User:Aidanzapunk/Character concepts

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search

This is a collection of some of my favorite characters that I have designed Smash movesets for. I had a lot of fun making these movesets, and while there are a ton more that I could show off, these are the ones that I think are best suited for showcasing a slice of the pie that's been cooking in my brain since December of 2015, when I first started making fanmade movesets. The characters on this page are listed in the order that I came up with their movesets. All movesets use Ultimate as the base, and in all tables, damage is listed without the 1v1 multiplier (as base damage).

Outside of these movesets, there are also two others worth mentioning:

  • I made a moveset for Goku in collaboration with BaconMastre as part of a greater project for April Fools' Day of 2018.
  • I made a moveset for Sora about a year before he was officially announced for Ultimate, which I keep around for archival purposes—I played through (nearly) every single game to make that moveset, and it took a long ass time partially because I was also streaming it to Twitch.

Sources for the images:

Curious about the series that each character comes from? Check this out.


Quick links:


Wendy
AidanzapunkFairyTailSymbol.png

Shadow
Sonic the Hedgehog (universe)

Professor Layton
AidanzapunkProfessorLaytonSymbol.png

Chun-Li
Street Fighter (universe)

Lucy
AidanzapunkFairyTailSymbol.png

Tails
Sonic the Hedgehog (universe)

AGES
AidanzapunkSegaAgesSymbol.png

Amaterasu
AidanzapunkOkamiSymbol.png

Jenny
AidanzapunkTeenageRobotSymbol.png

Dwarf
AidanzapunkDeepRockGalacticSymbol.png

Sagi
AidanzapunkBatenKaitosSymbol.png
Series symbol origins Palutena's Guidance Boxing Ring titles

Wendy[edit]

Wendy
in Super Smash Bros.
AidanzapunkWendy.png
AidanzapunkFairyTailSymbol.png
Universe Fairy Tail
Final Smash Shattering Light: Sky Drill
Stage Fairy Tail Guild Hall
Possible? No
“ Wendy Blows Them Away! ”
—Introduction tagline

Wendy (ウェンディ, Wendy) is my favorite character in Fairy Tail, surpassing every other character with ease. Her voice actresses from the Fairy Tail anime—Satomi Satō in Japanese, Brittney Karbowski in English, Jennifer Fauveau in French, Nycolle Gonzales in Latin American Spanish, Nina Romero in European Spanish, Sarah Tkotsch in German, and Emma Grasso in Italian—would reprise their roles.

Development Anecdote[edit]

Oh, Wendy. Those of you who have been here since the mid 2010s would probably remember her as the one who sort of kickstarted the whole collection of fanmade movesets on the wiki back in late 2015, even if she wasn't the wiki's first fanmade moveset. She was, however, the very first character that I ever decided to make a moveset for, and oh boy, was the first draft ever so rough. With obviously no experience to determine how things were to work, I kind of just did what I felt was right and plugged in things that made sense to me, and while I'd do some minor touchups here and there over the course of time, it still felt a little underwhelming to me. Years later down the line, I'd get a little itch and decide to revisit the series that I loved so dearly, one of the first series that got me into anime to begin with, and give Wendy a fresh new look while doing so, and it proved to be a very fun and very creative exercise.

Reasons for inclusion/exclusion[edit]

  • Buff How can you say no to that face?
  • Nerf She's an anime character.

Character description[edit]

Wendy was orphaned at a young age, but was eventually adopted by the Sky Dragon, Grandeeney. Later, Grandeeney used Wendy as a vessel to travel 400 years into the future (to the year X777) to stop the reign of Acnologia. Wendy, thinking Grandeeney abandoned her, wandered around aimlessly until she met a young Mystogan, who introduced himself as Jellal, and was similarly lost. Together, the two wandered around Fiore, until Mystogan suddenly deemed his journey too dangerous for her; he then dropped Wendy off at a guild known as Cait Shelter.

Wendy grew up in the Cait Shelter guild from then on, until the Cait Shelter guild sent her to meet with Fairy Tail, Lamia Scale, and Blue Pegasus. The four guilds were put to the task of stopping the Oración Seis, and Wendy was the sole member representing Cait Shelter (though Carla came alongside her). During the allied guilds' ambush by the Oración Seis, Wendy and Happy were taken hostage by the Oración Seis in order to get Wendy to revive Jellal in order to help them release Nirvana, a powerful magic capable of switching light and darkness; thinking him to be Mystogan, Wendy revived Jellal, who quickly found Nirvana after leaving the Oración Seis as well. Despite Jellal's attempt at blowing up Nirvana and himself with a Square of Self-Destruction, the Oración Seis were able to gain control over Nirvana, revealing it as a gigantic moving city rather than simply a type of magic, and direct it to move towards Cait Shelter. Despite Brain, the leader of Oración Seis, being defeated by Lamia Scale's Jura, the various wizards notice that Nirvana is still moving towards Cait Shelter.

