SSB64 Icon.png
SSBM Icon.png
SSBB Icon.png
SSB4 Icon.png

Windbox: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(Redirected page to Wind)
 
(Split off from Wind.)
Line 1: Line 1:
#REDIRECT [[Wind]]
{{ArticleIcons|ssb=y|ssbm=y|ssbb=y|ssb4=y}}
 
''This page refers to the term used for hitboxes with pushing or pulling effects. For wind as used by stages, see [[Wind]]. For other uses of the term "wind", see [[Wind (disambiguation)]].''
 
'''Windboxes''' are hitboxes that exert a force that pushes or pulls a character or item. As a purely aesthetic conceit, windboxes will also make certain parts of a character, such as [[Link]]'s cap, respond realistically to the wind. Windboxes are typically non-damaging, and are frequently push with too weak of a force to kill all on their own. That being said, if a player is hit with a non-damaging windbox by an opponent, and then promptly [[SD]]s, it will count as a KO for the opponent.
 
==Pushing attacks==
'''Pushing''' is a common side effect in ''Brawl'' and ''SSB4'' for many attacks, such as the [[Water Gun]] and [[F.L.U.D.D.]]. This causes characters, as well as certain items, to be pushed away from the source of the attack. Most push attacks work on both airborne and standing opponents, while characters hanging from edges are not affected. It is usually much more difficult to fight pushing than pulling.
 
From a physics standpoint, pushing is simply [[knockback]] without [[flinch|flinching]]. Because of this, it can KO characters and its overall effectiveness is affected by the [[damage ratio]]. Mr. Game & Watch's up air windbox with a damage ratio of 2.0 will likely KO characters over the upper blast line.
 
Push attacks can also cancel knockback. A character knocked towards a source of pushing will begin to tumble as if he or she has been [[footstool]]led. Pushing attacks are ineffective against [[shield]]ing opponents.
 
Sources of pushing include:
 
===Characters===
{{cleanup|Custom Moves}}
{| class="wikitable sortable" width=49%
!width=7%|Character
!width=37%|Move(s)
!width=5%|Games
|-
|[[Bowser]]
|[[Turbulent Bomb]] (vortex)
|rowspan=15|{{GameIcon|SSB4}}
|-
|[[Bowser Jr.]]
|[[Air Cannon]]
|-
|[[Captain Falcon]]
|[[Falcon Kick Fury]]
|-
|[[Cloud]]
|[[Finishing Touch]]
|-
|[[Dark Pit]]
|[[Breezy Flight]]
|-
|[[Donkey Kong]]
|[[Storm Punch]]
|-
|rowspan=3|[[Dr. Mario]]
|[[Breezy Sheet]]
|-
|[[Soaring Tornado]]
|-
|[[Clothesline Tornado]]
|-
|rowspan=2|[[Falco]]
|[[Neutral attack]] (final hit)
|-
|[[Explosive Blaster]]
|-
|rowspan=2|[[Fox]]
|[[Neutral attack]] (final hit)
|-
|[[Big Reflector]]
|-
|[[Greninja]]
|[[Hydro Pump]]
|-
|[[Ike]]
|[[Tempest]]
|-
|[[Jigglypuff]]
|[[Puff Up]]
|rowspan=2|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|[[Link]]
|[[Gale Boomerang]], just before returning
|-
|rowspan=4|[[Little Mac]]
|[[KO Uppercut]]
|rowspan=4|{{GameIcon|SSB4}}
|-
|[[Dash Counter]]
|-
|[[Jolt Haymaker]]
|-
|[[Rising Uppercut]] (final hits)
|-
|[[Lucas]]
|[[PK Thunder]] (tail)
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|[[Lucina]]
|[[Storm Thrust]]
|rowspan=11|{{GameIcon|SSB4}}
|-
|rowspan=2|[[Luigi]]
|[[Mach Cyclone]] (excluding final hit)
|-
|[[Clothesline Cyclone]]
|-
|rowspan=2|[[Mario]]
|[[Gust Cape]]
|-
|[[F.L.U.D.D.]]
|-
|[[Marth]]
|[[Storm Thrust]]
|-
|rowspan=2|[[Mega Man]]
|[[Up aerial]]
|-
|[[Skull Barrier]]
|-
|[[Mii Gunner]]
|[[Laser Blaze]]
|-
|[[Mii Swordfighter]]
|[[Gale Strike]]
|-
|rowspan=3|[[Mr. Game & Watch]]
|[[Down tilt]] (windbox does minimal damage)
|-
|[[Up aerial]]
|rowspan=3|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|[[Fire]] (on launch)
|-
|[[Ness]]
|[[PSI Magnet]]
|-
|[[Pac-Man]]
|[[Fire Hydrant]] (water)
|rowspan=4|{{GameIcon|SSB4}}
|-
|rowspan=3|[[Palutena]]
|[[Forward smash]]
|-
|[[Down smash]]
|-
|[[Heavenly Light]]
|-
|rowspan=3|[[Pit]]
|[[Wings of Icarus]] (start)
|rowspan=2|{{GameIcon|SSBB}}
|-
|[[Angel Ring]] (end)
|-
|[[Breezy Flight]]
|rowspan=2|{{GameIcon|SSB4}}
|-
|[[Rosalina]]
|[[Luma Shot]] (appears on the wand when Luma is called back)
|-
|[[Sheik]]
|[[Vanish]]
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|[[Squirtle]]
|[[Water Gun]]
|{{GameIcon|SSBB}}
|-
|[[Toon Link]]
|[[Down aerial]] (upon piercing the ground)
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|}
 
