User:Aidanzapunk/Character concepts
These are some characters that I would like to see appear in a Smash game, and how I think they would work. I had a lot of fun making these movesets, and while there are a ton more that I could show off, these are the ones that I think are best suited for showcasing a slice of the pie that's been cooking in my brain since December of 2015, when I first started making fanmade movesets. The characters on this page are listed in the order that I came up with their movesets.
Outside of these movesets, there are also two others worth mentioning:
- I made a moveset for Goku in collaboration with BaconMastre as part of a greater project for April Fools' Day of 2018.
- I made a moveset for Sora about a year before he was officially announced for Ultimate, which I keep around for archival purposes—I played through (nearly) every single game to make that moveset, and it took a long ass time
partially because I was also streaming it to Twitch.
The sources for the actual character renders are:
- Wendy: The Fairy Tail video game
- The alternate colors base sprite is edited from Fairy Tail Gekitotsu! Kardia Daiseidou
- Shadow: The website for Fearless: Year of Shadow
- The alternate colors base sprite comes from Sonic Battle
- Professor Layton: This piece of fanart by Wredwrat on DeviantArt
- The alternate colors base image comes from Professor Layton and the Diabolical Box
- Chun-Li: Tatsunoko vs. Capcom: Ultimate All-Stars
- The alternate colors base sprite comes from Street Fighter Alpha 2
- Lucy: The Fairy Tail anime
- The alternate colors base sprite is edited from Fairy Tail Gekitotsu! Kardia Daiseidou
- Tails: Sonic Colors
- The alternate colors base sprite comes from Sonic Battle
- AGES: This photo from Wikipedia
- Amaterasu: Marvel vs. Capcom 3: Fate of Two Worlds
- The alternate colors base sprite is custom-made by Aliks-Odev
- Jenny: Nickelodeon All-Star Brawl
- The alternate colors base sprite is edited from the Nintendo DS version of Nicktoons: Attack of the Toybots
- Dwarf: Deep Rock Galactic
- Sagi: Baten Kaitos I & II HD
The alternate colors images for Shadow, Professor Layton, Tails, Amaterasu, and Jenny were custom made by me, while the alternate colors images for Chun-Li and both the edits to and recolors of Wendy's and Lucy's base sprites were made by Nymbare.
Curious about the series that each character comes from? Check this out.
Quick links:
Wendy |
Shadow |
Professor Layton |
Chun-Li |
Lucy |
AGES | ||||||
Tails |
Amaterasu |
Jenny |
Dwarf |
Sagi |
|||||||
| Series symbol origins | Palutena's Guidance | Boxing Ring titles |
Wendy[edit]
| Wendy in Super Smash Bros. | |
|---|---|
| Universe | Fairy Tail |
| Final Smash | Sky Dragon Roar |
| Stage | Fairy Tail Guild Hall |
| Possible? | No |
| “ | Wendy Blows Them Away! | ” |
| —Introduction tagline | ||
Wendy (ウェンディ, Wendy) is my favorite character in Fairy Tail, surpassing every other character with ease. Her voice actresses from the Fairy Tail anime—Satomi Satō in Japanese, Brittney Karbowski in English, Jennifer Fauveau in French, Nycolle Gonzales in Latin American Spanish, Nina Romero in European Spanish, Sarah Tkotsch in German, and Emma Grasso in Italian—would reprise their roles.
Development Anecdote[edit]
This moveset isn't exactly the most unique, but she's still the oldest character out of all of these, and was only really made because I wanted to do something with her. She's my all-time favorite Fairy Tail character, and Smash is one of my favorite series, so back when this whole moveset creation thing started in 2015, I thought I'd make a moveset for her. Really, she kinda started the whole thing, though I cannot say she was the first: that honor goes to Nutta's moveset for Ben, the Pokémon Ranger, which was made around three months before my moveset for Wendy.
Reasons for inclusion/exclusion[edit]
How can you say no to that face?
She's an anime character.
Character description[edit]
400 years prior to the events of Fairy Tail, five young orphaned children were chosen to learn Dragon Slayer Magic and be sent into the future to the year X777 to help stop the reign of Acnologia. Wendy Marvell was among these five, and was adopted by Grandeeney, the Sky Dragon. Wendy was used as a vessel by Grandeeney to keep her soul alive and come out when needed, like the other Dragons, but Wendy had thought she had left her, and thus wandered aimlessly until running into a young Mystogan. Afraid of being alone after meeting someone, Wendy followed Mystogan across the land of Fiore, until Mystogan started acting strangely and deemed his journey too dangerous for Wendy. He left her in the hands of Roubaul and the Cait Shelter guild, who would raise Wendy for many years.
In the year X784, Cait Shelter would partner with three other guilds—Fairy Tail, Lamia Scale, and Blue Pegasus—to defeat the Oración Seis, a powerful group of six wizards with the intent of unleashing the evil Nirvana magic. After the six were individually defeated, along with Nirvana, the group of wizards celebrated in Cait Shelter, before shocking news arose: the Cait Shelter guild was entirely fake, made up by Roubaul after being told by Mystogan to give Wendy a home. After a tearful goodbye to the fading guild, Erza Scarlet comforted her, and asked if she would like to join the Fairy Tail guild instead. Wendy graciously accepted, and was later made an official member of the Fairy Tail guild.
Attributes[edit]
Wendy, as a Dragon Slayer, is very powerful. Her specific magic is Sky Dragon Slayer magic, meaning she attacks with several wind-themed abilities. Several of these abilities generate windboxes outside of the standard attack hitboxes, allowing her to distance herself from other opponents should the need arise.
Moveset[edit]
| Name | Damage | Description | |
|---|---|---|---|
| Neutral attack | 3% | Performs two punches and a kick. Low knockback, but moderate damage. | |
| 2.5% | |||
| 5.5% | |||
| Forward tilt | 7% | Swings her arm forward, punching her opponent. | |
| Up tilt | 9% | Performs a small uppercut while facing sideways. | |
| Down tilt | 5% | Sticks her leg out. | |
| Dash attack | 6% | Pushes some wind forward. If she doesn't hit with the hitbox, there is a windbox that pushes the opponent back. | |
| Forward smash | 10% | Charges up an attack from her handbag, before unleashing it. | |
| Up smash | Sky Dragon Tornado (天竜の竜巻, Tornado of the Sky Dragon) |
20% | Unleashes a Sky Dragon Tornado upwards. Notably, she only calls out the full name of the attack when she charges the attack. |
| Down smash | Sky Dragon Wing Attack (天竜の翼撃, Wing Attack of the Sky Dragon) |
15% | Uses her Sky Dragon Wing Attack, unleashing wind on either side of her. Like her up smash, she only calls out the full name of the attack when she charges the attack. |
| Neutral aerial | 6% | Performs a flying kick. | |
| Forward aerial | 8% | Swipes her handbag downward. | |
| Back aerial | 3% (first hit), 5% (second hit) | Kicks twice backwards. | |
| Up aerial | 9% | Blows wind upward. | |
| Down aerial | 7.5% | Performs a small kick, bouncing her upward. | |
| Grab | — | Grabs the opponent with wind. | |
| Pummel | 1.3% | Spins the opponent in the wind. | |
| Forward throw | 6% | Pushes the opponent forward with wind, launching them. Like with her dash attack, there is a windbox in front of Wendy. | |
| Back throw | 9% | Physically throws the opponent behind her. | |
| Up throw | 7% | Spins the opponent upwards. | |
| Down throw | 6% | Slams the opponent into the ground. | |
| Floor attack (front) | 7% | Performs a sweeping kick, while spinning her way up. | |
| Floor attack (back) | 7% | Performs a sweeping kick, while spinning her way up. | |
| Floor attack (trip) | 5% | Performs a sweeping kick, while spinning her way up. | |
| Edge attack | 8% | Swings her leg while climbing up. | |
| Neutral special | Sky Dragon Sigh (天竜の吐息, Sigh of the Sky Dragon) |
10% | Performs an attack similar to a Hadoken, but it's much faster, and does more damage. |
| Side special | Sky Dragon Crushing Fang (天竜の砕牙, Crushing Fang of the Sky Dragon) |
8% (hand), 13% (fingertips) | Leaps forward, charging up wind, before swiping at her opponent. |
| Up special | Carla (シャルル, Charle) |
0% | Carla comes to pick Wendy up, and, like Winged Pikmin, carries her up before dropping her. Direction can be controlled. |
| Down special | Sky Dragon Talon (天竜の鉤爪, Claw of the Sky Dragon) |
15% | Flips with her leg in front of her, before crashing it down on the opponent. Meteor smashes airborne opponents. |
| Final Smash | Sky Dragon Roar (天竜の咆哮, Roar of the Sky Dragon) |
40% | Charges up her Sky Dragon Roar, before unleashing it on her opponents. |
On-Screen Appearance[edit]
Carla flies in, and drops Wendy onto the field. Wendy waves as Carla takes off, then prepares for battle.
Taunts[edit]
- Up taunt: Puts her hand up to her mouth and giggles.
- Side taunt: Turns towards the screen, tilts her head, and winks.
- Down taunt: Carla appears, and the two high five.
- Smash Taunt: If Wendy is in a team battle, using a smash taunt in any direction allows Wendy to chant "Swift wind, stalwart light, and steel resolve of the heavens combine! Enchantment!" ("イルアームズ!イルアーマー!イルバニーア!エンチャント!") and cast Ile Arms, Ile Armor, and Ile Vernier, doubling the damage given, halving the damage taken, and doubling the speed stats (respectively) of anyone on Wendy's team (including herself) for a total of 60 seconds. This can only be used once per stock. Should Wendy have all her lives depleted before the 60 seconds are up, the effect goes away immediately. Wendy also can be interrupted, which results not only in no stat boosts, but it also uses up her chance until the next stock. It also cannot be activated while an enchantment is already active, and the player must wait another 60 seconds after it is finished to activate another one.
Idle poses[edit]
- Looks around, curious.
- Fixes her hair.
Crowd cheer[edit]
Wen - dy!
Victory poses[edit]
- Left: Celebrates by running around, before splatting on the ground; she then does an "anime sweat", while laughing.
- Up: Performs a Sky Dragon Roar, and then turns around and giggles.
- Right: Spins around, hugging Carla, and says "Yay! We did it!", with Carla saying "Good job, Wendy!"
- If Lucy was present, she will instead say, "That was a good fight, Ms. Lucy!"
Victory theme[edit]
The title card theme heard in the original Fairy Tail anime, itself an excerpt from the Fairy Tail Main Theme.
Alternate costumes[edit]
|
- Default — Wendy's original appearance in Fairy Tail.
- Pink — Based on Natsu Dragneel.
- White — Based on Gray Fullbuster.
- Black — Based on Gajeel Redfox.
- Yellow — Based on Laxus Dreyar.
- Maroon — Based on Cobra.
- Red — Based on Porlyusica.
- Edolas — Wendy's outfit during the Edolas arc.
Kirby Hat[edit]
Kirby gains Wendy's hair as a wig, as well as her Fairy Tail insignia on his right hand.
Trivia[edit]
- Outside of Wendy's moveset, there are a few references to the main Fairy Tail series:
- Wendy's first victory pose, as well as her tripping animation, is a reference to her first appearance in the series, where she comes running to meet Natsu and the others, but falls flat on her face due to tripping on the ground. Because of this reference, she is the only character where her tripping animation doesn't have her land on her rear.
- Wendy's second victory pose comes from a filler episode in the anime that focused on Wendy, where, at one point, she performs a Sky Dragon Roar on a sand tornado (and thus dispersing it), and, after receiving compliments from her fellow guild members, turns around and giggles.
- Wendy's stunned animation makes reference to the Fairy Tail Christmas special, where Wendy, after drinking alcohol, says, "look at all the pretty stars..." (which she repeats while stunned).
- Additionally, this makes her one of two characters to say a full phrase while stunned, with the other being Tails.
- Wendy activates her Dragon Force form when using Sky Dragon Roar.
- Additionally, Grandeeney, the dragon that raised Wendy as a child, makes a cameo in the background when Wendy uses Sky Dragon Roar, referencing how, in Fairy Tail, when Natsu uses a Fire Dragon Slayer spell, Igneel, Natsu's parent dragon, appears in the background, mimicking the attack.
Shadow[edit]
| Shadow in Super Smash Bros. | |
|---|---|
| Universe | Sonic the Hedgehog |
| Final Smash | Chaos Blast |
| Stage | Radical Highway |
| Possible? | Yes |
| “ | Shadow Blasts In! | ” |
| —Introduction tagline | ||
Shadow (シャドウ, Shadow) is a character from the Sonic series who deserves playability status in Smash. His respective voice actors from the Sonic the Hedgehog series, Kirk Thornton in English, Kōji Yusa in Japanese, Benoît DuPac in French, Felix Spieß in German, Manuel Gimeno in Spanish, and Claudio Moneta in Italian, would reprise their roles.
Development Anecdote[edit]
Originally, this moveset had a lot of guns. Like, it was a central focus of his moveset. It stuck like this for years (keep in mind that Shadow's moveset was made just over a week after I finished Wendy's), but then someone brought to my attention the fact that it didn't really feel like Shadow. So I went back to the drawing board, and tried to make something a bit truer to Shadow.
Reasons for inclusion/exclusion[edit]
He's definitely one of the more popular Sonic characters.
I mostly made this as a counterargument to all the people who bitch and moan about "OH SHADOW WOULD JUST BE A SONIC CLONE", because no, he wouldn't. I didn't even include Super Shadow in here.
He's already an Assist Trophy, which doesn't really bode well for his chances of making the cut. But what the hell do I know?
He's a third party character.
Character description[edit]
Attributes[edit]
Shadow has been made to be as dissimilar as possible to Sonic. Though they both share similar stats and certain other attacks baring similarities to each other, the two are otherwise completely unique from each other, primarily due to Shadow's control over Chaos energy. His projectile game with his smash attacks and other special moves make him a dangerous zoner, especially when combined with his already high speed and his ability to teleport out of a situation via Chaos Control.
Moveset[edit]
| Name | Damage | Description | |
|---|---|---|---|
| Neutral attack | 2.5% | Performs a chop, followed by an inwards spin kick, ending with a powerful back kick. Based on his standard combo in Sonic Battle, combining the Shadow Chop, Shadow Kick, and Shadow Back Kick. | |
| 2% | |||
| 4.5% | |||
| Forward tilt | 9% (leg), 10% (foot) | Performs a middle-height kick. | |
| Up tilt | 8% | Performs a 180° kick. | |
| Down tilt | 8% | Performs a sweeping kick all around himself. Based on his Spin Kick ability from 2006's Sonic the Hedgehog. | |
| Dash attack | Fire Somersault (ファイアー・サマーソールト, Fire Somersault) |
8% | Performs a rolling somersault while engulfed in flames. |
| Forward smash | Chaos Magic (カオスマジック, Chaos Magic) |
16% | Snaps his fingers, and creates an orb of Chaos energy in front of him. Depending on how long the smash attack is charged, how far the orb is from Shadow changes. |
| Up smash | Chaos Upper (カオスアッパー, Chaos Upper) |
14% | Performs a quick uppercut with his fist enveloped in Chaos energy. |
| Down smash | Chaos Nightmare (カオスナイトメア, Chaos Nightmare) |
15% | Charges his fists with Chaos energy, then unleashes a circular blast around him. |
| Neutral aerial | 10% (clean), 7.5% (late), 5% (latest) | Curls up into a ball and spins while slightly undulating up and down. | |
| Forward aerial | 13% (clean), 9% (late) | Performs a downward hammer punch. A reference to an attack seen in the beginning cutscene to Shadow the Hedgehog. | |
| Back aerial | 14% (clean), 10% (late) | Performs a spin kick backwards. Similar to Sonic's back aerial, but with a different animation. A reference to an attack seen in Shadow Generations. | |
| Up aerial | 7% (pistol whip), 2% (shot) | Performs an upwards pistol whip transitioning into a shot. The shot has no projectile, however, and is instead a simple muzzle flash. | |
| Down aerial | Shadow Rocket (シャドウロケット, Shadow Rocket) |
11% (clean), 8% (late) | Performs a diving kick that meteors opponents within the first few frames of the attack. |
| Grab | – | Grabs the opponent with his hands, similar to Sonic's grab. | |
| Pummel | 1.5% | Knees the opponent. | |
| Forward throw | 7% (pistol whip), 2% (shot) | Performs an outwards pistol whip with his pistol, then bends his arm behind his back and fires it to launch the opponent away. | |
| Back throw | 11% | Moves behind the opponent to kick them in the back of the head. A reference to an infamous cutscene in 2006's Sonic the Hedgehog. | |
| Up throw | Doom Blast (ドゥームブラスト, Doom Blast) |
3% (launcher), 7% (kick) | Kicks upwards, launching the opponent into the air, before teleporting to them and kicking them. |
| Down throw | 1% (hits 1-7), 4% (launcher) | Jumps on the opponent's back and ignites his Air Shoes, hitting the opponent repeatedly. | |
| Floor attack (front) | 7% | Performs a Spin Dash sweep. | |
| Floor attack (back) | 7% | Performs a leg sweep. | |
| Floor attack (trip) | 5% | Spin kicks all around himself. | |
| Edge attack | 9% | Climbs up and attacks with a sideways kick. Based on, appropriately, the Edge Attack from 2006's Sonic the Hedgehog. | |
| Neutral special | Chaos Snap (カオススナップ, Chaos Snap) |
12% | Charges himself up with Chaos energy, before teleporting to the nearest opponent to attack them. Though the move can be repeated, Shadow must either touch the ground or hit a new opponent before he can use it again on the last opponent he attacked. If no opponent is within range, he will power down. |
| Side special | Chaos Spear (カオススピア, Chaos Spear) |
15% | Fires a spear of energy straightforward. If used in midair, he shoots it diagonally downward. |
| Up special | Chaos Control (カオスコントロール, Chaos Control) |
— | Teleports a large distance using a Chaos Emerald. |
| Down special | Roaming Chaos (ローミングカオス, Roaming Chaos) |
8-12% | Fires an orb of Chaos energy forward, which, after about half of a second, will return to him and deal damage to any opponent who touches it. As the projectile gets closer to Shadow, it will move more slowly and deal less damage, and will follow his movements before it reaches just next to him and disappears. |
| Final Smash | Chaos Blast (カオスブラスト, Chaos Blast) |
45% | Activates Chaos Control and stops time, before speeding around and moving all non-dodging opponents closer to him, before gathering up Chaos energy. As time starts to move again, he unleashes his Chaos energy in a powerful circular blast. |
On-screen appearance[edit]
Shadow speeds in, then screeches to a halt.