Wendy left to find Jellal, hoping that he could stop Nirvana, but, unbeknownst to her, Jellal and Erza were fighting Midnight, the strongest member of the Oración Seis. Midnight revealed to Jellal and Erza that Cait Shelter was their target due to the ancient Nirvit clan having been the ones who created Nirvana in the first place, before sealing it away due to its power, and its descendants later forming the Cait Shelter guild. Upon Midnight's defeat, this awakened the alternate personality of Brain, the guild master of Oración Seis, and a vile seeker of chaos and destruction, Zero, who swiftly knocks out Natsu, Lucy, Gray, and Happy. Once Wendy finally found Jellal and Erza, Zero was readying Nirvana to fire at Cait Shelter, and nearly succeeded had it not been for the intervention of Blue Pegasus and their ship, Christina, damaging one of Nirvana's legs and causing its gigantic laser to miss. As Christina falls due to the wizards keeping it afloat having used up their magical energy, Hibiki relays to the remaining wizards the way to defeat Nirvana: simultaneously destroying the rest of its legs, each of which have a Lacrima in them. Zero, however, reveals that he is standing in one of the legs next to its Lacrima, and that the remaining wizards have a one-in-six chance of finding him, preventing their simultaneous attack. As Wendy once again comments on how she lacks destructive magic, Erza notes how it is just her and Jellal who are tasked with taking down the Lacrima, before Ichiya reveals his presence, and Natsu, Lucy, and Gray miraculously stand back up to fight. As they all plan their attack on each leg, Jellal asks Wendy if she is capable of refilling Natsu's magic power, which she denies, and Carla further refuses. Jellal then declares that he will refill Natsu's magic power himself, leaving Wendy to destroy the remaining Lacrima—though initially hesitant, Jellal's words to her, asking her to find within her the power to destroy a dragon, invigorate herself and allow her to destroy one of the Lacrima completely.

With the Oración Seis successfully defeated and arrested, the guild master of Cait Shelter, Robaul, reveals that the guild was not the descendants of the Nirvit clan, but was the clan itself, and that he himself was the one who built Nirvana, in an attempt to stop wars. However, in its attempt to change people from darkness to light, it surrounded itself in darkness in an attempt to restore balance to the world, resulting in the Nirvit clan murdering each other, and leaving Robaul as the single remaining member—or, rather, he was the single remaining member. In the 400 years that had passed since then, Robaul's body rotted away, leaving behind a projection of his former self that lingered in Earth Land until someone could destroy Nirvana for good. With the task finally complete, Robaul, along with the other members of the Cait Shelter guild, began to vanish—Robaul revealed that the guild members were simply illusions that he made, due to a request seven years ago from a young man to look after a younger girl who had been traveling with him. Robaul points out how Wendy and Carla had no need for fake friends anymore, as they had found real friends in the guild members who assisted in the takedown of Oración Seis, and requests that the guild members look after Wendy and Carla for him, as Wendy cries out for the guild master in tears—Erza, comforting Wendy, suggests that she join Fairy Tail to fill the hole left behind by those she cared about. Upon arrival at the guild, she is happily accepted with open arms, with various guild members ecstatic about now having three Dragon Slayers among them, and throwing a welcoming party for both her and Carla.

A short while after joining Fairy Tail, she would meet Mystogan, who revealed his face to her (an act that he intentionally did not do for the rest of the guild)—noting that his face was identical to Jellal's, a confused Carla affirms that Jellal was arrested, to which Mystogan clarifies that he was the Jellal that Wendy met, reuniting the two after more than seven years.

Attributes[edit]

Being the Sky Dragon Slayer, much of Wendy's attacks are powered by wind, and as such, have windboxes attached to them. These allow her to create more distance between her and her opponents, which in turn allows her to use ranged attacks like her forward tilt and neutral special.

Her most unique asset, however, is her ability to cast enchantments, which she can use to give herself up to three temporary buffs that give her an edge: Arms increases her attack power, Armor increases her defense, and Vernier increases her movement speed. With Enchantment, she must charge the move in order to cast the spells, resulting in longer charge times for more spells. Wendy must also wait two seconds per buff granted after Enchantment wears off before using the move again.

