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List of spirits (Castlevania series): Difference between revisions

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(→‎Spirit Battles: Spirit Battle Trivia Cleanup: If Grant is the pirate captain, this has no bearing on TREVOR blocking the ship (and other stuff))
(→‎Spirit Battles: Nathan Graves uses the Hunter Whip in the original game, not the Vampire Killer.)
 
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{{DISPLAYTITLE:List of spirits (''Castlevania'' series)}}
{{Title|List of spirits (''Castlevania'' series)}}
{{ArticleIcons|ultimate=y}}
{{ArticleIcons|ultimate=y}}
The following is the list of the [[spirit]]s from the {{uv|Castlevania}} series in ''[[Super Smash Bros. Ultimate]]''.
The following is the list of the [[spirit]]s from the {{uv|Castlevania}} series in ''[[Super Smash Bros. Ultimate]]''.
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|•Hostile assist trophies will appear when the enemy's at high damage<br>•Reinforcements will appear during the battle
|•Hostile assist trophies will appear when the enemy's at high damage<br>•Reinforcements will appear during the battle
|{{SSBUMusicLink|Castlevania|Beginning}}
|{{SSBUMusicLink|Castlevania|Beginning}}
|
|'''Spirit Battle inspiration:'''
*The fighters and the Alucard Assist Trophy enemy represent the four main playable characters in ''Castlevania III: Dracula's Curse'': Trevor C. Belmont, Sypha Belnades, Grant Danasty, and Alucard.
*The indigo Simon represents Trevor C. Belmont, the main playable character of ''Castlevania III: Dracula's Curse'' whose design and gameplay is similar with Simon's in ''Castlevania''.
**Simon and Trevor both share a similar design and moveset.
*The blue Palutena minion represents Sypha Belnades, a female mage wearing a blue robe who serves as one of Trevor's optional playable companions in ''Castlevania III''.
**Palutena and Sypha are both gown-wearing female characters who utilize magic-based attacks.
*The red Sheik minion represents Grant Danasty, a nimble, dagger-wielding thief wearing a red cloth wrapped around his head, who serves as one of Trevor's optional playable companions in ''Castlevania III''.
**Sheik and Grant are both nimble characters wearing cloths wrapped around the top of their heads.
*The Alucard Assist Trophy enemy references his debut appearance in ''Castlevania III'' who serves as one of Trevor's optional playable companions.
*The music references Trevor's appearance in ''Castlevania III: Dracula's Curse''.
*The stage and music represent Dracula's Castle, the main setting of ''Castlevania III'' which Trevor and his companions must explore the castle to defeat Dracula.
----'''Other trivia:'''
*This spirit's Shield type references Trevor's role in ''Dracula's Curse'' by rescuing Alucard, Sypha, or Grant from Dracula's influence and saving the world from Dracula's evil.
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|{{SSBUMusicLink|Castlevania|Slash}}
|{{SSBUMusicLink|Castlevania|Slash}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Zelda and Maria Renard are both blonde female characters with long dresses.
*The purple Zelda represents Maria Renard, a young girl who features blonde hair and a purple dress.
*The Falco, Charizard, and Incineroar minions each represent Maria's animal subweapons, a cardinal, a dragon, and a cat.
*The smaller-than-normal white Falco, blue Charizard, and white Incineroar minions each represent three of Maria's animal sub-weapons, which includes the cardinal Suzaku, the dragon Seiryu, and the striped cat Byakko.
*The stage references the lower levels of Dracula's Castle where Maria was imprisoned underneath the main hall in ''Castlevania: Rondo of Blood''.
*The stage and music track represent Dracula's Castle, the main setting of Maria's debut game, ''Castlevania: Rondo of Blood'' where Maria is imprisoned underneath the castle's main hall and is rescued by Richter.
*The music references Maria's appearance in ''Castlevania: Harmony of Despair'' and ''Rondo of Blood''.
*Zelda starting off with a Cucco references the white doves that serve as Maria's main weapon in her playable game appearances in the ''Castlevania'' series.
*Zelda starts off with a Cucco, referencing the doves that Maria uses as her main weapon, as Cuccos and doves are both white avian species.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, Maria Renard's spirit is located in the lower level of Dracula's Castle similar to the stage's setting.
*This spirit's Grab type references how Maria is one of several maidens kidnapped by Dracula in ''Rondo of Blood''.
*In World of Light, the Maria Renard spirit is located in the lower level of the Dracula's Castle map in the Dark Realm, further referencing Maria's imprisonment in the lower levels of Dracula's Castle in ''Rondo of Blood''.
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|{{SSBUMusicLink|Castlevania|Dracula's Castle}}
|{{SSBUMusicLink|Castlevania|Dracula's Castle}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Alucard appears as the Assist Trophy enemy.
*The indigo Simon represents Trevor C. Belmont, the main playable character of ''Castlevania III: Dracula's Curse'' who teams up with Alucard, who appears as the Assist Trophy enemy.
*Simon represents Trevor Belmont, referencing the final battle against Dracula in ''Castlevania III: Dracula's Curse'' where Trevor Belmont teams up with Alucard to defeat Dracula.
*The stage represents Dracula's Castle, the main setting of the ''Castlevania'' series which belongs to Alucard's estranged father, Dracula.
*The music represents the ''Castlevania Judgment'' remix of Alucard's theme originally heard in the opening area of Dracula’s Castle in ''Castlevania: Symphony of the Night''.
*The music track represents the musical theme of ''Castlevania Judgement'', which is a remix of Alucard's theme heard during the opening area of Dracula's Castle in ''Symphony of the Night''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Sword Attack ↑ ability references how Alucard is a skilled swordsman.
*This spirit's Shield type references Alucard's role in the ''Castlevania'' series by saving the world from Dracula's evil.
*In World of Light, the Alucard spirit must be defeated in order to access Dracula, the boss of the Dracula's Castle map, referencing how Alucard is Dracula's estranged son in the ''Castlevania'' series.
*This spirit's Sword Attack ↑ ability references Alucard's main melee weapon, the Alucard Sword, and his proficiency with swordsmanship.
*Also, if the ghosts of Dracula's Castle are defeated before the boss battle, then the Richter fighter will appear after Alucard, referencing how Alucard rescued Richter from Shaft's mind control in ''Symphony of the Night''.
*In World of Light, the Alucard spirit must be defeated in order to access Dracula, the boss of the Dracula's Castle map in the Dark Realm, referencing how Alucard is Dracula's estranged son, who opposes him in the ''Castlevania'' series.
*In World of Light, if the ghosts of Dracula's Castle are defeated before the boss battle, then the Richter fighter will appear after Alucard, referencing how Alucard rescued Richter from Shaft's mind control in ''Symphony of the Night''.
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|{{SSBUMusicLink|Castlevania|Iron-Blue Intention}}
|{{SSBUMusicLink|Castlevania|Iron-Blue Intention}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Simon and Reinhardt Schneider both use the Vampire Killer whip.
*The orange Simon represents Reinhardt Schneider, a vampire hunter who uses the Vampire Killer whip and wears an orange uniform.
*The stage references the outside setting of Dracula's Castle.
*The stage represents the exterior of Dracula's Castle, the main setting of Reinhardt Schneider's debut game, ''Castlevania 64''.
*Simon starts off with a Killing Edge, referencing the short sword Reinhardt uses for close combat.
*Simon starting off with a Killing Edge references the short sword used by Reinhardt Schneider for close combat.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit is purchasable at Anna's Emporium, a shop that sells spirits related to equipment, referencing how Reinhardt Schneider is equipped with the Vampire Killer and his short sword.
*This spirit is featured in the Anna's Emporium shop, which sells spirits related to equipment, referencing how Reinhardt Schneider is equipped with the Vampire Killer and his short sword.
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|{{SSBUMusicLink|Castlevania|Awake}}
|{{SSBUMusicLink|Castlevania|Awake}}
|
|
*Richter and Nathan Graves both use the Vampire Killer whip.
*The green Richter represents Nathan Graves, a vampire hunter who uses the Hunter Whip and wears a green uniform.
*The stage references the outside setting of Dracula's Castle.
*The stage and music track represents the exterior of Dracula's Castle, the main setting of Nathan Graves's debut game, ''Circle of the Moon''.
*The music references Nathan's appearance in ''Castlevania: Circle of the Moon''.
*The Timer item references the Stopwatch weapon from the ''Castlevania'' series, which similarly allows the player to slow down time to their advantage.
*The Timer item references the Stopwatch weapon from the ''Castlevania'' series, which similarly allows the player to slow down time to their advantage.
*The first battle condition references Nathan's ability to double jump with the Double relic.
*The battle conditions reference Nathan's ability to double jump with the Double relic and jump extremely high vertically with the Roc Wing relic.
*The second battle condition references Nathan's ability to jump extremely high vertically with the Roc Wing relic.
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|{{SSBUMusicLink|Castlevania|Awake}}
|{{SSBUMusicLink|Castlevania|Awake}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Marth and Hugh Baldwin both wield a sword as a weapon.
*The white Marth represents Hugh Baldwin, a vampire-hunting swordsman who wears a white outfit.
*The stage references the outside setting of Dracula's Castle.
*The stage and music track represents the exterior of Dracula's Castle, the main setting of Hugh Baldwin's debut game, ''Castlevania: Circle of the Moon''.
*The music references Hugh's appearance in ''Castlevania: Circle of the Moon''.
