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Villager (SSB4): Difference between revisions

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(Damage values and other info for standard attacks. KO percents based on KOing Mario from the centre of Final Destination - that's the standard, right?)
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=== Ground attacks ===
=== Ground attacks ===
==== Normal ====
==== Normal ====
*[[Neutral attack]] - Punching with a pair of boxing gloves, ''Punch-Out!!''-style (as ''[[wikipedia:Mike Tyson's Punch-Out!!|Punch-Out!! Featuring Mr. Dream]]'', the 1990 re-release of ''Mike Tyson's Punch-Out!!'', appeared in the original ''Animal Crossing'' as an obtainable NES game).
*[[Neutral attack]] - Quickly punches with boxing gloves. Does 3% damage. Can be done rapidly by holding the button, but has no finisher. May be a reference to ''[[Punch-Out!!]]'' appearing in the original ''Animal Crossing'' as an obtainable NES game.
*[[Dash attack]] - Losing balance while running with a potted sapling; the pot does damage as it falls to the ground. Sometimes, the pot bounces when colliding with the ground, instead of breaking.
*[[Dash attack]] - Falls over and drops a potted sapling, which flies a short distance and shatters on the ground. The pot does 10% damage if it hits before being dropped, then 6% if it hits while airborne. Sometimes the pot bounces instead of breaking, but it does no damage afterwards.
*[[Forward tilt]] - Doing a backhand swipe with an umbrella.
*[[Forward tilt]] - Swings an umbrella horizontally. 9% damage. Fairly high base knockback, but low knockback scaling.
*[[Up tilt]] - Doing a short vertical swipe with a tree branch.
*[[Up tilt]] - Waves a stick upwards in a circular motion. Hits twice; first hit does 6%, second hit does 5% with decent vertical knockback. KOs at about 135%.
*[[Down tilt]] - Pulling out a weed from the ground in front of him.
*[[Down tilt]] - Pulls a weed out of the ground, knocking foes upwards. Does 13% close, 8% far. Close hit has about the same knockback as the up tilt.


=== [[Smash attack]]s ===
=== [[Smash attack]]s ===
*[[Forward smash]] - Leaning forwards and dropping a bowling ball. The ball falls a reasonable distance when used over an edge. This is also a [[Projectile|projectile]], so it can be reflected.
*[[Forward smash]] - Leans forwards and drops a bowling ball. Does 15% damage (21% fully charged) with powerful knockback, enough to KO reliably around 95% (60% fully charged). Although it has poor horizontal range, the ball falls a good distance when dropped from a ledge, making it great for [[edge-guarding]] if the opponent recovers low. It can, however, be [[reflection|reflected]].
*[[Up smash]] - Shooting a fountain firework upwards, similar to {{SSBB|Snake}}'s [[up smash]] in ''[[Brawl]]''.  
*[[Up smash]] - Detonates a fountain firework, creating an explosion above himself. Hits six times for a total of 11% (15% fully charged). Has a fairly large hitbox and pulls opponents to the center of the blast, but is a somewhat weak smash, not reliably KOing until about 145% (105% fully charged).
*[[Down smash]] - Using a shovel to dig two holes on either side, [[bury|burying]] opponents.
*[[Down smash]] - Takes out a shovel and digs in front, then behind. Does 6% damage (8% fully charged) and [[bury|buries]] opponents.


=== [[Aerial attack]]s ===
=== [[Aerial attack]]s ===
*[[Neutral aerial]] - Performing a cartwheel in midair, similar to {{SSB4|Diddy Kong}}'s neutral aerial.
*[[Neutral aerial]] - Does a cartwheel. 9% damage with a clean hit, 5% late.
*[[Forward aerial]] - Firing a pellet forwards with a slingshot.
*[[Forward aerial]] - Fires a slingshot pellet that travels slightly less than half the length of {{SSB4|Final Destination}}. Does 7% close up, 4% at mid range, 2% at long range. Low knockback.
*[[Back aerial]] - Firing a short-range pellet backwards with a slingshot.
*[[Back aerial]] - Like the forward aerial, but aimed backwards. 9% close up, 5% at mid range, 3% at long range.
*[[Up aerial]] - Attacks with turnips upward (not to be confused with [[Vegetable]]). The number of turnips change each time used.
*[[Up aerial]] - Randomly swings one, two or three turnips upward. Damage depends on number of turnips. One turnip does 8% (4% with a late hit), two turnips do 10% (5% late hit), and three turnips do 13% (6% late hit).
*[[Down aerial]] - Swings a turnip downwards. The number of turnips vary each time the move is used. Three turnips have a [[Meteor smash|meteor smash]] effect.
*[[Down aerial]] - Randomly swings one, two or three turnips downwards. Same damage values as up aerial. A clean hit with three turnips is a [[meteor smash]].