Moveset[edit]

Name Damage Description
Neutral attack 2% Chops diagonally with her right arm, then chops in the same direction with her left arm, before finally delivering a roundhouse kick.
2%
4%
Forward tilt 9% (clean), 5% (late) Shoots a blast of wind that travels forward as a projectile that gradually decreases in power before dissipating.
Up tilt 9% Performs an upwards palm thrust.
Down tilt 3% (hit 1), 4% (hit 2) Sticks her leg out, before sweeping it across the ground.
Dash attack Sky Dragon Sword Horn
(天竜の劍角, Sky Dragon's Sword Horn)
12% Launches herself forward with wind from her feet to deliver a powerful headbutt.
Forward smash Sky Dragon Cataclysm
(天竜の虎博, Sky Dragon's Tiger Blow)
1.5% (hits 1-6), 12% (hit 7) Engulfs her fist with wind and leans back before performing a straight punch, which creates a giant, multi-hitting sphere of wind in front of her. Calls out the attack name in full if the move is charged. There is a noticeable windbox with this move, allowing her to whiff intentionally to create distance regardless, or potentially even edgeguard.
Up smash 12% (wind, clean), 9% (wind, late), 5% (arms) Holds her hands above herself, then swipes directly outwards with both of them, creating an arc of wind that shoots upwards.
Down smash Sky Dragon Wing Attack
(天竜の翼撃, Sky Dragon's Wing Attack)
17% (clean), 9% (late) Unleashes a gust of wind on either side of her. Calls out the attack name in full if the move is charged. There is a noticeable windbox with this move, allowing her to whiff intentionally to create distance regardless, or potentially even edgeguard.
Neutral aerial 9% (clean), 7% (late) Spins with her arms outstretched and wind surrounding her hands.
Forward aerial Sky Dragon Crushing Fang
(天竜の砕牙, Sky Dragon's Crushing Fang)
13% Swipes inward with her hand, striking with powerful wind at her fingertips.
Back aerial Sky Dragon Talon
(天竜の鉤爪, Sky Dragon's Claw)
12% (clean), 9% (late) Performs a wind-infused backflip kick, meteor smashing opponents on a clean hit.
Up aerial 12% Cups her hands around her mouth and blows a small gust of wind directly upwards. There is a noticeable windbox with this move, allowing her to whiff intentionally to keep opponents in the air.
Down aerial 11% Performs a roundhouse kick below her. Functions as a slightly weaker meteor smash than her back aerial.
Grab – Reaches out with both hands.
Pummel 1.5% Knees the opponent.
Forward throw 11% Launches the opponent forward with a powerful gust of wind from her palm. There is a noticeable windbox with this move, which pushes non-grabbed opponents away.
Back throw 9% Spins the opponent around herself with wind before tossing them.
Up throw 12% Creates a gust of wind from the ground, launching the opponent into the air. There is a noticeable windbox with this move, which pushes non-grabbed opponents away, and knocks the grabbed opponent into non-grabbed opponents.
Down throw 7% (wind), 3% (kick) Creates a gust of wind blowing down from above, slamming the opponent into the ground, before kicking them away.
Floor attack (front) 7% Punches in front of and behind herself.
Floor attack (back) 7% Punches in front of and behind herself.
Floor attack (trip) 5% Punches in front of and behind herself.
Edge attack 9% Shoots a blast of wind from her hand, and pulls herself up.
Neutral special Sky Dragon Roar
(天竜の咆哮, Sky Dragon's Roar)
20% Rears her head to the side as she gathers air in her mouth before unleashing it in a gigantic spiral. While charging, the player can tilt the control stick up (or, while in the air, up or down) to have Wendy aim diagonally in the given direction.
Side special Sky Dragon Wave Wind
(天竜の波颪, Sky Dragon's Wave Wind)
17% Dashes forward while swinging her arms to form a giant tornado behind her.
Up special Carla
(シャルル, Charle)
7% Carla flies in to pick Wendy up, boosting her in a predetermined direction.
Down special Enchantment
(付加術, Enchant Magic)
— Begins charging magic energy and calling out different spell names. By charging the move more, Wendy grants herself more abilities, but needs to complete the move in order for the effects to take place.
  • Arms increases her damage output by 1.2×.
  • Armor reduces damage taken by 0.8×.
  • Vernier increases her movement speed by 1.2×.

The buffs applied last for 15 seconds, regardless of how many spell names were called out.

In a team battle, should Wendy's teammate(s) be within three in-game units of her position, they will gain the status bonuses as well. The player must wait two seconds per buff granted after Enchantment wears off before using the move again.

Final Smash Shattering Light: Sky Drill
(照破・天空穿, Shattering Light: Sky Drill)
2.5% (looping hit), 12% (final hit) Creates a barrier of wind that traps opponents, before contracting that barrier into a powerful beam of wind that hits repeatedly.

