Samus (SSBB): Difference between revisions

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Samus has a wide array of both projectiles and physical attacks, which can be used in promising combinations. Samus is heavy-weight and ranks above middle in the speed-class. However, she is tall, which makes her easier to hit.
Samus has a wide array of both projectiles and physical attacks, which can be used in promising combinations. Samus is heavy-weight and ranks above middle in the speed-class. However, she is tall, which makes her easier to hit.
Samus is considered to be easy to use, and with a good use of long- and short-range attacks, she can be deadly. Her Final Smash, the [[Zero Laser]], allows Samus to fire a huge and powerful beam and blast her opponents far. Zero Laser also has the vaccum-effect. Triforce Slash (Link & Toon Link) are very similar to this F.S, as they can both be used at the edge of the stage and send foes off in a single direction. The Zero Laser is very easily dodged, but if you are caught in it, good luck surviving.
Samus is considered to be easy to use, and with a good use of long- and short-range attacks, she can be deadly. Her Final Smash, the [[Zero Laser]], allows Samus to fire a huge and powerful beam and blast her opponents far. Zero Laser also has the vaccum-effect. Triforce Slash (Link & Toon Link) are very similar to this F.S, as they can both be used at the edge of the stage and send foes off in a single direction. If you are caught in it, good luck surviving.


Her signature move, the [[Charge Shot]] has not changed much from the earlier games, though it lost some of its killing potential. It can be a great edgeguarding technique, and can give her the upper hand in high-percentage battles (provided it is fully charged). Her [[Missile]]s  are used as long-range attacks, though they are easily evaded, and have a limited travel distance. Advanced players also use it as part of mindgames. Her [[Morph Ball Bomb| Bombs]] serve no great use as attacks, but can be used for recovery, and are also used for mindgames.
Her signature move, the [[Charge Shot]] has not changed much from the earlier games, though it lost some of its killing potential. It can be a great edgeguarding technique, and can give her the upper hand in high-percentage battles (provided it is fully charged). Her [[Missile]]s  are used as long-range attacks, though they are easily evaded, and have a limited travel distance. Advanced players also use it as part of mindgames. Her [[Morph Ball Bomb| Bombs]] serve no great use as attacks, but can be used for recovery, and are also used for mindgames.

Revision as of 02:45, December 19, 2008

This article is about Samus's appearance in Super Smash Bros. Brawl. For other uses, see Samus Aran. Also, for information about the result of Samus using her Final Smash attack, see Zero Suit Samus (SSBB).

Samus
Samus Aran
MetroidSymbol.svg
Universe Metroid
Appears in SSB
SSBM
SSBB
Availability Starter
Tier Low (31)


Samus (サムス, Samusu) is a character appearing in Super Smash Bros. Brawl. Samus originally belongs to the Metroid series. She is a bounty hunter and uses a suit to perform strong attacks. Her different missions lead her all across the galaxy, making friends and enemies alike. Samus is a starter character, but also appears in the Subspace Emissary. Her alternate form, Zero Suit Samus, is acquired by use of the Final Smash. She is currently ranked 31 on the tier list, due to poor matchups and a huge nerf from Melee.


Attributes

(update coming soon)

Samus has a wide array of both projectiles and physical attacks, which can be used in promising combinations. Samus is heavy-weight and ranks above middle in the speed-class. However, she is tall, which makes her easier to hit. Samus is considered to be easy to use, and with a good use of long- and short-range attacks, she can be deadly. Her Final Smash, the Zero Laser, allows Samus to fire a huge and powerful beam and blast her opponents far. Zero Laser also has the vaccum-effect. Triforce Slash (Link & Toon Link) are very similar to this F.S, as they can both be used at the edge of the stage and send foes off in a single direction. If you are caught in it, good luck surviving.

