User:Aidanzapunk/Character concepts

From SmashWiki, the Super Smash Bros. wiki

I totally didn't steal this from Draco. (And actually, it kinda makes us even, but that's an inside joke.)

Like his list, these are some characters that I would like to see appear in a Smash game, but, in actuality, they have a very little chance of actually showing up. I had a lot of fun making these movesets, and while there are a ton more that I've made outside of these, these ones hold a strong connection to me, and are the ones I'm the most proud of. There does exist a single moveset I made outside of this page that can be found here; however, it is excluded from this page because it was a part of a greater project for April Fools' Day of 2018.

Curious about the series that each character comes from? Check this out.


Quick links:

Wendy Shadow Phoenix Wright Jinx Shovel Knight Ladybug Cat Noir
Valentine Professor Layton Kenshin Danny Sexbang Specter Knight Chun-Li Madeline
Cuphead Lucy Tails Sora General trivia Palutena's Guidance Boxing Ring titles

Wendy[edit]

Wendy
in Super Smash Bros.
Wendy
AidanzapunkFairyTailSymbol.png
Universe Fairy Tail
Final Smash Sky Dragon Roar
Possible? No
Wendy Blows them Away!
—Introduction tagline

Wendy (ウェンディ, Wendy) is my favorite character in Fairy Tail, surpassing every other character with ease. Satomi Satō and Brittney Karbowski, her voice actresses from the Fairy Tail anime, would reprise their roles.

Development Anecdote[edit]

This moveset isn't exactly the most unique, but she's still the oldest character out of all of these, and was only really made because I wanted to do something with her. She's my all-time favorite Fairy Tail character, and Smash is my all-time favorite franchise, so back when this whole moveset creation thing started in 2015, I thought I'd make a moveset for her. Really, she kinda started the whole thing, though I cannot say she was the first: that honor goes to Nutta's moveset for Ben, the Pokémon Ranger, which was made around three months before my moveset for Wendy.

Reasons for inclusion/exclusion[edit]

  • Buff How can you say no to that face?
  • Nerf She's an anime character.
    • Nerf And on that note, she isn't even the main character in her series.

Character description[edit]

400 years prior to the events of Fairy Tail, five young orphaned children were chosen to learn Dragon Slayer Magic and be sent into the future to the year X777 to help stop the reign of Acnologia. Wendy Marvell was among these five, and was adopted by Grandeeney, the Sky Dragon. Wendy was used as a vessel by Grandeeney to keep her soul alive and come out when needed, like the other Dragons, but Wendy had thought she had left her, and thus wandered aimlessly until running into a young Mystogan. Afraid of being alone after meeting someone, Wendy followed Mystogan across the land of Fiore, until Mystogan started acting strangely and deemed his journey too dangerous for Wendy. He left her in the hands of Roubaul and the Cait Shelter guild, who would raise Wendy for many years.

In the year X784, Cait Shelter would partner with three other guilds—Fairy Tail, Lamia Scale, and Blue Pegasus—to defeat the Oración Seis, a powerful group of six wizards with the intent of unleashing the evil Nirvana magic. After the six were individually defeated, along with Nirvana, the group of wizards celebrated in Cait Shelter, before shocking news arose: the Cait Shelter guild was entirely fake, made up by Roubaul after being told by Mystogan to give Wendy a home. After a tearful goodbye to the fading guild, Erza Scarlet comforted her, and asked if she would like to join the Fairy Tail guild instead. Wendy graciously accepted, and was later made an official member of the Fairy Tail guild.

Attributes[edit]

Wendy, as a Dragon Slayer, is very powerful. She can use weak attacks in her standard moveset, and finish it off with one of her more powerful special moves. Her moveset is mostly original to Smash, but some attacks are based on her Sky Dragon Slayer Magic from Fairy Tail.

Moveset[edit]

Name Damage Description
Neutral attack 3% Performs two punches and a kick. Low knockback, but moderate damage.
2.5%
5.5%
Forward tilt 7% Swings her arm forward, punching her opponent.
Up tilt 9% Performs a small uppercut while facing sideways.
Down tilt 5% Sticks her leg out, similar to Ganondorf's down tilt.
Dash attack 6% Pushes some wind forward. If she doesn't hit with the hitbox, there is a windbox that pushes the opponent back.
Forward smash 10% Charges up an attack from her handbag, before unleashing it.
Up smash Sky Dragon Tornado
(天竜の竜巻, Tornado of the Sky Dragon)
20% Unleashes a Sky Dragon Tornado upwards, somewhat similar to Palutena's up smash. Notably, she only calls out the full name of the attack when she charges the attack.
Down smash Sky Dragon Wing Attack
(天竜の翼撃, Wing Attack of the Sky Dragon)
15% Uses her Sky Dragon Wing Attack, unleashing wind on either side of her. Like her up smash, she only calls out the full name of the attack when she charges the attack.
Neutral aerial 6% Performs a sex kick.
Forward aerial 8% Swipes her handbag downward.
Back aerial 3% (first hit), 5% (second hit) Kicks twice backwards.
Up aerial 9% Blows wind upward.
Down aerial 7.5% Performs a small kick, bouncing her (and launching her opponent) upward.
Grab Grabs the opponent with wind.
Pummel 1.3% Spins the opponent in the wind.
Forward throw 6% Pushes the opponent forward with wind, launching them. Like with her dash attack, there is a windbox in front of Wendy.
Back throw 9% Physically throws the opponent behind her.
Up throw 7% Spins the opponent upwards.
Down throw 6% Slams the opponent into the ground.
Floor attack (front) 7% Performs a sweeping kick, while spinning her way up.
Floor attack (back) 7% Performs a sweeping kick, while spinning her way up.
Floor attack (trip) 5% Performs a sweeping kick, while spinning her way up.
Edge attack 8% Swings her leg while climbing up.
Neutral special Sky Dragon Sigh
(天竜の吐息, Sigh of the Sky Dragon)
10% Performs an attack similar to a Hadoken, but it's much faster, and does more damage.
Side special Sky Dragon Crushing Fang
(天竜の砕牙, Crushing Fang of the Sky Dragon)
8% (hand), 13% (fingertips) Leaps forward, charging up wind, before swiping at her opponent.
Up special Carla
(シャルル, Charle)
0% Carla comes to pick Wendy up, and, like Winged Pikmin, carries her up before dropping her. Direction can be controlled.
Down special Sky Dragon Talon
(天竜の鉤爪, Claw of the Sky Dragon)
15% Flips with her leg in front of her, before crashing it down on the opponent. Meteor smashes airborne opponents.
Final Smash Sky Dragon Roar
(天竜の咆哮, Roar of the Sky Dragon)
40% Charges up her Sky Dragon Roar, before unleashing it on her opponents.

Taunts[edit]

  • Up taunt: Puts her hand up to her mouth and giggles.
  • Side taunt: Turns towards the screen, tilts her head, and winks.
  • Down taunt: Carla appears, and the two high five.
    • Smash Taunt: If Wendy is in a team battle, using a smash taunt in any direction allows Wendy to chant "Swift wind, stalwart light, and steel resolve of the heavens combine! Enchantment!" ("イルアームズ!イルアーマー!イルバニーア!エンチャント!") and cast Ile Arms, Ile Armor, and Ile Vernier, doubling the damage given, halving the damage taken, and doubling the speed stats (respectively) of anyone on Wendy's team (including herself) for a total of 60 seconds. This can only be used once per stock. Should Wendy have all her lives depleted before the 60 seconds are up, the effect goes away immediately. Wendy also can be interrupted, which results not only in no stat boosts, but it also uses up her chance until the next stock. It also cannot be activated while an enchantment is already active, and the player must wait another 60 seconds after it is finished to activate another one.

On-Screen Appearance[edit]

Carla flies in, and drops Wendy onto the field. Wendy waves as Carla takes off, then prepares for battle.

Idle Poses[edit]

  • Looks around, curious.
  • Fixes her hair.

Crowd cheer[edit]

Wen - dy!

Victory Poses[edit]

  • Celebrates by running around, before splatting on the ground; she then does an "anime sweat", while laughing.
  • Performs a Sky Dragon Roar, and then turns around and giggles.
  • Spins around, hugging Carla, and says "Yay! We did it!", with Carla saying "Good job, Wendy!"
    • If Lucy was present, she will instead say, "That was a good fight, Ms. Lucy!"
    • If Wendy wins in a team with Cloud, during the victory pose, she will look at him and state, "...You look familiar...", and Cloud reacts in confusion. This references Sting Eucliffe, of Fairy Tail, who bares a resemblance to Cloud. Coincidentally, Cloud's Japanese voice actor, Takahiro Sakurai, also voices Sting in Fairy Tail.

Victory Fanfare[edit]

The song Triumphal Victory from Fairy Tail. Like the Final Fantasy victory theme, it plays continuously, replacing the results theme.

Alternate costumes[edit]

AidanzapunkWendyCostumes.png

Kirby Hat[edit]

Kirby gains Wendy's hair, albeit cut (as a reference to the Tartaros arc), as well as her Fairy Tail insignia on his right arm.

Trivia[edit]

  • Wendy is the second character to share a name with another character, the first being Roy.
    • Coincidentally, both characters share a name with one of the Koopalings.
  • Outside of Wendy's moveset, there are a few references to the main Fairy Tail series:
    • Wendy's first victory pose, as well as her tripping animation, is a reference to her first appearance in the series, where she comes running to meet Natsu and the others, but falls flat on her face due to tripping on the ground. Because of this reference, she is the only character where her tripping animation doesn't have her land on her rear.
    • Wendy's second victory pose comes from a filler episode in the anime that focused on Wendy, where, at one point, she performs a Sky Dragon Roar on a sand tornado (and thus dispersing it), and, after receiving compliments from her fellow guild members, turns around and giggles.
    • Wendy's stunned animation is in reference to the Fairy Tail Christmas special, and Wendy is seen laying dizzy on the floor after drinking alcohol, and says, "look at all the pretty stars..." (which she repeats while stunned). Because of this reference, she's the only character whose stunned animation doesn't involve her standing up.
      • Additionally, this makes her one of two characters to say a full phrase while stunned, with the other being Tails.
      • However, if Wendy is stunned in a way other than a shield break, such as a Deku Nut, she will have a normal stunned animation, which makes her the only character with two stunned animations.
    • If Wendy is under the effects of a Super Mushroom, her voice closely resembles the somewhat deeper voice of her Edolas counterpart.
    • Wendy activates her Dragon Force form when using Sky Dragon Roar.
      • Additionally, Grandeeney, the dragon that raised Wendy as a child, makes a cameo in the background when Wendy uses Sky Dragon Roar, referencing how, in Fairy Tail, when Natsu uses a Fire Dragon Slayer spell, Igneel, Natsu's parent dragon, appears in the background, mimicking the attack.

Shadow[edit]

Shadow
in Super Smash Bros.
Shadow
SonicSymbol.svg
Universe Sonic the Hedgehog
Final Smash Chaos Blast
Possible? Yes
Shadow Blasts In!
—Introduction tagline

Shadow (シャドウ, Shadow) is a character from the Sonic series who deserves playability status in Smash. His respective voice actors from the Sonic the Hedgehog series, Kirk Thornton in English, Kōji Yusa in Japanese, Benoit DuPac in French, Klaus Lochtove in German, Manuel Gimeno in Spanish, and Claudio Moneta in Italian, would reprise their roles.

Development Anecdote[edit]

Originally, this moveset had a lot of guns. Like, it was a central focus of his moveset. It stuck like this for years (keep in mind that Shadow's moveset was made just over a week after I finished Wendy's), but then someone brought to my attention the fact that it didn't really feel like Shadow. So I went back to the drawing board, and tried to make something a bit truer to Shadow.

Reasons for inclusion/exclusion[edit]

  • Buff He's definitely one of the more popular Sonic characters.
  • Buff I mostly made this as a counterargument to all the people who bitch and moan about "OH SHADOW WOULD JUST BE A SONIC CLONE", because no, he wouldn't. I didn't even include Super Shadow in here.
  • Nerf He's already kind of an Assist Trophy, which doesn't really bode well for his chances of making the cut. But what the hell do I know?
  • Nerf He's a third party character.

Character description[edit]

Shadow was created to be the ultimate life form by using Black Doom's DNA. Shadow's main purpose was for Gerald Robotnik to find cures for deadly diseases (most notably, the one in his granddaughter, Maria), but Shadow was taken in by the military when he was deemed to be a threat to humanity.

Attributes[edit]

Contrary to popular belief, Shadow is not a clone of Sonic; in fact, the two only share three moves (and even those have their differences). However, Shadow and Sonic, similar to their appearances in their own series, share many similar attributes, such as running speed (albeit Shadow is slightly slower).

Moveset[edit]

Name Damage Description
Neutral attack]] 2.5% Performs a chop, followed by an inwards spin kick, ending with a powerful back kick. Based on his standard combo in Sonic Battle, combining the Shadow Chop, Shadow Kick, and Shadow Back Kick.
2%
4.5%
Forward tilt 9% (leg), 10% (foot) Performs a middle-height kick.
Up tilt 8% Performs a 180 kick. Similar to Sonic's up tilt, but only hitting once.
Down tilt 8% Performs a sweeping kick all around himself. Based on his Spin Kick ability from 2006's Sonic the Hedgehog.
Dash attack 6% Performs a small boost, increasing his dashing speed for the duration of the attack. The only dash attack to continue into the dash.
Forward smash Chaos Magic
(カオスマジック, Chaos Magic)
16% Snaps his fingers, and creates an orb of Chaos energy in front of him. Depending on how long the smash attack is charged, how far the orb is from Shadow changes.
Up smash Chaos Upper
(カオスアッパー, Chaos Upper)
14% Performs a quick uppercut with his fist enveloped in Chaos energy.
Down smash Chaos Nightmare
(カオスナイトメア, Chaos Nightmare)
15% Charges his fists with Chaos energy, then unleashes a circular blast around him.
Neutral aerial 10% (clean), 7.5% (late), 5% (latest) Curls up into a ball and spins while slightly undulating up and down. Similar to Sonic's.
Forward aerial 13% (clean), 9% (late) Performs a downward hammer punch. A reference to an attack seen in the beginning cutscene to Shadow the Hedgehog.
Back aerial 14% (clean), 10% (late) Performs a spin kick backwards. Similar to Sonic's, but spinning in the opposite direction. A reference to an attack seen in the beginning cutscene to Shadow the Hedgehog.
Up aerial 9% A quick flip kick. A reference to an attack seen in the Chaos Attack from 2006's Sonic the Hedgehog.
Down aerial Shadow Rocket
(シャドウロケット, Shadow Rocket)
8% (clean), 7%/5% (late) Performs a diving kick that meteors opponents within the first few frames of the attack.
Grab Grabs the opponent with his hands, similar to Sonic's grab.
Pummel 1.3% Knees the opponent.
Forward throw 7% (pistol whip), 2% (shot) Performs an outwards pistol whip with his pistol, then bends his arm behind his back and fires it to launch the opponent away.
Back throw 11% Lets go of the grabbed character and shouts "Chaos Control!", freezing them, then moves behind them to kick them in the back of the head. A reference to an infamous cutscene in 2006's Sonic the Hedgehog.
Up throw Black Tornado
(ブラックトルネード, Black Tornado)
10% Spins around the opponent, creating a tornado, which launches them upwards.
Down throw 8% Punches the opponent into the ground.
Floor attack (front) 7% Performs a Spin Dash sweep.
Floor attack (back) 7% Performs a leg sweep.
Floor attack (trip) 5% Spin kicks all around himself.
Edge attack 9% Climbs up and attacks with a sideways kick. Based on, appropriately, the Edge Attack from 2006's Sonic the Hedgehog.
Neutral special Homing Attack
(ホーミングアタック, Homing Attack)
7%-20% Curls up into a ball while briefly ascending, then rams onto the nearest opponent, with a reticle appearing over them. Pressing the special move button will execute the move earlier, albeit dealing less damage. If multiple opponents are in range, the control stick can be tilted to choose which one to aim the move at; otherwise, it is aimed at the closest opponent to Shadow. Once used, Shadow has to land or grab a ledge to be able to use it again.
Side special Chaos Spear
(カオススピア, Chaos Spear)
15% Fires a spear of energy straightforward. If used in midair, he shoots it diagonally downward.
Up special Chaos Control
(カオスコントロール, Chaos Control)
Teleports using a Chaos Emerald.
Down special Roaming Chaos
(ローミングカオス, Roaming Chaos)
8-12% Fires an orb of Chaos energy forward, which, after about half of a second, will return to him and deal damage to any opponent who touches it. As the projectile gets closer to Shadow, it will move more slowly and deal less damage, and will follow his movements before it reaches just next to him and disappears.
Final Smash Chaos Blast
(カオスブラスト, Chaos Blast)
45% Charges up and unleashes a Chaos Blast, a burst of Chaos energy covering the entirety of Battlefield.

Taunts[edit]

  • Up taunt: Shadow pulls out a Chaos Emerald and tosses it in the air, before spinning and catching it, and putting it away.
  • Side taunt: Grips his fist and brings it down slowly, saying, "I am the ultimate life form."
  • Down taunt: Shadow spins around and holds his fist to his face while looking at the camera over his shoulder, reminiscent of a pose seen in artwork for Sonic the Hedgehog (2006) and Sonic Forces.

On-Screen Appearance[edit]

Shadow speeds in, then screeches to a halt.

Idle Poses[edit]

  • Crosses his arms.
  • Runs his hands along his spikes backwards.

Crowd cheer[edit]

Sha - dow!

Victory Fanfare[edit]

The level clear music from Shadow the Hedgehog.

Victory Poses[edit]

  • Speeds in, screeches to a halt, and then poses similarly to his down taunt.
  • Takes off his inhibitor rings, before unleashing a Chaos Blast, causing the screen to flash; when it returns, Shadow is seen posing.
  • Grips a Chaos Emerald and says, "The power of Chaos...is mine.", before warping away.

Alternate costumes[edit]

  • Default — Shadow's recent design, from the newer Sonic games.
  • Purple — Based on Rouge the Bat.
  • Red — Based on E-123 Omega.
  • Blue — Based on Sonic the Hedgehog.
  • White — Based on Silver the Hedgehog.
  • Black — Based on Mephiles the Dark, in his second form.
  • Yellow — Based on Super Shadow.
  • Cyan — Gives him a yellow head and blue body, based on Maria's hair and dress.

Kirby Hat[edit]

Kirby gains a hat with Shadow's spikes, similar to Sonic.

Phoenix Wright[edit]

Phoenix Wright
in Super Smash Bros.
Phoenix Wright
AidanzapunkAceAttorneySymbol.png
Universe Ace Attorney
Final Smash Steel Samurai Maya Smelting / Order in the Court / Ace Attorney
Possible? Yes
Phoenix Wright Takes the Case!
—Introduction tagline

Phoenix Wright (成歩堂 龍一, Ryuichi Naruhodo) is the main character from the Ace Attorney series, one of my favorite video game franchises. He fights alongside Maya Fey (綾里真宵, Mayoi Ayasato), who kinda acts like a mix between the Pikmin and the Pokémon Trainer. Both Phoenix's and Maya's voice actors from the recent Ace Attorney games would reprise their roles: Sam Riegel and Abby Trott in English, and Takayuki Kondō and Satomi Hanamura in Japanese.

Development Anecdote[edit]

Admittedly, I played the Ace Attorney trilogy (and Ultimate Marvel vs. Capcom 3, where this moveset draws heavy inspiration from) only after making this moveset. I had played the Professor Layton crossover, but that was my only experience at the time. But I still enjoyed Wright as a character, and I wanted to have some fun with him. After playing the games for myself, I was able to flesh him out a little better, both in terms of character and moveset, and I think the final result is something to be proud of.

Reasons for inclusion/exclusion[edit]

  • Buff The Ace Attorney series is one of Capcom's most popular franchises.
  • Buff Phoenix Wright has actually appeared in a fighting game before, that title being Ultimate Marvel vs. Capcom 3.
  • Nerf He's a third party character.
  • Nerf He doesn't actually fight. Even characters like Wii Fit Trainer and Duck Hunt have physical attacks; Phoenix just throws papers and shit.

Character description[edit]

Phoenix Wright grew up as an only child. He once told Apollo Justice that he was raised in a barn, in order to explain the untidiness of his hospital bed, although he was most likely joking about this. At one point in his life, Phoenix broke into a cattle ranch and tipped some cows.

One day during fourth grade, Phoenix was accused of stealing the lunch money of a classmate, Miles Edgeworth. Due to the lack of an alibi, everyone assumed Phoenix was the culprit, but Miles and another classmate, Larry Butz, came to his defense. Miles asserted that Phoenix could not be proven guilty without evidence. The three became inseparable friends after that. It was revealed, 15 years later, that, even though he had not been in school that day, Larry had in fact been the one who stole the money. At the time, Miles took strongly after his famous father Gregory Edgeworth, a legendary defense attorney. The class trial would be a powerful inspiration for Phoenix during his legal career. After the DL-6 Incident, which resulted in his father's death, Miles transferred schools and moved out of town.

Phoenix studied art and law at Ivy University. During his time there, he saw a story in a newspaper with the headline "Dark Suspicions of a Demon Attorney". The article said that prosecutor Miles Edgeworth was suspected of tampering with witnesses and fabricating evidence. Miles had become a ruthless prosecutor, unrecognizable from the Miles that Phoenix knew from his childhood. Phoenix attempted to contact him, but he was ignored. Phoenix decided that if he became an attorney, Miles would have to meet him sooner or later in court, and then Phoenix could save him from his problems.

In his third year, Phoenix met Dahlia Hawthorne in the District Court basement library and was immediately enamored with her. She wrote him a poem and gave him a bottle necklace, telling him that it was a symbol of their love. They subsequently began to date, though in all subsequent meetings and unbeknown to Phoenix, "Dahlia" was really Iris, Dahlia's twin sister who was posing as her. For eight months, she tried to convince Phoenix to give the necklace back in order to save his life from her murderous sister, but Phoenix, not knowing of this reason, refused to, thinking that she didn't mean it. During the course of these eight months, Phoenix would enjoy his time with his girlfriend, who knitted him a pink sweater, made him mini omelettes which he loved, and had lunch with him everyday. However, things would soon change, as the true Dahlia Hawthorne was getting impatient.

One day, Phoenix lost his cold medicine. Later that day, Doug Swallow, a former lover of Dahlia's, met Phoenix and told him that she was dangerous. She had stolen poisonous chemicals from his lab before, and now some chemicals were missing again. Horrified by Doug's blasphemous statements, Phoenix pushed him onto the ground, and Doug fell onto his umbrella, breaking it. Phoenix then left, but a few minutes later, a crowd began to gather around where Doug had fallen, and Phoenix returned to the scene to find him dead, with Phoenix's cold medicine in his hand. Phoenix was accused of the murder and put on trial. Phoenix's lawyer was Mia Fey, a rookie at the time who had not taken a case since her first a year before. Phoenix didn't cooperate with Mia at first, lying that he hadn't known the victim. One of the prosecution's witnesses was Dahlia herself, which Phoenix found hard to believe. Mia eventually accused Dahlia of the murder, and claimed that the necklace had actually contained a poison used to incapacitate another individual inside the courthouse on the same day in which Dahlia and Phoenix had met. Phoenix could take no more of this and ran out of the courtroom. By the time he was forced back inside, he had eaten the necklace.

Mia then told Phoenix that he would have to believe in her if he wanted to avoid a conviction. Phoenix finally cooperated and gave his entire account of the day's events. Mia eventually showed that Dahlia had originally intended to kill Phoenix by poisoning his cold medicine, but after seeing Phoenix's encounter with Doug, she had changed her plan and killed Doug instead, intending to frame Phoenix. Phoenix got a not-guilty verdict, but he still couldn't believe that Dahlia had betrayed him, and even suggested that the Dahlia Hawthorne he saw in that courtroom had been a fake. Mia told him to move on with his life. Mia's defense of Phoenix inspired him to pursue law full-time, and he came to receive his attorney's badge with number 26381. Meanwhile, Dahlia was convicted and sentenced to death.

