Super Smash Bros. series

Gravity: Difference between revisions

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(After some analysis, I came to these axioms and conclusions, and I suppose this explains some other things as well.)
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'''Gravity''' is a measure of how fast a falling [[character]] reaches their maximum [[falling speed]]. A character with high gravity does not necessarily have a fast falling speed; they simply reach their top falling speed faster.
'''Gravity''' is a measure of how fast a falling [[character]] reaches their maximum [[falling speed]]. A character with high gravity does not necessarily have a fast falling speed; they simply reach their top falling speed faster.


In ''Brawl'' and ''SSB4'', the vertical [[knockback]] suffered by characters is based on both their [[weight]] and their gravity, with higher-gravity characters taking more knockback; horizontal knockback is unaffected. This reduces the natural effect of gravity on launch distance, keeping characters with low weight but high gravity (most notably [[Fox]]) from having disproportionally high vertical endurance. Despite horizontal knockback being unaffected, fighters with higher gravity stats tend to have poorer horizontal endurance, due to the gravity compensation resulting in slightly higher hitstun. Since a fighter's air friction only takes affect after the hitstun ends, this results in it taking slightly longer for fighters with higher gravity to be slowed down by their air friction, thus resulting in them dying earlier. Depending on the character, it also takes effect on how difficult is the character to [[combo]], with characters with higher gravity being easier to combo.
Unlike ''[[Melee]]'', in ''[[Brawl]]'' and ''[[Smash 4]]'', gravity is applied to the knockback formula by increasing the speed at which characters suffer knockback when the character starts to [[tumble]] or reel, with higher-gravity characters covering more distance at a higher speed, whereas knockback is unaffected. Since a fighter's air friction only takes affect after the hitstun ends, this results in it taking slightly longer for fighters with higher gravity to be slowed down by their air friction. As a result, fighters with a higher gravity stat tend to have poorer endurance, due to the higher gravity resulting in a longer travel distance at a higher speed, and thus making a character get KO'd easier, even if there is no visible cue of it (such as a "deadly blow" effect in ''Smash 4''). Depending on the character, it also takes effect on how difficult is the character to [[combo]], with characters with higher gravity being easier to combo. All of these factors help keeping characters with low weight but high gravity (most notably [[Fox]]) from having disproportionally high vertical endurance, and normalizes the effect of multi-hit moves on them, though it also hinders their poor horizontal endurance even further.


Gravity also affects how high a character is able to [[jump]]; two characters with the same jump force will not jump the same height if they have different gravity.
Gravity also affects how high a character is able to [[jump]]; two characters with the same jump force will not jump the same height if they have different gravity.


In ''[[Super Smash Bros. 4]]'', a character's gravity can be altered by using the [[equipment]] bonus effects, Thistle Jump or Anchor Jump, with Thistle Jump decreasing it, while Anchor Jump increases it. However, both bonus effects also alter a character's falling speed.
In ''Smash 4'', a character's gravity can be altered by using the [[equipment]] bonus effects, Thistle Jump or Anchor Jump, with Thistle Jump decreasing it, while Anchor Jump increases it. However, both bonus effects also alter a character's falling speed.


==Gravity values in ''[[SSB]]''==
==''[[Super Smash Bros.]]'' gravity values==
Source: [http://smashboards.com/threads/simple-facts-that-you-may-not-know.308210/page-16]
Source: [http://smashboards.com/threads/simple-facts-that-you-may-not-know.308210/page-16]
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==Gravity values in ''[[Melee]]''==
==''[[Super Smash Bros. Melee]]'' gravity values==
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!Rank!!Character!!Gravity
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*[[Sandbag]] has a gravity of 0.05.
*[[Sandbag]] has a gravity of 0.05.


==Gravity values in ''[[Brawl]]''==
==''[[Super Smash Bros. Brawl]]'' gravity values==
 
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*Sheik is the only veteran to have her gravity increased from ''Melee'' to ''Brawl''.
*Sheik is the only veteran to have her gravity increased from ''Melee'' to ''Brawl''.


