This article is about Sonic's appearance in Super Smash Bros. 4. For the character in other contexts, see Sonic the Hedgehog.
Sonic
in Super Smash Bros. 4
Sonic as he appears in Super Smash Bros. 4.
SonicSymbol.svg
Universe Sonic the Hedgehog
Other playable appearance in Brawl


Availability Starter
Final Smash Super Sonic
Sonic's stock icon in Super Smash Bros. for Wii U.

Sonic (ソニック, Sonic) is a playable character in Super Smash Bros. 4. His return from Brawl was announced during the Nintendo Direct on October 1st, 2013, in celebration of Sonic Lost World being released in the same month. Sonic is one of the three third party characters in the game, along with Capcom's Mega Man and Bandai Namco's Pac-Man, and the first non-Nintendo veteran in the series.

In the English version, Sonic uses Roger Craig Smith's voice clips from games such as Sonic Generations and Mario & Sonic at the London 2012 Olympic Games, reflecting his voice actor change in 2010 from Jason Griffith, who had previously voiced Sonic since 2005. Sonic also has alternate voices for the French, Spanish, German, and Italian languages, as Sonic games from Generations onwards were dubbed into those languages. The Japanese game simply reuses Jun'ichi Kanemaru's recordings from Brawl.

Changes from Brawl

Sonic has been buffed in the transition from Brawl to SSB4. He generally has less trouble KOing with most of his attacks, and a lot of them have become more useful.

Aesthetics

  •   Sonic's appearance has been slightly altered to match his appearances in recent Sonic the Hedgehog games that use the Hedgehog Engine, the first of which was Sonic Unleashed. This sees his mouth being placed more to the side of his muzzle rather than right below his nose, although its placement reverting to being under his nose can be seen in his losing animation and one of his winning animations in Super Smash Bros. for Wii U. Additionally, Sonic's front now faces the foreground more on either side.

Attributes

  •   Attacks which involve spinning emit a lower-pitched sound effect, similar to that heard in Sonic Lost World.
  •   Some of Sonic's attacks produce more visualized lighting effects.
  •   Sonic walks slightly slower.
  •   Sonic has slightly faster air speed.

Ground attacks

  •   Neutral attack combo deals slightly more damage.
  •   Dash attack is now a multiple hit attack that ends with a rolling side kick, giving the move overall better utility.
  •   Forward tilt is noted to have more KO power.
  •   Forward smash is stronger.
  •   Up smash is much stronger and harder to SDI out of.
  •   Up tilt deals less damage.
  •   Down tilt knocks opponents forward instead of up, reducing follow up options.
  •   Down smash has been changed to a splitting kick, similar to that of Fox's down smash.
  •   Down smash has become much faster while also being a semi-spike.
  •   Down smash's front hit can no longer KO until 140% fully charged.
  •   Down smash can hit opponents from behind quicker and stronger. In terms of knockback, it can KO at 97% if fully charged.

Aerial attacks

  •   Neutral aerial deals slightly more damage.
  •   Neutral aerial now has a bluish sphere around it for the duration of the move, similar to the Insta-Shield seen in his games.
  •   Back aerial deals more damage, now dealing 14% as opposed to 13%.
  •   Down aerial is now a meteor smash if sweetspotted.

Throws/other attacks

  •   Pummel deals slightly less damage.
  •   All throws deal less damage.
  •   Up throw is weaker. It also has increased base knockback, which makes it difficult to follow-up into up aerial for juggling.
  •   Down throw is slightly stronger and sends foes at a lower trajectory if used standing on an edge, improving its already strong edgeguarding capabilities.
  •   Forward and Back throw are stronger, now KOing at high percentages.

Special moves

  •   Spring Jump's spring now lingers on after it hits a foe.
  •   Spring Jump travels slightly less vertical distance.
  •   Sonic can now auto-sweetspot after some time after using Spring Jump, making it a safer recovery.
  •   After landing on a grounded spring, Sonic can use Spring Jump again.
  •   Spin Dash and Spin Charge combo into other attacks more easily.
  •   The short hop of Spin Dash is much quicker.
  •   The quicker short hop of Spin Dash makes the move less safe in terms of recovering.
  •   Sonic can now keep holding Spin Dash while jumping, allowing for mix-ups.
  •   Spin Dash now appears to have the same flashing charge animation that Spin Charge uses.
  •   Homing Attack has less start-up lag, deals more damage, and has higher knockback.
  •   Homing Attack can only be used once without standing on the ground again, nerfing one of his great recovery options. A missed Homing Attack sends Sonic further than it did in Brawl, making it less safe to use off stage.
  •   Super Sonic is much weaker, dealing less damage and knockback.

