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Forward aerial: Difference between revisions

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(Rewording and consistency.)
Tag: Mobile edit
(I'm putting them all in alphabetical order, and I will for the up, back, and down aerials too.)
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==List of forward aerials in ''[[Super Smash Bros.]]''==
==List of forward aerials in ''[[Super Smash Bros.]]''==
{|class="wikitable"
{|class="wikitable"
!Character
!Character
Line 11: Line 10:
!Damage
!Damage
|-
|-
|{{SSB|Pikachu}}||Thrusts its head forward, doing [[electric]] damage. Would be a very useful [[combo]] move if it was more difficult to [[DI]] out of drills. Combos into [[up smash]] and all other aerial attacks. Not as heavily disjointed as Pikachu's other aerials.||21% if all hits connect.
|{{SSB|Captain Falcon}}||Does two kicks. Will become Falcon's neutral aerial in future ''Smash Bros.'' iterations. First hit combos into up smash. 2nd hit has enough shield stun to forward throw out of it.||22% if both hits connect.
|-
|{{SSB|Donkey Kong}}||Punches downwards. A good spike move for edgeguarding. Combos into giant punch and into another forward aerial at middle to high percentages. Most known for its ability to be used vs. shields into a dash grab or down special.||16%
|-
|-
|{{SSB|Yoshi}}||Thrusts its head downwards. A useful edgeguarding move and both a combo starter and a combo ender. Combos into his [[down special move]] on the ground. It can [[meteor smash]] an opponent.||18%
|{{SSB|Fox}}||Does a drill kick in front of him. Another good aerial move of Fox's Combos into up smash and virtually all of his aerials. Good approaching and baiting tactics.||12%
|-
|-
|{{SSB|Samus}}||Bursts out fire out of her arm gun. A useful combo move. It has high [[damage]] and is good at breaking down shields. Combos into down aerial.||20% if all hits connect.
|{{SSB|Jigglypuff}}||Kicks in front of itself. Good range. Can "[[wall of pain]]" similar to ''Melee'' but to less of an extent. Combos into a [[Rest]].||8-13%
|-
|-
|{{SSB|Donkey Kong}}||Punches downwards. A good spike move for edgeguarding. Combos into giant punch and into another forward aerial at middle to high percentages. Most known for its ability to be used vs. shields into a dash grab or down special.||16%
|{{SSB|Kirby}}||Does a drill kick in front of him. A very useful combo move. Down aerial→up tilt→short hop→forward aerial→forward smash is one of Kirby's staple combos.||20% if all hits connect.
|-
|-
|{{SSB|Link}}||Swings his sword in front of him. Link's strongest aerial in terms of [[knockback]]. His main combo ender outside of [[up special move]] and [[forward smash]].||20% if both hits connect.
|{{SSB|Link}}||Swings his sword in front of him. Link's strongest aerial in terms of [[knockback]]. His main combo ender outside of [[up special move]] and [[forward smash]].||20% if both hits connect.
Line 25: Line 26:
|{{SSB|Mario}}||It is similar to Luigi's move. It is good versus certain characters like Jigglypuff. It has good range.||16%
|{{SSB|Mario}}||It is similar to Luigi's move. It is good versus certain characters like Jigglypuff. It has good range.||16%
|-
|-
|{{SSB|Kirby}}||Does a drill kick in front of him. A very useful combo move. Down aerial→up tilt→short hop→forward aerial→forward smash is one of Kirby's staple combos.||20% if all hits connect.
|{{SSB|Ness}}||Throws his hands out forcefully, knocking the opponent backwards. Similar to his [[dash attack]].||12%
|-
|-
|{{SSB|Jigglypuff}}||Kicks in front of itself. Good range. Can "[[wall of pain]]" similar to ''Melee'' but to less of an extent. Combos into a [[Rest]].||8-13%
|{{SSB|Pikachu}}||Thrusts its head forward, doing [[electric]] damage. Would be a very useful [[combo]] move if it was more difficult to [[DI]] out of drills. Combos into [[up smash]] and all other aerial attacks. Not as heavily disjointed as Pikachu's other aerials.||21% if all hits connect.
|-
|-
|{{SSB|Fox}}||Does a drill kick in front of him. Another good aerial move of Fox's Combos into up smash and virtually all of his aerials. Good approaching and baiting tactics.||12%
|{{SSB|Samus}}||Bursts out fire out of her arm gun. A useful combo move. It has high [[damage]] and is good at breaking down shields. Combos into down aerial.||20% if all hits connect.
|-
|-
|{{SSB|Captain Falcon}}||Does two kicks. Will become Falcon's neutral aerial in future ''Smash Bros.'' iterations. First hit combos into up smash. 2nd hit has enough shield stun to forward throw out of it.||22% if both hits connect.
|{{SSB|Yoshi}}||Thrusts its head downwards. A useful edgeguarding move and both a combo starter and a combo ender. Combos into his [[down special move]] on the ground. It can [[meteor smash]] an opponent.||18%
|-
|{{SSB|Ness}}||Throws his hands out forcefully, knocking the opponent backwards. Similar to his [[dash attack]].||12%
|}
|}