Taunts[edit]
- Up taunt: Shadow pulls out the green Chaos Emerald and tosses it in the air, before spinning and catching it, and putting it away, saying, "I am the ultimate life form."
- Side taunt: Grips his fist and holds it to his chest, declaring, "Maria... You're with me, always."
- Down taunt: Shadow spins around and holds his fist to his face while looking at the camera over his shoulder, reminiscent of a pose seen in artwork for Sonic the Hedgehog (2006) and Sonic Forces.
Idle poses[edit]
- Crosses his arms.
- Pulls on his cuffs.
Crowd cheer[edit]
Bow your heads low, all hail Sha - dow!
Victory poses[edit]
- Left: Speeds in, screeches to a halt, and then poses similarly to his down taunt.
- Up: Takes off his Limiter Rings, before unleashing a Chaos Blast, causing the screen to flash; when it returns, Shadow is seen posing.
- Right: Grips the green Chaos Emerald and says, "The power of Chaos...is mine.", before warping away.
- If Sonic is present in the match, Shadow instead says, "You're not even good enough to be my fake."
- If Professor Layton is present in the match, Shadow instead says, "Hold your memories close to you, Professor."
Victory theme[edit]
The level clear music from Shadow the Hedgehog.
Alternate costumes[edit]
- Default
- Pink - Based on Rouge the Bat.
- Red - Based on E-123 Omega.
- Blue - Based on Sonic the Hedgehog.
- White - Based on Silver the Hedgehog.
- Black - Based on Mephiles the Dark, in the form he initially takes that's takes based on Shadow himself. Unique to this model is the lack of a mouth, though Shadow's muzzle still moves while he talks.
- Yellow - Based on Super Shadow.
- Cyan - Based on Maria Robotnik.
Kirby Hat[edit]
Kirby gains a hat with Shadow's spikes, similar to Sonic.
Trivia[edit]
- Shadow's crowd cheer references the chant heard in the song All Hail Shadow.
Professor Layton[edit]
| Professor Layton in Super Smash Bros. | |
|---|---|
| Universe | Professor Layton |
| Final Smash | Slot Machine Gun |
| Stage | London |
| Possible? | I'd like to think so |
| “ | Professor Layton Puzzles the Competition! | ” |
| —Introduction tagline | ||
Professor Layton (レイトン教授, Professor Layton) is my number one pick for a Super Smash Bros. newcomer. His respective voice actors from the Professor Layton series—Christopher Robin Miller in English, Yo Oizumi in Japanese, Martial Le Minoux in French, Mario Hassert in German, Jordi Varela in Spanish, and Oliviero Corbetta in Italian—would all reprise their roles.
Development Anecdote[edit]
Long have I had a connection to the Professor Layton series. My girlfriend lent me Miracle Mask back in middle school, and I enjoyed it immensely, and got into the rest of the franchise afterwards. Seeing as how I loved both it and Smash, I often dreamed of how the professor could fit into the game, but I didn't really have any ideas for a long time, and nearly almost gave up. I eventually decided that I wanted to give it a shot, and came up with something I was at least satisfied with. It was kind of underwhelming, all things considered, but I was still somehow willing to put up with it. When they announced a new game in the franchise, and I went back to replay through the whole franchise, I got some ideas (partially inspired by things I saw on the internet), and decided to revamp what I had already done to make it that much better, and I have to say that I find this end result to be a lot better.
Reasons for inclusion/exclusion[edit]
The Professor Layton series is one of the most popular franchises on the DS and 3DS of all time.
Even Christopher Robin Miller, the English voice of Layton, has supported (and joked about) the idea of Layton in Smash.
To date, we don't have a visual novel character in Smash, and while there might be some others that arguably might be more suited, I still think that this would be a fantastic way to kick things off.
He's a third party character, despite being Nintendo console-exclusive.
Character description[edit]
The player is introduced to Professor Layton in Professor Layton and the Curious Village, where he and Luke Triton are traveling to the town of St. Mystere. Luke, confused, asks why the professor is solving something as small as an inheritance dispute, but the professor assures Luke that he would not have taken up the request if it were that simple. He explains that Augustus Reinhold, the baron who lived in the town, had passed two months prior, and in his will, he detailed that whoever found the Reinhold family treasure, the "Golden Apple", would earn the whole of his estate. While the entire town was turned upside down in search of this treasure, no one had actually heard of it until its mention. As such, Layton's help was personally requested by Lady Dahlia, the late baron's wife, to help solve his last puzzle. In his investigation, he discovered that the "Golden Apple" referred to the late baron's daughter, Flora—the inheritance dispute was instead a test to see if someone could care for his daughter, and give her a new home, as the rest of St. Mystere's citizens were actually all robots. Layton would unofficially adopt Flora, and she would later join in on his adventures, as much as he would prefer she not get herself into danger.
Layton's personal life is expanded upon in both Diabolical Box and Unwound Future, where he is revealed to be teaching archeology at Gressenheller University. The player gets to explore around London and familiarize themselves with the characters he is close with, particularly Dr. Andrew Schrader, who was Layton's mentor and continued to be a good friend later in life. Diabolical Box sees Layton solve the mystery of the Elysian Box, a box rumored to kill anyone who opens it, as Dr. Schrader had it in his possession, and opened it due to being curious about it. The player gets to explore London more fully in Unwound Future, where Layton and Luke receive a letter from Luke himself 10 years in the future, asking them to help save his time from a tyrannical Layton. The game also touches on Layton's history, revealing that his girlfriend, Claire, gifted him his signature top hat, and requested he not take it off, as it suited him—after her sudden death in an incident where a time machine she was the test subject for exploded, he made a promise to himself to never take it off.
The games that released after Unwound Future all explore Layton's history further. Last Specter reveals that Luke became Layton's apprentice when he sent a letter to Layton, a good friend of his father's, asking for help. Miracle Mask reveals how Layton pursued a career in archeology because of his old friend, Randall Ascot. Finally, Azran Legacy reveals that his birth name was Theodore Bronev, he was adopted by Roland and Lucille Layton as a child, and he was passed the name "Hershel" by his brother.
Attributes[edit]
Though Professor Layton is a swordfighter, he brings a style not seen before in the Smash series. As a reference to his college years as detailed in Professor Layton and the Miracle Mask, he is a fencer, focusing on the spacing between himself and the opponent, and attacking with rapid sword strikes and stabs. His special moves, meanwhile, both allow him to attack from a distance, and to easily recover, though only one of his recovery moves may be used at a given time.
Moveset[edit]
| Name | Damage | Description | |
|---|---|---|---|
| Neutral attack | 3% | Slices twice in an X-shape, then performs a flurry of stabs. | |
| 4% | |||
| 0.4% (loop), 3% (finishing hit) | |||
| Forward tilt | 7% | Stabs forward. | |
| Up tilt | 8% | An arcing swipe. | |
| Down tilt | 9% | Kicks his foot forward. | |
| Dash attack | 9% | Spins with his sword outwards. | |
| Forward smash | 16% (tip), 12% (blade) | Performs a fencing lunge by leaning forward and forcefully thrusting his sword. There is a sweetspot at the tip of his blade. | |
| Up smash | 0.5% (hits 1-5), 9% (final hit) | Performs a flurry of stabs above himself, before performing one final upwards stab. | |
| Down smash | 11% (front), 13% (back) | Stabs downward on either side of him. | |
| Neutral aerial | 8% | Spins in the air, slashing with his sword. | |
| Forward aerial | 8% | Stabs his sword forward. | |
| Back aerial | 9% | Spins and performs an outward slash behind himself. | |
| Up aerial | 13% | Stabs his sword upwards. | |
| Down aerial | 14% | Stabs his sword downwards. | |
| Grab | — | Reaches with his left hand to grab an opponent. | |
| Pummel | 1.5% | Knees the opponent. | |
| Forward throw | 7% | Kicks the opponent forward. | |
| Back throw | 7% | Elbows the opponent behind him. | |
| Up throw | 9% | Thrusts his sword upwards, dragging the opponent by their collar. | |
| Down throw | 8% | Dives onto the opponent, elbow first. | |
| Floor attack (front) | 7% | Swings his sword in front of, then behind him before getting up. | |
| Floor attack (back) | 7% | Swings his sword behind, then in front of him before getting up. | |
| Floor attack (trip) | 5% | Stabs behind him, then slashes in front of himself before getting up. | |
| Edge attack | 9% | Stabs forward, before climbing upwards. | |
| Neutral special | Investigation (調査, Investigation) |
15% | Pressing the B button brings up a magnifying glass that the player is freely able to move across the screen. Pressing the button again when the magnifying glass is on an opponent causes an exclamation mark to show up, which launches the opponent. Layton is unable to move while the magnifying glass is active, and pressing the shield button deactivates it.
Three Hint Coins can optionally be found on each stage, once per match, via using this move. If an opponent is in the same area, the attack will be used and the player will have to relocate the Hint Coin. |
| Side special | Hang-Glider (ハングライダー, Hang Glider) |
17% | Runs forward while holding on to a makeshift hang-glider. Damages opponents while he's running on the ground. Layton cannot turn around while running. If Layton jumps or falls off the stage while running, it transitions into a glide, which deals no damage. If used in the air, it will only glide. Cancelling out of the glide puts Layton into a helpless state. |
| Up special | Fan Car (ファンカー, Fan Car) |
6% (per hit) | Rides upward in a vehicle with a giant propeller above it. Though the propeller is large, the vehicle is equally large, making it very easy to hit from below. |
| Down special | The Professor's Trunk (レイトンのかばん, Layton's Bag) |
7% (dog), 1% (per hit, hamster), 10% (parrot), 9% (fish), 11% (rabbit), 4% (squirrel) | Opens up his briefcase, which sends out one of the following:
Each animal can only appear for five seconds before disappearing (unless it disappears off-screen), and only one animal can appear at a given time. The order is fixed to the above list. |
| Final Smash | Slot Machine Gun (コインマシンガン, Coin Machine Gun) |
5% (per hit) | Builds a machine gun made out of slot machine parts, and summons Luke Triton, who fills the machine gun with coins, before Layton starts rapidly firing.
If the player has at least one Hint Coin, they can use it to automatically place down a piece of the machine gun. |
On-screen appearance[edit]
Drives onto the stage in the Laytonmobile, and gets out. The car will be in front of the stage if he is facing to the left, and behind the stage if he is facing to the right (referencing how it is an English car).
Taunts[edit]
- Up taunt: Tips his hat and says, "A pleasure to make your acquaintance."
- Side taunt: Waves his hand while smiling and says, "This reminds me of a puzzle."
- Down taunt: Stands assertively and holds his sword to his face before pointing forward with it, declaring, "En garde!"
Idle poses[edit]
- Fixes his hat.
- Leans his head down and puts his hand to his chin, as if in thought.
Crowd cheer[edit]
Lay - ton!
Victory poses[edit]
- Left: Layton, in a chair, states, "A gentleman leaves no puzzle unsolved." and takes a sip of tea.
- If Byleth was in the match, he will instead say, "Perhaps we can settle our differences over tea."
- Up: Layton appears already looking through a magnifying glass, before finding a Hint Coin and putting both away.
- Right: Layton performs his series famous puzzle solving animation, with the screen appropriately fading in and out, with him finally pointing right when his name flashes on-screen. The background initially appears black during the fading, but shows the stage upon the flash of his name. During the animation, he says, "Critical thinking is the key to success."
Victory Fanfare[edit]
The puzzle solve jingle from the DS Professor Layton games.
Alternate costumes[edit]
- Default - Based on his standard appearance.
- Cyan - Based on Luke Triton.
- Yellow - Based on Emmy Altava.
- Orange - Based on Flora Reinhold.
- Green - Based on Inspector Chelmey.
- Purple - Based on Don Paolo.
- Brown - Based on Jean Descole.
- Tan - Based on Katrielle Layton.
Kirby Hat[edit]
Kirby gets Professor Layton's famous top hat.
Trivia[edit]
- In line with Layton's fencing-based moveset, his parrying pose mimics the "prime" parry position used in fencing.
Chun-Li[edit]
| Chun-Li in Super Smash Bros. | |
|---|---|
| Universe | Street Fighter |
| Final Smash | Kikosho / Hoyokusen / Shichisei Senku Kyaku |
| Stage | Shopping District |
| Possible? | Yes |
| “ | Chun-Li Kicks Things Into Gear! | ” |
| —Introduction tagline | ||
Chun-Li (チュンリー, Chun-Li) is the most iconic female character in not only Street Fighter, but perhaps the entire fighting game genre. In Japanese, she would be voiced by Fumiko Orikasa, who has voiced Chun-Li from Street Fighter IV onwards; in English, she would be voiced by Jennie Kwan, who voiced her in Street Fighter 6.
Development Anecdote[edit]
In contrast to Sakurai not preferring to bring in other fighting game characters because of how they already have a moveset laid out for them, I very much like fighting game characters making appearances in Smash, since a character is a character. Chun-Li is definitely one of the few characters that, I think, genuinely deserves a spot in the game. I attempted to carry over the "legacy" that Ryu (and, by extension, Ken) had already in place, while still bringing in some unique things that only she had.
Reasons for inclusion/exclusion[edit]
One of the most influential women in video games, Chun-Li's impact on the fighting game community and video game community cannot be understated.
Not to bash on Ken, but Chun-Li would offer a more unique playstyle.
She's a third party character.
Character description[edit]
At the age of five, Chun-Li saw her first classical Chinese play, Peking opera, and her first Bruce Lee movie, which fascinated her and also became part of the reasons why she started practicing martial arts.
She began by learning Tai chi. However, Tai chi was much different from the gorgeous movements she remembered from Peking Opera. Soon afterwards, her father taught her Hong Quan as well as various basic exercises from then on. With that, Chun-Li's skills in Chinese martial arts improved rapidly. Chun-Li used mostly kicks when fighting. This was something she picked up from her father, who was also said to have "legendary legs." Chun-Li continued to develop her kick attacks, embracing techniques from a variety of fighting styles, such as Chinese martial arts, capoeira, battle karate, and taekwondo, thus eventually creating her own style.
Chun-Li would later become a detective at the age of eighteen in hopes of finding her missing father. She later followed in her father's footsteps and become a narcotics investigator at the I.C.P.O (International Criminal Police Organization), also known as Interpol, working as the organization's anti-Shadaloo investigator. Chun-Li was known as the "black sheep of the I.C.P.O.", as she was investigating Shadaloo for the illegal sales of narcotics and weapons when said evil organization got their hold of the high-ups of Interpol.
Chun-Li received an invitation to the second World Warrior tournament, and discovered that Bison had apparently survived the Thailand base's destruction. With this, she had the clear motive of destroying Shadaloo and avenging her father once again. During the tournament, Chun-Li and her allies manage to reach Bison and engage him in combat that reaches the forest. During their fight with Bison, They managed to overpower the Shadaloo dictator with Chun-Li weakening Bison with a powerful Kikosho that destroys part of the forest. When Guile urges Bison to surrender, Bison refuses and instead commits suicide by using all of his Psycho Power to make a huge explosion that blasted away, but didn't kill, Chun-Li and the other fighters who attempted to stop the dictator. With Bison's apparent suicide, the government exhaustively investigated Shadaloo's base and concluded that Bison and the other bosses had also died, despite no evidence being shown to prove that the cataclysm happened.
Attributes[edit]
Following in the steps of her fellow Street Fighter representatives, Chun-Li's playstyle focuses on moves that combo into one another to lead to high damages. Unlike them, however, Chun-Li instead focuses on quick and powerful kicks that she uses in a variety of ways. Though her special moves bear similarities to the Street Fighter cast, she is nonetheless not a clone, leaving her own unique mark on the cast.