After receiving his law degree, Phoenix became a pupil of Mia and a member of Fey & Co. Law Offices. In his first case, he successfully defended his childhood friend, Larry Butz. When Mia was murdered, her sister Maya Fey was put on trial, and Phoenix finally met Miles in the ensuing courtroom battle; Phoenix bested Miles in his first loss ever. Phoenix then inherited Mia's firm, renaming it Wright & Co. Law Offices, and took on Maya as an assistant. Phoenix took Miles on again in another case, in which television star Will Powers, who played the Steel Samurai in The Steel Samurai: Warrior of Neo Olde Tokyo, was accused of murdering Jack Hammer, who played the Steel Samurai's nemesis, the Evil Magistrate. The case saw a child on the witness stand, and Phoenix managed to avoid a deadly encounter with the mafia. The court found Will Powers innocent in Phoenix's third consecutive win, although this time it was with Miles's help that the true killer was found.

Phoenix then found himself defending his rival in the murder of defense attorney Robert Hammond. The prosecutor was Miles's mentor and adoptive father Manfred von Karma, who would do absolutely anything to maintain his 40-year perfect record. Phoenix's investigation of the murder uncovered the whole story behind the unsolved DL-6 Incident, which had resulted in the death of Miles's father. It would turn out that Manfred von Karma was the killer in the DL-6 Incident, and that he had instigated Hammond's murder as well.

After this last case, Maya felt that she was now a burden and left to train to improve her spirit medium abilities. Phoenix stopped taking cases after Maya left until Ema Skye came into his office looking for help, as her sister Lana Skye had been accused of murder. With Ema's forensic science tools such as fingerprint dusting and luminol testing (for blood), Phoenix was able to uncover the truth behind not only the murder but also the events that had led to it two years ago in the SL-9 Incident. Phoenix faced Miles again in court, and they worked together to take down the real killer behind both incidents.

Attributes[edit]

Phoenix Wright, quite fittingly, is a more defense-oriented character. His main gimmick is finding evidence to support his case, which can be picked up in his down tilt. He can then use them in his side special, Evidence, to keep opponents at a distance. His neutral special, Objection!, also doubles as a reflector (as if he was objecting the projectile itself), which also keeps opponents away from him. However, if an opponent should get close to him, he can use his down special, Psyche-Locks, to paralyze them and get away. Overall, Phoenix Wright is a very unorthodox fighter, with hitboxes to match, so fighting both as and against him will make both players think about how to utilize him properly.

Moveset[edit]

Name Damage Description
Neutral attack 3% Takes out a piece of paper, before hitting it again with his hand.
7%
Forward tilt 8% Throws a stack of papers forward.
Up tilt 7% Punches upward.
Down tilt 5% Leans down, and takes notes in a notebook.
Dash attack 6% Maya performs a sliding tackle.
Forward smash 9% Thrusts his hand forward, shouting "Hold it!" (待った!, Back up!). Like his neutral special, the matching speech bubble shows up, though it does not double as a reflector.
Up smash 12% Thrusts his hand in the air, holding his attorney badge. The reflection of light from the badge creates a fairly large hitbox in front of the badge.
Down smash 13% Slams his hands against a table.
Neutral aerial 6% Sneezes.
Forward aerial 11% Thrusts a giant finger forward, and exclaims, "See you in court!"
Back aerial 8% Throws a stack of papers behind him.
Up aerial 9% Headbutts upwards.
Down aerial 8% Stomps downward with one leg.
Grab Grabs the opponent at the neck with both hands.
Pummel 1.3% Knees the opponent.
Forward throw 8% Maya performs a dropkick and the opponent is sent flying.
Back throw 6% Maya comes up from behind to kick the opponent.
Up throw 5% Maya uppercuts the opponent, launching them into the air.
Down throw 6% Maya runs up to the opponent, but trips and falls.
Floor attack (front) 7% Punches and kicks on either side of him.
Floor attack (back) 7% Punches behind himself and then in front of himself while getting up.
Floor attack (trip) 5% Punches behind himself and then in front of himself while getting up.
Edge attack 7% Maya helps Phoenix up, while kicking away at opponents.
Neutral special Objection!
(異議あり!, Objection!)
14% Phoenix thrusts his finger forward, while saying his famous "Objection!" (異議あり!, Objection!). The move also humorously doubles as a reflector.
Side special Psyche-Locks
(サイコー・ロック, Psycho Lock)
13% Phoenix holds up his magatama in front of him and shouts "Take that!" (くらえ!, Take that!). If anyone is hit by the speech bubble, several large chains with three red locks spring up from the ground, paralyzing the opponent.
Up special Rise from the Ashes
(蘇る逆転, Turnabout Rebirth)
9% Phoenix suddenly rises up into the air, as if he were defying gravity. If he hits anyone while rising up, the spirit of Mia Fey will appear and knock the opponent away.
Down special Evidence
(証拠品, Evidence)
Held: 8% (autopsy report, flower vase, watch), 8% (per spear of energy; knife), 3% (per hit; photo), 5% (per ball of energy; phone), 2% (ham), 0% (invalid evidence)
Tapped: 7%
Phoenix shouts "I will submit the evidence!" and uses a piece of evidence to fire a projectile at his opponents.

The evidence can be one of the following things:

  • A photograph, which fires a beam across the stage that hits five times.
  • A cell phone, which fires off three balls of energy that home in on the closest player.
  • An autopsy report, which creates a floating ball of energy that disappears upon contact, but only stays for a set period of time.
  • A knife, which fires three spears of energy where one goes diagonally upward, one goes straight forward, and one goes diagonally downward.
  • A flower vase, which fires an arcing ball of energy.
  • A watch, which fires a ball of energy straight forward.
  • Phoenix can also pull out a ham, which heals him by 2%.

Using a piece of invalid evidence will cause Phoenix Wright to present it, but will react poorly, and suffer endlag. These invalid pieces of evidence can be a bonsai tree, a toilet plunger, a pair of glasses, a bottle of grape juice, a Servbot plush, or a Steel Samurai statue.

If the button is tapped, Phoenix discards the piece of evidence he is currently holding. Players can tell which piece of evidence he is holding based on the last one used, as it cycles through automatically, similar to Olimar's Pikmin. Using the input while on a slot with no evidence will have Phoenix turn to the side and pull out a piece of evidence for the slot.

Final Smash Steel Samurai Maya Smelting
(トノサマン真宵製錬, Tonosaman Mayoi Smelting)
2% (hits 1-10), 5% (final hit) An angry Maya charges forward, flailing her fists as she runs. Can only use this Final Smash if he has no evidence.
Order in the Court
(静粛に!, Quiet!)
30% Phoenix turns around and sees the Nightmare Judge from Justice for All, and he slams his gavel on the stage, knocking both the opponents and Phoenix back. Can only use this Final Smash with less than three pieces of valid evidence.
Ace Attorney
(逆転裁判, Turnabout Trial)
5% (trapping hit), 10% (claim), 15% (evidence), 20% (final statement) Phoenix captures a single opponent, and proves them guilty in a courtroom. Can only use this Final Smash with three pieces of valid evidence.

Taunts[edit]

  • Up taunt: Phoenix will place a hand to his chin in thought, and look around while saying, "I spy...a contradiction!"
  • Side taunt: Phoenix takes some papers out and sorts through them, before putting them back. Maya humorously attempts to look over.
  • Down taunt: Phoenix straightens his tie and points while saying, "Your Honor, the defense is ready!"

On-Screen Appearance[edit]

Phoenix appears on-stage, going over papers with Maya quickly, before pointing.

Idle Poses[edit]

  • Phoenix puts his hand to his chin, as if in thought.
  • Phoenix taps his foot impatiently.

Crowd cheer[edit]

English: Phoe - nix Wright!

Japanese: Na - ru - ho - do!

Victory Poses[edit]

  • Maya begins to throw confetti, and Phoenix looks around at it, before scratching the back of his head. He will either say, "You gotta learn to keep cool under pressure! That's the mark of a great lawyer!", or "Wow... Looks like I won the case, Maya!". With the latter, Maya responds with, "Great job, Nick!".
    • If he defeats a villain (who isn't an antihero), he will instead say, "In battle, it's not a question of guilty or not guilty."
    • If he beats Professor Layton, he will instead say, "You've still got a lot of tricks up your sleeve, don't you, Professor?"
  • Maya says, "Another victory for Wright and Co. Law Offices!" and leaps in the air while Phoenix scratches the back of his head, before a cup of coffee randomly hits him out of nowhere (hitting him right as the screen shows his name), and Maya reacts with a shocked expression on her face.
  • Phoenix straightens his tie, looks confidently towards the camera, and points while shouting his famous "Objection!". The "Objection!" line plays right when the screen shows his name.

Victory Fanfare[edit]

A remix of the song "Won the Case!" from Ace Attorney. Like the Final Fantasy victory theme, it plays continuously, replacing the results theme.

Classic Mode: My Client is Not Guilty, Your Honor![edit]

With two exceptions, all of Phoenix Wright's teammates are people who have stolen, been wrongfully accused of a crime, or arrested by police authorities; the opponents are those who have accused his teammates.

Round Opponent Stage Music Notes
1 Bowser Jr. BowserJrHeadSSBU.png Delfino Plaza Delfino Plaza Bowser Jr. posed as Mario in Super Mario Sunshine, polluting Delfino Island with the Magic Paintbrush, resulting in Mario having to clean up the island with the help of F.L.U.D.D..

MarioHeadSSBU.png Mario serves as a CPU ally.
2 Mario MarioHeadSSBU.png Mushroom Kingdom U (Castle section) Underground Theme - Super Mario Land Wario stole Mario's castle while he was away in Sarasaland during the events of Super Mario Land, leading to their fight in Super Mario Land 2: 6 Golden Coins. Wario, in general, also steals gold on a regular basis.

WarioHeadClassicSSBU.png Wario serves as a CPU ally.
3 Shadow Fourside Escape from the City Due to both of them being hedgehogs and happening to look vaguely similar, Sonic was cornered by police and promptly arrested at the beginning of Sonic Adventure 2 due to Shadow's actions. Fourside being used as the stage continues the reference, as it resembles City Escape at night (where Sonic and Shadow first meet in the game).

SonicHeadSSBU.png Sonic serves as a CPU ally.
4 King Dedede KingDededeHeadSSBU.png Dream Land Gourmet Race (64) King Dedede often steals food from Kirby and the people of Dream Land; while he has yet to accuse Kirby of stealing it back from him, such an action would still be within King Dedede's character.

KirbyHeadSSBU.png Kirby serves as a CPU ally.
5 Captain Falcon CaptainFalconHeadRedSSBU.png Port Town Aero Dive Car Select While Captain Falcon has never been accused of a crime (much less by Blood Falcon), in a realistic world, he would be flagged for speeding, due to the speed of the Blue Falcon.

CaptainFalconHeadSSBU.png Captain Falcon serves as a CPU ally.
6 Joker JokerHeadWhiteSSBU.png Mementos Our Beginning Goro Akechi, after presenting himself as an ally to the Phantom Thieves, murdered Ren in his jail cell after their heist of Niijima's Palace resulted in Ren getting caught by police, and made it appear as a suicide to attempt to expose and get rid of the Phantom Thieves.

JokerHeadSSBU.png Joker serves as a CPU ally.
Bonus Stage
Final Master Hand Final Destination Master Hand Unique to this battle is Crazy Hand not as a boss, but as an ally; Master Hand, similarly, fights alongside Professor Layton, referencing how Professor Layton went up against Phoenix Wright as the prosecution in the final part of Professor Layton vs. Phoenix Wright: Ace Attorney.

Credits roll after completing Classic Mode. Completing it as Phoenix Wright has Pursuit ~ Cornered accompany the credits.

Alternate costumes[edit]

AidanzapunkWrightPalette.png
  • Default — Phoenix and Maya's appearances in the main series.
  • Red — Phoenix's coloring is based on Miles Edgeworth. Maya's coloring is based on Mia Fey.
  • Green — Phoenix's coloring is based on Dick Gumshoe. Maya's coloring is based on Franziska von Karma.
  • Orange — Phoenix's coloring is based on Larry Butz. Maya's outfit is reminiscent of Maggey Byrde in her Trés Bien waitress outfit.
  • Teal — Phoenix's coloring is based on Godot. Maya's coloring is based on Kay Faraday.
  • Yellow — Phoenix's outfit is based on Sissel, the protagonist of Ghost Trick: Phantom Detective (another game made by Ace Attorney series creator Shu Takumi). Maya's outfit is based on Lynne.
  • Pink — Phoenix's outfit is replaced with his outfit from the first case of Trials and Tribulations. Maya's coloring is based on Iris. The alt is actually different between Japan and the rest of the world. In Japan, the lettering on Phoenix's sweater reads "RYU", and his shoes have "N" and "R" on them; in all other languages, the sweater has a simple "P", and his shoes have a "P" and "W" on them.
  • Gray — Phoenix's outfit is replaced with his outfit during the events of Apollo Justice: Ace Attorney. Maya's coloring is based on Trucy Wright.

Kirby Hat[edit]

Kirby gets Phoenix Wright's hair and suit. As Kirby also gains Phoenix's speech bubble in Objection!, it changes its appearance depending on if the language is set to English or Japanese.

Trivia[edit]

  • Phoenix Wright is one of two characters to have three Final Smashes, with the other being Chun-Li.
    • Worth noting is the fact that both can activate each in different ways; in Phoenix's case, the Final Smash is dependent upon how much and what kind of evidence he possesses at the time of using his Final Smash.
  • Phoenix Wright's moveset holds several nods to the Ace Attorney series:
    • His up smash is a reference to the fact that Phoenix can present his attorney badge as evidence both in and out of court, despite it being useless towards the current case he's in.
    • His neutral aerial is a reference to the first case of Trials and Tribulations, where Phoenix had a cold.
      • As such, when he uses the move in his Trials and Tribulations alt, the mask he wears will fly off before returning to normal. This is purely aesthetic, and does not affect the hitbox of the move.
    • A character caught by Psyche-Locks has their colors inverted for the duration of the paralyze effect. This is another nod to the Ace Attorney series, where the background has its colors inverted when Phoenix presents his magatama.
    • His losing animation shows him distressed and sweating, a reference to a similar reaction he sometimes has in the Ace Attorney games.
    • When Phoenix trips, the game plays a completely different and much more comical sound, referencing the humorous side to the Ace Attorney series.
      • The sound itself is reused from Phoenix's Slip-Up attack in Ultimate Marvel vs. Capcom 3, with Phoenix even shouting like he does in that game.
  • The various pieces of evidence that Phoenix can pick up have hidden details:
    • The cell phone is actually Maya's cell phone.
    • The photograph's texture is randomized, changing to a different photograph from a different Ace Attorney case each time.
  • Because Maya appears in five of Phoenix's attacks while not having a hurtbox herself, this makes Maya a disjointed hitbox.
  • If Phoenix gets knocked around the map, Maya will watch his movement, and wince if he gets KO'd. She will even look away from or at the screen if he's Star KO'd or Screen KO'd, respectively. However, she will never leave the stage itself.
  • If Phoenix loses all of his stocks, Maya will sit down, sulking, and eat ramen (in the Japanese version) or a burger (in international versions).
  • Maya's English voice actress, Abby Trott, performed the English version of Lifelight; hilariously (and by complete coincidence), Maya herself is a spirit medium.

Jinx[edit]

Jinx
in Super Smash Bros.
Jinx
AidanzapunkLeagueofLegendsSymbol.png
Universe League of Legends
Final Smash Super Mega Death Rocket!
Possible? No
Jinx Gets Jinxed!
—Introduction tagline

Jinx (ジンクス, Jinx) is possibly the only League of Legends character that I know how to "properly" use (next to Annie and the occasional Ashe). Jinx's voice actress from League of Legends, Sarah Anne Williams, would reprise her role.

Development Anecdote[edit]

I don't remember what got me into League of Legends, but I will admit to having a small thing for Jinx (which was in part due to this video). When I started playing more of her in League, this was also around the time I fully got into the Smash series, and, being the person that I am, I imagined what League characters in Smash would be like, and came to the conclusion that Jinx was actually the best one for the job (as I mentioned in my pros and cons section).

Reasons for inclusion/exclusion[edit]

  • Buff We could use a Harley Quinn kind of character in Smash.
  • Buff She can switch between a semi-automatic gun and a rocket launcher whenever she pleases. Nuff said.
  • Buff For all the League of Legends fans on the wiki surprised by my choice, I chose to give Jinx a fully fledged moveset over any other character simply because I had more options with her.
    • Change I will admit to being not all too knowledgeable in terms of the entire franchise, however, so there could potentially be someone better suited than Jinx. But she has the two different weapons to set her apart from the characters that I'm at least aware of.
  • Nerf League of Legends is a PC game. What's gonna happen next, Tracer? Scout? Murloc? The Adventurer?

Character description[edit]

Jinx lives to wreak havoc without a thought for consequence, leaving a trail of mayhem and panic in her wake. A manic and impulsive criminal, she despises nothing more than boredom, and gleefully unleashes her own volatile brand of pandemonium to the one place she finds dullest: Piltover. With an arsenal of deadly toys, she unleashes the brightest explosions and loudest blasts—all the better to shock and surprise the hapless authorities. Always just out of the law's reach, Jinx's favorite game is to toy with Piltover's finest—especially Vi.

Piltover had long been known as the City of Progress, a place where peace and order reigned. That serenity was challenged when a new kind of criminal arrived, the likes of whom had never been seen. This mysterious outlaw unleashed a series of warped and destructive capers that endangered the entire city, and left its people reeling from the worst crime spree in Piltover's history.

As the string of crimes without rhyme or reason hit the city, sightings of the lawbreaker emerged. Though the young woman's origins were a mystery, some saw traces of Piltover hextech in her firearms, while others described the street fashions of Zaun in her dress. Because her arrival always brought trouble with it, those who crossed her path soon gave her a name: Jinx.

Jinx's rampage escalated. Caitlyn—the sheriff of Piltover—responded by declaring a state of emergency and organizing a city-wide manhunt. In typical Jinx fashion, the criminal marked the Piltover treasury, the city's most secure building, with a direct challenge to its most abrasive officer. With a caricature of Vi's face splashed across the treasury's facade, and with a time and date of her supposed raid, Jinx was openly daring the enforcer to stop her from robbing it.

Determined to put the troublemaker behind bars, Vi watched and waited outside the treasury until Jinx's time had finally come. True to her scrawled promise, the smiling menace showed her face. Knowing this was her chance to capture the outlaw, Vi gave chase into the building's interior. She smashed through wall after wall to chase down Jinx, who giggled as she lit up the evacuated treasury with fiery explosions. Vi finally cornered the criminal inside the vault, but Jinx wasn't done just yet. With a maniacal laugh, she fired a barrage of rockets, bringing the entire building down upon them both.

When Vi finally crawled out of the ruins, the battered enforcer found no trace of Jinx. Adding insult to injury, not a single ounce of gold had been taken from the ruined vault. Instead, the criminal left a parting message to her favorite officer of the law—a challenge only now visible through the gaping opening in Piltover's skyline. The lights of the city spelled out a simple taunt: "you'll never catch me". As Vi read the message, she heard the distant laughter of her new nemesis, and the city plunged into utter darkness for the very first time.

Attributes[edit]

Jinx has a similar playstyle to her appearance in League of Legends. As a marksman, she has high escapability, despite having low movement speed, but she also falls under the category of "glass cannon". Her playstyle also changes depending on which weapon she is holding; Pow-Pow can be used for chip damage quickly, but is not really good at KO'ing. On the other hand, Fishbones can be used to KO opponents sooner and deals more damage, but is much slower. Some of her standard moves are unchanged, but her moveset mostly focuses around the two guns; however, while the move may look the same, it changes its speed depending on which weapon is being held. She also has a mana system in place, similar to Hero, with 245 mana; the meter slowly recharges over time, as it does in League of Legends. All rockets from Fishbones, Flame Chompers!, and Zap! use up mana, and, like Hero, attacking normally fills up the meter. Rockets from Fishbones cost 20 mana each.

Jinx also has a unique fighter ability in the form of her passive from League of Legends, called "Get Excited!". It begins the moment she gets a KO, and gives her a 75% increase in movement speed and a 15% boost in attack speed for six seconds.

It's worth noting that both Flame Chompers! and Zap! are unaffected by the change in weapons.

Moveset[edit]

Name Damage Description
Neutral attack 2% (each hit, Pow-Pow)
8% (Fishbones)
Pow-Pow: Shoots three bullets once.
Fishbones: Fires a minirocket forward.
Forward tilt 6% Whips one of her long braids forward.
Up tilt 9% Swipes one of her long braids in an arc, similar to Lucario's up tilt.
Down tilt 9% Slides her weapon across the floor.
Dash attack 2% (per hit, Pow-Pow)
10% (Fishbones)
Pow-Pow: Leaps forward and shoots three times.
Fishbones: Leaps forward, shooting a rocket.
Forward smash 3% (per hit, Pow-Pow)
12% (Fishbones)
Pow-Pow: Fires three bullets twice.
Fishbones: Fires a rocket with more power.
Up smash 3% (per hit, Pow-Pow)
12% (Fishbones)
Pow-Pow: Stands Pow-Pow up and fires multiple times.
Fishbones: Stands Fishbones up and fires a rocket upwards, similar to Snake's up smash.
Down smash 3% (per hit, Pow-Pow), 12% (Fishbones) Fires both of her guns simultaneously. The weapon she is currently using will be placed in front of her.
Neutral aerial 9% Spins her weapon in a circle.
Forward aerial 2% (per hit, Pow-Pow)
10% (Fishbones)
Pow-Pow: Fires forward multiple times.
Fishbones: Fires a rocket forward.
Back aerial 9% Jabs her weapon backwards.
Up aerial 2% (per hit, Pow-Pow)
10% (Fishbones)
Pow-Pow: Fires upward multiple times.
Fishbones: Fires a rocket upward.
Down aerial 9% Thrusts her weapon downwards.
Grab aerial 4% Thrusts one of her braids out.
Grab Thrusts one of her braids out.
Pummel 1.3% Smacks the opponent with the other braid.
Forward throw 6% Roundhouse kicks the opponent away.
Back throw 7% Steps aside while spinning the opponent, causing them to break free from the grip.
Up throw 9% Thrusts her weapon upwards, causing the opponent to fly away.
Down throw 8% Slams the opponent into the ground with her hair.
Floor attack (front) 7% Slams her weapon in front of her, and climbs up.
Floor attack (back) 7% Spins her way up, with her hair twirling around.
Floor attack (trip) 5% Spins her way up, with her hair twirling around.
Edge attack 6% Jabs her weapon onto the stage.
Neutral special Flame Chompers! 12% Sends out a Flame Chomper, which explodes on contact or after a few seconds. If the button is tapped, she tosses it forward; if the button is held, it will be placed where she currently is. Costs 70 mana.
Side special Zap! 9% Sends an electrical blast in a desired direction. It is able to slow down opponents by 30% for two seconds. Costs 50 mana.
Up special Rocket Surfing! 9% (explosion, Pow-Pow), 8% (flight, Pow-Pow), 6% (landing, Pow-Pow)
13% (explosion, Fishbones), 12% (flight, Fishbones), 10% (landing, Fishbones)
An explosion comes from the back of her current weapon, and Jinx flies in an arc while standing up on her weapon. She will only leave the move if she grabs a ledge or lands on a platform. Using Fishbones covers more distance than Pow-Pow.
Down special Switcheroo! 0% Switches between Pow-Pow and Fishbones, changing some of her standard moves entirely.
Final Smash Super Mega Death Rocket! 40% Fires a giant rocket forward, only detonating if it hits a playable character (or a wall).

Taunts[edit]

Jinx's up taunt can go on indefinitely, as long as the taunt button is held.