Line 41: Line 40:
!Description
!Description
!Damage
!Damage
|-
|{{SSBM|Bowser}}||Claws forwards. Good for edgeguarding.||9-14%
|-
|{{SSBM|Captain Falcon}}||The [[Knee Smash]]. Very powerful when sweetspotted.||18% when [[sweetspot]]ted, 5-6% when sourspotted.
|-
|{{SSBM|Donkey Kong}}||Clutches his hands together and punches down. Meteor smashes at the end of the move.||16%
|-
|{{SSBM|Dr. Mario}}||Similar to Mario. Good for KOing.||17% sweetspotted, 16% sourspotted.
|-
|{{SSBM|Falco}}||Similar to Fox. Five kicks in front.||27% if all hits connect.
|-
|{{SSBM|Fox}}||Kicks forward five times.||17% if all hits connect.
|-
|{{SSBM|Ganondorf}}||Nicknamed the "[[Skull Crusher]]." Punches downwards. Great KO move.||17%
|-
|{{SSBM|Ice Climbers}}||Swings their hammer down. Meteor smashes if timed well.||10% both, up to 20%.
|-
|{{SSBM|Jigglypuff}}||Kicks forward with its legs.||12%
|-
|{{SSBM|Kirby}}||Kicks forward three times.||16% if all hits connect.
|-
|{{SSBM|Link}}||Horizontally spins twice while slashing with his sword.||13% first hit, 7% second hit.
|-
|{{SSBM|Luigi}}||A quick karate chop. High horizontal knockback and is one of his primary KO'ing aerial attacks.||12%
|-
|-
|{{SSBM|Mario}}||Punches downwards. [[Meteor smash]]es.||15%
|{{SSBM|Mario}}||Punches downwards. [[Meteor smash]]es.||15%
|-
|-
|{{SSBM|Luigi}}||A quick karate chop. High horizontal knockback and is one of his primary KO'ing aerial attacks.||12%
|{{SSBM|Marth}}||Slashes forwards.||9% (base), 10% (middle), 13% (tip)
|-
|{{SSBM|Mewtwo}}||Slashes forwards with its claw infused with darkness.||14%
|-
|{{SSBM|Mr. Game & Watch}}||Swings a box forwards.||16% first few frames, 6% later frames.
|-
|-
|{{SSBM|Dr. Mario}}||Similar to Mario. Good for KOing.||17% sweetspotted, 16% sourspotted.
|{{SSBM|Ness}}||Shoots multiple PSI shots out of his hands.||15% if all hits connect.
|-
|-
|{{SSBM|Peach}}||Slaps forward with her crown.||8-15%
|{{SSBM|Peach}}||Slaps forward with her crown.||8-15%
|-
|-
|{{SSBM|Bowser}}||Claws forwards. Good for edgeguarding.||9-14%
|{{SSBM|Pichu}}||Similar to Pikachu. Spins forward emitting sparks.||7% damage if all hits connect. Pichu will do 4% damage to itself when using this move.
|-
|{{SSBM|Pikachu}}||Twirls forward while emitting sparks.||8% if all hits connect.
|-
|{{SSBM|Roy}}||Similar to Marth.||8%
|-
|{{SSBM|Samus}}||Shoots with her cannon in an arc in front of herself.||23% if all hits connect.
|-
|-
|{{SSBM|Donkey Kong}}||Clutches his hands together and punches down. Meteor smashes at the end of the move.||16%
|{{SSBM|Sheik}}||Does a quick karate chop. [[Semi-spike]]s.||13%
|-
|-
|{{SSBM|Yoshi}}||Swings head downwards while flipping. Meteor smashes powerfully.||17%
|{{SSBM|Yoshi}}||Swings head downwards while flipping. Meteor smashes powerfully.||17%
|-
|{{SSBM|Link}}||Horizontally spins twice while slashing with his sword.||13% first hit, 7% second hit.
|-
|-
|{{SSBM|Young Link}}||Similar to Link.||12% first hit,
|{{SSBM|Young Link}}||Similar to Link.||12% first hit,
|-
|-
|{{SSBM|Zelda}}||The "[[Lightning Kick]]". Zelda kicks forward. Powerful if [[sweet spot (hitbox)|sweetspotted]].|| 20% sweetspotted, 9% sourspotted.
|{{SSBM|Zelda}}||The "[[Lightning Kick]]". Zelda kicks forward. Powerful if [[sweet spot (hitbox)|sweetspotted]].|| 20% sweetspotted, 9% sourspotted.
|}
==List of forward aerials in ''[[Super Smash Bros. Brawl]]''==
{|class="wikitable"
!Character
!Description
!Damage
|-
|{{SSBB|Bowser}}||Slashes forwards. It looks like his [[Flying Slam]] (or [[Koopa Klaw]]).||13% on his hand, 12% on arm, 11% on shoulder.
|-
|-
|{{SSBM|Sheik}}||Does a quick karate chop. [[Semi-spike]]s.||13%
|{{SSBB|Captain Falcon}}||Known as the [[Knee Smash]]. Very powerful when sweet spotted, which is difficult.||19% if sweetpotted, 3% if sourspotted.
