Gravity: Difference between revisions
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(After some analysis, I came to these axioms and conclusions, and I suppose this explains some other things as well.) |
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'''Gravity''' is a measure of how fast a falling [[character]] reaches their maximum [[falling speed]]. A character with high gravity does not necessarily have a fast falling speed; they simply reach their top falling speed faster. | '''Gravity''' is a measure of how fast a falling [[character]] reaches their maximum [[falling speed]]. A character with high gravity does not necessarily have a fast falling speed; they simply reach their top falling speed faster. | ||
Unlike ''[[Melee]]'', in ''[[Brawl]]'' and ''[[Smash 4]]'', gravity is applied to the knockback formula by increasing the speed at which characters suffer knockback when the character starts to [[tumble]] or reel, with higher-gravity characters covering more distance at a higher speed, whereas knockback is unaffected. Since a fighter's air friction only takes affect after the hitstun ends, this results in it taking slightly longer for fighters with higher gravity to be slowed down by their air friction. As a result, fighters with a higher gravity stat tend to have poorer endurance, due to the higher gravity resulting in a longer travel distance at a higher speed, and thus making a character get KO'd easier, even if there is no visible cue of it (such as a "deadly blow" effect in ''Smash 4''). Depending on the character, it also takes effect on how difficult is the character to [[combo]], with characters with higher gravity being easier to combo. All of these factors help keeping characters with low weight but high gravity (most notably [[Fox]]) from having disproportionally high vertical endurance, and normalizes the effect of multi-hit moves on them, though it also hinders their poor horizontal endurance even further. | |||
Gravity also affects how high a character is able to [[jump]]; two characters with the same jump force will not jump the same height if they have different gravity. | Gravity also affects how high a character is able to [[jump]]; two characters with the same jump force will not jump the same height if they have different gravity. | ||
In '' | In ''Smash 4'', a character's gravity can be altered by using the [[equipment]] bonus effects, Thistle Jump or Anchor Jump, with Thistle Jump decreasing it, while Anchor Jump increases it. However, both bonus effects also alter a character's falling speed. | ||
== | ==''[[Super Smash Bros.]]'' gravity values== | ||
Source: [http://smashboards.com/threads/simple-facts-that-you-may-not-know.308210/page-16] | Source: [http://smashboards.com/threads/simple-facts-that-you-may-not-know.308210/page-16] | ||
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== | ==''[[Super Smash Bros. Melee]]'' gravity values== | ||
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!Rank!!Character!!Gravity | !Rank!!Character!!Gravity | ||
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*[[Sandbag]] has a gravity of 0.05. | *[[Sandbag]] has a gravity of 0.05. | ||
== | ==''[[Super Smash Bros. Brawl]]'' gravity values== | ||
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!Rank!!Character!!Gravity | !Rank!!Character!!Gravity | ||
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*Sheik is the only veteran to have her gravity increased from ''Melee'' to ''Brawl''. | *Sheik is the only veteran to have her gravity increased from ''Melee'' to ''Brawl''. | ||
== | ==''[[Super Smash Bros. 4]]'' gravity values== | ||
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!Rank!!Character!!Gravity | !Rank!!Character!!Gravity | ||
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==Trivia== | ==Trivia== | ||
*Not counting Giga Bowser, [[Fox]] holds the distinction of being the character with the highest gravity value in all games. | *Not counting Giga Bowser, [[Fox]] holds the distinction of being the character with the highest gravity value in all games. | ||
*Lucas is the only character from the transition from ''Brawl'' to '' | *Lucas is the only character from the transition from ''Brawl'' to ''Smash 4'' to have his gravity value kept the same. | ||
*Sheik is the only character | *Sheik is the only character to debut in ''Melee'' whose gravity has been increased in each of her appearances. | ||
==See also== | ==See also== | ||
*[[Air acceleration]] | |||
*[[Air speed]] | *[[Air speed]] | ||
*[[Falling speed]] | |||
*[[Weight]] | |||
[[Category:Game physics]] | [[Category:Game physics]] | ||
[[Category:Character attributes]] | [[Category:Character attributes]] |
Revision as of 21:55, February 9, 2017
Gravity is a measure of how fast a falling character reaches their maximum falling speed. A character with high gravity does not necessarily have a fast falling speed; they simply reach their top falling speed faster.