===By items===
{| class="wikitable sortable" width=49%
|-
!width=7%|Item
!width=37%|Attack
!width=5%|Games
|-
|[[Back Shield]]
|Back of the shield
|{{GameIcon|SSB4}}
|-
|[[Deku Nut]]
|Blasts can push opponents
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|[[Gust Bellows]]
|Gust from bellowing and being dropped
|{{GameIcon|SSB4}}
|-
|rowspan=2|[[Poké Ball]] ([[Pokémon]])
|[[Kyogre]]: Hydro Pump
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|[[Latios]] and [[Latias]]: Pockets of wind left behind that carry opponents from using Steel Wing
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|}
 
===By enemies and bosses===
{| class="wikitable sortable" width=49%
|-
!width=7%|Enemy/Boss
!width=37%|Attack
!width=5%|Games
|-
|[[Borboras]]
|Blowing wind
|{{GameIcon|SSBB}}
|-
|[[Master Hand]]
|Icy wind
|{{GameIcon|SSB4}}
|-
|[[Rayquaza]]
|Horizontal flying
|{{GameIcon|SSBB}}
|-
|[[Ridley]]
|Wing flapping (Subspace. ''SSBB''), Roar (Pyrosphere, ''SSB4'')
|{{GameIcon|SSBB}} {{GameIcon|SSB4-U}}
|}
 
==Pulling attacks==
Conversely, '''pulling''' or '''vacuuming''' attacks (such as [[Inhale]]) causes [[character]]s, as well as certain [[item]]s, to be gently pulled toward the source of vacuum. Some kinds of vacuum only work on standing opponents, while others work on opponents in midair. Characters hanging from [[ledge]]s are not affected by this. It is fairly easy to fight the vacuum's pull.
 
When [[Ganondorf]]'s up tilt is used on a [[Rolling Crate]], the vacuum created by the move will cause the crate to move at incredible speed. A vacuum effect can be used to free another character from {{SSBB|Ike}}'s [[Great Aether]] and {{SSBB|Link}} and {{SSBB|Toon Link}}'s [[Triforce Slash]]. Pulling attacks are ineffective against [[shield]]ing.
 
Sources of pulling include:
 
===Characters===
 
{| class="wikitable sortable" width=49%
!width=7%|Character
!width=23%|Move(s)
!width=5%|Games
|-
|rowspan=2|[[Donkey Kong]]
|[[Konga Beat]]'s weaker shockwaves
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|[[Kong Cyclone]]
|{{GameIcon|SSB4}}
|-
|[[Ganondorf]]
|[[Up tilt]]
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|rowspan=3|[[King Dedede]]
|[[Inhale]]
|{{GameIcon|SSB4}}
|-
|[[Waddle Dee Army]]
|{{GameIcon|SSBB}}
|-
|[[Dedede Burst]] (startup)
|{{GameIcon|SSB4}}
|-
|rowspan=2|[[Kirby]]
|[[Inhale]]
|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|[[Cook Kirby]]
|{{GameIcon|SSBB}}
|-
|[[Link]]
|[[Gale Boomerang]] (upon return)
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|rowspan=2|[[Lucario]]
|[[Aura Storm]]
|{{GameIcon|SSBB}}
|-
|[[Snaring Aura Sphere]]
|rowspan=9|{{GameIcon|SSB4}}
|-
|[[Luigi]]
|[[Poltergust 5000]]
|-
|[[Mega Man]]
|[[Up smash]]
|-
|[[Ness]]
|[[PSI Vacuum]]
|-
|[[Palutena]]
|[[Black Hole Laser]]
|-
|rowspan=4|[[Pac-Man]]
|[[Enticing Power Pellet]]
|-
|[[Pac-Jump]]
|-
|[[Power Pac-Jump]]
|-
|[[Meteor Trampoline]]
|-
|[[R.O.B.]]
|[[Gyro]] (when grounded)
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|[[Robin]]
|[[Goetia]]
|rowspan=5|{{GameIcon|SSB4}}
|-
|rowspan=3|[[Rosalina]]
|[[Gravitational Pull]] (only on items)
|-
|[[Catch & Release]]
|-
|[[Guardian Luma]] (only on items)
|-
|[[Ryu]]
|[[Shinku Hadoken]]
|-
|[[Samus]]
|[[Zero Laser]]
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|[[Sheik]]
|[[Burst Grenade]] (windboxes do damage)
|{{GameIcon|SSB4}}
|-
|[[Wario-Man]]
|[[Up smash]]
|{{GameIcon|SSBB}}
|-
|[[Wii Fit Trainer]]
|[[Hoop Hurricane]]
|rowspan=2|{{GameIcon|SSB4}}
|-
|[[Zelda]]
|[[Nayru's Passion]]
|-
|[[Zero Suit Samus]]
|[[Power Suit Samus]]
|{{GameIcon|SSBB}}
|}
 
