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R.O.B. (PM): Difference between revisions

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==Revision==
==Revision==
{{incomplete}}
===2.5b===
*{{buff|All of R.O.B's thruster-based attacks now do slightly more shield damage.}}
*{{buff|Can now DACUS.}}
*{{buff|Forward smash damage and knockback increased, hitboxes match the animation better, and it comes out slightly later.}}
*{{buff|Up smash damage increased, hitboxes match the animation better, and it now also has a launcher hitbox (pre-charge).}}
*{{buff|Neutral air damage and knockback slightly increased.}}
*{{buff|Back air damage and knockback slightly increased.}}
*{{buff|Down air endlag decreased.}}
*{{buff|Down air endlag decreased.}}
*{{buff|Up throw adjusted to allow better follow-ups.}}
*{{buff|Grounded [[Arm Rotor]] no longer goes half the normal distance when used out of a Run.}}
*{{buff|Gets a boost back when grabbed if he has none.}}
*{{buff|[[Gyro]] shooting endlag reduced.}}
*{{nerf|Down throw adjusted to not chaingrab fastfallers as harshly, and does slightly less damage.}}
*{{change|Now gets horizontal momentum from running jumps and on horizontal air jumps.}}
*{{change|Forward tilt's sweetspot hitboxes have priority over the sourspot hitboxes.}}
*{{change|Back air no longer has aerial mobility disabled during part of the move.}}
*{{change|Up air hitlag slightly decreased.}}
*{{change|Down air no longer has aerial mobility disabled during part of the move.}}
*{{change|Grounded Side B retains its momentum during the startup.}}
*{{change|Grounded [[Arm Rotor]] hitboxes start earlier to match the animation.}}
*{{change|Aerial [[Arm Rotor]] retains horizontal and vertical momentum during the startup.}}
*{{change|Robo-Booster upward vertical momentum is retained during startup.}}
*{{change|Gets all boosts back when hitting the ground during tumble.}}
*{{change|[[Gyro]] charge cancel no longer goes into air dodge in the air.}}
 
===2.6b===
*{{buff|Dash is now slightly faster and transitions into Run later, increasing dash-dance range.}}
*{{buff|Down throw has been slightly increased in knockback growth.}}
*{{buff|All three Boosts are returned to R.O.B if hit out of a techroll or techstand.}}
*{{nerf|Neutral air angles all adjusted to be the same trajectory and has decreased slightly in knockback growth.}}
*{{nerf|Back air no longer sets vertical momentum and hitbox adjusted to not be out for as long.}}
*{{change|Up air is now multihit, damage slightly lowered with knockback compensated.}}
*{{change|Down air subtracts horizontal momentum, hits slightly earlier, and damage has been adjusted.}}
*{{change|Aerial [[Arm Rotor]] resets all momentum during the startup, allowing for it to be used lower to the ground.}}
*{{change|Grounded [[Arm Rotor]] aesthetics cleaned up and reflects slightly earlier.}}
 
===3.0===
*{{nerf|Down airs after the first give a smaller vertical boost, do 2 less damage, and have slightly smaller hitboxes. Refreshes upon landing on stage.}}
*{{change|Back air vertical momentum canceling returned (reverted to 2.5).}}
 


==Moveset==
==Moveset==

Revision as of 08:39, March 28, 2014

R.O.B.
in Project M and Project+
R.O.B. SSBB.jpg
ROBSymbol.svg
Universe R.O.B.
Base game appearance Brawl
Moveset inspiration R.O.B. (SSBB)
Alternate costume Virtual Boy R.O.B.
ROBHeadSSBB.png
Stub.png

R.O.B. is a playable character in the Brawl mod Project M. The recreation of Nintendo's toy has been buffed between Brawl and Project M.

Attributes

Changes from Brawl to PM

  • Buff Down aerial is more mobile and has more flexibility.
  • Buff The time required to fully charge Robo Beam has been shortened.
  • Buff Gyro now shoots out with significantly less velocity, greatly enhances its uses for stage control, and also allowing R.O.B. to pick it up quicker.
  • Nerf Gyro shooting out with significantly less velocity hinders its ability to be used at long range, and making it much less effective at camping.
  • Change Has a helpless animation for his air dodge, in which he falls looking down while flicking his arms slowly.
  • Change Up aerial is an eyeblast, similar to his forward smash, that arcs quickly over his head, dealing 15% damage with an electric effect.
  • Change Robo Burner and aerial Arm Rotors have been replaced with Robo-Booster. R.O.B. can quickly boost himself sideways or upwards. He can boost three times before he must land, and landing replenishes all his boosts instantly. Grabbing the edge will only give him one boost back if he has run out. R.O.B.'s grounded Arm Rotor is similar to its Brawl incarnation, but moves him forward more quickly, and always aims diagonally downwards instead of having a changeable angle.

