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Lucario (PM)

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For the unmodded version of Lucario, see Lucario (SSBB).
Lucario
in Project M
Lucario SSBB.jpg
PokemonSymbol.svg
Universe Pokémon
Base game appearance Brawl
LucarioHeadSSBB.png

Lucario is a playable character in the Brawl mod Project M.

Attributes

Lucario is effectively a completely different character in PM than it is in Brawl. Its previous main attribute, that of aura increasing its damage output when it's at high percentages, has been completely removed and replaced with a system that mimics behaviour of traditional fighting games.

Firstly, Lucario has command of a type of interruptibility termed a "magic series". There are two lists of attack types: "neutral/dash, tilt, smash, special" and "aerial, special". If Lucario hits a foe or a shield with an attack, it can immediately interrupt the attack's ending lag with any attack that's next in the list. The string can begin at any point and can skip over items in the middle, but cannot go backwards or link into itself. For example, connecting with a neutral attack allows Lucario to instantly use a tilt, smash attack, or special attack, while hitting with a smash will allow any special attack. This allows Lucario to string together up to 4 attacks extremely quickly.

Secondly, every attack landed by Lucario gives it "aura points", equal to 1.2x the damage dealt (if a shield is it, 0.6x is earned instead). Upon accumulating 50 aura points in one stock, Lucario earns an "aura charge" that it can spend to amplify the power of a special move. Lucario can hold 2 charges (which takes just over 83% damage to build up), but loses all its points and charges if it is KO'd. However, it begins each stock with one aura charge.

With these two mechanics put together, Lucario's goal is to put together long combos to rack up damage and finish the opponent with a powered-up special move.

Changes from Brawl to PM

  • Buff Up smash is now a leaping uppercut with repeating hitboxes leading to a strong final hit. It deals up to 19% damage, and can be jump canceled on hit and turned around during start-up. It has overall much more utility than the Brawl up smash.
  • Buff Neutral aerial is now a spinning hurricane kick with longer range that does higher damage (15%) and lingers after a strong initial hit.
  • Buff Each special move has a "super" version, utilized by having an aura charge ready and pressing both "attack" and "special attack".
  • Buff Force Palm can be used in a series and meteor smashes aerially-grabbed opponents. The super version of the move also spikes.
  • Buff ExtremeSpeed deals slight damage and knockback with repeating hitboxes (up to 13%).
  • Nerf Aura Sphere moves slower the more charged it is and has fewer charge levels.
  • Nerf If ExtremeSpeed is cancelled, Lucario becomes vunerable to the grab release glitch.
  • Change Aura mechanics revamped as described above.
  • Change Double Team is no longer a counter. It is now a short dash which grants invincibility. While in the air, Lucario will dash diagonally downwards. It can be canceled by any normal attack at the cost of one aura charge.

Moveset

Up to date as of [version].

Name Damage Description
Neutral attack 3% then 2% then 5%
Forward tilt Spinning Backfist 10% Lucario spins around, attacking with the back of his hand. This can be part of a Magic Series.
Up tilt 7%
Down tilt 6% (body) 8% (tip)
Dash attack 10% (clean) 7% (late)
Forward smash 14% (body) 16% (aura)
Up smash Leaping Uppercut (Shoryuken) 2% - 17% Inspired by the Shoryuken uppercut attack from Capcom's Street Fighter series, Lucario performs a multi-hitting leaping uppercut, ending with a strong final hit. It deals up to 17% damage, and can be jump canceled on hit and turned around during the start-up. It has overall much more utility than its original up smash from Brawl.
Down smash 14%
Neutral aerial Hurricane Kick (Tatsumaki Senpukyaku) 15% (clean) 9% (late) Based on another move from the Street Fighter series, Lucario performs a one-legged spinning kick. It has longer range, dealing up to 15% damage, higher than his original neutral aerial. The attack lingers after its strong initial hit.
Forward aerial 12% (clean, foot) 11% (clean, body) 8% (late)
Back aerial 15% (tip) 14% (body)
Up aerial 12% (tip of foot) 11% (body)
Down aerial 8% (2 hits)
Grab
Pummel 3%
Forward throw 10%
Back throw 10%
Up throw 6%
Down throw 7%
Floor attack (front) 6%
Floor attack (back) 6%
Floor attack (trip) 5%
Edge attack (fast) 7%
Edge attack (slow) 10%
Neutral special Aura Sphere Has only five levels of charge, the final one being available for only two frames before full charge. The super version of this attack is an extremely large Aura Bomb that moves even slower than the normal fully charged version and does much greater knockback and damage (25%). It also has hitboxes around Lucario on startup.
Side special Force Palm Acts as a meteor smash when grabbing an opponent in the air. The grounded super version gains knockback, and the aerial version will spike the opponent instead of meteor smashing them (as it sends them at a more diagonal angle).
Up special ExtremeSpeed The super version cancels the move with a pelvic thrust that does 3% damage with slight knockback, which can be canceled into any action except another ExtremeSpeed.
Down special Double Team No longer a counter move. It is now a short dash which grants invincibility frames. While in the air, Lucario will dash diagonally downwards. It can be canceled into any normal attack at the cost of one aura charge.
Final Smash Aura Storm 15% (start up) 1-62% (beam) (87% total) Has wider range.

In competitive play

Notable players

Palette swaps

Lucario's palette swaps in PM

Trivia

  • Lucario's yellow palette swap resembles his Shiny coloration.

External links