Moveset[edit]
| Name | Damage | Description | |
|---|---|---|---|
| Neutral attack | Hyakuretsukyaku (百裂脚, Hundred Rending Legs) (tapped) |
1% (tapped, per kick), 2.5% (tapped, final kick), 10% (held) | Tapped: Unleashes a flurry of kicks. The attack will continue for a short while if the button is continuously mashed. Held: A spinning hook kick. Based on her standing heavy kick in Street Fighter II. |
| Forward tilt | 7% (tapped, foot), 5% (tapped, leg), 10% (held, fist), 6% (held, arm) | Tapped: Kicks forward. Based on her standing light kick from Street Fighter II. Held: Leans forward while punching. Based on her standing heavy punch from Street Fighter II. | |
| Up tilt | Kakushu Raku Kyaku (鶴首落脚, Crane Neck Falling Leg) (held) |
7%, 1.2% (hit one, held), 1.8% (hit two, held) | Thrusts her foot upwards. If held, she will bring her foot down and kick forward, hitting two more times. Based on her close medium kick from Street Fighter III, with the additional attack being based upon the technique associated with the same move. |
| Down tilt | 1.5% (tapped), 7% (leg, held), 5.5% (foot, held) | Tapped: A crouching shin kick. Based on her crouching light kick from Street Fighter II. Held: Performs a backwards sweeping kick. Based on her crouching medium kick from Street Fighter II. | |
| Dash attack | Yokusenkyaku (翼旋脚, Wing Whirling Leg) |
9% | Leaps forward slightly and performs a roundhouse kick. Based on the attack of the same name in Street Fighter III. |
| Forward smash | Sou Hakkei (双発勁, Twin Force Exert) |
15% | Thrusts her hands forward, forcefully pushing the opponent. Based on the attack of the same name introduced in Street Fighter Alpha 3. |
| Up smash | Tenkukyaku (天空脚, Aether Leg) |
16% | Thrusts her foot upwards. Based on her close heavy kick from Street Fighter Alpha 3. |
| Down smash | Senpu Kick (仙風, Hermit Wind) |
17% | Throws both legs out in a sweeping motion. Based on one of her attacks out of Serenity Stream, one of her command normals in Street Fighter 6. |
| Neutral aerial | 6% | Chops downwards. Based on her jumping punches from Street Fighter II. | |
| Forward aerial | 11% | Performs an outward swing kick. Based on her diagonal jumping heavy kick from Street Fighter III. | |
| Back aerial | 10% (back leg), 7% (front leg) | Performs a split kick. Based on her jumping heavy kick in Street Fighter III. | |
| Up aerial | 12% (clean), 10% (late) | Performs a flip kick. Based on her jumping heavy kick in Street Fighter II. | |
| Down aerial | Yosokyaku (鷹爪脚, Hawk Claw Leg) |
10% | Stomps her leg down. Based on the technique of the same name. If she lands on the opponent, both she and the opponent will bounce, though this can only happen up to three times; afterwards, Chun-Li will not bounce alongside her opponent. |
| Grab | — | Grabs the opponent with both hands. | |
| Pummel | 1.5% | Knees the opponent. Based on her close light kick from Street Fighter II. | |
| Forward throw | Koshuto (虎襲倒, Tiger Assault Toss) |
8% | Thrusts the opponent into the ground. Based on her front throw in Street Fighter II. |
| Back throw | Kirinshu (麒麟蹴, Qilin Kick) |
2% (palm), 3% (elbow), 4% (kick) | Palm uppercuts the opponent, elbows them in the back, and kicks them away. Based on her back throw in Street Fighter IV. |
| Up throw | 2% (hit 1), 4% (hit 2), 6% (hit 3) | Kicks the opponent's shins, knocking them upwards, before dragging them into the air with her leg and slamming them on the ground behind her. Based on M. Bison's back throw in Street Fighter II, and, as a result, uniquely turns her around. | |
| Down throw | Taiji Fan (太極扇, Taichi/Great Pole Fan) |
2% (elbow), 6% (slam) | Elbows the opponent, before flipping them over her and slamming them onto the ground. Based on her back throw in Street Fighter 6, and, as a result, uniquely turns her around. |
| Floor attack (front) | 7% | Kicks behind herself and then in front of himself before getting up. | |
| Floor attack (back) | 7% | Kicks around herself before getting up. | |
| Floor attack (trip) | 5% | Kicks behind herself and then in front of herself before getting up. | |
| Edge attack | 9% | Thrusts one of her legs out. Based on her crouching heavy kick from Street Fighter II. | |
| Neutral special | Kikoken (気功拳, Qigong Fist) |
6% (regular), 7.4% (input) | Fires off a small projectile that only reaches half the distance of Final Destination. Using the original input (half-circle forward) increases the size and damage. While similar to a Hadoken, it uniquely loses distance if the button is held instead of tapped, going only as far as a quarter the distance of Final Destination. |
| Side special | Spinning Bird Kick (スピニングバードキック, Spinning Bird Kick) |
3% (per kick, regular), 4.4% (per kick, input) | Flips upside down to deliver a quintuple-hitting helicopter kick. Using the original input (holding down and then up) increases the damage. |
| Up special | Tenshokyaku (天昇脚, Heaven Rising Legs) |
3% (per kick, regular) 4% (per kick, input) | Performs a spinning kick upwards. Using the Shoryuken input increases the damage, while holding the button increases the distance. A regular attack deals three hits, and an inputted attack deals five hits. |
| Down special | Hazanshu (覇山蹴, Supreme Mountain Kick) |
14% (regular), 18% (input) | Flips forward, slamming one of her legs into the ground. If used in the air, she will fall to the ground. Using the original input (half-circle backward) increases the damage. |
| Final Smash | Kikosho (気功掌, Qigong Palm) |
1.5% (per hit) | If Chun-Li is not right next to an opponent, she will create a large ball of energy that hits multiple times. |
| Hoyokusen (鳳翼扇, Phoenix Wing Fan) |
3% (flurry, per kick), 10% (final kick) | If Chun-Li is right next to an opponent, she will trap them in a flurry of kicks (two sets of seven kicks), finishing off with a powerful kick. | |
| Shichisei Senku Kyaku (七星閃空脚, Big Dipper Flashing Air Leg) |
40% | If Chun-Li is in the air, regardless of whether or not she is next to an opponent, she will dash forward, kicking. If she hits an opponent, the screen will focus on her, before showing the kanji for the attack on screen (as Chun-Li calls it out), and the screen flashes, before returning to normal. |
On-screen appearance[edit]
Walks onto the stage from some mist in the background, then gets into a fighting stance while saying "祝你好运" (Good luck to you.)
Taunts[edit]
- Up taunt: Puts out her hand while saying, "Sorry!" (ごめんね!). Has a hitbox dealing 2% on her hand, and is noticeably quick. Based on her standard taunt from the Street Fighter series.
- Side taunt: Moves her hands around herself before crouching and making a beckoning gesture with her hand, while saying, "Your timing needs some work." Based on one of her taunts in Street Fighter 6, with the quote coming from one of her taunts in Street Fighter IV.
- Down taunt: Jumps up twice excitedly before posing with a peace sign, shouting, "I did it!" (やった!). Based on one of her victory poses from Street Fighter II.
Idle poses[edit]
- Yawns, before following up with either rubbing her shoulder, rolling her neck, or arching her back. Based on her taunt from 3rd Strike.
- Moves her hands around herself. Based on her idle animation from Street Fighter IV and V.
Crowd cheer[edit]
Chun - Li!
Victory poses[edit]
- Left: Performs a flurry of kicks before crossing her arms, saying, "I'm the strongest woman in the world." An extended version of one of her win poses from 3rd Strike, with the quote being one of her win quotes from Street Fighter II.
- Up: Flips in the air before posing, while saying, "If you're going to fight, fight for real." Based on her victory pose from Street Fighter IV, with the quote being one of her win quotes from Street Fighter Alpha.
- Right: Punches, crouches, performs a sweeping kick, then flips, moving her hands, and finally posing, all while saying, "Now you understand. Don't underestimate me." Based on her victory pose from Street Fighter V, with her quote being one of her win quotes from Street Fighter 6.
Alternate costumes[edit]
- Default - Chun-Li's standard modern appearance, notably incorporating the golden trim on her hairbands introduced in the cancelled Capcom Fighting All-Stars.
- Pink - Based on her Special button color in Pocket Fighter.
- Red - Based on her Start + Heavy Punch color in Street Fighter III: 3rd Strike.
- White - Based on her Start + Medium Kick color in Street Fighter III: 3rd Strike.
- Black - Based on her Start + Heavy Kick color in Street Fighter III: 3rd Strike, a color which would go on to reappear in both Street Fighter IV and Street Fighter V.
- Sky Blue - Based on her Nostalgia Costume's 3rd color option in Street Fighter V.
- Blue - An alternate outfit based on her costume in Street Fighter Alpha.
- Green - Based on her alternate color in Street Fighter Alpha, which would go on to become one of her Kick-button colors in the rest of the Alpha series.
Kirby Hat[edit]
Kirby gains Chun-Li's hair and headpiece.
Trivia[edit]
- As is the case with Ryu and Ken before her, Chun-Li's animations and aesthetics harken back to several aspects of the Street Fighter series:
- Her blocking and parry animations are based on those from 3rd Strike, and her roll animation is based on her back dash from 3rd Strike as well.
- Her stun animation, itself based on her stun animation across the series, is accompanied by the Street Fighter stun sound effect, unique from other characters.
- Her initial dash animation has her perform a quick forwards strafe-like motion which references the dashes from the Street Fighter series; she also has a unique, aesthetic-only "back dash" to further suit this.
Lucy[edit]
| Lucy in Super Smash Bros. | |
|---|---|
| Universe | Fairy Tail |
| Final Smash | Urano Metria |
| Stage | Fairy Tail Guild Hall |
| Possible? | No |
| “ | Open, Gate of the Fighter! Lucy | ” |
| —Introduction tagline | ||
Lucy (ルーシィ, Lucy) is, contrary to popular opinion, not a useless character. Her voice actresses from the Fairy Tail anime—Aya Hirano in Japanese, Cherami Leigh in English, Marie Nonnenmacher in French, Monserrat Aguilar in Latin American Spanish, Eve Bau in European Spanish, Lina Rabea Mohr in German, and Chiara Oliviero in Italian—would reprise their roles.
Development Anecdote[edit]
I originally wanted to make a moveset for Natsu, but then I decided against it. I had always thought Lucy wouldn't work as a character in Smash (instead imagining her better in a 2D fighter environment), but I always liked the idea of her being in Smash. (And plus, who can say no to Urano Metria as a Final Smash?)
Reasons for inclusion/exclusion[edit]
She would offer more than Wendy, being able to use Celestial Spirits in tandem with her own style of combat.
She's an anime character.
Character description[edit]
Lucy was born into the Heartfilia family, and lived a very rich life due to the success of her father. However, because of her father's focus on business, he often neglected her, which left Lucy lonely as a child (as her mother had passed away when she was very young). As a result, Lucy often relied on Aquarius, a Celestial Spirit left to her by her mother, to play with. This aggravated Aquarius a lot, but deep down, she still cared for Lucy. Eventually, without telling her father, Lucy left to find a magical guild to join, in an attempt to start over at life.
She found the Fairy Tail guild thanks to a chance encounter with one Natsu Dragneel, who happened to be in the same town she was in. Both, from different people, heard about a supposed "Salamander" person, with Natsu having believed it was his father, Igneel, and Lucy recognizing the name from the Fairy Tail guild itself. Lucy's heart was fluttering at the site of "Salamander", but thanks to Natsu's intervention, she was quickly brought back to the real world. After having treated Natsu (and his partner Happy) to lunch as a form of thanks for saving her, "Salamander" surprised her in the park, offering her to join him on his boat party that night, and in return, will put in a good word for her in the Fairy Tail guild. It is at this party that the fake Salamander's identity is revealed: he is a Fire Wizard named Bora, a slave trader who planned on selling Lucy (and the other girls upon his ship) after sedating her with a sleeping drug. As if on cue, Natsu barges through the boat roof, and Happy quickly flies Lucy away. However, Happy's magic quickly drained, and Natsu was stuck on the boat with his motion sickness and was unable to battle. Thinking quickly, Lucy pulled out her Aquarius key (after realizing that she had dropped it in the ocean), and summoned Aquarius, who brought the boat to shore so that Natsu could defeat Bora. During this time, the true identity of "Salamander" is revealed: Natsu Dragneel, the famed Fire Dragon Slayer.
After defeating Bora, the town's police quickly caught up to Natsu (as the city had been heavily damaged). Natsu, remembering what Lucy had told him earlier, asked if she wanted to join the Fairy Tail guild. With an excited yes, she followed him there, escaping the police.
Attributes[edit]
Being a Celestial Wizard, Lucy can call upon various creatures called Celestial Spirits with the help of her keys, and these Celestial Spirits make appearances in various attacks. However, Lucy does have a slew of attacks on her own, using her whip, Fleuve d'étoiles. Additionally, much like Yoshi, Lucy has a unique shield that does not shrink as damage is dealt. This shield is represented by Horologium, who hides Lucy inside his glass case. However, unlike Yoshi's shield, Horologium has a magic circle displayed behind it that, much like other shields, shrinks depending on how much of the shield is left, rather than Horologium getting darker like Yoshi's shield. Horologium also performs Lucy's rolls and spot dodges (should he be present to begin with, as Lucy will perform either if the shield button is not held before inputting), though he is absent for her aerial dodges.
Moveset[edit]
| Name | Damage | Description | |
|---|---|---|---|
| Neutral attack | 2% | Strikes in front of her with her whip multiple times. | |
| 2% | |||
| 0.5% (loop), 2% (finisher) | |||
| Forward tilt | 8% | Twists and kicks forward. | |
| Up tilt | 10% | Strikes upwards diagonally with her whip. | |
| Down tilt | 9% | Lashes her whip downwards. | |
| Dash attack | Lucy Kick (ルーシィ・キック, Lucy Kick) |
11% | Thrusts her leg forward to perform a powerful kick. |
| Forward smash | Scorpio (スコピーオン, Scorpion) |
20% (sand tornado, clean), 12% (sand tornado, late), 5% (key) | Scorpio appears and fires a sand tornado from his tail. Lucy also thrusts Scorpio's summoning key forwards before Scorpio comes out, which acts as a hitbox. |
| Up smash | Virgo (バルゴ, Virgo) |
16% (Virgo), 5% (key) | Virgo appears from the ground, spiraling upwards. Lucy also thrusts Virgo's summoning key upwards before Virgo comes out, which acts as a hitbox. |
| Down smash | Gemini (ジェミニ, Gemini) |
10% (Gemini, each hit), 5% (key) | Gemi and Mini appear and spin around Lucy, hitting once on both sides. Lucy also thrusts their summoning key downwards before they come out, which acts as a hitbox. |
| Neutral aerial | 9% | Slashes downwards with her whip. | |
| Forward aerial | 11% | Performs a forward double kick. | |
| Back aerial | 10% | Strikes backwards with her whip at a slight downward angle. | |
| Up aerial | 10% | Slashes her whip in an arc above her. | |
| Down aerial | 13% (foot), 11% (leg) | Performs an axe kick. | |
| Grab | — | Grabs the opponent with her hand. | |
| Pummel | 1.3% | Knees the opponent. | |
| Forward throw | Cancer (キャンサー, Cancer) |
0.6% (hits 1-6), 5.4% (final hit) | Cancer appears and slashes six times with his scissors, before slashing one last time to launch them away. |
| Back throw | Screwdrive Crush (ぐリぐリクラッシュー, Guri Guri Crush) |
9% | Wraps her legs around the opponent's neck from behind and twists her knuckles over their temple. |
| Up throw | 7% | Tosses the opponent upwards. | |
| Down throw | Aries (アリエス, Aries) |
3% (bounce), 7% (kick) | Aries appears and shoots a cloud of Wool Magic onto the floor, and Lucy slams them into the cloud, causing them to bounce back up, and she follows this up with a kick. |
| Floor attack (front) | 7% | Kicks front and back. | |
| Floor attack (back) | 7% | Kicks front and back. | |
| Floor attack (trip) | 5% | Kicks front and back. | |
| Edge attack | Capricorn (カプリコーン, Capricorn) |
9% | Capricorn appears and helps Lucy up, before kicking, knocking any nearby opponent(s) away. |
| Neutral special | Sagittarius (サジタリウス, Sagittarius) |
4% (uncharged), 12% (fully charged) | Sagittarius appears and fires an arrow. Can be charged for more power. |
| Side special | Taurus (タウロス, Taurus) |
24% | Taurus appears and charges forward and swings his axe downwards. |
| Up special | Loke (ロキ, Loke) |
12% | Loke appears and carries Lucy in his arms, leaping high into the air while performing a Regulus-enhanced kick. |
| Down special | Aquarius (アクエリアス, Aquarius) |
4% (per hit) | Aquarius appears and fires a torrent of water that hits five times. |
| Final Smash | Urano Metria (ウラノ・メトリア, Urano Metria) |
3% (trapping hit), 88% (constellations) | Traps opponents and unleashes the power of the 88 constellations. |
On-Screen Appearance[edit]
Horologium falls on-stage and opens, revealing Lucy, who crawls out.
Taunts[edit]
- Up taunt: Plue appears next to her, and the two perform a dance.
- Side taunt: Lyra appears next to her, and plays her harp.
- Down taunt: Crux appears next to her, though is fast asleep, which disappoints Lucy, before Crux disappears.
Idle poses[edit]
- Holds her whip taut.
- Brandishes her whip.
Crowd cheer[edit]
Lu - cy!
Victory poses[edit]
- Left: Lashes her whip out multiple times before holding it taut, and saying, "This win was for the Fairy Tail guild!"
- If Wendy were present, she will instead say, "Sorry about that one, Wendy. No hard feelings, right?"
- Up: Plue runs up to her to give her a high five.
- If her last used Celestial Spirit was Scorpio, the two will pose and shout, "We are!"
- If her last used Celestial Spirit was Virgo, Virgo will ask, "Is it time for punishment, Princess?", and the camera will pull back to reveal a distraught Lucy.
- If her last used Celestial Spirit was Gemini, the duo will spin around Lucy, before transforming into Lucy themselves, and posing alongside Lucy.
- If her last used Celestial Spirit was Cancer, he will give Lucy a haircut (that won't actually change her hair) and ask, "Will that be all, baby?"
- If her last used Celestial Spirit was Aries, she will say to Lucy, "I'm sorry I wasn't much use...", to which Lucy will reassuringly say, "You did great, Aries. You helped me win!"
- If her last used Celestial Spirit was Capricorn, the two will perform a high kick, catching the other's foot, before bowing to each other.
- If her last used Celestial Spirit was Sagittarius, he will salute and say, "I hope I was of proper service!", to which Lucy will enthusiastically respond, "You did great, Sagittarius!"
- If her last used Celestial Spirit was Taurus, he will say, "Your body still mooooooves me, Ms. Lucy!", and Lucy will push him down, saying, "Can it, big guy."
- If her last used Celestial Spirit was Loke, he will say, "I could take you back to the guild, if you want.", to which Lucy will respond, "Not happening, pal."
- If her last used Celestial Spirit was Aquarius, Aquarius will create a wave of water to rush over the screen, which is revealed to have caught Lucy in it.
- If her last used Celestial Spirit was Lyra, Lyra will be playing her harp for Lucy, asleep in her lap.
- If her last used Celestial Spirit was Crux, Crux will be fast asleep, and Lucy will shout, "Will you wake up?!", but to no avail.
- If her last used Celestial Spirit was Plue, or she refrained from using any Celestial Spirit in the fight, the pose will be normal.
- Right: Places her hand on her chest and sighs, before throwing her fist in the air triumphantly and saying, "I did it!"
- If Lucy wins on a team with Wendy, the two will do the signature Fairy Tail hand sign, and say "Fairy Tail is unstoppable!".
Victory theme[edit]
The title card theme heard in the original Fairy Tail anime, itself an excerpt from the Fairy Tail Main Theme.
Alternate costumes[edit]
|
- Default — Based on her appearance in Fairy Tail, particularly in the year X792.
- Orange — Based on Levy McGarden.
- Light Blue — Based on Yukino Agria.
- Green — Based on Hisui E. Fiore.
- Brown — Based on Cana Alberona.
- Blue — Based on Juvia Lockser.
- White — Based on Mirajane Strauss.
- Edolas — Wears the outfit of Lucy Ashley, her counterpart from Edolas.
Kirby Hat[edit]
Kirby gains Lucy's hair as a wig, as well as her pink Fairy Tail insignia on his right hand.
Trivia[edit]
- Lucy's introduction tagline is a play on the Celestial Spirit summoning line, instead being used for herself.
Tails[edit]
| Tails in Super Smash Bros. | |
|---|---|
| Universe | Sonic the Hedgehog |
| Final Smash | Tornado |
| Stage | Casino Night Zone |
| Possible? | Yes |
| “ | Tails Joins the Flight! | ” |
| —Introduction Tagline | ||
Tails (テイルス, Tails) should have been made playable a long time ago. His current voice actresses from the Sonic series—Colleen O'Shaughnessey in English, Ryō Hirohashi in Japanese, Marie-Eugénie Maréchal in French, Graciela Molina in Spanish, Paulina Weiner in German, and Benedetta Ponticelli in Italian—would reprise their roles.
