The Plain

From SmashWiki, the Super Smash Bros. wiki
Revision as of 11:59, October 5, 2008 by smashwikia>Mr Alex
Jump to navigationJump to search
An icon for use on pages that need cleanup. This article or section may require a cleanup.
You can discuss this issue on the talk page or edit this page to improve it.
The Plain
Universe Super Smash Bros.
Appears in SSBB
Availability Subspace Emissary only

The Plain is the fourth stage of the Subspace Emissary. Mario and Pit appear here right on the Ancient Minister's Path. The duo go through the Plain with some enemies ahead of them. A few enemies are Primids, Borboras, Feyesh, Tickens, Boom Primids, Spaaks, Fire Primids, and Glunders.

After you pass the level, a cut scene appears showing Mario and Pit trying to grab the Ancient Minister but fail.


Walkthrough

There is a hard to reach orange cube in this stage. If you pick Pit you will have an easier time reaching it than if you had picked Mario. Mario can wall jump to grab the orange cube, but with Pit's jumping and Up+B recovery move he will have a much easier time getting it. Instead of having to wall jump up to it with Mario. So in short just pick Pit!

Start by heading to the right. You will meet a new enemy here called the Borboras. He's more of an annoying type enemy than a damage dealing type enemy. He will just try to blow wind at you from his big air horn of a nose I like to call it. Very scary, but I'm sure you can manage to jump over his super killer wind blowing attack. So go ahead and do your best on him. After that continue to the right. You will see the usual enemies. Make sure you kill the Feyesh right now as they will annoy you in a minute while trying to break open this huge breakable wall. After you kill the Feyesh some Tickens will drop down. They are just big and fat, but I do like their name. Beat them however you feel like.

Now there are no more enemies to deal with. Before just breaking through the huge wall in front of you, you will want to work your way to the top right section of it. On the top right of the highest section of the wall just above it is ORANGE CUBE #4 off screen. So just attack upwards and you will hit it down. Once you grab that goody continue to the right. A wall will rise up behind you and push you to the right. Try to hit the green cube, but don't worry about grabbing whatever it drops as the wall will keep pushing it to the right. Once you grabbed whatever it drops, jump into the pit on the right and start breaking the blocks going downwards.

Head to the right and you will notice Primids dropping down out of the gap in the ceiling. Here is where Pit's angel wings come in for that orange cube. All you need to do is keep jumping up as high as you can and then use his Up+B recovery move on the last jump to go even higher and eventually see a platform on the right that you want to land on. A Feyesh will be waiting to knock you back down the hole in the wall so deal with it quickly and then enter the door! Remember Mario could wall jump this part, but it's much easier with Pit.

3 things in this room: Trophy, Heart container, and ORANGE CUBE #5. Grab them all by breaking the blocks then go back through the door. Trust me there was nothing through that little gap in the floor where the water was going unless you want the great prize of one stupid death. Through the door, drop down the gap in the wall and continue right to another door.

Hop onto the moving platform and its time for some forced battles. The only new enemy you will be dealing with is the Fire Primids who absorb fire attacks pretty much so good thing you are Pit. Deal with them the same way as the other primids by jumping into them and striking. They are most like the Boom Primid. So jump over their attack and strike. Easy stuff still. At the end of the ride you will run into a tough combination of enemies. I recommend dealing with the enemies on the higher ground or air first and then working your way down. Once you disposed of them walk to the right to end the stage!


Cutscene

You see the Ancient Minster flying in the air holding a bomb. Mario jumps up to attack, but falls short of the bomb. Pit then leaps off Mario's head and also falls short of the bomb. Nice attempt there boys. The Ancient Minster flies off with the bomb and Mario and Pit look on as they fail at life.