|-
|-
|{{SSBM|Ganondorf}}||Nicknamed the "[[Skull Crusher]]." Punches downwards. Great KO move.||17%
|{{SSBB|Charizard}}||Covers himself with his wings and breaths fire outwards with good horizontal knockback and range, making it good for the [[wall of pain]]. Oddly, if the opponent is far enough away from Charizard, they will not take any knockback or hitstun from this attack - just damage.||10% if all hits connect.
|-
|-
|{{SSBM|Samus}}||Shoots with her cannon in an arc in front of herself.||23% if all hits connect.
|{{SSBB|Diddy Kong}}||Kicks out both legs and spins around. Similar to Mario's [[back aerial]].||14% clean, 11% late.
|-
|-
|{{SSBM|Ice Climbers}}||Swings their hammer down. Meteor smashes if timed well.||10% both, up to 20%.
|{{SSBB|Donkey Kong}}||Swings both hands down, clasped together. A very powerful but slow move that can meteor smash.||16%
|-
|-
|{{SSBM|Kirby}}||Kicks forward three times.||16% if all hits connect.
|{{SSBB|Falco}}||Barrel rolls with his body horizontal, hitting five times with his head/beak. Has high landing lag.||11% if all five hits connect.
|-
|-
|{{SSBM|Fox}}||Kicks forward five times.||17% if all hits connect.
|{{SSBB|Fox}}||Five fast kicks; gives a slight hovering effect.||23% if all hits connect.
|-
|-
|{{SSBM|Falco}}||Similar to Fox. Five kicks in front.||27% if all hits connect.
|{{SSBB|Ganondorf}}||Punches his fist downward, similar to Mario's forward aerial. Nicknamed the "[[Skull Crusher]]." Stronger and higher in knockback but does not spike and has a large landing lag. Also ties with Bowser's [[down aerial]] as the aerial attack with the longest duration.||17% if sweetspotted, 15% if sourspotted.
|-
|-
|{{SSBM|Captain Falcon}}||The [[Knee Smash]]. Very powerful when sweetspotted.||18% when [[sweetspot]]ted, 5-6% when sourspotted.
|{{SSBB|Ice Climbers}}||Swing hammers downward. Secondary climber's hammer can meteor smash.||12% leader, 12% partner if sweetspotted, 7% partner if sourspotted.
|-
|-
|{{SSBM|Pikachu}}||Twirls forward while emitting sparks.||8% if all hits connect.
|{{SSBB|Ike}}||Swings sword downward. Has great range, but has long start up lag like most of his moves.||13%
|-
|-
|{{SSBM|Pichu}}||Similar to Pikachu. Spins forward emitting sparks.||7% damage if all hits connect. Pichu will do 4% damage to itself when using this move.
|{{SSBB|Ivysaur}}||Whips forward with vines. Vertical knockback.||12%
|-
|-
|{{SSBM|Mewtwo}}||Slashes forwards with its claw infused with darkness.||14%
|{{SSBB|Jigglypuff}}||Kicks forward with both feet. Can be used for [[wall of pain]] techniques.||12%
|-
|-
|[[Jigglypuff (SSBM)|Jigglypuff]]||Kicks forward with its legs.||12%
|{{SSBB|King Dedede}}||Swings his hammer upwards. Reliably KOs under 150%.||15% damage.
|-
|-
|{{SSBM|Marth}}||Slashes forwards.||9% (base), 10% (middle), 13% (tip)
|{{SSBB|Kirby}}||Three fast foot slices forward. When combined with a jump this gives slight horizontal recovery.||12% if all hits connect.
|-
|-
|{{SSBM|Roy}}||Similar to Marth.||8%
|{{SSBB|Link}}||Swings sword forward and spins around, then swings it again. Its second hit is more powerful, but the first hit only comboes into the second hit at low percentages.||9% Hit 1, 12% Hit 2, up to 21%.
|-
|-
|{{SSBM|Ness}}||Shoots multiple PSI shots out of his hands.||15% if all hits connect.
|{{SSBB|Lucario}}||Kicks forward; aura appears at the end of the foot. Inflicts little damage but can combo. It can be used twice in one [[short hop]].||4% weakest, 7% strongest.
|-
|-
|{{SSBM|Mr. Game & Watch}}||Swings a box forwards.||16% first few frames, 6% later frames.
|{{SSBB|Lucas}}||Kicks forward with PSI energy at the end of his foot.||12% sweetspotted, 10% sourspotted, 8% late.
|}
 