On-screen appearance[edit]

Carla flies in, and drops Wendy onto the field, who waves at Carla as she takes off.

Taunts[edit]

  • Up taunt: Politely bows and says, "It's very nice to meet you!" (よろしくお願いします!, lit. I look forward to working with you!)
  • Side taunt: Pumps her arms with a determined look on her face and says, "I'll do my best!" (頑張ります!, I'll do my best!)
  • Down taunt: Pulls out a microphone and dances while singing, "Let's love! Let's love! Forever!" (滅LOVE!滅LOVE!フォーエバー!, Slayer love! Slayer love! Forever!) References her time in Lamia Scale, where she and Sherria formed the Sky Sisters and frequently danced to their hit song, Angelic Slayer Love.

Idle poses[edit]

  • Looks around curiously.
  • Fixes her hair.

Crowd cheer[edit]

Wen - dy!

Victory poses[edit]

  • Left: Performs a Sky Dragon Roar, then, with the camera behind her, turns around and giggles.
  • Up: Leaps into the air in excitement and hugs Carla, saying, "I did it, Carla!", to which Carla responds, "Good job, Wendy!"
  • Right: Twirls before pumping her arms, and says, "I fight on behalf of all of Fairy Tail!"
    • If Lucy was present, she will instead say, "That was a good fight, Lucy!"
    • If Corrin was present, she will instead say, "Your dragon form is incredible!"

Victory theme[edit]

The title card theme heard in the original Fairy Tail anime, itself an excerpt from the Fairy Tail Main Theme.

Alternate costumes[edit]

AidanzapunkWendyCostumes.png
  • Default - Wendy as she appears most often throughout Fairy Tail.
  • White - Based on Carla's human appearance. Her guild mark changes to pink.
  • Pink - Based on Sherria Blendy. Her guild mark changes to green. In this costume, her wind attacks gain a black tint with purple highlights, in reference to Sherria's Sky God Slayer Magic.
  • Maroon - Based on Porlyusica. Her guild mark changes to red.
  • Black - Based on Irene Belserion. Her guild mark changes to white.
  • Purple - Based on Laki Olietta. Her guild mark changes to purple.
  • Green - Based on Bisca Connell. Her guild mark changes to black.
  • Red - Wendy's outfit that she wears as a disguise in Edolas, which appears repeatedly throughout the series.

Kirby Hat[edit]

Kirby gains Wendy's hair as a wig, as well as her Fairy Tail insignia on his right hand.

Trivia[edit]

  • Outside of her moveset, Wendy makes several references to the Fairy Tail manga and anime:
    • A subtle detail on Wendy's character model is her having elongated canine teeth, a feature present on all Dragon Slayers that is seen on Wendy in the manga, yet bizarrely absent from the anime.
    • Wendy's up victory pose references a scene from a filler episode in the anime that focused on Wendy, where she uses a Sky Dragon Roar on a monstrous sand tornado (thus dispersing it), and, after receiving compliments from her fellow guild members, turns around and giggles.
    • If left idle on stages or platforms that move, Wendy will keel over in nausea, referencing how Dragon Slayers easily get motion sick. While she was initially not shown to be affected by motion sickness, this changed at some point between the years X791 and X792.
      • The one exception to this is Cloud Sea of Alrest's default form, due to friendly living creatures (such as Carla) not affecting Dragon Slayers, and she is affected normally by its Ω and Battlefield forms.
    • Wendy's tripping animation is a reference to her first appearance in the series, where she comes running to meet the members of Fairy Tail, Blue Pegasus, and Lamia Scale, but falls flat on her face due to tripping on the ground; she is seen tripping in this manner multiple times throughout the series (including a comedic moment during the Grand Magic Games where both she and Sherria trip as they enter the arena). Because of this reference, she is the only character where her tripping animation has her land on her front rather than her back.
    • Wendy's stunned animation makes reference to the Fairy Tail Christmas special, where Wendy, after drinking alcohol, says, "Look at all the pretty stars..." (which she repeats here); this animation is accompanied by her eyes being replaced by swirls, a common trope in manga/anime to denote dizziness, further referencing the scene.
      • Additionally, this makes her one of two characters to say a full phrase while stunned, with the other being Tails.
    • Wendy's pupils and irises will disappear and her eyes will become circles upon being screen KO'd, recreating the comedic facial expressions seen in both the manga and the anime.
    • When faced with Kamikazee or an enemy Final Smash, the detailing in Wendy's eyes disappears, turning them a flat color with the pupil in the middle; this design trait is present in the anime when expressing terrifying shock.
  • Wendy's forward smash functions similarly to, and is additionally named after, a move belonging to Let Dahaka from Fairy Tail author Hiro Mashima's previous series, Rave Master. Let uses Dragon Race Arts, a fighting style unique to the Dragon Race that allow its user to use dragon-like techniques of multiple elemental varieties, similar in concept to the Dragon Slayer Magic of Fairy Tail; however, within Fairy Tail itself, Wendy is not shown to have this move.
    • In the anime adaptation of the crossover between Fairy Tail and Rave Master, Wendy and Carla team up with Let, as well as Julia Dragoon, a fellow member of the Dragon Race and Let's lover; a similar teamup between them is seen in Mashima Hero's, a crossover between Rave Master, Fairy Tail, and Edens Zero.