Her signature move, the Charge Shot has not changed much from the earlier games, though it lost some of its killing potential. It can be a great edgeguarding technique, and can give her the upper hand in high-percentage battles (provided it is fully charged). Her Missiles are used as long-range attacks, though they are easily evaded, and have a limited travel distance. Advanced players also use it as part of mindgames. Her Bombs serve no great use as attacks, but can be used for recovery, and are also used for mindgames. Her up-Special attack, the Screw Attack is mainly used for vertical recovery. She can also use it to attack an enemy above her. Her last move directly taken from the Metroid series, the Grapple Beam, can be used to grab her opponent from a small distance, or for grappling to grab the edges to recover. Her smash moves are decently strong, and, when used in combinations, can be deadly. However, her aerial attacks are not powerful, which makes her inferior in the air against a strong opponent.

Samus' biggest weakness lies in her lack of killing power and her floatiness. Her down-tilt is considered her best killing move, but it doesn't start working properly until 120%, forcing her to turn to the slow, cumbersome, but effective down aerial. And her slow fall speed (second-slowest, only Jigglypuff is slower) leaves Samus open to juggling and star KOs, especially in conjunction with her weight.


Moveset

Ground Attacks

Normal
  • Dash Attack - Shoulder tackles. 10%
  • Neutral Attack - Punches and attacks with arm cannon in an arc. 3%, then 7%, with a total of 10%.
  • Forward Tilt - Spin kicks forward. 8% close range, 7% far range, 10% if angled up or down.
  • Up Tilt - Axe kicks down. Similar to Captain Falcon's Up-Tilt. 13%
  • Down Tilt - Creates a fire burst on the ground with arm cannon. Very strong finisher. 14%
Smash
  • Forward Smash - Thrusts arm cannon forward. Moderately weak knockback 12-19%
  • Up Smash - Releases 5 fire bursts in an arc above herself. Practically no knockback. 4-6% each, 23-32% total
  • Down Smash - Spins around on the ground with her feet, sending her victims upward. Decent knockback. 15-21% for front hit, 14-19% for back.

Aerial Attacks

  • Neutral Air - Sex Kick. 9% initially, 6% if hit afterwards
  • Forward Air - Creates fire burst in front of her. 3-4% per hit, 18% total.
  • Back Air - Spins once backward with kick. 10% normally, 14% if hit with the tip of her foot
  • Up Air - Spins in a drill upward. 11%
  • Down Air - Swings arm cannon in an arc underneath herself, can spike. 15%
  • Grab Air - Sends grapple forward, with long range. 4% damage, 7% with tip

Grabs & Throws

  • Grab - Reaches forward with Grapple Beam.
  • Pummel - Hits with fist. 1%
  • Back Throw - Flings backward. 8%
  • Forward Throw - Flings forward. 9%
  • Up Throw - Spins above her head and blasts opponent upward. Gradually deals a total of 9% damage
  • Down Throw - Slings back over her head then slams down. 6%

Special Moves

Template:Specialmoves

Taunts

Up: Salutes violently with her left arm as her booster goes off.

Side: Faces the screen and shows off what her arm cannon looks like while using her Zero Laser. (updated version of taunt from SSB and Melee).

Down: Holding her arm cannon with her left hand, she aims behind her, then aims lower in front of her. Her cannon glistens each time she aims.

Changes from Melee to Brawl

  • Side Special, Super missiles, now have a new design.
  • Super missiles do vertical knockback.
  • Screw Attack traps opponents (as in Super Smash Bros.).
  • "Bomb jumping" is less effective.
  • Less knockback on neutral aerial.
  • Down Tilt more powerful.
  • Bombs no longer explode on enemy contact.
  • Can't perform moves out of Morph Ball form after bomb jumping.
  • Slightly slower.
  • Missiles home-in better.
  • Charge Shot does slightly more damage, but has a fraction of its original knockback
  • Standard Special has less range.
  • Grapple beam has less range and she can't extend it by pressing "up" and "down" on the Control Pad when pressing the "grab" button.
  • New electronic sounds.
  • Has a new "toppling" pose.

