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Challenger's Approach: Difference between revisions

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(→‎Timed encounters: Couldn't this just be like the one on the Unlockable character page?)
(massive deduplication of partially incorrect/outdated info from the Unlockable character article (e.g. the Timed encounter mechanics here were incorrect))
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[[File:Challenger's_Approach_icon.png|270px|thumb|The Challenger's Approach icon.]]
[[File:Challenger's_Approach_icon.png|270px|thumb|The Challenger's Approach icon.]]
{{cquote|''A rematch against a fighter you couldn't defeat before. Pull off victory this time!''|cite=Description from ''Ultimate''{{'}}s Mode Guide}}
{{cquote|''A rematch against a fighter you couldn't defeat before. Pull off victory this time!''|cite=Description from ''Ultimate''{{'}}s Mode Guide}}
'''Challenger's Approach''' is a mode in ''[[Super Smash Bros. Ultimate]]'' where the player can attempt to fight again against an [[unlockable character]]. This mode is available in the Games & More menu and after failing a Challenger Approaching fight. When selected, the Challenger Approaching screen will appear for the unlockable fighter that has been lost to, then the player is able to choose any character they have unlocked to rematch the unlockable fighter.
{{Image}}
{{Incomplete|How long is a few minutes? Does it count menu idling time? Does it count player movements behind-the-scenes instead of just time? Is there a queue of some sort if the player loses against multiple unlockable characters? Is it true that once a challenger has been relegated to Challenger's Approach, they will never appear again outside of Challenger's Approach and World of Light?}}
'''Challenger's Approach''' is a mode in ''[[Super Smash Bros. Ultimate]]'' where the player can rematch an [[unlockable character]] after failing their unlock match. This mode is available in the Games & More menu a few minutes after failing a Challenger Approaching fight. When selected, the Challenger Approaching screen will appear for the unlockable fighter that has been lost to, then the player is able to choose any character they have unlocked to rematch the unlockable fighter.


==Unlock Order==
If the player loses against a challenger after completing {{SSBU|Classic Mode}} and that challenger is relegated to the Challenger's Approach menu, the challenger can no longer appear after either a Classic Mode completion or as a timed encounter, and can only be unlocked through Challenger's Approach or [[World of Light]].{{fact}} It is not specifically known if the converse also applies when the player loses against a timed encounter challenger.
====Timed encounters====
When the player finishes a VS. match, a [[Mob Smash]], a [[Spirit Board]] fight or exits the World of Light, a new character can challenge the player to a Challenger Approaching duel. However, the player must then wait 10 minutes before a new Challenger Approaching challenge is issued. This 10-minute cooldown can be bypassed by closing the game and reopening it. <!--Do not add changing language settings here as another method, this only works because changing the language reboots the game.-->
 
Time-based Challenger Approaching challenges are issued in a specific order, skipping any characters unlocked in the World of Light or whose Challenger Approaching fight has already been triggered due to Classic Mode.
 
Below is a table listing the order characters unlocked, the amount of time needed to unlock them, and the stage and music accompanying their unlock battle. The values listed under "Cumulative Wait Time" are idealized values that assume that no characters are unlocked in the World of Light or have their Challenger Approaching fights triggered by Classic Mode, that the player never closes the game after first opening it until they trigger Palutena's Challenger Approaching fight, and the player never spends longer than the minimum amount of time (10 minutes) between triggering Challenger Approaching fights.
 