==Gravity values in ''[[SSB4]]''==
==''[[Super Smash Bros. 4]]'' gravity values==
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==Trivia==
==Trivia==
*Not counting Giga Bowser, [[Fox]] holds the distinction of being the character with the highest gravity value in all games.
*Not counting Giga Bowser, [[Fox]] holds the distinction of being the character with the highest gravity value in all games.
*Lucas is the only character from the transition from ''Brawl'' to ''SSB4'' to have his gravity value kept the same.
*Lucas is the only character from the transition from ''Brawl'' to ''Smash 4'' to have his gravity value kept the same.
*Sheik is the only character from ''Melee'' whose gravity has been increased in each of her appearances.  
*Sheik is the only character to debut in ''Melee'' whose gravity has been increased in each of her appearances.  


==See also==
==See also==
*[[Air acceleration]]
*[[Air speed]]
*[[Air speed]]
*[[Falling speed]]
*[[Weight]]


[[Category:Game physics]]
[[Category:Game physics]]
[[Category:Character attributes]]
[[Category:Character attributes]]

Revision as of 21:55, February 9, 2017

Gravity is a measure of how fast a falling character reaches their maximum falling speed. A character with high gravity does not necessarily have a fast falling speed; they simply reach their top falling speed faster.

Unlike Melee, in Brawl and Smash 4, gravity is applied to the knockback formula by increasing the speed at which characters suffer knockback when the character starts to tumble or reel, with higher-gravity characters covering more distance at a higher speed, whereas knockback is unaffected. Since a fighter's air friction only takes affect after the hitstun ends, this results in it taking slightly longer for fighters with higher gravity to be slowed down by their air friction. As a result, fighters with a higher gravity stat tend to have poorer endurance, due to the higher gravity resulting in a longer travel distance at a higher speed, and thus making a character get KO'd easier, even if there is no visible cue of it (such as a "deadly blow" effect in Smash 4). Depending on the character, it also takes effect on how difficult is the character to combo, with characters with higher gravity being easier to combo. All of these factors help keeping characters with low weight but high gravity (most notably Fox) from having disproportionally high vertical endurance, and normalizes the effect of multi-hit moves on them, though it also hinders their poor horizontal endurance even further.

Gravity also affects how high a character is able to jump; two characters with the same jump force will not jump the same height if they have different gravity.

In Smash 4, a character's gravity can be altered by using the equipment bonus effects, Thistle Jump or Anchor Jump, with Thistle Jump decreasing it, while Anchor Jump increases it. However, both bonus effects also alter a character's falling speed.

Super Smash Bros. gravity values

Source: [1]

Rank Character Gravity (JPN) Gravity (NTSC/PAL)
1 Fox 4 4
2 (JPN)
2-3 (NTSC/PAL)
Captain Falcon 3.4 3.4
3 (JPN)
2-3 (NTSC/PAL)
Link 3.2 3.4
4-5 Donkey Kong 3 3
4-5 Pikachu 3 3
6-7 (JPN)
6 (NTSC/PAL)
Yoshi 2.7 2.8
6-7 (JPN)
7 (NTSC/PAL)
Ness 2.7 2.7
8-9 Mario 2.4 2.4
8-9 Kirby 2.4 2.4
10 Luigi 2.1 2.1
11 Jigglypuff 2 2
12 Samus 1.9 1.9

Super Smash Bros. Melee gravity values

Rank Character Gravity
n/a Giga Bowser 0.25
1 Fox 0.23
2 Falco 0.17
3-5 Bowser 0.13
3-5 Ganondorf 0.13
3-5 Captain Falcon 0.13
6 Sheik 0.12
7 Roy 0.114
8-11 Link 0.11
8-11 Young Link 0.11
8-11 Pikachu 0.11
8-11 Pichu 0.11
12-13 Donkey Kong 0.1
12-13 Ice Climbers 0.1
14-16 Mario 0.095
14-16 Dr. Mario 0.095
14-16 Mr. Game & Watch 0.095
17 Yoshi 0.093
18 Ness 0.09
19 Marth 0.085
20 Mewtwo 0.082
21-22 Peach 0.08
21-22 Kirby 0.08
23 Zelda 0.073
24 Luigi 0.069
25 Samus 0.066
26 Jigglypuff 0.064

Notes

  • Wireframes have gravities of 0.09 (Male) and 0.073 (Female).
  • Sandbag has a gravity of 0.05.