On-Screen Appearance[edit]

Jinx lands in a pose with Fishbones face-up, based on the ending of her Recall animation in League of Legends. In her Star Guardian costume, she instead flies onto the stage and poses, based on the ending of that costume's Recall animation.

Idle Poses[edit]

Jinx is unique in that her idle poses chance depending on which weapon she has.

Pow-Pow:

  • Brushes her hair to the side.
  • Pulls out a section of Pow-Pow, before jamming it back in, extending the barrels of Pow-Pow; she then shoves Pow-Pow into the ground muzzle-first, before letting it go and launching it into the air.
    • In her Star Guardian costume, she instead brushes off her arm, before stomping, and looking up maniacally.

Fishbones:

  • Spins one of her long braids in a circle.
  • Takes Fishbones and has a conversation with it, before punching it out of frustration. Humorously uses it as if it were a puppet.
    • In her Star Guardian costume, she instead grabs and hugs Shiro, before grabbing and hugging Kuro as well.

Crowd cheer[edit]

Geeeeet Jinxed!

Victory Poses[edit]

  • Jinx climbs on Fishbones, before riding it like a rocket as it launches itself, while saying "Three, forty-one, nine and lift off!". Based on her animation for using Recall in League of Legends.
    • If Jinx is in her Star Guardian costume, the victory pose will change to her Recall animation in that costume, and instead saying "I'm taking my guns and going home."
      • In this costume, if she wins against another Jinx in her default costume, she'll instead say "Got to say, I don't miss my old guns at all."
  • Jinx sits down at a table and winds up a cymbal-playing monkey, before letting it run.
  • Brings both of her guns out, before showing them off by jumping around.
    • If Jinx is in her Star Guardian costume, she will slam Shiro and Kuro together, before tossing them away and blowing a kiss, based on the ending part of her taunt in the costume.

Victory Fanfare[edit]

The last few seconds of the song Get Jinxed.

Miscellaneous[edit]

Phrases spoken[edit]

Jinx, unlike all other characters, speaks completely unrelated phrases occasionally while attacking or moving. The quotes themselves are rerecorded lines from League of Legends; Jinx also has differing lines in her Star Guardian alternate costume, matching the treatment given to the skin in League of Legends.

Default[edit]

Attacking:

  • "Stay still! I'm trying to shoot you!"
  • "I'll give you to the count of - time's up!"
  • "Duck! Hehe, just kidding, that won't help."
  • "Gotta die sometime!"
  • "Smile! It's called gun play."
  • "Any last words? Ha! No, just die."
  • "Seriously, screaming helps... not at all."
  • "No need to be scared - or alive."
  • "You're starting to bore me."
  • "I accidentally did that on purpose."
  • "You're my favorite waste of bullets."
  • "You're not laughing."
  • "Tcha-tcha-tcha-tcha!"
  • "Katchoo!"
  • "Everybody, panic!"
  • "I feel like I forgot to shoot something..."
  • "Scream along if you know the words!" (Mafia costume only)
  • "I've got a recital, and everyone's invited!" (Mafia costume only)
  • "Who wants a solo?" (Mafia costume only)
  • "Zap!" (when using Zap!)
  • "Drink up!" (when using Zap!, Mafia costume only)
  • "Pop the cork!" (when using Zap!, Mafia costume only)
  • "See ya!" (when using Super Mega Death Rocket!)
  • "Bye bye!" (when using Super Mega Death Rocket!)
  • "Watch this!" (when using Super Mega Death Rocket!)
  • "Catch!" (when using Super Mega Death Rocket!)

Moving:

  • "Let's just behave... said no one ever."
  • "Wait, I'm thinking! Urgh... how do people do this?"
  • "I'm trying to care but I just can't!"
  • "Jinx? Stands for Jinx! Durr."
  • "Whatever, let's just start shooting!"
  • "Now where was I? Oh, right, wreaking havoc!"
  • "Hold on! I'm about to say something really cool!"
  • "Ask me if I'm listening! Hint: I'm not!"
  • "I don't even think once about blowing stuff up!"
  • "'She's such a loser, always ready to cry!' T-t-t-ta!"
  • "You think I'm crazy? ...You should see my sister."
  • "I have the best intentions!"
  • "I'm wearing lots of belts! For no reason at all."
  • "Bullets!"
  • "Who needs reasons?"
  • "I'm crazy! Got a doctor's note."
  • "All part of the plan I just made up!"
  • "What if I had a gun that... shot other guns?"
  • "Aww, c'mon, what's the worst that could happen?"
  • "I really need a new gun. But don't tell my other guns."
  • "What's in my violin case? Violence." (Mafia costume only)

Second Idle Pose with Fishbones:

  • "Hey Fishbones, should we blow something up? 'You might inconvenience people and hurt their feelings.' You're the worst weapon ever!"
  • "Fishbones, you know what we oughta' do? 'Do the laundry, wash dishes and pay some bills.' Stupid dumb rocket launcher."
  • "Hey Fishbones, think we can wreak havoc forever? 'No, you should buy a home and save for retirement.' You know I can replace you, right?"
  • "Maybe we should settle down and live peaceful lives. 'Really? I always hoped one day you'd-' Haha, nope! You're a death machine for life!"

Star Guardian[edit]

Attacking:

  • "I'm a shooting star!" (laughs)
  • "I'll try to make this painless. Honest."
  • "Oh, no, don't make me break the Guardian code."
  • "Sorry, it's my duty to destroy you."
  • "I've got your starlight right here."
  • "Nothing personal, I'm obligated to trash you."
  • "I almost feel guilty about this."
  • "This is the best part of being a Star Guardian!"
  • "Sorry, First Star made me do this."
  • "Say hello to my little friends."
  • "Alright, who's feeling ferocious?"
  • "Don't be so hard on yourself... I'll do it for you."
  • "Watch your step!" (when using Flame Chompers!)
  • "Stunning, isn't it?" (when using Flame Chompers!)
  • "My gift to you." (when using Flame Chompers!)
  • "I have the best toys." (when using Flame Chompers!)
  • "Not so fast!" (when using Zap!)
  • "Starlight express!" (when using Zap!)
  • "Talk to the hand!" (when using Zap!)
  • "Hold up!" (when using Zap!)
  • "Finger of doom!" (when using Zap!)
  • "I point, you die." (when using Zap!)
  • "Ready to roll?" (when using Switcheroo! to switch to Shiro)
  • "Your turn!" (when using Switcheroo! to switch to Shiro)
  • "Meet Shiro!" (when using Switcheroo! to switch to Shiro)
  • "Ready to rock?" (when using Switcheroo! to switch to Kuro)
  • "Unleash the beast!" (when using Switcheroo! to switch to Kuro)
  • "Meet Kuro!" (when using Switcheroo! to switch to Kuro)
  • "Double trouble!" (when using Super Mega Death Rocket!)
  • "Better together!" (when using Super Mega Death Rocket!)
  • "Two for one!" (when using Super Mega Death Rocket!)
  • "Double hatter!" (when using Super Mega Death Rocket!)
  • "Combo platter!" (when using Super Mega Death Rocket!)

Moving:

  • "Protecting the universe, one bullet at a time!"
  • "Can you believe I was chosen for this?"
  • "Don't let the sparkles fool you."
  • "Being noble takes all the fun out of fighting."
  • "What do you think? Mercy, or mayhem?"
  • "What, your guns don't talk to you?"
  • "I'm fighting for peace, and justice and... er... eh, whatever."
  • "Jury's still out on this whole Star Guardian thing."
  • "This is not my idea of magical."
  • "Hate to be ruthless but - oh, wait, no I don't!"
  • "Sometimes you have to be cruel to be kind."
  • "Glory to the First Star... whatever that means."
  • "Star Guardian to the rescue! Am I doing it right?"
  • "Onward to glitter and glory!"
  • "We're on a mission! Just... don't remember what."
  • "What's next? Is it shooting? I love shooting."
  • "Who's up for a round of Hide and Go Shoot?"
  • "Yeah, I got this Star Guardian thing down."
  • "Does First Star have to deal with this many sparkles?"
  • "Warning! My guns are getting restless."
  • "Look at me! Pandemonium with a purpose."
  • "Ugh... why do Star Guardians have to play 'nice'?"
  • "Glitter and guns - now that's a winning combo."
  • "Shiro and Kuro are ready for action."
  • "First Star says this is all part of the plan."

Second idle pose with Shiro:

  • "So, what's your favorite part about being a Star Guardian?" (Shiro squeaks) "Now, now, Shiro. First Star doesn't like the word slaughter."
  • "Hey, Shiro, what do you call someone with their head blown off?" (Shiro squeaks) "I don't know either. Let's find out!"
  • "So, Shiro, what was in the Star Guardian contract I signed?" (Shiro squeaks) "Yeah, TLDR."

Second idle pose with Kuro:

  • "What's your favorite part about being a Star Guardian, Kuro?" (Kuro squeaks) "I had no idea you loved sparkles so much."
  • "Hey, Kuro, you know what I call five dead enemies?" (Kuro squeaks) "A great start!" (laughs)
  • "What do you think, Kuro? Is Star Guardian a good look for me?" (Kuro squeaks) "Next time, just lie."

Classic Mode: My Guns are Better than Yours![edit]

Jinx's Classic Mode has her face opponents that, like her, use guns as weapons.

Round Opponent Stage Music Notes
1 Bayonetta BayonettaHeadSSBU.png Umbra Clock Tower Theme Of Bayonetta - Mysterious Destiny (Instrumental)
2 Samus SamusHeadSSBU.png Brinstar Title Theme - Metroid
3 Snake SnakeHeadSSBU.png Shadow Moses Island Snake Eater
4 Mii Gunner MiiGunnerHeadSSBU.png (x6) Halberd The Legendary Air Ride Machine Horde Battle.
Mii Gunner costume combinations:
  • Ray Mk III Helmet and Ray Mk III Outfit
  • Saki Amamiya Wig and Saki Amamiya Outfit
  • Tails Hat and Tails Outfit
  • Chibi-Robo Hat and Chibi-Robo Outfit
  • Isabelle Hat and Isabelle Outfit
  • Splatoon 2 Hat and Splatoon 2 Outfit
5 Fox FoxHeadSSBU.png and Falco FalcoHeadSSBU.png Lylat Cruise Corneria - Star Fox
6 Inkling InklingHeadSSBU.png InklingHeadBlueSSBU.png Moray Towers Splattack!
Bonus Stage
Final Galleom ? Boss Battle - Super Smash Bros. Brawl

Credits roll after completing Classic Mode. Completing it as Jinx has Get Jinxed accompany the credits.

Alternate costumes[edit]

Kirby Hat[edit]

Kirby gains Jinx's hair, complete with long braids (though they're notably shorter than Jinx's), as well as her tattoo.

Trivia[edit]

  • When Jinx gets KO'd, she may utter, "They...got me...", which is one of her death lines in League of Legends.
    • In her Star Guardian costume, she instead says, "Oh no. I'm dying.", in a very sarcastic manner; this is another death line from League of Legends, for her Star Guardian costume.
  • Jinx's second idle pose with Fishbones marks the first time a character speaks in an idle animation.
  • Jinx is one of two characters to solely have alternate costumes rather than recolors, with the other being Bowser Jr.; unlike him, however, Jinx remains the same character instead of changing into another character altogether.

Shovel Knight[edit]

Shovel Knight
in Super Smash Bros.
Shovel Knight
AidanzapunkShovelKnightSymbol.png
Universe Shovel Knight
Final Smash War Horn
Possible? Yes
Shovel Knight digs in!
—Introduction tagline

Possibly the most wanted Indie character for Smash (if not behind Shantae), Shovel Knight (ショべルナイト, Shovel Knight) is one of my favorite characters in gaming, and I figured I had to make a moveset of the shovelrous knight. As with Shovel Knight, Shovel Knight would remain silent.

Development Anecdote[edit]

I actually saw someone else making a moveset for him while I was in the process of making my own at the time. I absolutely loved Shovel Knight, and I've loved everything that Yacht Club Games has put into it, and the original person actually never finished their rendition, so I guess that kind of drove me to finish my own. He originally had the Phase Locket as his down special as sort of a counterattack, but I figured much later on that I could change that to something better.

Reasons for inclusion/exclusion[edit]

  • Buff Shovel Knight is one of the most successful indie games of all time, and one of the most popular.
  • Buff Even Yacht Club Games supported Shovel Knight during the Ballot.
  • Buff The fact that he became an Assist Trophy in Ultimate means that Sakurai knows about him.
  • Nerf Shovel Knight actually took a while to get to Japan, so it's probably not likely to be as popular over there than over here. But then again, we got Banjo & Kazooie, so...

Character description[edit]

Shovel Knight's early days as a knight mostly consisted of him and Shield Knight going on adventures together, and the two seemed to live a happy life. However, that all changed when the two adventured into the Tower of Fate, and a cursed amulet brought forth a terrible magic, knocking Shovel Knight out. When he awoke, the tower was sealed, and Shield Knight had disappeared. This would cause Shovel Knight to go into a deep depression and go into a life of solitude, which, in turn, would cause The Enchantress and The Order of no Quarter to rise. Realizing his job, Shovel Knight would leave his life of solitude and save Shield Knight from the curse.

Attributes[edit]

Shovel Knight functions similarly to his appearance in Shovel Knight. His primary weapon is his shovel, which allows him to perform both stabbing and digging attacks. His down aerial also gives him an infinite pogo hop, only ending if he touches the ground. However, most of his moveset revolves around his numerous relics from his home series, which can prove to be both unique and unorthodox. His neutral special, Flare Wand, sends forth a fiery ball, similar to Luigi's Fireball. His side special, Propeller Dagger, shoots him forward a set distance, knocking away opponents. His down special, Mobile Gear, allows him to both attack with a long-ranged projectile and traverse the stage easily while on it. Outside of his special moves, his forward aerial utilizes the Dust Knuckles, which can boost him forward should he hit an opponent. His up smash, the Throwing Anchor, also works similarly to Simon and Richter's Axe, albeit as a smash attack. Overall, Shovel Knight has a playstyle unlike any other.

Moveset[edit]

Name Damage Description
Neutral attack 4% Performs his signature dig attack. If he has taken no damage, the Drop Spark attack will be used as well.
Forward tilt 7% Thrusts his shovel forward.
Up tilt 5% Swipes his shovel upwards.
Down tilt 6% Slides his shovel across the ground.
Dash attack 6% Thrusts his shovel forward.
Forward smash Charge Handle 11% Swings his shovel forward.
Up smash Throwing Anchor 13% Throws a purple anchor in an arc.
Down smash 6% (clean), 3% (farther opponents on the ground) Digs on either side with his shovel, similar to Villager's down smash.
Neutral aerial 4% Performs his signature dig attack, like his neutral attack.
Forward aerial Dust Knuckles 6% Punches forward with his Dust Knuckles. Should he hit an opponent, he will move forward, and will keep moving forward as long as opponents are continuously hit.
Back aerial 8% Swings his shovel behind him, similar to Cloud's back air.
Up aerial 9% Thrusts his shovel upwards, similar to Link's up aerial.
Down aerial Shovel Drop 12% Thrusts his shovel downwards below him. Should he hit an opponent, he will bounce back up, and stay in the animation.
Grab aerial Fishing Rod 5% Throws out the line for the fishing rod.
Grab Fishing Rod Swings a fishing rod to snag opponents.
Pummel 1.3% Hits the opponent with the rod.
Forward throw 5% Swings the fishing rod over his head, tossing the opponent a short distance forwards.
Back throw 6% Turns around while swinging the fishing rod horizontally.
Up throw 6% Swings the fishing rod over his head, launching the opponent upwards.
Down throw 5% Slams the opponent into the ground with the fishing rod.
Floor attack (front) 7% Spins the Shovel Blade around himself before getting up.
Floor attack (back) 7% Spins the Shovel Blade around himself before getting up.
Floor attack (trip) 5% Performs a circular swing while getting up.
Edge attack 8% Swipes at the opponent's feet before pulling himself up.
Neutral special Flare Wand 12% Uses a magic wand to fire a flame ball forward.
Side special Propeller Dagger 16% Boosts forward, launching anyone he hits.
Up special Shield Knight 12% (Shovel Knight), 4% (Shield Knight) Shield Knight appears below Shovel Knight, and boosts Shovel Knight up with her shield.
Down special Mobile Gear 10% Tosses a box forward that opens up to reveal a two-gear device. It will stay in place until either Shovel Knight or someone else attacks or jumps on it, in which case it will charge forward, dealing damage to anyone in its path. Shovel Knight can also stay on it to ride on it, though it will hop off ledges, and disappear when it falls into a blast line. If it hits a wall, it will disappear after one second. If used in the air, it will fall until it touches a platform.
Final Smash War Horn 45% Pulls out a horn, and blows in it to create a giant soundwave, blasting away anyone within range.

Taunts[edit]

  • Up taunt: Thrusts his shovel into the air. Based on his level start animation from Shovel Knight.
  • Side taunt: Loots through a chest, before pulling out either a red or pink jewel.
  • Down taunt: Pulls out a Troupple Chalice, and drinks from it.

On-screen Appearance[edit]

Leaps onto the screen and holds his shovel up. The "level start" jingle from Shovel Knight can be heard.

Idle Poses[edit]

As a nod to Shovel Knight, Shovel Knight uniquely has no idle poses.

Crowd cheer[edit]

Sho - vel Kniiiiight!

Victory Fanfare[edit]

For Shovelry, from Shovel Knight.

Victory Poses[edit]

  • Thrusts his shovel into the air multiple times. Based on his boss defeat animation from Shovel Knight.
  • Digs through a chest, and pulls out a pink jewel.
  • Leaps up and catches Shield Knight.

Alternate costumes[edit]

AidanzapunkShovelKnightPalette.png
  • Default — Shovel Knight's default armor, the Stalwart Plate.
  • Gray — Based on the Dynamo Mail armor.
  • Yellow — Based on the Ornate Plate armor. When using this alt, a sparkling trail follows his movements, mimicking the armor's "ability" in Shovel Knight.
  • Purple — Based on the Conjurer's Coat armor.
  • Black — Based on the Mail of Momentum armor.
  • Orange — Based on the Final Guard armor.
  • White — Based on the Armor of Chaos from the Sony versions of Shovel Knight.
  • Green — Based on the Toad Gear from the Xbox One version of Shovel Knight. Also bares a resemblance to the 2P armor in Shovel Knight's co-op mode.

Kirby Hat[edit]

Kirby gains Shovel Knight's helmet and shoulder pads. However, he does not gain his shovel.

Trivia[edit]

  • Shovel Knight features references to his game of origin outside of his moveset:
    • When Shovel Knight dodges, he pulls out the Phase Locket to phase in and out. The action is accompanied by the Phase Locket sound effect from Shovel Knight.
    • Shovel Knight's double jump animation is taken from the flip he performs when using the Ornate Armor.
    • Shovel Knight's crouch is near identical to his idle stance, with him merely bending his knees slightly as opposed to properly crouching, a trait he shares with Specter Knight.
    • Shovel Knight's crowd cheer is to the rhythm of the first three notes of the main theme to Shovel Knight.
    • When Shovel Knight is KO'd, golden bags of money fly into the air, before disappearing in a puff of smoke upon his respawning, referencing the death mechanics of the game.
      • In his orange costume, the bags of money are smaller and silver, referencing how the Final Guard armor allows Shovel Knight to lose less gold when dying in battle.

Ladybug[edit]

Ladybug
in Super Smash Bros.
Ladybug
AidanzapunkMiraculousSymbol.png
Universe Miraculous: Tales of Ladybug & Cat Noir
Final Smash Miraculous Ladybug
Possible? No
Ladybug Gets Her Spots On!
—Introduction tagline

Ladybug (レディバグ, Ladybug) is one of the two main protagonists in an obscure French cartoon that no one besides me has probably heard of. Her voice actresses from the show would reprise their roles; Cristina Valenzuela in English, Anouck Hautbois in French, Laura Pastor and Jessica Ángeles in Spanish (PAL and NTSC, respectively), Letizia Scifoni in Italian, Lydia Morgenstern in German, and Karin Nanami in Japanese.

Development Anecdote[edit]

Ladybug, along with Cat Noir, was a difficult task. I hadn't even finished season 1 of the show when I started working on both of their movesets, and to top it all off, there wasn't a lot to work off of, because the first season of the show was more universe-building than anything else. I really had to flex my creativity muscles for her, which usually doesn't lead to something I'm happy with (while I have plenty of original content both on this page and elsewhere that I am happy with, a lot of it stems from something else as a basis, rather than being wholly original to me), but Ladybug is definitely something I'm happy with.

Reasons for inclusion/exclusion[edit]

  • Buff Miraculous: Tales of Ladybug & Cat Noir is one of the most popular shows in France. It's also been very well received in other countries, including the US.
  • Nerf Despite this, the show is very obscure; I myself have only ever seen one ad for the show on television.

Character description[edit]

Ladybug, in her civilian form, is Marinette Dupain-Cheng, an ordinary high school girl notorious for her clumsiness. On her first day back at school, she helped an old man cross the street, who turned out to be the guardian of the Ladybug Miraculous. After her friend Ivan was akumatized by Hawk Moth, she returned home, scared of what was happening, when she spotted the box containing the Ladybug Miraculous. She put on the earrings, only to meet Tikki, a Kwami with the power to turn her into Ladybug. At first, she was reluctant, even considering giving it to her newest friend Alya, but after realizing that she needed to be the hero that Paris needed, she accepted her transformation. She also found that Adrien Agreste was attending her school, and while she first disliked him due to a misunderstanding, she soon found that she had a not-so-secret crush on him, but Adrien only views her as a friend.

Attributes[edit]

Ladybug is a unique character. While she is able to move around freely and quickly thanks to her attire, she also has a lot of range, thanks to her yo-yo.

Moveset[edit]

Name Damage Description
Neutral attack 4% Performs two punches and a kick. Low knockback, but moderate damage.
2%
5%
Forward tilt 6% Performs an around-the-body 45° kick.
Up tilt 9% (hit 1), 7% (hit 2) Kicks upwards, before bringing her foot down.
Down tilt 5% Sticks her leg out.
Dash attack 7% (clean), 5% (late) Performs a sliding kick forward with her leg extended.
Forward smash 12% Whips her yo-yo forward.
Up smash 9%-13% Takes her yo-yo and performs an "around-the-world" above herself. Similar to Ness's up smash.
Down smash 10% (front), 12% (back) Spins her yo-yo in a circle around her.
Neutral aerial 8% Circles her yo-yo around herself.
Forward aerial 9% Whips her yo-yo forward.
Back aerial 8% Whips her yo-yo backwards.
Up aerial 9% Whips her yo-yo upwards in an arc.
Down aerial 10% Whips her yo-yo downwards in an arc.
Grab Traps the opponent in her yo-yo.
Pummel 1.3% Flicks her yo-yo.
Forward throw 6% Throws her yo-yo forward, opening it and releasing the opponent.
Back throw 9% Throws her yo-yo backward, opening it and releasing the opponent.
Up throw 4% The opponent is turned into a butterfly, and they fly for two seconds before transforming back.
Down throw 6% Throws her yo-yo downward, opening it and releasing the opponent.
Floor attack (front) 7% Flips her legs around near the ground in a spin and gets up.
Floor attack (back) 7% Flips her legs around upward in a spin and gets up.
Floor attack (trip) 5% Flips her legs around on the ground in a spin and gets up.
Edge attack 8% Gets up slowly and punches forward.
Neutral special Lucky Charm 0% (when summoning item) Gains a random item, except for the Smash Ball.
Side special Ladybug Trap 7% (spin), 10% (slam) Throws her yo-yo forward, which grabs opponents. She can then either spin them towards her, or, by tilting the control stick in the opposite direction, heave them behind her and slam them on the ground. Should they go offstage, they will still hit the ground normally.
Up special Ladybug Swing 9% Throws her yo-yo upward, in a similar fashion to Plasma Wire from Brawl, and swings forward, kicking opponents out of her way. Can also be used as a tether recovery, though this removes the kick.
Down special Ladybug Spin 5% (spin), 1.5× (reflected projectiles) Rapidly spins her yo-yo in front of her, in a similar manner to Angel Ring. However, unlike that move, it doesn't deal damage on a loop, and, if the player holds the button, the player can move it around Ladybug with the control stick to cover her from different angles.
Final Smash Miraculous Ladybug 14% (per ram) Throws her yo-yo upwards, which causes a stream of ladybugs to travel across the stage, damaging anyone in their path.