*The first battle condition references Hugh Baldwin's usage of his sword as his main weapon during his boss battle and usage of powerful sword attacks.
*The second battle condition references Hugh's high jumps during his boss fight in ''Circle of the Moon''.
*The "increased jump power" battle condition references Hugh Baldwin's ability to perform high jumps during the second phase of his boss battle.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, Hugh Baldwin's spirit is located outside of Dracula's Castle similar to the stage's setting.
*This spirit's Attack type and Sword Attack ↑ ability reference Hugh's usage of his sword as his main weapon in ''Circle of the Moon''.
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|{{SSBUMusicLink|Castlevania|Awake}}
|{{SSBUMusicLink|Castlevania|Awake}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Richter and Juste Belmont are both descendants of the Belmont clan who use the Vampire Killer whip. Richter's red costume is based on the red coloration of Juste's outfit.
*The red Richter represents Juste Belmont, a descendant of the Belmont Clan who uses the Vampire Killer whip and wears a red uniform.
*The stage references the Luminous Cavern, a gloomy cavern in ''Harmony of Dissonance''.
*The stage represents Luminous Cavern, a gloomy cavernous area illuminated by luminous moss in Juste Belmont's debut game, ''Castlevania: Harmony of Dissonance''.
*The Lava Floor hazard references Juste's ability to use Spell Books as sub-weapons, the first among them being the Fire Book.  
*The Lava Floor hazard references the Fire Book, the first Spell Book acquired in ''Harmony of Dissonance'' which allows Juste Belmont to create fire-based attacks with his sub-weapons.
*The second battle condition references Juste's dashing abilities.
*The "increased move speed" battle condition references the dash move used by Juste Belmont in ''Harmony of Dissonance'', which allows him to move at high speeds.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, Juste's spirit is located in the Molten Fortress map, as it is occupied by fire-based spirits.
*In World of Light, the Juste Belmont spirit is located in the Molten Fortress map in the Light Realm, which is occupied by fire-themed spirits, further referencing Juste's Fire Book, which allows him to use fire-based attacks.
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|•The enemy's magic attacks have increased power<br>•The enemy's special moves have increased power
|•The enemy's magic attacks have increased power<br>•The enemy's special moves have increased power
|{{SSBUMusicLink|Castlevania|Lost Painting}}
|{{SSBUMusicLink|Castlevania|Lost Painting}}
|
|'''Spirit Battle inspiration:'''
*Robin and Yoko Belnades are both magic-casters who use magic-based attacks.
*The pink Robin represents Yoko Belnades, a female spellcaster who wears a pink outfit.
*The stage features a night sky and ruins, referencing the Castle Corridor in ''Castlevania: Aria of Sorrow'' which features a similar setting.
*The stage represents the Castle Corridor, the first area in Yoko Belnades's debut game, ''Castlevania: Aria of Sorrow'' which features a night sky and ruins.
*The music references Yoko's appearance in ''Harmony of Despair''.
*The music track represents the musical theme of ''Harmony of Despair'', the game which features Yoko Belnades as a playable character.
*The battle conditions references Yoko Belnades's usage of magical spells and magic-based attacks in her playable appearances.
----'''Other trivia:'''
*This spirit's Support type references Yoko's role in ''Aria of Sorrow'' and ''Harmony of Despair'' by assisting the protagonist, Soma Cruz in his quests.
*This spirit's Battering Items ↑ ability references Yoko's usage of the Belnades Staff as her main weapon and her Weapon Synthesis ability, which can forge and strengthen Soma's weapons, most of which are battering weapons.
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|•The enemy can heal by shielding attacks<br>•All fighters' melee weapons have increased power
|•The enemy can heal by shielding attacks<br>•All fighters' melee weapons have increased power
|{{SSBUMusicLink|Castlevania|Lament of Innocence}}
|{{SSBUMusicLink|Castlevania|Lament of Innocence}}
|'''Spirit Battle inspiration:'''
|
*Richter and Leon are both members of the Belmont clan who use the Vampire Killer whip. Richter's white costume is based on the white coloration of Leon's outfit.
*The white Richter represents Leon Belmont, a descendant of the Belmont Clan who uses the Vampire Killer whip and wears a white uniform.
*The stage references the outside setting of Dracula's Castle.
*The stage and music track represents the exterior of Walter Bernhard's castle, the main setting of Leon Belmont's debut game, ''Castlevania: Lament of Innocence''.
*The music represents Leon's appearance in ''Lament of Innocence''.
*The Strengthen Weapon rule references the Whip of Alchemy, a whip used by Leon Belmont which later bonded with the soul of his deceased fiancée Sara Trantoul to forge into the Vampire Killer whip.
*The first battle condition references the Perfect Guard technique, which replenishes MP and hearts if an attack was blocked at the right time.
*The first battle condition references the Perfect Guard, a technique used by Leon Belmont which replenishes MP and hearts if an enemy's attack was blocked at the right time.
----'''Other trivia:'''
*In World of Light, Leon Belmont's spirit is located outside of Dracula's Castle similar to the stage's setting.
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|•The enemy has increased attack power<br>•The enemy has increased move speed
|•The enemy has increased attack power<br>•The enemy has increased move speed
|{{SSBUMusicLink|Castlevania|Jet Black Incursion}}
|{{SSBUMusicLink|Castlevania|Jet Black Incursion}}
|
|'''Spirit Battle inspiration:'''
*Simon and Julius Belmont are both descendants of the Belmont clan who use the Vampire Killer whip.
*The orange Simon represents Julius Belmont, a descendant of the Belmont Clan who uses the Vampire Killer whip and wears a brown uniform.
*The music references Julius Belmont's appearance in ''Dawn of Sorrow''.
*The stage represents Dracula's Castle, the main setting of Julius Belmont's debut game, ''Castlevania: Aria of Sorrow''.
*The music track represents the musical theme of ''Dawn of Sorrow'', the game which features Julius Belmont as a playable character.
*The battle conditions reference how Julius is one of the strongest Belmonts, who is both powerful and fast during his boss battle.
*The battle conditions reference how Julius is one of the strongest Belmonts, who is both powerful and fast during his boss battle.
----'''Other trivia:'''
*This spirit's Attack type and Side Special ↑ ability references Julius' usage of his [[Cross]] attack during his boss battle, which serves as Simon and Richter's side special attack.
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|•Reinforcements will appear during the battle
|•Reinforcements will appear during the battle
|{{SSBUMusicLink|Castlevania|Lament of Innocence}}
|{{SSBUMusicLink|Castlevania|Lament of Innocence}}
|
|'''Spirit Battle inspiration:'''
*Robin and Hector are both spellcasters associated with their game's main antagonist.
*The blue Robin represents Hector, a spellcaster who wears a blue shirt and is associated with his debut game's antagonist, Dracula.
*The Ridley minion represents The End, the winged final evolution form of the Devil-Type Innocent Devils.
*The blue Ridley minion represents The End, the winged final evolution form of the Devil-Type Innocent Devils forged by Hector.
*The stage features a forest area and an underground setting, referencing the Forest of Jigramunt area from ''Castlevania: Curse of Darkness''.
*The stage represents the Forest of Jigramunt, the fifth area in Hector's debut game, ''Castlevania: Curse of Darkness'' which features an underground forest setting.
*The Battering Type items and this spirit's Death's Scythe equipped ability reference Hector's ability to forge and combine weapons.
*The Battering Type items references Hector's role as a Devil Forgemaster, who can forge and combine weapons to form stronger weapons, most of which are battering weapons.
----'''Other trivia:'''
*This spirit's Support type references Hector's former role in ''Curse of Darkness'' as Dracula's general and Devil Forgemaster.
*This Death's Scythe Equipped ability further references Hector's ability as a Devil Forgemaster to forge and create stronger weapons, including the Death's Scythe, the strongest weapon in ''Curse of Darkness''.
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|{{SSBUMusicLink|Castlevania|Jail of Jewel}}
|{{SSBUMusicLink|Castlevania|Jail of Jewel}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Richter and Jonathan Morris both use the Vampire Killer whip.
*The red Richter represents Jonathan Morris, a vampire hunter who uses the Vampire Killer whip and wears a red jacket.
*The Robin minion represents Charlotte Aulin, Jonathan's childhood friend.
*The red Robin minion represents Charlotte Aulin, Jonathan Morris's female childhood friend who features blonde hair and uses magic-based attacks.
*The music references Jonathan's appearance in ''Castlevania: Portrait of Ruin''.
*The stage and music track represents Dracula's Castle, the main setting of Jonathan Morris's debut game, ''Castlevania: Portrait of Ruin''.
*The battle condition references Jonathan's ability to master his sub-weapons by defeating enemies, most of which are throwing-type items.
*Richter starting off with a [[Boomerang]] and battle condition reference Jonathan's ability to master his sub-weapons by defeating enemies, most of which are throwing-type items, including the Boomerang.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit is purchasable at Anna's Emporium, a shop that sells spirits related to equipment, referencing how Jonathan Morris is equipped with the Vampire Killer and throwing-type weapons.
*This spirit is featured in the Anna's Emporium shop, which sells spirits related to equipment, referencing how Jonathan Morris is equipped with the Vampire Killer and throwing-type weapons.
