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Captain Falcon (PM)

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Captain Falcon
in Project M and Project+
Captain Falcon SSBB.jpg
FZeroSymbol.svg
Universe F-Zero
Base game appearance Brawl
Moveset inspiration Captain Falcon (SSBM)
Alternate costume Retro Falcon
CaptainFalconHeadSSBB.png
Falcon's Retro Costume in Project M 3.5

Captain Falcon is a playable character in the Brawl mod Project M. He was remade to be nearly identical to his Melee counterpart in terms of attack hitboxes and animations.

Attributes

Changes from Melee to PM

Captain Falcon was slightly buffed from Melee to Project M mostly due to some Brawl-based retained changes which increase his options.

  • Buff Neutral attack's Gentleman hit is now always separated from the rapid punches (just like in the PAL version of Melee). While there is still a big window of time where pressing the attack button results in the punches, it can be avoided by jab canceling.
  • Buff Aerial Raptor Boost now spikes foes and propels Captain Falcon with forward momentum if it lands, and can now grab the ledge. When used towards an edge from the ground, Captain Falcon now goes into the ending animation instead of instantly becoming helpless, allowing him to still grab the edge and come back to the stage.
  • Buff Landing lag for a successfully connected aerial Raptor Boost has been lowered to match that of a missed aerial Raptor Boost.
  • Buff Falcon Dive retains its vertical distance from Brawl, and the move's ledge grab sweetspot is now located higher on Falcon's body.
  • Buff Retains ability to grab foes on the ledge with Falcon Dive, like in Brawl. It also retains its damage from Brawl, dealing 17% damage (up from Melee's 15%).
  • Buff Falcon Kick is reversible, and has less endlag. Its main hitbox also lasts for much longer, making it an overall safer move to use at lower damage percentages.
  • Change Falcon Punch can be turned around up to four times, though this is predictable and has no real practical use for competitive play. Additionally, each reversal after the first one resets the move's starting animation, and like in Brawl, a reversed Falcon Punch deals slightly more damage and knockback.
  • Change Up and down taunts have switched positions. When using down taunt, he now also utters a soft "Yes!"
  • Change Connecting with a sweetspotted Knee Smash when a taunt input is held results in Falcon exclaiming "Yes!" (like with his Falcon Dive).
  • Change Kneeling victory pose is now more similar to Melee's version; he will thrust his chest forward and shout while briefly emitting fire.

Revisions

v2.1

  • Buff Captain Falcon's Side-B has a ground to air transition animation similar to Ganondorf's to allow him to grab edges backwards.
  • Change Captain Falcon's Up-B Throw animations were touched up
  • Change Captain Falcon's dash attack can slip off edges like in Melee
  • Change Captain Falcon's Up-B received physics adjustments to match Melee

v2.5b

  • Buff Captain Falcon's Neutral-B is now reversible
  • Buff Captain Falcon's Neutral-B turn occurs slightly later and can be performed up to four times
  • Change Captain Falcon's hurtboxes adjusted
  • Change Captain Falcon's Dash animation cleaned up
  • Change Captain Falcon's Forward Roll animation adjusted to be like Melee
  • Change Captain Falcon's aerial attack animations cleaned up to match up with Melee timings
  • Change Captain Falcon's Up-B launch fire hit graphical effects restored

v2.6b

  • Buff Aerial Side-B trigger box adjusted so that the hit connects more reliably once triggered
  • Buff Aerial Side-B now spikes
  • Buff Initial Dash animation length increased by 1 frame to match Melee, improving moonwalk distance slightly
  • Nerf Turn Grab animation is longer to match other Turn Grabs
  • Change Fixed a bug on his Ledge Rolls that caused them to not free up the edge until the animations completely ended
  • Change Neutral-B additional turns can be prevented by holding B

v3.0

  • Buff Side-B landing lag slightly reduced if it connects with an opponent, now is the same for Side-B whiff or hit
  • Buff Falcon Kick is now B-reversible
  • Nerf Grounded Falcon Kick endlag is slightly longer

v3.01

  • Buff Forward-Throw and Up-Throw have had their hitlag decreased
  • Buff Falcon Punch hitlag decreased

v3.5

  • Buff Up smash's IASA frames decreased by one frame.
  • Buff Falcon Kick's recovery frames from ground to air reduced to special landing rather than hard landing.
  • Nerf Aerial Raptor Boost knockback reduced slightly.
  • Nerf Grounded Raptor Boost now requires the player to hold the reverse direction for Captain Falcon to grab the ledge after going offstage with it.
  • Change Falcon Kick knockback adjusted for its later hitboxes.
  • Change Falcon Dive knockback adjusted to use set character momentum instead of set knockback per character.
  • Change Up taunt has more IASA frames when facing right.
  • Change Air jump and Falcon Dive landing animations cleaned up.

Moveset

Up to date as of v3.5.

