Samus (SSB): Difference between revisions

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==Special Moves==
==Special Moves==
{{Special Moves|char=Samus|game=SSB|neutral=Charge Shot|up=Screw Attack|down=Bomb (Samus)}}
{{Special Moves|char=Samus|game=SSB|neutral=Charge Shot|up=Screw Attack|down=Bomb (Samus)}}
==Matchups==
{{SSB64MatchupTable|samus=yes}}


==In Single-player==
==In Single-player==

Revision as of 19:42, April 11, 2010

This article is about Samus' appearance in Super Smash Bros. For other uses, see Samus Aran.
Samus Aran
Samus
MetroidSymbol.svg
Universe Metroid
Appears in SSB
SSBM
SSBB
Availability Starter
Tier C (12)


Samus Aran (サムス・アラン, Samusu Aran) is a starter character in Super Smash Bros., Super Smash Bros. Melee and Super Smash Bros. Brawl. Samus is a heavy, yet floaty, character with decent horizontal recovery and fairly high priority. However, she also has sluggish moves with a lot of ending lag, and she lacks a quick and easy-to-land kill move. Samus is known competitively for having one of the few (outside of Fox) good side and f-tilts in the game. Samus also does moderately well against Ness and Jigglypuff, but is the only character in smash 64 to have 0 advantageous matchups. Samus's only even matchup is against another Samus, with all other ones at least beating 45-55 (versus Ness). There is a joke among the community that Samus has no combos, as she essentially has no combos consisting of more than 2 hits whatsoever and relies on prediction and predictable finishers to KO. Samus is heavily countered (as in 65-35 and up) by Fox, Pikachu, Falcon, Kirby, and Mario, which translates to worse matchups against the top tiers than any character in any smash game. The few things that save Samus are spacing, recovery, and the fact that she can't be comboed as easily as others.

Attributes

File:Metroidending.jpg
Samus's ending picture in Super Smash Bros.

Samus is a tall heavyweight that has slow falling speed (which is uncommon in heavyweights). Samus has decent range and priority on her attacks, and she also has two projectiles. Her standard special move, charge shot, covers great distance and is fairly powerful. However, it requires lots of charging to have any power. Her down special move, morph ball bomb, allows her to have good horizontal recovery. On the downside, her up special move, screw attack, does not travel much vertical distance and is a poor recovery move in general. Samus has an excellent grab range, but it has high ending lag if she doesn't grab the opponent. Samus's side tilt is fast and a great move for throwing an enemy off before they attack. Her up tilt, however, is the only up tilt that doesn't launch opponents into the air. Samus has fast dash speed, but her roll is very slow. Most of Samus's moves are very sluggish (they have a lot of ending lag), and she has no quick, easy-to-land kill moves (although she does have an extremely fast spike).

Samus is known as being the only character in SSB64 to be difficult to 0 to death with. Samus is also known however to be able to escape combos due to her up b and floatiness. In competitive play, Samus's are known for using their side tilt, bombs, and short hop down air to lock opponents against walls to make it so opponents cannot escape the few but powerful locks Samus has. Posting a legitimate Samus combos is considered to be an inside joke of the SSB64 community, as SSB64 players will state that Samus has no combos and that it was impossible to make the video without hacking. Overall, Samus has the worst matchups in the game, being heavily countered by virtually everyone in the higher tiers. Samus has no advantageous matchups, and the 2 barely even matchups (Jigglypuff and Ness) can still be considered slightly better for those characters.

Normal Moves

An icon for denoting incomplete things.
Image of Samus from official site of Super Smash Bros.

Weak Attacks

Strong attacks

Smash Attacks

Aerial attacks

Throws

  • Forward throw: Grabs opponent via Grapple Beam and tosses him/her forward 12-16%
  • Back throw: Same as forward throw, but tosses him/her backwards 14-18%

Other

  • Dash attack: Charges forward and rams opponent with shoulder, 4-12%

Taunt

  • Takes her left arm off of the arm cannon and puts her left hand on her hip, at the same time raising her right arm so that her upper arm is perpendicular to her body, and her lower arm (the cannon) is parallel to her body. She then shakes the cannon like a fist.

Special Moves

Matchups

Super Smash Bros. (N64) Character Matchups
  PikachuIcon(SSB).png KirbyIcon(SSB).png CaptainFalconIcon(SSB).png FoxIcon(SSB).png YoshiIcon(SSB).png JigglypuffIcon(SSB).png MarioIcon(SSB).png SamusIcon(SSB).png DonkeyKongIcon(SSB).png NessIcon(SSB).png LinkIcon(SSB).png LuigiIcon(SSB).png Avg.
SamusIcon(SSB).png 30:70 40:60 40:60 30:70 40:60 50:50 40:60 Mirror match 40:60 40:60 40:60 40:60 40:60

In Single-player

In the game's Single-player mode, Samus is fought on the Planet Zebes stage.

Costume Gallery

File:Alt-samus.jpg
Samus' changeable clothing in SSB

Techniques

Teleport

See Teleport (SSB)

Bomb Recovery

In Melee, Samus can bomb jump to greatly extend her horizontal recovery. In SSB, Samus cannot bomb jump. However, using bombs and immediately DIing towards the stage aids in her horizontal recovery to a degree, although not nearly as much as bomb jump recovery does. Just remember that once you use a bomb, the double jump cannot be used until Samus lands.

Glitch

When Samus performs an Up-B special move in training mode with 4 greenshells near the CPU, also make sure she is directly under the CPU, and it will cause them to raise to 999% damage, it's very similar to the Mario Up-B special glitch the reasons for it are unknown, and are possibly just a fluke in the game, however fans seem to enjoy it as it doesn't ruin the game.

Trivia

Template:Metroid Smash