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|•The enemy's special moves have increased power<br>•The enemy favors side specials<br>•Reinforcements will appear during the battle
|•The enemy's special moves have increased power<br>•The enemy favors side specials<br>•Reinforcements will appear during the battle
|{{SSBUMusicLink|Castlevania|Hail from the Past}}
|{{SSBUMusicLink|Castlevania|Hail from the Past}}
|
|'''Spirit Battle inspiration:'''
*Zelda and Charlotte Aulin both use magic-based attacks.
*The blue Zelda represents Charlotte Aulin, a blonde female character who features blonde hair and wears a blue-and-white outfit.
*The Richter minion represents Jonathan Morris, Charlotte's childhood friend.
*The blue Richter minion represents Jonathan Morris, Charlotte's childhood friend who uses the Vampire Killer whip.
*The stage features the castle in the background, referencing Dracula's Castle.
*The stage and music track represents the exterior Dracula's Castle, the main setting of Charlotte's debut game, ''Castlevania: Portrait of Ruin''.
*The music references Charlotte's appearance in ''Portrait of Ruin''.
*Zelda's favored [[Din's Fire]] references Charlotte's usage of her magical spells, including the fire-based spells, Raging Fire and Explosion.
*Zelda's favored [[Din's Fire]] and this spirit's Magic Attack ↑ ability reference how Charlotte attacks using her fire-based spells, Raging Fire or Explosion.
----'''Other trivia:'''
*This spirit's Attack type and Magic Attack ↑ ability further reference Charlotte's usage of her fire-based spells.
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|{{SSBUMusicLink|Castlevania|Twilight Stigmata}}
|{{SSBUMusicLink|Castlevania|Twilight Stigmata}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Bayonetta and Shanoa are both witch characters who attack by summoning giant limbs.
*The blue Bayonetta represents Shanoa, a dark-haired witch who features a blue dress and the ability to summon creatures to assist her in combat.
*The stage references the caverns of Tymeo Mountains in ''Castlevania: Order of Ecclesia'', the game in which Shanoa appears.
*The stage represents the Tymeo Mountains, a cavernous area in Shanoa's debut game, ''Castlevania: Order of Ecclesia''.
*The music references Shanoa's appearance in ''Harmony of Despair''.
*The music track represents the musical theme of ''Harmony of Despair'', a game which features Sanoa's appearance as a playable character.
*The Heavy Wind hazard references one of the caverns in Tymeo Mountains that has an identical wind hazard.
*The Heavy Wind hazard references the Pneuma glyph, a type of glyph used in ''Order of Ecclesia'' which allows Shanoa to conjure up a powerful wind attack that streaks across the floor.
*The Sudden Final Smash rule references an item called the R. Eye of Devil, which slows down time when worn.
*The third battle condition references Shanoa's ability to perform various acrobatic techniques in her moveset, which includes kick slides, drop kicks, and backflips to avoid enemy attacks.
*Bayonetta's [[Infernal Climax]] Final Smash features Witch Time, which can slow down time when used, referencing the R. Eye of Devil, a type of glasses in ''Order of Ecclesia'' which slows down gameplay when equipped to Shanoa.
*Bayonetta's Infernal Climax Final Smash also features the Climax Gauge, which will fill up with glyphs, referencing the Back glyphs, a series of glyphs used by Shanoa which can allow her to summon creatures to assist her in combat.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, Shanoa's spirit is located on Dharkon's side in the Final Battle map while Isaac is featured across from her on Galeem's side, referencing how both characters utilize elemental-based magic attacks, which in Shanoa's case, is Glyphs.
*In World of Light, the Shanoa spirit is featured on Dharkon's side of the Final Battle map while the Isaac spirit is featured across from her on Galeem's side, referencing how both characters are protagonists of their respective games who uses magical abilities are polar opposite from each other, which in Shanoa's case, is dark magic Glyphs.
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|{{SSBUMusicLink|Castlevania|Cross Your Heart}}
|{{SSBUMusicLink|Castlevania|Cross Your Heart}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Simon and Gabriel Belmont are both members of the Belmont clan.
*The red Simon represents Gabriel Belmont, a member of the Belmont Clan who uses the Vampire Killer whip and wears a red outfit.
*The stage references Gabriel's former affiliation with the Brotherhood of Light in the ''Lord of Shadows'' saga.
*The stage's background features a temple, referencing Gabriel Belmont's affiliation with the Brotherhood of Light in the ''Lord of Shadows'' series.
*Simon's favored [[Cross]] references the Combat Cross, which would later become the Vampire Killer whip.
*Simon's favored [[Cross]] references the Combat Cross, an ancient weapon used Gabriel Belmont which would later become the Vampire Killer whip.
*Simon starts off with a Beam Sword, referencing the Void Sword that Gabriel wields as Dracula.
*Simon starting off with a Beam Sword references the Void Sword, a glowing sword used by Gabriel Belmont after transforming into the vampire, Dracula.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Neutral type references how Gabriel formerly served the Brotherhood of Light until his eventual renunciation of his faith and transformation into Dracula.
*This spirit's Neutral type references Gabriel's former affiliation with the Brotherhood of Light until his descent into the villainous vampire, Dracula.
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|{{SSBUMusicLink|Castlevania|Starker / Wicked Child}}
|{{SSBUMusicLink|Castlevania|Starker / Wicked Child}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Giant Meta Knight and the Medusa Head are both flying enemies with a face motif.
*The larger-than-normal navy Meta Knight represents the Medusa Head, the head of Medusa who takes the form of a large, floating face.
*The Tiny Mewtwos' long tails resemble the Medusa Head's hair, which is made entirely of snakes.
*The cyan Tiny Mewtwos represent the Medusa Head's snake-like hair, whose serpentine appearance resembles Mewtwo's slender tail.
*The stage references how the Medusa Head is an enemy in the ''Castlevania'' series.
*The stage and music track represents Dracula's Castle, the main setting of ''Castlevania'' where the second stage first features the Medusa Head as an enemy.
*The stage and music represent the Medusa Head's debut in ''Castlevania''.
*The Floaty Jumps battle condition references the Medusa Head's ability to fly.  
*The Move Speed ↓ rule references the Gorgon Head, a variant of the Medusa Head in ''Castlevania: Order of Ecclesia'' which will fly and turn the player to stone upon contact.
*The Move Speed ↓ rule references the Gorgon Head, a variant of the Medusa Head in ''Castlevania: Order of Ecclesia'' which will fly and turn the player to stone upon contact.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Medusa Head's spirit is located outside of Dracula's Castle similar to the stage's setting.
*This spirit's Attack type and Air Defense ↑ ability reference the Medusa Head's ability to float and attack in midair.
*In World of Light, the Medusa Head spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing how the Medusa Heads are first encountered as enemies in Block 2 in the original ''Castlevania''.
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|{{SSBUMusicLink|Castlevania|Mad Forest}}
|{{SSBUMusicLink|Castlevania|Mad Forest}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Sheik and the Mummy both wear bandages.
*The larger-than-normal yellow Sheik represents the Mummy, a large, slender, humanoid enemy who is wrapped up in yellow-tinted bandages.
*The stage references how the Mummy is an enemy in the ''Castlevania'' series.
*The two larger-than-normal yellow Sheiks represent the two Mummies who are featured as bosses in their debut game, ''Castlevania''.
*The music references the Mummy's appearance in ''Castlevania III: Dracula's Curse''.
*The stage's Ω form represents the Castle Ruins, an area in Block 3 in Dracula's Castle serving as the location of the Mummy's boss battle, which features a singular platform.
*The Slow Super Armor battle condition references the Mummies' slow, lumbering movement towards the player.
*The music track represents the musical theme of ''Castlevania III: Dracula's Curse'', the game which features the Mummy as an enemy.
*The stamina battle condition references the health system of the ''Castlevania'' series.
*The battle conditions reference the Mummy's boss battles in the ''Castlevania'' series where they slowly move towards the player and attack by throwing their bandages at them.
*The stamina battle condition references the HP gauges used in the ''Castlevania'' series, which will result in a character or an enemy's defeat when the HP gauge is depleted.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Speed ↓ ability further references the Mummies' slow movement towards the player.
*This spirit's Speed ↓ ability further references the Mummy's slow, lumbering movement towards the player.
*In World of Light, the Mummy's spirit is located in the Dracula's Castle map similar to the stage's setting.
*In World of Light, the Mummy spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing how the Mummy is first encountered as the boss of Block 3 in the original ''Castlevania''.
|-
|-
|1,070
|1,070
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|{{SSBUMusicLink|Castlevania|Out of Time}}
|{{SSBUMusicLink|Castlevania|Out of Time}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Giant Mii Brawler's costume represents the Creature, with the Business Outfit resembling the Creature's outfit.  
*The Giant Mii Brawler represents the Creature, also known as Frankenstein's Monster, a large, hulking monster made out of reanimated corpse parts.
*Diddy Kong and the Flea Man are both small, quick, and agile characters.
*The Mii Brawler's Hockey Mask reference the Creature's pale face, while the Business Outfit references the outfit worn by the Creature.
*The stage and music reference how the Creature & Flea Man are enemies in the ''Castlevania'' series.  