==List of forward aerials in ''[[Super Smash Bros. Brawl]]''==
{| class="wikitable sortable"
|-
|-
! Character name || Description|| Damage
|{{SSBB|Luigi}}||Karate chops forward. Quick and weak though it can still KO at 150% (unless edgeguarding). ||10%
|-
|-
|{{SSBB|Mario}}||Arcs his arm downward as his fist enlarges. Can be a [[meteor smash]] if the opponent is near to Mario.||13%
|{{SSBB|Mario}}||Arcs his arm downward as his fist enlarges. Can be a [[meteor smash]] if the opponent is near to Mario.||13%
|-
|-
|{{SSBB|Luigi}}||Karate chops forward. Quick and weak though it can still KO at 150% (unless edgeguarding). ||10%
|{{SSBB|Marth}}||Swings sword downward. Can fit two in one short hop.||13% tipped, 10% untipped.
|-
|{{SSBB|Meta Knight}}||Three very fast sword slashes. The first two hits can be ground-canceled, and from this, Meta Knight can lead in to almost any move.||10% if all hits connect.
|-
|{{SSBB|Mr. Game & Watch}}||Swings a box forward. Powerful if hits when it comes out, but has high landing lag. If hit after it comes out, it deals a weak hit.||16% clean, 6% late.
|-
|{{SSBB|Ness}}||Creates small bubbles of PSI energy for multiple hits. Good for combos.||11% damage if all hits connect.
|-
|{{SSBB|Olimar}}||Swings a Pikmin in front of him.||Red Pikmin: 15%, Blue: 13%, Yellow: 12%, White: 5%, Purple: 14%.
|-
|-
|{{SSBB|Peach}}||Slaps her crown forward. Often considered her best KO move.||15%
|{{SSBB|Peach}}||Slaps her crown forward. Often considered her best KO move.||15%
|-
|-
|{{SSBB|Bowser}}||Slashes forwards. It looks like his [[Flying Slam]] (or [[Koopa Klaw]]).||13% on his hand, 12% on arm, 11% on shoulder.
|{{SSBB|Pikachu}}||Spins forward surrounded by electricity. Multiple hits available. Similar to Sonic and Falco's forward aerials.||11% damage if all hits connect.
|-
|{{SSBB|Pit}}||Stabs both swords forward. Has a bit of start-up lag.||14%
|-
|{{SSBB|R.O.B.}}||Pushes its hands forward in midair. Good for wall of pain.||10% if clean hit.
|-
|{{SSBB|Samus}}||Creates a few small blasts with her arm cannon, slowly moving them downward. Has no landing lag.||3-4% per hit, 18% if all hits connect.
|-
|{{SSBB|Sheik}}||Karate chops forward. Similar in power and knockback to Luigi's karate chop but with less range.||9%
|-
|{{SSBB|Snake}}||Brings his leg upward, then ax-kicks. Slight upward boost, the foot spikes very powerully, the leg sends the opponent upwards with slight horizontal knockback as well. Strongest forward aerial meteor smash in ''Brawl''.||15%
|-
|-
|{{SSBB|Donkey Kong}}||Swings both hands down, clasped together. A very powerful but slow move that can meteor smash.||16%
|{{SSBB|Sonic}}||Spins around headfirst very quickly. Has high landing lag. Similar to Falco and Pikachu's forward aerials.||14% if all hits connect.
|-
|-
|{{SSBB|Diddy Kong}}||Kicks out both legs and spins around. Similar to Mario's [[back aerial]].||14% clean, 11% late.
|{{SSBB|Squirtle}}||Sticks feet forward. Similar to Mario's back aerial.|| 12% clean, 6% late.
|-
|-
|{{SSBB|Yoshi}}||Swings his head downward. Can meteor smash.||16% body, 15% head.
|{{SSBB|Toon Link}}||Swings sword upward. Similar in animation to his back aerial, but a bit slower, though it is a much better finisher with high knockback.||13%
|-
|-
|{{SSBB|Wario}}||Kicks forward. Has below average knockback but lasts a very long time, good for [[wall of pain]].||7%
|{{SSBB|Wario}}||Kicks forward. Has below average knockback but lasts a very long time, good for [[wall of pain]].||7%
|-
|-
|{{SSBB|Link}}||Swings sword forward and spins around, then swings it again. Its second hit is more powerful, but the first hit only comboes into the second hit at low percentages.||9% Hit 1, 12% Hit 2, up to 21%.
|{{SSBB|Wolf}}||Slashes forward. Has upward knockback and is one of his best KO moves.||11%
|-
|{{SSBB|Yoshi}}||Swings his head downward. Can meteor smash.||16% body, 15% head.
|-
|-
|{{SSBB|Zelda}}||[[Lightning Kick]]. Kicks forward with a powerful sweet spot on her foot.||20% if sweetspotted, 4% if sourspotted.
|{{SSBB|Zelda}}||[[Lightning Kick]]. Kicks forward with a powerful sweet spot on her foot.||20% if sweetspotted, 4% if sourspotted.
|-
|-
|[[Sheik (SSBB)|Sheik]]||Karate chops forward. Similar in power and knockback to Luigi's karate chop but with less range.||9%
|{{SSBB|Zero Suit Samus}}||Two very fast kicks. The first kick is weaker but often cannot combo into the second hit.||6% first kick, 11% second kick, for up to 17%.
|}
 
