King Dedede (SSBU)/Neutral special: Difference between revisions
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(New Page: {{ArticleIcons|ssbu=y}} thumb|400px|King Dedede's neutral special, Inhale, when it starts. File:KingDededeInhaleV2.gif|thumb|400px|King Dedede...) |
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File: | [[File:KingDededeInhaleStartSSBU.gif|thumb|350px|King Dedede's neutral special, Inhale, when it starts.]] | ||
[[File: | [[File:KingDededeInhaleSSBU.gif|thumb|350px|King Dedede's neutral special, Inhale.]] | ||
==Overview== | ==Overview== | ||
==Windboxes== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | |||
*{{bugfix|Fixed King Dedede's knockback facial expression after Inhaling an opponent holding an explosive item.}} | |||
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | |||
*{{bugfix|Fixed reflected Charge Shot from Samus that would launch the other way using Inhale.}} | |||
*{{bugfix|Opponents now properly gain intangibility when caught by Inhale; previously opponents would become stuck in hitstun during Inhale.}} | |||
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | |||
*{{bugfix|Scenarios where the opponent would not escape from Inhale after King Dedede gets hitstunned at a specific frame has been fixed.}} | |||
'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}''' | |||
*{{bugfix|Fixed an issue where Inhaling certain projectile would become stuck at the center of the stage.}} | |||
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' | |||
*{{buff|The move has less startup (frame 17 → 14).}} | |||
*{{buff|The grounded version's grabboxes are larger (Z offset: 4u → 4u—7u (initial), 5u—9u → 5u—12u (vacuum), greatly improving its range.}} | |||
==Windboxes and grabs== | |||
===Inhale=== | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Windboxes| | {{HitboxTableTitle|Windboxes|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
Line 12: | Line 26: | ||
|damage=0.0% | |damage=0.0% | ||
|angle=170 | |angle=170 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
Line 29: | Line 44: | ||
|rebound=f | |rebound=f | ||
|direct=f | |direct=f | ||
|flinchless=t | |||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 35: | Line 51: | ||
|damage=0.0% | |damage=0.0% | ||
|angle=170 | |angle=170 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
Line 52: | Line 69: | ||
|rebound=f | |rebound=f | ||
|direct=f | |direct=f | ||
|flinchless=t | |||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 58: | Line 76: | ||
|damage=0.0% | |damage=0.0% | ||
|angle=0 | |angle=0 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=0 | |ks=0 | ||
Line 75: | Line 94: | ||
|rebound=f | |rebound=f | ||
|direct=f | |direct=f | ||
|flinchless=t | |||
}} | }} | ||
|} | |} | ||
{{UltimateGrabboxTableHeader}} | |||
{{HitboxTableTitle|Start|24}} | |||
{{UltimateGrabboxTableRow | |||
|id=0 | |||
|r=9.0 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=9.0 | |||
|zpos=4.0 to 7.0 | |||
}} | |||
{{HitboxTableTitle|Loop|24}} | |||
{{UltimateGrabboxTableRow | |||
|id=0 | |||
|r=5.0 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=9.0 | |||
|zpos=5.0 to 12.0 | |||
}} | |||
|} | |||
===Spit=== | |||
{{UltimateThrowTableHeader}} | |||
{{UltimateThrowTableRow | |||
|id=0 | |||
|type=Throwing | |||
|damage=12.0% | |||
|angle=361 | |||
|bk=0 | |||
|ks=0 | |||
|fkv=0 | |||
|ff=0.0 | |||
|effect=Normal | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