Shadow[edit]

Shadow
in Super Smash Bros.
AidanzapunkShadow.png
SonicSymbol.svg
Universe Sonic the Hedgehog
Final Smash Chaos Blast
Stage Radical Highway
Possible? Yes
“ Shadow Blasts In! ”
—Introduction tagline

Shadow (シャドウ, Shadow) is a character from the Sonic series who deserves playability status in Smash. His respective voice actors from the Sonic the Hedgehog series, Kirk Thornton in English, Kōji Yusa in Japanese, Benoît DuPac in French, Felix Spieß in German, Manuel Gimeno in Spanish, and Claudio Moneta in Italian, would reprise their roles.

Development Anecdote[edit]

Originally, this moveset had a lot of guns. Like, it was a central focus of his moveset. It stuck like this for years (keep in mind that Shadow's moveset was made just over a week after I finished Wendy's), but then someone brought to my attention the fact that it didn't really feel like Shadow. So I went back to the drawing board, and tried to make something a bit truer to Shadow.

Reasons for inclusion/exclusion[edit]

  • Buff He's definitely one of the more popular Sonic characters.
  • Buff I mostly made this as a counterargument to all the people who bitch and moan about "OH SHADOW WOULD JUST BE A SONIC CLONE", because no, he wouldn't. I didn't even include Super Shadow in here.
  • Nerf He's already an Assist Trophy, which doesn't really bode well for his chances of making the cut. But what the hell do I know?
  • Nerf He's a third party character.

Character description[edit]

Main article: Shadow the Hedgehog

Attributes[edit]

Shadow has been made to be as dissimilar as possible to Sonic. Though they both share similar stats and certain other attacks baring similarities to each other, the two are otherwise completely unique from each other, primarily due to Shadow's control over Chaos energy. His projectile game with his smash attacks and other special moves make him a dangerous zoner, especially when combined with his already high speed and his ability to teleport out of a situation via Chaos Control.

Moveset[edit]