 
{|class="wikitable sortable" style="text-align:center; min-width: 40%"
!data-sort-type="number"|Order!!Character!!Cumulative Wait Time!!Stage!!Music
|-
|1st||{{CharHead|Ness|SSBU|hsize=20px}}||0 minutes||[[Onett]] (hazards off)||''{{SSBUMusicLink|EarthBound|Bein' Friends}}''
|-
|2nd||{{CharHead|Zelda|SSBU|hsize=20px}}||10 minutes||[[Temple]]||''{{SSBUMusicLink|The Legend of Zelda|Ocarina of Time Medley}}''
|-
|3rd||{{CharHead|Bowser|SSBU|hsize=20px}}||20 minutes||[[Mushroom Kingdom U]]||''{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}''
|-
|4th||{{CharHead|Pit|SSBU|hsize=20px}}||30 minutes||[[Skyworld]]||''{{SSBUMusicLink|Kid Icarus|Underworld}}''
|-
|5th||{{CharHead|Inkling|SSBU|hsize=20px}}||40 minutes||[[Moray Towers]]||''{{SSBUMusicLink|Splatoon|Splattack! (Original)|Splattack!}}''
|-
|6th||{{CharHead|Villager|SSBU|hsize=20px}}||50 minutes||[[Smashville]]||''{{SSBUMusicLink|Animal Crossing|Title Theme - Animal Crossing}}''
|-
|7th||{{CharHead|Marth|SSBU|hsize=20px}}||1 hour||[[Castle Siege]]||''{{SSBUMusicLink|Fire Emblem|Story 5 Meeting}}''
|-
|8th||{{CharHead|Young Link|SSBU|hsize=20px}}||1 hour & 10 minutes||[[Great Bay]]||''{{SSBUMusicLink|The Legend of Zelda|Saria's Theme}}''
|-
|9th||{{CharHead|Wii Fit Trainer|SSBU|hsize=20px}}||1 hour & 20 minutes||[[Wii Fit Studio]]||''{{SSBUMusicLink|Wii Fit|Main Menu - Wii Fit}}''
|-
|10th||{{CharHead|Ice Climbers|SSBU|hsize=20px}}||1 hour & 30 minutes||[[Summit]]||''{{SSBUMusicLink|Ice Climber|Ice Climber (Brawl)}}''
|-
|11th||{{CharHead|Captain Falcon|SSBU|hsize=20px}}||1 hour & 40 minutes||[[Port Town Aero Dive]]||''{{SSBUMusicLink|F-Zero|F-ZERO Medley}}''
|-
|12th||{{CharHead|Peach|SSBU|hsize=20px}}||1 hour & 50 minutes||[[Princess Peach's Castle]]||''{{SSBUMusicLink|Super Mario Bros.|Rolling Hills A}}''
|-
|13th||{{CharHead|Ryu|SSBU|hsize=20px}}||2 hours||{{SSBU|Battlefield}}||''{{SSBUMusicLink|Street Fighter|Ryu Stage}}''
|-
|14th||{{CharHead|Ike|SSBU|hsize=20px}}||2 hours & 10 minutes||[[Coliseum]]||''{{SSBUMusicLink|Fire Emblem|Eternal Bond}}''
|-
|15th||{{CharHead|Jigglypuff|SSBU|hsize=20px}}||2 hours & 20 minutes||[[Saffron City]]||''{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (64)}}''
|-
|16th||{{CharHead|King K. Rool|SSBU|hsize=20px}}||2 hours & 30 minutes||[[Jungle Japes]]||''{{SSBUMusicLink|Donkey Kong|Gang-Plank Galleon}}''
|-
|17th||{{CharHead|Sonic|SSBU|hsize=20px}}||2 hours & 40 minutes||[[Green Hill Zone]]||''{{SSBUMusicLink|Sonic The Hedgehog|Green Hill Zone}}''
|-
|18th||{{CharHead|Simon|SSBU|hsize=20px}}||2 hours & 50 minutes||[[Dracula's Castle]]||''{{SSBUMusicLink|Castlevania|Vampire Killer (Remix)}}''
|-
|19th||{{CharHead|Zero Suit Samus|SSBU|hsize=20px}}||3 hours||[[Brinstar]]||''{{SSBUMusicLink|Metroid|Theme of Samus Aran, Space Warrior}}''
|-
|20th||{{CharHead|Little Mac|SSBU|hsize=20px}}||3 hours & 10 minutes||[[Boxing Ring]] (Punch-Out!!)||''{{SSBUMusicLink|Punch-Out!!|Jogging / Countdown}}''
|-
|21st||{{CharHead|Isabelle|SSBU|hsize=20px}}||3 hours & 20 minutes||[[Town and City]]||''{{SSBUMusicLink|Animal Crossing|Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World}}''
