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Kongo Falls: Difference between revisions

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*Crates and logs float down the river. The logs get stuck in the water unlike the crates. The logs stick on either the left or right side of the stage.  The crates also have no items in them if they are hit.
*Crates and logs float down the river. The logs get stuck in the water unlike the crates. The logs stick on either the left or right side of the stage.  The crates also have no items in them if they are hit.
*Every once in a while, a Klap Trap that has become stuck in the barrel will be shot onto the stage, causing 30% damage and often KOing all of the fighters that happen to be fighting in the center of the stage. However, Klap Trap can be [[Counter]]ed. Since {{SSBM|Roy}}'s Counter deals 1.5 times the original attack's damage, this can be extremely devastating.
*Every once in a while, a Klap Trap that has become stuck in the barrel will be shot onto the stage, causing 30% damage and often KOing all of the fighters that happen to be fighting in the center of the stage. However, Klap Trap can be [[Counter]]ed. Since {{SSBM|Roy}}'s Counter deals 1.5 times the original attack's damage, this can be extremely devastating.
 
*In the song, the DK 64 said ''"But this Kong is one hell of a guy"'' despite being an E rated game, but in [[Super Smash Bros. Melee]], it was changed to ''"But this Kong is one heck of a guy"'' even though it is rated T for teens.
{{SSBMStages}}
{{SSBMStages}}
{{Donkey Kong}}
{{Donkey Kong}}

Revision as of 10:05, April 6, 2014

Kongo Jungle
Kongo Jungle
File:DKSymbol(preBrawl).png
Universe Donkey Kong
Appears in Melee
Availability Starter
Tracks available Kongo Jungle
Tournament legality
Melee Singles: Banned
Doubles: Banned
Article on Donkey Kong Wiki Kongo Jungle
For the stage that originated in Super Smash Bros., see Congo Jungle.

Kongo Jungle (コンゴジャングル, Kongojanguru) is one of three Donkey Kong stages in Super Smash Bros. Melee. In All-Star Mode, this stage is played on when the player faces Donkey Kong and any of his teammates.

Music

Kongo Jungle is notable for being the first stage in the Super Smash Bros. series to have fully vocalized music for its background music. Its music is a performance of the equally infamous and famous "DK Rap" from the opening of Donkey Kong 64. The Melee version of the song is performed by more vocalists and with more instruments than the original and the word "hell" is changed to "heck" in Chunky Kong's verse in order to avoid censor-related issues. [1]

Origin

The Kongo Jungle region, as seen in Donkey Kong Country. Note Donkey Kong's treehouse in the top-left.

This stage is from Donkey Kong Country. In the map of Donkey Kong Country can be seen Donkey Kong's house. The house is also part of the first level of Donkey Kong Country. The cabin seen in the background of this stage looks similar to Donkey Kong's house. Also from Donkey Kong Country are barrels that the player could get shot out of. Certain barrels can move up and down, left and right, or move diagonally. There were also barrels that remained stationary, but they rotated around. In Donkey Kong Country 2 there are arrow barrels that fire at whatever direction it is pointing. In this stage there is an arrow barrel, but the barrel also moves side to side and can rotate. A common enemy in Donkey Kong Country are Blue Klap Traps. There are also the less common Purple Klap Traps. Klap Traps generally crawl around on the ground while snapping their jaws. In this stage can be seen a Klap Trap going down the river. The Klap Trap is also a hazard by snapping its jaw at players. [2]

Description

The main fighting area of the stage is a raft that is stuck on the edge of a waterfall. The raft's bottom is a fairly flat but has gentle curves that change as combatants run and jump on it. On either side of the raft is a vertical post with two platforms attached to the middle and top of each one. The posts themselves are always perpendicular to the raft, so when the raft moves a little, the post can change its position and thus change the angles of the platforms on the posts. There is also a rock on which a character can stand that protrudes from the waterfall's edge on the right side of the stage. It is fairly low on the level and small, so landing on it can be difficult.

The barrel on the bottom of the level floats back and forth while spinning. If one lands in it, they can push any button to get out, which launches the character in the direction the arrow is facing. The arrow will sometimes stop while pointing to the bottom; this is dangerous because the barrel will automatically eject characters who have been in it for too long. There are also Klap Traps (a regular Donkey Kong enemy) on this stage. Touching one of them will result in the character being sent to his or her death at middle to high percentage (unless shielded or air dodged). The Klap Traps occasionally get caught in the barrel cannon. These stuck monsters will still KO the player if the player touches them. Finally, there are logs that occasionally roll down the waterfall and stop for a moment just before they fall. These logs allow characters a narrow platform which they can escape to for a few seconds before they plummet to the bottom of the waterfall.

Tournament legality

Kongo Jungle is usually banned in tournaments, primarily because the rock at the right of the screen creates an overabundance of camping. The Klap Trap is also considered too dangerous and powerful of a stage hazard.

Other appearances

A similar stage, Congo Jungle, is available in SSB. It returned in Melee as Kongo Jungle N64.

In The Great Maze, when the player fights Donkey Kong, the stage looks similar to Kongo Jungle (but the colors and background are different).

King of the Rock

King of the Rock is a method of gameplay in Super Smash Bros. Melee that could be considered as a Special Melee, though it must be set up through manual means. The mode features no specific data within Melee, but gameplay of the mode is explained in the instruction booklet. The mode would only be possible with human players, as there are no CPU commands to co-operate with this type of Melee.

How to Play

The suggested way to play King of the Rock is to first set up a 1-minute Melee on the Kongo Jungle stage and then to position all players on the bottom-right rock platform. The players must then try to fend opponents away from the rock. The winner of the match is any character standing on the rock platform when the time limit runs out.

Description in the Instruction Booklet

Play a MELEE on the KONGO JUNGLE stage and set the time to one minute. Position all players on the rock on the right side of the stage, then fight for control of the rock. The player in control when the time runs out wins the match.

Trivia

  • The platforms in the level sway from side to side a tiny bit, the only effect it has on players is that it could be a little harder to land on them.
  • Crates and logs float down the river. The logs get stuck in the water unlike the crates. The logs stick on either the left or right side of the stage. The crates also have no items in them if they are hit.
  • Every once in a while, a Klap Trap that has become stuck in the barrel will be shot onto the stage, causing 30% damage and often KOing all of the fighters that happen to be fighting in the center of the stage. However, Klap Trap can be Countered. Since Roy's Counter deals 1.5 times the original attack's damage, this can be extremely devastating.
  • In the song, the DK 64 said "But this Kong is one hell of a guy" despite being an E rated game, but in Super Smash Bros. Melee, it was changed to "But this Kong is one heck of a guy" even though it is rated T for teens.