Taunts[edit]

  • Up taunt: Performs a yo-yo trick.
  • Side taunt: Performs a different yo-yo trick, before hitting herself in the head.
  • Down taunt: Spins her yo-yo multiple times.

On-screen Appearance[edit]

Flies in, before landing on the stage.

Idle Poses[edit]

  • Fixes her hair.
  • Plays with her yo-yo.

Crowd Cheer[edit]

La - dy - bug!

Victory fanfare[edit]

The second half of the music that plays when Marinette transforms into Ladybug.

Victory poses[edit]

  • Swings in with her yo-yo, lands, and says, "All in a day's work!"
    • If Cat Noir was present in the fight, she will instead say, "Sorry about that one, kitty."
  • Spins her yo-yo in circles around herself, before hitting herself on the head with it.
  • Ladybug's earrings beep, causing her to say "Bug out!" and leave quickly.
    • If the player is using her Marinette alt, Alya will instead appear with her and say "Good job, girl! You rocked it!"
    • If Ladybug wins a team battle with Cat Noir, the two will fistbump and say "Pound it!" together.

Classic Mode: Bye Bye, Little Butterfly[edit]

Barring the final boss, all of Ladybug's opponents represent akumatized villains seen throughout the series. The title is a reference to what she says when releasing a butterfly after de-evillize it.

Round Opponent Stage Music Notes
1 Dark Pit DarkPitHeadRedSSBU.png Prism Tower Wrath of the Reset Bomb Dark Pit represents Dark Cupid, and Prism Tower represents the city of Paris (fitting in line with the town's basis).
2 Ryu RyuHeadBlackSSBU.png Suzaku Castle Ryu Stage Ryu represents Gamer, which itself is a reference to the fact that the final battle against Gamer in the episode paid homage to Street Fighter.
3 Clear Daisy DaisyHeadWhiteSSBU.png Tomodachi Life Afternoon on the Island Daisy represents Vanisher, and Tomodachi Life represents how the fight against Vanisher took place inside Le Grand Paris.
4 Giant Donkey Kong DonkeyKongHeadBlueSSBU.png Wrecking Crew Donkey Kong / Donkey Kong Jr. Medley Donkey Kong represents Gorizilla, and Wrecking Crew represents how Ladybug and Adrien were captured by Gorizilla and taken to the top of a building.
5 Ice Climbers IceClimbersHeadRedSSBU.png (x3) New Pork City Battlefield Unfounded Revenge / Smashing Song of Praise Ice Climbers represent Sapotis and their ability to create clones of themselves. New Pork City represents how the fight against Sapotis took place at nighttime.
6 Ladybug (Antibug costume) Saffron City Battle! (Trainer Battle) - Pokémon X / Pokémon Y The enemy Ladybug represents Antibug, fitting in line with the costume's basis, and Saffron City represents how Ladybug fought Antibug on the roofs of Le Grand Paris.
Bonus Stage
Final Giga Bowser Final Destination Giga Bowser Giga Bowser does not represent any villain from the show, but rather the akumaization process itself, as it turns its victim into a more powerful, villainous version of themselves.

Credits roll after completing Classic Mode. Completing it as Ladybug has Miraculous Theme Song accompany the credits.

Alternate costumes[edit]

  • Default — Ladybug's appearance in the show.
  • White — The spots become red.
  • Blue — The spots become red.
  • Black — Based on Cat Noir. Her hair turns black, in reference to her appearance as Lady Noir in Reflekdoll.
  • Gray — Based on Hawk Moth.
  • Purple — Based on Lady Wifi.
  • Red — Based on Antibug.
  • Marinette — Ladybug in her standard appearance, as Marinette.

Kirby Hat[edit]

Kirby gains Ladybug's hair and mask. He adorably imitates Ladybug's pose and call for Lucky Charm.

Trivia[edit]

  • Ladybug's introduction tagline is a reference to the line she shouts before transforming: "Tikki, spots on!".
  • Ladybug's grab and up throw are a reference to how she "de-evillizes" akumas in her home series, where she traps the akuma and purifies it with her yo-yo, before releasing it.
    • When using her up throw, Ladybug even says "Bye bye, little butterfly", as she does in the show.
  • If Lucky Charm is used when items are turned completely off, Ladybug instead gains a Capsule, which has a small chance of being explosive.
  • Items pulled from Lucky Charm are given a unique ladybug-like texture, referencing how Lucky Charm does a similar thing in the show.
    • The coloring of the texture changes depending on which alt she's using. If she is in her Marinette alt, it turns black with pink spots, as it does in Oblivio.
  • In Miraculous: Tales of Ladybug & Cat Noir, after Ladybug uses Lucky Charm, she has five minutes before she transforms back (as indicated by the five spots on her earrings). In Smash, no such time limit is present.
    • However, she can only have one item at a time.

Cat Noir[edit]

Cat Noir
in Super Smash Bros.
Cat Noir
AidanzapunkMiraculousSymbol.png
Universe Miraculous: Tales of Ladybug & Cat Noir
Final Smash Black Storm
Possible? No
Cat Noir Gets His Claws Out!
—Introduction tagline

Cat Noir (シャノワール, Chat Noir) is the other main protagonist from the French cartoon that no one besides me knows. His voice actors from the show would reprise their roles; Bryce Papenbrook in English, Benjamin Bollen in French, Jesús Barreda and Tomás González in Spanish (PAL and NTSC, respectively), Flavio Aquilone in Italian, Maximilian Artajo in German, and Ryōta Ōsaka in Japanese.

Development Anecdote[edit]

Between Cat Noir and Ladybug, Cat Noir was easily the more difficult of the two, which wasn't helped by the show's major focus on Marinette over Adrien that is still prevalent two seasons later. And while it definitely took me a while to figure out a good Final Smash for him, I still feel like both he and Ladybug are true to their origins of the show and bring their own unique flair to the table.

Reasons for inclusion/exclusion[edit]

See Ladybug.

Character description[edit]

Cat Noir, in his civilian form, is Adrien Agreste, son of the famous Gabriel Agreste and a fashion model. He mostly lived a secluded life, surrounded by the luxuries of his mansion, but wanted to live a normal life like all the other kids. During one of his attempts to escape, he spots an old man weakly reaching for his cane, who turned out to be the guardian of the Cat Miraculous. After a commotion outside of his mansion involving an akumatized Ivan, Adrien noticed a box sitting on his table containing a ring. He put on the ring, and was surprised to find a Kwami named Plagg pop out of it, who explained that he had the power to turn Adrien into Cat Noir. Eager to be free of his father's confinements, Adrien immediately jumped on the transformation. During his first mission to save Ivan, he got off to a rocky start, but he learned bit by bit, just like Ladybug. He also developed a small crush for Ladybug, though she disregards his affections. He was also eventually allowed to go to school by his father, to start a life with friends as opposed to a trapped one.

Attributes[edit]

Cat Noir is a unique combination of the free movement granted to him by his attire, the range of his staff, and his claw attacks. Several moves are good for dealing damage up close, but some moves are more ranged.

Moveset[edit]

Name Damage Description
Neutral attack 5% Performs two punches and a kick. Low knockback, but moderate damage.
4%
7%
Forward tilt 6% Pokes forward with his staff, as if he were fencing.
Up tilt 9% Performs an upwards slash with his left paw.
Down tilt 7% Swipes in front of him with his claws.
Dash attack 8% Leaps forward, almost as if he's pouncing like a cat.
Forward smash 13% Extends his staff and swings it like a baseball bat.
Up smash 10% (clean), 8% (late) Performs an upwards half-moon slash.
Down smash 11% Extends his staff on both sides of him simultaneously.
Neutral aerial 4% (hit 1), 2% (hits 2-5 & landing) Curls up and spins several times in the air, dealing multiple hits.
Forward aerial 11% Swings his staff downward.
Back aerial 12% Pokes his staff backwards.
Up aerial 11% Swipes in an arc above his head with his right arm.
Down aerial 1.5% (hits 1-3), 6% (hit 4) Stomps downwards four times.
Grab Reaches out and grabs his opponent.
Pummel 1.3% Hits the opponent with his staff.
Forward throw 5% Hits the opponent with his staff, knocking them forward.
Back throw 6% Slams the opponent down behind him.
Up throw 5% Hits the opponent with his staff, knocking them upward.
Down throw 6% Throws the opponent on the ground, does a small jump and hits them with his staff.
Floor attack (front) 7% Gets up and does a kick in the front and in the back.
Floor attack (back) 7% Gets up and punches forwards and kicks backwards.
Floor attack (trip) 5% Spins around, kicking foes.
Edge attack 8% (legs), 6% (head) Quickly lunges at the opponent with a kick.
Neutral special Cataclysm 10% Charges up dark energy in his hand. With another press of the button, he performs a powerful palm thrust, knocking back anyone hit by it, and dissolving any projectile that is hit by it. However, it can only hit one object at a time.
Side special Staff Extension 3% (staff), 7% (feet) Leaps forward with the help of his staff. The staff extends after the peak of his jump, launching him forward, feet first. If no platform is below him, one will appear, and stay in place as a soft platform for 10 seconds.
Up special Cat Spin 2-3% (loop) Spins his staff quickly, similar to Ladybug Spin and Angel Ring in Brawl. However, unlike both of those, Cat Spin does not reflect projectiles. He also holds his staff above him, and if the button is mashed, it causes him to fly upwards.
Down special Black Hole 0% (creating the hole), 12% (meteor), 7% (dive) Slams his hand onto the ground, creating a black hole, which will cause opponents to fall (being hit with a meteor smash) from the top of the screen (or the ceiling, in another black hole) onto the stage. If used in the air, Cat Noir will come diving down, only stopping if he hits a platform or the stage. The trap activates on contact, much like Lloid Trap, and disappears after 10 seconds, in which case Cat Noir will have to set another one.
Final Smash Black Storm 0.5% (per hit), 7.5% (final hit) Thrusts his fist outwards, and unleashes a black beam of energy from his ring.

Taunts[edit]

  • Up taunt: Poses intimidatingly.
  • Side taunt: Tap dances with his staff.
  • Down taunt: Pumps his fists together and says "Let's do this!"

On-screen Appearance[edit]

Comes flying down onto the stage.

Idle Poses[edit]

  • Hops impatiently.
  • Taps his foot, before performing the running man.

Crowd Cheer[edit]

Cat Noir!

Victory fanfare[edit]

The second half of the music that plays when Adrien transforms into Cat Noir.

Victory poses[edit]

  • Lands on the ground, and says, "The cat's in the bag!"
    • If Ladybug was present in the fight, he will instead say, "Apologies, my lady."
  • Looks away, sheepishly, muttering, "...I hope she saw me..."
  • Cat Noir's ring beeps, causing him to say "Gotta fly!" and leave quickly.
    • If the player is using his Adrien alt, he will instead scratch the back of his head, and Plagg will appear on his shoulder, munching on camembert.
    • If Cat Noir wins a team battle with Ladybug, the two will fistbump and say "Pound it!" together.

Alternate costumes[edit]

  • Default — Cat Noir's appearance in the show.
  • Blue
  • White
  • Red — Based on Ladybug. His hair stays blonde and, like his Adrien alt, he lacks ears, referencing his appearance as Mister Bug in Reflekdoll.
  • Green
  • Purple — Based on Hawk Moth.
  • Cyan — Based on Bubbler.
  • Adrien — Cat Noir in his standard appearance, as Adrien.

Kirby Hat[edit]

Kirby gains Cat Noir's hair and mask. He adorably imitates Cat Noir's pose and call for Cataclysm.

Trivia[edit]

  • Cat Noir's introduction line is a reference to the line he shouts when transforming: "Plagg, claws out!".
  • Cat Noir's second victory pose references Cat Noir's apparent crush on Ladybug in the show.
  • Cat Noir's second idle pose is a reference to a scene in the episode Mr. Pigeon.
  • Cat Noir has, in order, a blue alt, a white alt, and a red alt. These are the colors, in the same order, on the flag of France.
  • In Miraculous: Tales of Ladybug & Cat Noir, after Cat Noir uses Cataclysm, he has five minutes before he transforms back (as indicated by the five spots on his ring). In Smash, no such time limit is present.

Valentine[edit]

Valentine
in Super Smash Bros.
Valentine
AidanzapunkSkullgirlsSymbol.png
Universe Skullgirls
Final Smash Dead on Arrival
Possible? No
Valentine's the Last Hope!
—Introduction tagline

Valentine (ヴァレンタイン, Valentine) is a character from the 2D fighting game Skullgirls, who will probably never get into Smash because of her sexy appearance. (Then again, we got Bayonetta, so what the hell do I know?) Her voice actresses from Skullgirls, Laura Post and Asami Imai, would reprise their roles in English and Japanese.

Development Anecdote[edit]

I actually purchased Skullgirls on PS4 after making her moveset. I don't remember exactly what got me into Skullgirls, but I do remember randomly exploring its wiki one day in my free time, and deciding that I wanted to get into the game. It's one of the only traditional fighters that I've actually put time into and know how to play, with the other being Ultimate Marvel vs. Capcom 3. I love the cast, I love the gameplay, and I love the style of the game, and I'm glad I was able to mix it in with one of my favorite franchises.

Reasons for inclusion/exclusion[edit]

  • Buff Skullgirls has proven to be a very popular 2D fighter, despite being an indie.
  • Buff Of all the characters within Skullgirls, Valentine's moveset fits the easiest into Smash.
  • Nerf Boobs. Panties. Blood. Need I say more?

Character description[edit]

Valentine, originally known as Valerie, was a member of The Last Hope, which consisted of her, Easter, Hallow, Christmas, and Patty. She, like the rest of her group, is named after a holiday; in her case, Valentine's Day. When Marie, the Skullgirl, defeated every member except for Valentine, she had no option but to join her and Double.

In Valentine's story mode, she takes out Lab 8 as well as Peacock, as that is what Marie had asked of her. But soon, she goes on a rebellion, defeating Marie. Knowing full well that wishing for The Last Hope to be revived would end in disaster, she instead wishes to become the Skullgirl herself.

Attributes[edit]

Valentine has multiple fast moves that can deal damage quickly, as evidenced with her forward smash and forward aerial. Her special moves are also quite diverse: Dead Cross offers a fairly long ranged projectile that curves downward, and Savage Bypass is a quick dash at an angle, similar to Wolf Flash. However, her greatest tool lies within Flew Shot; it has three different types, each with varying effects on opponents. A purple Flew Shot gives the opponent a flower effect, slowly increasing their damage; a green Flew Shot increases the opponent's hitstun, which increases the amount of time they have before they can make an action after getting hit; an orange Flew Shot gives the opponent input lag, which increases the amount of startup lag a move has before it comes out. Valentine can change the level that Vial Hazard is at before firing off Flew Shot, but only if the player presses the B button as opposed to holding it. However, her biggest flaw is her aerial mobility; like Ryu, Valentine's aerial mobility is near abysmal, lowering her survivability and movement in the air. Her falling speed is also as fast as that of Fox, hindering her ability to recover. All in all, Valentine is a character who, in most circumstances, should stay on the ground, and as such, can rack up damage quickly if she is kept there.

Moveset[edit]

Name Damage Description
Neutral attack Check-up 4%, 3%, 2% Jabs her opponent, produces an item (scalpel, tongue depressor, or lollipop), then twirls it in her hand. Based on her Light Punch combo from Skullgirls.
Forward tilt 7% Attacks with her IV naginata. Can be angled. Based on her Heavy Kick attack from Skullgirls, though without the combo.
Up tilt Skyward Strike 8% Uppercuts her opponent. Based on her crouching Heavy Punch from Skullgirls.
Down tilt 5% Hits her opponent with her knee-jerk hammer. Based on her crouching Light Punch from Skullgirls.
Dash attack 7% Thrusts her sawblade in front of her, similar to Cloud's dash attack.
Forward smash Thoracotomy 11% Performs a quick slash with her bonesaw. Based on her Heavy Punch from Skullgirls.
Up smash Venesection 14% Swings her bonesaw in a wide upward arc. Based on her crouching Medium Punch from Skullgirls.
Down smash Gedan Juuji 7% (kick), 0.5% (Dead Cross) Attacks with her leg, before spinning the Dead Cross upon it. Hits a total of four times. Based on her crouching Light Kick from Skullgirls.
Neutral aerial 7% Attacks with her stethoscope. Based on her jumping Light Punch from Skullgirls.
Forward aerial Patellar Reflex 6% (hammer), 9% (kick) Hits her knee with her knee-jerk hammer, sending her leg forward. Based on her jumping Medium Kick from Skullgirls.
Back aerial Cadaver Clone 6% (first hit), 7% (second hit) Opens a body bag behind her, revealing a deceased body that hits with its feet first, and then its hands. Based on her jumping Heavy Kick from Skullgirls.
Up aerial 10% Swings her bonesaw in a wide upward arc.
Down aerial Craniotomy 9% Swings her bonesaw in a wide downward arc. Based on her jumping Heavy Punch from Skullgirls.
Grab Grabs the opponent with her left hand.
Pummel 1.3% Stomps on the opponent's foot.
Forward throw 1% (sawing), 6% (release) Slices her opponent's neck five times, before slicing again and releasing them. Based on her aerial grab attack from Skullgirls.
Back throw 8% Back kicks her opponent.
Up throw 7% Knocks the opponent upward with her IV naginata.
Down throw 9% Knocks out her opponent with a puff of chloroform. Based on her grab attack from Skullgirls.
Floor attack (front) 7% Spin kicks her way up.
Floor attack (back) 7% Kicks her feet over her head.
Floor attack (trip) 5% Punches in front of her, and then backwards.
Edge attack 8% Pulls herself up and kicks both legs forward along the ground.
Neutral special Dead Cross 9% Throws a cross-shaped shuriken forward. Curves downward.
Side special Vial Hazard 5% If the player taps the B button, Valentine charges up a syringe one level. If she has at least one level and holds the B button, the move becomes Flew Shot, where Valentine throws her syringe forward. Depending on the charge, the move has different effects: a purple syringe gives a flower effect, a green syringe gives increased hitstun, and an orange syringe gives input lag.
Up special Savage Bypass 10% Dashes upward, slashing with her bonesaw.
Down special Mortuary Drop 13% Seals her opponent in a body bag, then slams them into the ground for heavy damage.
Final Smash Dead on Arrival 1% (grab), 1% (leap), 8% (landing), 35% (surgery) Seals her opponent in a body bag, then lands them behind a hospital partition and performs bloody surgery on them.

Taunts[edit]

  • Up taunt: Takes a bite out of a dark chocolate bar, before throwing the rest behind her. Based on her taunt from Skullgirls.
  • Side taunt: Pulls a thermometer out of her cleavage, and it explodes, before putting it back. Based on her winning animation from Skullgirls.
  • Down taunt: Puts her hand in front of her face while focusing.

On-Screen Appearance[edit]

As a nod to the "Second Encore+" update for Skullgirls, Valentine has multiple on-screen appearances.

  • Appears behind a hospital partition, before slicing it in half and posing. She then gets into her idle stance.
  • Backflips multiple times, before landing and getting into her idle stance.
  • Flies in with an open body bad as a parachute, before landing and getting in her idle stance.

Idle Poses[edit]

  • Tightens her gloves.
  • Stands up straight, and places her hand on her back, as if in pain.

Crowd cheer[edit]

Va - len - tine!

Victory Poses[edit]

  • Leans over, pulls a thermometer out of her cleavage, and says, "The doctor will see you now..." Based on her winning animation in Skullgirls.
    • If she beats Dr. Mario, she will instead say, "What a joke."
  • Makes an explosion, leaving a pile of skeleton bones. Based on her losing animation from Skullgirls.
  • Appears to be eating a dark chocolate bar with her back turned, before turning her head around and saying, "What? Cheat day."

Victory Fanfare[edit]

A remix of the first few notes of the Skullgirls main theme.

Phrases spoken[edit]

  • "Skyward strike!" - Upon using her up tilt.
  • "Ripsaw!" - Upon using her forward smash.
  • "Pateller pound!" - Upon using her forward air.
  • "Body bash!" - Upon using her back air.
  • "I'll cut you down!" - Upon using her forward throw.
  • "Time to apply pressure!" - Upon using her down throw.
  • "Dead Cross!" - Upon using her neutral special.
  • "Ready for your shots?" - Upon charging up to Level 1 on Vial Hazard.
  • "Let's up the dose." - Upon charging up to Level 2 on Vial Hazard.
  • "This might pinch!" - Upon charging up to Level 3 on Vial Hazard.
  • "Going down." - Upon coming down via her down special.
  • "Tell me where it hurts..." - When her face appears during her Final Smash.

Classic Mode: The Last Hope[edit]

Valentine's Classic Mode follows the same fight order as her Story Mode path in Skullgirls, albeit skipping the Double fight entirely. Each stage referenced also uses the appropriate music for the stage the basis is on.

Round Opponent Stage Music Notes
1 Olimar OlimarHeadRedSSBU.png Frigate Orpheon Paved With Good Intentions Olimar represents Peacock, with Frigate Orpheon representing Lab 8.
2 Peach PeachHeadBlackSSBU.png Fourside Ω Moonlit Melee Peach represents Parasoul, with Fourside representing Streets of New Meridian.
3 Corrin CorrinHeadBlackSSBU.png Fountain of Dreams The Fish Man's Dance Corrin represents Painwheel, with Fountain of Dreams representing Little Innsmouth's night variation.
4 Donkey Kong DonkeyKongHeadYellowSSBU.png Kalos Pokémon League The Seat of Power Donkey Kong represents Cerebella, with Kalos Pokémon League representing Medici Tower.
5 Incineroar IncineroarHeadBlueSSBU.png Great Bay The Fish Man's Dance Incineroar represents Ms. Fortune, with Great Bay representing Little Innsmouth's default (daytime) variation.
6 Bayonetta BayonettaHeadWhiteSSBU.png Town and City The Lives We Left Behind Bayonetta represents Filia, with Town and City representing Maplecrest.
Bonus Stage
Final Marie Final Atrium Skull Heart Arrhythmia

Credits roll after completing Classic Mode. Completing it as Valentine has In a Moment's Time accompany the credits.

Alternate costumes[edit]

All of Valentine's alternate costumes from Skullgirls appear, giving her a whopping 25 alternate costumes.

AidanzapunkValentinePalette.png

Kirby Hat[edit]

Kirby gains Valentine's hat, hair, and mask. He additionally will form an angered expression and assume a new standing animation nearly identical to that of the one seen in Kirby Squeak Squad after acquiring the Fighter Ability. However, while Valentine pulls the Dead Cross shuriken from her cleavage, Kirby pulls it out of hammerspace (because Kirby with boobs would be weird).

Trivia[edit]

  • Valentine carries several references to Skullgirls:
    • Valentine's second idle pose is a callback to one of her dislikes on the official Skullgirls website, which, humorously, is "back pain" (due to her large breast size).
    • As with Skullgirls, the lollipop that can randomly appear in Valentine's jab attack changes color depending on which alt is being used.
    • If Valentine is KO'd in Stamina Mode, the KO sound effect from Skullgirls can be heard.
    • When Valentine techs on the ground, she blurs for a moment, replicating her teching animation from Skullgirls.
    • Valentine's shielding animation has her hold up her bonesaw in defense, as she does in Skullgirls.