|-
|22nd||{{CharHead|Shulk|SSBU|hsize=20px}}||3 hours & 30 minutes||[[Gaur Plain]]||''{{SSBUMusicLink|Xenoblade|Xenoblade Chronicles Medley}}''
|-
|23rd||{{CharHead|Lucina|SSBU|hsize=20px}}||3 hours & 40 minutes||[[Arena Ferox]]||''{{SSBUMusicLink|Fire Emblem|Id (Purpose)}}''
|-
|24th||{{CharHead|Wario|SSBU|hsize=20px}}||3 hours & 50 minutes||[[WarioWare, Inc.]]||''{{SSBUMusicLink|WarioWare|WarioWare, Inc.}}''
|-
|25th||{{CharHead|Ridley|SSBU|hsize=20px}}||4 hours||[[Norfair]]||''{{SSBUMusicLink|Metroid|Vs. Ridley}}''
|-
|26th||{{CharHead|Pokémon Trainer|SSBU|hsize=20px}}||4 hours & 10 minutes||[[Pokémon Stadium]]||''{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (Brawl)}}''
|-
|27th||{{CharHead|Lucario|SSBU|hsize=20px}}||4 hours & 20 minutes||[[Spear Pillar]]||''{{SSBUMusicLink|Pokémon|Battle! (Team Galactic)}}''
|-
|28th||{{CharHead|Daisy|SSBU|hsize=20px}}||4 hours & 30 minutes||[[Figure-8 Circuit]]||''{{SSBUMusicLink|Super Mario Bros.|Mario Tennis / Mario Golf}}''
|-
|29th||{{CharHead|Roy|SSBU|hsize=20px}}||4 hours & 40 minutes||[[Castle Siege]]||''{{SSBUMusicLink|Fire Emblem|Beyond Distant Skies - Roy's Departure}}''
|-
|30th||{{CharHead|King Dedede|SSBU|hsize=20px}}||4 hours & 50 minutes||[[Fountain of Dreams]]||''{{SSBUMusicLink|Kirby|King Dedede's Theme (Brawl)}}''
|-
|31st||{{CharHead|R.O.B.|SSBU|hsize=20px|color=Grey}}||5 hours||[[Wrecking Crew]]||''{{SSBUMusicLink|Nintendo|Stack-Up/Gyromite}}''
|-
|32nd||{{CharHead|Falco|SSBU|hsize=20px}}||5 hours & 10 minutes||[[Corneria]]||''{{SSBUMusicLink|Star Fox|Star Fox Medley}}''
|-
|33rd||{{CharHead|Luigi|SSBU|hsize=20px}}||5 hours & 20 minutes||[[Luigi's Mansion]]||''{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion}}''
|-
|34th||{{CharHead|Pichu|SSBU|hsize=20px}}||5 hours & 30 minutes||[[Pokémon Stadium 2]]||''{{SSBUMusicLink|Pokémon|Pokémon Red / Pokémon Blue Medley}}''
|-
|35th||{{CharHead|Richter|SSBU|hsize=20px}}||5 hours & 40 minutes||[[Dracula's Castle]]||''{{SSBUMusicLink|Castlevania|Divine Bloodlines}}''
|-
|36th||{{CharHead|Lucas|SSBU|hsize=20px}}||5 hours & 50 minutes||[[New Pork City]]||''{{SSBUMusicLink|EarthBound|Unfounded Revenge / Smashing Song of Praise}}''
|-
|37th||{{CharHead|Diddy Kong|SSBU|hsize=20px}}||6 hours||[[Kongo Falls]]||''{{SSBUMusicLink|Donkey Kong|Stickerbush Symphony}}''
|-
|38th||{{CharHead|Meta Knight|SSBU|hsize=20px}}||6 hours & 10 minutes||[[Halberd]]||''{{SSBUMusicLink|Kirby|Meta Knight's Revenge}}''
|-
|39th||{{CharHead|Snake|SSBU|hsize=20px}}||6 hours & 20 minutes||[[Shadow Moses Island]]||''{{SSBUMusicLink|Metal Gear|Encounter}}''
|-
|40th||{{CharHead|Ganondorf|SSBU|hsize=20px}}||6 hours & 30 minutes||[[Bridge of Eldin]]||''{{SSBUMusicLink|The Legend of Zelda|Death Mountain}}''
|-
|41st||{{CharHead|Corrin|SSBU|hsize=20px}}||6 hours & 40 minutes||[[Coliseum]]||''{{SSBUMusicLink|Fire Emblem|Lost in Thoughts All Alone (Remix)}}''
|-
|42nd||{{CharHead|Mega Man|SSBU|hsize=20px}}||6 hours & 50 minutes||[[Wily Castle]]||''{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}}''
