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This article or section may require additional technical data. The editor who added this tag elaborates: freeze duration formula You can discuss this issue on the talk page or edit this page to improve it.
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- For game freezing, see game crash.
There are a few attacks in the Super Smash Bros. series that cause the freezing effect, more easily described as the ice effect. Targets hit by these attacks will be frozen for an amount of time based on the damage dealt, and in Super Smash Bros. Melee only, being hit by a freezing attack causes a variation of the Ping sound to play; high knockback-dealing attacks, such as the Freezie and Articuno's attack, cause the actual ping sound.
Out of all the effects in Brawl, freezing is one of the more useful in the Subspace Emissary - it deals extra damage to flame-based enemies and about half of the bosses, and is only specifically resisted by Glices. However, it cannot cause non-Smasher enemies to freeze, and attacks using it are not only rare but almost exclusively indirect, which softens enemies' weakness to it; Judge is the only non-indirect freezing attack available in the Subspace Emissary, and it can only be used at random.
The duration that an attack freezes the opponent for is determined by the damage dealt by the move.
List of freezing attacks
By characters
By items
By enemies and bosses
By stage hazards
Trivia
- A page on the Smash 64 website reveals that "ice" was a planned effect for hitboxes, but was cut. [1]