Role in Subspace Emissary

Samus begins the Subspace Emissary in her Zero Suit, infiltrating a sinister laboratory. After making her way through it, she encounters Pikachu trapped within a strange device that harnesses its electrical energy to provide power to the complex. Seeing that the device causes Pikachu pain, Samus breaks the machine. In thanks, Pikachu helps Samus continue through the lab. Eventually, the pair come across Samus's Power Suit within a tank. However, two clones of Samus, wearing the purple Gravity Suit, approach them, prompting Samus and Pikachu to battle. When they are defeated, an alarm begins to wail, and the R.O.B. Squad approaches. Samus regains her Power Suit and blasts her way through them, along with Pikachu.

As they attempt to escape the complex, however, Ridley strikes without warning, snatching up Samus and attacking her. Pikachu uses Thunder to free her, and the two face off against Ridley.

Samus in the SSE

After escaping from the facility, Samus and Pikachu discover another Subspace Army base producing Subspace Bombs. The two infiltrate it, and after fighting their way through, discover the Ancient Minister in a room filled with Subspace Bombs. The allies prepare to battle, but the Ancient Minister does not seem to want to fight them. Donkey Kong, Diddy Kong, Captain Falcon, and Captain Olimar then break into the room, and all of them, including Samus, witness the Ancient Minister defy Ganondorf's commands. As a result, the R.O.B. Squad fires upon him, burning off his robe and revealing that he is an R.O.B., as well. It turns out that all of the R.O.B.s had beem forced to work with the Subspace Army, with the main R.O.B., the Master Robot, as their leader. The rest of the R.O.B.s activate all the Subspace Bombs in the room, forcing all of them to escape. As they rush to the exit aboard Captain Falcon's Falcon Flyer, Meta Ridley races after them. The group defeats the space dragon once more, and escapes just before R.O.B.s' island home is engulfed in Subspace.

They then meet up with Mario, Link, Kirby, Pit, Yoshi, the Ice Climbers, Marth, Ike, Lucas, the Pokémon Trainer, Meta Knight, Princess Peach, Princess Zelda, Lucario, Snake, Fox, Falco, and Mr. Game & Watch. All of them witness a Subspace Gunship emerge from Subspace. Samus's ship is among the ones that attack it.

Samus, along with all the other characters except for King Dedede, Luigi, and Ness, is turned into a trophy by Tabuu. Her trophy is obtained by Dedede's team, and she subsequently joins everyone else The Great Maze, where they eventually defeat Tabuu.

Costume Gallery


Trophy Data

The intergalactic bounty hunter named Samus Aran. Orphaned at an early age, she was taken in and raised by the alien race known as the Chozo. The Power Suit she wears is a product of their technology. Her unique combat skills combined with her athleticism and Arm Cannon have seen her through countless missions.

  • Metroid
  • Metroid Prime 3: Corruption

Trivia

  • There's an interesting glitch with Samus. She sometimes cannot pummel attack Bowser. The animation goes normally but there's no damage at all. However, as long as Samus grapples Bowser while he is off the edge, she can cause damage to him.
  • Grapple beam lag can be reduced if you tap the control stick as if to run, then press the grab button. The beam extends and retracts much more quickly.
  • Samus never makes any verbal noises (most likely because her helmet lacks a microphone). The only sounds she makes are those of her attacks. However, she has a voice as Zero Suit Samus.
  • Samus retains her design(although slightly updated) from Super Metroid. Despite many characters having updated appearances based on their latest games, Samus does not have her Power Suit design from the Metroid Prime series.
  • All of Samus' alternate colors are based off of suits she's worn before. Her second color is her Fusion Suit from Metroid Fusion, her third is the original color the Varia suit would change her to in the first Metroid, her fourth color is her Dark Suit from Metroid Prime 2: Echoes, her fifth is her Gravity Suit from Super Metroid, albeit with a blue visor as opposed to the regular green(most likely to make it resemble the Gravity Suit in Metroid Prime) and finally, a green suit that slightly resembles the Power Suit from Super Metroid, in that it had a greenish tint.

External links