|-
|43rd||{{CharHead|Bayonetta|SSBU|hsize=20px}}||7 hours||[[Umbra Clock Tower]]||''{{SSBUMusicLink|Bayonetta|Let's Hit The Climax!}}''
|-
|44th||{{CharHead|Toon Link|SSBU|hsize=20px}}||7 hours & 10 minutes||[[Pirate Ship]]||''{{SSBUMusicLink|The Legend of Zelda|Dragon Roost Island}}''
|-
|45th||{{CharHead|Rosalina & Luma|SSBU|hsize=20px}}||7 hours & 20 minutes||[[Mario Galaxy]]||''{{SSBUMusicLink|Super Mario Bros.|Egg Planet (Remix)}}''
|-
|46th||{{CharHead|Incineroar|SSBU|hsize=20px}}||7 hours & 30 minutes||[[Boxing Ring]] (Super Smash Bros.)||''{{SSBUMusicLink|Pokémon|The Battle at the Summit!}}''
|-
|47th||{{CharHead|Sheik|SSBU|hsize=20px}}||7 hours & 40 minutes||[[Gerudo Valley]]||''{{SSBUMusicLink|The Legend of Zelda|Gerudo Valley (Remix)}}''
|-
|48th||{{CharHead|Olimar|SSBU|hsize=20px}}||7 hours & 50 minutes||[[Distant Planet]]||''{{SSBUMusicLink|Pikmin|Main Theme - Pikmin (Remix)}}''
|-
|49th||{{CharHead|Pac-Man|SSBU|hsize=20px}}||8 hours||[[Pac-Land]]||''{{SSBUMusicLink|Pac-Man|PAC-MAN}}''
|-
|50th||{{CharHead|Dark Samus|SSBU|hsize=20px}}||8 hours & 10 minutes||[[Frigate Orpheon]]||''{{SSBUMusicLink|Metroid|Multiplayer - Metroid Prime 2: Echoes}}''
|-
|51st||{{CharHead|Wolf|SSBU|hsize=20px}}||8 hours & 20 minutes||[[Lylat Cruise]]||''{{SSBUMusicLink|Star Fox|Star Wolf (Brawl)}}''
|-
|52nd||{{CharHead|Mr. Game & Watch|SSBU|hsize=20px}}||8 hours & 30 minutes||[[Flat Zone X]]||''{{SSBUMusicLink|Game & Watch|Flat Zone 2}}''
|-
|53rd||{{CharHead|Robin|SSBU|hsize=20px}}||8 hours & 40 minutes||[[Castle Siege]]||''{{SSBUMusicLink|Fire Emblem|Prelude (Ablaze)}}''
|-
|54th||{{CharHead|Dark Pit|SSBU|hsize=20px}}||8 hours & 50 minutes||[[Reset Bomb Forest]]||''{{SSBUMusicLink|Kid Icarus|Dark Pit's Theme}}''
|-
|55th||{{CharHead|Cloud|SSBU|hsize=20px}}||9 hours||[[Midgar]]||''{{SSBUMusicLink|Final Fantasy|Fight On!}}''
|-
|56th||{{CharHead|Duck Hunt|SSBU|hsize=20px}}||9 hours & 10 minutes||{{b|Duck Hunt|stage}}||''{{SSBUMusicLink|Duck Hunt|Duck Hunt Medley}}''
|-
|57th||{{CharHead|Ken|SSBU|hsize=20px}}||9 hours & 20 minutes||[[Boxing Ring]] (Punch-Out!!)||''{{SSBUMusicLink|Street Fighter|Ken Stage}}''
|-
|58th||{{CharHead|Greninja|SSBU|hsize=20px}}||9 hours & 30 minutes||[[Kalos Pokémon League]]||''{{SSBUMusicLink|Pokémon|Battle! (Trainer Battle) - Pokémon X / Pokémon Y}}''
|-
|59th||{{CharHead|Chrom|SSBU|hsize=20px}}||9 hours & 40 minutes||[[Arena Ferox]]||''{{SSBUMusicLink|Fire Emblem|Id (Purpose) (Remix)}}''
|-
|60th||{{CharHead|Mewtwo|SSBU|hsize=20px}}||9 hours & 50 minutes||[[Spear Pillar]]||''{{SSBUMusicLink|Pokémon|Battle! (Dialga/Palkia) / Spear Pillar}}''
|-
|61st||{{CharHead|Bowser Jr.|SSBU|hsize=20px}}||10 hours||[[Delfino Plaza]]||''{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza (Remix)}}''
|-
|62nd||{{CharHead|Dr. Mario|SSBU|hsize=20px}}||10 hours & 10 minutes||[[New Donk City Hall]]||''{{SSBUMusicLink|Super Mario Bros.|Fever}}''
|-
|63rd||{{CharHead|Palutena|SSBU|hsize=20px}}||10 hours & 20 minutes||[[Palutena's Temple]]||''{{SSBUMusicLink|Kid Icarus|Destroyed Skyworld}}''
|}
 
