Zelda (SSBB)

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This article is about Zelda's appearance in Super Smash Bros. Brawl. For other uses, see Princess Zelda.
Template:FA-articleZelda
Princess Zelda
Symbol.svg
Universe The Legend of Zelda
Appears in SSBM
SSBB
Availability Starter
Tier Middle (20)


Zelda (ゼルダ, Zeruda) is a character for Super Smash Bros. Brawl. She looks nearly identical to her appearance in The Legend of Zelda: Twilight Princess. From The Legend of Zelda universe, Zelda re-appears in Brawl as a graceful character utilizing strong magical attacks.


Attributes

Zelda is a tall, lightweight character with strong, graceful (if somewhat slow) attacks. Many of her moves hit multiple times before causing knockback, allowing her to easily deal large damage to multiple targets. Her special attacks are also huge assets to Zelda, granting her a powerful controlled projectile, a projectile reflector, a teleport with large range, and the ability to transform into her alter-ego, Sheik. Many of her moves make powerful finishers, including her smash attacks, her forward and up tilt attacks, and her side aerial, the Lightning Kick. However, she is a slow dasher, and her light status works against her.

Changes from Melee to Brawl

  • Nayru's Love's reflect duration is slightly longer, and reflects projectiles faster.
  • Din's Fire's hitbox increases as it travels further. Much faster to use, detonates quicker, deals more damage and knockback, and has less lag.
  • If she is hit while performing Din's Fire, instead of traveling the full distance and disappearing, the fire will travel its full distance and explode.
  • Farore's Wind has an explosive hitbox when it reappears.
  • Non-sweetspotted aerials are weaker, while sweet-spotted aerials are stronger.
  • Down Aerial has Lightning-Kick style damage and knockback on its sweetspot.
  • Most moves generally improved in speed and/or power.
  • Grab is faster.
  • Increased running speed.
  • Up aerial is now a much better finishing move.
  • Transformation time is longer.
  • Standard attack is increased in damage and knockback.
  • If Zelda is tagged and Farore's Wind is used, the tag vanishes until Zelda reappears, thus not giving away her location to where she is warping.
  • Change in appearance; the fighter design is now based on the Princess Zelda from The Legend of Zelda: Twilight Princess, whereas Melee's was based on the one from The Legend of Zelda: Ocarina of Time.


Moveset

Ground Attacks

Normal
  • Dash attack - Zelda extends her arms, palms out. Any enemy caught in her path is electrocuted and knocked upwards.
  • Standard attack - Zelda extends one arm. A circular magical spark appears at the end of it, hitting up to three times.
  • Forward Tilt - Zelda slashes one arm forward, with a trail of sparkles. The attack has high knockback and makes a strong finisher. Depending on how the opponent is hit, they may end up slightly behind Zelda.
  • Down Tilt - Zelda crouches and stabs one foot forward. This attack can meteor smash an airborne opponent, and sends an opponent on the ground into the air, which is great for setting up a forward smash or up-tilt, depending on percentage.
  • Up Tilt - Zelda waves her hand above her head in an arc, starting in front of her to behind her, trailing sparkles like her forward tilt. This move has incredible knockback.
Smash
  • Forward Smash - Zelda extends her hands with a thrust, and a burst of sparkles appears. If an enemy is hit by this, it expands its animation, shocking them multiple times and then launching them away with high knockback.
  • Up Smash - Zelda waves her hand back and forth over her head once quickly, trailing a stream of light. If an enemy is caught in this, the animation expands in to more back and forths, hitting and shocking multiple times before launching them away. At low percentages, especially against heavy characters, this can combo several times with itself, and is also easily followed by an up tilt.
  • Down Smash - Zelda kicks along the ground in front of her and then behind her, appearing to sweep forward and back with her dress. This smash comes out very quickly, and powerfully knocks almost entirely horizontally.
Other
  • Ledge attack-
  • 100% ledge attack-
  • Floor attack- Zelda swings her legs around, hitting enemies on both sides of herself.

Aerial Attacks

  • Neutral Aerial - Zelda spins in place, slowly trailing sparkles from her hands. This hits several times and sucks people in, dealing a decent amount of damage.
  • Forward Aerial - Known as the Lightning Kick, Zelda kicks to one side, with a spark at her foot. In the first few frames, if you hit directly with the foot, this attack pauses the opponent in place for a second dramatically, before dealing heavy lightning damage and launching them away with huge knockback. If any other part of this attack hits, or if it hits after the first few frames, it deals only a small amount of damage, with very little knockback. Larger foes tend to be more vulnerable to falling victim to a sweet-spotted hit.
  • Back Aerial - Identical to Zelda's forward Aerial, except the opposite direction.
  • Down Aerial - Zelda sticks one foot out beneath her. Like her Forward and Back aerials, if this hits within the first few frames with the foot, it causes a dramatic pause in the opponent's movement, then deals high damage and spikes the opponent straight downwards very fast. If it hits with any other part or outside this window, it does a very small amount of damage and still knocks downwards, but much slower. If it hits a non-airborne opponent, the sweet-spot cannot hit, and it is always the weak hit.
  • Up Aerial - Zelda holds one hand up, and a small trail of sparkles extends to a point above her where it shortly explodes and lauching enemy upward. This explosion has a smaller hitbox than "Melee Zelda's" Up-air, but it is significantly faster and stronger, with enormous knockback.