===[[Grab]]s and [[Throws]]===
===[[Grab]]s and [[Throws]]===
*[[Grab]] - [https://miiverse.nintendo.net/posts/AYMHAAACAABtUhpuMsNYhw Traps opponents in a net] with an overhead swing.
*[[Grab]] - [https://miiverse.nintendo.net/posts/AYMHAAACAABtUhpuMsNYhw Traps opponents in a net] with an overhead swing. Long range, but laggy if it misses.
*[[Pummel]] - Yanks the net backwards to damage the opponent inside.
*[[Pummel]] - Yanks the net backwards to damage the opponent inside. 3% damage, somewhat slow.
*[[Forward throw]] - Swings net overhead again, tossing the opponent out. 9% damage. Very low knockback scaling.
*[[Back throw]] - Turns around swinging net horizontally. 11% damage. KOs reliably around 165%.
*[[Up throw]] - Flips net over and tosses opponent upwards. Does 10%. Won't KO until around 225%.
*[[Down throw]] - Turns net horizontally and slams it into the ground. Does 4% and knocks opponent upwards.


===[[Taunt]]s===
===[[Taunt]]s===
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===[[Special Move]]s===
===[[Special Move]]s===
In Super Smash Bros. 4, [[special move]]s can be swapped out for different variants, but the Villager's have yet to be seen in action. These are the Villager's special moves:


*[[Neutral special move]]: [[Pocket]], A move where Villager catches various ranged attacks, stowing them away; using the move again uses the stored attack, acting as a delayed [[reflect]]or. They can also pocket items.
*[[Neutral special move]]: [[Pocket]], A move where Villager catches various ranged attacks, stowing them away; using the move again uses the stored attack, acting as a delayed [[reflect]]or. They can also pocket items.

Revision as of 16:57, October 13, 2014

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
This article is about Villager's appearance in Super Smash Bros. 4. For the character in other contexts, see Villager.
Villager
in Super Smash Bros. 4
Villager
AnimalCrossingSymbol.svg
Universe Animal Crossing
Availability Starter
Final Smash Dream Home
VillagerHeadSSB4-U.png
Villager Comes to Town!
—Introduction Tagline

Villager (むらびと, Murabito) is a newcomer in Super Smash Bros. 4. Similar to Mr. Game & Watch, his moveset involves using a variety of miscellaneous objects from his series to attack.[1] On May 16th, it was confirmed that, just like with the Wii Fit Trainer, players will be able to play as male and female versions of the Villager. There are four male and four female variations available.

Moveset

Ground attacks

Normal

  • Neutral attack - Quickly punches with boxing gloves. Does 3% damage. Can be done rapidly by holding the button, but has no finisher. May be a reference to Punch-Out!! appearing in the original Animal Crossing as an obtainable NES game.
  • Dash attack - Falls over and drops a potted sapling, which flies a short distance and shatters on the ground. The pot does 10% damage if it hits before being dropped, then 6% if it hits while airborne. Sometimes the pot bounces instead of breaking, but it does no damage afterwards.
  • Forward tilt - Swings an umbrella horizontally. 9% damage. Fairly high base knockback, but low knockback scaling.
  • Up tilt - Waves a stick upwards in a circular motion. Hits twice; first hit does 6%, second hit does 5% with decent vertical knockback. KOs at about 135%.
  • Down tilt - Pulls a weed out of the ground, knocking foes upwards. Does 13% close, 8% far. Close hit has about the same knockback as the up tilt.

Smash attacks

  • Forward smash - Leans forwards and drops a bowling ball. Does 15% damage (21% fully charged) with powerful knockback, enough to KO reliably around 95% (60% fully charged). Although it has poor horizontal range, the ball falls a good distance when dropped from a ledge, making it great for edge-guarding if the opponent recovers low. It can, however, be reflected.
  • Up smash - Detonates a fountain firework, creating an explosion above himself. Hits six times for a total of 11% (15% fully charged). Has a fairly large hitbox and pulls opponents to the center of the blast, but is a somewhat weak smash, not reliably KOing until about 145% (105% fully charged).
  • Down smash - Takes out a shovel and digs in front, then behind. Does 6% damage (8% fully charged) and buries opponents.