*The smaller-than-normal yellow Diddy Kong represents the Flea Man, also known as Igor, a small, quick, and nimble hunchback humanoid who wears a brightly-colored tunic.
*The Zap Floor hazard references the Creature's control over electricity, and how the Creature was brought back to life by an electrical bolt.
*The stage's Battlefield form and music track represent the Catacombs, an area in Block 4 in Dracula's Castle serving as the location of the Creature and Flea Man's boss battle, which features a long platform and shorter aerial platforms.
*The Zap Floor hazard references the Creature's usage of electric-based attacks during its boss battles, as well as the Creature's reanimation by an electrical bolt.
----'''Other trivia:'''
----'''Other trivia:'''
*Interestingly, the Hockey Mask references the hockey mask worn by Jason Voorhees, an iconic horror film villain similar to the Creature, who is based off of Frankenstein's Monster.
*Interestingly, the Hockey Mask references the hockey mask worn by Jason Voorhees, an iconic horror film villain similar to the Creature, who is based off of Frankenstein's Monster.
*In World of Light, the Creature & Flea Man's spirit is located in the Dracula's Castle map similar to the stage's setting.
*In World of Light, the Creature & Flea Man spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing how the Creature and the Flea Man are first encountered as the boss of Block 4 of Dracula's Castle in the original ''Castlevania''.
|-
|-
|1,071
|1,071
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|{{SSBUMusicLink|Castlevania|Nothing to Lose}}
|{{SSBUMusicLink|Castlevania|Nothing to Lose}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Robin and Death are both robed spellcasters.
*The blue Robin starting off with a Death's Scythe represents Death, the shrouded skeletal enemy who wears a blue cloak and carries a scythe.
*Robin starting off with Death's Scythe represents the eponymous spirit's weapon.
*The stage represents the Dungeon, an area in Block 5 in Dracula's Castle serving as the location of Death's boss battle, which features a floor platform and two smaller aerial platforms.
*The stage and music represent Death's debut in ''Castlevania''.  
*The music track represents the boss battle theme against Dracula in ''Castlevania'', referencing Death's loyalty to Dracula in the ''Castlevania'' series.
*The rules and battle conditions reference the Death's Scythe's effect in ''Super Smash Bros. Ultimate'' where attacking an opponent with Death's Scythe while the opponent has high damage will result in an instant KO.
*The Sudden Damage and Hard to Launch rules and battle conditions reference the Death's Scythe item's ability in ''Super Smash Bros. Ultimate'' where attacking an opponent with high damage with Death's Scythe will result in an instant KO.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's KO's Heal Damage ability references Death's ability to collect the souls of the deceased.
*This spirit's Support type further references Death's role in the ''Castlevania'' series as Dracula's second-in-command.
*In World of Light, Death's spirit is located in the Dracula's Castle map similar to the stage's setting.
*This spirit's Attack type and KOs Heal Damage ability reference the instant KO ability of Death's Scythe, and Death's ability to collect the souls of the deceased it reaps with its scythe.
*In World of Light, the Creature & Flea Man spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing how Death is first encountered as the boss of Block 5 of Dracula's Castle in the original ''Castlevania''.
|-
|-
|1,072
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|•The enemy is invisible<br>•The enemy has increased defense after a little while<br>•The enemy is giant
|•The enemy is invisible<br>•The enemy has increased defense after a little while<br>•The enemy is giant
|{{SSBUMusicLink|Castlevania|Dwelling of Doom}}
|{{SSBUMusicLink|Castlevania|Dwelling of Doom}}
|
|'''Spirit Battle inspiration:'''
*The Giant Meta Knight and Carmilla are both large, flying characters that share a mask motif.
*The navy Giant Meta Knight features Meta Knight's mask turning dark and large, representing Carmilla, a large flying mask character with a dark color scheme.
*The stage references how Carmilla is an enemy in the ''castlevania'' series.
*The stage and music track represent Laruba Mansion, the last accessible mansion in ''Castlevania II: Simon's Quest'' which features Carmilla's debut as a boss.
*The music represents Carmilla's debut in ''Castlevania II: Simon's Quest''.
*The Invisibility rule references how Carmilla is a ghost character, which are often depicted as invisible.
*The Invisibility rule references how Carmilla is a ghost character, as ghosts are often depicted as invisible.
----'''Other trivia:'''
*This spirit's Fire/Explosion Resist ↑ ability references Carmilla's ability to attack by shedding fiery tears of blood, which scatters into fireballs.
|-
|-
|1,073
|1,073
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|•The enemy's physical attacks have increased power<br>•The enemy has increased move speed
|•The enemy's physical attacks have increased power<br>•The enemy has increased move speed
|{{SSBUMusicLink|Castlevania|Crash in the Dark Night}}
|{{SSBUMusicLink|Castlevania|Crash in the Dark Night}}
|
|'''Spirit Battle inspiration:'''
*Wolf is a humanoid wolf, referencing the myth of people that can transform into werewolves.
*The larger-than-normal black Wolf represents the Werewolf, a large, humanoid wolf enemy with a black color scheme.
*The stage features a full moon, referencing how people can transform into werewolves under the full moon.  
*The stage's background features a full moon, referencing the myth of werewolves where people with lycanthropy transform into werewolves under the full moon.
*The music references the Werewolf's appearance in ''Castlevania: Dawn of Sorrow''.
*The stage represents the entrance into Dracula's Castle, the second stage of ''Castlevania: Rondo of Blood'' serving as the location of the Werewolf's boss battle, which features a full moon in the background.
*The battle conditions and this spirit's Dash Attack ↑ ability reference how werewolves are faster and stronger after their transformation.
*The music track represents the musical the boss battle theme of ''Dawn of Sorrow'', the game which features the Werewolf as an enemy.
*The battle conditions reference the Werewolf's usage of swift and powerful physical attacks during its boss battles.
----'''Other trivia:'''
*This spirit's Attack type and Dash Attack ↑ ability further reference the Werewolf's usage of swift and powerful physical attacks during its boss battles.
|-
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|1,074
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|•You have reduced move speed<br>•The enemy is invisible
|•You have reduced move speed<br>•The enemy is invisible
|{{SSBUMusicLink|Castlevania|Dance of Gold}}
|{{SSBUMusicLink|Castlevania|Dance of Gold}}
|
|'''Spirit Battle inspiration:'''
*Robin and Shaft are both spellcasters associated with their game's main antagonist.
*The white Robin represents Shaft, a spellcaster wearing a red robe who is associated with his debut game's antagonist, Dracula.
*The stage references Shaft's loyalty to Dracula and the location of Shaft's boss battles in Dracula's Castle.
*The stage represents Dracula's Castle, the main setting of the ''Castlevania'' series which belongs to Shaft's master, Dracula.
*The music references Shaft's appearance in ''Symphony of the Night''.
*The stage's Ω form and music track represent the center of Reverse Castle, the inverted form of Dracula's Castle in ''Castlevania: Symphony of the Night'' serving as the location of Shaft's boss battle.
*The Invisibility rule references how Shaft's spirit is transferred into a green crystal ball, which can only be seen when Alucard is equipped with the Holy Glasses in ''Symphony of the Night''.
*The Invisibility rule references how Shaft's spirit is transferred into a green crystal ball, which can only be seen when Alucard is equipped with the Holy Glasses in ''Symphony of the Night''.
----'''Other trivia:'''
*This spirit's Support type further references Shaft's role in the ''Castlevania'' series as Dracula's servant who revives him after his defeat at the hands of the Belmont Clan.
*This spirit's Shield type references Shaft's high defense stats during his boss battle in ''Symphony of the Night''.
*This spirit's Magic Attack ↑ ability references Shaft's ability to use magic-based attacks.
|-
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|1,078
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|{{SSBUMusicLink|Castlevania|Dwelling of Doom}}
|{{SSBUMusicLink|Castlevania|Dwelling of Doom}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Lucas and Kid Dracula are both young characters.
*The grey Lucas represents Kid Dracula, the young protagonist of the titular game who wears black-and-white clothing.
*The stage references how Dracula's Castle is the first level of ''Kid Dracula''.
*The stage represents Kid Dracula's Castle, the first level of ''Kid Dracula'' based on Dracula's Castle, which belongs to the titular character's father, Dracula.
*The music references how ''Castlevania II: Simon's Quest'' and ''Kid Dracula'' were both originally released on the Famicom Disk System.
*The music track references how ''Castlevania II: Simon's Quest'' and ''Kid Dracula'' are both games from the ''Casltevania'' franchise that were released during the Famicom Disk System era.
*The Slumber Floor hazard references how Kid Dracula wakes up from a long sleep in the beginning of ''Kid Dracula''.
*The Slumber Floor hazard references the beginning of ''Kid Dracula'' where the titular character wakes up from a long slumber.
*The Lifesteal battle condition references the nature of vampires where they attack their victims and feast on their blood.
*The second battle condition references the nature of vampires where they attack their victims and feast on their blood or life force.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Jump ↑ ability references the jumping gameplay mechanic of ''Kid Dracula''.
*This spirit's Jump ↑ ability references the jumping gameplay mechanic of ''Kid Dracula''.

