Roturret: Difference between revisions

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|universe  = ''[[Super Smash Bros. (universe)|Super Smash Bros.]]''
|universe  = ''[[Super Smash Bros. (universe)|Super Smash Bros.]]''
|level    = [[Skyworld (SSE)|Skyworld]]<br>[[Research Facility (Part I)|Research Facility I]]<br>[[The Ruins]]<br>[[Research Facility (Part II)|Research Facility II]]<br>[[The Canyon]]<br>[[Subspace Bomb Factory (Part I)|Subspace Bomb Factory I]]<br>[[Subspace (Part II)|Subspace II]]<br>[[The Great Maze]]
|level    = [[Skyworld (SSE)|Skyworld]]<br>[[Research Facility (Part I)|Research Facility I]]<br>[[The Ruins]]<br>[[Research Facility (Part II)|Research Facility II]]<br>[[The Canyon]]<br>[[Subspace Bomb Factory (Part I)|Subspace Bomb Factory I]]<br>[[Subspace (Part II)|Subspace II]]<br>[[The Great Maze]]
|ehp      =  
|ehp      = infinity
|nhp      =  
|nhp      = infinity
|hhp      =  
|hhp      = infinity
|vhp      =  
|vhp      = infinity
|ihp      =  
|ihp      = infinity
|points    = 1500
|points    = 75000
}}
}}



Revision as of 16:53, February 24, 2010

Roturret
Roturret.JPG
A Roturret.
Universe Super Smash Bros.
Level(s) appears in Skyworld
Research Facility I
The Ruins
Research Facility II
The Canyon
Subspace Bomb Factory I
Subspace II
The Great Maze
Point worth 75000

Roturret (デスポッド, Death Pod in Japan) is an enemy in the Subspace Emissary and first appears in the Skyworld level. It is a stationary turret that rotates from its center, shooting at the player. There is what resembles a skull in the center. It spins around and loses its aim on the player if it is attacked. In total, a Roturret shoots six laser shots towards the player, which can be reflected back. The turrets spaced far enough that even though if it's pointing right at a target, the shots can actually miss as they go past either side of the character. This makes a fully charged Up smash good for dealing with them.

Trophy description

An enemy with a skeletal face at the center of its inner section that deals damage with a rotating attack. Despite a 360-degree attack range, it has a blind spot between its two cannons. It spins toward characters and shoots three shots at a time, spraying spent shells and occasionally reloading. This foe is pretty smart--it'll cease fire when you put up your guard.