Development Anecdote[edit]
Even though they won't ever be seen officially, both Tails and Shadow are kind of my response to the poor representation the Sonic series has in Smash. I'm surprised it took me as long as it did to make a moveset for him, but I still had a lot of fun doing it.
Reasons for inclusion/exclusion[edit]
Realistically speaking, Tails would get into Smash before Shadow.
The Sonic series needs more solid representation.
He's a third-party character.
Character description[edit]
Tails first appeared in Sonic the Hedgehog 2 as Sonic's little buddy. Despite only being eight years old, he's a genius inventor, having made tons of robotic and mechanic inventions throughout the course of the series.
Attributes[edit]
Being Sonic's partner, Tails understandably shares similar (or close to similar) attributes with the blue blur, but the two are otherwise unique in playstyle. While Tails has his fair share of physical attacks, he additionally brings his gadgets and technology into the fray, as well as utilizing his two tails to fly around the stage, as he has multiple jumps at his disposal. His up special also allows him to fly around the stage with ease, though quicker use of it shortens the usage time more quickly.
Moveset[edit]
| Name | Damage | Description | |
|---|---|---|---|
| Jab | 1.5% | Jabs forward twice, before flailing his arms and legs four times (though only his fists have hitboxes). Based on his standard punch combo from Sonic the Fighters. | |
| 1.5% | |||
| 1.2% (hits 1-3), 3.4% (hit 4) | |||
| Forward tilt | 11% | Twists and swings his tails outwards. | |
| Up tilt | 9% | Turns and swings his tails up from below. | |
| Down tilt | 8% (close), 7% (far) | Sweeps his tails across the ground, though he only hits once. | |
| Dash attack | 6% (clean), 4% (late) | Curls up into a ball and boosts forward. | |
| Forward smash | Magic Hook (マジックフック, Magic Hook) |
16% | A mechanical spring fist circles around Tails, punching anyone near him. When using the attack, it plays the same spring sound effect from Sonic Battle. |
| Up smash | Magic Upper (マジックアッパー, Magic Upper) |
16% | A mechanical spring fist appears in front of Tails, punching upwards. When using the attack, it plays the same spring sound effect from Sonic Battle. |
| Down smash | 15% | Slams his tails on the ground on either side of him. | |
| Neutral aerial | 9% (front), 7% (back) | Swipes his tails in front of him, then behind him. | |
| Forward aerial | Typhoon (ツムジカゼ, Whirlwind) |
12% | Spins and swings his tails outward. Grants him a slight boost upwards upon usage, aiding in his recovery. |
| Back aerial | 1.5% (hits 1-4), 5% (hit 5) | Swipes up and down with his tails five times, alternating between his left and right tail. | |
| Up aerial | 11% (clean), 9% (late) | Swings his tails in an arc above him. | |
| Down aerial | Tails Dunk (テイルスダンク, Tails Dunk) |
13% | Swipes his tails downwards, meteor smashing anyone he hits. |
| Grab | — | Grabs the opponent with both hands. | |
| Pummel | 1.2% | Knees the opponent. | |
| Forward throw | Flick (デコピン, Dekopin) |
9% | A giant hand comes up in front of Tails to flick the opponent away. |
| Back throw | 9% (throw), 8% (collateral) | Spins the opponent around three times, then punts the opponent away. A reference to Team Sonic's Team Blast in Sonic Heroes. | |
| Up throw | 3% (kick), 4% (tails) | Performs a flip kick, then knocks the opponent away with his tails while still flipping. | |
| Down throw | 11% | Picks the opponent up and flies into the air, before diving downwards and slamming them onto the stage. Based on his throw from Sonic the Fighters. | |
| Floor attack (front) | 7% | Spin Dashes around in a circular motion while getting up. | |
| Floor attack (back) | 7% | Performs a legsweep while getting up. | |
| Floor attack (trip) | 5% | Performs a legsweep while getting up. | |
| Edge attack | 9% | Sweeps his tails across the floor, spinning his way back up. | |
| Neutral special | Energy Ball (エナジーボール, Energy Ball) |
9% | Fires an electric projectile from an arm gun. If used in the air, the gun will aim diagonally downwards. |
| Side special | Tail Swipe (シッポ攻撃, Tail Attack) |
1% (looping hit, normal), 9% (launcher, normal), 14% (Super Tail Swipe) | Spins and swipes his tails in front of him three times. If the button is held or repeatedly mashed, the move becomes the Rapid Tails Attack (連続シッポ回転攻撃, Continuous Tail Rotation Attack), where he repeatedly attacks with his tails up to twelve times (depending on how long the player holds the button), with the final hit launching; if the move is inputted like a smash attack, the move becomes the Super Tail Swipe (スーパーシッポ攻撃, Super Tail Attack), where he spins and hits only once, but the swipe is much more powerful. |
| Up special | Propeller Flying (プロペラ飛行, Propeller Flight) |
1% (looping hit) | Spins his two tails rapidly, allowing him to fly into the air. Pressing the button again will cause Tails to briefly rise, with mashing increasing the height he gains, though after spending three seconds in the air, regardless of mashing speed, he will begin to pant and descend. |
| Down special | Spin Dash (スピンダッシュ, Spin Dash) |
6%-10% (dash), 6% (jump) | Curls into a ball and charges up a dash. The player can press the special button multiple times to increase the distance and power of the dash. If used in midair, Tails will enter a charging state and unleash a full Spin Dash upon landing, an ability known as the Drop Dash. |
| Final Smash | Tornado (トルネード, Tornado) |
20% (Tornado), 2% (per shot) | Leaps into the Tornado and flies forward, knocking any opponent away, before the plane loops around while shooting at the opponents (essentially trapping them), before finally hitting them once more and knocking them away. |
On-screen appearance[edit]
Flies down while spinning his tails, before waving at the screen.
Taunts[edit]
- Up taunt: Spins around on one foot, before making a peace sign, a gesture commonly seen in artwork for Sonic Adventure 2.
- Side taunt: Brings his left fist in while shaking his right fist in the air, then thrusts his left fist up in the air while winking, saying "Yeah!" while doing so. Based on his level clear animation from Sonic Advance 2.
- Down taunt: Pulls out the Miles Electric and tinkers with it, before putting it away.
Idle poses[edit]
- Droops his eyes and yawns, then nearly falls asleep before catching himself. Based on his idle animation from Sonic the Hedgehog 2.
- Looks behind him and slowly spins his tails.
Victory poses[edit]
- Left: Flips multiple times in the air, before thrusting his fist in the air, saying, "I did it!" Based on his level clear animation from Sonic Advance 3.
- If Sonic was present in the match, he will instead say, "Sorry! I'll buy you a chili dog later to make up for this."
- If Shadow was present in the match, he will instead laugh and say, "So much for being the "ultimate life form"!"
- Up: Jumps up and down, thrusts his fists up individually, then spins and gives a thumbs up with his back turned to the camera, all while saying, "That was pretty fun!" Combines aspects of animations from Sonic Advance, Sonic Advance 2, and Sonic Mania.
- Right: Flies around in a figure 8-like pattern, before throwing his fists up in midair, and falling to the ground (while still holding his fists up), all while saying, "The sky's the limit!"
- If Sonic was on his team, the two will instead flip and dance around each other in various ways, before both pose with a thumbs-up. Sonic says, "The winner...", and Tails finishes, "...is us!"
Alternate costumes[edit]
|
- Default — Based on his appearance in recent Sonic titles.
- Blue — Based on the coloring of Sonic the Hedgehog.
- Purple — Based on the coloring of Blaze the Cat.
- White — Based on the coloring of Cream the Rabbit.
- Orange — Based on the coloring of Marine the Raccoon.
- Black — Based on the coloring of Charmy Bee.
- Green — Based on the coloring of Cosmo from Sonic X.
- Brown — A reference to his coloring in the Sonic the Hedgehog cartoons from the 1990s.
Kirby Hat[edit]
Kirby gains a hat with Tails' ears and tuft of hair.
Trivia[edit]
- Outside of his moveset, Tails carries a few references to various Sonic titles:
- Tails is the only character to not use a revival platform after dying (though he does still utilize the respawn invincibility), as he will instead come flying down from the top of the screen and hover in place until the player moves, referencing his respawning animation from the various 2D Sonic titles where the player can play as Sonic with an accompanying Tails.
- The reference is carried further by Tails's KO Blast, which, if listened to closely, is accompanied by the 2D Sonic death sound.
- Tails is one of two characters to say a full line upon being stunned (the other being Wendy), that line being, "My head's spinning...", in reference to an infamous line spoken by Tails in Power Plant in Sonic Heroes.
- Tails is the only character to not use a revival platform after dying (though he does still utilize the respawn invincibility), as he will instead come flying down from the top of the screen and hover in place until the player moves, referencing his respawning animation from the various 2D Sonic titles where the player can play as Sonic with an accompanying Tails.
AGES[edit]
| AGES in Super Smash Bros. | |
|---|---|
| Universe | Sega Ages |
| Stage | Wild Side |
| Final Smash | Bonanza Bros. |
| Possible? | LOL no |
| “ | AGES Does What Nintendon't! | ” |
| —Introduction Tagline | ||
AGES (AGES, AGES) is a Dreamcast VMU that was turned into a playable character in Sonic & All-Stars Racing Transformed, and I decided to make a Smash Bros. moveset for it. Though AGES itself would remain voiceless, it would communicate via sound effects and voice clips from various Sega titles.
Development Anecdote[edit]
My initial idea for giving AGES a moveset stemmed from remembering that the Hornet from Daytona USA made a hilarious cameo as a legitimate playable character in Fighters Megamix, and I already knew AGES was a transforming character representing Sega's history from Racing Transformed, and I wanted to expand on the idea to turn it into a fully fledged moveset, especially since Bandai Namco, SNK, and (obviously) Nintendo have tons of references to all their legacies and franchises outside of the main ones, while Sega's kinda just...overshadowed in Smash, in my opinion, when they have a ton of old stuff that people still fondly remember to this day. I initially planned on playing just a few games that I was familiar with through the Sega crossover games (including Racing Transformed) to make the moveset. ...And then Sega said, "hey, we're old, have some games on sale." So I bought the Sega Genesis Classics collection and several Dreamcast titles, and was able to dive deep into Sega's rich history and include references to a plethora of titles.
Reasons for inclusion/exclusion[edit]
I feel like Sega, as a whole, needs more love in Smash. Yea, it has four franchises in the game already, but one of them is represented poorly, one of them is only Sega by IP ownership, one of them technically isn't even a Sega franchise at all, and one of them is solely represented by an Assist Trophy.
I mean, come on. Who wouldn't want to play as a VMU?
It's not just a third-party character, it's a third-party piece of technology. With a bunch of other third-party characters appearing in the moveset.
Character description[edit]
In 1999, Sega released their fifth and final console, the Dreamcast. It was to be Sega's answer to the Nintendo 64, primarily showcased in its launch title being their mascot's answer to Super Mario 64: Sonic Adventure. Multiple titles would be then on released on the Dreamcast, even after its discontinuation a mere three years after it had been released. However, many factors, including the competition between the Nintendo GameCube, PlayStation 2, and the then-upcoming Xbox, caused Sega to drop out of the console race entirely, releasing its future games on other platforms as a third-party developer.
However, one of the more unique features of the Dreamcast was its Visual Memory Unit, or VMU for short. It doubled as a memory card for the Dreamcast and a miniature tamagotchi-like gaming device outside of the console, and worked whether it was connected to the console or not. Multiple games made use of it: the beloved Chao Adventure minigames tied to Sonic Adventure and Sonic Adventure 2, as well as the Pinta's Quest minigame tied to Skies of Arcadia, let players continue playing the aforementioned titles to an extent outside of the console, while games like Carrier and Resident Evil CODE:Veronica showed the player's health condition and other traditional UI elements on the VMU's screen. Though it only held a mere 1 megabyte of memory storage (a number that was later surpassed by the PlayStation 2's 8 megabyte memory card), the VMU was still praised for its uniqueness, with critique lying in the lack of proper usage in other titles and the device's short battery life (which was only exacerbated by the system's minigames).
In 2012, Sega released Sonic & All-Stars Racing Transformed, a sequel to the previous Sonic & Sega All-Stars Racing that featured multiple new characters, stages, and gameplay elements, including seamless transitions between land, sky, and sea. Amongst the new additions to the cast was a Dreamcast VMU dubbed "AGES" ("SEGA" backwards), which took the form of the Hornet from Daytona USA on the ground, an F-14 Tomcat (referencing After Burner) in the air, and a Dreamcast controller in the water. Though the character has yet to make another appearance since, it still served as a generous reference to Sega's past titles, with its home racetrack, dubbed "Race of Ages", similarly featuring numerous cameos by other Sega characters (many of whom appeared in Sonic & Sega All-Stars Racing, but did not return as playable characters in Racing Transformed).
Attributes[edit]
AGES serves as a tribute to Sega and their various properties, evidenced by the fact that its default form is a Dreamcast VMU, and its name is "SEGA" spelled backwards. Much like how Mr. Game & Watch transforms into the various characters who appeared in the Game & Watch titles, so too does AGES, transforming into various items and characters from different Sega games across the ages.
Moveset[edit]
| Name | Damage | Description | |
|---|---|---|---|
| Neutral attack | 2% | Bashes its head downwards, then upwards, then follows up with a body thrust forward. | |
| 2% | |||
| 4% | |||
| Forward tilt | 8% | Transforms into Alex Kidd and throws a punch forward with an enlarged fist. Based on the standard attack from Alex Kidd in Miracle World. | |
| Up tilt | 3% (first hit), 5% (second hit) | Transforms into the Hornet from Daytona USA, and punches upwards with its two front tires, hitting twice. A double reference, as the Hornet was featured as a playable character in Fighters Megamix, with the attack based on one of the Hornet's moves. | |
| Down tilt | 10% | Turns into Billy Hatcher's egg and rolls forward once. A laggy, but more powerful tilt that sends at a more forward angle, making it more useful for edgeguarding. | |
| Dash attack | 9% | Transforms into Joe Musashi and performs a leaping strike. Has noticeable endlag. Based on the dash attack from Shinobi III: Revenge of the Ninja Master. | |
| Forward smash | 0.2% (looping hit), 12% (final hit) | Turns into a sized up spray paint can from Jet Set Radio and sprays forward. Has great range, but smaller opponents are less likely to be hit by the move if they are closer to AGES. Though it acts as a multihitting move, only the final hit has knockback. | |
| Up smash | 14% | Transforms into Ryo Hazuki's forklift from Shenmue, and forcefully thrusts the forks upward. | |
| Down smash | 15% | Turns into two randomly colored Puyos from Puyo Puyo (either red, yellow, green, blue, or purple), and falls downward quickly. The Puyos drop from midair, which allows AGES to dodge certain low moves, similar to the down smashes of King K. Rool, Incineroar, and Sora. | |
| Neutral aerial | 3% (first two hits), 7% (final hit) | Turns into a maraca from Samba de Amigo and shakes from side to side three times. | |
| Forward aerial | 11% | Turns into Dynamite Headdy and kicks his head forward. The head serves as a disjointed hitbox, rather than an extended hurtbox. | |
| Back aerial | 12% | Turns into Blade from Eternal Champions and performs a roundhouse kick behind him. | |
| Up aerial | 13% (sweetspot), 9% (sourspot) | Turns into Gilius Thunderhead's axe from Golden Axe, and slashes above. Has a sweetspot on the blade of the axe. | |
| Down aerial | 15% (clean), 11% (late) | Turns into Kid Chameleon's samurai armor and thrusts a sword downward. Has a meteor sweetspot on the tip of the sword at the start of the move. Based on the downwards thrust attack from Kid Chameleon. | |
| Grab | – | AGES slams forward onto the ground, trapping an opponent in its screen. | |
| Pummel | 1.5% | A Chao from Sonic Adventure punches the opponent. The screen displays the opponent and a Chao side by side, referencing one of the Chao Adventure minigames. | |
| Forward throw | 2% (per punch), 2% (gut punch), 3% (kick) | The opponent pops out of the screen, AGES transforms into Axel from Streets of Rage, and performs two punches, a gut punch, and a high kick, referencing Axel's standard combo from Streets of Rage. | |
| Back throw | 8% | The opponent pops out of the screen, AGES transforms into Chuck D. Head from Decap Attack, turns around, and extends his face forward. | |
| Up throw | 10% | The opponent pops out of the screen, AGES transforms into Mr. Bones, and uses his guitar to knock the opponent into the air. | |
| Down throw | 2% (hits 1-4), 3% (final hit) | The opponent pops out of the screen, AGES transforms into Wild Woody, and swipes his eraser on the opponent, hitting five times. | |
| Floor attack (front) | 7% | Thrusts its body in front of and behind itself. | |
| Floor attack (back) | 7% | Thrusts its body in front of and behind itself. | |
| Floor attack (trip) | 5% | Thrusts its body in front of and behind itself. | |
| Edge attack | 9% | Thrusts its body onto the stage. | |
| Neutral special | Space Harrier (スペースハリアー, Space Harrier) |
3% (per shot) | Transforms into the main character from Space Harrier and shoots a projectile from a giant gun. Mashing the button keeps the player transformed and shooting multiple projectiles and move around freely, albeit with no way to turn around, and no movement input causes them to fall like normal. AGES will transform back after three seconds, being able to use the move again after two. If the player ends the move in midair, AGES will be put in a helpless state, and the two second timer will start when AGES touches the stage. |
| Side special | NiGHTS into Dreams... (ナイツ, Nights) |
13% (kick), 9% (bash) | Transforms into NiGHTS briefly and dashes forward. Tilting the control stick in a direction causes NiGHTS to fly in that direction. Pressing the B button again causes NiGHTS to perform the Drill Dash by spinning and moving faster, but becoming less controllable. If NiGHTS runs into an aerial opponent, they will grab onto the opponent and begin rotating; pressing the button will have NiGHTS kick the opponent in the direction they are facing (i.e., if they are on the opponent's left, the opponent will be kicked to the right). If the opponent is grounded, they will simply be knocked away. The transformation lasts for five seconds if NiGHTS grabs no one; grabbing an opponent causes AGES to detransform after the kick. If AGES grabs no one, it will be put in a helpless state, but will not if it grabs an opponent. |
| Up special | Ristar (リスター・ザ・シューティングスター, Ristar the Shooting Star) |
16% (Meteor Strike) | Transforms into Ristar and reaches up, grabbing a Star Handle and swinging around in a 360° motion as long as the button is held. Once the player lets go, Ristar will be flung in the direction it was facing. If the control stick is held in the direction AGES was facing when the move was initiated, Ristar will begin to speed up, and launching him has him use the Meteor Strike (流星ストライク, Meteor Strike), where he rockets off at a higher speed, covering twice the distance, with a hitbox, bouncing off walls and having a controllable trajectory path. However, the swinging does not cause a hitbox, and AGES can be hit out of the move, which will cause it to detransform back. If within range, Ristar's hands serve as a tether recovery, though the range is relatively short compared to other tethers. Using the move normally will not cause helplessness, but using Meteor Strike will. |
| Down special | VectorMan (ベクトーマン, VectorMan) |
2.5% (hits 1-6, drill) 4% (hit 7, drill), 9% (landing hit, drill), 12%-24% (explosion, bomb), 12% (ram, buggy), 9% (turn around, buggy), 14% (ram, missile), 3% (arms, parachute), 1.5× (reflection, parachute) | With selection from the player, AGES transforms into one of VectorMan's transformations.
