Ganondorf's up and down throws
His up and down throws don't have any follow-ups, because up throw's base knockback is way too high to be reliable at "follow-uping" and down throw send foes way too far from him to follow-up. YoshiKong (talk) 21:11, 21 January 2015 (EST)
- Looking at it now...I honestly see nothing wrong with it now. Guess I should've een what there was before making assumptions. My apologies. Aidan the Aura Master 10:05, 11 March 2015 (EDT)
- Once again. Which part of backing up with a source did you NOT understand? Find the source that talks about Zelda's up tilt. I know it last shorter hits, but some other Zelda players said that it only improve her combo potential slightly. Most of them should work at very low percentage and very few work at mid percentage. 126.96.36.199 10:19, 1 April 2015 (EDT)
- Not every characters can be combo'd with up tilt easily. Some floaties like Luigi can nair of this; others characters has to escape by jumping. Good Zelda players will bait their reaction and punish with another attack. It doesn't have to be a true combo. Besides her up tilt is her main answers against aerial opponents.
Combos from: Up Throw at low percents, Up Tilt at low percents, Up Smash at low percents, Neutral Air at any percent, Down Air at mid percents (Ground bounce required).
Combos to: Jab at low percents, Up Tilt at low percents, Up Smash at low percents, Up Air at mid percents, Neutral air at low-mid percents, Forward Tilt at low percents, Forward Smash at low percents, Down Tilt at low percents, Farore's Wind at mid-high percents, Nayru's Love at low percents. Remember me: Up Tilt → Nair, Up Throw → Up Tilt, Up Tilt → Up Tilt http://smash4guides.weebly.com/move-overview.html
188.8.131.52 10:38, 1 April 2015 (EDT)
As an IP making good edits...
- Okay. I have my recent account I created few years ago. So i'm gonna have to login. (Luigi540) 184.108.40.206 02:14, 5 April 2015 (EDT)