PM Icon.png

Yoshi (PM)

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Revision as of 19:19, January 23, 2014 by Scr7 (talk | contribs) (→‎3.01)
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For the unmodded version of Yoshi, see Yoshi (SSBB).
Yoshi
in Project M and Project+
File:SJS yoshi.png
YoshiSymbol.svg
Universe Yoshi
Base game appearance Brawl
YoshiHeadSSBB.png

Yoshi is a playable character in the Brawl mod Project M. Yoshi made his debut as a sidekick in the Super Mario games, and later went on to star in his own games. For his appearance in Project M, Yoshi was reverted to his Melee version.

Attributes

Yoshi is a very mobile fighter with many great offensive and defensive options, a solid combo game, and a versatile projectile. Yoshi has two unique features in his moveset: his shield and his double jump. Yoshi's shield does not function as normal shields do: upon shielding, Yoshi encases himself in an egg. As the shield depletes from damage or time, it does not shrink, changing color instead. This makes Yoshi impossible to shield stab and grants Yoshi the ability to parry, blocking attacks on the frame they hit and being able to counter instantly. Yoshi is also completely immune to shieldstun past the normal hitlag of the move. Yoshi's midair jump is also unique. It is delayed, like Peach's or Ness's second jump, enabling double jump canceling, rising aerials, and enhancing mobility options in the air. It also features light armor, letting Yoshi use it through moves that would have otherwise caused flinching. This allows Yoshi to double jump cancel counter or use the jump as a defensive option. Many of Yoshi's attacks utilize his long tail, giving them great reach. He also has great aerials, with his forward being a meteor shower, down being a heavy damage dealer, and neutral and up both being able to kill. His Egg Toss has great range and is hard to predict with how widely it can be angled. It serves as a great edge guarding or comboing tool.

However, Yoshi has one huge weakness. He lacks a return move, making unexpected ventures off stage result in death very often. While Yoshi's double jump is armored and can travel a long distance, Yoshi does not get it back upon being put into hitstun. This differs from normal return moves and makes Yoshi very easy to gimp once his jump is gone. This is especially detrimental due to his heavy reliance on his miadair jump for many maneuvers and techniques on stage. If Yoshi is hit out of his jump while on stage or trades while using a double jump canceled aerial, he is almost certain to be KO'd.

Changes from Melee to PM

  • Buff Shield works just as in Smash 64, as Yoshi can now jump out of shield like all other characters, greatly expanding his defensive options and giving him a better time handling pressure. This also allows him to parry attacks like in Smash 64.
  • Buff Most tail-based moves from Brawl, such as forward tilt and back aerial, retain their animations but have better reach and power.
  • Buff Midair jump not only has its knockback reduction from Brawl, but posseses additional light armor, improving Yoshi's recovery. Double-jump canceling is also optional, like with Ness and Lucas: holding the jump button will make Yoshi perform a rising aerial instead.
  • Buff Forward aerial has faster startup.
  • Buff Egg Roll starts earlier and has significantly less ending lag. It also no longer enforces helplessness, instead making Yoshi just lose his midair jump.
  • Buff Grab has been sped up a bit. All throws are also stronger in terms of damage.
  • Buff Down throw has slightly less ending lag, giving it deadlier juggling follow-ups.
  • Buff Rolling has also been sped up a bit.
  • Nerf Egg Roll grants less horizontal distance when used in midair.
  • Change Up tilt reverted to its incarnation from Smash 64. Compared to his Melee up tilt, it deals weaker damage with low base knockback, but is better at juggling and initiating aerial combos at low percentages. Compared to the Smash 64 version, it can now KO at high percentages.
  • Change Yoshi now has purple, orange, black and white recolors in addition to the six previous ones, all being taken from the Yoshi's Island games. The egg formed via Yoshi's shield and Egg Roll also now matches Yoshi's selected colour, instead of always being green.

Revisions

3.01

  • Buff Removed a rotating hitbox on Egg Roll that was left in error.
  • Buff Egg Throw throws the egg one frame earlier.

Moveset

An icon for denoting incomplete things.

Up to date as of version 3.0.

Name Damage Description
Neutral attack Double Kick
Forward tilt Dino Kick
Up tilt Upward Headbutt
Down tilt Tail Sweep
Dash attack Noggin Knock
Forward smash Noggin Floggin'
Up smash Jumping Headbutt
Down smash Double Tail Whip
Neutral aerial Yoshi's Kick
Forward aerial Noggin Dunk
Back aerial Tail Wag
Up aerial Dino Flip
Down aerial Flutter Kick
Grab Sticky Tongue
Pummel Chew
Forward throw Spit Out
Back throw Spin 'n' Spit
Up throw Spit Up
Down throw Jump 'n' Spit
Floor attack (front) Head Slash
Floor attack (back) Spin Kick
Floor attack (trip) Tail Swing
Edge attack (fast) Tail Spin
Edge attack (slow) Headbutt
Neutral special Egg Lay
Side special Egg Roll
Up special Egg Throw
Down special Yoshi Bomb
Final Smash Super Dragon

In competitive play

Notable players

Palette swaps

Recolors
File:Yoshi recolors1.png
File:Yoshi recolors2.png


Trivia

  • Yoshi has the most palette swaps out of any characters that are not alternate costumes with a total of 10 colors.

External links