Professor Layton[edit]

Professor Layton
in Super Smash Bros.
Professor Layton
AidanzapunkProfessorLaytonSymbol.png
Universe Professor Layton
Final Smash Slot Machine Gun
Possible? I'd like to think so
Professor Layton Puzzles the Competition!
—Introduction tagline

Professor Layton (レイトン教授, Professor Layton) is my number one pick for a Super Smash Bros. newcomer. His respective voice actors from the Professor Layton series, Christopher Robin Miller in English, Martial Le Minoux in French, Mario Hassert in German, Jordi Varela in Spanish, Oliviero Corbetta in Italian, and Yo Oizumi in Japanese, would all reprise their roles.

Development Anecdote[edit]

Long have I had a connection to the Professor Layton series. My girlfriend lent me Miracle Mask back in middle school, and I enjoyed it, getting into the rest of the franchise (though I've yet to, and refuse to, play Last Specter). Seeing as how I loved both it and Smash, I often dreamed of how the professor could fit into the game, but I honestly didn't really have any ideas, and nearly almost gave up. I eventually decided that I wanted to give it a shot, and came up with something I was at least satisfied with. Originally, I was kinda disappointed that I didn't get to make it as "puzzle"-y as I wanted, but then Joker came out, and I realized that he didn't have every possible thing from his franchise either, instead being a more simplified version, and it definitely made me feel better about my moveset for Layton.

Reasons for inclusion/exclusion[edit]

  • Buff The Professor Layton series is one of the most popular franchises on the DS and 3DS of all time.
  • Buff Even Christopher Robin Miller, the English voice of Layton, has supported (and joked about) the idea of Layton in Smash.
  • Nerf While there is the occasional combat scene, the Layton series isn't exactly centered around combat. It's like an interactive Scooby-Doo.
  • Nerf He's a third party character, despite being Nintendo console-exclusive.

Character description[edit]

Professor Hershel Layton was born under the name Theodore Bronev, before he was given his brother's name "Hershel" and adopted into the Layton family. His adoptive parents raised him to be an English gentleman, becoming very polite and brave. One of his friends in his college years, Randall Ascot, created his love of archaeology, which would go onto be his field of study.

Professor Layton is also an adventurer. In Last Specter, Layton received a letter from Luke Triton, and after a brief encounter with Emmy Altava, the two located him: he explained that he foresaw a specter destroying the town. It was later revealed that this "specter" was actually a manatee, but this adventure prompted Luke to join Layton for further adventures. Both of them did everything together from then on, and Layton even decided to give Luke pointers on how to be a proper gentleman.

Attributes[edit]

Professor Layton is, like Phoenix Wright, a very unorthodox fighter. He does use a sword, but several of his attacks are based on several aspects from the Professor Layton series.

Moveset[edit]

Name Damage Description
Neutral attack 3%, 4% Slices downward, and then upwards.
Forward tilt 6% Slices forward with his sword.
Up tilt 8% An arcing swipe, similar to Link's.
Down tilt 5% Dusts off the ground. A Hint Coin can be seen, simply for aesthetic purposes.
Dash attack 9% Spins with his sword outwards, similar to Spin Attack.
Forward smash 14% Pokes forward forcefully with his sword.
Up smash 12% Throws up the rabbit from Professor Layton and the Miracle Mask, and it spins in the air.
Down smash 11% Strikes the floor with his sword, akin to Robin's down smash.
Neutral aerial 8% Spins in the air, similar to Lucario's neutral aerial.
Forward aerial 8% Performs a horizontal outwards swipe.
Back aerial 9% Swipes a paintbrush backwards.
Up aerial 13% Thrusts his sword upwards, similar to Marth's up smash.
Down aerial 10% Performs an arcing downwards swipe, akin to Cloud's forward aerial.
Grab Reaches with his left hand to grab an opponent.
Pummel 1.3% Knees the opponent.
Forward throw 6% Thrusts his sword towards the opponent.
Back throw 7% Elbows the opponent behind him.
Up throw 6% Performs a flip kick, knocking the opponent upwards.
Down throw 8% Dives onto the opponent, elbow first.
Floor attack (front) 7% Spins around gracefully and slashes his sword in a circle.
Floor attack (back) 7% Swings his sword behind, then in front of him before getting up.
Floor attack (trip) 5% Stabs behind him, then slashes in front of himself before getting up.
Edge attack 7% Backflips onto the stage and slashes.
Neutral special Parrot
(オウム, Parrot)
10% Throws the Parrot from Professor Layton and the Unwound Future, complete with an apple on his head, at an arching angle. Only one parrot can appear on the screen at any given time, and if he lands on a platform, he will jump up to two more times, before disappearing. He will also disappear upon falling off a stage.
Side special Bloom Burst
(おはなみガーデン, Flower Watching Garden)
9% (per area) Waters the area in front of him, and four bursts of flowers come up individually. In the air, he can only make one, but it acts like a platform.
Up special Helicopter Ride
(ヘリコプターライド, Helicopter Ride)
6% (per hit) Rides upward in the helicopter from Professor Layton and the Eternal Diva.
Down special Toy Car
(おもちゃの車, Toy Car)
3% Pulls out the Toy Car from Professor Layton and the Unwound Future. It functions similarly to Bowser Jr.'s Mechakoopas, except it does not explode. It knocks opponents up slightly, causing them to trip up at lower percents, and can lead to aerial combos at higher percents.
Final Smash Slot Machine Gun
(コインマシンガン, Coin Machine Gun)
5% (per hit) Builds the Slot Machine Gun from Professor Layton and the Unwound Future, and summons Luke, who fills the machine gun with coins, and Layton starts rapidly firing.

Taunts[edit]

  • Up taunt: Tips his hat and says, "A pleasure to make your acquaintance."
  • Side taunt: Puts his hand to his chin, as if in thought, then smiles and says, "This reminds me of a puzzle."
  • Down taunt: Takes off his hat, dusts it off, and places it back on his head.

On-Screen Appearance[edit]

Drives onto the stage in the Laytonmobile, and gets out. The car will be in front of the stage if he is facing to the left, and behind the stage if he is facing to the right (referencing how it is an English car).

Idle Poses[edit]

  • Fixes his hat.
  • Puts his hand to his chin, as if in thought.

Crowd cheer[edit]

Lay - ton!

Victory Poses[edit]

  • Layton, in a chair, takes a sip of tea and states, "A gentleman leaves no puzzle unsolved."
    • If Byleth was in the match, he will instead say, "Perhaps we can settle our differences over tea, professor."
  • Layton appears already looking through a magnifying glass, before finding a Hint Coin and putting both away.
  • Layton performs his series famous puzzle solving animation, with the screen appropriately fading in and out, with him finally pointing right when his name flashes on-screen. He additionally says, during the animation, "Critical thinking is the key to success."
    • If Phoenix Wright was in the match, he will instead say, "Objection overruled, Mr. Wright."
    • If Phoenix Wright was on a team with Layton, one of two victory poses will play:
      • If Phoenix was the leader, both will do his "Objection!" victory pose, as a reference to Professor Layton vs. Phoenix Wright: Ace Attorney.
      • If Layton was the leader, both will do the puzzle solved animation the duo has in vs. Ace Attorney. Both say, in sync, "Every puzzle has an answer."

Victory Fanfare[edit]

Professor Layton's fanfare is a bit peculiar. It is the Puzzle Solved jingle from the 3DS Professor Layton games, but it only plays once his name flashes on-screen.

Classic Mode: Professor Layton and the Smashing of Brothers[edit]

Each of Professor Layton's rounds make allusions or references to the plots of each mainline Professor Layton game, with the main themes of each game appearing in its respective round. The name of the Classic Mode is a Smash Bros. spin on the traditional naming convention of the Professor Layton series.

Round Opponent Stage Music Notes
1 R.O.B. ROBHeadGreySSBU.png Smashville The Curious Village R.O.B. represents the fact that, at the end of Curious Village, several residents of St. Mystere are revealed to be robots, with Smashville representing St. Mystere itself.
2 Simon SimonHeadIndigoSSBU.png Spirit Train Theme of the Diabolical Box This section references several aspects of Diabolical Box, with the Spirit Train representing the Molentary Railway Express, and Simon representing Anton Herzen, a major character from the game.
3 Lucina LucinaHeadSSBU.png Prism Tower The Unwound Future This section references several aspects of Unwound Future. Lucina represents the theme of time travel, as the plot of Unwound Future focuses heavily on time travel itself and Lucina travels from the future to save the past, as well as how Lucina takes on the name "Marth" in disguise, similar to how Clive disguises himself as a future version of Luke Triton. Prism Tower references how the game takes place in London (as the Kalos region is based off of France, another European location).
4 Young Link YoungLinkHeadBlueSSBU.png Delfino Plaza Theme of the Specter's Flute Young Link references Arianna and her Specter's Flute, which is revealed to be an ocarina, similar to Link's Ocarina of Time. Delfino Plaza represents the town of Misthallery, the main setting of Last Specter.
5 Link LinkHeadGreySSBU.png Fourside Theme of the Miracle Mask Link represents the Masked Gentleman, a recurring antagonist throughout Miracle Mask, and Fourside represents Monte d'Or, the main location of the game. Link being in his Fierce Deity alternate costume draws parallels between the Mask of Chaos and the Fierce Deity Mask.
6 Sheik SheikHeadPurpleSSBU.png New Donk City Hall The Azran Legacy Sheik represents Aurora, a major character from Azran Legacy who is an emissary of the ancient Azran civilization, much like how Sheik (albeit only as a ruse) is said to be a member of the ancient Sheikah clan. New Donk City Hall draws parallels between Super Mario Odyssey and Azran Legacy, as both involve the main characters traveling to different locations on a global scale.
Bonus Stage
Final Crazy Hand Final Destination Crazy Hand Unique to this battle is Master Hand not as a boss, but as an ally; Crazy Hand, similarly, fights alongside Phoenix Wright, referencing (and putting a twist on) how Professor Layton went up against Phoenix Wright as the prosecution in the final part of Professor Layton vs. Phoenix Wright: Ace Attorney.

Credits roll after completing Classic Mode. Completing it as Professor Layton has Professor Layton's Theme accompany the credits.

Alternate costumes[edit]

AidanzapunkLaytonPalette.png

Kirby Hat[edit]

Kirby gets Professor Layton's famous top hat.

Trivia[edit]

  • The flowers that appear in Bloom Burst are colored blue, the same color of flowers that bloom horizontally in Azran Legacy.

Kenshin[edit]

Kenshin
in Super Smash Bros.
Kenshin
AidanzapunkRurouniKenshinSymbol.png
Universe Rurouni Kenshin
Final Smash Amakakeru Ryū no Hirameki
Possible? No
Kenshin Wanders into the Fight!
—Introduction tagline

Kenshin (剣心, Kenshin) is a favorite character of mine in Japanese media, after his mom found him a copy of the Rurouni Kenshin manga. In Japanese, he would be voiced by Mayo Suzukaze, his voice actress in all Rurouni Kenshin-related media; in English, he'd be voiced by J. Shannon Weaver, his voice actor from the animated Rurouni Kenshin movies and New Kyoto Arc.

Development Anecdote[edit]

I immediately fell in love with Rurouni Kenshin when my mom got me the first three-in-one manga book in high school. And by this point, I hadn't done an anime character in a while, and I figured it'd be fun, especially with Kenshin's reverse-blade. I definitely spoiled myself a tiny bit to find certain attacks (though I more so learned how they worked through J-Stars Victory VS), but I think the end result is quite unique, even compared to other swordfighters.

Reasons for inclusion/exclusion[edit]

  • Buff Rurouni Kenshin is certainly not an unpopular franchise.
  • Buff Kenshin himself has made an appearance in other fighting games such as Jump Ultimate Stars and J-Stars Victory VS.
  • Nerf He's an anime character.
    • Nerf On top of that, he's a literal anime swordfighter.

Character description[edit]

In the 1850's, during the end of the Edo period, Kenshin was known as "Hitokiri Battōsai", and was considered the most dangerous assassin in all of Japan. However, after the end of the war, Kenshin disappeared without a trace. No one had known what had happened to him, nor did they know where he was. It wasn't until eleven years later, in the Meiji period, when a wandering samurai was found walking through Tokyo with a sword by one Kaoru Kamiya, who was looking for the Hitokiri Battōsai who was using her father's swordstyle in vein. The samurai denied being such, even showing his sakabatō as proof, before commotion was heard just down the road. Kaoru chased down the perpetrator, but after she was attacked by a man claiming to be Battōsai, the samurai saved her from being killed. Battōsai fled the scene, as did the samurai and Kaoru, who returned to her residence, the Kamiya Kasshin-ryū dojo. The samurai questioned where this Battōsai was from, and while he was out, the Battōsai attacked the dojo. His brother was the stay-in doctor of the dojo, who was attempting to purchase it from Kaoru and destroy it. However, in the middle of the battle, the samurai reappeared, and proceeded to reveal that he himself was the true Hitokiri Battōsai: Kenshin Himura.

Attributes[edit]

Fittingly for the once famous Hitokiri Battōsai, Kenshin is a very quick fighter with powerful sword strikes that are able to rack up damage quickly, though, fitting his sakabatō's unique trait, Kenshin has a harder time KOing than most other swordfighters. However, he still possesses relatively quick movement speed that is able to close the distance between him and other characters.

Moveset[edit]

Name Damage Description
Neutral attack 4% (hit 1), 2% (hits 2-3) Swipes diagonally, then swipes horizontally twice.
Forward tilt 9% Slashes forward, slightly diagonally.
Up tilt 8% Slices upwards, similar to Cloud's up smash, but with a reverse grip.
Down tilt 6% Pokes forward quickly, similar to Marth.
Dash attack Ryūkansen · Kogarashi
(龍巻閃・凩, Dragon Coil Flash: Wintry Wind)
11% Quickly slashes in a circle.
Forward smash Sōryūsen
(双龍閃, Twin Dragon Flash)
7% (hit 1), 10% (hit 2) Swipes with his sword, and then again with his sheath.
Up smash Ryūshōsen
(龍翔閃, Dragon Soaring Flash)
16% Performs a rising strike.
Down smash 11% (front), 13% (back) Slashes outward in front of himself, then behind himself.
Neutral aerial 8% Performs a circular slash around himself, similar to Ike.
Forward aerial Ryūkansen · Arashi
(龍巻閃・嵐, Dragon Coil Flash: Storm)
2% (hits 1-6) Spins vertically, similar to Kirby's aerial Hammer Flip.
Back aerial 4% (hit 1), 6% (hit 2) Strikes twice behind him.
Up aerial 3% (hit 1), 2% (hit 2), 6% (hit 3) Performs an arcing slash starting from behind, then a horizontal one in the opposite orientation, before finishing with a straight upward swing.
Down aerial 10% Dives downward at a 45° angle.
Grab Reaches with his left hand to grab an opponent.
Pummel 1.3% Knees the opponent.
Forward throw Ryūsōsen
(龍巣閃, Dragon's Nest Strike)
1.2% (hits 1-5), 3% (hit 6) Rapidly strikes the opponent, before launching them.
Back throw Ryūkansen · Tsumuji
(龍巻閃・旋, Dragon Coil Flash: Hair Whirl)
12% Leaps in front of the opponent and slashes behind him, knocking them back.
Up throw 9% Forcefully strikes the opponent, launching them upwards.
Down throw 4% (throw), 5% (strike) Throws the opponent on the ground, and thrusts his sword into the opponent's back, similar to Shulk.
Floor attack (front) 7% Slices in front of himself and then behind himself while getting up.
Floor attack (back) 7% Slices behind himself and then in front of himself while getting up.
Floor attack (trip) 5% Slices in front of himself and then behind himself while getting up.
Edge attack 7% Performs an outward slice while climbing up.
Neutral special Kuzuryūsen
(九頭龍閃, Nine-Headed Dragon Flash)
1.5% (hits 1-8), 9% (final hit) Dashes forward, strikes eight times, and then launches the opponent with one final hit.
Side special Ryūmeisen
(龍鳴閃, Dragon Howl Flash)
3% Dashes forward and sheathes his sword, creating a mini sonic boom that stuns opponents.
Up special Ryūtsuisen
(龍槌閃, Dragon Hammer Flash)
4% (ascent), 7%-12% (descent) Leaps a fair amount of distance, about the same distance as Aether, but then begins to plummet; the farther he falls, the more damage he deals.
Down special Doryūsen
(土龍閃, Earth Dragon Flash)
3% (hits 1-6), 6% (sword strike) Performs a powerful strike towards the ground, causing rocks to fly. The rocks hit six times, but do not show up in the air.
Final Smash Amakakeru Ryū no Hirameki
(天翔龍閃, Flash of the Heavenly Soaring Dragon)
50% Kanji flash on-screen, before a circle shows up, and Kenshin unleashes a powerful strike. If the attack is blocked, a second unblockable hit will come out.

Taunts[edit]

  • Up taunt: Holds his sword up to his face and declares, "You shall proceed no further than here."
  • Side taunt: Kenshin unties his hair, revealing a ribbon, before tying it again.
  • Down taunt: Intimidatingly poses, and declares, "I have no objections to concluding this battle."

On-Screen Appearance[edit]

Walks on-stage, and draws his sword.

Idle Poses[edit]

  • Ties his hair back.
  • Holds his sword up, and closes his eyes, as if in focus.

Crowd cheer[edit]

Ken - shin!

Victory Poses[edit]

  • Sheathes his sword, and says, "I am a wanderer, and now I shall return to my wandering." (拙者は流浪人、また・・・流れるでござるよ)
    • If Ryu was present, he will instead say, "You too wander...may your path guide you well."
  • Sighs, and remarks, "I very much prefer these "KOs" over death."
  • Swipes his sword in various ways, saying "The Hiten Misturugi-ryū...a sword without equal." (「飛天御剣流」・・・逆刃刀で無い限り)

Victory Fanfare[edit]

The opening guitar riff of Freckles, the first opening of the series.

Alternate costumes[edit]

  • Default — Based on his appearance in Rurouni Kenshin.
  • Pink — Based on Kaoru Kamiya.
  • White — Based on Sanosuke Sagara.
  • Green — Based on Yahiko Myojin.
  • Purple — Based on Megumi Takani.
  • Blue — Based on the recolor of Kenshin's outfit seen on the cover of several manga volumes.
  • Magenta — Resembles his appearance in the Japan-exclusive Rurouni Kenshin: Meiji Kenkaku Romantan: Enjō! Kyōto Rinne.
  • Black — Kenshin's right arm is bandaged and uncovered, exposing the right half of his chest, in reference to the Raijūta arc. His outfit is black, as a reference to the black and white coloring of the manga.

Kirby Hat[edit]

Kirby gets Kenshin's hair, complete with a ponytail, as well as Kenshin's famous battle scar.

Trivia[edit]

  • Kenshin holds a few references to his home series, outside of his moveset:
    • Sōryūsen is so fast that, if the player were to dodge the first hit of it, they will get hit by the second one regardless (though they can still block the attack by shielding). This is a nod to the move's first appearance, where Jin-e misread Kenshin's attack and only anticipated one strike (and therefore only dodged one hit).
    • One of Kenshin's pain cries and KO screams in the Japanese version is a comical "おろ?!", referencing how he often utters the phrase when in confusion. His hitstun animation is also accompanied by the iconic expression associated with the phrase.
      • Kenshin's stunned cry also uses a more dazed-sounding "おろ・・・", as a nod to the very first chapter and episode where Kenshin trips over some barrels after being discovered by Kaoru.
    • His side taunt is a reference to the Jin-e arc, where, moments before getting kidnapped, Kaoru lends Kenshin her ribbon, which he ties in his hair.
  • Despite the move being nearly unblockable in Rurouni Kenshin, Kuzuryūsen can be easily avoided in Smash, by both means of jumping over Kenshin or simply shielding. The latter option, however, breaks the shield if all hits land.
  • Amakakeru Ryū no Hirameki is one of two Final Smashes that are able to be blocked by a shield, the other being Chun-Li's Hoyokusen.
    • This, however, is made up for by the fact that the second hit (which only activates if the initial hit is blocked) is entirely unblockable, much like a regular Final Smash.

Danny Sexbang[edit]

Danny Sexbang
in Super Smash Bros.
Danny Sexbang
AidanzapunkNinjaSexPartySymbol.png
Universe Ninja Sex Party
Final Smash Release the Kraken
Possible? LOL no
Danny, Don't You Know That You're In Smash?
—Introduction tagline

Danny Sexbang (ダニー・セクスバング, Danny Sexbang) is the lead singer of one of my favorite music groups. Dan Avidan, Danny Sexbang himself, would voice him.

Development Anecdote[edit]

My one joke character. I don't even remember what made me do this, but the fact that I was even able to complete this genuinely shocked me, and still kinda does to this day. It'll never happen, but sometimes you just gotta have a little fun for yourself, don't you?

Reasons for inclusion/exclusion[edit]

  • Buff Because everybody needs a little NSP in their life.
  • Buff NSP is one of the most successful bands in the US.
  • Buff Danny is also a part of Game Grumps, one of the most successful video game YouTube channels.
  • Nerf Do I really need to say it?

Character description[edit]

Danny Sexbang and his partner Ninja Brian were born eons ago as mere legendary beings. Prophecies created would soon be fulfilled, either by putting an end to the Samurai Abstinence Patrol or to save the distant future from itself through Danny's personal way of solving problems. Danny decided at first to be a ninja, the first photographic evidence starting in 1978. After over 30 years in the business, Dan decided to quit his assassin career and begin focusing on his true dreams: music and getting all the attractive girls he can possibly have. His success rates are a hit and miss, having both ends of the stick happening in the end in his quest for lust.

Attributes[edit]

Danny fights unusually, to say the least. His unorthodox animations, combined with his extreme projectile game, make him one of the more complex fighters to fight against.

Moveset[edit]

Name Damage Description
Neutral attack 4% (first punch), 4% (second punch), 7% (hip) Punches twice, before thrusting his hip forward.
Forward tilt 7% Performs a front kick.
Up tilt 7% (early/mid), 8% (mid, leg), 5% (late) Performs a high kick, similar to Peach's forward tilt.
Down tilt 6% Sweeps his body upwards.
Dash attack 9% Leaps forward, performing a grand jeté.
Forward smash 17% A fuchsia T-Rex with a helmet and laser gun appears out of nowhere, shooting a laser forward.
Up smash 12% Holds up a plate of cookies.
Down smash 9% (box), 14% (head) Slams a box with two syringes inside onto the ground, before slamming his head onto the box, digging the syringes into his eyeballs.
Neutral aerial 6.9% Performs a sex kick.
Forward aerial 10% Performs a roundhouse kick.
Back aerial 13% Thrusts his hip behind him.
Up aerial 8% Performs a high kick.
Down aerial 7% (first kick), 9% (second kick) Stomps with his left foot, then his right foot.
Grab Pulls the opponent closer to him.
Pummel 1.3% Pelvic thrusts into the opponent.
Forward throw 7% Ninja Brian suddenly appears next to the opponent to punch them in the face.
Back throw 6% Ninja Brian suddenly appears next to the opponent to slice them in the back.
Up throw 9% Ninja Brian suddenly appears next to the opponent to uppercut them.
Down throw 8% Ninja Brian suddenly appears next to the opponent to punch them from above.
Floor attack (front) 7% Ninja Brian suddenly appears next to Danny and slashes with a dagger outwards, before helping Danny up.
Floor attack (back) 7% Ninja Brian suddenly appears next to Danny and slashes with a dagger outwards, before helping Danny up.
Floor attack (trip) 5% Ninja Brian suddenly appears next to Danny and slashes with a dagger outwards, before helping Danny up.
Edge attack 7% Hoists his feet onto the stage, sweeping the floor with them.
Neutral special Cheese Crust of Passion 12% Throws a pizza into the air.
Side special Not the Piano! 17% Ninja Brian suddenly appears and throws an electric piano forward.
Up special Throw Me, Goddamn You! 8%, 5% (recoil damage) Ninja Brian throws Danny with all his might. The move will not leave him helpless, but should he touch the ground without attacking, he will receive recoil damage and have extended endlag.
Down special Magnum Thighs 20% Rubs his thighs together, firing a beam from his groin.
Final Smash Release the Kraken 30% Summons a giant kraken, who attacks the stage by sweeping across it with his tentacles.