Name Damage Description
Neutral attack Jab, Straight, Knee, Mach Punch 2%, 3%, 8%, 1% Each Mach Punch Captain Falcon goes into a rapid punch combo. Stopping at the Knee is called the Gentleman.
Forward tilt Round Kick 10%, 11%, 12% Captain Falcon kicks the opponent in a forward inward spin kick. Can be angled. The lower kick does 10%, mid kick does 11% and the higher kick does 12%.
Up tilt Wheel Kick 13% Captain Falcon winds up his foot and slams it into the opponent. Can be used to edgeguard if timed and spaced right.
Down tilt Crouching Kick 12% Captain Falcon sweeps with a kick. A slightly laggy but rewarding combo tool.
Dash attack Turbo Shoulder 10% Captain Falcon tackles into his opponent with a shoulder charge.
Forward smash Overhead Elbow 20% Captain Falcon elbows his opponents with fire. Slow startup, but has decent reach and power, as Captain Falcon leans a bit back and moves forward a fair distance when he elbows. Can be angled.
Up smash Pinwheel Kick 8% First Kick, 13% Second Kick Captain Falcon does a jumping double spin kick high to the air. A solid combo and damage tool.
Down smash Pendulum Kick 18% Front Kick, 16% Back Kick Captain Falcon does a sweeping kick to both sides of him.
Neutral aerial Rotary Kick 6% First Kick, 7% Second Kick Falcon kicks his opponent twice in mid-air via two spin kicks. A powerful combo tool.
Forward aerial Knee Smash 18% Clean, 6% late Often simply referred to as "The Knee", Captain Falcon performs a knee attack against his opponent. During the initial frames, the entire hitbox acts as a powerful Sex kick with electrical properties and great horizontal knockback. After the initial frames, it becomes a weak but sufficient semi-spike.
Back aerial Reverse Knuckle 14% Clean, 8% late Captain Falcon does a strong back hand punch. A decent combo and gimping tool with a moderate amount of power.
Up aerial Overhead Kick 13% Start and End, 12% Middle Peak Captain Falcon does a bicycle kick to the opponent. A primary combo tool.
Down aerial Step on It 16% Captain Falcon does a small-delayed stomp downward. Does large hitstun and acts as a powerful meteor smash, or a spike if hit by his chest area.
Grab Grabs the opponent.
Pummel Captive Knee 3% Captain Falcon knees the opponent. Fairly quick.
Forward throw Body Blow 5%, 4% Captain Falcon hits the opponent with a hook punch that hits the opponent two times.
Back throw Kickback 5%, 4% The opponent is kicked backwards just as Captain Falcon shoves them behind himself, the move hits the opponent two times.
Up throw Rising Palm 4%, 3% The opponent is palmed upwards into a small launch. This move hits the opponent twice. This can be used to start a chain grab on fast fallers at mid-high percents.
Down throw Throw Down 7% The opponent is slammed into the ground one-handed. This can be used to start a chain grab on most non-fast fallers.
Floor attack (front) 6% Captain Falcon does a spin on the ground to kick both sides.
Floor attack (back) 6% Captain Falcon spins around to do a double kick.
Floor attack (trip) 5% Captain Falcon punches both sides.
Edge attack (fast) 9% Captain Falcon does a flip-kick to the opponent.
Edge attack (slow) 10% Captain Falcon does a slow Uppercut.
Neutral special Falcon Punch 23% When far, 27% When close, 25-26% When very close, +1% damage when reversed The infamous Falcon Punch. Captain Falcon lunges forward with a flaming punch in the shape of a fiery falcon. Can be reversed up to four times.
Side special Raptor Boost 7% Falcon dashes into his opponent and performs a fiery uppercut or slams them down with a fiery hook if used in the air. On the ground, it works as a powerful tech chase and combo tool. In the air, it can be used to edgehog, and works as a leapfrog recovery in midair as well as a spike.
Up special Falcon Dive 5% Grab, 12% Release Falcon grabs his opponent and releases them with an explosion. If it connects, Falcon will not go into Special-fall, allowing him to act afterwards (even with another Falcon Dive).
Down special Falcon Kick 13% Grounded, 13% Air, 6% Landing Falcon performs a horizontal flaming kick when on the ground, or performs a ground-pounding dive kick in the air. If used in the air after a double jump, the double jump will be restored.
Final Smash Blue Falcon 10% Startup, 20% Hit By Car, 10% Return to Stage Falcon calls in his F-Zero racer, the Blue Falcon. The opponent is hit by the vehicle as it zooms past, sending them to an unknown F-Zero track. Captain Falcon proceeds to run them down in the Blue Falcon, resulting in high knockback.

In competitive play

Notable players

Alternate costumes

Captain Falcon's set of alternate costumes now includes a purple outfit with a tucked in scarf based off of his appearance in the original Super Smash Bros. and his appearance from F-Zero X, and a retro version inspired by his initial F-Zero appearance seen in the original SNES F-Zero.

Captain Falcon's alternate costumes in PM
CaptainFalconHeadSSBB.png CaptainFalconHeadBlackSSBB.png CaptainFalconHeadRedSSBB.png CaptainFalconHeadGreenSSBB.png CaptainFalconHeadBlueSSBB.png CaptainFalconHeadWhiteSSBB.png CaptainFalconHeadPurplePM.png CaptainFalconHeadRetroPM.png

External links