|} | |||
===Star=== | |||
The star's damage depends on the spat out character, correlating loosely to their [[weight]]. If a projectile is spat out, it is instead equal to 1.5× of its damage. | |||
{{UltimateHitboxTableHeader}} | |||
{{HitboxTableTitle|Star|24}} | |||
{{UltimateHitboxTableRow | |||
|id=0 | |||
|damage=0.0% | |||
|angle=70 | |||
|bk=77 | |||
|ks=78 | |||
|fkv=0 | |||
|r=2.0 | |||
|bn=rot | |||
|xpos=0.0 | |||
|ypos=0.0 | |||
|zpos=0.0 | |||
|ff=1.0 | |||
|sdi=1.0 | |||
|type=Typeless | |||
|effect=Normal | |||
|sfx=Kick | |||
|slvl=L | |||
|direct=f | |||
}} | |||
|} | |||
{|class="wikitable" style="text-align:center" | |||
!Characters!!Weight range!!Star damage | |||
|- | |||
|{{head|Jigglypuff|SSBU|s=20px}}{{head|Pichu|SSBU|s=20px}}||62 - 68|||10% | |||
|- | |||
|{{head|Bayonetta|SSBU|s=20px}}{{head|Fox|SSBU|s=20px}}{{head|Kirby|SSBU|s=20px}}{{head|Meta Knight|SSBU|s=20px}}{{head|Mewtwo|SSBU|s=20px}}{{head|Mr. Game & Watch|SSBU|s=20px}}{{head|Olimar|SSBU|s=20px}}{{head|Pikachu|SSBU|s=20px}}{{head|Sephiroth|SSBU|s=20px}}{{head|Squirtle|SSBU|s=20px}}{{head|Zero Suit Samus|SSBU|s=20px}}||75 - 81||12% | |||
|- | |||
|{{head|Duck Hunt|SSBU|s=20px}}{{head|Falco|SSBU|s=20px}}{{head|Little Mac|SSBU|s=20px}}{{head|Rosalina|SSBU|s=20px}}{{head|Sonic|SSBU|s=20px}}{{head|Sora|SSBU|s=20px}}{{head|Zelda|SSBU|s=20px}}||82 - 87||13% | |||
|- | |||
|{{head|Daisy|SSBU|s=20px}}{{head|Diddy Kong|SSBU|s=20px}}{{head|Greninja|SSBU|s=20px}}{{head|Ice Climbers|SSBU|s=20px}}{{head|Inkling|SSBU|s=20px}}{{head|Isabelle|SSBU|s=20px}}{{head|Joker|SSBU|s=20px}}{{head|Lucario|SSBU|s=20px}}{{head|Lucas|SSBU|s=20px}}{{head|Lucina|SSBU|s=20px}}{{head|Marth|SSBU|s=20px}}{{head|Mii Brawler|SSBU|s=20px}}{{head|Mythra|SSBU|s=20px}}{{head|Ness|SSBU|s=20px}}{{head|Palutena|SSBU|s=20px}}{{head|Peach|SSBU|s=20px}}{{head|Steve|SSBU|s=20px}}{{head|Toon Link|SSBU|s=20px}}{{head|Villager|SSBU|s=20px}}{{head|Wolf|SSBU|s=20px}}{{head|Young Link|SSBU|s=20px}}||88 - 94||14% | |||
|- | |||
|{{head|Byleth|SSBU|s=20px}}{{head|Chrom|SSBU|s=20px}}{{head|Cloud|SSBU|s=20px}}{{head|Corrin|SSBU|s=20px}}{{head|Dark Pit|SSBU|s=20px}}{{head|Dr. Mario|SSBU|s=20px}}{{head|Ivysaur|SSBU|s=20px}}{{head|Luigi|SSBU|s=20px}}{{head|Mario|SSBU|s=20px}}{{head|Mii Swordfighter|SSBU|s=20px}}{{head|Pac-Man|SSBU|s=20px}}{{head|Pit|SSBU|s=20px}}{{head|Pyra|SSBU|s=20px}}{{head|Robin|SSBU|s=20px}}{{head|Roy|SSBU|s=20px}}{{head|Shulk|SSBU|s=20px}}{{head|Wii Fit Trainer|SSBU|s=20px}}||95 - 100||15% | |||
|- | |||
|{{head|Banjo & Kazooie|SSBU|s=20px}}{{head|Captain Falcon|SSBU|s=20px}}{{head|Hero|SSBU|s=20px}}{{head|Ike|SSBU|s=20px}}{{head|Ken|SSBU|s=20px}}{{head|Link|SSBU|s=20px}}{{head|Mega Man|SSBU|s=20px}}{{head|Mii Gunner|SSBU|s=20px}}{{head|Min Min|SSBU|s=20px}}{{head|Richter|SSBU|s=20px}}{{head|Ridley|SSBU|s=20px}}{{head|R.O.B.|SSBU|s=20px}}{{head|Ryu|SSBU|s=20px}}{{head|Simon|SSBU|s=20px}}{{head|Snake|SSBU|s=20px}}{{head|Wario|SSBU|s=20px}}{{head|Yoshi|SSBU|s=20px}}||101 - 107||16% | |||
|- | |||
|{{head|Bowser Jr.|SSBU|s=20px}}{{head|Dark Samus|SSBU|s=20px}}{{head|Kazuya|SSBU|s=20px}}{{head|Piranha Plant|SSBU|s=20px}}{{head|Samus|SSBU|s=20px}}{{head|Terry|SSBU|s=20px}}||108 - 113||17% | |||
|- | |||
|{{head|Charizard|SSBU|s=20px}}{{head|Ganondorf|SSBU|s=20px}}{{head|Incineroar|SSBU|s=20px}}||116 - 118||18% | |||
|- | |||
|{{head|Donkey Kong|SSBU|s=20px}}{{head|King Dedede|SSBU|s=20px}}{{head|King K. Rool|SSBU|s=20px}}||127 - 133||20% | |||