====Classic Mode====
When the player completes Classic Mode, a new character will challenge the player to a Challenger Approaching duel. This character will be the next character in the table below who the player hasn't attempted to unlock through a duel. After all of the characters in a column are unlocked, the unlock sequence loops around to {{SSBU|Mario}}'s column, then {{SSBU|Donkey Kong}}'s column, and so on.
 
The unlock sequence for [[Downloadable content (SSBU)|downloadable fighters]] begins at Mario's column.
 
The Challenger Approaching duels are the same as those issued on a timed basis, this is simply another way to trigger them.
 
Notably, all [[clone]]s, semi-clones, and pseudo-clones except for {{SSBU|Ganondorf}}, {{SSBU|Roy}}, and {{SSBU|Chrom}} are in the same column as the character they are based on.
 
{|class="wikitable" style="text-align:center;"
!Unlock Order !!{{head|Mario|SSBU|s=32px}}!!{{head|Donkey Kong|SSBU|s=32px}}!!{{head|Link|SSBU|s=32px}}!!{{head|Samus|SSBU|s=32px}}!!{{head|Yoshi|SSBU|s=32px}}!!{{head|Kirby|SSBU|s=32px}}!!{{head|Fox|SSBU|s=32px}}!!{{head|Pikachu|SSBU|s=32px}}
|-
|1st||{{head|Sonic|SSBU|s=32px}}||{{head|Bowser|SSBU|s=32px}}||{{head|King K. Rool|SSBU|s=32px}}||{{head|Inkling|SSBU|s=32px}}||{{head|Lucario|SSBU|s=32px}}||{{head|Ness|SSBU|s=32px}}||{{head|Captain Falcon|SSBU|s=32px}}||{{head|Villager|SSBU|s=32px}}
|-
|2nd||{{head|Bayonetta|SSBU|s=32px}}||{{head|Pokémon Trainer|SSBU|s=32px}}||{{head|Ice Climbers|SSBU|s=32px}}||{{head|Wii Fit Trainer|SSBU|s=32px}}||{{head|Marth|SSBU|s=32px}}||{{head|Jigglypuff|SSBU|s=32px}}||{{head|Zero Suit Samus|SSBU|s=32px}}||{{head|Shulk|SSBU|s=32px}}
|-
|3rd||{{head|Little Mac|SSBU|s=32px}}||{{head|Rosalina|SSBU|s=32px}}||{{head|Simon|SSBU|s=32px}}||{{head|Pit|SSBU|s=32px}}||{{head|Ryu|SSBU|s=32px}}||{{head|Pac-Man|SSBU|s=32px}}||{{head|Peach|SSBU|s=32px}}||{{head|R.O.B.|g=SSBU|s=32px|cl=Grey}}
|-
|4th||{{head|Ike|SSBU|s=32px}}||{{head|King Dedede|SSBU|s=32px}}||{{head|Meta Knight|SSBU|s=32px}}||{{head|Incineroar|SSBU|s=32px}}||{{head|Ganondorf|SSBU|s=32px}}||{{head|Zelda|SSBU|s=32px}}||{{head|Falco|SSBU|s=32px}}||{{head|Mega Man|SSBU|s=32px}}
|-
|5th||{{head|Luigi|SSBU|s=32px}}||{{head|Sheik|SSBU|s=32px}}||{{head|Snake|SSBU|s=32px}}||{{head|Dark Samus|SSBU|s=32px}}||{{head|Lucina|SSBU|s=32px}}||{{head|Robin|SSBU|s=32px}}||{{head|Daisy|SSBU|s=32px}}||{{head|Isabelle|SSBU|s=32px}}
|-
|6th||{{head|Roy|SSBU|s=32px}}||{{head|Greninja|SSBU|s=32px}}||{{head|Young Link|SSBU|s=32px}}||{{head|Cloud|SSBU|s=32px}}||{{head|Ridley|SSBU|s=32px}}||{{head|Corrin|SSBU|s=32px}}||{{head|Bowser Jr.|SSBU|s=32px}}||{{head|Mr. Game & Watch|SSBU|s=32px}}
|-
|7th||{{head|Dr. Mario|SSBU|s=32px}}||{{head|Diddy Kong|SSBU|s=32px}}||{{head|Richter|SSBU|s=32px}}||{{head|Wario|SSBU|s=32px}}||{{head|Chrom|SSBU|s=32px}}||{{head|Lucas|SSBU|s=32px}}||{{head|Wolf|SSBU|s=32px}}||{{head|Pichu|SSBU|s=32px}}