==List of forward aerials in ''[[Super Smash Bros. 4]]''==
{{incomplete|Lots of info is missing}}
{|class="wikitable" width="85%"
!Character
!Description
!Damage
|-
|{{SSB4|Bowser}}||Slashes diagonally downwards.|| ?%
|-
|-
|{{SSBB|Ganondorf}}||Punches his fist downward, similar to Mario's forward aerial. Nicknamed the "[[Skull Crusher]]." Stronger and higher in knockback but does not spike and has a large landing lag. Also ties with Bowser's [[down aerial]] as the aerial attack with the longest duration.||17% if sweetspotted, 15% if sourspotted.
|{{SSB4|Bowser Jr.}}||Swings a wrecking ball in front of himself.|| ?%
|-
|{{SSB4|Captain Falcon}}||
|-
|{{SSB4|Charizard}}||
|-
|{{SSB4|Dark Pit}}||
|-
|{{SSB4|Diddy Kong}}||
|-
|{{SSBB|Donkey Kong}}||
|-
|{{SSB4|Dr. Mario}}||
|-
|{{SSB4|Duck Hunt}}||
|-
|{{SSB4|Falco}}||
|-
|{{SSB4|Fox}}||
|-
|{{SSB4|Ganondorf}}||
|-
|{{SSB4|Greninja}}||
|-
|{{SSB4|Ike}}||
|-
|{{SSB4|Jigglypuff}}||
|-
|{{SSB4|King Dedede}}||
|-
|{{SSB4|Kirby}}||
|-
|{{SSB4|Link}}||
|-
|{{SSB4|Little Mac}}||
|-
|{{SSB4|Lucario}}||
|-
|{{SSB4|Lucina}}||
|-
|{{SSB4|Luigi}}||
|-
|{{SSB4|Mario}}||
|-
|{{SSB4|Marth}}||
|-
|{{SSB4|Mega Man}}||
|-
|-
|{{SSBB|Toon Link}}||Swings sword upward. Similar in animation to his back aerial, but a bit slower, though it is a much better finisher with high knockback.||13%
|{{SSB4|Meta Knight}}||  
|-
|-
|{{SSBB|Samus}}||Creates a few small blasts with her arm cannon, slowly moving them downward. Has no landing lag.||3-4% per hit, 18% if all hits connect.
|{{SSB4|Mewtwo}}|| ''unknown'' || ''unknown''
|-
|-
|{{SSBB|Zero Suit Samus}}||Two very fast kicks. The first kick is weaker but often cannot combo into the second hit.||6% first kick, 11% second kick, for up to 17%.
|{{SSB4|Mii Brawler}}||  
|-
|-
|{{SSBB|Pit}}||Stabs both swords forward. Has a bit of start-up lag.||14%
|{{SSB4|Mii Gunner}}||  
|-
|-
|{{SSBB|Ice Climbers}}||Swing hammers downward. Secondary climber's hammer can meteor smash.||12% leader, 12% partner if sweetspotted, 7% partner if sourspotted.
|{{SSB4|Mii Swordfighter}}||  
|-
|-
|{{SSBB|R.O.B.}}||Pushes its hands forward in midair. Good for wall of pain.||10% if clean hit.
|{{SSB4|Mr. Game & Watch}}||  
|-
|-
|{{SSBB|Kirby}}||Three fast foot slices forward. When combined with a jump this gives slight horizontal recovery.||12% if all hits connect.
|{{SSB4|Ness}}||  
|-
|-
|{{SSBB|Meta Knight}}||Three very fast sword slashes. The first two hits can be ground-canceled, and from this, Meta Knight can lead in to almost any move.||10% if all hits connect.
|{{SSB4|Olimar}}||  
|-
|-
|{{SSBB|King Dedede}}||Swings his hammer upwards. Reliably KOs under 150%.||15% damage.
|{{SSB4|Pac-Man}}||  
|-
|-
|{{SSBB|Olimar}}||Swings a Pikmin in front of him.||Red Pikmin: 15%, Blue: 13%, Yellow: 12%, White: 5%, Purple: 14%.
|{{SSB4|Palutena}}||  
|-
|{{SSBB|Fox}}||Five fast kicks; gives a slight hovering effect.||23% if all hits connect.
|-
|-
|{{SSBB|Falco}}||Barrel rolls with his body horizontal, hitting five times with his head/beak. Has high landing lag.||11% if all five hits connect.
|{{SSB4|Peach}}||  
|-
|-
|{{SSBB|Wolf}}||Slashes forward. Has upward knockback and is one of his best KO moves.||11%
|{{SSB4|Pikachu}}||  
|-
|-
|{{SSBB|Captain Falcon}}||Known as the [[Knee Smash]]. Very powerful when sweet spotted, which is difficult.||19% if sweetpotted, 3% if sourspotted.
|{{SSB4|Pit}}||  
|-
|-
|{{SSBB|Pikachu}}||Spins forward surrounded by electricity. Multiple hits available. Similar to Sonic and Falco's forward aerials.||11% damage if all hits connect.
|{{SSB4|R.O.B.}}||  
|-
|-
|{{SSBB|Squirtle}}||Sticks feet forward. Similar to Mario's back aerial.|| 12% clean, 6% late.
|{{SSB4|Robin}}||  
|-
|-
|{{SSBB|Ivysaur}}||Whips forward with vines. Vertical knockback.||12%
|{{SSB4|Rosalina & Luma}}||  
|-
|-
|{{SSBB|Charizard}}||Covers himself with his wings and breaths fire outwards with good horizontal knockback and range, making it good for the [[wall of pain]]. Oddly, if the opponent is far enough away from Charizard, they will not take any knockback or hitstun from this attack - just damage.||10% if all hits connect.
|{{SSB4|Samus}}||  
|-
|-
|{{SSBB|Lucario}}||Kicks forward; aura appears at the end of the foot. Inflicts little damage but can combo. It can be used twice in one [[short hop]].||4% weakest, 7% strongest.
|{{SSB4|Sheik}}||  
|-
|-
|{{SSBB|Jigglypuff}}||Kicks forward with both feet. Can be used for [[wall of pain]] techniques.||12%
|{{SSB4|Shulk}}||  
|-
|-
|{{SSBB|Marth}}||Swings sword downward. Can fit two in one short hop.||13% tipped, 10% untipped.
|{{SSB4|Sonic}}||  
|-
|-
|{{SSBB|Ike}}||Swings sword downward. Has great range, but has long start up lag like most of his moves.||13%
|{{SSB4|Villager}}||  
|-
|-
|{{SSBB|Ness}}||Creates small bubbles of PSI energy for multiple hits. Good for combos.||11% damage if all hits connect.
|{{SSB4|Wario}}||  
|-
|-
|{{SSBB|Lucas}}||Kicks forward with PSI energy at the end of his foot.||12% sweetspotted, 10% sourspotted, 8% late.
|{{SSB4|Wii Fit Trainer}}||Performs the Single Leg Extension pose. The outstretched leg can [[meteor smash]].|| ?% (arm), ?% (leg)
|-
|-
|{{SSBB|Mr. Game & Watch}}||Swings a box forward. Powerful if hits when it comes out, but has high landing lag. If hit after it comes out, it deals a weak hit.||16% clean, 6% late.
|{{SSB4|Yoshi}}||  
|-
|-
|{{SSBB|Snake}}||Brings his leg upward, then ax-kicks. Slight upward boost, the foot spikes very powerully, the leg sends the opponent upwards with slight horizontal knockback as well. Strongest forward aerial meteor smash in ''Brawl''.||15%
|{{SSB4|Zelda}}||  
|-
|-
|{{SSBB|Sonic}}||Spins around headfirst very quickly. Has high landing lag. Similar to Falco's or Pikachu's forward aerials.||14% if all hits connect.
|{{SSB4|Zero Suit Samus}}||  
|}
|}



