Sonic (SSB4)/Forward smash
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Sonic forward smash hitbox visualization | |
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Overview[edit]
A strong wind-up punch. It can be angled, has deceptive range and deals high knockback, making it one of Sonic's most viable KOing options. It is also good for 2-frame-punishes. However, it comes out on frame 18 and has 27 frames of ending lag, making it risky if used unwisely. Originates from Sonic the Fighters.
Update history[edit]
1.0.4/
1.0.1
Ending lag (FAF 44 → 48).
Knockback scaling (106 → 101), slightly hindering its KO potential.
Hitboxes[edit]
Hitboxes[edit]
Timing[edit]
Charges between | 12-13 |
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Hitboxes | 18-20 |
Animation length | 47 |
Interruptible | 48 |
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![]() Lag time |
![]() ![]() Charge interval |
![]() Hitbox |
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