|- | |||
|{{head|Bowser|SSBU|s=20px}}||135||21% | |||
|} | |||
==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Grab startup | !Grab startup | ||
| | |14-16 | ||
|- | |- | ||
!Grab loop + windboxes | !Grab loop + windboxes | ||
| | |17- | ||
|- | |- | ||
!Interruptible (from release) | !Interruptible (from release) | ||
Line 93: | Line 201: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Grab|c=3|e=GrabLoopS}}{{FrameStrip|t=Grab|c=18|s=GrabLoopE|e=GrabLoopS}}{{FrameStrip|t=Lag|c=19|s=LagLoopE}}{{FrameStrip|t=Interruptible|c=15}} | ||
|- | |- | ||
{{FrameStrip|t=Blank|c= | {{FrameStrip|t=Blank|c=16|e=BlankLoopS}}{{FrameStrip|t=FlinchlessHitbox|c=18|s=FlinchlessHitboxLoopE|e=FlinchlessHitboxLoopS}}{{FrameStrip|t=Blank|c=34|s=BlankLoopE}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|grab=y| | {{FrameIconLegend|lag=y|grab=y|flinchlesshitbox=y|interruptible=y|loop=y}} | ||
{{MvSubNavKingDedede|g=SSBU}} | {{MvSubNavKingDedede|g=SSBU}} | ||
[[Category:King Dedede (SSBU)]] | [[Category:King Dedede (SSBU)]] | ||
[[Category:Neutral special moves (SSBU)]] | [[Category:Neutral special moves (SSBU)]] |
Latest revision as of 23:13, January 23, 2022
Overview[edit]
Update History[edit]
Fixed King Dedede's knockback facial expression after Inhaling an opponent holding an explosive item.
Fixed reflected Charge Shot from Samus that would launch the other way using Inhale.
Opponents now properly gain intangibility when caught by Inhale; previously opponents would become stuck in hitstun during Inhale.
Scenarios where the opponent would not escape from Inhale after King Dedede gets hitstunned at a specific frame has been fixed.
Fixed an issue where Inhaling certain projectile would become stuck at the center of the stage.
The move has less startup (frame 17 → 14).
The grounded version's grabboxes are larger (Z offset: 4u → 4u—7u (initial), 5u—9u → 5u—12u (vacuum), greatly improving its range.
Windboxes and grabs[edit]
Inhale[edit]
ID | Radius | Bone | Offset | G | A | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Start | |||||||||||||||||||||||
0 | 9.0 | top | 0.0 | 9.0 | 4.0 to 7.0 | ![]() |
![]() | ||||||||||||||||
Loop | |||||||||||||||||||||||
0 | 5.0 | top | 0.0 | 9.0 | 5.0 to 12.0 | ![]() |
![]() |
Spit[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 12.0% | ![]() |
Forward | 0 | 0 | 0 | 0.0× | ![]() |
![]() |
![]() |
Star[edit]
The star's damage depends on the spat out character, correlating loosely to their weight. If a projectile is spat out, it is instead equal to 1.5× of its damage.
Characters | Weight range | Star damage |
---|---|---|
![]() ![]() |
62 - 68 | 10% |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
75 - 81 | 12% |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
82 - 87 | 13% |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
88 - 94 | 14% |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
95 - 100 | 15% |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
101 - 107 | 16% |
![]() ![]() ![]() ![]() ![]() ![]() |
108 - 113 | 17% |
![]() ![]() ![]() |
116 - 118 | 18% |
![]() ![]() ![]() |
127 - 133 | 20% |
![]() |
135 | 21% |
Timing[edit]
Grab startup | 14-16 |
---|---|
Grab loop + windboxes | 17- |
Interruptible (from release) | 20 |
Animation length (from release) | 34 |
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![]() Lag time |
![]() ![]() Loop point |
![]() Flinchless hitbox |
![]() Grab |
![]() Interruptible |
|