Unlike Melee, in Brawl and Smash 4, gravity is applied to the knockback formula by increasing the speed at which characters suffer knockback when the character starts to tumble or reel, with higher-gravity characters covering more distance at a higher speed, whereas knockback is unaffected. Since a fighter's air friction only takes affect after the hitstun ends, this results in it taking slightly longer for fighters with higher gravity to be slowed down by their air friction. As a result, fighters with a higher gravity stat tend to have poorer endurance, due to the higher gravity resulting in a longer travel distance at a higher speed, and thus making a character get KO'd easier, even if there is no visible cue of it (such as a "deadly blow" effect in Smash 4). Depending on the character, it also takes effect on how difficult is the character to combo, with characters with higher gravity being easier to combo. All of these factors help keeping characters with low weight but high gravity (most notably Fox) from having disproportionally high vertical endurance, and normalizes the effect of multi-hit moves on them, though it also hinders their poor horizontal endurance even further.
Gravity also affects how high a character is able to jump; two characters with the same jump force will not jump the same height if they have different gravity.
In Smash 4, a character's gravity can be altered by using the equipment bonus effects, Thistle Jump or Anchor Jump, with Thistle Jump decreasing it, while Anchor Jump increases it. However, both bonus effects also alter a character's falling speed.
Super Smash Bros. gravity values
Source: [1]
Rank | Character | Gravity (JPN) | Gravity (NTSC/PAL) |
---|---|---|---|
1 | Fox | 4 | 4 |
2 (JPN) 2-3 (NTSC/PAL) |
Captain Falcon | 3.4 | 3.4 |
3 (JPN) 2-3 (NTSC/PAL) |
Link | 3.2 | 3.4 |
4-5 | Donkey Kong | 3 | 3 |
4-5 | Pikachu | 3 | 3 |
6-7 (JPN) 6 (NTSC/PAL) |
Yoshi | 2.7 | 2.8 |
6-7 (JPN) 7 (NTSC/PAL) |
Ness | 2.7 | 2.7 |
8-9 | Mario | 2.4 | 2.4 |
8-9 | Kirby | 2.4 | 2.4 |
10 | Luigi | 2.1 | 2.1 |
11 | Jigglypuff | 2 | 2 |
12 | Samus | 1.9 | 1.9 |
Super Smash Bros. Melee gravity values
Rank | Character | Gravity |
---|---|---|
n/a | Giga Bowser | 0.25 |
1 | Fox | 0.23 |
2 | Falco | 0.17 |
3-5 | Bowser | 0.13 |
3-5 | Ganondorf | 0.13 |
3-5 | Captain Falcon | 0.13 |
6 | Sheik | 0.12 |
7 | Roy | 0.114 |
8-11 | Link | 0.11 |
8-11 | Young Link | 0.11 |
8-11 | Pikachu | 0.11 |
8-11 | Pichu | 0.11 |
12-13 | Donkey Kong | 0.1 |
12-13 | Ice Climbers | 0.1 |
14-16 | Mario | 0.095 |
14-16 | Dr. Mario | 0.095 |
14-16 | Mr. Game & Watch | 0.095 |
17 | Yoshi | 0.093 |
18 | Ness | 0.09 |
19 | Marth | 0.085 |
20 | Mewtwo | 0.082 |
21-22 | Peach | 0.08 |
21-22 | Kirby | 0.08 |
23 | Zelda | 0.073 |
24 | Luigi | 0.069 |
25 | Samus | 0.066 |
26 | Jigglypuff | 0.064 |
Notes
- Wireframes have gravities of 0.09 (Male) and 0.073 (Female).
- Sandbag has a gravity of 0.05.