Grabs and Throws

  • Pummel: Discharges magic into them.
  • Forward Throw: Telekinetically twirls opponent and throws them forward.
  • Back Throw: Telekinetically twirls opponent behind herself and tosses them.
  • Up Throw: Telekinetically twirls opponent above her head, then releases them upward.
  • Down Throw: Throws opponent on ground and kicks repeatedly with magical bursts.

Special Moves

Template:Specialmoves

Special Movements

Taunts

Up: Jabs her arm upwards, creating sparkles above her palm.

Side: Clasps her hands, then separates them. When she does, a bit of fire appears between her hands.

Down: Leans forward and waves.

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Role in the Subspace Emissary

In the Subspace Emissary single-player mode, Zelda and Peach rush to help Mario and Kirby from offstage after the stadium is attacked by the Primid. The player can choose out of the four to fight off the Primids. When the Ancient Minister appears and drops a Subspace bomb, Mario is blasted away by a cannon when he tries to stop it. Zelda and Peach are captured by Petey Piranha. The player, as Kirby, must save either Peach or Zelda by destroying one of their cages. If Zelda is saved, she joins Kirby as they both escape from the stadium being absorbed by subspace. Later on, Kirby leaves Zelda behind, and Bowser appears from the sky and turns her into a trophy.

The Shadowbugs (that came along with Bowser) make a clone of Zelda that proceeds to fight Mario and Pit. When the clone is defeated, Link witnesses this and believing it was the real Zelda, proceeds to attack both Mario and Pit with Yoshi.

At a later part of the story, Zelda and Peach are discovered by Snake, Meta Knight, and Lucario in cages aboard the Battleship Halberd, stuck in their trophy form. Shadowbugs of the princesses then fight the trio. After being freed, Snake tells both Zelda and Peach to stay in the room that they were being held captive in. Zelda transforms into Shiek, and both she and Peach make their way to the deck of the Halberd, against Snake's orders.

During the fight against Tabuu, Zelda (along with all the other characters) gets turned into a trophy. If she is revived, she, along with Link, revives Ganondorf and points out what happened. She then aids the heroes in defeating Tabuu at the end of the story.

Exclusive Stickers

The following stickers can only be used by Zelda or a few other characters including her:

  • Acro: [Magic] attack +15
  • Ashley: [Magic] attack +22
  • Boomerang: [Weapon] attack +4
  • Bow: [Magic] attack +8
  • Colin: [Specials: Direct] attack +4
  • Daphnes Nohansen Hyrule: [Electric] attack +31
  • Dark Samus: [Electric] attack +31
  • Darknut: [Slash] attack +13
  • Epona & Link: [Arm, Leg] attack +9
  • Fierce Deity Link: [Slash] attack +21
  • Girl [Animal Crossing]: [Magic] attack +21
  • Girl [Magical Vacation]: [Magic] attack +19
  • Happy Mask Salesman: [Leg] attack +9
  • Hylian Shield: [Slash] resistance +10
  • Kamek: [Magic] attack +11
  • Kyorusuke: [Magic] attack +8
  • Lantern: [Flame] resistance +7
  • Legend of Outset: [Arm] attack +26
  • Linebeck: [Throwing] attack +20
  • Link [Link to the Past]: [Electric] resistance +31
  • Link [Twilight Princess]: [Slash] resistance +27
  • Link [Wind Waker]: [Flame] attack +31
  • Link with Goron Mask: [Slash] attack +17
  • Link's Grandma: [Arm, Leg] attack +2
  • Lon Lon Milk: Launch power +18
  • Midna & Wolf Link: [Leg] attack +26
  • Moblin: [Slash] attack +15
  • Moon Fairy Seren: [Magic] attack +16
  • Myrrh: [Magic] attack +15
  • Naomi Hunter: [Leg] attack +5
  • Octorok: [Leg] attack +4
  • Peach & Daisy: [Leg] attack +27
  • Piece of Heart: Heart Container effect +50
  • Pinkle: [Magic] attack +15
  • Salvatore: [Electric] attack +9
  • Shahra: [Leg] attack +7
  • Sheik: [Body, Spin] attack +17
  • The Great Fairy: [Magic] attack +21
  • Tingle [Wind Waker]: [Flame] resistance +24
  • Toadette: [Magic] attack +7
  • Young Zelda [Minish Cap]: [Battering] resistance +16
  • Zelda [Link to the Past]: [Magic] attack +27
  • Zelda [Ocarina of Time]: [Flame] resistance +18

External links