Name Damage Description
Neutral attack 2.5% Performs a chop, followed by an inwards spin kick, ending with a powerful back kick. Based on his standard combo in Sonic Battle, combining the Shadow Chop, Shadow Kick, and Shadow Back Kick.
2%
4.5%
Forward tilt 9% (leg), 10% (foot) Performs a middle-height kick.
Up tilt 8% Performs a 180° kick.
Down tilt 8% Performs a sweeping kick all around himself. Based on his Spin Kick ability from 2006's Sonic the Hedgehog.
Dash attack Fire Somersault
(ファイアー・サマーソールト, Fire Somersault)
8% Performs a rolling somersault while engulfed in flames.
Forward smash Chaos Magic
(カオスマジック, Chaos Magic)
16% Snaps his fingers, and creates an orb of Chaos energy in front of him. Depending on how long the smash attack is charged, how far the orb is from Shadow changes.
Up smash Chaos Upper
(カオスアッパー, Chaos Upper)
14% Performs a quick uppercut with his fist enveloped in Chaos energy.
Down smash Chaos Nightmare
(カオスナイトメア, Chaos Nightmare)
15% Charges his fists with Chaos energy, then unleashes a circular blast around him.
Neutral aerial 10% (clean), 7.5% (late), 5% (latest) Curls up into a ball and spins while slightly undulating up and down.
Forward aerial 13% (clean), 9% (late) Performs a downward hammer punch. A reference to an attack seen in the beginning cutscene to Shadow the Hedgehog.
Back aerial 14% (clean), 10% (late) Performs a spin kick backwards. Similar to Sonic's back aerial, but with a different animation. A reference to an attack seen in Shadow Generations.
Up aerial 7% (pistol whip), 2% (shot) Performs an upwards pistol whip transitioning into a shot. The shot has no projectile, however, and is instead a simple muzzle flash.
Down aerial Shadow Rocket
(シャドウロケット, Shadow Rocket)
11% (clean), 8% (late) Performs a diving kick that meteors opponents within the first few frames of the attack.
Grab – Grabs the opponent with his hands, similar to Sonic's grab.
Pummel 1.5% Knees the opponent.
Forward throw 7% (pistol whip), 2% (shot) Performs an outwards pistol whip with his pistol, then bends his arm behind his back and fires it to launch the opponent away.
Back throw 11% Moves behind the opponent to kick them in the back of the head. A reference to an infamous cutscene in 2006's Sonic the Hedgehog.
Up throw Doom Blast
(ドゥームブラスト, Doom Blast)
3% (launcher), 7% (kick) Kicks upwards, launching the opponent into the air, before teleporting to them and kicking them.
Down throw 1% (hits 1-7), 4% (launcher) Jumps on the opponent's back and ignites his Air Shoes, hitting the opponent repeatedly.
Floor attack (front) 7% Performs a Spin Dash sweep.
Floor attack (back) 7% Performs a leg sweep.
Floor attack (trip) 5% Spin kicks all around himself.
Edge attack 9% Climbs up and attacks with a sideways kick. Based on, appropriately, the Edge Attack from 2006's Sonic the Hedgehog.
Neutral special Chaos Snap
(カオススナップ, Chaos Snap)
12% Charges himself up with Chaos energy, before teleporting to the nearest opponent to attack them. Though the move can be repeated, Shadow must either touch the ground or hit a new opponent before he can use it again on the last opponent he attacked. If no opponent is within range, he will power down.
Side special Chaos Spear
(カオススピア, Chaos Spear)
15% Fires a spear of energy straightforward. If used in midair, he shoots it diagonally downward.
Up special Chaos Control
(カオスコントロール, Chaos Control)
— Teleports a large distance using a Chaos Emerald.
Down special Roaming Chaos
(ローミングカオス, Roaming Chaos)
8-12% Fires an orb of Chaos energy forward, which, after about half of a second, will return to him and deal damage to any opponent who touches it. As the projectile gets closer to Shadow, it will move more slowly and deal less damage, and will follow his movements before it reaches just next to him and disappears.
Final Smash Chaos Blast
(カオスブラスト, Chaos Blast)
45% Activates Chaos Control and stops time, before speeding around and moving all non-dodging opponents closer to him, before gathering up Chaos energy. As time starts to move again, he unleashes his Chaos energy in a powerful circular blast.

On-screen appearance[edit]

Shadow speeds in, then screeches to a halt.

Taunts[edit]

  • Up taunt: Shadow pulls out the green Chaos Emerald and tosses it in the air, before spinning and catching it, and putting it away, saying, "I am the ultimate life form."
  • Side taunt: Grips his fist and holds it to his chest, declaring, "Maria... You're with me, always."
  • Down taunt: Shadow spins around and holds his fist to his face while looking at the camera over his shoulder, reminiscent of a pose seen in artwork for Sonic the Hedgehog (2006) and Sonic Forces.

Idle poses[edit]

  • Crosses his arms.
  • Pulls on his cuffs.

Crowd cheer[edit]

Bow your heads low, all hail Sha - dow!

Victory poses[edit]

  • Left: Speeds in, screeches to a halt, and then poses similarly to his down taunt.
  • Up: Takes off his Limiter Rings, before unleashing a Chaos Blast, causing the screen to flash; when it returns, Shadow is seen posing.
  • Right: Grips the green Chaos Emerald and says, "The power of Chaos...is mine.", before warping away.
    • If Sonic is present in the match, Shadow instead says, "You're not even good enough to be my fake."
    • If Professor Layton is present in the match, Shadow instead says, "Hold your memories close to you, Professor."

Victory theme[edit]

The level clear music from Shadow the Hedgehog.

Alternate costumes[edit]

AidanzapunkShadowCostumes.png
  • Default - Shadow's recent design, from the newer Sonic games.
  • Pink - Based on Rouge the Bat.
  • Red - Based on E-123 Omega.
  • Blue - Based on Sonic the Hedgehog.
  • White - Based on Silver the Hedgehog.
  • Black - Based on Mephiles the Dark, in the form he initially takes that's takes based on Shadow himself. Unique to this model is the lack of a mouth, though Shadow's muzzle still moves while he talks.
  • Yellow - Based on Super Shadow.
  • Cyan - Based on Maria Robotnik.

Kirby Hat[edit]

Kirby gains a hat with Shadow's spikes, similar to Sonic.

Trivia[edit]

  • Shadow's crowd cheer references the chant heard in the song All Hail Shadow.