Taunts[edit]

  • Up taunt: Pulls out a box of tissues and a bottle of lotion with an excited look on his face, before shaking his head and throwing the box behind him.
  • Side taunt: Pulls out a sandwich with chicken, ham, clams, yams, panther, bear meat, and duck, and attempts to eat it, before realizing it's too big, and tossing it aside.
  • Down taunt: A twinkling sound effect is heard, and Danny looks down at his groin, which now has a noticeable bulge, and reacts annoyed, saying, "Not again!"

On-Screen Appearance[edit]

Floats down from above, as a beam of light shines upon him.

Idle Poses[edit]

  • Grinds in place.
  • Turns around and shakes his butt.

Crowd cheer[edit]

D - A - N - N - Y! He's a super awesome guy!
D - A - N - N - Y! He is not afraid to cry!
D - A - N - N - Y! He cries almost all the time!
D - A - N - N - Y! He cries and cries and cries and cries!

Victory Poses[edit]

  • Comes flying in covered in pizza from in the distance, and lands, breaking his legs.
  • Poses triumphantly.
  • Leaps into the air, and is freezeframed in the middle of the jump; during this freezeframe, he shouts, "FUCK!"

Victory Fanfare[edit]

An excerpt from the intro to the NSP Theme Song.

Alternate costumes[edit]

  • Default — Danny's original appearance.
  • Cyan — Danny's new outfit, with a modified logo.
  • Black — The Cool Patrol outfit.
  • Blue — Danny's dance attire from Road Trip.
  • Gray — Danny's knight costume from Peppermint Creams.
  • Starbomb — Danny's outfit on the cover of Player Select by Starbomb (a group combining Ninja Sex Party and Arin Hanson).
  • RedRobert's outfit; Robert is voiced in Dream Daddy: A Dad Dating Simulator by Danny.
  • Ninja — Ninja Brian's outfit.

Kirby Hat[edit]

Kirby gains Danny's hair and suit.

Trivia[edit]

  • Danny's moveset and other aspects feature tons of references to several Ninja Sex Party songs:
    • His forward smash is a reference to the song Dinosaur Laser Fight. One of his victory poses is also based on the ending to the song.
    • His up smash is a reference to Cookies!, with him even saying "Cookies!" when attacking in a similar way to the song.
    • His down smash and down throw both pull from First Date, more specifically the music video:
      • The down smash pulls from the line "you can watch me shoot cocaine into my eyes and rock a burglary", and is based on the animation associated with the line in the music video.
      • The down throw pulls from when Ninja Brian beats up "some guy" to the rhythm of the song.
    • His back throw pulls from when Ninja Brian appears behind the Council of Dick Elders to slice them in the back in 6969.
    • His pummel is a subtle nod to Road Trip.
    • His neutral special is based on the song Courtship of the Mermaid, where Danny, in an attempt to get the attention of a beautiful mermaid, throws a pizza at her. The pizza appears to have onions and ham on it, in reference to a lyric from the song.
      • His up special, similarly, is based on the latter half of the song where Danny deduces that, to get the mermaid's attention, he needs to be covered in pizza and thrown at the mermaid. This is also the basis for one of his victory poses.
    • His side special is based on the song Romance Novel, where Ninja Brian, disproving of Danny's romance novel, continuously throws pianos at him.
    • His down special references a line from Cool Patrol, where Danny instructs the kid to "rub your magnum thighs together and set fire to Mars".
    • His up taunt is a subtle nod to Orgy for One.
    • His side taunt has him pull out The Ultimate Sandwich.
    • His down taunt is a reference to No Reason Boner.
    • His second idle pose is a reference to the line "and then you take that funky butt and you shake it all around" from Cool Patrol.
    • His on-screen appearance is a reference to when he appears before the woman in 6969.
    • His crowd cheer is the same cheer heard in Danny, Don't You Know?, and is both the longest crowd cheer and the only crowd cheer to not repeat itself.
      • His introduction tagline is also a play on the song.
    • His tripping animation features food flying all around him, much like in Eating Food in the Shower.

Specter Knight[edit]

Specter Knight
in Super Smash Bros.
Specter Knight
AidanzapunkShovelKnightSymbol.png
Universe Shovel Knight
Final Smash Judgement Rush
Possible? No
Specter Knight Blights the Earth!
—Introduction tagline

Specter Knight (スペクターナイト, Specter Knight) is the second added playable character to Shovel Knight, following Plague Knight, and preceding King Knight.

Development Anecdote[edit]

I thought about doing Plague Knight when Plague of Shadows came out, but I decided against it, since I didn't think he'd be able to work. Specter Knight, on the other hand, is easily my favorite of the other games in the Treasure Trove, and I had a lot of fun with him. I think he plays the best out of all four knights.

Reasons for inclusion/exclusion[edit]

  • Buff As previously stated, Shovel Knight is an extremely popular indie platformer.
  • Buff In comparison to Plague Knight, Specter Knight has more unique gameplay, and offers more variety than a simple character swap with different abilities. The game changes the levels completely, and even has different boss fights.
  • Nerf If any Shovel Knight character would get in, it would be Shovel Knight himself.

Character description[edit]

Specter Knight serves as the undead enemy in the Order of No Quarter. While his history is unknown in Shovel of Hope, it is expanded upon in Specter of Torment, where it is revealed that, in a past life, Specter Life went by Donovan, and was a warrior who went on adventures with his partner, Luan. The two set out on a quest to gain an amulet, but encountered Shield Knight, who insisted that the amulet was evil. Donovan fought Shield Knight for the amulet, which ultimately resulted in the death of Luan, and the creation of the Enchantress. The Enchantress, seeing how Donovan was still alive, commanded that he follow her every order in return for making him an undead warrior, turning him into Specter Knight. His quest was simple: gather eight knights from across the realm to serve under the Enchantress.

Attributes[edit]

Specter Knight uses his scythe in battle, and carries multiple Curios with him as well. Specter Knight also carries a unique mechanic with him, in the form of his recovery: his up special, Dash Slash, can be used repeatedly as long as an opponent is in front of him, but puts Specter Knight into a helpless state if he misses. He can also go downwards if the closest opponent is below him, but only in the air. In addition, he can wall jump, as well as walk a short distance on walls to gain height.

Moveset[edit]

Name Damage Description
Neutral attack 5% Swipes outwards with his scythe.
Forward tilt 7% Spins his scythe in front of him, similar to Palutena.
Up tilt 9% Swipes upwards in an arc with his scythe.
Down tilt 7% Spins his scythe across the ground.
Dash attack 9% Lifts his scythe up with his feet, striking upwards.
Forward smash Dread Talon 16% Charges up a claw attack, before swiping.
Up smash 11% (early), 14% (mid), 7% (late) Slashes upwards from the ground up, similar to Cloud.
Down smash 3% (first four hits), 5% (final hit) Spins his scythe around with his feet. Hits five times in total.
Neutral aerial 2% (loop), 5% (final hit) Spins his scythe in the air multiple times. Hits a total of six times.
Forward aerial 5% Swipes outwards with his scythe.
Back aerial 8% Pokes backwards with his scythe's handle.
Up aerial 9% Spins his scythe above him.
Down aerial 8% Swipes downwards with his scythe.
Grab Reaches with his left hand to grab an opponent.
Pummel 1.3% Knees the opponent.
Forward throw 2% (first hit), 5% (second hit) Slashes outwards, with the opponent hitting all of the scythe. The first hit comes from the weapon, and the second hit comes from the blade.
Back throw 3% (first hit), 6% (second hit) Tosses the opponent behind him, and slashes at them, with the opponent hitting all of the scythe. The first hit comes from the weapon, and the second hit comes from the blade.
Up throw 3% (first hit), 7% (second hit) Tosses the opponent upwards, and slashes at them, with the opponent hitting all of the scythe. The first hit comes from the weapon, and the second hit comes from the blade.
Down throw 2% (first two hits), 3% (final hit) Grinds the scythe into the opponent's spine.
Floor attack (front) 7% Gets up and spins his scythe on the ground around him, similar to Shulk's down smash.
Floor attack (back) 7% Slashes his scythe in an arc from his head to his feet, and uses it to climb up.
Floor attack (trip) 5% Stabs his scythe into the ground and pulls himself up.
Edge attack 6% Stabs his scythe into the ground and pulls himself up.
Neutral special Spider Scythe 7% Fires off a scythe that spins vertically across the ground for about the length of Final Destination. Can also climb walls.
Side special Skeletal Sentry 5% (arrow), 12% (explosion) Summons a skeleton that attacks with arrow-shaped projectiles. Inputting the attack again causes the skeleton to explode, though it does not harm Specter Knight.
Up special Dash Slash 8% Dashes upwards diagonally. If more than one opponent is nearby, Specter Knight can chain the attack; if not, he enters a helpless state.
Down special Shadow Mirror 0% (summoning) Summons a projection of him that is just a bit in front of him, increasing his range. The more he attacks, the quicker it goes away. The input can be used again to make the projection go away.
Final Smash Judgement Rush 20% (per ram) Dashes across the screen multiple times, homing in on any opponent.

Taunts[edit]

  • Up taunt: Pulls out a Darkness Wisp, before consuming it.
  • Side taunt: Kneels down and pulls out his locket, and stares into it for a period of time, before putting it away.
  • Down taunt: Spins his scythe around him.

On-Screen Appearance[edit]

Lightning flashes, and Specter Knight appears out of nowhere, facing backwards, before spinning his scythe around him.

Idle Poses[edit]

Like Shovel Knight, Specter Knight has no idle poses, as a nod to Shovel Knight.

Crowd cheer[edit]

Spec - ter Knight!

Victory Poses[edit]

  • Spins his scythe multiple times around himself.
  • Gazes off into the distance, before spinning his scythe around him.
  • Comes riding in on his scythe, before jumping, spinning it in the air, and landing.

Victory Fanfare[edit]

The Boss Clear jingle from Specter of Torment.

Alternate costumes[edit]

AidanzapunkSpecterKnightPalette.png
  • Default — Specter Knight's standard cloak, the Crimson Cloak.
  • Black — Based on the Rail Mail.
  • Yellow — Based on the Raiment of Risk.
  • Green — Based on the Cloak of Clemency.
  • Orange — Based on the Striker's Shawl.
  • White — Based on the Ghostly Garb.
  • Blue — Based on his appearance as Donovan. His scythe is aesthetically replaced with his sword.
  • Red — His Donovan appearance, but recolored to match Luan. Much like his Donovan alt, his scythe is aesthetically replaced, this time with Luan's sword.

Kirby Hat[edit]

Kirby gets Specter Knight's helmet and scarf.

Trivia[edit]

  • Specter Knight features references to Specter of Torment outside of his moveset:
    • His tagline references a splash line from beginning a level in Specter of Torment.
    • His dashing animation features him grinding on his scythe, which he can do on special rails normally; he can grind on any surface in his Rail Mail armor.
      • As a result, he has two different grounded jumping animations: his standard jump, and a jump where his scythe spins around at his feet that only plays when he jumps after dashing. Uniquely, this extra jumping animation continues into his dash, as it does in Specter of Torment. Double jumping, however, will not continue into the dash.
    • When Specter Knight is KO'd, green bags of money with bat wings fly into the air, before disappearing in a puff of smoke upon his respawning, referencing the death mechanics of the game.
      • In his green costume, the bags of money are smaller and blue, referencing how the Cloak of Clemency allows Specter Knight to lose less gold when dying in battle.
    • Specter Knight's crouch is near identical to his idle stance, with him merely bending his knees slightly as opposed to properly crouching, a trait he shares with Shovel Knight.

Chun-Li[edit]

Chun-Li
in Super Smash Bros.
Chun-Li
StreetFighterSymbol.svg
Universe Street Fighter
Final Smash Kikosho / Hoyokusen / Shichisei Senku Kyaku
Possible? Yes
Chun-Li Kicks Things Into Gear!
—Introduction tagline

Chun-Li (チュンリー, Chun-Li) is the most iconic female character in not only Street Fighter, but perhaps the entire fighting game genre. In Japanese, she would be voiced by Fumiko Orikasa, who has voiced Chun-Li from Street Fighter IV onwards; in English, she would be voiced by Ashly Burch, who took over the character from Laura Bailey starting with Marvel vs. Capcom Infinite.

Development Anecdote[edit]

In contrast to Sakurai not preferring to bring in other fighting game characters because of how they already have a moveset laid out for them, I very much like fighting game characters making appearances in Smash, since a character is a character. Chun-Li is definitely one of the few characters that, I think, genuinely deserves a spot in the game. I attempted to carry over the "legacy" that Ryu (and, by extension, Ken) had already in place, while still bringing in some unique things that only she had.

Reasons for inclusion/exclusion[edit]

  • Buff One of the most influential women in video games, Chun-Li's impact on the fighting game community and video game community cannot be understated.
  • Buff Not to bash on Ken, but Chun-Li would offer a more unique playstyle.
  • Nerf She's a third party character.

Character description[edit]

At the age of five, Chun-Li saw her first classical Chinese play, Peking opera, and her first Bruce Lee movie, which fascinated her and also became part of the reasons why she started practicing martial arts.

She began by learning Tai chi. However, Tai chi was much different from the gorgeous movements she remembered from Peking Opera. Soon afterwards, her father taught her Hong Quan as well as various basic exercises from then on. With that, Chun-Li’s skills in Chinese martial arts improved rapidly. Chun-Li used mostly kicks when fighting. This was something she picked up from her father, who was also said to have "legendary legs." Chun-Li continued to develop her kick attacks, embracing techniques from a variety of fighting styles, such as Chinese martial arts, capoeira, battle karate, and taekwondo, thus eventually creating her own style.

Chun-Li would later become a detective at the age of eighteen in hopes of finding her missing father. She later followed in her father's footsteps and become a narcotics investigator at the I.C.P.O (International Criminal Police Organization), also known as Interpol, working as the organization's anti-Shadaloo investigator. Chun-Li was known as the "black sheep of the I.C.P.O.", as she was investigating Shadaloo for the illegal sales of narcotics and weapons when said evil organization got their hold of the high-ups of Interpol.

Chun-Li received an invitation to the second World Warrior tournament, and discovered that Bison had apparently survived the Thailand base's destruction. With this, she had the clear motive of destroying Shadaloo and avenging her father once again. During the tournament, Chun-Li and her allies manage to reach Bison and engage him in combat that reaches the forest. During their fight with Bison, They managed to overpower the Shadaloo dictator with Chun-Li weakening Bison with a powerful Kikosho that destroys part of the forest. When Guile urges Bison to surrender, Bison refuses and instead commits suicide by using all of his Psycho Power to make a huge explosion that blasted away, but didn't kill, Chun-Li and the other fighters who attempted to stop the dictator. With Bison's apparent suicide, the government exhaustively investigated Shadaloo's base and concluded that Bison and the other bosses had also died, despite no evidence being shown to prove that the cataclysm happened.

Attributes[edit]

Unlike her fellow Street Fighter characters, Chun-Li's attacks are based around Chinese martial arts, which gives her much more kick-based attacks rather than punches. Additionally, Chun-Li can wall jump, as she can in Street Fighter. However, she still follows the same basic "theme" that her predecessors have set in place for her, where her attacks change depending on whether the button is held or tapped, as well as certain moves changing depending on how far away she is from her opponent. She also carries a unique, new trait with her, where certain aerial attacks change depending on whether or not she is jumping in an arc (referred to in the moveset table as "diagonal").

Moveset[edit]

Name Damage Description
Neutral attack Hyakuretsukyaku
(百裂脚, Hundred Rending Legs) (tapped)
1% (tapped, per kick), 2.5% (tapped, final kick), 10% (held) Tapped: Unleashes a flurry of kicks. The attack will continue for a short while if the button is continuously mashed.
Held: A spinning hook kick. Based on her standing heavy kick in Street Fighter II.
Forward tilt 5.4% (tapped-close), 6.8% (tapped-far), 8% (held) Tapped (close): Elbows forward. Based on her close low punch from Street Fighter II.
Tapped (far): Kicks forward. Based on her standing light kick from Street Fighter II.
Held: Punches forward. Based on her standing heavy punch from Street Fighter III.
Up tilt Kakushu Raku Kyaku
(鶴首落脚, Crane Neck Falling Leg) (held)
7%, 1.2% (hit one, held), 1.8% (hit two, held) Thrusts her foot upwards. If held, she will bring her foot down and kick forward, hitting two more times. Based on her close medium kick from Street Fighter III, with the additional attack being based upon the technique associated with the same move.
Down tilt 1.6% (tapped), 7% (leg, held), 5.5% (foot, held) Tapped: A crouching shin kick. Based on her crouching light kick from Street Fighter II.
Held: A crouching forward punch. Based on her crouching heavy punch from Street Fighter II.
Dash attack 9% A roundhouse kick. Based on her standing heavy kick in Street Fighter III.
Forward smash Sou Hakkei
(双発勁, Twin Force Exert)
15% Thrusts her hands forward, forcefully pushing the opponent. Based on the attack of the same name introduced in Street Fighter Alpha 3.
Up smash 16% Thrusts her foot upwards. Based on her close heavy kick from Street Fighter Alpha 3.
Down smash Sen'enshu
(旋円蹴, Whirling Circle Kick)
17% Flips into a head stand while spinning her legs like helicopter blades, then slams her legs down in front of her. Based on the move of the same name from Street Fighter Alpha.
Neutral aerial 6% (regular), 8% (diagonal) Regular: Chops downwards. Based on her jumping punches from Street Fighter II.
Diagonal: Punches downwards. Based on her diagonal jumping punches from Street Fighter II.
Forward aerial 9% (clean, regular), 5% (late, regular), 15% (clean sweetspot, diagonal), 13% (late sweetspot, diagonal), 9% (clean sourspot, diagonal), 8% (late sourspot, diagonal) Regular: Kicks upwards. Based on her jumping light and medium kicks from Street Fighter II.
Diagonal: Performs a sex kick. Based on her diagonal jumping light and medium kicks from Street Fighter II.
Back aerial 10% (back leg, regular), 7% (front leg, regular) Regular: Performs a split kick. Based on her jumping heavy kick in Street Fighter III.
Diagonal: Flips and performs a reverse stretch kick. Based on her diagonal jumping heavy kick from Street Fighter III.
Up aerial 12% (clean), 10% (late) Performs a flip kick. Based on her jumping heavy kick in Street Fighter II.
Down aerial Yosokyaku
(鷹爪脚, Hawk Claw Leg)
10% Stomps her leg down. Based on the technique of the same name. If she lands on the opponent, both she and the opponent will bounce, and she can lead into the attack once more. However, she can only use the move up to three times while in the air; touching the ground will fully reset the number of uses.
Grab Grabs the opponent with both hands.
Pummel 1.3% Knees the opponent. Based on her close light kick from Street Fighter II.
Forward throw 8% Thrusts the opponent into the ground. Based on her front throw in Street Fighter II.
Back throw 8% Turns around and thrusts the opponent into the ground. Based on her back throw in Street Fighter II.
Up throw 4% (first kick), 8% (second kick) Kicks downwards, before kicking upwards. Based on M. Bison's back throw in Street Fighter III.
Down throw 4% (hit; throw) Pins the opponent to the ground and performs a knifehand strike.
Floor attack (front) 7% Kicks behind herself and then in front of himself before getting up.
Floor attack (back) 7% Kicks around herself before getting up.
Floor attack (trip) 5% Kicks behind herself and then in front of herself before getting up.
Edge attack 7% Thrusts both legs forward. Based on her crouching heavy kick from Street Fighter II.
Neutral special Kikoken
(気功拳, Qigong Fist)
6% (standard), 7.4% (input) Fires off a small projectile that only reaches half the distance of Final Destination. Using the original input (holding back and then forward) increases the size and damage.
Side special Spinning Bird Kick
(スピニングバードキック, Spinning Bird Kick)
3% (per kick, standard), 4.4% (per kick, input) Flips upside down to deliver a quintuple-hitting helicopter kick. Using the original input (holding down and then up) increases the damage, though, uniquely, the input only works with the B button.
Up special Tenshokyaku
(天昇脚, Heaven Rising Legs)
3% (per kick, standard), 4% (per kick, input) Performs a spinning kick upwards. Using the original input (holding down and then up) increases the distance, damage, and number of hits (going from three to five), though, uniquely, the input only works with the A button.
Down special Hazanshu
(覇山蹴, Supreme Mountain Kick)
14% (normal), 18% (input) Flips forward, slamming one of her legs into the ground. If used in the air, she will fall to the ground. Using the original input (half-circle backwards) increases the damage.
Final Smash Kikosho
(気功掌, Qigong Palm)
1.5% (per hit) If Chun-Li is not right next to an opponent, she will create a large ball of energy that hits multiple times.
Hoyokusen
(鳳翼扇, Phoenix Wing Fan)
3% (flurry, per kick), 10% (final kick) If Chun-Li is right next to an opponent, she will trap them in a flurry of kicks (two sets of seven kicks), finishing off with a powerful kick.
Shichisei Senku Kyaku
(七星閃空脚, Big Dipper Flashing Air Leg)
40% If Chun-Li is in the air, regardless of whether or not she is next to an opponent, she will dash forward, kicking. If she hits an opponent, the screen will focus on her, before showing the kanji for the attack on screen (as Chun-Li calls it out), and the screen flashes, before returning to normal.

Taunts[edit]

  • Up taunt: Leans forward and says, "ごめんね!" (Sorry!), in both English and Japanese. Has a hitbox dealing 2%, and is noticeably quick.
  • Side taunt: Leans forward and says, "Your timing needs some work."
  • Down taunt: Crosses her arms and shouts "Come on! Get real."

On-Screen Appearance[edit]

Walks onto the stage from some mist in the background, then gets into a fighting stance while saying "You ready for this?" (覚悟はいいわね?, Are you ready?).

Idle Poses[edit]

  • Yawns, much like her taunt in Street Fighter III.
  • Stretches, much like one of her taunts in Street Fighter IV.

Crowd cheer[edit]

Chun - Li!

Victory Poses[edit]

  • Kicks multiple times, before placing her fist in her palm, and bowing, saying, "I'm the strongest woman in the world."
  • Flips in the air before posing, while saying, "If you're going to fight, fight for real."
  • Punches, crouches, performs a sweeping kick, then flips, moving her hands, and finally posing. She says, "My kicks were taught to me by my father. Don't take them lightly!"

Victory Fanfare[edit]

A remix of the victory fanfare from Street Fighter II, shared with Ryu and Ken.

Alternate costumes[edit]

AidanzapunkChunLiPalette.png
  • Default — Chun-Li's standard modern appearance, notably incorporating the golden trim on her hairbands introduced in the cancelled Capcom Fighting All-Stars.
  • Pink — Based on her Special button color from Pocket Fighter.
  • Red — Based on her Start + Heavy Punch color in Street Fighter III: 3rd Strike.
  • White — Based on her Start + Medium Kick color in Street Fighter III: 3rd Strike.
  • Black — Based on her Start + Heavy Kick color in Street Fighter III: 3rd Strike, a color which would go on to reappear in both Street Fighter IV and Street Fighter V.
  • Sky Blue — Based on her Nostalgia Costume's 3rd color option in Street Fighter V.
  • Blue — An alternate outfit based on her costume in Street Fighter Alpha.
  • Green — Based on her alternate color in Street Fighter Alpha, which would go on to become one of her Kick-button colors in the rest of the Alpha series.

Kirby Hat[edit]

Kirby gains Chun-Li's hair and headpiece.