The bomb and missile last for three seconds, while the drill, buggy, and parachute last for five; none leave AGES in a helpless state, though it will be unable to use the move again until it hits the ground. Additionally, hitting AGES during a transformation will cause it to detransform. |
| Final Smash | Bonanza Bros. (ボナンザブラザーズ, Bonanza Brothers) |
17% (per bomb) | Leaps into the air and transforms into the blimp from Bonanza Bros. with Mobo and Robo inside, and moves from side to side, with Mobo and Robo throwing bombs onto the stage. |
On-screen appearance[edit]
Unplugs itself from a Dreamcast controller, and flips onto the stage.
Taunts[edit]
- Up taunt: An eye pops up on the screen, with the Sega eye logo sound effect playing.
- Side taunt: Turns to face the screen, with a face in thought popping up on the monitor, referencing the "It's thinking" slogan for the Dreamcast.
- Down taunt: The "SEGA" logo pops up on the screen, with the Sega Master System startup jingle playing.
Idle poses[edit]
- The time shows up on the monitor.
- Swerves from side to side.
Crowd cheer[edit]
SE - GA!
Victory poses[edit]
- Left: Hops in place excitedly, with a happy face being displayed on the monitor.
- If Sonic, Tails, or Shadow were present, the face will be replaced with a Chao.
- Up: A missile comes rushing towards AGES, before Sega Shiro shows up and blocks it by tossing it away. Sega Shiro then poses, and says, "セガ知ろう!" (You will know Sega!)
- Right: Plugs itself into a Dreamcast controller, which is connected to a Dreamcast connected to a TV, which turns on and plays the Dreamcast startup logo. The screen flashes when the startup is completed, and afterwards, it idles on the menu.
Victory theme[edit]
A progression of three chords, with the droplet sound effects from the Dreamcast startup jingle playing over the third chord.
Alternate costumes[edit]
All of AGES's alternate costumes are based on actual recolors of the VMUs available to purchase.
- Default - Based on the default appearance of the Dreamcast VMU.
- Blue - Based on the Clear Blue VMU.
- Red - Based on the Clear Red VMU.
- Green - Based on the Clear Green VMU.
- Pink - Based on the Passion Pink VMU.
- Yellow - Based on the Clear Yellow VMU.
- Black - Based on the Clear Black VMU.
- Clear - Based on the Clear VMU. While other recolors simply match the coloring, this alt fully shows the insides of the VMU.
Kirby Hat[edit]
As AGES transforms into the main character from Space Harrier for its neutral special, Kirby's Copy Ability hat would instead be based on the main character from that game.
Trivia[edit]
- AGES carries other references to Sega outside of its moveset:
- When teetering, the "Woah!" sound effect from VectorMan can be heard.
- When AGES shields, it becomes encapsulated in the ball from Super Monkey Ball, with the top half's color matching the player port. Like Yoshi's egg shield, it darkens in color as its health depletes.
- When AGES is stunned, it makes the Dreamcast's infamously loud disc-reading sound.
- When KO'd, AGES makes the beeping sound that plays when there are no batteries in the VMU.
- AGES's crowd cheer is in reference to the iconic Sega jingle.
- When AGES gets the Smash Ball, its screen displays the Smash Ball itself.
- AGES's tagline is in reference to a slogan used by Sega in the '90s during the console wars against Nintendo: "Genesis does what Nintendon't".
- Should AGES jump on Sonic's spring, it will transform into Ristar and spin with his leg sticking out, referencing the animation that plays when Ristar jumps on drums in Planet Sonata; this was also referenced in Sonic Advance 2's Music Plant.
- When AGES picks up an item, it will balance it on its head.
- If AGES gets KO'd in Stamina Mode and is not the last character to get KO'd, after falling, rather than a standard KO explosion, its "body" will flicker in place before disappearing altogether, referencing death animations featured in several arcade video games.
Amaterasu[edit]
| Amaterasu in Super Smash Bros. | |
|---|---|
| Universe | Ōkami |
| Final Smash | Celestial Brush Technique |
| Stage | Kamiki Village |
| Possible? | Yes |
| “ | Amaterasu Rises Up! | ” |
| —Introduction tagline | ||
Amaterasu (アマテラス, Amaterasu) is one of Hideki Kamiya's famous characters (alongside Dante, Bayonetta, and Viewtiful Joe). Amaterasu would have no true voice, instead making various barking, whining, and growling sounds taken straight from Ōkami.
Developmental Anecdote[edit]
I love Ōkami, it's a visually gorgeous game that deserves to be played by everyone. Those visuals were something I tried really hard to keep with her moveset, as I'm a big fan of the finer details, even if this is all within the land of make-believe and you can't actually see them. Just roll with me on this one.
Reasons for inclusion/exclusion[edit]
Ōkami is a well-known Capcom title, and has had a resurgence in popularity due to the HD remake being released on PS3, PS4 and, most recently, the Switch.
Amaterasu has appeared in a fighting game before, being a fighter in Marvel vs. Capcom 3.
She's a third party character.
Character description[edit]
The reincarnation of the goddess Shiranui, Amaterasu was summoned by Sakuya in order to help the people of Nippon when Orochi was unsealed. Joined by a tiny companion known as Issun, Amaterasu travels through Nippon saving and helping the people by using various Celestial Brush techniques, given to her by the other Celestial Brush gods.
Attributes[edit]
True to her home series, Amaterasu has access to tons of weapons, which are split up between her ground attacks, her aerial attacks, and her throws. Her ground attacks make use of the Divine Retribution, a shield that can turn aflame; her aerials make use of the Tsumugari, a sword that can be charged to increase its damage; her throws make use of the Devout Beads, a collection of eight beads that have extensive range. In addition, her specials make usage of several Celestial Brush techniques, made accessible by her tail, which doubles as a paint brush.
Moveset[edit]
| Name | Damage | Description | |
|---|---|---|---|
| Neutral attack | 3% | Slashes the Divine Retribution to the right, then to the left, before slashing to the right again. Based on her standard attack combo in Ōkami. | |
| 2% | |||
| 4% | |||
| Forward tilt | 8% | Bites forward. | |
| Up tilt | 6% | Swipes her tail in an arc above her. | |
| Down tilt | 7% | Claws at the ground. | |
| Dash attack | 11% | Performs a dashing headbutt. Based on her standard attack outside of combat in Ōkami. | |
| Forward smash | 16% | Charges up the Divine Retribution by spinning it, before unleashing it in a swipe attack in front of her. Has an added flame effect. | |
| Up smash | 14% | Charges up the Divine Retribution by spinning it, before unleashing it in an arcing attack above her. Has an added flame effect. | |
| Down smash | 12% (front), 14% (back) | Charges up the Divine Retribution by spinning it, before unleashing it in a spinning attack along the ground. Has an added flame effect. | |
| Neutral aerial | 11% | Slashes the Tsumugari in a downward arc. Can be cancelled into itself two more times. Based on Amaterasu's standard aerial attack. | |
| Forward aerial | 9% | Stabs Tsumugari forward. Based on Amaterasu's attack with Tsumugari as a subweapon. | |
| Back aerial | 9% | Sticks her hind legs out behind her. | |
| Up aerial | 12% | Slashes the Tsumugari in an arc above her. | |
| Down aerial | 10% | Slashes downward with Tsumugari while quickly falling. Based on Amaterasu's standard aerial attack with Tsumugari. | |
| Grab aerial | 0.5% (per hit) | Attacks with the Devout Beads. Hits 8 times in total. | |
| Grab | – | Extends the Devout Beads to reach out. | |
| Pummel | 1.3% | Bites the opponent. | |
| Forward throw | 1.8% (throw), 1.2% (per blast) | Tosses the opponent away before hitting them with 6 blasts. Based on the attack Amaterasu can use with the Devout Beads equipped as a subweapon. | |
| Back throw | 3% (throw), 0.5% (per bead) | Throws the opponent behind her, and extends the Devout Beads, allowing each to hit the opponent. | |
| Up throw | 0.5% (per bead) | Extends the Devout Beads directly above her, allowing each to hit the opponent. | |
| Down throw | 0.5% (per bead) | Leaps up into the air, and flips, allowing the Devout Beads to spin around her (similar to the Tsumugari in her nair). | |
| Floor attack (front) | 7% | Bites in front and kicks behind. | |
| Floor attack (back) | 7% | Bites behind and kicks in front. | |
| Floor attack (trip) | 5% | Bites in front and kicks behind. | |
| Edge attack | 9% | Performs a spinning kick onto the stage. | |
| Neutral special | Power Slash (一閃, Single Flash) |
15% | A piece of washi appears in front of Amaterasu, and a line of ink is drawn across it. If an opponent comes across the paper, they are quickly slashed. |
| Side special | Vine (蔦巻, Winding Vine) |
12% | A Konohana Blossom appears a set distance away from Amaterasu. A line of ink is drawn from the blossom to Amaterasu, which damages opponents, before Amaterasu is pulled by a vine. |
| Up special | Waterspout (水郷, Riverside) |
12% (ink), 16% (water spout) | A line of ink is drawn from Amaterasu going upwards, and creates a spout of water that launches Amaterasu into the air. |
| Down special | Cherry Bomb (輝玉, Brilliant Jewel) |
3% (bomb), 20% (explosion) | A cherry bomb appears and explodes after a set amount of time. If the bomb spawns on top of an opponent, it will instead explode immediately. |
| Final Smash | Celestial Brush Technique (筆しらべ, Brushstroke) |
30% (Bloom, per tree), 40% (Fireburst), 8% (per icicle, Icestorm), 35% (Thunderbolt) | An Ōkami-styled canvas of washi will spread across the screen, upon which the player can make an input and draw out a Brush Technique. There are limited options available to the player, with each having a different effect on the stage, and the game will only activate one once the drawing is complete.
If the player does not draw one of the recognizable strokes, the move will fail. |
On-screen appearance[edit]
The Divine Retribution flies towards the statue of Amaterasu, bringing her to life. She hops down, before howling.
Taunts[edit]
- Up taunt: Looks up to the sky and howls.
- Side taunt: Turns to the side, lifts up a leg, and pees. Based on the unlockable Golden Fury technique.
- Down taunt: Leans down and growls.
Idle poses[edit]
- Sits on all fours and yawns while Issun hops around her.
- Shakes her head.
Crowd cheer[edit]
A - ma - te - rasu!
Victory poses[edit]
- Left: Amaterasu stomps, before howling up to the sky, with sun shining down, and cherry blossom petals fall down from above.
- If Wolf is on her team, he will join her in the howl.
- Up: A brush draws a circle over a darkened area, before a collection of flowers blooms in its place, while Amaterasu watches nearby.
- Right: Digs into the ground on a lit-up area, before a four-leaf clover pops up.
Victory fanfare[edit]
Victorious Roar, the track that plays whenever Amaterasu performs a victory howl after defeating a boss in Ōkami.
Alternate costumes[edit]
- Default — Based on Amaterasu's default appearance.
- Brown — Based on the Canine Warrior Hayabusa.
- Pink — Based on the Canine Warrior Ume.
- Black — Based on the Canine Warrior Take.
- Purple — Based on the Canine Warrior Chi.
- Gray — Based on the Canine Warrior Shin.
- Tan — Based on the color scheme of a Shiba Inu.
- Green — Based on Amaterasu's depiction as a statue in the beginning of Ōkami.
Kirby Hat[edit]
Kirby gets Amaterasu's snout, ears, tail and swirls from her sides. He also turns white, and gains her red markings.
Trivia[edit]
- Amaterasu makes numerous references to Ōkami outside of her moveset:
- When she dashes, pink flowers sprout behind her; when she uses her dash attack, leaves fly; when she jumps, leaves fly, and when she double jumps, red leaves fly (thereby making use of the Holy Eagle technique); when she lands, grass sprouts and leaves fly; when she wall jumps, red leaves and dandelion puffs fly in addition to grass sprouting on the wall where she jumped; when she wall clings, only the dandelion puffs and grass show up; when she swims, lily pads sprout behind her. All of these aesthetic details match the actions they appear with in Ōkami.
- When she dashes/lands on water too shallow to swim in, lily pads replace the pink flowers and grass/leaves, respectively.
- When she dashes/lands on ice or snow, snowflakes replace the pink flowers and grass/leaves, respectively; the leaves in her dash attack will also be replaced with snowflakes.
- When she wall clings, the mark made by usage of the Catwalk technique will appear on the wall for as long as she clings to it, disappearing when she lets go.
- Her on-screen appearance references an opening scene in Ōkami, where Sakuya, after the world has gone dark due to Orochi being summoned once more, summons Amaterasu from the statue of Shiranui.
- Her rolls make usage of the Fleetfoot technique.
- If she parries, the Divine Retribution will appear in front of her, as if to act as a physical shield, referencing the ability it has as a subweapon in Ōkami. Red kanji reading 無駄 (lit. "useless") also show up, referencing how the kanji also show up when an enemy in Ōkami blocks an attack.
- When Amaterasu returns to land after swimming, water droplets can be seen dripping from her fur; if she remains idle, she will aesthetically shake herself dry, referencing a similar animation in Ōkami.
- If she uses her dash attack and hits a wall, she will have a physical reaction, bouncing back and landing on her feet.
- Each of her special moves has a specific kanji appear upon usage, all remaining faithful to Ōkami:
- When an opponent is hit by Power Slash, the kanji 斬 (lit. "slash") can be seen.
- When Vine connects to Amaterasu, the kanji 結 (lit. "tie, bind") can be seen.
- When Waterspout erupts, the kanji 潤 (lit. "moist") can be seen.
- When Cherry Bomb explodes, the kanji 華 (lit. "flower") can be seen.
- When using Galestorm, the kanji 風 (lit. "wind") shows up in the center of the loop or spiral.
- When using Bloom, the kanji 咲 (lit. "blossom") shows up with each tree.
- When using Veil of Mist, four 静 (lit. "quiet") kanji are seen in each corner, fading away one by one as the seconds pass.
- When using Fireburst, the kanji 紅 (lit. "crimson") appears.
- When using Icestorm, the kanji 零 (lit. "zero") appears.
- When using Thunderbolt, the kanji 迅 (lit. "quick") appears.
- When she dashes, pink flowers sprout behind her; when she uses her dash attack, leaves fly; when she jumps, leaves fly, and when she double jumps, red leaves fly (thereby making use of the Holy Eagle technique); when she lands, grass sprouts and leaves fly; when she wall jumps, red leaves and dandelion puffs fly in addition to grass sprouting on the wall where she jumped; when she wall clings, only the dandelion puffs and grass show up; when she swims, lily pads sprout behind her. All of these aesthetic details match the actions they appear with in Ōkami.
- Amaterasu's down victory pose is in reference to the four-leaf clovers she can find and dig up in Ōkami; the clovers themselves are in reference to Clover Studio, the former team at Capcom that developed Ōkami.
Jenny[edit]
| Jenny in Super Smash Bros. | |
|---|---|
| Universe | My Life as a Teenage Robot |
| Final Smash | Meteor Monitor |
| Stage | Tremorton Joyride |
| Possible? | No |
| “ | Jenny Kicks Some Ro-butt! | ” |
| —Introduction tagline | ||
Jenny (ジェニー, Jenny) is an underappreciated character in Nickelodeon's archives. Jenny would be voiced by Janice Kawaye in English, Aki Sasaki in Japanese, Leisha Medina in Latin American Spanish, Nuria Trifol in European Spanish, Laura Préjean in French, Tanya Kahana in German, and Alessandra Karpoff in Italian, all of whom reprising their roles from the show.
Developmental Anecdote[edit]
I couldn't tell you why I got drawn to this show (though it certainly wasn't what an unfortunately high number of people associate the show with), but there's a certain level of charm and quality to it that still feels great even to this day. We may have Alternaversity, but here's hoping that the show can get a proper resolution one day.
Reasons for inclusion/exclusion[edit]
Jenny is an extremely popular character, being the most requested character officially and unofficially for Nickelodeon All-Star Brawl.
The show needs more love nowadays, it got the short end of the stick in the late 2000s.
She's a cartoon character.
Sakurai has also gone on the record to say that SpongeBob can't get into Smash, and if he can't get in, then someone else from the same company probably isn't getting in either. (Except Tak, he actually did originate in a video game.)
Character description[edit]
As indicated by her model number, Jenny is the ninth of Dr. Noreen "Nora" Wakeman's XJ line of robot units. She was created to protect the city of Tremorton and the rest of Earth from the alien Cluster force, led by their queen, Vexus. Dr. Wakeman wanted to keep Jenny a secret from the rest of the world, but caved when Jenny had an encounter with her next door neighbors, Brad and Tuck Carbunkle. Initially worried about the reactions humans would have to a robot, Dr. Wakeman eventually warmed up and allowed Jenny to attend the local high school, and give her more autonomy as time went on.
Attributes[edit]
As a defense robot, Jenny was built with multiple weapons and transformations, which makes up the grand majority of her moveset. Her fast movement allows her to dish out damage quickly, and her attacks themselves have high damage, but she is deceptively easy to launch, though she has a lengthy recovery with an additional tether grab.