Professor Layton[edit]

Professor Layton
in Super Smash Bros.
AidanzapunkProfessorLayton.png
AidanzapunkProfessorLaytonSymbol.png
Universe Professor Layton
Final Smash Slot Machine Gun
Stage London
Possible? I'd like to think so
“ Professor Layton Puzzles the Competition! ”
—Introduction tagline

Professor Layton (レイトン教授, Professor Layton) is my number one pick for a Super Smash Bros. newcomer. His respective voice actors from the Professor Layton series—Christopher Robin Miller in English, Yo Oizumi in Japanese, Martial Le Minoux in French, Mario Hassert in German, Jordi Varela in Spanish, and Oliviero Corbetta in Italian—would all reprise their roles.

Development Anecdote[edit]

Long have I had a connection to the Professor Layton series. My girlfriend lent me Miracle Mask back in middle school, and I enjoyed it immensely, and got into the rest of the franchise afterwards. Seeing as how I loved both it and Smash, I often dreamed of how the professor could fit into the game, but I didn't really have any ideas for a long time, and nearly almost gave up. I eventually decided that I wanted to give it a shot, and came up with something I was at least satisfied with. It was kind of underwhelming, all things considered, but I was still somehow willing to put up with it. When they announced a new game in the franchise, and I went back to replay through the whole franchise, I got some ideas (partially inspired by things I saw on the internet), and decided to revamp what I had already done to make it that much better, and I have to say that I find this end result to be a lot better.

Reasons for inclusion/exclusion[edit]

  • Buff The Professor Layton series is one of the most popular franchises on the DS and 3DS of all time.
  • Buff Even Christopher Robin Miller, the English voice of Layton, has supported (and joked about) the idea of Layton in Smash.
  • Buff To date, we don't have a visual novel character in Smash, and while there might be some others that arguably might be more suited, I still think that this would be a fantastic way to kick things off.
  • Nerf He's a third party character, despite being Nintendo console-exclusive.

Character description[edit]

The player is introduced to Professor Layton in Professor Layton and the Curious Village, where he and Luke Triton are traveling to the town of St. Mystere. Luke, confused, asks why the professor is solving something as small as an inheritance dispute, but the professor assures Luke that he would not have taken up the request if it were that simple. He explains that Augustus Reinhold, the baron who lived in the town, had passed two months prior, and in his will, he detailed that whoever found the Reinhold family treasure, the "Golden Apple", would earn the whole of his estate. While the entire town was turned upside down in search of this treasure, no one had actually heard of it until its mention. As such, Layton's help was personally requested by Lady Dahlia, the late baron's wife, to help solve his last puzzle. In his investigation, he discovered that the "Golden Apple" referred to the late baron's daughter, Flora—the inheritance dispute was instead a test to see if someone could care for his daughter, and give her a new home, as the rest of St. Mystere's citizens were actually all robots. Layton would unofficially adopt Flora, and she would later join in on his adventures, as much as he would prefer she not get herself into danger.

Layton's personal life is expanded upon in both Diabolical Box and Unwound Future, where he is revealed to be teaching archeology at Gressenheller University. The player gets to explore around London and familiarize themselves with the characters he is close with, particularly Dr. Andrew Schrader, who was Layton's mentor and continued to be a good friend later in life. Diabolical Box sees Layton solve the mystery of the Elysian Box, a box rumored to kill anyone who opens it, as Dr. Schrader had it in his possession, and opened it due to being curious about it. The player gets to explore London more fully in Unwound Future, where Layton and Luke receive a letter from Luke himself 10 years in the future, asking them to help save his time from a tyrannical Layton. The game also touches on Layton's history, revealing that his girlfriend, Claire, gifted him his signature top hat, and requested he not take it off, as it suited him—after her sudden death in an incident where a time machine she was the test subject for exploded, he made a promise to himself to never take it off.

The games that released after Unwound Future all explore Layton's history further. Last Specter reveals that Luke became Layton's apprentice when he sent a letter to Layton, a good friend of his father's, asking for help. Miracle Mask reveals how Layton pursued a career in archeology because of his old friend, Randall Ascot. Finally, Azran Legacy reveals that his birth name was Theodore Bronev, he was adopted by Roland and Lucille Layton as a child, and he was passed the name "Hershel" by his brother.

Attributes[edit]

Though Professor Layton is a swordfighter, he brings a style not seen before in the Smash series. As a reference to his college years as detailed in Professor Layton and the Miracle Mask, he is a fencer, focusing on the spacing between himself and the opponent, and attacking with rapid sword strikes and stabs. His special moves, meanwhile, both allow him to attack from a distance, and to easily recover, though only one of his recovery moves may be used at a given time.

