User:SneaselSawashiro

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Usual stuff

Blah blah blah, have a facebook, deviantart, youtube and LoL, make dumb editing mistakes here and there, what am I doing. Might update this part as time goes on but right now I'm too much of an ambiguous piece of crap to myself to even bother. Punch me please (it's typical for me to be very self-deprecating lol). :P

But yeah, I have a Facebook, a Devianart, a Youtube (I mainly comment on shit like a dumbass), and a League of Legends account (I'm a dumb Bronze 5 player for good reason). I also have accounts on both wikia and TV Tropes, and believe me, I've been a messed up dumbass in the past (but meh I'm still screwing up shit here and there).

My interests change as much as Haruhi Suzumiya's, thus my dreams are normally a messed up cross-over-piece-of-shit. Creator's block here and there, yadda yadda (maybe it's because I'm the usual "high-functioning special guy", only more of a Sherlock Holmes in terms of blunt and stupid asshole-ness).

Then again, no one in reality, even me, shares Sherlock's deduction skills since they're played up as hell. Those are just my crap comparisons since I'm your typical dumb asswipe, just so you know.

Well, perhaps I can look forward to working with you all, or not. Either way, maybe or maybe not in terms of me getting rid of some bad habits that still linger (GG me).

TL; DR: I'm a horrible person, nuff said

Smash mains

So far, I mainly play on the 3DS, but I have played all Smash games at least once. I have yet to try out SD Remix however.

Comfort picks

  • Roy (He feels easy to control)
  • Corrin/Kamui (Versatile, safe and easy to control)
  • Mewtwo (Fairly versatile but feels risky due to his weight)
  • Falco (I somehow like his hard hitting style a lot, even though he's hard to use in For Glory :P He's now my big main)
  • Fox (My secondary next to Falco but he's hard to control somewhat)
  • Both Pits (Dark/Black Pit was the most used during my starting days; edgy appeal then later on got used to how their close combat game and throw combos work)
  • Meta Knight (Assassin swordsmen ever since Master Yi, Yasuo and Myrmidons appeal to me a bit; but he's damn hard to use)
  • Wario (His aerial mobility's dope, but his range is hard to use effectively)

For the hell of it picks

  • Zelda (I have a thing for girls in knee-highs; Zelda's boots are too much of the mark for me in terms of cute/sexy >/////>;)
    • P.S. She still needs to be reworked with buffs though; I feel really bad for her position right now especially compared to the likes of Sheik.
  • Captain Falcon (Well, perhaps I am a For Glory Scrub that uses him like so, but he does have his moments of fun when you land his explosive moves as always)
  • Kirby (Used to enjoy Kirby in Melee via his hard-hitting up aerial and in Brawl, but he still feels risky nowadays due to his weight; fully-charged side b is the shit)
  • Ganondorf (I can see why people use him nowadays. He's effective if you're patient enough with him and don't take too many risks.)
  • Mewtwo (He's fun, but hard to control)
  • Lucario (As a foil to Mewtwo; I gotta still work on him)

"Official" Japanese moveset names taken from most wiki sources:

Note 1: Will include both Japanese and English terminology.

Note 2: The names may or may not match the moveset names from the official guides as recorded from sources like IGN's Melee FAQ.

Note 3: Move names may be either different or unconfirmed depending on the game, but special moves and Final Smashes/Last Trump Cards are not included since they already have their own pages on this wiki.

Again, I shall stress, these are taken from different Japanese wiki sources that have pretty much little-to-no different naming preferences.

Some sources: http://www.wikihouse.com/suma/index.php?%BD%E9%C2%E5%A5%B9%A5%DE%A5%D6%A5%E9%C1%ED%B9%E7 (Has all four games in one, キャラ別攻略 leads to characters)

DX/Deluxe = Melee

X = Brawl

http://wikiwiki.jp/smashbrosdx/?%A5%AD%A5%E3%A5%E9%CA%CC%B9%B6%CE%AC#w163f483 (More in-depth Melee/DX guide; warning, incomplete)

http://hakuda2.web.fc2.com/wario/s/mo.html (Melee/DX moveset; WARNING, make produce mojiba'ke)

http://sbx.wikiwiki.jp/?%A5%AD%A5%E3%A5%E9%A5%AF%A5%BF%A1%BC (Brawl/X guide, which also gives some info about their Japanese quotes for moves like their Final Smashes/Last Trump Cards)

http://smashwiki.info/%E5%A4%A7%E4%B9%B1%E9%97%98%E3%82%B9%E3%83%9E%E3%83%83%E3%82%B7%E3%83%A5%E3%83%96%E3%83%A9%E3%82%B6%E3%83%BC%E3%82%BA_for_Nintendo_3DS_/_Wii_U (Old source leads to a 404 page)