Trivia[edit]

  • Chun-Li has several unique attributes separating her from her fellow Street Fighter characters:
    • She is the only one to possess a rapid jab.
    • She is the only one with the ability to wall jump.
    • She is the only one with three Final Smashes (being one of two to have such a trait, with the other being Phoenix Wright), and the only character in general to have a different Final Smash in the air.
  • Because Hoyokusen can be shielded (and, by proxy, perfect shielded), it is possible to recreate the famous "Daigo Parry" within the game.
    • This makes Hoyokusen one of two Final Smashes to be able to be blocked by a shield, with the other being Kenshin's Amakakeru Ryū no Hirameki, and this was intentionally done so the "Daigo Parry" could be recreated within Smash by perfect shielding each hit.

Madeline[edit]

Madeline
in Super Smash Bros.
Madeline
AidanzapunkCelesteSymbol.png
Universe Celeste
Final Smash Part of Me
Possible? No
Madeline Climbs into Battle!
—Introduction tagline

Madeline (マデリーン, Madeline) is the main character of a phenomenal indie title, and one of my favorite games, Celeste. As is the case with her series, Madeline would remain silent in gameplay, but would speak in jibberish sound effects during her victory poses.

Development Anecdote[edit]

A trend you'll notice is me imagining how some of my favorite franchises could be represented in Smash. Madeline is no exception, which is how her moveset came to be. I think this is also one of the better examples of bringing a character into Smash, since Sakurai himself tends to make it feel like you're playing the character in the fighting game, rather than playing the fighting game with the character.

Reasons for inclusion/exclusion[edit]

  • Buff Celeste did outstandingly well as a game; it was even nominated for Game of the Year at The Game Awards 2018, being the first and only indie title of the bunch.
  • Buff Madeline herself also guest starred in the Switch version of TowerFall, where she was given fighting abilities.
  • Nerf Despite all the praise Celeste gets, indie titles don't always have the best of luck in Smash.

Character description[edit]

Madeline, suffering from depression and anxiety, decides to take a trip to Celeste Mountain to try something new. Along the way, she meets Theo, a man from Seattle looking for a change of pace from his job. The two become close, interacting with each other along the way, and quickly learn of the mountain's mysterious powers, as Badeline, a personification of Madeline's self doubt, emerges from her and serves as an obstacle. Initially avoiding her and thinking she doesn't need her other half, Madeline turns Badeline away. This ends poorly, and Badeline fights back while avoiding Madeline in retaliation. Madeline braves her way to Badeline, reconciling with her, and determines that the two need to work together if Madeline is to ever reach the top of the mountain. The two pair up, giving Madeline an extra boost, and make it to the top.

Attributes[edit]

Like in her home game, Madeline can wall cling; unique to her, however, is the ability to climb up walls. She can only move for three seconds, even if she stops after initially moving, and when the time is about to run up, she will flash red, and when the time is up, she will slide down the wall. Should she not move at all, she can stay stuck for up to eleven seconds instead. As with regular wall clings, however, should she jump away during this time, the time will be halved.

Moveset[edit]

Name Damage Description
Neutral attack 3% (each punch) Punches forward twice.
Forward tilt 9% Spins, whipping her hair forward.
Up tilt 8% Headbutts above her.
Down tilt 7% Slides forward, similar to Cloud.
Dash attack 10% (clean), 8% (late) Performs a slide tackle.
Forward smash 12% Fires an arrow forward.
Up smash 13% Swings her bag in an arc above her.
Down smash 11% (front), 13% (back) Swings her bag around her.
Neutral aerial 11% (clean), 5.5% (late) Spins in the air, similar to Lucario and Zelda, though only hitting once.
Forward aerial 9% Performs a front double kick, similar to Mario's back aerial.
Back aerial 10% Thrusts her bag backwards, similar to Bowser's back aerial in Brawl.
Up aerial 11% An upwards headbutt, similar to Lucas.
Down aerial 2.5% (hits 1-3), 4.5% (hit 4) Kicks four times below her.
Grab Grabs the opponent with both hands.
Pummel 1.3% Headbutts the opponent.
Forward throw 8% Spins the opponent around once and throws them forward.
Back throw 10% Heaves the opponent behind her.
Up throw 7% Performs a flip kick.
Down throw 3% (throw), 8% (jump) Throws the opponent upwards, then jumps on them.
Floor attack (front) 7% Gets up while kicking both sides.
Floor attack (back) 7% Gets up while kicking both sides.
Floor attack (trip) 5% Gets up while kicking both sides.
Edge attack 8% Kicks forward, before climbing up.
Neutral special Dash Attack 8% Dashes forward. Can be angled upwards, diagonally, or downwards. Does not leave her helpless, but she can only do it twice in midair. If the jump button is pressed immediately after, she will leap farther, at the cost of dealing no damage; in the air, this also uses up her midair jump. If she dashes into a wall with this move and the special button is held when she hits the wall, she will wall cling.
Side special Theo 12% Throws Theo, who is encased in a crystal.
Up special Cloud Bounce 10% Summons a white cloud below her, and bounces upwards a great distance with the second press of the button. If the timing is off, Madeline will not gain a significant boost.
Down special Feather 11% Grabs a yellow feather, and dashes forward. The player can control her direction for a limited amount of time.
Final Smash Part of Me 8.4% (bursts of energy), 16% (laser) Badeline emerges from her, and transforms into her monstrous form from Chapter 6. She fires off bursts of red energy when the B button is pressed, and charges up a laser when the B button is held, but moves to a different location when touched; if touched ten times, she goes away.

Taunts[edit]

  • Up taunt: Takes out her phone to take a selfie.
  • Side taunt: A winged strawberry appears, and Madeline reaches up to grab it, before it flies away.
  • Down taunt: Takes a deep breath, before letting it out. A small yellow feather appears in front of her, moving down and up in sync with her breath.

On-Screen Appearance[edit]

Madeline spins upwards from the bottom of the stage, and lands firmly on the ground.

Idle Poses[edit]

  • Leans over, out of breath.
  • Sneezes.

Crowd cheer[edit]

Ma - de - line!

Victory Poses[edit]

  • Appears on a payphone, before looking behind her in surprise.
  • Madeline and Badeline spin around each other in the air.
  • Theo rubs Madeline's head, while she laughs.

Victory Fanfare[edit]

A more upbeat rendition of the Chapter Complete jingle from Celeste.

Alternate costumes[edit]

AidanzapunkMadelineCostumes.png
  • Default — Based on her standard appearance.
  • Lavender — Based on Badeline.
  • Blue — Based on her coloration after using up her dash.
  • Pink — Based on her appearance close to the end of Chapter 6, where she levels up by uniting with Badeline and gains a second midair boost.
  • Teal — Based on Theo.
  • Lime — Based on Mr. Oshiro.
  • Green — Based on the old woman.
  • Purple — Based on the unnamed person that Madeline receives a call from at the end of Chapter 2.

Kirby Hat[edit]

Kirby gets Madeline's hair.

Trivia[edit]

  • Madeline features nods to Celeste within her attributes and other characteristics:
    • Madeline can wall cling for much longer than normal, having a record of eleven seconds, the same amount of time she can stay stuck to a wall in Celeste. She also carries her unique ability to climb up walls, which allows her to move for three seconds, one second short of the amount of time she can climb a wall in Celeste. However, the universal wall clinging rules still apply to her, such as the halving of the wall cling time if she jumps away.
    • Her up taunt alludes to Theo, a friend she makes during her climb. Theo takes selfies with Madeline during the times they run into each other, and even has his own Instagram account under the name @TheoUnderStars.
      • Madeline herself does not have a smartphone, as revealed in Chapter 2, so she instead uses a phone modeled after (and possibly is) Theo's phone.
    • Her side taunt includes a Winged Strawberry, which can only be collected if Madeline does not use her dash to get to them.
    • Her down taunt is a reference to the feather minigame featured in the end of chapter 4, where Madeline, experiencing a panic attack, is calmed down by Theo, who tells her to imagine a golden feather, and make it float by breathing in and out deeply.
    • Her first victory pose is a reference to the ending of Chapter 2, where Madeline calls her mom via a payphone after having a weird dream.
    • Her second victory pose is a reference to scenes within Chapter 7, where Madeline, now working together with Badeline, spins around with her as they rise up the mountain. Her on-screen appearance similarly references this.
    • Similar to Mega Man, Madeline splits into orbs when KO'd, as she does when dying in her home series; it, like Mega Man, is accompanied by the sound effect heard in Celeste.
  • Madeline's forward smash is a nod to her guest appearance within the Nintendo Switch version of TowerFall.
  • If Madeline is in her Badeline costume, Badeline (in her Final Smash) will instead use Madeline's default coloring.
  • When Madeline uses Theo, there's a chance a Celeste-styled speech box will appear at the top of the screen, with Theo saying "I'm helping." If the move gets a KO, he may instead say "Theo saves the day again." Both of these lines are lines Theo says during his time in the crystal in Chapter 5.

Cuphead[edit]

Cuphead
in Super Smash Bros.
Cuphead
AidanzapunkCupheadSymbol.png
Universe Cuphead
Final Smash Giant Ghost
Possible? No
Cuphead Brews Up a Brawl!
—Introduction tagline

Cuphead (カップヘッド, Cuphead) is an indie character from a game I wanted to play, but was saddened when it was Xbox and Windows exclusive, only to be overjoyed when it was announced for Nintendo Switch (and upset that I missed the announcement of a Mac port half a year earlier). As with his home series, he would remain silent in-game.

Development Anecdote[edit]

Jumping off of what I was saying about Madeline, Cuphead was also very much designed around "playing the character" rather than "playing the fighting game", and I had a lot of fun with him. But this moveset isn't actually my original one—DracoRexKing actually went and made it a bit more fitting for Smash, while also adding a few references to various Cuphead bosses. I think both did the job they intended on doing, but Draco was definitely able to add a bit more flare to it.

Reasons for inclusion/exclusion[edit]

  • Buff The run and gun genre has a distinct lack of representation in Smash.
  • Buff A character based on 1930s cartoons would be an absolute delight to have.
  • Nerf Indie characters haven't exactly had the best reputation in Smash, but we're progressing. Even Cuphead himself eventually got his own Mii costume.

Character description[edit]

Brothers Cuphead and Mugman found themselves gambling at the Devil's Casino, and the Devil had taken notice of their winnings. He offered them a bargain: if the two won, they would get all the loot in the casino, but if they lost, the Devil would take their souls. Blinded by greed, Cuphead agreed, despite Mugman's objections, and unfortunately lost. The two begged with the Devil to see if there was something else they could do instead of their souls being taken away, and the Devil assigned them with getting the souls of those who had previously escaped him.

Attributes[edit]

Cuphead's normal attacks are relatively simple, but much like in his home series, he has access to various weapons via his special moves, all of which fire projectiles with diverse traits and versatile aiming capabilities, making him a zoning-oriented character. He also has an air dash performed by tapping the control stick horizontally in midair, which can aid in his recovery and give him unique spacing options in combination with his jumps, although it always travels a set distance and cannot be interrupted.

However, and most importantly, unique to Cuphead is a set of five cards that can show up above his damage meter. Each card is filled by dealing up to 20% damage to non-shielding opponents with any of his weapons, and Cuphead can then expend one card on a powered up version of any weapon, known as an EX move, by tapping the special button (akin to a short hop, otherwise he will fire the weapon normally). Additionally, landing his up special fills up one card, although the move itself is unaffected by them. Cuphead loses all cards if he gets KO'd.

Name Damage Description
Neutral attack 3% Performs a slap, followed by a straight kick.
4%
Forward tilt 9% Leans forward and pokes with his straw. Can be angled.
Up tilt 8% Shakes his head around, comically producing clanging cup noises.
Down tilt 6% Kicks low to the ground.
Dash attack 10% Bashes his head forward.
Forward smash 16% Winds up his fist and performs a gut punch with a boxing glove. Can be angled. Based on Goopy Le Grande's Slippery Slugger attack.
Up smash 4% (hit 1), 1.5% (hit 2-5), 7.5% (hit 6) Spins horizontally and releases a stream of boiling hot water above himself. Hits multiple times, with an initial hit that launches opponents at Cuphead's sides into the attack. Loosely based on the Energy Beam Super Art.
Down smash 14% Slams his palms onto the ground at both sides. Based on the Phantom Express's Skeletal Slam attack.
Neutral aerial 9% Performs a somersault with his straw turned into an axe. Based on the Whetstone charm.
Forward aerial 2% (hits 1-3), 5% (hit 4) Fires four yellow ripples from his eyes. Based on a similar attack used by Grim Matchstick in his first phase.
Back aerial 10% (clean), 7% (late) Kicks behind him.
Up aerial 12% Headbutts upwards in an arc starting from behind.
Down aerial 14% (clean), 9% (late) Performs a corkscrew kick at a diagonal angle, similar to Falco's down aerial, but slower and stronger. Based on Sally Stageplay's divekick attack in her first phase.
Grab Grabs the opponent with both hands.
Pummel 1.3% Headbutts the opponent.
Forward throw 6% (hit 1), 2% (throw) Turns the opponent around and kicks them on the rear.
Back throw 11% (throw), 7% (collateral) Spins the opponent around multiple times.
Up throw 7% (hit 1), 3% (throw) Puts the opponent above himself and pokes them with his straw.
Down throw 7% Mounts the opponent on his head and slams them onto the ground.
Floor attack (front) 7% Kicks behind himself and then in front of himself while getting up.
Floor attack (back) 7% Punches behind himself and then in front of himself while getting up.
Floor attack (trip) 5% Punches behind himself and then in front of himself while getting up.
Edge attack 9% Performs a sliding kick.
Neutral special Peashooter Default: 1.5%
EX: 3% (hits 1-2), 5% (hit 3)
By holding the button, Cuphead snaps rapidly, firing small blue pellets that do not cause flinching. He is able to move around, jump, and crouch while shooting, and can fire in up to 8 directions. If the shield button is held while firing, Cuphead can aim his shots without moving or crouching, which also allows him to fire downward on the ground. The EX move is the Mega Blast, a single, much larger projectile that hits multiple times.
Side special Shot B Default: 0.7%
EX: 4% (early), 9% (clean)
Cuphead snaps rapidly and fires a secondary weapon, which is the Spreadshot by default, but via his down special, he can gain access to several other weapons: Chaser, Lobber, Charge, and Roundabout. The aiming mechanics are the same as for his neutral special.

Spreadshot: Fires five red triangle-shaped pellets that spread in the direction of aim, which deal more damage than the Peashooter in conjunction, as well as minor knockback, but travel a much shorter distance. The EX move is the Eight Way, which fires eight larger pellets around Cuphead, which move slowly and only hit once compared to the Mega Blast, but overall cover a much larger area.
Chaser: Fires small green stars that move slowly and deal less damage, but have a longer duration and home in on opponents, akin to Samus's Missiles. The EX move is the Chaos Orbit, which generates four green stars that swirl around Cuphead, akin to Mega Man's Leaf Shield, disappearing after 10 seconds or if they hit an opponent.
Lobber: Fires a purple sphere that arcs slightly and is affected by gravity, bouncing off the ground once and then disappearing. It has the slowest fire rate out of Cuphead's weapons, but deals the most damage, and slight knockback with a low launch angle that is well-suited for edgeguarding. The EX move is Kablooey, which fires a larger and stronger sphere that explodes on impact.
Charge: Charges an orange swirling projectile, then fires it in the direction of aim when the button is released. Like with other weapons, Cuphead can move and aim while charging it, but he will lose the charge if he gets hit, and unlike most chargeable moves, it only has an uncharged and fully charged phase, requiring the button to be held fully throughout for the charge to take effect. The EX move is Radial Barrage, which releases an orange blast at point blank in the direction of aim.
Roundabout: Fires teal rings that travel a short distance forward, then fly backward at a gradually increasing speed while rising. It has a slower fire rate than the Peashooter, and is harder to hit due to its properties, but deals more damage. The EX move is Jumbo Rebound, which fires a much larger disc that travels forward, then back to Cuphead, and hits up to seven times, disappearing upon either registering all hits or touching Cuphead. If he moves out of range, it can repeatedly orbit around him, disappearing after 3 seconds instead.
Default: 1%
EX: 3%
Default: 6%
EX: 15%
Default: 4% (uncharged), 11% (fully charged)
EX: 18%
Default: 3%
EX: 1.8% (hits 1-6), 6% (hit 7)
Up special Parry Slap 8% A Spectre appears below Cuphead, and he does a somersault, slapping them with his straw and propelling himself upward. If an opponent is in range during startup, Cuphead instead somersaults off them, weakly meteor smashing them, and does not undergo helplessness, in addition to filling up one card.
Down special Weapon Switch Cycles through Cuphead's secondary weapons, with the order being Spread > Chaser > Lobber > Charge > Roundabout. When using this move, an icon of the selected weapon briefly appears to the left of Cuphead's cards below his damage meter.
Final Smash Giant Ghost Per hit: 10% (no cards), 14% (1 card), 18% (2 cards), 22% (3 cards), 26% (4 cards), 30% (5 cards) Summons a muscular ghost version of himself, who chases opponents and attacks them by spinning around with its fists clenched, while he is able to act on his own. Upon activation, the number of cards he has resets to zero. The ghost disappears after 7 seconds, and its strength depends on how many cards Cuphead had prior to the move's activation.

Taunts[edit]

On-Screen Appearance[edit]

A black square covers him up, before opening up in a circle to reveal Cuphead. Should Cuphead be the first player, the entire screen will open up with a circle.

Idle Poses[edit]

Cuphead:

  • Pulls up his pants, before they fall back down.
  • Flexes, while his straw bubbles up.

Mugman:

  • Stretches his body and twists.
  • Takes his straw from his head and takes a few gulps.

Crowd cheer[edit]

Cuphead: Cup - head!

Mugman: Mug - man!

Victory Poses[edit]

  • Jumps up and down multiple times, before posing. Like his up taunt, Cuphead jumps up and down when completing a level, and the pose is the exact same seen on the results screen in Cuphead. Mugman's pose changes slightly to match his own.
  • Parries three Spectres, before flipping in the air and landing.
  • Swoops down on his airplane, before flying back into the air to fly away.

Victory Fanfare[edit]

The Level Clear music from Cuphead.

Alternate costumes[edit]

AidanzapunkCupheadPalette.png
  • Default — Based on his standard appearance.
  • Mugman — Replaces him with Mugman.
  • Purple — Based on his appearance in the bad ending.
  • Mugman Purple — Based on Mugman's appearance in the bad ending.
  • Black — A black and white alt, referencing how cartoons from the 1930s (the era Cuphead is based on) lacked color.
  • Mugman Black — A black and white alt for Mugman.
  • Green — The same shade of green is seen on Puphead, a marionette based on the two used by Djimmi the Great.
  • Mugman Green — A subtle reference to Luigi, as Mugman is similarly the player 2 option and brother to Cuphead.

Kirby Hat[edit]

Kirby gets Cuphead's straw poking out of his head, as well as a mug handle on his back.

Trivia[edit]

  • Cuphead's intro tagline is a reference to one of the starting announcer quotes in Cuphead: "A brawl is surely brewing!"
  • Cuphead's render features yellow gloves and brown shoes, his in-game model in gameplay features white gloves and brown shoes, and his in-game model in victory poses features white gloves and yellow shoes. This is not only true to Cuphead (where the three are distributed amongst his results screen render, his in-game appearance, and his overworld sprite, respectively), but also a reference to animation inconsistencies in the 1930s, where posters for cartoons would feature slightly different colors from the actual cartoon.
  • If Cuphead loses his last stock at the bottom blast line, his ghost appears and floats upward, replicating the death animation seen in Cuphead. Similarly, when KO'd in Stamina Mode, rather than lying down on the ground like other characters, his body vanishes as the ghost appears.
    • If another Cuphead on the same team uses his up special on the ghost, it will say "Thank you!" in response, and Cuphead will be revived with 100% damage, or 1/10 of his starting HP in a stamina battle, replicating the revival mechanic seen within Cuphead's multiplayer mode.

Lucy[edit]

Lucy
in Super Smash Bros.
Lucy

AidanzapunkFairyTailSymbol.png
Universe Fairy Tail
Final Smash Urano Metria
Possible? No
Open, Gate of the Fighter! Lucy
—Introduction tagline

Lucy (ルーシィ, Lucy) is, contrary to popular opinion, not a useless character. Her voice actresses from the Fairy Tail anime, Aya Hirano and Cherami Leigh, would reprise their roles in Japanese and English.

Development Anecdote[edit]

I originally wanted to make a moveset for Natsu, but then I decided against it. I had always thought Lucy wouldn't work as a character in Smash (instead imagining her better in a 2D fighter environment), but I always liked the idea of her being in Smash. (And plus, who can say no to Urano Metria as a Final Smash?)

Reasons for inclusion/exclusion[edit]

  • Buff She would offer more than Wendy, being able to use Celestial Spirits in tandem with her own style of combat.
  • Nerf She's an anime character.

Character description[edit]

Lucy was born into the Heartfilia family, and lived a very rich life due to the success of her father. However, because of her father's focus on business, he often neglected her, which left Lucy lonely as a child (as her mother had passed away when she was very young). As a result, Lucy often relied on Aquarius, a Celestial Spirit left to her by her mother, to play with. This aggravated Aquarius a lot, but deep down, she still cared for Lucy. Eventually, without telling her father, Lucy left to find a magical guild to join, in an attempt to start over at life.

She found the Fairy Tail guild thanks to a chance encounter with one Natsu Dragneel, who happened to be in the same town she was in. Both, from different people, heard about a supposed "Salamander" person, with Natsu having believed it was his father, Igneel, and Lucy recognizing the name from the Fairy Tail guild itself. Lucy's heart was fluttering at the site of "Salamander", but thanks to Natsu's intervention, she was quickly brought back to the real world. After having treated Natsu (and his partner Happy) to lunch as a form of thanks for saving her, "Salamander" surprised her in the park, offering her to join him on his boat party that night, and in return, will put in a good word for her in the Fairy Tail guild. It is at this party that the fake Salamander's identity is revealed: he is a Fire Wizard named Bora, a slave trader who planned on selling Lucy (and the other girls upon his ship) after sedating her with a sleeping drug. As if on cue, Natsu barges through the boat roof, and Happy quickly flies Lucy away. However, Happy's magic quickly drained, and Natsu was stuck on the boat with his motion sickness and was unable to battle. Thinking quickly, Lucy pulled out her Aquarius key (after realizing that she had dropped it in the ocean), and summoned Aquarius, who brought the boat to shore so that Natsu could defeat Bora. During this time, the true identity of "Salamander" is revealed: Natsu Dragneel, the famed Fire Dragon Slayer.

After defeating Bora, the town's police quickly caught up to Natsu (as the city had been heavily damaged). Natsu, remembering what Lucy had told him earlier, asked if she wanted to join the Fairy Tail guild. With an excited yes, she followed him there, escaping the police.

Attributes[edit]

Being a Celestial Wizard, Lucy can call upon various creatures called Celestial Spirits with the help of her keys, and these Celestial Spirits make appearances in various attacks. However, Lucy does have a slew of attacks on her own, using her whip, Fleuve d'étoiles. Additionally, much like Yoshi, Lucy has a unique shield that does not shrink as damage is dealt. This shield is represented by Horologium, who hides Lucy inside his glass case. However, unlike Yoshi's shield, Horologium has a magic circle displayed behind it that, much like other shields, shrinks depending on how much of the shield is left, rather than Horologium getting darker like Yoshi's shield. Horologium also performs Lucy's rolls and spot dodges (should he be present to begin with, as Lucy will perform either if the shield button is not held before inputting), though he is absent for her aerial dodges.