Moveset[edit]

Name Damage Description
Neutral attack 3% Slices twice in an X-shape, then performs a flurry of stabs.
4%
0.4% (loop), 3% (finishing hit)
Forward tilt 7% Stabs forward.
Up tilt 8% An arcing swipe.
Down tilt 9% Kicks his foot forward.
Dash attack 9% Spins with his sword outwards.
Forward smash 16% (tip), 12% (blade) Performs a fencing lunge by leaning forward and forcefully thrusting his sword. There is a sweetspot at the tip of his blade.
Up smash 0.5% (hits 1-5), 9% (final hit) Performs a flurry of stabs above himself, before performing one final upwards stab.
Down smash 11% (front), 13% (back) Stabs downward on either side of him.
Neutral aerial 8% Spins in the air, slashing with his sword.
Forward aerial 8% Stabs his sword forward.
Back aerial 9% Spins and performs an outward slash behind himself.
Up aerial 13% Stabs his sword upwards.
Down aerial 14% Stabs his sword downwards.
Grab — Reaches with his left hand to grab an opponent.
Pummel 1.5% Knees the opponent.
Forward throw 7% Kicks the opponent forward.
Back throw 7% Elbows the opponent behind him.
Up throw 9% Thrusts his sword upwards, dragging the opponent by their collar.
Down throw 8% Dives onto the opponent, elbow first.
Floor attack (front) 7% Swings his sword in front of, then behind him before getting up.
Floor attack (back) 7% Swings his sword behind, then in front of him before getting up.
Floor attack (trip) 5% Stabs behind him, then slashes in front of himself before getting up.
Edge attack 9% Stabs forward, before climbing upwards.
Neutral special Investigation
(調査, Investigation)
15% Pressing the B button brings up a magnifying glass that the player is freely able to move across the screen. Pressing the button again when the magnifying glass is on an opponent causes an exclamation mark to show up, which launches the opponent. Layton is unable to move while the magnifying glass is active, and pressing the shield button deactivates it.

Three Hint Coins can optionally be found on each stage, once per match, via using this move. If an opponent is in the same area, the attack will be used and the player will have to relocate the Hint Coin.

Side special Hang-Glider
(ハングライダー, Hang Glider)
17% Runs forward while holding on to a makeshift hang-glider. Damages opponents while he's running on the ground. Layton cannot turn around while running. If Layton jumps or falls off the stage while running, it transitions into a glide, which deals no damage. If used in the air, it will only glide. Cancelling out of the glide puts Layton into a helpless state.
Up special Fan Car
(ファンカー, Fan Car)
6% (per hit) Rides upward in a vehicle with a giant propeller above it. Though the propeller is large, the vehicle is equally large, making it very easy to hit from below.
Down special The Professor's Trunk
(レイトンのかばん, Layton's Bag)
7% (dog), 1% (per hit, hamster), 10% (parrot), 9% (fish), 11% (rabbit), 4% (squirrel) Opens up his briefcase, which sends out one of the following:
  • A robotic dog, which will simply dash across the stage.
  • A hamster, which will slowly walk across the stage, and hit an opponent multiple times should he run into them.
  • A parrot, which will hop across the stage repeatedly in a giant arch.
  • A fish, which will shoot diagonally upwards. If it hits an opponent, a ceiling, or a wall, it will bounce off of them, and shoot off in a new direction.
  • A rabbit, which will leap directly upwards and performs a dropkick. Either a brown rabbit or a white rabbit can appear, though the difference is purely aesthetic.
  • A squirrel, which will throw nuts that roll forward across the stage.

Each animal can only appear for five seconds before disappearing (unless it disappears off-screen), and only one animal can appear at a given time. The order is fixed to the above list.

Final Smash Slot Machine Gun
(コインマシンガン, Coin Machine Gun)
5% (per hit) Builds a machine gun made out of slot machine parts, and summons Luke Triton, who fills the machine gun with coins, before Layton starts rapidly firing.

If the player has at least one Hint Coin, they can use it to automatically place down a piece of the machine gun.

On-screen appearance[edit]

Drives onto the stage in the Laytonmobile, and gets out. The car will be in front of the stage if he is facing to the left, and behind the stage if he is facing to the right (referencing how it is an English car).

Taunts[edit]

  • Up taunt: Tips his hat and says, "A pleasure to make your acquaintance."
  • Side taunt: Waves his hand while smiling and says, "This reminds me of a puzzle."
  • Down taunt: Stands assertively and holds his sword to his face before pointing forward with it, declaring, "En garde!"

Idle poses[edit]

  • Fixes his hat.
  • Leans his head down and puts his hand to his chin, as if in thought.

Crowd cheer[edit]

Lay - ton!

Victory poses[edit]

  • Left: Layton, in a chair, states, "A gentleman leaves no puzzle unsolved." and takes a sip of tea.
    • If Byleth was in the match, he will instead say, "Perhaps we can settle our differences over tea."