Mario

User:SneaselSawashiro/Mario Japanese moveset names

Luigi

User:SneaselSawashiro/Luigi Japanese moveset names

Fox McCloud

User:SneaselSawashiro/Fox McCloud Japanese moveset names

Falco Lombardi

User:SneaselSawashiro/Falco Lombardi Japanese moveset names

Meta Knight

User:SneaselSawashiro/Meta Knight Japanese moveset names

Captain Falcon

User:SneaselSawashiro/Captain Falcon Japanese moveset names

Ganondorf

User:SneaselSawashiro/Ganondorf Japanese moveset names

Personal de-clone concepts (Will be gradually updated)

I'm not sure if this is the place to discuss it here, but it's been on my mind for a while since there's A LOT of people who seem to just hate the fact that Sakurai (save for Dr. Mario possibly) threw in clones of characters moveset wise once again.

Here's the list of attacks that will be different for my personal version of most of the characters in Smash, with the Japanese names included JPN source wise.

Before you go on and look, as you may notice I can't tell whether my changes for these are buffs and/or clear nerfs, since I think Smash Bros. and other non-2D fixed floor fighting games are a bit hard to balance in this regard lol, or I'm just aiming more for clear differences rather than buffs and/or nerfs.

Different moves: Lucina:

  • Side tilt: スイングエッジ, Swing Edge
    • Change Does a single-handed overhead swipe (with following/left arm bent across and raised a bit up) while leaning forward, almost akin to a one-legged crane-stance version of her side smash (Dragon Killer). Hits sooner up above her, but hits somewhat later in front when compared to the original side tilt (Hard Edge). It still has roughly the same animation speed and recovery however.
      • Buff Also sends at a more horizontal angle than the original side tilt (but not at a semi-spike), allowing her for some easy gimping setups at mid-to-high percents.
  • Up tilt: アンチエアスイング, Anti Air Swing
    • Change Swings upward and inward while standing upright, akin to a more vertical version of her neutral attack's second input (Combination Slash); ironically, the original up tilt was a near-vertical version of her neutral attack (Slash) and side tilt (Hard Edge).
      • Change Has more vertical range that also can hit behind her, but almost less horizontal range in front. Also has somewhat notable base knockback that makes it a solid combo tool, but the scaling is rather small to prevent it from being a cheap KO tool as well as providing very low hitstun (making it more worthwhile to setup some mindgames with at higher percents.
  • Neutral aerial: ダブルスイング, Double Swing
    • Change Slashes inward diagonally upward, then outward-upward both in a criss-cross. Has much better vertical range that allows her to control space in front of her, but lacks the turn around from her original neutral aerial's (Double Slash) second hit, thus it has no hitbox behind her directly other than a bit above on both hits (akin to the ending hitbox of Upper Swing, the original back aerial).
  • Back aerial: ストレートスイング, Straight Swing
    • Change A pesudo-backwards version of her forward aerial (Flag Cut), which hits sooner above, but hits later below her.
  • Down aerial: ワイドムーン, Wide Moon
    • Change Merely a different Japanese name for the Smash 4 down aerial she keeps (while Marth retains the original Half Moon down aerial from Melee and Brawl). Further sets both Lucina and Marth apart in not only she slashes with more grace, but she has her down aerial hit later in trade of not needing a tipper-based sweetspot.
      • Buff Also hits with a weak meteor smash behind her where the move starts up, but not as strong as the actual sweetspot of the move. Also has a more horizontal launch angle in front where the attack ends that has low scaling but better base knockback.
        • Nerf While the weaker meteor smash hitbox has some benefits such as gimping and setting up for combos (also like with the other sourspot), it's not guaranteed as a KO tool as with actually sweetspotting due to lower base knockback, knockback scaling and hitstun.
  • Side special: マーベラスコンビネーション, Dancing Blade AKA Marvelous Combination
    • Change Forward third input: Brings her sword back to slash inward forward with a step in front. Meant to emphasize her father's take on their style.
    • Change Forward final input: Turns for an outward one-legged stance slash downward, akin to a grounded version of Marth's old down aerial (Half Moon).
    • Change Upward third input: Slashes upward via a turning inward launch slash, akin to the second upward input.
    • Change Upward final input: Slashes upward outward via a twirling graceful slash.
    • Change Downward third input: Turns to thrust downward from an inward motion instead of outward, making it akin to the second forward/downward input.
    • Change Downward final input: Has a different stance when stabbing forward low, where her free arm is bent and braced across her face, and where her leading knee is pointed more forward.
  • Up special: ドルフィンスラッシュ, Dolphin Slash
    • Change Slashes in an outward turn instead of inward.

Will add more as I go on.