===By items===
{| class="wikitable sortable" width=49%
|-
!width=7%|Item
!width=37%|Attack
!width=5%|Games
|-
|rowspan=3|[[Poké Ball]] ([[Pokémon]])
|[[Darkrai]]: Dark Void
|{{GameIcon|SSB4}}
|-
|[[Deoxys]]: Hyper Beam
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|[[Latios]] and [[Latias]]: Vacuums created from intersections between the two
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|[[Unira]]
|Directly around the Unira
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|}
 
===By enemies and bosses===
{| class="wikitable sortable" width=49%
|-
!width=7%|Enemy/Boss
!width=37%|Attack
!width=5%|Games
|-
|[[Duon]]
|Spinning attack
|{{GameIcon|SSBB}}
|-
|[[Master Hand]]
|Finger drill
|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|}
 
==Items affected by both pushing and pulling==
{{fact}}
*All [[Containers]] including [[Sandbag]]
*All Explosive items except [[Motion-Sensor Bomb]]s
*[[Unira]]
*[[Soccer Ball]]
*[[Metal Box]]
*[[Deku Nut]]
*[[Freezie]]
*[[Green Shell]]
*[[Mr. Saturn]]
*[[Beetle]]
*[[Bumper]]
 
[[Category:Game physics]]

Revision as of 06:09, June 24, 2018

This page refers to the term used for hitboxes with pushing or pulling effects. For wind as used by stages, see Wind. For other uses of the term "wind", see Wind (disambiguation).

Windboxes are hitboxes that exert a force that pushes or pulls a character or item. As a purely aesthetic conceit, windboxes will also make certain parts of a character, such as Link's cap, respond realistically to the wind. Windboxes are typically non-damaging, and are frequently push with too weak of a force to kill all on their own. That being said, if a player is hit with a non-damaging windbox by an opponent, and then promptly SDs, it will count as a KO for the opponent.

Pushing attacks

Pushing is a common side effect in Brawl and SSB4 for many attacks, such as the Water Gun and F.L.U.D.D.. This causes characters, as well as certain items, to be pushed away from the source of the attack. Most push attacks work on both airborne and standing opponents, while characters hanging from edges are not affected. It is usually much more difficult to fight pushing than pulling.

From a physics standpoint, pushing is simply knockback without flinching. Because of this, it can KO characters and its overall effectiveness is affected by the damage ratio. Mr. Game & Watch's up air windbox with a damage ratio of 2.0 will likely KO characters over the upper blast line.

Push attacks can also cancel knockback. A character knocked towards a source of pushing will begin to tumble as if he or she has been footstoolled. Pushing attacks are ineffective against shielding opponents.

Sources of pushing include:

Characters

An icon for use on pages that need cleanup. This article or section may require a cleanup.
The editor who added this tag believes this page should be cleaned up for the following reason: Custom Moves
You can discuss this issue on the talk page or edit this page to improve it.
Character Move(s) Games
Bowser Turbulent Bomb (vortex) Super Smash Bros. 4
Bowser Jr. Air Cannon
Captain Falcon Falcon Kick Fury
Cloud Finishing Touch
Dark Pit Breezy Flight
Donkey Kong Storm Punch
Dr. Mario Breezy Sheet
Soaring Tornado
Clothesline Tornado
Falco Neutral attack (final hit)
Explosive Blaster
Fox Neutral attack (final hit)
Big Reflector
Greninja Hydro Pump
Ike Tempest
Jigglypuff Puff Up Super Smash Bros. BrawlSuper Smash Bros. 4
Link Gale Boomerang, just before returning
Little Mac KO Uppercut Super Smash Bros. 4
Dash Counter
Jolt Haymaker
Rising Uppercut (final hits)
Lucas PK Thunder (tail) Super Smash Bros. BrawlSuper Smash Bros. 4
Lucina Storm Thrust Super Smash Bros. 4
Luigi Mach Cyclone (excluding final hit)
Clothesline Cyclone
Mario Gust Cape
F.L.U.D.D.
Marth Storm Thrust
Mega Man Up aerial
Skull Barrier
Mii Gunner Laser Blaze
Mii Swordfighter Gale Strike
Mr. Game & Watch Down tilt (windbox does minimal damage)
Up aerial Super Smash Bros. BrawlSuper Smash Bros. 4
Fire (on launch)
Ness PSI Magnet
Pac-Man Fire Hydrant (water) Super Smash Bros. 4
Palutena Forward smash
Down smash
Heavenly Light
Pit Wings of Icarus (start) Super Smash Bros. Brawl
Angel Ring (end)
Breezy Flight Super Smash Bros. 4
Rosalina Luma Shot (appears on the wand when Luma is called back)
Sheik Vanish Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4
Squirtle Water Gun Super Smash Bros. Brawl
Toon Link Down aerial (upon piercing the ground) Super Smash Bros. BrawlSuper Smash Bros. 4