Aerial attacks

  • Neutral aerial - Does a cartwheel. 9% damage with a clean hit, 5% late.
  • Forward aerial - Fires a slingshot pellet that travels slightly less than half the length of Final Destination. Does 7% close up, 4% at mid range, 2% at long range. Low knockback.
  • Back aerial - Like the forward aerial, but aimed backwards. 9% close up, 5% at mid range, 3% at long range.
  • Up aerial - Randomly swings one, two or three turnips upward. Damage depends on number of turnips. One turnip does 8% (4% with a late hit), two turnips do 10% (5% late hit), and three turnips do 13% (6% late hit).
  • Down aerial - Randomly swings one, two or three turnips downwards. Same damage values as up aerial. A clean hit with three turnips is a meteor smash.

Grabs and Throws

  • Grab - Traps opponents in a net with an overhead swing. Long range, but laggy if it misses.
  • Pummel - Yanks the net backwards to damage the opponent inside. 3% damage, somewhat slow.
  • Forward throw - Swings net overhead again, tossing the opponent out. 9% damage. Very low knockback scaling.
  • Back throw - Turns around swinging net horizontally. 11% damage. KOs reliably around 165%.
  • Up throw - Flips net over and tosses opponent upwards. Does 10%. Won't KO until around 225%.
  • Down throw - Turns net horizontally and slams it into the ground. Does 4% and knocks opponent upwards.

Taunts

  • Faces the camera and cheers three times.[2]
  • The Shrunk Funk Shuffle from New Leaf.
  • Bends down and pokes the ground with a stick.

Special Moves

  • Neutral special move: Pocket, A move where Villager catches various ranged attacks, stowing them away; using the move again uses the stored attack, acting as a delayed reflector. They can also pocket items.
  • Side special move: Lloid Rocket, a move with involves launching the Gyroid Lloid sideways. The Villager can choose to ride on him, which increases its damage.
  • Up special move: Balloon Trip, a move where Villager uses two balloons, both of a set color, to fly Balloon Fight-style (as Balloon Fight appeared in the original Animal Crossing as an obtainable NES game). The Villager's helpless animation after they are popped is the same as the Balloon Fighter's losing animation in Balloon Fight. This move does 4-7% damage.
  • Down special move: Timber, a move of 3 different attacks in order, where Villager plants, waters, and chops down a tree, which hits opponents as it falls, even bouncing off near edges to lower areas. However, the tree can be destroyed by other characters, and is a fairly slow move to use altogether - using the move once only advances through one of the four stages (plant, water, first chop, second chop), so having it actually deal damage takes four total usages in the same location. The axe can be swung during the chop stages regardless of distance from the tree, as long as that Villager's grown tree currently exists on the map.
Special Move Basic Custom 1 Custom 2
Neutral Special Pocket Bloom Pocket Wide Pocket
Side Special Lloid Rocket Climb Rocket Giant Rocket
Up Special Balloon Trip Explosive Balloon Trip Balloon High Jump
Down Special Timber Counter Seed Big Timber
Final Smash Dream Home

Final Smash

  • Dream Home ("Housewarming Party" in Europe) - Tom, Timmy, and Tommy Nook trap any opponents in front of Villager and start building a house around them and then finish the house, only for it to explode, blowing away Tom and the Nooklings and knocking the Villager down while the enemies inside the house take a lot of damage and knockback.


Palette swaps

Villager Palette (SSB4).png

Gallery

Trivia

An example of depicting the Villager as a crazed psychopath. The image itself references an iconic scene from the 1980 horror film The Shining.
  • The Villager was considered as a character in the planning stages of Brawl, but dropped because "he wasn't suited for battle".[3]
  • The Villager was the first newcomer announced for Super Smash Bros. 4.
  • The initial reveal for the Villager quickly became an internet phenomenon; due to his constant smile and variety of weapons associated with stereotypical serial killers, such as a shovel and axe, many smashers and outside observers joked that the Villager was actually a dangerous psychopath. The Wii Fit Trainer was also given this treatment on her reveal, though this was much less widespread than the Villager's.
  • The Villager is the only newcomer to be on both the Wii U and 3DS covers.
  • In the Japanese version, due to a glitch, when the crowd is cheering when a Villager is fighting against Dr. Mario, the male portion of the crowd will chant "Popo!" while the female portion chants "Nana!" alternately.

References