Super Smash Bros. Brawl gravity values

Rank Character Gravity
1 Fox 0.175
2 Sheik 0.1409
3 Wolf 0.13
4 Falco 0.112
5 Squirtle 0.1067
6-8 Bowser 0.1027
6-8 Ganondorf 0.1027
6-8 Captain Falcon 0.1027
9 Meta Knight 0.0956
10 Diddy Kong 0.092
11 Lucas 0.09
12 Link 0.089
13 Zero Suit Samus 0.0884
14 Pikachu 0.087
15-16 Charizard 0.085
15-16 Sonic 0.085
17 Wario 0.0842
18-19 King Dedede 0.0837
18-19 Ike 0.0837
20 Donkey Kong 0.081
21 Snake 0.08
22 Ice Climbers 0.077
23 Mr. Game & Watch 0.07505
24-25 Mario 0.075
24-25 Pit 0.075
26 Yoshi 0.07347
27 Ness 0.0711
28-29 Toon Link 0.07
28-29 Ivysaur 0.07
30 Marth 0.06715
31 Zelda 0.067
32-33 Luigi 0.065
32-33 R.O.B. 0.065
34 Peach 0.0632
35 Lucario 0.0625
36 Kirby 0.061
37 Olimar 0.06
38 Samus 0.058
39 Jigglypuff 0.05056

Notes

  • The Fighting Alloys all share Mario's gravity value of 0.075, just as they share his weight.
  • In Melee and Brawl, Captain Falcon, Ganondorf, and Bowser have all shared the same gravity values.
  • Sheik is the only veteran to have her gravity increased from Melee to Brawl.

Super Smash Bros. 4 gravity values

Rank Character Gravity
n/a Giga Bowser 0.198
1 Fox 0.19
2 Greninja 0.18
3 Sheik 0.15
4 Falco 0.13
5-8 Bayonetta, Captain Falcon, Ryu, & Zero Suit Samus 0.12
n/a Giga Mac 0.12
9 Roy 0.114
10-12 Bowser, Charizard, & Meta Knight 0.11
13 Ganondorf 0.107835
14 Mega Man 0.1071
n/a Wario-Man 0.1071
15-16 Diddy Kong & Palutena 0.105
17 Mii Brawler (Default) 0.1
18 Cloud 0.098
19-20 Link & Mii Swordfighter (Default & Fighting Mii Team) 0.096
21 Pikachu 0.095
22-25 Bowser Jr., Corrin, Ike, & Wario 0.092
26-29 Lucas, R.O.B., Sonic, & Wii Fit Trainer 0.09
n/a Mii Brawler (Fighting Mii Team) 0.09
30 Robin 0.089
31 King Dedede 0.087885
32-34 Dr. Mario, Mario, & Mii Gunner (Default) 0.08715
n/a Mii Gunner (Fighting Mii Team) 0.087
35 Donkey Kong 0.08505
36 Shulk 0.085
37 Lucario 0.084
n/a Mega Lucario 0.084
38 Mewtwo 0.082
39-40 Dark Pit & Pit 0.081
41-43 Little Mac, Mr. Game & Watch, & Yoshi 0.08
44 Toon Link 0.079
45 Villager 0.078
46 Ness & Samus 0.077
47 Duck Hunt 0.076
48-51 Lucina, Luigi, & Marth 0.075
52 Pac-Man 0.072
53 Zelda 0.071
54-55 Olimar & Peach 0.068
56 Kirby 0.06405
57 Rosalina 0.062
58 Jigglypuff 0.053088

Update history

1.1.5

  • Change Samus's gravity: 0.075 → 0.077

Trivia

  • Not counting Giga Bowser, Fox holds the distinction of being the character with the highest gravity value in all games.
  • Lucas is the only character from the transition from Brawl to Smash 4 to have his gravity value kept the same.
  • Sheik is the only character to debut in Melee whose gravity has been increased in each of her appearances.

See also