By items

Item Attack Games
Back Shield Back of the shield Super Smash Bros. 4
Deku Nut Blasts can push opponents Super Smash Bros. BrawlSuper Smash Bros. 4
Gust Bellows Gust from bellowing and being dropped Super Smash Bros. 4
Poké Ball (Pokémon) Kyogre: Hydro Pump Super Smash Bros. BrawlSuper Smash Bros. 4
Latios and Latias: Pockets of wind left behind that carry opponents from using Steel Wing Super Smash Bros. BrawlSuper Smash Bros. 4

By enemies and bosses

Enemy/Boss Attack Games
Borboras Blowing wind Super Smash Bros. Brawl
Master Hand Icy wind Super Smash Bros. 4
Rayquaza Horizontal flying Super Smash Bros. Brawl
Ridley Wing flapping (Subspace. SSBB), Roar (Pyrosphere, SSB4) Super Smash Bros. Brawl Super Smash Bros. for Wii U

Pulling attacks

Conversely, pulling or vacuuming attacks (such as Inhale) causes characters, as well as certain items, to be gently pulled toward the source of vacuum. Some kinds of vacuum only work on standing opponents, while others work on opponents in midair. Characters hanging from ledges are not affected by this. It is fairly easy to fight the vacuum's pull.

When Ganondorf's up tilt is used on a Rolling Crate, the vacuum created by the move will cause the crate to move at incredible speed. A vacuum effect can be used to free another character from Ike's Great Aether and Link and Toon Link's Triforce Slash. Pulling attacks are ineffective against shielding.

Sources of pulling include:

Characters

Character Move(s) Games
Donkey Kong Konga Beat's weaker shockwaves Super Smash Bros. BrawlSuper Smash Bros. 4
Kong Cyclone Super Smash Bros. 4
Ganondorf Up tilt Super Smash Bros. BrawlSuper Smash Bros. 4
King Dedede Inhale Super Smash Bros. 4
Waddle Dee Army Super Smash Bros. Brawl
Dedede Burst (startup) Super Smash Bros. 4
Kirby Inhale Super Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4
Cook Kirby Super Smash Bros. Brawl
Link Gale Boomerang (upon return) Super Smash Bros. BrawlSuper Smash Bros. 4
Lucario Aura Storm Super Smash Bros. Brawl
Snaring Aura Sphere Super Smash Bros. 4
Luigi Poltergust 5000
Mega Man Up smash
Ness PSI Vacuum
Palutena Black Hole Laser
Pac-Man Enticing Power Pellet
Pac-Jump
Power Pac-Jump
Meteor Trampoline
R.O.B. Gyro (when grounded) Super Smash Bros. BrawlSuper Smash Bros. 4
Robin Goetia Super Smash Bros. 4
Rosalina Gravitational Pull (only on items)
Catch & Release
Guardian Luma (only on items)
Ryu Shinku Hadoken
Samus Zero Laser Super Smash Bros. BrawlSuper Smash Bros. 4
Sheik Burst Grenade (windboxes do damage) Super Smash Bros. 4
Wario-Man Up smash Super Smash Bros. Brawl
Wii Fit Trainer Hoop Hurricane Super Smash Bros. 4
Zelda Nayru's Passion
Zero Suit Samus Power Suit Samus Super Smash Bros. Brawl

By items

Item Attack Games
Poké Ball (Pokémon) Darkrai: Dark Void Super Smash Bros. 4
Deoxys: Hyper Beam Super Smash Bros. BrawlSuper Smash Bros. 4
Latios and Latias: Vacuums created from intersections between the two Super Smash Bros. BrawlSuper Smash Bros. 4
Unira Directly around the Unira Super Smash Bros. BrawlSuper Smash Bros. 4

By enemies and bosses

Enemy/Boss Attack Games
Duon Spinning attack Super Smash Bros. Brawl
Master Hand Finger drill Super Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4

Items affected by both pushing and pulling

[citation needed]