Super Smash Bros. Brawl gravity values
Rank | Character | Gravity |
---|---|---|
1 | Fox | 0.175 |
2 | Sheik | 0.1409 |
3 | Wolf | 0.13 |
4 | Falco | 0.112 |
5 | Squirtle | 0.1067 |
6-8 | Bowser | 0.1027 |
6-8 | Ganondorf | 0.1027 |
6-8 | Captain Falcon | 0.1027 |
9 | Meta Knight | 0.0956 |
10 | Diddy Kong | 0.092 |
11 | Lucas | 0.09 |
12 | Link | 0.089 |
13 | Zero Suit Samus | 0.0884 |
14 | Pikachu | 0.087 |
15-16 | Charizard | 0.085 |
15-16 | Sonic | 0.085 |
17 | Wario | 0.0842 |
18-19 | King Dedede | 0.0837 |
18-19 | Ike | 0.0837 |
20 | Donkey Kong | 0.081 |
21 | Snake | 0.08 |
22 | Ice Climbers | 0.077 |
23 | Mr. Game & Watch | 0.07505 |
24-25 | Mario | 0.075 |
24-25 | Pit | 0.075 |
26 | Yoshi | 0.07347 |
27 | Ness | 0.0711 |
28-29 | Toon Link | 0.07 |
28-29 | Ivysaur | 0.07 |
30 | Marth | 0.06715 |
31 | Zelda | 0.067 |
32-33 | Luigi | 0.065 |
32-33 | R.O.B. | 0.065 |
34 | Peach | 0.0632 |
35 | Lucario | 0.0625 |
36 | Kirby | 0.061 |
37 | Olimar | 0.06 |
38 | Samus | 0.058 |
39 | Jigglypuff | 0.05056 |
Notes
- The Fighting Alloys all share Mario's gravity value of 0.075, just as they share his weight.
- In Melee and Brawl, Captain Falcon, Ganondorf, and Bowser have all shared the same gravity values.
- Sheik is the only veteran to have her gravity increased from Melee to Brawl.
Super Smash Bros. 4 gravity values
Rank | Character | Gravity |
---|---|---|
n/a | Giga Bowser | 0.198 |
1 | Fox | 0.19 |
2 | Greninja | 0.18 |
3 | Sheik | 0.15 |
4 | Falco | 0.13 |
5-8 | Bayonetta, Captain Falcon, Ryu, & Zero Suit Samus | 0.12 |
n/a | Giga Mac | 0.12 |
9 | Roy | 0.114 |
10-12 | Bowser, Charizard, & Meta Knight | 0.11 |
13 | Ganondorf | 0.107835 |
14 | Mega Man | 0.1071 |
n/a | Wario-Man | 0.1071 |
15-16 | Diddy Kong & Palutena | 0.105 |
17 | Mii Brawler (Default) | 0.1 |
18 | Cloud | 0.098 |
19-20 | Link & Mii Swordfighter (Default & Fighting Mii Team) | 0.096 |
21 | Pikachu | 0.095 |
22-25 | Bowser Jr., Corrin, Ike, & Wario | 0.092 |
26-29 | Lucas, R.O.B., Sonic, & Wii Fit Trainer | 0.09 |
n/a | Mii Brawler (Fighting Mii Team) | 0.09 |
30 | Robin | 0.089 |
31 | King Dedede | 0.087885 |
32-34 | Dr. Mario, Mario, & Mii Gunner (Default) | 0.08715 |
n/a | Mii Gunner (Fighting Mii Team) | 0.087 |
35 | Donkey Kong | 0.08505 |
36 | Shulk | 0.085 |
37 | Lucario | 0.084 |
n/a | Mega Lucario | 0.084 |
38 | Mewtwo | 0.082 |
39-40 | Dark Pit & Pit | 0.081 |
41-43 | Little Mac, Mr. Game & Watch, & Yoshi | 0.08 |
44 | Toon Link | 0.079 |
45 | Villager | 0.078 |
46 | Ness & Samus | 0.077 |
47 | Duck Hunt | 0.076 |
48-51 | Lucina, Luigi, & Marth | 0.075 |
52 | Pac-Man | 0.072 |
53 | Zelda | 0.071 |
54-55 | Olimar & Peach | 0.068 |
56 | Kirby | 0.06405 |
57 | Rosalina | 0.062 |
58 | Jigglypuff | 0.053088 |
Update history
1.1.5
- Samus's gravity: 0.075 → 0.077
Trivia
- Not counting Giga Bowser, Fox holds the distinction of being the character with the highest gravity value in all games.
- Lucas is the only character from the transition from Brawl to Smash 4 to have his gravity value kept the same.
- Sheik is the only character to debut in Melee whose gravity has been increased in each of her appearances.