Moveset[edit]
| Name | Damage | Description | |
|---|---|---|---|
| [[Neutral attack | 2% | Performs an uppercut, followed by a downwards punch, before finishing with a double palm energy blast. Based on her standard jab combo from Nickelodeon All-Star Brawl. | |
| 3% | |||
| 5% | |||
| Forward tilt | Dino Drill | 7% | Pokes forward with a lengthy thin drill. |
| Up tilt | 11% | Extends her neck, causing her head to quickly rise. | |
| Down tilt | 12% | Transforms both of her legs into a razor blade, which she thrusts on the ground in front of her. Pushes the opponents forward, making it a good edgeguarding tool. | |
| Dash attack | Blazing Blades | 11% (clean), 6% (late) | Extends a buzzsaw forward and rushes forward with help from her wings. |
| Forward smash | Fists of Fury | 8% (hit 1), 12% (hit 2) | Punches forward twice with giant fists. The first hit connects with the second hit. |
| Up smash | Lobster Claws | 14% | Performs a large upwards swing with a lobster claw. |
| Down smash | Buzz Saws | 13% (hit 1), 8% (hit 2) | Swings buzz saws from both of her hands in a circle around her, hitting simultaneously on each side twice. |
| Neutral aerial | 5% (hit 1), 6% (hit 2) | Turns each of her legs into a drill, and performs two upwards kicks. | |
| Forward aerial | 13% | Swings downward with an axe from her hand. | |
| Back aerial | Thunder Fist | 12% (ball), 7% (chain) | Swings a mace from her hand behind her, which extends outwards on a chain. The ball acts as a sweetspot. |
| Up aerial | Open Shield | 7% | Opens an umbrella from her hand above her. Should the player hold the input, she will float down gracefully. |
| Down aerial | Monkey's Paw | 16% (fist), 11% (arm) | Makes her arms and hands larger, and punches directly downward with one of them. |
| Grab aerial | Stretchy Arm | 5% | Extends her arm forward while punching. |
| Grab | Stretchy Arm | – | Extends her arm forward to grab an opponent. |
| Pummel | 1.5% | Knees the opponent. | |
| Forward throw | 10% (throw), 7% (collateral) | Transforms her hand into a racket and sends the opponent into the air. While in knockback, the opponent will deal collateral damage. | |
| Back throw | Crossbow | 8% | Fires an arrow from a crossbow on her arm at the opponent, which causes them to fly in the air (with the arrow). |
| Up throw | 9% | Performs a high kick. | |
| Down throw | 0.5% (hits 1-12), 5% (final hit) | Transforms her lower half into a jackhammer and repeatedly hits the opponent in their back. | |
| Floor attack (front) | 7% | Punches in front of her and elbows behind her. | |
| Floor attack (back) | 7% | Punches in front of her and elbows behind her. | |
| Floor attack (trip) | 5% | Kicks all around herself. | |
| Edge attack | Mighty Mallet | 9% | Swings a giant mallet downwards. |
| Neutral special | Rocket Power | 9% | Transforms her fist into a rocket, which blasts off from her arm. The player has total control over its trajectory path, with it exploding either after making contact with an opponent or after five seconds have passed. Both Jenny and the rocket will move with the player's input, unless the player holds the B button, in which Jenny will remain still. |
| Side special | Electro Claw | 13% | Swipes downwards with a gigantic claw that's charged with electricity. Holding the button extends her arm to increase the range, able to reach as far as halfway across Final Destination, at the cost of increasing the amount of time the swing takes and the amount of startup lag the move has. |
| Up special | Robot Wings | — | Extends a pair of wings and boosts off. The player has total control over Jenny's flight path, and she is able to fly for one second before the move ends. |
| Down special | Laser Eyes | 2% (tapped, per laser), 11% (held) | Leans forward and shoots lasers from her eyes. Rapidly tapping the button fires a series of small quick laser beams that disappear once they hit an opponent, lasting about as long as a rapid jab, while holding the button creates a longer, slower, and more powerful beam that can hit multiple opponents. Using the move in the air shoots the lasers at a diagonally downward angle. |
| Final Smash | Meteor Monitor | 8% (per meteor) | Jenny's pigtail turns into a satellite dish, alerting her to an incoming meteor strike. She flies off into space, and fires a focused laser at the meteor, splitting it into bits, which rain down onto the stage. |
On-screen appearance[edit]
Slows her descent onto the stage with jet boosters on her feet, hands, and pigtails.
Taunts[edit]
- Up taunt: Headphones pop out of the top of her head as she dances in place with her arms waving out, and yells, "Dance break!"
- Side taunt: A monitor pops out of Jenny showing Nora Wakeman, which Jenny looks at with surprise before quickly pushing the monitor back inside of her.
- Down taunt: Sits in place with an exaggerated grin on her face while saying, "I can hardly wait!" The taunt can be held indefinitely.
Idle poses[edit]
- Looks up innocently while holding her hands together.
- Retightens various screws around her body.
Crowd cheer[edit]
Je - nny!
Victory poses[edit]
- Left: Flies onto the stage, joining Brad and Tuck, before a destroyed giant alien ship crashes in the background (in tandem with her name flashing on screen).
- Up: Flies in from the background and heroically poses in the air, saying, "That's the end of that!"
- If she beats Mega Man, she will instead say, "From one robot to another, you have an incredible weapons system!"
- If she beats R.O.B., she will instead say, "Stop by Tremorton if you ever need a tune-up, oil's on me!"
- If she beats Tails, she will instead say, "I'd love to get an upgrade from you sometime!"
- If she beats Shulk, she will instead say, "That hurt, but I could use something like that against the Cluster!"
- Right: An internal alert system goes off, and Jenny pulls out her wings while saying, "Gotta go, Tremorton needs me!", before dashing off.
Victory fanfare[edit]
An instrumental rendition of the ending of the show's theme song.
Alternate costumes[edit]
- Default — Jenny's standard appearance in My Life as a Teenage Robot.
- Red — Based on Jenny's hot rod paint job from the episode "The Great Unwashed".
- Pink — Based on Jenny's coloration as a water fountain in the episode "Victim of Fashion".
- Green — Based on Jenny's appearance while under the control of the Cluster in the episode "Sister Sledgehammer".
- Purple — Based on one of the alternate colors of the Action Jenny dolls from the episode "Toying With Jenny".
- Silver — Based on the coloration of the Silver Shell, a robotic armor that Sheldon uses as a disguise.
- Dress — Wears her dress from the episode "Dancing With My Shell".
- Blue — Based on her original design in the pilot, My Neighbor was a Teenage Robot.
Kirby Hat[edit]
Kirby gets Jenny's hair as a wig.
Trivia[edit]
- Jenny's moveset and animations make numerous references to My Life as a Teenage Robot:
- Her dash attack is a reference to her clearing the debris from the meteor in the very first episode, "It Came From Next Door", which is more solidly referenced in her Final Smash. Her neutral, forward, and back aerials also make use of weapons from this scene, and her up and down specials were first seen in the episode. Additionally, when she eats food, a distinct "clunk" sound is heard, indicating that the food simply landed in her stomach area, referencing her faking eating ice cream in the episode.
- The weapons used in her forward tilt, forward smash, up smash, up aerial, down aerial, grab, back throw, edge attack, and neutral special were first seen in the episode "Raggedy Android" and were used multiple times in the series afterwards. Her down taunt additionally comes from this episode.
- The weapon in her down tilt comes from the episode "Doom With a View".
- The weapon in her down smash comes from the episode "Armagedroid".
- Her up throw is an identical pose to one of her attacks in the episode "Stage Fright".
- The weapon in her down throw was seen in the episode "Enclosure of Doom".
- Her up taunt comes from her dance in the episode "Mist Opportunities", with the headphones seen in the episodes "Call Hating" and "Tradeshow Showdown".
- Her side taunt comes from the intro to the series, where, on her way to the skatepark, Jenny is stopped by Dr. Wakeman and alerted to an alien invasion. Her forward throw is one of her weapons used against the alien robots, and the ending of the intro, the aftermath of the alien attack, is referenced in one of Jenny's victory poses.
- When parrying, she creates a giant stop sign, as seen in the episode "Unlicensed Flying Object".
- The pose she makes in her first idle pose is identical to one seen in the episode "Saved by the Shell".
- When using a Home-Run Bat, Jenny's hair briefly transforms into a batting helmet. This is a subtle reference to the episode "Grid Iron Glory", in which Jenny joins the school's football team and adjusts her body to include standard football gear.
- The logo featured on the helmet itself is the same logo used to represent the series, and does not change color regardless of what costume Jenny is currently using.
- As a callback to the show, Jenny is one of the few characters to show battle damage, gaining dents, dirt, and scratches as the battle progresses.
Dwarf[edit]
| Dwarf in Super Smash Bros. | |
|---|---|
| Universe | Deep Rock Galactic |
| Final Smash | Glyphid Bulk Detonator |
| Stage | Hoxxes IV |
| Possible? | Maybe |
| “ | The Dwarf Dives Deep into Battle! | ” |
| —Introduction Tagline | ||
The Dwarf (ドワーフ, Dwarf) is the player character in Deep Rock Galactic, one of my favorite multiplayer experiences ever. He would be voiced in all regions by Javier O'Neill, reprising his role as the voice of all dwarf classes in Deep Rock Galactic.
Development Anecdote[edit]
With having created so much fanmade Smash content over the years, I've gotten used to the idea that seeing something I like makes me wonder, "hmm...how could this work in Smash?" I had initially decided against going down that path with the Dwarf, but something made me just randomly decide to give it a shot.
Reasons for inclusion/exclusion[edit]
The FPS genre could use some proper representation in Smash.
That being said, there are way more iconic games to utilize than Deep Rock Galactic, one of which is already in Ultimate.
You're telling me you wouldn't want to be able to shout "Rock and stone!" in the middle of a match?
Indie characters tend to get the short end of the stick when it comes to being represented in Smash officially.
Character description[edit]
In Deep Rock Galactic, the player assumes the role of a given dwarf, who is an employee of the Deep Rock Galactic corporation. This dwarf can be one of four classes:
- The Gunner is primarily capable of shooting enemies, carrying various weapons for such.
- The Scout is able to shoot flares to give a better view of the area, and is also able to use a grappling hook to easily traverse the planet.
- The Driller is able to utilize giant drills and create giant tunnels to travel through the dirt.
- The Engineer is able to create sentry turrets to provide cover, as well as shoot platforms to provide easier traversal for all teammates.
Each dwarf also has a special set of weapons only usable to them, with specific perks available to those weapons, allowing for a fully customizable build that can satisfy any scenario.
Attributes[edit]
Rather than being limited to any one class of Deep Rock Galactic, the Dwarf is a conglomerate character, utilizing various weapons available to all classes. His small stature and slow movement are made up for by his impressive arsenal, leaving him with many options to rack up damage and take the kill. He also has deceptively high weight despite his size, allowing him to stay alive for longer, though his recovery is relatively poor, in line with his weight class.
Moveset[edit]
| Name | Damage | Description | |
|---|---|---|---|
| Neutral attack | Pickaxe | 8% | Strikes with his pickaxe. Though holding the button repeats the attack, much like Steve, the Dwarf cannot use it while moving, and the attack rate is rather slow. |
| Forward tilt | "Lead Storm" Powered Minigun | 0.1% (looping shot), 7% (final shot) | Pulls out the "Lead Storm" Powered Minigun and starts shooting at a rate of 30 hits per second. Has lengthy startup, but decent endlag. During the first second, the shots are more dispersed and less likely to consistently hit, before becoming more focused the next, and being fully focused the next. Can move around while shooting, though the gun will overheat after 3 seconds, causing greater endlag. Much like a rapid jab, the shots will always end with a finishing hit. |
| Up tilt | CRSPR Flamethrower | 0.5% (hits 1-6), 7% (final hit) | Shoots a stream of fire with the CRSPR Flamethrower upwards while panning left and right. |
| Down tilt | Breach Cutter | 9% | Pulls out the Breach Cutter and shoots a beam of energy along the ground. |
| Dash attack | Power Attack | 12% | Unleashes a more powerful two-handed pickaxe attack, based on the Power Attack. |
| Forward smash | LOK-1 Smart Rifle | 0.8% (hits 1-11), 9% (final hit) | Shoots with the LOK-1 Smart Rifle. If the move is charged, the Smart Rifle locks on to nearby opponents directly in front of him and hits multiple times. |
| Up smash | ArmsKore Coil Gun | 14% | Aims upwards with the ArmsKore Coil Gun, which shoots a fast and powerful laser. Aesthetically, this will leave a hole in whatever platform is directly above the Dwarf. |
| Down smash | Corrosive Sludge Pump | 12% (main puddle), 5% (smaller puddles), 1% (corrosive DPS) | Charges a shot from the Corrosive Sludge Pump, shooting a blob of sludge directly below himself that turns into a puddle. Charging the move fully creates a larger blob of sludge that explodes into smaller ones upon impact, resulting in a larger puddle. Any opponent who either is directly hit by this or runs through the puddle is hit with a corrosive effect, which slows them down (x0.65 ground movement speed) and deals damage continuously over a 4-second time period. |
| Neutral aerial | "Warthog" Auto 210 | 12% | Shoots with the "Warthog" Auto 210. |
| Forward aerial | Cryo Cannon | 1.6% (looping hit) | Shoots with the Cryo Cannon, hitting repeatedly, albeit with little knockback. If the opponent is at high enough damage, this can freeze them. |
| Back aerial | Nishanka Boltshark X-80 | 14% | Pulls out the Nishanka Boltshark X-80 and shoots a bolt from it. |
| Up aerial | "Hurricane" Guided Rocket System | 10% | Pulls out the "Hurricane" Guided Rocket System and shoots a rocket. The rocket explodes if it touches an opponent or a ceiling, and will otherwise fly forever until it passes a blast zone. While in the air, the player can hold the button to guide the direction of the rocket. Multiple rockets can be on-screen at once, though their trajectory cannot be altered collectively. |
| Down aerial | Shard Diffractor | 0.7% (looping hit), 5% (final hit) | Shoots a laser beam directly downwards with the Shard Diffractor, hitting repeatedly. The player can hold the button to keep the gun out for longer, and can angle the gun as well while doing so. |
| Grab | – | Reaches out with his left hand. | |
| Pummel | 1.5% | Hits the opponent with his pickaxe. | |
| Forward throw | "Thunderhead" Heavy Autocannon | 3% (first shot), 6% (second shot) | Pulls out the "Thunderhead" Heavy Autocannon and shoots twice. |
| Back throw | Experimental Plasma Charger | 10% | Swings around with the Experimental Plasma Charger, charging a shot, before firing it directly behind himself. |
| Up throw | Deepcore 40mm PGL | 12% | Pulls out the Deepcore 40mm PGL, picks up the opponent with it, and shoots it, creating an explosion. |
| Down throw | Jury-Rigged Boomstick | 10% | Throws the opponent to the ground, pulls out the Jury-Rigged Boomstick, and shoots the opponent. |
| Floor attack (front) | 7% | Swings his pickaxe in front of and behind himself. | |
| Floor attack (back) | 7% | Swings his pickaxe behind and in front of himself. | |
| Floor attack (trip) | 5% | Swings his pickaxe in front of and behind himself. | |
| Edge attack | 9% | Stabs his pickaxe into the ground, and pulls himself up by it. | |
| Neutral special | Shield Generator | — | Throws down a disc, which creates a green spherical forcefield around wherever the Dwarf was when he threw it. It lasts for 6 seconds, after which it will disengage and be unusable for the next 12 seconds. While in the shield, the Dwarf (and anyone else) will receive half as much damage. |
| Side special | Reinforced Power Drills | 0.8% (looping hit), 5% (final hit) | Fires up two drills, one attached to each fist. They hit repeatedly while the Dwarf can freely move around. They gain 1 "heat" per second while used, and lose 2 "heat" per second while unused; after 5 "heat" is gained, the drills will overheat and be unusable for 8 seconds. |
| Up special | Grappling Hook | 11% | Shoots a grappling hook, bringing him towards wherever it hit. Acts as a tether recovery, though he automatically gets pulled to the edge instead of hanging by the tether. The player can cancel it partway through, carrying his momentum into the air. |
| Down special | LMG Gun Platform | 5% (first hit), 7% (second hit) | Sets down and builds a sentry turret, which is able to track enemies and shoot them twice, with the second hit launching them. It has a limited supply of 10 ammo, and after using it up, it will it will automatically return to the Dwarf; however, the player can hold the input to manually make the turret return to the Dwarf before all of its ammo is depleted. |
| Final Smash | Glyphid Bulk Detonator | 22% (stomp), 60% (explosion) | A Glyphid Bulk Detonator suddenly appears on the stage, and the Dwarf (outside of the player's control) throws up a zipline offstage (towards the screen), attaches himself to it, and starts shooting at the Bulk Detonator to drain its health as he zips away. After its health is drained, the Bulk Detonator will explode, dealing massive damage to anyone within range, and the Dwarf will return to the stage on the zipline, which will disappear after. The Bulk Detonator is also capable of attacking the opponents on the stage by stomping downwards. |
On-screen appearance[edit]
A Personal Drop Pod flies in from above, and the Dwarf ejects from it.
Taunts[edit]
- Up taunt: Raises his pickaxe and shouts, "Rock and stone!" in a varying inflection. Based on the default emote. If inputted as a smash taunt, he will instead say, "Stone and rock! No, wait..."
- Side taunt: Pulls out an ore, holds it up to his ear, taps it, and puts it away. Based on the "Ore Inspection" victory move.
- Down taunt: Pulls out a mug of Oily Oaf Brew, and drinks it. Repeated use of the taunt over a short amount of time causes him to become progressively more drunk (which will aesthetically cause him to stumble around while idle, but will otherwise not affect his moveset or attributes), and after five beers, he will act as if his shield has broken.
Idle poses[edit]
- Rolls his shoulder.
- Smacks the head of his axe into his palm a few times.
Crowd cheer[edit]
Dwarf! Dwarf!
Victory poses[edit]
- Left: Walks up to the screen and throws his fist in the air while exclaiming "Yeeaah!" Based on the mission results screen, which uses a set victory move by the player; the one used here is the "Proud Fist" move.
- If he beats Link, Young Link, Toon Link, or Zelda, he will instead say, "Take that, you pointy-eared leaf lover!"
- If in a team battle, he will instead say, "Great team effort!"
- Up: A compressed chunk of gold appears, and the Dwarf repeatedly pings it with his laser pointer while repeatedly shouting, "We're rich!"
- If he beats Mario, he will instead ping a Super Mushroom and repeatedly shout, "Mushroom!"
- Right: Walks into the Drop Pod, which takes off.
Victory theme[edit]
Beneath the Crust, the mission results music from Deep Rock Galactic. This is one of the few victory themes to play on a continuous loop.
