Kongo Jungle: Difference between revisions

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{{SSBMStages}}
{{SSBMStages}}
{{Donkey Kong}}
{{Donkey Kong}}
==Music==
<youtube>Z3_bpw90rFM</youtube>
[[Category:Stages]]
[[Category:Stages]]
[[Category:Stages (SSB)]]
[[Category:Stages (SSB)]]
[[Category:Stages (SSBM)|Past Stages: Kongo Jungle 64]]
[[Category:Stages (SSBM)|Past Stages: Kongo Jungle 64]]
[[Category:Donkey Kong universe]]
[[Category:Donkey Kong universe]]

Revision as of 12:21, November 27, 2009

Congo Jungle
Congo Jungle
File:DK Icon.gif
Universe Donkey Kong
Appears in SSB
SSBM
Availability Starter (SSB)
Unlockable (SSBM)
Tournament legality
Melee Singles: Available
Doubles: Available

Congo Jungle is a stage in Super Smash Bros.. It is Donkey Kong's home stage. Congo Jungle is also known as Past Stages: Kongo Jungle in Super Smash Bros. Melee and is one of the three past stages that can be unlocked. To unlock this stage, the player must beat 15-minute Melee. It is based on various levels from Donkey Kong Country.

Congo Jungle

This stage appears as a starter stage in Super Smash Bros. This stage is made up of a big platform with four small platforms above it. Two small stationary platforms are above the left and right sections of the stage, and between them are two smaller platforms that circulate clockwise. The main platform can be passed through from below, but not from above. Under the stage there is a Barrel Cannon that is similar to the one in the Super Smash Bros. Melee stage Kongo Jungle. A player that gets into the barrel can exit either by pressing a button or waiting for a certain period of time. In either case, they will be shot in the direction that the arrow on the barrel is currently pointing. There can only be one character at the time in the barrel.

This stage is a legal stage in SSB.

Past Stages: Kongo Jungle

The Congo Jungle Stage is reused in Super Smash Bros. Melee as an unlockable stage under this name. It is a counter-pick legal stage in SSBM. The stage is also slightly larger in SSBM than in SSB.

Character strengths/weaknesses (SSB original)

  • Ness (SSB) has an advantage as he can go below the stage, into the barrel cannon.
  • Kirby is at a slight advantage due to his recovery
  • Yoshi has a disadvantage as it can be difficult to go into the barrel cannon.
  • Captain Falcon has an advantage as it is easier to spike and easy to kill on sides but, it's more difficult to combo.
  • Donkey Kong has a decent advantage (Home Turf, easier to up b spike/spike, barrel compensates for poor vertical recovery)
  • Link is at an advantage; (use the barrel to increase his recovery)
  • Mario is normal
  • Luigi is at a disadvantage due to high ceiling
  • Jigglypuff has an advantage; (recover easier, easy to kill on sides)
  • Samus is normal
  • Pikachu is overall a medium pick, some stages are better, some are worse, if anything worse because other characters are aided by the barrel.
  • Fox is normal.

Music

<youtube>Z3_bpw90rFM</youtube>