Latest revision as of 22:06, October 19, 2023

The following is the list of the spirits from the Castlevania series in Super Smash Bros. Ultimate.

Primary Spirits[edit]

No. Image Name Type Class Slot Base Power Max Power Base Attack Max Attack Base Defense Max Defense Ability Origin Game Acquisition
1,052
SSBU spirit Trevor C. Belmont.png
Trevor C. Belmont
Shield
★★★★ ⬡⬡⬡ 4,015 10,039 2,369 5,923 1,646 4,116 No Effect Castlevania III: Dracula's Curse
(Artwork: Castlevania: Curse of Darkness)
•Battle via World of Light (Mysterious Dimension)
•Battle via Spirit Board
•Purchase from the Vault Shop for 15,000G
1,053
SSBU spirit Maria Renard.png
Maria Renard
Grab
★★ ⬡⬡ 1,797 7,214 1,024 4,112 773 3,102 Can Be Enhanced at Lv. 99 Castlevania: Rondo of Blood
(Artwork: Castlevania: Harmony of Despair)
•Battle via World of Light (Dracula's Castle)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,054
SSBU spirit Maria Renard (Symphony of the Night).png
Maria Renard (Symphony of the Night)
Grab
★★★ ⬡⬡ 3,727 11,211 1,783 5,362 1,458 4,387 Additional Midair Jump Castlevania: Symphony of the Night •Enhance the Maria Renard spirit
1,055
SSBU spirit Alucard.png
Alucard
Shield
★★★★ ⬡⬡⬡ 4,183 10,458 2,320 5,800 1,483 3,708 Sword Attack ↑ Castlevania III: Dracula's Curse
(Artwork: Castlevania: Symphony of the Night)
•Battle via World of Light (Dracula's Castle)
•Battle via Spirit Board
•Purchase from the Vault Shop for 15,000G
1,056
SSBU spirit Reinhardt Schneider.png
Reinhardt Schneider
Neutral
⬡⬡⬡ 847 4,237 466 2,330 381 1,907 No Effect Castlevania (Nintendo 64) •Purchase at Anna's Emporium for 500SP
•Battle via Spirit Board
1,057
SSBU spirit Nathan Graves.png
Nathan Graves
Attack
★★ 1,749 7041 927 3,732 822 3,309 No Effect Castlevania: Circle of the Moon •Battle via World of Light (Mysterious Dimension)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,058
SSBU spirit Hugh Baldwin.png
Hugh Baldwin
Attack
1,093 5,470 631 3,158 363 1,815 Sword Attack ↑ Castlevania: Circle of the Moon •Battle via World of Light (Dracula's Castle)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,059
SSBU spirit Juste Belmont.png
Juste Belmont
Attack
★★ ⬡⬡ 1,621 6,506 932 3,741 689 2,765 No Effect Castlevania: Harmony of Dissonance •Battle via World of Light (Molten Fortress)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,061
SSBU spirit Leon Belmont.png
Leon Belmont
Grab
★★ 1,837 7,393 1,038 4,177 799 3,216 No Effect Castlevania: Lament of Innocence •Battle via World of Light (Dracula's Castle)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,064
SSBU spirit Jonathan Morris.png
Jonathan Morris
Grab
★★★ ⬡⬡ 2,980 8,986 1,669 5,032 1,311 3,954 No Effect Castlevania: Portrait of Ruin
(Artwork: Castlevania: Harmony of Despair)
•Purchase at Anna's Emporium for 4000SP
•Battle via Spirit Board
1,065
SSBU spirit Charlotte Aulin.png
Charlotte Aulin
Attack
★★ ⬡⬡ 1,753 7,015 910 3,640 744 2,978 Magic Attack ↑ Castlevania: Portrait of Ruin
(Artwork: Castlevania: Harmony of Despair)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,066
SSBU spirit Shanoa.png
Shanoa
Grab
★★★ ⬡⬡ 2,975 8,968 1,696 5,112 1,279 3,856 No Effect Castlevania: Order of Ecclesia •Battle via World of Light (The Final Battle - Dark)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
1,067
SSBU spirit Gabriel Belmont.png
Gabriel Belmont
Neutral
★★ ⬡⬡⬡ 1,574 6,300 929 3,717 645 2,583 No Effect Castlevania: Lords of Shadow •Battle via World of Light (Mysterious Dimension)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,069
SSBU spirit Mummy.png
Mummy
Grab
★★ 2,160 8,640 910 3,640 1,090 4,360 Speed ↓ Castlevania
(Artwork: Super Smash Bros. Ultimate)
•Battle via World of Light (Dracula's Castle)
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
1,075
SSBU spirit Dracula.png
Dracula
Neutral
★★★ ⬡⬡⬡ 2,925 8,800 1,594 4,796 1,331 4,004 Can Be Enhanced at Lv. 99 Castlevania
(Artwork: Castlevania: Symphony of the Night)
•Defeat the Dracula's Castle boss in World of Light
1,076
SSBU spirit Soma Cruz.png
Soma Cruz
Neutral
★★★★ ⬡⬡⬡ 4,843 12,110 2,510 6,275 1,893 4,734 Giant Killer Castlevania: Aria of Sorrow
(Artwork: Castlevania: Harmony of Despair)
•Enhance the Dracula spirit
1,078
SSBU spirit Kid Dracula.png
Kid Dracula
Grab
★★★ ⬡⬡ 2,558 7,699 1,062 3,196 1,352 4,068 Jump ↑ Kid Dracula (1990) •Battle via World of Light (Mysterious Dimension)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G

Support Spirits[edit]

No. Image Name Class Cost Ability Origin Game Acquisition
1,060
SSBU spirit Yoko Belnades.png
Yoko Belnades ★★ Battering Items ↑ Castlevania: Aria of Sorrow
(Artwork: Castlevania: Harmony of Despair)
•Complete Challenge (Smash): As Simon, use a Final Smash.
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
1,062
SSBU spirit Julius Belmont.png
Julius Belmont ★★★ Side Special ↑ Castlevania: Aria of Sorrow
(Artwork: Castlevania: Harmony of Despair)
Summon with cores from Juste Belmont and Reinhardt Schneider
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
1,063
SSBU spirit Hector (Castlevania).png
Hector (Castlevania) ★★ Death's Scythe Equipped Castlevania: Curse of Darkness •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,068
SSBU spirit Medusa Head.png
Medusa Head ★★ Air Defense ↑ Castlevania
(Artwork: Super Smash Bros. Ultimate)
•Battle via World of Light (Dracula's Castle)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,070
SSBU spirit The Creature & Flea Man.png
The Creature & Flea Man ★★ Poison Damage Reduced Castlevania
(Artwork: Super Smash Bros. Ultimate)
•Battle via World of Light (Dracula's Castle)
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
1,071
SSBU spirit Death.png
Death ★★★ ⬢⬢ KOs Heal Damage Castlevania
(Artwork: Super Smash Bros. Ultimate)
•Battle via World of Light (Dracula's Castle)
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
1,072
SSBU spirit Carmilla.png
Carmilla Fire/Explosion Resist ↑ Castlevania II: Simon's Quest
(Artwork: Super Smash Bros. Ultimate)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,073
SSBU spirit Werewolf.png
Werewolf ★★ Dash Attack ↑ Castlevania II: Simon's Quest
(Artwork: Super Smash Bros. Ultimate)
•Battle via World of Light (Dracula's Castle)
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
1,074
SSBU spirit Shaft.png
Shaft Magic Attack ↑ Castlevania: Rondo of Blood
(Artwork: Castlevania: Symphony of the Night)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,077
SSBU spirit Dracula (2nd Form).png
Dracula (2nd Form) ★★★ ⬢⬢ Unflinching Charged Smashes Castlevania
(Artwork: Super Smash Bros. Ultimate)
•Defeat the Dracula's Castle boss in World of Light

Fighter Spirits[edit]

No. Image Alternate Artwork Name Origin Game Acquisition
1,050
SSBU spirit Simon Belmont.png
Simon SSBU.png
Simon Belmont Castlevania
(Artwork: Castlevania: Grimoire of Souls)
•Complete Classic Mode with Simon
•Purchase from the Vault Shop for 300G (after unlocking Simon)
1,051
SSBU spirit Richter Belmont.png
Richter SSBU.png
Richter Belmont Castlevania: Rondo of Blood
(Artwork: Castlevania: The Dracula X Chronicles)
•Complete Classic Mode with Richter
•Purchase from the Vault Shop for 300G (after unlocking Richter)

Spirit Battles[edit]

Spirit Battle parameters Inspiration
No. Image Name Enemy Fighter(s) Type Power Stage Rules Conditions Music
1,052
SSBU spirit Trevor C. Belmont.png
Trevor C. Belmont Simon SimonHeadIndigoSSBU.png
Palutena PalutenaHeadBlueSSBU.png
Sheik SheikHeadRedSSBU.png
Shield
13,000 Dracula's Castle •Assist Trophy Enemies (Alucard) •Hostile assist trophies will appear when the enemy's at high damage
•Reinforcements will appear during the battle
Beginning Spirit Battle inspiration:
  • The indigo Simon represents Trevor C. Belmont, the main playable character of Castlevania III: Dracula's Curse whose design and gameplay is similar with Simon's in Castlevania.
  • The blue Palutena minion represents Sypha Belnades, a female mage wearing a blue robe who serves as one of Trevor's optional playable companions in Castlevania III.
  • The red Sheik minion represents Grant Danasty, a nimble, dagger-wielding thief wearing a red cloth wrapped around his head, who serves as one of Trevor's optional playable companions in Castlevania III.
  • The Alucard Assist Trophy enemy references his debut appearance in Castlevania III who serves as one of Trevor's optional playable companions.
  • The stage and music represent Dracula's Castle, the main setting of Castlevania III which Trevor and his companions must explore the castle to defeat Dracula.