|-
|8th||{{head|Olimar|SSBU|s=32px}}||{{head|Duck Hunt|SSBU|s=32px}}||{{head|Toon Link|SSBU|s=32px}}||{{head|Dark Pit|SSBU|s=32px}}||{{head|Ken|SSBU|s=32px}}||{{head|Palutena|SSBU|s=32px}}||{{head|Mewtwo|SSBU|s=32px}}||[[File:None.png|32px|Pikachu's column is shorter than other characters'.]]
|}


==Trivia==
==Trivia==
*DLC fighters are the only ones not included in the table since they are automatically unlocked upon purchasing them.
*The difficulty of the fights depend on the number of characters unlocked, if the player had not unlocked any, the difficulty of the fights are at level 1 difficulty. However, each character unlocked will steadily increase the opponent's difficulty.
*This mode along with [[Sephiroth Challenge]] are the only modes in ''Ultimate'' that would no longer be available at some point. In this case, Challenger's Approach would no longer be available if the player has unlocked all unlockable characters in the game.
*This mode along with [[Sephiroth Challenge]] are the only modes in ''Ultimate'' that would no longer be available at some point. In this case, Challenger's Approach would no longer be available if the player has unlocked all unlockable characters in the game.



Revision as of 00:57, May 15, 2023

The Challenger's Approach icon.
A rematch against a fighter you couldn't defeat before. Pull off victory this time!
—Description from Ultimate's Mode Guide
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If you have a good image for this article, upload it here.
An icon for denoting incomplete things.

Challenger's Approach is a mode in Super Smash Bros. Ultimate where the player can rematch an unlockable character after failing their unlock match. This mode is available in the Games & More menu a few minutes after failing a Challenger Approaching fight. When selected, the Challenger Approaching screen will appear for the unlockable fighter that has been lost to, then the player is able to choose any character they have unlocked to rematch the unlockable fighter.

If the player loses against a challenger after completing Classic Mode and that challenger is relegated to the Challenger's Approach menu, the challenger can no longer appear after either a Classic Mode completion or as a timed encounter, and can only be unlocked through Challenger's Approach or World of Light.[citation needed] It is not specifically known if the converse also applies when the player loses against a timed encounter challenger.

Trivia

  • This mode along with Sephiroth Challenge are the only modes in Ultimate that would no longer be available at some point. In this case, Challenger's Approach would no longer be available if the player has unlocked all unlockable characters in the game.