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The Wilds (Part I): Difference between revisions

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==Music==
==Music==
*For most of the level, ''[[List of SSBB Music (Fire Emblem series)#With Mila's Divine Protection (Celica Map 1)|With Mila's Divine Protection (Celica Map 1)]]'' plays.
*For most of the level, ''[[List of SSBB Music (Fire Emblem series)#With Mila's Divine Protection (Celica Map 1)|With Mila's Divine Protection (Celica Map 1)]]'' plays.
*For Galleom's fight, ''Boss Battle Theme 1'' plays.
*For Galleom's fight, ''[[List of SSBB Music (Super Smash Bros. Brawl series)#Boss Battle Song 1|Boss Battle Song 1]]'' plays.





Revision as of 20:52, March 4, 2012

The Wilds
Meta Knight, Marth, and Ike about to fight Galleom.
File:SmashBrosSymbol.png
Universe Super Smash Bros.
Appears in SSBB
Availability Subspace Emissary and
Boss Battles only

The Wilds (Part I) is a stage in the Subspace Emissary. The Wilds can be described as a large desert with several canyons and rock formations. When returning to this stage after clearing the story, the door to the healing section is replaced with a goal door.

After they unite, Marth, Ike and Meta Knight chase after the Ancient Minister. During the chase, they see tracks of a large tank, Galleom, and decide to pursue him instead. The trio make their way through the desert and track him down near an ancient ruin.

Throughout the level, they face many obstacles. The most notable one is the wind. At several points in the level, a fierce wind will slow the smashers down.

Once they reach the ruins, they battle Galleom. Galleom attacks with his powerful attacks as well as his missiles, but the trio manage to defeat him. After Galleom is defeated, he falls into The Ruined Hall, where he later encounters and faces off against Lucas and the Pokémon Trainer after their fight with Charizard.

Enemies introduced

Music