Revision as of 15:17, January 5, 2015

Captain Falcon using Knee Smash, his forward aerial attack, in Brawl.
Jigglypuff's forward aerial attack in Melee.

The forward aerial (abbreviated as "fair", "FAir", or "AFA", referred in the Brawl manual as "Front air" and as AttackAirF internally) is an aerial attack that is performed in midair by pressing the attack button and tilting the control stick/d-pad in the direction the character is facing. Its official term varies between titles, where it is known as a front midair attack in Melee, and a front air attack in Brawl and Smash 4.

List of forward aerials in Super Smash Bros.

Character Description Damage
Captain Falcon Does two kicks. Will become Falcon's neutral aerial in future Smash Bros. iterations. First hit combos into up smash. 2nd hit has enough shield stun to forward throw out of it. 22% if both hits connect.
Donkey Kong Punches downwards. A good spike move for edgeguarding. Combos into giant punch and into another forward aerial at middle to high percentages. Most known for its ability to be used vs. shields into a dash grab or down special. 16%
Fox Does a drill kick in front of him. Another good aerial move of Fox's Combos into up smash and virtually all of his aerials. Good approaching and baiting tactics. 12%
Jigglypuff Kicks in front of itself. Good range. Can "wall of pain" similar to Melee but to less of an extent. Combos into a Rest. 8-13%
Kirby Does a drill kick in front of him. A very useful combo move. Down aerial→up tilt→short hop→forward aerial→forward smash is one of Kirby's staple combos. 20% if all hits connect.
Link Swings his sword in front of him. Link's strongest aerial in terms of knockback. His main combo ender outside of up special move and forward smash. 20% if both hits connect.
Luigi Luigi kicks forward while spinning. Good edgeguarding tool. Good range compared to Luigi's other aerials. Combos into the Hyrule tent into an up special. 16%
Mario It is similar to Luigi's move. It is good versus certain characters like Jigglypuff. It has good range. 16%
Ness Throws his hands out forcefully, knocking the opponent backwards. Similar to his dash attack. 12%
Pikachu Thrusts its head forward, doing electric damage. Would be a very useful combo move if it was more difficult to DI out of drills. Combos into up smash and all other aerial attacks. Not as heavily disjointed as Pikachu's other aerials. 21% if all hits connect.
Samus Bursts out fire out of her arm gun. A useful combo move. It has high damage and is good at breaking down shields. Combos into down aerial. 20% if all hits connect.
Yoshi Thrusts its head downwards. A useful edgeguarding move and both a combo starter and a combo ender. Combos into his down special move on the ground. It can meteor smash an opponent. 18%