Alternate costumes[edit]
- Default - Wears the MK1 Gunner Suit armor, the Businesslike headwear, and the Cropped Authoritarian sideburns dyed black, with no mustache or beard, forming the default appearance of the Gunner.
- Blue - Wears the MK1 Scout Suit armor, the AR Headset headwear, the Mighty Walrus mustache dyed red, and the Massive Chinstrap beard dyed red, forming the default appearance of the Scout.
- Yellow - Wears the MK1 Drill Suit armor and the Heavy Duty Mining Helmet headwear, with no mustache or beard, forming the default appearance of the Driller.
- Red - Wears the MK1 Engineer Suit armor, the Goggle Cap - Uniform headwear, and the Mighty Walrus mustache dyed blonde, forming the default appearance of the Engineer.
- Cyan - Wears the Biohazard armor and the Biohazard - Full Mask headwear.
- Lederhosen - Wears the Lederhosen armor, the Oktoberfest Fedora headwear, the Epic Handlebar mustache dyed brown, and the Tremendous Wave beard dyed brown.
- Yuletide - Wears the Yuletide Elf armor and the Stay Frosty headwear.
- Light Blue - Wears the hospital gown the player automatically wears after failing a mission. Has no hair cosmetics, aside from the Fuzzy Slugs eyebrows (which is present in all costumes).
Kirby Hat[edit]
Rather than directly mimicking the Dwarf's default appearance, he instead gains a large mustache and beard.
Trivia[edit]
- The Dwarf carries many references to Deep Rock Galactic outside of his moveset:
- The Dwarf's second victory pose references how the player can repeatedly ping a chunk of compressed gold or a mushroom, shouting the respective lines, which results in Mission Control yelling at them to get back on task; the Deep Rock Galactic community has turned the cycle into an almost ritualistic event.
- The Dwarf's losing animation uses the "Satisfied Applause" victory move.
- The Dwarf huffs while running, matching a similar detail heard while dashing in-game.
- If the Dwarf falls from a great height, he will grunt upon landing, referencing how a similar sound happens when taking fall damage.
- Any status effect applied to the Dwarf is represented by an icon next to his damage percent, replicating the HUD of Deep Rock Galactic (particularly that of the enemies). Though some status effects (such as being asleep) use icons unique to Smash, others use icons directly from the game:
- Eating Superspicy Curry uses the "on fire" icon.
- Being frozen uses the "frozen" icon.
- Being poisoned uses the "poison" icon.
- Being paralyzed uses the "electrocution" icon.
- Having a shield broken uses the "stunned" icon.
- The Dwarf's line against the Links and Zelda references the mythos surrounding dwarves and elves, as neither race likes the other; this is referenced in Deep Rock Galactic as well, with numerous negative comments made by the dwarves towards "pointy-eared leaf lovers", and a beer called the Leaf Lover's Special that removes the drunk status effect.
- It should be noted, however, that Hylians are a separate race from elves. I don't think the Dwarf cares, though.
Sagi[edit]
| Sagi in Super Smash Bros. | |
|---|---|
| Universe | Baten Kaitos |
| Final Smash | Relay Combo |
| Stage | Azha Village |
| Possible? | Maybe |
| “ | Sagi Plays His Trump Card! | ” |
| —Introduction Tagline | ||
Sagi (サギ, Sagi) is the main protagonist of Baten Kaitos Origins, an RPG that I think has one of the best combat systems. He would be voiced in English by Crawford Wilson and in Japanese by Daisuke Namikawa, reprising their roles from Baten Kaitos Origins.
Development Anecdote[edit]
Baten Kaitos Origins was a name that I recognized from Smash Wii U's music list as I was scrolling through a list of games to emulate on Dolphin when I was in high school (I didn't have a GameCube growing up, so I didn't get to experience its library until much later in life). I was enthralled by its combat mechanics, and because this was also when I was starting to get into making fanmade Smash content, I couldn't help but try to envision how the two crossing over would work. This envisioning process would, evidently, last for nearly a decade, primarily due to the fact that I just never actually got around to finishing the game. In fairness, it's an old-school lengthy RPG, and you have to have time to dedicate to that, but one random day when I decided to sit down and actually play through the game to completion, inspiration struck, and I got to work.
Reasons for inclusion/exclusion[edit]
The fact that specifically Origins got a remix in Smash Wii U and that both Sagi and Milly were later spirits in Ultimate is, to me, an indicator of Origins being more popular than its predecessor, in spite of the fact that it, unlike the first game, didn't release in Europe.
Don't pretend that people wouldn't be apprehensive towards an anime swordsman with a combo system like Bayonetta's.
Character description[edit]
The intro sequence to Baten Kaitos Origins depicts Sagi as a rookie member of the Dark Service, and is a part of the group's biggest assignment yet: the assassination of Emperor Olgan of Alfard. Though he is skeptical, he goes along with the mission, using his friend Guillo as his paramachina, though the mission turns awry when the Emperor was already dead and Sagi is accused of murder by the very captain who gave him and his men the order. During their escape, Sagi and Guillo fight a gigantic monster unleashed by a mysterious woman named Valara, and Guillo enters an equally mysterious powered up state to defeat it while Sagi writhes in pain to his confusion. Upon the monster's defeat, Sagi passes out, and has a dream where he interacts with people who knew him and visits a wiped out village with only peoples' souls as remnants, before waking up. He and Guillo escape through the sewers thanks to help from a man named Geldoblame, an assistant to Alfard's quaestor, Verus; Geldoblame suggests that the two pay Verus a visit once things have died down to figure out the truth behind that evening's events. Once Sagi and Guillo successfully escape to the city of Mintaka, they decide to board a ship to Sheratan, their hometown, but are quickly ambushed by soldiers. Though the two hold their ground well, they are eventually cornered by a man named Giacomo, and are only saved when a woman named Milly pops in and fights alongside them. After winning the fight, the three leave for the island of Hassaleh, where Sheratan is located. On the way, Milly reveals that she ran away from her luxurious yet sheltered life at home to explore the world, wanting to go along with Sagi and Guillo, which, despite Guillo's protests, Sagi allows. While in Sheratan, they learn of a monster terrorizing the lake, which many have attempted to face but not returned from. After fighting the monster, which turns out to be the same kind as the one that attacked them previously, Guillo defeats it once more, and the group returns—however, they find that the village has been raided by the Dark Service under the command of Valara, who attacks the group in a gigantic mech known as a machina arma. When all hope seems lost, the monster from before leaps out and attacks the mech, though it stands little chance against the mech's laser, which tears the island in half. During the attack, Sagi returns to the same dream world briefly, this time with Guillo and Milly coming with him, though the latter two remain unseen by the other people in the dream itself. Noting that the people within the dream call Sagi "Marno" and are familiar with him, the three decide to follow the group to try to better understand the situation. After defeating a monster in the dream world, the three are sent back to Sheratan in time to see the Dark Service retreat. Sagi passes out from exhaustion, but after waking up, the three decide to return to Alfard. While in Mintaka, the three are able to sneak by the Dark Service due to Olgan's funeral resulting in many people in attendance, as Olgan's passing also indicated the coming of a new emperor, with the two candidates being Lord Baelheit and Quaestor Verus. After they give their speeches, the three begin to head to Verus's residence when they are hit with an explosion caused by indiscriminate terrorism. After helping the civilians injured from the attack, the three visit Verus thanks to the prior assistance of Geldoblame, where he proposes an alliance with Sagi: in exchange for striking the murder accusation from his record and assisting the orphanage that Sagi's mother, Gena, runs in Sheratan, he wants Sagi to ally the leaders of the other floating islands to fight back against Lord Baelheit's attempts at promachination and using the power of the monsters they've fought, which he calls Umbras, and help save the world.
That's just the first few hours of the game, by the way. This is a double-disc multihour JRPG, and it's a prequel. Both for the sake of spoilers and my own writing capabilities, I'm not going beyond what I've written here. You should play this game.
Attributes[edit]
As a replication of the combat mechanics in Baten Kaitos, Sagi is a character who is built to dish out combos, able to combine standard attacks to form long strings and deal out impressive amounts of damage, and being able to directly lead into any of his smash attacks or special moves from a string of standard attacks. To that end, much of his standard attacks are designed to be both combo starters and finishers, allowing for varied gameplay, and the player is even able to interrupt both neutral attack and down tilt with another non-finisher attack and continue with the later hits of neutral attack and/or down tilt; however, the longer the combo, the more endlag Sagi will receive. Additionally, his dash attack, up aerial, and back aerial are flat out unable to be combo'd into. However, contrastingly to Bayonetta—another character whose game plan relies on racking up damage via combos—Sagi generally fares better dealing damage on the ground than he does in the air, though this is not to disparage his air game, itself benefitted by having an extra midair jump. Ultimately, Sagi's game plan relies on playing the cards right to determine the best combo to use when.
Moveset[edit]
- For simplicity's sake, the damage column lists the damage a move will do as part of a combo first, followed by the damage it will do as a finisher. Moves that have only one damage value are strictly finishers.
- Grounded attacks cannot combo into aerial attacks, and vice versa.
| Name | Damage | Description | Combo into? | |
|---|---|---|---|---|
| Neutral attack | 2%/4% | Slashes diagonally downwards, outwards, and then finally directly downwards. Based on the standard three-string combo in Baten Kaitos Origins. | ||
| 3%/5% | ||||
| 4%/6% | ||||
| Forward tilt | 7%/9% | Stabs his sword directly forward. | ||
| Up tilt | 10% | Swings in an arc above himself. Though not a combo starter in the context of Sagi's moveset, its upwards angle lends itself nicely to combo into aerials. | ||
| Down tilt | 4%/6% | Stabs forward. An additional slash outwards can be performed with another press of the button. | ||
| 6%/8% | ||||
| Dash attack | 12% | Slashes directly outwards. | ||
| Forward smash | Red Padma (紅蓮華, Red Lotus Flower) |
4% (hit 1), 14% (hit 2) | Stabs forward with his sword and creates a small circle of flame as a second hit. | |
| Up smash | Icebloom (氷華閃, Ice Flash) |
6% (hit 1), 9% (hit 2) | A giant flower of ice erupts from the ground, freezing opponents in place, before Sagi slices directly through it. | |
| Down smash | Heavenfall (天地斬, Heaven and Earth Slash) |
15% | Hops into the air before slamming his sword onto the ground. | |
| Neutral aerial | 7%/9% | Performs a vertical spin while swinging his sword downwards. | ||
| Forward aerial | 9%/11% | Slashes directly downwards. | ||
| Back aerial | 13% | Spins and slashes his sword behind himself. | ||
| Up aerial | 7% (hit 1), 9% (hit 2) | Stabs upwards twice. | ||
| Down aerial | Blast Tooth (爆煉牙, Exploding Fang) |
14% (dive, clean), 11% (dive, late), 9% (explosion) | Comes crashing diagonally down in a spiral of flame with his sword at the tip of the spiral, creating an explosion upon landing. Meteor smashes at the start of the move. | |
| Grab | – | Reaches out with his hand. | ||
| Pummel | 1.5% | Hits the opponent with the hilt of his blade. | ||
| Forward throw | 6% | Kicks the opponent in the chest. | ||
| Back throw | 6% | Kicks the opponent in the back. | ||
| Up throw | 7% | Throws the opponent upwards, and then slices at them from below. | ||
| Down throw | 5% | Slams the opponent into the ground. | ||
| Floor attack (front) | 7% | Slashes on either side of him. | ||
| Floor attack (back) | 7% | Slashes on either side of him. | ||
| Floor attack (trip) | 5% | Slashes on either side of him. | ||
| Edge attack | 9% | Stabs forward as he pulls himself up. | ||
| Neutral special | Rime Blade (凍覇斬, Frozen Supreme Slash) |
1% (hits 1-6), 10% (hit 7), 7% (ice pillar) | Stabs forward repeatedly with an ice-infused sword, before slashing upwards and creating a pillar of ice that freezes bystanders, but only appears briefly. | |
| Side special | Cliffsunder (破岩撃, Rock Breaking Attack) |
5% (sword), 8% (beam) | Barges forward before slashing downwards and creating a beam of electricity in front of him. The beam can hit aerial opponents. | |
| Up special | Ascension (天翔裂斬, Heavenly Flying Tearing Slash) |
4% (hit 1), 9% (hit 2) | Performs two rising slashes with a spiral of wind surrounding him. | |
| Down special | Elemental Magnus (エレメントマグナス, Element Magnus) |
— | Cycles through a deck of elemental magnus. Selecting one by pressing the button again—with the player able to choose between Fire, Ice, Thunder, Light, and Dark—changes Sagi's next combo string to be of that elemental type (respectively using the flame, freezing, electric, solar, and darkness effects). Has no effect on smash attacks, down aerial, or special moves, and missing the initial hit removes the effect. Cannot be combo'd into, but can serve as a combo starter. | |
| Final Smash | Relay Combo (リレーコンボ, Relay Combo) |
3% (trapping hit) Sagi: 2% (hits 1 and 2), 3% (hit 3), 4% (hits 4-8), 6% (hit 9) Guillo: 3% (hits 1-3), 4% (hits 4-10) Milly: 2% (hits 1 and 2), 3% (hit 3), 3% (hit 4), 2% (hits 5-7), 4% (hit 8), 5% (hits 9-11) |
A burst of energy traps opponents in a cutscene, where Sagi summons Guillo and Milly to perform a string of attacks on trapped enemies in a random order. Sagi attacks with a series of sword strikes, ending with The Godling's Rapture, where he slashes repeatedly before charging and finishing with one final powerful slash while declaring, "Witness the fury...of a god!" Guillo attacks with a series of energy balls, ending with Aphelion Dustwake, where it shouts, "Look to the skies!" and summons a giant ice meteor that breaks apart and hits opponents repeatedly. Milly attacks with a series of club hits, ending with Open Your Eyes, where she charges up her clubs with electricity before slamming them onto the ground. In between the first two combo strings, the announcer shouts, "RELAY COMBO!!", with the appropriate text showing up on-screen as well, and whoever finishes the conglomerate attack is the one to launch the opponents out of the cutscene. |
On-screen appearance[edit]
Falls onto the stage, spins in the air to unleash his wings, and enters a combat pose while summoning a sword from Magnus.
Taunts[edit]
- Up taunt: Brandishes his sword and says, "May my blade be sharp." (刀に力を!, Give power to my sword!) Based on the animation that plays when equipping a new sword.
- Side taunt: Groans while rolling his shoulders, before beckoning his opponent and saying, "You're putting me to sleep." Based on his Taunt animation.
- Down taunt: Spins into the air and enters a battle-ready pose, declaring, "Don't be thinking you can beat me.", before returning to the ground. The pose itself mimics Kalas's pre-attack stance from Baten Kaitos: Eternal Wings and the Lost Ocean, with the quote being one of his pre-battle quotes as well.
Idle poses[edit]
- Rolls his head.
- Looks around on either side of him.
Crowd cheer[edit]
Sa - gi!
Victory poses[edit]
- Left: Slashes his sword outwards before putting it to his face, while saying, "Does that even count as a fight?"
- If Pac-Man was in the match, he will instead say, "So...do I get any Magnus for that?"
- If Shulk was in the match, he will instead say, "Looks like you and I aren't so different."
- If Wii Fit Trainer was in the match, he will instead say, "Not a bad workout."
- If Pit or Dark Pit were in the match, he will instead say, "A spiriter...? No, you're different."
- If Mega Man or Jenny were in the match, he will instead say, "Sorry, I thought you were a paramachina for a sec."
- If Bowser Jr. was in the match, he will instead say, "What kind of machina arma is that...?!"
- Up: Throws his sword into the air, leaps up, catches his sword, and unleashes his wings while in the air, and remaining in the air.
- Right: Slashes repeatedly before performing a dashing slash, while declaring, "My spirit's heart and mine are one!"
Victory theme[edit]
Relieve, the victory theme from Baten Kaitos Origins. This is one of the few victory themes to play on a continuous loop.
Alternate costumes[edit]
- Default - Sagi's standard appearance in Baten Kaitos Origins.
- Pink - Based on Guillo.
- White - Based on Milly.
- Purple - Based on Verus.
- Blue - Based on Geldoblame as he appears in Origins.
- Black - Based on Giacomo as he appears in Origins.
- Green - Based on Valara.
- Light Blue - Based on Kalas, the protagonist from Baten Kaitos: Eternal Wings and the Lost Ocean.
Kirby Hat[edit]
Kirby gains Sagi's hair as a wig. Much like Sagi, Kirby can combo his neutral attack, forward tilt, down tilt, neutral aerial, and forward aerial into Rime Blade, with their respective damages being decreased by 2%—same as Sagi—should he do so.
Trivia[edit]
- Sagi carries many references to Baten Kaitos Origins outside of his moveset:
- At high damage, Sagi will hold his abdomen in exhaustion, recreating his low health animation from battles in Origins.
- Sagi's facial expression when affected by Eiha recreates his low health battle portrait in Origins.
- When hit by a status effect, Sagi's character portrait will have a visual effect added to it (i.e., turning green and having bubbles come out if poisoned), matching the UI of Origins.
- Relatedly, unlike the other characters, who fall asleep more peacefully, Sagi will physically fall over if put to sleep, referencing the asleep status effect in Origins's combat.
- Sagi's blocking animation and sound effects are borrowed from Origins. When parrying an attack, Sagi may occasionally exclaim "Whatever!", one of his blocking quotes from Origins, making him the only character to speak while doing so.
- Sagi's broken shield animation recreates the animation that plays when his stamina meter is made full by dashing with his wings; as such, his wings will retract for the entirety of the animation.
- His Grass animation sees him kick the grass, uprooting the item and launching it into the air, and catching it with his hand, referencing the animation associated with collecting Magnus cards in chests in the overworld.
- His line against Pac-Man references Pac-Man's own cameo appearance in Origins, where a side quest allows Sagi to collect various Pac-Man-themed Magnus cards for his deck.
- His line against Wii Fit Trainer is one of his standard victory quotes from Origins, recontextualized as a special line against a fitness instructor.
- Sagi's line against Shulk references how Baten Kaitos and Xenoblade Chronicles share a developer in Monolith Soft, a connection previously referenced in Super Smash Bros. for Wii U with the game's remix of The valedictory elegy being on Gaur Plain, and again in Ultimate where both Sagi and Milly's spirit battles take place on the same stage.
