List of updates (SSBU)/4.0.0 changelog: Difference between revisions
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=={{SSBU|Daisy}}== | =={{SSBU|Daisy}}== | ||
*{{bugfix|Daisy’s Jab 1 now makes the correct sound regardless of when Peach is in the match or not}} | |||
*{{change|Some animations have been adjusted to address dress clipping.}} | |||
**Walking at a medium and brisk pace | |||
**Running | |||
**Turning whilst running | |||
*{{buff|Toad's counterattack connects more easily when blocking an attack from behind.}} | *{{buff|Toad's counterattack connects more easily when blocking an attack from behind.}} | ||
Revision as of 08:46, July 31, 2019
This is a list of known changes in version 4.0.0 of Super Smash Bros. Ultimate.
Universal
- Characters with passive shields (Link, Young Link, Toon Link, and Hero) have gained the ability to shield SDI when blocking an attack with them.
- The Final Smash Meter now resets if the Final Smash is not used within 20 seconds after it is obtained. This does not happen in Spirits mode.
- Stall-then-fall down aerials no longer have their downward movement disabled when used out of hitstun.
- The combo counter in Training mode no longer has extra frames of leniency after the opponent's hitstun ends, increasing its accuracy.
- Moves with portions that use the 368° autolink angle, such as Samus's up smash and Peach's Peach Parasol, no longer keep launching opponents at an unusually high speed if the move is interrupted, preventing them from leading to extremely early KOs.
- The Z-axis glitch has been fixed.
- Players can no longer take damage during a Stamina Sudden Death countdown preventing characters to disappear from the stage.
Items
- The Daybreak's blast has a lower SDI multiplier, making it harder to escape.
- Thwomp can no longer hit grounded opponents twice.
- Certain Final Smashes colliding with Klaptrap no longer cause characters to become stuck indefinitely.
Stages
- A bug that resulted a game crash where characters clip through certain shaped designs in custom stages has been fixed.
Mario
- The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.
Donkey Kong
- The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.
Link
- The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.
Samus
- The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.
Yoshi
- Yoshi pushes opponents away less while charging forward smash, no longer causing certain characters' grabs to be unable to reach him from the front.
Fox
- The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.
Peach
- Toad's counterattack connects more easily when blocking an attack from behind.
Daisy
- Daisy’s Jab 1 now makes the correct sound regardless of when Peach is in the match or not
- Some animations have been adjusted to address dress clipping.
- Walking at a medium and brisk pace
- Running
- Turning whilst running
- Toad's counterattack connects more easily when blocking an attack from behind.
Mewtwo
- Mewtwo's tail hurtbox has been reduced in size, effectively making its tail attacks more disjointed and safer to use.
- Up smash has a longer hitbox duration.
- Up smash's last hit deals more knockback.
- Down smash has less ending lag.
- Back throw deals more damage.
- Confusion has less startup lag and reflects projectiles faster.
Pit
Dark Pit
Zero Suit Samus
Snake
- The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.
Pokémon Trainer
Ivysaur
Charizard
Lucas
Olimar
R.O.B.
Villager
Rosalina & Luma
Little Mac
- Neutral Attack manual inputed hits can no longer reduce its ending lag, significantly reducing its combo potential.
Mii Brawler
Mii Swordfighter
Mii Gunner
- Up smash's hits connect more reliably.
PAC-MAN
Ryu
Ken
Corrin
- Forward smash deals more knockback.
- Dragon Lunge's jump option has less ending lag.
- Dragon Ascent travels noticeably more vertical and horizontal distance.
Ridley
- Dash attack has more range.
- Up smash has a longer hitbox duration and deals more knockback.
- Back aerial deals more damage.
- Up aerial's sweetspot is bigger.
- Space Pirate Rush has less ending lag when jumping after grabbing an opponent.
- Space Pirate Rush deals more knockback when throwing the opponent at an edge.
- Fixed an issue that resulted Space Pirate Rush to launch floaty characters much higher when used in a Sacrificial KO.
- Wing Blitz has less startup lag and starts moving earlier.
Isabelle
- Isabelle's dodges travel a longer distance.
- Neutral attack chains into itself more reliably.
- Up smash's second hit deals more knockback.
- Fishing Rod has less startup lag.
- Fishing Rod's up throw deals more knockback.
- Lloid Trap has less startup lag once activated.
Piranha Plant
- Up tilt has less ending lag.
- Dash attack launches at a different angle.
- Poison Breath's damage increase caps after being reflected multiple times.
- Poison Breath has less startup lag and a longer hitbox duration.
- Long-Stem Strike charges faster.
- Long-Stem Strike has less ending lag.
- Long-Stem Strike deals more shield damage.
Joker
- Makarakarn no longer reflects a projectile over 50%.
- Fixed an issue that resulted Arsene to be summoned after getting Star KOed.
Super Smash Bros. Ultimate updates | |
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List of updates | 1.0.0 · 1.1.0 · 1.2.0 · 1.2.1 · 2.0.0 · 2.0.1 · 2.0.2 · 3.0.0 · 3.0.1 · 3.1.0 · 4.0.0 · 5.0.0 · 6.0.0 · 6.1.0 · 6.1.1 · 7.0.0 · 8.0.0 · 8.1.0 · 9.0.0 · 9.0.1 · 9.0.2 · 10.0.0 · 10.1.0 · 11.0.0 · 11.0.1 · 12.0.0 · 13.0.0 · 13.0.1 |
Patch changelogs | 1.1.0 · 1.2.0 · 2.0.0 · 3.0.0 · 3.1.0 · 4.0.0 · 5.0.0 · 6.0.0 · 7.0.0 · 8.0.0 · 9.0.0 · 9.0.1 · 9.0.2 · 10.0.0 · 10.1.0 · 11.0.0 · 12.0.0 · 13.0.0 · 13.0.1 |