List of forward aerials in Super Smash Bros. Melee

Character Description Damage
Bowser Claws forwards. Good for edgeguarding. 9-14%
Captain Falcon The Knee Smash. Very powerful when sweetspotted. 18% when sweetspotted, 5-6% when sourspotted.
Donkey Kong Clutches his hands together and punches down. Meteor smashes at the end of the move. 16%
Dr. Mario Similar to Mario. Good for KOing. 17% sweetspotted, 16% sourspotted.
Falco Similar to Fox. Five kicks in front. 27% if all hits connect.
Fox Kicks forward five times. 17% if all hits connect.
Ganondorf Nicknamed the "Skull Crusher." Punches downwards. Great KO move. 17%
Ice Climbers Swings their hammer down. Meteor smashes if timed well. 10% both, up to 20%.
Jigglypuff Kicks forward with its legs. 12%
Kirby Kicks forward three times. 16% if all hits connect.
Link Horizontally spins twice while slashing with his sword. 13% first hit, 7% second hit.
Luigi A quick karate chop. High horizontal knockback and is one of his primary KO'ing aerial attacks. 12%
Mario Punches downwards. Meteor smashes. 15%
Marth Slashes forwards. 9% (base), 10% (middle), 13% (tip)
Mewtwo Slashes forwards with its claw infused with darkness. 14%
Mr. Game & Watch Swings a box forwards. 16% first few frames, 6% later frames.
Ness Shoots multiple PSI shots out of his hands. 15% if all hits connect.
Peach Slaps forward with her crown. 8-15%
Pichu Similar to Pikachu. Spins forward emitting sparks. 7% damage if all hits connect. Pichu will do 4% damage to itself when using this move.
Pikachu Twirls forward while emitting sparks. 8% if all hits connect.
Roy Similar to Marth. 8%
Samus Shoots with her cannon in an arc in front of herself. 23% if all hits connect.
Sheik Does a quick karate chop. Semi-spikes. 13%
Yoshi Swings head downwards while flipping. Meteor smashes powerfully. 17%
Young Link Similar to Link. 12% first hit,
Zelda The "Lightning Kick". Zelda kicks forward. Powerful if sweetspotted. 20% sweetspotted, 9% sourspotted.