Other trivia:
  • This spirit's Shield type references Trevor's role in Dracula's Curse by rescuing Alucard, Sypha, or Grant from Dracula's influence and saving the world from Dracula's evil.
1,053
SSBU spirit Maria Renard.png
Maria Renard Zelda ZeldaHeadPurpleSSBU.png
Falco FalcoHeadWhiteSSBU.png
Charizard CharizardHeadBlueSSBU.png
Incineroar IncineroarHeadWhiteSSBU.png
Grab
3,700 Reset Bomb Forest (hazards off) N/A •The enemy starts the battle with a Cucco Slash Spirit Battle inspiration:
  • The purple Zelda represents Maria Renard, a young girl who features blonde hair and a purple dress.
  • The smaller-than-normal white Falco, blue Charizard, and white Incineroar minions each represent three of Maria's animal sub-weapons, which includes the cardinal Suzaku, the dragon Seiryu, and the striped cat Byakko.
  • The stage and music track represent Dracula's Castle, the main setting of Maria's debut game, Castlevania: Rondo of Blood where Maria is imprisoned underneath the castle's main hall and is rescued by Richter.
  • Zelda starting off with a Cucco references the white doves that serve as Maria's main weapon in her playable game appearances in the Castlevania series.

Other trivia:
  • This spirit's Grab type references how Maria is one of several maidens kidnapped by Dracula in Rondo of Blood.
  • In World of Light, the Maria Renard spirit is located in the lower level of the Dracula's Castle map in the Dark Realm, further referencing Maria's imprisonment in the lower levels of Dracula's Castle in Rondo of Blood.
1,055
SSBU spirit Alucard.png
Alucard Simon SimonHeadIndigoSSBU.png
Shield
13,500 Dracula's Castle •Assist Trophy Enemies (Alucard) •Hostile assist trophies will appear Dracula's Castle Spirit Battle inspiration:
  • The indigo Simon represents Trevor C. Belmont, the main playable character of Castlevania III: Dracula's Curse who teams up with Alucard, who appears as the Assist Trophy enemy.
  • The stage represents Dracula's Castle, the main setting of the Castlevania series which belongs to Alucard's estranged father, Dracula.
  • The music track represents the musical theme of Castlevania Judgement, which is a remix of Alucard's theme heard during the opening area of Dracula's Castle in Symphony of the Night.

Other trivia:
  • This spirit's Shield type references Alucard's role in the Castlevania series by saving the world from Dracula's evil.
  • This spirit's Sword Attack ↑ ability references Alucard's main melee weapon, the Alucard Sword, and his proficiency with swordsmanship.
  • In World of Light, the Alucard spirit must be defeated in order to access Dracula, the boss of the Dracula's Castle map in the Dark Realm, referencing how Alucard is Dracula's estranged son, who opposes him in the Castlevania series.
  • In World of Light, if the ghosts of Dracula's Castle are defeated before the boss battle, then the Richter fighter will appear after Alucard, referencing how Alucard rescued Richter from Shaft's mind control in Symphony of the Night.
1,056
SSBU spirit Reinhardt Schneider.png
Reinhardt Schneider Simon SimonHeadOrangeSSBU.png
Neutral
1,900 Find Mii (hazards off) N/A •The enemy starts the battle with a Killing Edge Iron-Blue Intention Spirit Battle inspiration:
  • The orange Simon represents Reinhardt Schneider, a vampire hunter who uses the Vampire Killer whip and wears an orange uniform.
  • The stage represents the exterior of Dracula's Castle, the main setting of Reinhardt Schneider's debut game, Castlevania 64.
  • Simon starting off with a Killing Edge references the short sword used by Reinhardt Schneider for close combat.

Other trivia:
  • This spirit is featured in the Anna's Emporium shop, which sells spirits related to equipment, referencing how Reinhardt Schneider is equipped with the Vampire Killer and his short sword.
1,057
SSBU spirit Nathan Graves.png
Nathan Graves Richter RichterHeadGreenSSBU.png
Attack
3,700 Find Mii (hazards off) •Item: Timer •The enemy has an extra midair jump
•The enemy has increased jump power
Awake
  • The green Richter represents Nathan Graves, a vampire hunter who uses the Hunter Whip and wears a green uniform.
  • The stage and music track represents the exterior of Dracula's Castle, the main setting of Nathan Graves's debut game, Circle of the Moon.
  • The Timer item references the Stopwatch weapon from the Castlevania series, which similarly allows the player to slow down time to their advantage.
  • The battle conditions reference Nathan's ability to double jump with the Double relic and jump extremely high vertically with the Roc Wing relic.
1,058
SSBU spirit Hugh Baldwin.png
Hugh Baldwin Marth MarthHeadWhiteSSBU.png
Attack
2,000 Find Mii N/A •The enemy's melee weapons have increased power
•The enemy has increased jump power
Awake Spirit Battle inspiration:
  • The white Marth represents Hugh Baldwin, a vampire-hunting swordsman who wears a white outfit.
  • The stage and music track represents the exterior of Dracula's Castle, the main setting of Hugh Baldwin's debut game, Castlevania: Circle of the Moon.
  • The first battle condition references Hugh Baldwin's usage of his sword as his main weapon during his boss battle and usage of powerful sword attacks.
  • The "increased jump power" battle condition references Hugh Baldwin's ability to perform high jumps during the second phase of his boss battle.

Other trivia:
  • This spirit's Attack type and Sword Attack ↑ ability reference Hugh's usage of his sword as his main weapon in Circle of the Moon.
1,059
SSBU spirit Juste Belmont.png
Juste Belmont Richter RichterHeadRedSSBU.png
Attack
4,200 The Great Cave Offensive (Battlefield form) •Hazard: Lava Floor •The floor is lava
•The enemy has increased move speed
Awake Spirit Battle inspiration:
  • The red Richter represents Juste Belmont, a descendant of the Belmont Clan who uses the Vampire Killer whip and wears a red uniform.
  • The stage represents Luminous Cavern, a gloomy cavernous area illuminated by luminous moss in Juste Belmont's debut game, Castlevania: Harmony of Dissonance.
  • The Lava Floor hazard references the Fire Book, the first Spell Book acquired in Harmony of Dissonance which allows Juste Belmont to create fire-based attacks with his sub-weapons.
  • The "increased move speed" battle condition references the dash move used by Juste Belmont in Harmony of Dissonance, which allows him to move at high speeds.

Other trivia:
  • In World of Light, the Juste Belmont spirit is located in the Molten Fortress map in the Light Realm, which is occupied by fire-themed spirits, further referencing Juste's Fire Book, which allows him to use fire-based attacks.
1,060
SSBU spirit Yoko Belnades.png
Yoko Belnades Robin RobinHeadPinkSSBU.png
Grab
3,800 Spear Pillar (Battlefield form) N/A •The enemy's magic attacks have increased power
•The enemy's special moves have increased power
Lost Painting Spirit Battle inspiration:
  • The pink Robin represents Yoko Belnades, a female spellcaster who wears a pink outfit.
  • The stage represents the Castle Corridor, the first area in Yoko Belnades's debut game, Castlevania: Aria of Sorrow which features a night sky and ruins.
  • The music track represents the musical theme of Harmony of Despair, the game which features Yoko Belnades as a playable character.
  • The battle conditions references Yoko Belnades's usage of magical spells and magic-based attacks in her playable appearances.

Other trivia:
  • This spirit's Support type references Yoko's role in Aria of Sorrow and Harmony of Despair by assisting the protagonist, Soma Cruz in his quests.
  • This spirit's Battering Items ↑ ability references Yoko's usage of the Belnades Staff as her main weapon and her Weapon Synthesis ability, which can forge and strengthen Soma's weapons, most of which are battering weapons.
1,061
SSBU spirit Leon Belmont.png
Leon Belmont Richter RichterHeadWhiteSSBU.png
Grab
3,800 Unova Pokémon League (hazards off) •Strengthen Weapon •The enemy can heal by shielding attacks
•All fighters' melee weapons have increased power
Lament of Innocence
  • The white Richter represents Leon Belmont, a descendant of the Belmont Clan who uses the Vampire Killer whip and wears a white uniform.
  • The stage and music track represents the exterior of Walter Bernhard's castle, the main setting of Leon Belmont's debut game, Castlevania: Lament of Innocence.
  • The Strengthen Weapon rule references the Whip of Alchemy, a whip used by Leon Belmont which later bonded with the soul of his deceased fiancée Sara Trantoul to forge into the Vampire Killer whip.
  • The first battle condition references the Perfect Guard, a technique used by Leon Belmont which replenishes MP and hearts if an enemy's attack was blocked at the right time.
1,062
SSBU spirit Julius Belmont.png
Julius Belmont Simon SimonHeadOrangeSSBU.png
Attack
9,600 Dracula's Castle (Battlefield form) N/A •The enemy has increased attack power
•The enemy has increased move speed
Jet Black Incursion Spirit Battle inspiration:
  • The orange Simon represents Julius Belmont, a descendant of the Belmont Clan who uses the Vampire Killer whip and wears a brown uniform.
  • The stage represents Dracula's Castle, the main setting of Julius Belmont's debut game, Castlevania: Aria of Sorrow.
  • The music track represents the musical theme of Dawn of Sorrow, the game which features Julius Belmont as a playable character.
  • The battle conditions reference how Julius is one of the strongest Belmonts, who is both powerful and fast during his boss battle.