Other cool stuff[edit]
Series symbol origins[edit]
| Universe | Image | Description | Explanation |
|---|---|---|---|
| Fairy Tail | The Fairy Tail guild's insignia | The official symbol of the Fairy Tail guild. Every member of Fairy Tail gets the Fairy Tail insignia somewhere on their body. | |
| Professor Layton | A stylized "L" on a top hat | A part of the Professor Layton series logo, as well as appearing on loading screens in the 3DS games' puzzles. | |
| Sega Ages | A swirl | The swirl is based on the symbol for the Dreamcast. | |
| Ōkami | A circle with flames inside | This symbol is featured prominently in the logo for Ōkami. It serves as a representation of the sun, made clear by its appearance when Amaterasu uses the Sunrise Celestial Brush technique. | |
| My Life as a Teenage Robot | A stylized depiction of Jenny Wakeman's head | This symbol appears in the logo for the series, and is occasionally used within the series to represent Jenny herself. | |
| Deep Rock Galactic | A pickaxe | All dwarves have access to a customizable pickaxe to use as both a mining tool and a melee weapon. This specific design is used for indicating a mining mission. | |
| Baten Kaitos | A stylized depiction of Kalas's wing | Kalas, the main protagonist of Baten Kaitos: Eternal Wings and the Lost Ocean, was born with only one Wing of the Heart, and thus had to gain an artificial one, which is used for the symbol. A more detailed version appears in the post-attack results screen of Eternal Wings and the Lost Ocean. |
Palutena's Guidance[edit]
I enjoy the Palutena's Guidances, so I figured I'd write some for the characters I made.
Wendy[edit]
- Pit: Why am I fighting a little girl...?
- Warren: Oh, you must be Pit. I've heard about you.
- Pit: Huh? Who are you?! And how are you able to contact me?!
- Warren: I'm Warren, from the Fairy Tail guild. My magic allows me to contact others using telepathy.
- Pit: Oh, like Lady Palutena, right?
- Warren: I...guess? In any case, that’s Wendy. She's also a member of the guild, and can use Sky Dragon Slayer Magic. She may be young and cute, but she’s very powerful.
- Pit: Huh? That little girl...slays dragons?!
- Warren: Dragon Slayer Magic is magic taught to humans by actual dragons. In Wendy's case, she was taught by Grandeeney, the Sky Dragon.
- Pit: That is so COOOOL!
- Warren: She has access to some pretty powerful spells, like the Sky Dragon Roar and the Sky Dragon Wave Wind, but Sky Dragon Slayer Magic is mostly an enchantment-type of magic. That means she can boost her attack power, defense, and speed. But by far, one of her strongest attacks is a Dragon Slayer Secret Art known as Shattering Light: Sky Drill.
- Pit: I’ll be sure to avoid that one...
Note: Pit's surprise is similar to the initial reaction everyone gave when first seeing Wendy in the Oración Seis arc. Pit's statement after Warren explains Dragon Slayer Magic is also similar to the reaction the Fairy Tail guild gave when Wendy revealed her magic. Finally, Pit's statement itself is a reference to Jason, an eccentric reporter in Fairy Tail who often exclaims that things are "COOOOL!".
This is the only Guidance where neither Palutena nor Viridi appear. Warren himself is, as he says, a user of telepathy magic, which allows him to communicate with others, explaining why/how he appears in the Guidance. During this conversation, Warren has an echo effect placed over his voice, mirroring the anime's adaptation of Warren's telepathy, and suggesting that he is contacting Pit from far away.
Shadow[edit]
- Pit: Is that a...black Sonic?
- Palutena: That's Shadow. While he and Sonic are fairly similar, Shadow has access to the power of Chaos, which allows him to manipulate time and space.
- Viridi: "Chaos", huh? What kind of unnatural, manmade power is that? Kinda fitting for someone manmade like Shadow.
- Palutena: Actually, the Chaos Emeralds are natural, and not manmade. Though their power is sought after by mankind, it's usually Sonic and his friends that end up using it to save the world.
- Pit: So what kinds of things should I be looking out for?
- Palutena: Shadow can create spears and orbs of energy to shoot at you, and he can also use Chaos Control to warp around the stage. His Final Smash is his strongest Chaos technique: the Chaos Blast.
- Viridi: Try not to get hit by that one!
Note: Pit's first line is a reference to Sonic Adventure 2, where Sonic is mistaken for Shadow because of their similar appearances.
Professor Layton[edit]
- Pit: That looks to be a pretty fancy top hat.
- Palutena: That's Professor Layton for you. He always carries that thing around with him, it's practically a part of his body.
- Viridi: He looks so much...not like a fighter, though. Almost like he couldn't hurt a fly, even if he wanted to.
- Palutena: Well, he IS an English gentleman, after all. He never puts himself before others, and is always there to lend a helping hand, especially for a lady in need of help. He's also a fan of finding and solving puzzles, which means that he's prone to investigate whatever environment he's in to search of them.
- Viridi: Oh no, watch out, Pit! You're gonna get hit by his terrifying magnifying glass!
- Palutena: Actually, you're right, Viridi! Pit can get tracked and hit by the professor's magnifying glass!
- Viridi: I give up.
- Palutena: All joking aside, the professor is much more of a fighter than you might think. Learning fencing in college has translated well into his abilities with a sword. He's also very intuitive, and brings in his custom-made hang-glider and fan car to help him return to safety. He's also got some cute little critters that he's able to bring out of his bag, so try not to get too confused when fighting him.
- Pit: It's almost like he's one big puzzle himself... That reminds me, Lady Palutena, have you tried this puzzle out?
- Palutena: Now's not the time for that, but maybe after this fight, I'll try your puzzle out, Pit.
Note: Pit offering Palutena a puzzle references the common occurrence of random in-game items reminding Professor Layton of a puzzle for Luke to solve.
Chun-Li[edit]
- Pit: Those are some pretty muscular legs she's got there.
- Palutena: It only makes sense - Chun-Li started learning Chinese martial arts from her father at a very young age, so she has years of experience kept up in those "lightning legs" of hers.
- Pit: I feel like I could get crushed by those if she had me in a chokehold with them...
- Viridi: Luckily, her fighting style doesn't use those. She instead focuses on powerful, rapid kicks, like her Hyakuretsukyaku technique. She can also use qi - what the Chinese believe to be a type of energy flow - to hit you from afar.
- Palutena: She also has three different Final Smashes, each being powerful in their own right - the Kikosho, a multihitting sphere of qi energy, the Hoyokusen, a powerful set of kicks, and the Shichisei Senku Kyaku, a powerful kick that she can only use in the air.
- Pit: Will I be okay?!
- Palutena: Don't worry, Pit. She's a cop, but she's only dangerous to criminals.
Lucy[edit]
- Pit: That's a lot of keys. How does she even know which is which?
- Palutena: Look closer, Pit. You see the symbols on the keys?
- Pit: Sure.
- Palutena: That means they're Celestial Spirit keys, keys that are able to summon beings based on the constellations. The symbols on her keys identify which Spirit she's going to use. It's very hard to see in an actual battle, though...
- Pit: The constellations, huh... I only ever really saw the stars when I fought the Space Pirates, but I sure would like to see them up close!
- Viridi: Then just let Lucy get the Smash Ball and use her most powerful technique: Urano Metria! Then you'll really see them up close.
- Pit: Not that up close!
Note: Pit recalls fighting the Space Pirates, an event occurring in chapter 8 in Kid Icarus Uprising, where Pit was tasked with gaining the Three Sacred Treasures from malicious space pirates, and had to visit the Galactic Sea.
Tails[edit]
- Viridi: What kind of genetic mutation led to this?
- Palutena: What do you mean?
- Viridi: That fox has TWO tails!
- Pit: He comes from a world where hedgehogs can break the sound barrier, cats can set things on fire, and a crocodile, a chameleon, and a bee run a detective agency, not to mention the fact that all of them can talk, and THAT'S what concerns you?
- Palutena: Either way, it doesn't seem like Miles here is bothered by his two tails. He's even embraced it as a nickname!
- Pit: Wait, so... Tails isn't even his real name?
- Palutena: Nope. His full name is Miles Prower, but everyone calls him "Tails", since he has his two tails that he uses for just about everything. Not only can he attack with them, but he can fly around with them too.
- Viridi: He can FLY with them?! How do they not get all twisted?!
- Pit: I heard it's not actually his tails that are spinning...
Notes:
- When Pit comments on exactly what concerns Viridi the most, he references Sonic (a hedgehog who can run faster than the speed of sound), Blaze (a cat who has pyrokinetic abilities), and Team Chaotix (a group of detectives made up of Vector, a crocodile, Espio, a chameleon, and Charmy, a bee).
- Viridi asking how Tails's tails don't get twisted and Pit remarking how it's something else besides his tails spinning is a subtle reference to a Brawl in the Family comic, where Tails shows Sonic how it's not actually his tails that are spinning, but his buttcheeks (with one tail attached to each).
AGES[edit]
- Pit: Is that a...Dreamcast VMU? Oh no! Has my Chao come back to haunt me?!
- Palutena: Your Chao Garden is fine, Pit. This is AGES. It may look like a VMU, but it can actually take the form of a lot of old Sega characters!
- Viridi: How many characters can there be, other than Sonic and his friends?
- Palutena: You'd be surprised. Back when Pit and I were new to the scene, Sega was Nintendo's closest rival, and while they did have Sonic, they also had lots of other things to work with, like Altered Beast, Daytona, and Ecco the Dolphin. Unfortunately, Sega dropped out of the console race after the Dreamcast came out, but luckily, Sega still has tons of fans that remember those old games to keep the dream still alive.
- Pit: So what kinds of things can I expect to see from old AGES here?
- Palutena: AGES has a variety of characters and items to transform into, but its special moves keep it moving around the screen a lot. Don't get distracted by memory lane, though, because otherwise, you'll be KO'd before you know it.
Note: Similar to the Pokémon Trainer's guidance, Pit is implied to have another virtual pet left uncared for, this time a Chao from Sonic Adventure; however, Palutena assures Pit the Chao and the Chao Garden are doing fine. Viridi's confusion in regards to the number of old Sega characters comes from the fact that she was introduced in Kid Icarus Uprising, long after Sega dropped out of the console market in 2001; this is backed up by Palutena's reminiscing on Sega being Nintendo's biggest rival in the 1990s, a decade which started four years after the debut of the original Kid Icarus.
Amaterasu[edit]
- Viridi: *gasp* Is that the goddess of the sun, Amaterasu?
- Palutena: It would appear so. I'm honored to have the head of my army face off against such a formidable fellow deity.
- Viridi: O great Amaterasu, origin of all that is good and mother to us all, I humbly beg your forgiveness for allowing this BLUNDERHEAD into your presence.
- Pit: This BLUNDERHEAD has a name, you know! I also know all about Amaterasu and her different abilities!
- Palutena: So you know about the Divine Retribution, a shield that doubles as a reflector, the Tsumugari, a sword that can have increased power if charged, and the Devout Beads, a collection of rosaries that can be extended as a multi-hitting weapon?
- Pit: And the Celestial Brush techniques, where she uses her tail to draw out different attacks and abilities!
- Palutena: So then I guess there's no reason for me to help you.
- Pit: Waitwaitwait! ...Actually, do you have any other advice?
- Palutena: You should still be weary of those Celestial Brush techniques. She can zip across the stage with Vine, create giant Cherry Bombs, or perform a powerful slash with only a piece of paper.
Note: Viridi addresses Amaterasu by calling her "origin of all that is good and mother to us all", the same phrase used by the other Celestial Brush gods that Amaterasu must encounter (minus Yomigami and Tachigami) in Ōkami.
Jenny[edit]
- Pit: Wow, she's kinda cute.
- Palutena: That's the Robotic Global Response Unit XJ-9, created by Dr. Nora Wakeman to protect Earth from alien invaders.
- Pit: Less cute, way more dangerous.
- Palutena: Don't worry, she actually prefers to go by Jenny, and underneath that robotic exterior lies a teenager who just wants to fit in with everyone. She attends high school and makes friends just like anybody else, even though she also has a job to do.
- Viridi: Who needs a robot to defend Earth from alien invaders? Why not just let nature take its course?
- Palutena: Well, when the alien invaders are robots themselves, sometimes you have to fight fire with fire. And fire Jenny has, with a multitude of weapons that she can pull out at a moment's notice, like her Laser Limb, Dino Drill, Blazing Blades, Mighty Mallets, Fists of Fury, Shiva Swords, Rocket Power, Open Shield, Thor's Hammer, Swiss Army Knife, Crossbow, Lobster Claw, Monkey's Paw, Stretchy Arm, and Extendo-Finger!
- Pit: Well, you know I have a multitude of weapons myself, Lady Palutena, and as someone who's also a defender against invading forces, I think Jenny and I can become good friends after this battle!
- Viridi: I still don't like her, robots by definition are against nature.
- Palutena: Well, you'll be happy to know that her cousin Glenn and her aunt Wisteria are very eco-friendly, and Jenny approves of both of them.
- Viridi: Hmph. Maybe Jenny's not so bad after all.
Note: Palutena's list of Jenny's weapons is in the exact order heard in the episode "Raggedy Android", the beginning scene to which has Nora test Jenny by rapid firing a list of weapons for her to activate. Palutena mentions Wisteria Wakeman and her son Glenn (who, opposite the robotic Jenny, is a plant creature), both of whom appeared in the episode "Never Say Uncle", in which Jenny learned that Nora has a sister—though the two sisters parted ways growing up due to their clashing lifestyles, with Nora being into science and Wisteria being into nature, the episode sees Jenny team up with Glenn to reunite the family.
Dwarf[edit]
- Viridi: Eugh! What's that horrible smell?!
- Palutena: That's the smell of Morkite, Glyphid residue, beer, and a hard day of work. Say hello to the Dwarf, an employee of the Deep Rock Galactic Corporation who travels to the dangerous planet Hoxxes IV to collect materials for the company.
- Viridi: Ugh, he's employed? Get me his manager, then, because I'm going to have to file a few complaints.
- Palutena: I don't know, I think he's perfectly fine—he's able to do his job in a timely manner, even if he's a bit rowdy at times. In fact, all of the employees are like this!
- Viridi: Like I was saying...
- Pit: Those are some big weapons that dwarf is carrying.
- Palutena: Each employee of Deep Rock Galactic has access to a number of weapons, usually specific to a certain class, which they use to fight off the terrifying creatures of Hoxxes IV. This dwarf rose through the promotional rankings of the company so incredibly that he was given special access to all of the weapons.
- Pit: I think I'd make a great Deep Rock Galactic employee! I've got lots of weapons, just like a dwarf, and I have tons of experience beating enemies!
- Viridi: Pit, you were a sobbing mess yesterday because you THOUGHT you saw a spider, even when Palutena showed you that it was just some dust in the corner. But sure, "rock and stone", if you must.
Sagi[edit]
- Pit: This guy has wings just like I do! Is he an angel?
- Palutena: Actually, those are Wings of the Heart. They vary in size, shape, and beauty depending on the nature of someone's soul. Though, Sagi here has a rather unique soul, I'd say.
- Pit: How so?
- Palutena: Well, Sagi's a spiriter, someone who has their soul linked to a Guardian Spirit from another world. The Guardian Spirit that he talks to, that no one else can hear, is actually the player!
- Pit: Wait, so...does he know that he's in a video game?
- Palutena: I don't think he's quite as self-aware as we are.
- Viridi: Ahahahahaha you're so funny, Pit! What a good joke you told!
- Pit: Uh...
- Viridi: Be quiet, you dingbat! They can hear us!
- Pit: All I asked was-
- Palutena: Anyway, Pit, Sagi is no ordinary swordsman. He's able to use various elemental attacks, and is able to combo them into each other quite well. Your best bet is to look for an opening, and land as much damage as you can.
- Pit: Just you watch, Lady Palutena! It's gonna be me on that victory screen!
- Viridi: LA LA LA LA LA! I CAN'T HEAR YOU!
Note: Viridi passing off Pit's fourth-wall breaking comments as a joke and subtly asking him to be quiet about the matter is reminiscent of interactions heard in chapters 19 and 21 of Kid Icarus Uprising, with the former having Pit comment on the length of the Lightning Chariot base by noting a loading screen in the middle of it, and the latter having Viridi shut down Pit's comparisons between Komaytos and Metroids—in that same line, Viridi calls Pit a dingbat, the same repeated insult Milly gives Guillo throughout Baten Kaitos Origins.
Boxing Ring titles[edit]
This is just something I thought would be cool to have, since I like all the Boxing Ring nicknames. That said, I'm only having English ones on here, because it'd be stupid and take up too much space to have other languages (especially ones that I don't speak).
| Character | Title | Why? |
|---|---|---|
| Wendy | Sky Dragon Slayer | In the world of Fairy Tail, everyone can use magic, whether or not they have a lot of it. Wendy uses a special, old type of magic known as Dragon Slayer Magic, and she specifically uses the wind-based Sky Dragon Slayer magic. |
| Shadow | The Ultimate Life Form | I mean...he is. |
| Professor Layton | Leaves No Puzzle Unsolved | One of the professor's famous quotes is "A true gentleman leaves no puzzle unsolved." |
| Chun-Li | China's Lightning Legs | Chun-Li is from China, and she's very well known for those legs of hers. |
| Lucy | Celestial Wizard Extraordinaire | She's a Celestial Wizard, and a pretty damn good one too. |
| Tails | The Tiny Two-Tailed Tinkerer | Some fun alliteration for Tails. |
| AGES | It's Thinking | This was the slogan used for the Dreamcast itself in commercials. |
| Amaterasu | The Heaven-Lighting Great God | Based on the translations for 大神 and 天照, meaning "great god" and "heaven's illumination", respectively. |
| Jenny | Tremorton's Jen-tennial Hero | This is a pun on the word "centennial", a joke used in the series' special "Escape from Cluster Prime", where Vice Principal Razinski awards Jenny with a hero medal after saving the town of Tremorton (the show's main setting), and, as a callback to the beginning of the episode seeing Tremorton celebrate its tricentennial anniversary, calls the day the city's first annual "Jen-tennial". |
| Dwarf | Deep Rock Galactic's #1 Employee | Going along with his Palutena's Guidance, it's implying that this single dwarf is such a good employee that he was given access to all the weapons. This isn't possible in-game, but it's the explanation I'm giving. |
| Sagi | Hassaleh's Wings of the Heart | This references to Hassaleh, the floating island on which his hometown of Sheratan is located, as well as Wings of the Heart, a set of wings that those living on the floating islands possess that vary in beauty, size, and strength depending on the person's soul. You can also think of it as a double reference to his mother, Gena, whose Wings of the Heart are noted throughout Sheratan for their beauty. |