Moveset

 


  Name Damage Description
Neutral attack   2% Two punches, followed by a kick.
2%
4%
Forward tilt rowspan="1" 4% (first hit), 7% (second hit) A horsekick that hits twice.
Up tilt rowspan="1" 2% (first hit), 6% (second hit) Kicks upwards twice, similar to Captain Falcon's up smash.
Down tilt rowspan="1" 6% Sweeps his foot along the ground. If used repeatedly, it will slowly move him forwards.
Dash attack 6% Curls up into a spiky ball and rolls a short distance. Hits multiple times.
Forward smash   14% Throws a punch forwards. Can be angled up or down.
14%
14%
Up smash ?% Jumps, curls up into a spiky ball, and hits multiple times.
Down smash 12% (front), 12% (back) A split kick that attacks on either side, similar to Fox's down smash.
Neutral aerial rowspan="1" 12% (clean), 8% (late) Curls up into a spiky ball.
Forward aerial rowspan="1" 7% Spins on the horizontal axis, similar to Falco's forward air.
Back aerial 14% (clean), 10% (late) A back kick with high knockback.
Up aerial 3% (first hit), 6% (second hit) A scissor kick.
Down aerial 8% A stall-then-fall. Has meteor smashing capabilities.
Grab
Pummel 2% Knees the opponent.
Forward throw 7% Kicks the opponent high.
Back throw 7% Flips multiple times, then lands.
Up throw 6% Throws the opponent up and sharpens his spikes, which then hit the opponent.
Down throw 7% Spin Dashes into the opponent.
Floor attack (front) 7%
Floor attack (back) 7%
Floor attack (trip) ?%
Edge attack 7%
Neutral special Default Homing Attack 12% Curls up into a spiky ball, then aims for his target.
Custom 1 Stomp ?% Instead of moving towards a target, Sonic goes straight down, meteor smashing the opponent.
Custom 2 Surprise Attack 8% A faster variant of Homing Attack, albeit with less power and range.
Side special Default Spin Dash 5-10% Curls up into a spiky ball, performs a short hop, then starts rolling towards the opponent. Easily combos into one of his aerial attacks.
Custom 1 Hammer Spin Dash 7%(first hit), 5%(second hit), 3%(late) Has a larger hop at the beginning, with the descending part of the arc having burying capabilities.
Custom 2 Burning Spin Dash ?% The hop is non-existent, but Sonic is on fire. Has shorter hops out of the move.
Up special Default Spring Jump 4% Pulls out a spring from the Sonic the Hedgehog games.
Custom 1 Double Spring ?% Can pull out two springs, but has much less distance.
Custom 2 Springing Headbutt 3% on the ground, 1% in the air Slightly shorter distance, but has the added ability to hit opponents on the way up.
Down special Default Spin Charge 2% for each hit Works like Spin Dash, except there is no hop, and the player must repeatedly press the B button in order to charge it.
Custom 1 Auto-Spin Charge ?% Removes the need to repeatedly press the B button in order to charge.
Custom 2 Gravitational Charge 2% for each hit Pulls opponents in front of Sonic towards him, and pushes opponents behind Sonic away from him.
Final Smash Super Sonic 14% (slow), 16% (fast) Transforms into Super Sonic, from the Sonic the Hedgehog games.

Taunts

  • Does a front flip, then crosses arms with his index finger pointing out while making a teasing clicking tune, which forms into one of his signature poses.
  • Does a figure eight peelout dash, saying “Sonic Speed!”.
  • Says “C'mon!” while breakdancing.

On-Screen Appearance

Sonic enters the stage with his Spin Dash.

Victory Fanfare

The Stage Clear theme from the 2006 edition of Sonic the Hedgehog.

Trailer

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Trophies

Sonic's regular trophy can be obtained by completing Classic Mode with him, and his alternative trophy can be obtained by completing All-Star mode with him in Super Smash Bros. for Nintendo 3DS. In Super Smash Bros. for Wii U, his alternative trophy can be bought from the Trophy Shop after completing Classic or All-Star with him.

Sonic

  The main star of the Sonic the Hedgehog series. He's an easygoing hedgehog who blows past the competition with his speed. Seriously, on the ground he's faster than anyone else in Smash Bros. Use this to your advantage, avoiding blows while landing lightning-fast attacks.
  A certain hedgehog from a certain series you just might have heard of. Unlike most hedgehogs, he's incredibly fast. Like most hedgehogs, however, he can't swim. He's by far the fastest runner of all the fighters, so take advantage of that by making sure no one gets the chance to hit him. (Just try not to end up in the water.)
Sonic the Hedgehog (06/1991)
 : Sonic Lost World (10/2013)

Sonic (Alt.)

  Sonic's up special Spring Jump lets him reach great heights by jumping on a spring, becoming invincible for a moment. He can't use any other specials during the jump, but he can attack or dodge. This move's great for returning from a long launch. Other fighters can use the spring, though!
  Sonic's Spring Jump up special lets you bounce to great heights and briefly makes you invincible at the start. You can't use other specials while in the air, but you can use normal attacks, dodge and so on. It's great for getting both back to the stage and out of tough spots, but just remember that everyone else can use the spring too!
Sonic the Hedgehog (06/1991)
 : Sonic Lost World (10/2013)

Update history

  1.0.4

  •   Spring Jump can now be re-used if Sonic is grabbed mid-air after using it.
  •   Ending lag of his forward smash has been increased.

Alternate costumes

 
               

Gallery

Trivia

  • Sonic dashes so fast that if one were to customize Sonic with all speed-based equipment, then combine that with a Bunny Hood and Superspicy Curry, he can outrun the Spirit Train.
    • Additionally, an unedited Sonic with Superspicy Curry runs at the exact same speed as the water slide in the Flood Chamber of the Kalos Pokémon League stage, causing him to run in place.
  • Sonic is the only third-party character in the series to be present in more than one game, as well as the only one to be dubbed into languages other than Japanese and English.