Other trivia:
  • This spirit's Attack type and Side Special ↑ ability references Julius' usage of his Cross attack during his boss battle, which serves as Simon and Richter's side special attack.
1,063
SSBU spirit Hector (Castlevania).png
Hector (Castlevania) Robin RobinHeadBlueSSBU.png
Ridley RidleyHeadBlueSSBU.png
Shield
3,700 The Great Cave Offensive (Battlefield form) •Item: Battering Types •Reinforcements will appear during the battle Lament of Innocence Spirit Battle inspiration:
  • The blue Robin represents Hector, a spellcaster who wears a blue shirt and is associated with his debut game's antagonist, Dracula.
  • The blue Ridley minion represents The End, the winged final evolution form of the Devil-Type Innocent Devils forged by Hector.
  • The stage represents the Forest of Jigramunt, the fifth area in Hector's debut game, Castlevania: Curse of Darkness which features an underground forest setting.
  • The Battering Type items references Hector's role as a Devil Forgemaster, who can forge and combine weapons to form stronger weapons, most of which are battering weapons.

Other trivia:
  • This spirit's Support type references Hector's former role in Curse of Darkness as Dracula's general and Devil Forgemaster.
  • This Death's Scythe Equipped ability further references Hector's ability as a Devil Forgemaster to forge and create stronger weapons, including the Death's Scythe, the strongest weapon in Curse of Darkness.
1,064
SSBU spirit Jonathan Morris.png
Jonathan Morris Richter RichterHeadRedSSBU.png
Robin RobinHeadRedSSBU.png
Grab
9,300 Dracula's Castle N/A •The enemy's throwing-type items have increased power Jail of Jewel Spirit Battle inspiration:
  • The red Richter represents Jonathan Morris, a vampire hunter who uses the Vampire Killer whip and wears a red jacket.
  • The red Robin minion represents Charlotte Aulin, Jonathan Morris's female childhood friend who features blonde hair and uses magic-based attacks.
  • The stage and music track represents Dracula's Castle, the main setting of Jonathan Morris's debut game, Castlevania: Portrait of Ruin.
  • Richter starting off with a Boomerang and battle condition reference Jonathan's ability to master his sub-weapons by defeating enemies, most of which are throwing-type items, including the Boomerang.

Other trivia:
  • This spirit is featured in the Anna's Emporium shop, which sells spirits related to equipment, referencing how Jonathan Morris is equipped with the Vampire Killer and throwing-type weapons.
1,065
SSBU spirit Charlotte Aulin.png
Charlotte Aulin Zelda ZeldaHeadBlueSSBU.png
Richter RichterHeadBlueSSBU.png
Attack
3,700 Bridge of Eldin (Battlefield form) N/A •The enemy's special moves have increased power
•The enemy favors side specials
•Reinforcements will appear during the battle
Hail from the Past Spirit Battle inspiration:
  • The blue Zelda represents Charlotte Aulin, a blonde female character who features blonde hair and wears a blue-and-white outfit.
  • The blue Richter minion represents Jonathan Morris, Charlotte's childhood friend who uses the Vampire Killer whip.
  • The stage and music track represents the exterior Dracula's Castle, the main setting of Charlotte's debut game, Castlevania: Portrait of Ruin.
  • Zelda's favored Din's Fire references Charlotte's usage of her magical spells, including the fire-based spells, Raging Fire and Explosion.

Other trivia:
  • This spirit's Attack type and Magic Attack ↑ ability further reference Charlotte's usage of her fire-based spells.
1,066
SSBU spirit Shanoa.png
Shanoa Bayonetta BayonettaHeadBlueSSBU.png
Grab
9,900 Brinstar Depths (Ω form) •Sudden Final Smash
•Hazard: Heavy Wind
•The enemy will suddenly have a Final Smash after a little while
•Dangerously high winds are in effect
•The enemy's special moves have increased power
Twilight Stigmata Spirit Battle inspiration:
  • The blue Bayonetta represents Shanoa, a dark-haired witch who features a blue dress and the ability to summon creatures to assist her in combat.
  • The stage represents the Tymeo Mountains, a cavernous area in Shanoa's debut game, Castlevania: Order of Ecclesia.
  • The music track represents the musical theme of Harmony of Despair, a game which features Sanoa's appearance as a playable character.
  • The Heavy Wind hazard references the Pneuma glyph, a type of glyph used in Order of Ecclesia which allows Shanoa to conjure up a powerful wind attack that streaks across the floor.
  • The third battle condition references Shanoa's ability to perform various acrobatic techniques in her moveset, which includes kick slides, drop kicks, and backflips to avoid enemy attacks.
  • Bayonetta's Infernal Climax Final Smash features Witch Time, which can slow down time when used, referencing the R. Eye of Devil, a type of glasses in Order of Ecclesia which slows down gameplay when equipped to Shanoa.
  • Bayonetta's Infernal Climax Final Smash also features the Climax Gauge, which will fill up with glyphs, referencing the Back glyphs, a series of glyphs used by Shanoa which can allow her to summon creatures to assist her in combat.

Other trivia:
  • In World of Light, the Shanoa spirit is featured on Dharkon's side of the Final Battle map while the Isaac spirit is featured across from her on Galeem's side, referencing how both characters are protagonists of their respective games who uses magical abilities are polar opposite from each other, which in Shanoa's case, is dark magic Glyphs.
1,067
SSBU spirit Gabriel Belmont.png
Gabriel Belmont Simon SimonHeadRedSSBU.png
Neutral
3,800 Temple N/A •The enemy's melee weapons have increased power
•The enemy favors side specials
•The enemy starts the battle with a Beam Sword
Cross Your Heart Spirit Battle inspiration:
  • The red Simon represents Gabriel Belmont, a member of the Belmont Clan who uses the Vampire Killer whip and wears a red outfit.
  • The stage's background features a temple, referencing Gabriel Belmont's affiliation with the Brotherhood of Light in the Lord of Shadows series.
  • Simon's favored Cross references the Combat Cross, an ancient weapon used Gabriel Belmont which would later become the Vampire Killer whip.
  • Simon starting off with a Beam Sword references the Void Sword, a glowing sword used by Gabriel Belmont after transforming into the vampire, Dracula.

Other trivia:
  • This spirit's Neutral type references Gabriel's former affiliation with the Brotherhood of Light until his descent into the villainous vampire, Dracula.
1,068
SSBU spirit Medusa Head.png
Medusa Head Meta Knight MetaKnightHeadNavySSBU.png
•Tiny Mewtwo MewtwoHeadCyanSSBU.png×5
Attack
3,600 Dracula's Castle •Move Speed ↓ •You have reduced move speed after a little while
•The enemy falls slowly
•Defeat an army of fighters
Starker / Wicked Child Spirit Battle inspiration:
  • The larger-than-normal navy Meta Knight represents the Medusa Head, the head of Medusa who takes the form of a large, floating face.
  • The cyan Tiny Mewtwos represent the Medusa Head's snake-like hair, whose serpentine appearance resembles Mewtwo's slender tail.
  • The stage and music track represents Dracula's Castle, the main setting of Castlevania where the second stage first features the Medusa Head as an enemy.
  • The Move Speed ↓ rule references the Gorgon Head, a variant of the Medusa Head in Castlevania: Order of Ecclesia which will fly and turn the player to stone upon contact.

Other trivia:
  • This spirit's Attack type and Air Defense ↑ ability reference the Medusa Head's ability to float and attack in midair.
  • In World of Light, the Medusa Head spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing how the Medusa Heads are first encountered as enemies in Block 2 in the original Castlevania.
1,069
SSBU spirit Mummy.png
Mummy Sheik SheikHeadYellowSSBU.png×2 (80 HP)
Grab
3,600 Dracula's Castle (Ω form) N/A •The enemy's throws have increased power
•The enemy has super armor but moves slower
Stamina battle
Mad Forest Spirit Battle inspiration:
  • The larger-than-normal yellow Sheik represents the Mummy, a large, slender, humanoid enemy who is wrapped up in yellow-tinted bandages.
  • The two larger-than-normal yellow Sheiks represent the two Mummies who are featured as bosses in their debut game, Castlevania.
  • The stage's Ω form represents the Castle Ruins, an area in Block 3 in Dracula's Castle serving as the location of the Mummy's boss battle, which features a singular platform.
  • The music track represents the musical theme of Castlevania III: Dracula's Curse, the game which features the Mummy as an enemy.
  • The battle conditions reference the Mummy's boss battles in the Castlevania series where they slowly move towards the player and attack by throwing their bandages at them.
  • The stamina battle condition references the HP gauges used in the Castlevania series, which will result in a character or an enemy's defeat when the HP gauge is depleted.