List of forward aerials in Super Smash Bros. Brawl

Character Description Damage
Bowser Slashes forwards. It looks like his Flying Slam (or Koopa Klaw). 13% on his hand, 12% on arm, 11% on shoulder.
Captain Falcon Known as the Knee Smash. Very powerful when sweet spotted, which is difficult. 19% if sweetpotted, 3% if sourspotted.
Charizard Covers himself with his wings and breaths fire outwards with good horizontal knockback and range, making it good for the wall of pain. Oddly, if the opponent is far enough away from Charizard, they will not take any knockback or hitstun from this attack - just damage. 10% if all hits connect.
Diddy Kong Kicks out both legs and spins around. Similar to Mario's back aerial. 14% clean, 11% late.
Donkey Kong Swings both hands down, clasped together. A very powerful but slow move that can meteor smash. 16%
Falco Barrel rolls with his body horizontal, hitting five times with his head/beak. Has high landing lag. 11% if all five hits connect.
Fox Five fast kicks; gives a slight hovering effect. 23% if all hits connect.
Ganondorf Punches his fist downward, similar to Mario's forward aerial. Nicknamed the "Skull Crusher." Stronger and higher in knockback but does not spike and has a large landing lag. Also ties with Bowser's down aerial as the aerial attack with the longest duration. 17% if sweetspotted, 15% if sourspotted.
Ice Climbers Swing hammers downward. Secondary climber's hammer can meteor smash. 12% leader, 12% partner if sweetspotted, 7% partner if sourspotted.
Ike Swings sword downward. Has great range, but has long start up lag like most of his moves. 13%
Ivysaur Whips forward with vines. Vertical knockback. 12%
Jigglypuff Kicks forward with both feet. Can be used for wall of pain techniques. 12%
King Dedede Swings his hammer upwards. Reliably KOs under 150%. 15% damage.
Kirby Three fast foot slices forward. When combined with a jump this gives slight horizontal recovery. 12% if all hits connect.
Link Swings sword forward and spins around, then swings it again. Its second hit is more powerful, but the first hit only comboes into the second hit at low percentages. 9% Hit 1, 12% Hit 2, up to 21%.
Lucario Kicks forward; aura appears at the end of the foot. Inflicts little damage but can combo. It can be used twice in one short hop. 4% weakest, 7% strongest.
Lucas Kicks forward with PSI energy at the end of his foot. 12% sweetspotted, 10% sourspotted, 8% late.
Luigi Karate chops forward. Quick and weak though it can still KO at 150% (unless edgeguarding). 10%
Mario Arcs his arm downward as his fist enlarges. Can be a meteor smash if the opponent is near to Mario. 13%
Marth Swings sword downward. Can fit two in one short hop. 13% tipped, 10% untipped.
Meta Knight Three very fast sword slashes. The first two hits can be ground-canceled, and from this, Meta Knight can lead in to almost any move. 10% if all hits connect.
Mr. Game & Watch Swings a box forward. Powerful if hits when it comes out, but has high landing lag. If hit after it comes out, it deals a weak hit. 16% clean, 6% late.
Ness Creates small bubbles of PSI energy for multiple hits. Good for combos. 11% damage if all hits connect.
Olimar Swings a Pikmin in front of him. Red Pikmin: 15%, Blue: 13%, Yellow: 12%, White: 5%, Purple: 14%.
Peach Slaps her crown forward. Often considered her best KO move. 15%
Pikachu Spins forward surrounded by electricity. Multiple hits available. Similar to Sonic and Falco's forward aerials. 11% damage if all hits connect.
Pit Stabs both swords forward. Has a bit of start-up lag. 14%
R.O.B. Pushes its hands forward in midair. Good for wall of pain. 10% if clean hit.
Samus Creates a few small blasts with her arm cannon, slowly moving them downward. Has no landing lag. 3-4% per hit, 18% if all hits connect.
Sheik Karate chops forward. Similar in power and knockback to Luigi's karate chop but with less range. 9%
Snake Brings his leg upward, then ax-kicks. Slight upward boost, the foot spikes very powerully, the leg sends the opponent upwards with slight horizontal knockback as well. Strongest forward aerial meteor smash in Brawl. 15%
Sonic Spins around headfirst very quickly. Has high landing lag. Similar to Falco and Pikachu's forward aerials. 14% if all hits connect.
Squirtle Sticks feet forward. Similar to Mario's back aerial. 12% clean, 6% late.
Toon Link Swings sword upward. Similar in animation to his back aerial, but a bit slower, though it is a much better finisher with high knockback. 13%
Wario Kicks forward. Has below average knockback but lasts a very long time, good for wall of pain. 7%
Wolf Slashes forward. Has upward knockback and is one of his best KO moves. 11%
Yoshi Swings his head downward. Can meteor smash. 16% body, 15% head.
Zelda Lightning Kick. Kicks forward with a powerful sweet spot on her foot. 20% if sweetspotted, 4% if sourspotted.
Zero Suit Samus Two very fast kicks. The first kick is weaker but often cannot combo into the second hit. 6% first kick, 11% second kick, for up to 17%.

List of forward aerials in Super Smash Bros. 4

An icon for denoting incomplete things.
Character Description Damage
Bowser Slashes diagonally downwards. ?%
Bowser Jr. Swings a wrecking ball in front of himself. ?%
Captain Falcon
Charizard
Dark Pit
Diddy Kong
Donkey Kong
Dr. Mario
Duck Hunt
Falco
Fox
Ganondorf
Greninja
Ike
Jigglypuff
King Dedede
Kirby
Link
Little Mac
Lucario
Lucina
Luigi
Mario
Marth
Mega Man
Meta Knight
Mewtwo unknown unknown
Mii Brawler
Mii Gunner
Mii Swordfighter
Mr. Game & Watch
Ness
Olimar
Pac-Man
Palutena
Peach
Pikachu
Pit
R.O.B.
Robin
Rosalina & Luma
Samus
Sheik
Shulk
Sonic
Villager
Wario
Wii Fit Trainer Performs the Single Leg Extension pose. The outstretched leg can meteor smash. ?% (arm), ?% (leg)
Yoshi
Zelda
Zero Suit Samus

Notable forward aerials

  • In Melee and Brawl, Captain Falcon's forward aerial is the famous Knee Smash and has very high KO potential if sweetspotted. It is considered more useful in Melee than Brawl.
  • Ganondorf's forward aerial is nicknamed the Skull Crusher and has high KO potential, although it is not as powerful or fast as the Knee Smash.
  • Snake's forward aerial is the most powerful forward aerial meteor smash in Brawl.
  • Zelda's forward aerial is known as the Lightning Kick, and is a powerful finisher at high percents when sweetspotted.
  • Marth's forward aerial is considered one of the best in its respective games, due to its fast startup and low ending lag, good range, its edgeguarding capabilities, and versatility.
  • In Brawl, Falco's forward aerial is often considered the worst in the game, due to its poor range, high ending lag, and inferiority to similar attacks, such as Pikachu's and Sonic's.
  • Jigglypuff's forward aerial is useful in performing the wall of pain, especially in Melee.