In terms of cosmetics, R.O.B. now has an alternate costume designed to look like a fusion of the Robotic Operating Buddy and the Virtual Boy.

Revision

2.5b

  • Buff All of R.O.B's thruster-based attacks now do slightly more shield damage.
  • Buff Can now DACUS.
  • Buff Forward smash damage and knockback increased, hitboxes match the animation better, and it comes out slightly later.
  • Buff Up smash damage increased, hitboxes match the animation better, and it now also has a launcher hitbox (pre-charge).
  • Buff Neutral air damage and knockback slightly increased.
  • Buff Back air damage and knockback slightly increased.
  • Buff Down air endlag decreased.
  • Buff Down air endlag decreased.
  • Buff Up throw adjusted to allow better follow-ups.
  • Buff Grounded Arm Rotor no longer goes half the normal distance when used out of a Run.
  • Buff Gets a boost back when grabbed if he has none.
  • Buff Gyro shooting endlag reduced.
  • Nerf Down throw adjusted to not chaingrab fastfallers as harshly, and does slightly less damage.
  • Change Now gets horizontal momentum from running jumps and on horizontal air jumps.
  • Change Forward tilt's sweetspot hitboxes have priority over the sourspot hitboxes.
  • Change Back air no longer has aerial mobility disabled during part of the move.
  • Change Up air hitlag slightly decreased.
  • Change Down air no longer has aerial mobility disabled during part of the move.
  • Change Grounded Side B retains its momentum during the startup.
  • Change Grounded Arm Rotor hitboxes start earlier to match the animation.
  • Change Aerial Arm Rotor retains horizontal and vertical momentum during the startup.
  • Change Robo-Booster upward vertical momentum is retained during startup.
  • Change Gets all boosts back when hitting the ground during tumble.
  • Change Gyro charge cancel no longer goes into air dodge in the air.

2.6b

  • Buff Dash is now slightly faster and transitions into Run later, increasing dash-dance range.
  • Buff Down throw has been slightly increased in knockback growth.
  • Buff All three Boosts are returned to R.O.B if hit out of a techroll or techstand.
  • Nerf Neutral air angles all adjusted to be the same trajectory and has decreased slightly in knockback growth.
  • Nerf Back air no longer sets vertical momentum and hitbox adjusted to not be out for as long.
  • Change Up air is now multihit, damage slightly lowered with knockback compensated.
  • Change Down air subtracts horizontal momentum, hits slightly earlier, and damage has been adjusted.
  • Change Aerial Arm Rotor resets all momentum during the startup, allowing for it to be used lower to the ground.
  • Change Grounded Arm Rotor aesthetics cleaned up and reflects slightly earlier.

3.0

  • Nerf Down airs after the first give a smaller vertical boost, do 2 less damage, and have slightly smaller hitboxes. Refreshes upon landing on stage.
  • Change Back air vertical momentum canceling returned (reverted to 2.5).


Moveset

R.O.B.'s alternate costume.

Up to date as of version 3.0.

Name Damage Description
Neutral attack 2% then 4%
Forward tilt 8% (arms) 5% (body)
Up tilt 9% (hands) 3% (arms)
Down tilt 4% (hands) 5% (arms)
Dash attack 7% (clean) 4% (late)
Forward smash 16% (sweetspot) 13% (sourspot)
Up smash 4% (hit 1) 16% (hit 2)
Down smash 2% (4 hits) 4% (hit 5)
Neutral aerial 14%
Forward aerial 10% (arms) 6% (hands)
Back aerial 13%
Up aerial 6-14% Fires a short beam from his eyes overhead.
Down aerial 9%
Grab
Pummel 3%
Forward throw 10%
Back throw 10%
Up throw 10%
Down throw 8%
Floor attack (front) 6%
Floor attack (back) 6%
Floor attack (trip) 5%
Edge attack (fast) 7%
Edge attack (slow) 10%
Neutral special Robo Beam 5-9% (beam) 7% (uncharged short beam)
Side special Arm Rotor (ground); Robo-Booster (aerial) 2% (per hit)(ground) 0% (air)
Up special Robo-Booster 0%
Down special Gyro 5-15% 2-5% (on ground) 8% (thrown) 9% (dash thrown) 6% (dropped)
Final Smash Diffusion Beam 2% (close range) 4% (long range) 15% (hard hit laser)

In competitive play

Notable players

Palette swaps

R.O.B.'s palette swaps in PM

Trivia

  • If you look inside the lenses of the Virtual Boy R.O.B., you can vaguely see a moment from the original Mario's Tennis.

External links