Other trivia:
  • This spirit's Speed ↓ ability further references the Mummy's slow, lumbering movement towards the player.
  • In World of Light, the Mummy spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing how the Mummy is first encountered as the boss of Block 3 in the original Castlevania.
1,070
SSBU spirit The Creature & Flea Man.png
The Creature & Flea Man •Giant Mii Brawler MiiBrawlerHeadSSBU.png (Moveset 1333, Hockey Mask, Business Outfit, Low Voice Type 11)
Diddy Kong DiddyKongHeadYellowSSBU.png
Shield
4,500 Dracula's Castle (Battlefield form) •Hazard: Zap Floor •The floor is electrified
•The enemy is giant
Out of Time Spirit Battle inspiration:
  • The Giant Mii Brawler represents the Creature, also known as Frankenstein's Monster, a large, hulking monster made out of reanimated corpse parts.
  • The Mii Brawler's Hockey Mask reference the Creature's pale face, while the Business Outfit references the outfit worn by the Creature.
  • The smaller-than-normal yellow Diddy Kong represents the Flea Man, also known as Igor, a small, quick, and nimble hunchback humanoid who wears a brightly-colored tunic.
  • The stage's Battlefield form and music track represent the Catacombs, an area in Block 4 in Dracula's Castle serving as the location of the Creature and Flea Man's boss battle, which features a long platform and shorter aerial platforms.
  • The Zap Floor hazard references the Creature's usage of electric-based attacks during its boss battles, as well as the Creature's reanimation by an electrical bolt.

Other trivia:
  • Interestingly, the Hockey Mask references the hockey mask worn by Jason Voorhees, an iconic horror film villain similar to the Creature, who is based off of Frankenstein's Monster.
  • In World of Light, the Creature & Flea Man spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing how the Creature and the Flea Man are first encountered as the boss of Block 4 of Dracula's Castle in the original Castlevania.
1,071
SSBU spirit Death.png
Death Robin RobinHeadBlueSSBU.png
Attack
9,400 Dracula's Castle •Hard to Launch
•Sudden Damage
•You take serious damage after a little while
•You are hard to launch
•The enemy starts the battle with a Death's Scythe
Nothing to Lose Spirit Battle inspiration:
  • The blue Robin starting off with a Death's Scythe represents Death, the shrouded skeletal enemy who wears a blue cloak and carries a scythe.
  • The stage represents the Dungeon, an area in Block 5 in Dracula's Castle serving as the location of Death's boss battle, which features a floor platform and two smaller aerial platforms.
  • The music track represents the boss battle theme against Dracula in Castlevania, referencing Death's loyalty to Dracula in the Castlevania series.
  • The Sudden Damage and Hard to Launch rules and battle conditions reference the Death's Scythe item's ability in Super Smash Bros. Ultimate where attacking an opponent with high damage with Death's Scythe will result in an instant KO.

Other trivia:
  • This spirit's Support type further references Death's role in the Castlevania series as Dracula's second-in-command.
  • This spirit's Attack type and KOs Heal Damage ability reference the instant KO ability of Death's Scythe, and Death's ability to collect the souls of the deceased it reaps with its scythe.
  • In World of Light, the Creature & Flea Man spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing how Death is first encountered as the boss of Block 5 of Dracula's Castle in the original Castlevania.
1,072
SSBU spirit Carmilla.png
Carmilla •Giant Meta Knight MetaKnightHeadNavySSBU.png
Shield
2,100 Dracula's Castle •Defense ↑
•Invisibility
•The enemy is invisible
•The enemy has increased defense after a little while
•The enemy is giant
Dwelling of Doom Spirit Battle inspiration:
  • The navy Giant Meta Knight features Meta Knight's mask turning dark and large, representing Carmilla, a large flying mask character with a dark color scheme.
  • The stage and music track represent Laruba Mansion, the last accessible mansion in Castlevania II: Simon's Quest which features Carmilla's debut as a boss.
  • The Invisibility rule references how Carmilla is a ghost character, which are often depicted as invisible.

Other trivia:
  • This spirit's Fire/Explosion Resist ↑ ability references Carmilla's ability to attack by shedding fiery tears of blood, which scatters into fireballs.
1,073
SSBU spirit Werewolf.png
Werewolf Wolf WolfHeadBlackSSBU.png
Attack
3,600 Luigi's Mansion (Battlefield form) N/A •The enemy's physical attacks have increased power
•The enemy has increased move speed
Crash in the Dark Night Spirit Battle inspiration:
  • The larger-than-normal black Wolf represents the Werewolf, a large, humanoid wolf enemy with a black color scheme.
  • The stage's background features a full moon, referencing the myth of werewolves where people with lycanthropy transform into werewolves under the full moon.
  • The stage represents the entrance into Dracula's Castle, the second stage of Castlevania: Rondo of Blood serving as the location of the Werewolf's boss battle, which features a full moon in the background.
  • The music track represents the musical the boss battle theme of Dawn of Sorrow, the game which features the Werewolf as an enemy.
  • The battle conditions reference the Werewolf's usage of swift and powerful physical attacks during its boss battles.

Other trivia:
  • This spirit's Attack type and Dash Attack ↑ ability further reference the Werewolf's usage of swift and powerful physical attacks during its boss battles.
1,074
SSBU spirit Shaft.png
Shaft Robin RobinHeadWhiteSSBU.png
Shield
1,700 Dracula's Castle (Ω form) •Move Speed ↓
•Invisibility
•You have reduced move speed
•The enemy is invisible
Dance of Gold Spirit Battle inspiration:
  • The white Robin represents Shaft, a spellcaster wearing a red robe who is associated with his debut game's antagonist, Dracula.
  • The stage represents Dracula's Castle, the main setting of the Castlevania series which belongs to Shaft's master, Dracula.
  • The stage's Ω form and music track represent the center of Reverse Castle, the inverted form of Dracula's Castle in Castlevania: Symphony of the Night serving as the location of Shaft's boss battle.
  • The Invisibility rule references how Shaft's spirit is transferred into a green crystal ball, which can only be seen when Alucard is equipped with the Holy Glasses in Symphony of the Night.

Other trivia:
  • This spirit's Support type further references Shaft's role in the Castlevania series as Dracula's servant who revives him after his defeat at the hands of the Belmont Clan.
  • This spirit's Shield type references Shaft's high defense stats during his boss battle in Symphony of the Night.
  • This spirit's Magic Attack ↑ ability references Shaft's ability to use magic-based attacks.
1,078
SSBU spirit Kid Dracula.png
Kid Dracula Lucas LucasHeadGreySSBU.png
Grab
9,600 Dracula's Castle •Hazard: Slumber Floor •The floor is sleep-inducing
•The enemy's melee blows will heal them when they hit
Dwelling of Doom Spirit Battle inspiration:
  • The grey Lucas represents Kid Dracula, the young protagonist of the titular game who wears black-and-white clothing.
  • The stage represents Kid Dracula's Castle, the first level of Kid Dracula based on Dracula's Castle, which belongs to the titular character's father, Dracula.
  • The music track references how Castlevania II: Simon's Quest and Kid Dracula are both games from the Casltevania franchise that were released during the Famicom Disk System era.
  • The Slumber Floor hazard references the beginning of Kid Dracula where the titular character wakes up from a long slumber.
  • The second battle condition references the nature of vampires where they attack their victims and feast on their blood or life force.

Other trivia:
  • This spirit's Jump ↑ ability references the jumping gameplay mechanic of Kid Dracula.

Series Order[edit]

Number Name Series
1,050 Simon Belmont Castlevania Series
1,051 Richter Belmont
1,052 Trevor C. Belmont
1,053 Maria Renard
1,054 Maria Renard (Symphony of the Night)
1,055 Alucard
1,056 Reinhardt Schneider
1,057 Nathan Graves
1,058 Hugh Baldwin
1,059 Juste Belmont
1,060 Yoko Belnades
1,061 Leon Belmont
1,062 Julius Belmont
1,063 Hector (Castlevania)
1,064 Jonathan Morris
1,065 Charlotte Aulin
1,066 Shanoa
1,067 Gabriel Belmont
1,068 Medusa Head
1,069 Mummy
1,070 The Creature & Flea Man
1,071 Death
1,072 Carmilla
1,073 Werewolf
1,074 Shaft
1,075 Dracula
1,076 Soma Cruz
1,077 Dracula (2nd Form)
1,078 Kid Dracula Kid Dracula

Trivia[edit]

  • Prior to the version 1.1.0 update, Carmilla was ordered between Gabriel Belmont and Medusa Head rather than between Death and Werewolf.
  • The artwork for Dracula's spirit is slightly altered from its original appearance, removing all traces of blood. This was likely done to avoid raising the game's age rating, as Castlevania: Symphony of the Night has a higher age rating than Ultimate in all regions.
    • The artwork for Trevor C. Belmont still has the blood staining his axe in his artwork, likely left in as an oversight.
  • Prior to the version 2.0.0 update, the Soma Cruz spirit had a power of 12716 at level 99 and had 2 slots. Its power was reduced and it was given an extra slot.[1]

References[edit]