Moveset[edit]

Name Damage Description
Jab 2% (first two hits), 0.5% (rapid jab), 2% (finisher) Strikes in front of her with her whip multiple times, much like Ivysaur's jab.
Forward tilt 8% Twists and kicks forward.
Up tilt 10% Strikes upwards diagonally with her whip.
Down tilt 9% Lashes her whip downwards.
Dash attack Lucy Kick
(ルーシィ・キック, Lucy Kick)
11% Thrusts her leg forward to perform a powerful kick.
Forward smash Scorpio
(スコピーオン, Scorpion)
20% (sand tornado, clean), 12% (sand tornado, late), 5% (key) Scorpio appears and fires a sand tornado from his tail. Lucy also thrusts Scorpio's summoning key forwards before Scorpio comes out, which acts as a hitbox.
Up smash Virgo
(バルゴ, Virgo)
16% (Virgo), 5% (key) Virgo appears from the ground, spiraling upwards. Lucy also thrusts Virgo's summoning key upwards before Virgo comes out, which acts as a hitbox.
Down smash Gemini
(ジェミニ, Gemini)
10% (Gemini, each hit), 5% (key) Gemi and Mini appear and spin around Lucy, hitting once on both sides. Lucy also thrusts their summoning key downwards before they come out, which acts as a hitbox.
Neutral aerial 9% Slashes downwards with her whip.
Forward aerial 11% Performs a forward double kick.
Back aerial 10% Strikes backwards with her whip at a slight downward angle.
Up aerial 10% Slashes her whip in an arc above her.
Down aerial 13% (foot), 11% (leg) Performs an axe kick.
Grab Grabs the opponent with her hand.
Pummel 1.3% Knees the opponent.
Forward throw Cancer
(キャンサー, Cancer)
0.6% (hits 1-6), 5.4% (final hit) Cancer appears and slashes six times with his scissors, before slashing one last time to launch them away.
Back throw Screwdrive Crush
(ぐリぐリクラッシュー, Guri Guri Crush)
9% Wraps her legs around the opponent's neck from behind and twists her knuckles over their temple.
Up throw 7% Tosses the opponent upwards.
Down throw Aries
(アリエス, Aries)
3% (bounce), 7% (kick) Aries appears and shoots a cloud of Wool Magic onto the floor, and Lucy slams them into the cloud, causing them to bounce back up, and she follows this up with a kick.
Floor attack (front) 7% Kicks front and back.
Floor attack (back) 7% Kicks front and back.
Floor attack (trip) 5% Kicks front and back.
Edge attack Capricorn
(カプリコーン, Capricorn)
9% Capricorn appears and helps Lucy up, before kicking, knocking any nearby opponent(s) away.
Neutral special Sagittarius
(サジタリウス, Sagittarius)
4% (uncharged), 12% (fully charged) Sagittarius appears and fires an arrow. Can be charged for more power.
Side special Taurus
(タウロス, Taurus)
24% Taurus appears and charges forward and swings his axe downwards.
Up special Loke
(ロキ, Loke)
12% Loke appears and carries Lucy in his arms, leaping high into the air while performing a Regulus-enhanced kick.
Down special Aquarius
(アクエリアス, Aquarius)
4% (per hit) Aquarius appears and fires a torrent of water that hits five times.
Final Smash Urano Metria
(ウラノ・メトリア, Urano Metria)
3% (trapping hit), 88% (constellations) Traps opponents and unleashes the power of the 88 constellations.

Taunts[edit]

  • Up taunt: Plue appears next to her, and the two perform a dance.
  • Side taunt: Lyra appears next to her, and plays her harp.
  • Down taunt: Crux appears next to her, though is fast asleep, which disappoints Lucy, before Crux disappears.

On-Screen Appearance[edit]

Horologium falls on-stage and opens, revealing Lucy, who crawls out.

Idle Poses[edit]

  • Holds her whip taut.
  • Brandishes her whip.

Crowd cheer[edit]

Lu - cy!

Victory Poses[edit]

  • Lashes her whip out multiple times before holding it taut, and saying, "This win was for the Fairy Tail guild!"
    • If Wendy were present, she will instead say, "Sorry about that one, Wendy. No hard feelings, right?"
  • Plue runs up to her to give her a high five.
    • If her last used Celestial Spirit was Scorpio, the two will pose and shout, "We are!"
    • If her last used Celestial Spirit was Virgo, Virgo will ask, "Is it time for punishment, Princess?", and the camera will pull back to reveal a distraught Lucy.
    • If her last used Celestial Spirit was Gemini, the duo will spin around Lucy, before transforming into Lucy themselves, and posing alongside Lucy.
    • If her last used Celestial Spirit was Cancer, he will give Lucy a haircut (that won't actually change her hair) and ask, "Will that be all, baby?"
    • If her last used Celestial Spirit was Aries, she will say to Lucy, "I'm sorry I wasn't much use...", to which Lucy will reassuringly say, "You did great, Aries. You helped me win!"
    • If her last used Celestial Spirit was Capricorn, the two will perform a high kick, catching the other's foot, before bowing to each other.
    • If her last used Celestial Spirit was Sagittarius, he will salute and say, "I hope I was of proper service!", to which Lucy will enthusiastically respond, "You did great, Sagittarius!"
    • If her last used Celestial Spirit was Taurus, he will say, "Your body still mooooooves me, Ms. Lucy!", and Lucy will push him down, saying, "Can it, big guy."
    • If her last used Celestial Spirit was Loke, he will say, "I could take you back to the guild, if you want.", to which Lucy will respond, "Not happening, pal."
    • If her last used Celestial Spirit was Aquarius, Aquarius will create a wave of water to rush over the screen, which is revealed to have caught Lucy in it.
    • If her last used Celestial Spirit was Lyra, Lyra will be playing her harp for Lucy, asleep in her lap.
    • If her last used Celestial Spirit was Crux, Crux will be fast asleep, and Lucy will shout, "Will you wake up?!", but to no avail.
    • If her last used Celestial Spirit was Plue, or she refrained from using any Celestial Spirit in the fight, the pose will be normal.
  • Places her hand on her chest and sighs, before throwing her fist in the air triumphantly and saying, "I did it!"

Victory Fanfare[edit]

The song Triumphal Victory from Fairy Tail. Like the Final Fantasy victory theme, it plays continuously, replacing the results theme.

Alternate costumes[edit]

AidanzapunkLucyCostumes.png

Trivia[edit]

  • Lucy's introduction tagline is a play on the Celestial Spirit summoning line, instead being used for herself.

Tails[edit]

Tails
in Super Smash Bros.
Tails

SonicSymbol.svg
Universe Sonic the Hedgehog
Final Smash Tornado
Possible? Yes
Tails Joins the Flight!
—Introduction Tagline

Tails (テイルス, Tails) should have been made playable a long time ago. His current voice actresses from the Sonic series, Colleen Villard in English, Ryō Hirohashi in Japanese, Marie-Eugénie Maréchal in French, Graciela Molina in Spanish, Paulina Weiner in German, and Benedetta Ponticelli in Italian, would reprise their roles.

Development Anecdote[edit]

Even though they won't ever be seen officially, both Tails and Shadow are kind of my response to the poor representation the Sonic series has in Smash. I'm surprised it took me as long as it did to make a moveset for him, but I still had a lot of fun doing it.

Reasons for inclusion/exclusion[edit]

  • Buff Realistically speaking, Tails would get into Smash before Shadow.
  • Buff The Sonic series needs more solid representation.
  • Nerf He's a third-party character.

Character description[edit]

Tails first appeared in Sonic the Hedgehog 2 as Sonic's little buddy. Despite only being eight years old, he's a genius inventor, having made tons of robotic and mechanic inventions throughout the course of the series.

Attributes[edit]

Being Sonic's partner, Tails understandably shares similar (or close to similar) attributes with the blue blur, but the two are otherwise unique in playstyle. While Tails has his fair share of physical attacks, he additionally brings his gadgets and technology into the fray, as well as utilizing his two tails to fly around the stage, as he has multiple jumps at his disposal. His up special also allows him to fly around the stage with ease, though quicker use of it shortens the usage time more quickly.

Moveset[edit]

Move Name Damage Description
Neutral attack 1.5% Jabs forward twice, before flailing his arms and legs four times (though only his fists have hitboxes). Based on his standard punch combo from Sonic the Fighters.
1.5%
1.2% (hits 1-3), 3.4% (hit 4)
Forward tilt 3% (bomb), 12% (explosion) Throws a bomb forward in an arc, which explodes on contact with the ground. Being hit by the bomb does not directly connect into the explosion itself, and any attack hitting the bomb will cause it to disappear. A reference to the main form of attack in Tails Adventure.
Up tilt 10% Flips, and uses his tails to boost himself upwards while kicking with both feet. Visually similar to Banjo & Kazooie's up tilt.
Down tilt 8% (close), 7% (far) Sweeps his tails across the ground, though he only hits once.
Dash attack 6% (clean), 4% (late) Curls up into a ball and boosts forward.
Forward smash Magic Hook
(マジックフック, Magic Hook)
16% A mechanical spring fist circles around Tails, punching anyone near him. When using the attack, it plays the same spring sound effect from Sonic Battle.
Up smash Magic Upper
(マジックアッパー, Magic Upper)
16% A mechanical spring fist appears in front of Tails, punching upwards. Based on the attack of the same name from Sonic Battle. When using the attack, it plays the spring sound effect from the same game.
Down smash 15% Slams his tails on the ground on either side of him. Visually similar to Banjo & Kazooie's down smash.
Neutral aerial 9% (front), 7% (back) Swipes his tails in front of him, then behind him. Similar to Toon Link's neutral aerial.
Forward aerial 8% Performs a dropkick.
Back aerial 1.5% (hits 1-4), 5% (hit 5) Swipes up and down with his tails five times, alternating between his left and right tail.
Up aerial 11% Spins his tails rapidly upwards. While similar to Pit's in terms of animation, the attack only hits once.
Down aerial Tails Dunk
(テイルスダンク, Tails Dunk)
13% Swipes his tails downwards, meteor smashing anyone he hits. Based on the attack of the same name from Sonic Battle.
Grab Grabs the opponent with both hands.
Pummel 1.3% Knees the opponent.
Forward throw Flick
(デコピン, Dekopin)
9% A giant hand comes up in front of Tails to flick the opponent away.
Back throw 9% (throw), 8% (collateral) Spins the opponent around three times, then punts the opponent away. A reference to Team Sonic's Team Blast in Sonic Heroes.
Up throw 3% (kick), 4% (tails) Performs a flip kick, then knocks the opponent away with his tails while still flipping.
Down throw 11% Picks the opponent up and flies into the air, before diving downwards and slamming them onto the stage. Based on his throw from Sonic the Fighters.
Floor attack (front) 7% Spin Dashes around in a circular motion while getting up.
Floor attack (back) 7% Performs a legsweep while getting up.
Floor attack (trip) 5% Performs a legsweep while getting up.
Edge attack 9% Sweeps his tails across the floor, spinning his way back up.
Neutral special Energy Ball
(エナジーボール, Energy Ball)
9% Fires an electric projectile from an arm gun. If used in the air, the gun will aim diagonally downwards. In both cases, the projectile can additionally be aimed in 8 directions.
Side special Tail Swipe
(シッポ攻撃, Tail Attack)
3% (normal), 14% (Super Tail Swipe) Spins and swipes his tails in front of him three times. If the button is repeatedly mashed, the move becomes the Rapid Tails Attack (連続シッポ回転攻撃, Continuous Tail Rotation Attack), where he spins and hits multiple times, lasting about as long as a standard rapid jab; if the move is inputted like a smash attack, the move becomes the Super Tail Swipe (スーパーシッポ攻撃, Super Tail Attack), where he spins and hits only once, but the swipe is much more powerful.
Up special Propellor Flying
(プロペラ飛行, Propeller Flight)
6% (per boost) Spins his two tails rapidly, allowing him to fly into the air for a period of time. Pressing the special button causes him to rise, though the quicker the button is pressed, the quicker he will tire out and descend while panting, and the player will be unable to perform another action until then. The player can also air dodge out of the move, though they will be unable to use it again until he touches the ground.
Down special Spin Dash
(スピンダッシュ, Spin Dash)
1.5%-2.3% (loop), 4% (last hit), 6% (jump) Curls into a ball and charges up a dash. The player can press the special button multiple times to increase the distance and power of the dash.
Final Smash Tornado
(トルネード, Tornado)
20% (Tornado), 2% (per shot) Leaps into the Tornado and flies forward, knocking any opponent away, before the plane loops around while shooting at the opponents (essentially trapping them), before finally hitting them once more and knocking them away.

On-Screen Appearance[edit]

Flies down while spinning his tails, before waving at the screen.

Taunts[edit]

  • Up taunt: Spins around on one foot, before making a peace sign, a gesture commonly seen in artwork for Sonic Adventure 2.
  • Side taunt: Brings his left fist in while shaking his right fist in the air, then thrusts his left fist up in the air while winking, saying "Yeah!" while doing so. Based on his level clear animation from Sonic Advance 2.
  • Down taunt: Pulls out the Miles Electric and tinkers with it, before putting it away.

Idle poses[edit]

  • Droops his eyes and yawns, then nearly falls asleep before catching himself. Based on his idle animation from Sonic the Hedgehog 2.
  • Looks behind him and slowly spins his tails.

Victory poses[edit]

  • Flips multiple times in the air, before thrusting his fist in the air, saying, "I did it!" Based on his level clear animation from Sonic Advance 3.
    • If Sonic was present in the match, he will instead say, "Sorry! I'll buy you a chili dog later to make up for this."
    • If Shadow was present in the match, he will instead laugh and say, "So much for being the "ultimate life form"!"
    • If Sonic was on his team, the two will instead flip and dance around each other in various ways, before both pose with a thumbs-up. Sonic says, "The winner...", and Tails finishes, "...is us!"
  • Jumps up and down, thrusts his fists up individually, then spins and gives a thumbs up with his back turned to the camera, all while saying, "That was pretty fun!". Combines aspects of animations from Sonic Advance, Sonic Advance 2, and Sonic Mania.
  • Flies around in a figure 8-like pattern, before throwing his fists up in midair, and falling to the ground (while still holding his fists up), all while saying, "The sky's the limit!".

Victory fanfare[edit]

The Level Clear music from Sonic Mania, itself being a remix of the Level Clear music from Sonic the Hedgehog 3.

Alternate costumes[edit]

  • Default — Based on his appearance in recent Sonic titles.
  • Blue — Based on the coloring of Sonic the Hedgehog.
  • Yellow — Based on the coloring of Ray the Flying Squirrel.
  • White — Based on the coloring of Cream the Rabbit.
  • Orange — Based on the coloring of Marine the Raccoon.
  • Black — Based on the coloring of Charmy Bee.
  • Green — Based on the coloring of Cosmo from Sonic X.
  • Brown — A reference to his coloring in the Sonic the Hedgehog cartoons from the 1990s.

Trivia[edit]

  • Outside of his moveset, Tails carries a few references to various Sonic titles:
    • Tails is the only character to not use a revival platform after dying (though he does still utilize the respawn invincibility), as he will instead come flying down from the top of the screen and hover in place until the player moves, referencing his respawning animation from the various 2D Sonic titles where the player can play as Sonic with an accompanying Tails.
      • The reference is carried further by Tails's KO Blast, which, if listened to closely, is accompanied by the 2D Sonic death sound.
    • Tails is one of two characters to say a full line upon being stunned (the other being Wendy), that line being, "My head's spinning...", in reference to an infamous line spoken by Tails in Power Plant in Sonic Heroes.

Sora[edit]

Sora
in Super Smash Bros.
Sora

AidanzapunkKingdomHeartsSymbol.png
Universe Kingdom Hearts
Final Smash Trinity Limit
Possible? I'd like to think so
Sora Opens the Door!
—Introduction tagline

Sora (ソラ, Sora) is undoubtedly the most confusing character to ever exist in Disney media. Haley Joel Osment and Miyu Irino, Sora's recurring English and Japanese voice actors throughout the Kingdom Hearts series, would reprise their roles.

Development Anecdote[edit]

Sora, undoubtedly, has had the longest and most intense work cycle of all of my characters. When I originally started to work on Sora, I wanted to watch a playthrough of Kingdom Hearts in order to get a feel for him; this was back in September of 2016, though I only started watching the playthrough in June of 2017, with the intent of getting the 1.5 + 2.5 ReMix later on, but I never finished the playthrough, only watching a few episodes. Years later, in late August of 2019, I would end up buying said collection, along with 2.8 and III later on, and fully dove head-first into the series two weeks later in September of that same year, playing through each and every game from the first Kingdom Hearts all the way up to Kingdom Hearts III (except for Chain of Memories and Birth by Sleep, later going back and visiting the former in a proper playthrough), and I made sure to complete the series first before finishing Sora's moveset in order to do him justice. As a result, Sora has been one of the most fun characters I've made a moveset for, due to being able to play the games alongside Sora's moveset making process, and also streaming myself playing the games on Twitch. It's an interesting and unique experience to play the games alongside the moveset making process, especially since, in the past, I've gone solely off of online research for characters and occasionally returning back to their source material, since I knew enough about them already to get a feel of how they could work as fighters, regardless of how familiar I was with their series.

Reasons for inclusion/exclusion[edit]

  • Buff The people who brush Sora aside, saying that "he's just another swordsman", have no idea what they're talking about. Not every swordfighter in Smash, much less fighting games in general, act the same. They all have things that set them apart from each other. Marth, Link, and Shulk aren't even remotely similar to one another, and hell, even Cloud and Hero aren't the same.
  • Buff The Kingdom Hearts series is an iconic part of gaming history, and honestly, it having a spot in Smash is long overdue.
  • Buff Everyone talks about Disney being stuck up sons of bitches, and they're absolutely right, but that's only in regards to their movie IPs. They really don't care about their video game properties, evident by the fact that they let Nomura basically do whatever the hell he wants with the series.
    • Buff In addition to this, there seems to be this false sense that Disney wouldn't be willing to collaborate with Nintendo (which wasn't helped by numerous articles suggesting Disney denied Nintendo usage of Sora for Smash, which was completely false), when, in actuality, the exact opposite is true. Multiple Kingdom Hearts titles were released on Nintendo handhelds (Chain of Memories on Game Boy Advance, 358/2 Days and Re:coded on DS, and Dream Drop Distance on 3DS), there've been quite a few Disney/Kingdom Hearts-related designs for Nintendo handhelds (a Tsum Tsum Switch (to go along with the brand's first console game) and 3DS cover, a Chain of Memories GBA SP, a 358/2 Days DSi, and a Dream Drop Distance 3DS), there were two Disney-related titles on the Game & Watch (both of which are in the Chronicle), Bowser, Mario (only by name), a Super Mushroom, ? Blocks, the Triforce, and even an NES controller (complete with a Konami code shoutout) all made cameos in Wreck-It Ralph (with Bowser returning in the sequel), original arcade Donkey Kong sound effects can be heard in Tron: Legacy (and noteworthy is the fact that Legacy came out in 2010, long before the issue with the code copyright was settled), the SNES Aladdin and Lion King games got rereleased on Switch, even Super Mario Bros. sound effects are heard in a Mickey Mouse short. And all of this isn't even mentioning the fact that, in 1959, Hiroshi Yamauchi got the rights to use Disney characters on hanafuda cards.
    • Nerf That said, though, within this moveset, I did throw in some cameos from certain characters that likely wouldn't make an appearance normally, since they're not video game characters, the one rule that Sakurai has in place for who he picks to be in Smash. There's also the fact that, by default, the Kingdom Key (which is Sora's base Keyblade and easily the most iconic) features Mickey's head on it. So there'd have to be some working around if Disney truly did act stuck up, but on the other hand, it wouldn't really feel like a proper representation of Kingdom Hearts, a series crossing over Final Fantasy and Disney properties, without the Disney aspect. It'd be like Kingdom Hearts III, which lacked the Final Fantasy cast (before the DLC, anyway), but worse.
  • Nerf He's a third party character, and one that hides behind the walls of Square and Disney. He's legally owned by Disney, yes (despite popular belief), but it's not unlikely that Sakurai would have to talk to both companies if he wanted Sora in the game.
    • Buff That said, though, both companies have good relations with Nintendo, and Sakurai and Nomura are also on good terms, so who knows?

Character description[edit]

Sora lived a peaceful life on Destiny Islands, though he wished to explore the rest of the world, and other worlds that lied beyond. He, Riku, and Kairi build a raft, in hopes of leaving, though Sora dozes off and has a peculiar dream where a voice guides him through a dark world where he fights monsters. When he wakes, the three continue, but the islands are then attacked by the same monsters in his dreams. Riku declares he isn't afraid of the darkness, and the two, with Kairi missing, descend into darkness, but Sora receives the Kingdom Key, dispelling the darkness around him. After fighting various, larger monsters, he is sucked into a corridor of darkness, where he winds up in Traverse Town, and meets Squall Leonhart and Yuffie, who explain to him the circumstances. He later meets Donald Duck and Goofy, who were tasked by their king, Mickey Mouse, to find "the key to our survival." They determine that Sora, holding the Keyblade, is this key, and the three team up to explore other worlds, find Sora's friends and the king, and dispel the darkness in the other worlds.

Attributes[edit]

Being a fellow character from Square Enix, Sora shares similarities with Hero, as both use an MP Gauge (with a maximum of 100 MP) and utilize a list of commands in one of their special moves to perform a variety of attacks. What sets Sora apart from Hero, however, is his usage of such. Sora utilizes a limited selection of spells that the player has access to at any given moment, rather than the randomly generated lists provided to Hero, and also uses them in his neutral special rather than his down special; his spell list is, in fact, the only move tied to his MP Gauge. Furthermore, his standard attacks do not increase the gauge; to counter this, Sora's MP Gauge will automatically turn pink and recharge over a set period of time after it has been depleted, similar to Robin's durability system, and reflecting a similar mechanic seen in Kingdom Hearts II and III. His other special moves and general attacks utilize his Keyblade in varying ways, allowing for combo strings, reflecting the combo-based combat of the Kingdom Hearts series. Overall, while his movement may overall be slow and floaty, when he gets in to an opponent, his quick attacks and multi-hitting combos allow him to deal plenty of damage.

Moveset[edit]

Name Damage Description
Neutral attack 3% (first and second hits), 4% (final hit) Performs an arcing slash, followed by a stab forward, and finishing with an outward horizontal slash. Based on his standard combo in Kingdom Hearts.
Forward tilt 3% (first hit), 4% (second hit) Stabs the Keyblade forward. Pressing the button a second time will have Sora slash outwards. Based on one of the attacks in the standard combo in Kingdom Hearts II.
Up tilt Slapshot
(スラップショット, Slapshot)
8% Performs a quick uppercut with the Keyblade.
Down tilt 4% Pokes the Keyblade downwards at the ground. Acts as a great combo starter.
Dash attack Sliding Dash
(スライドダッシュ, Slide Dash)
10.5% Propels himself forward, then swings the Keyblade to attack anyone within range.
Forward smash Blitz
(ファイナルブレイク, Final Break)
16% Performs a powerful overhead jump slash.
Up smash Upper Slash
(スラッシュアッパー, Slash Upper)
13% Slashes upwards with the Keyblade, knocking the opponent into the air.
Down smash Vicinity Break
(ラウンドブレイク, Round Break)
13% (front), 15% (back) Performs a single 360° spin while swinging the Keyblade.
Neutral aerial 3% (first and second hits), 4% (final hit) Performs an arcing slash forward (similar to Cloud's forward aerial, but weaker), followed by an upwards underhanded slash, and finishing with an outwards circular slash. Similar to Bayonetta's forward aerial, the combo only initiates with multiple presses of the button, and will also only activate if an opponent is hit by the first attack. The combo can also be interrupted with any of his aerials; should it be interrupted with his forward aerial, using this move again will continue from where the combo left off. Based on his aerial combo in Kingdom Hearts.
Forward aerial Horizontal Slash
(エアサイドスラッシュ, Air Side Slash)
1.5% (first and second hits), 3% (final hit) Quickly slashes horizontally in front of him three times.
Back aerial 10% Jabs the Keyblade behind him, similar to Shulk's back aerial, albeit noticeably faster.
Up aerial Hurricane Winder
(ハリケーンピリオド, Hurricane Period)
3% (first and second hits), 6% (final hit) Flips and slashes in the air three times, before ending with a slash upwards.
Down aerial Aerial Slam
(エリアルスラム, Aerial Slam)
12% (sweetspot), 9% (sourspot) Flips and slashes his Keyblade down, meteor smashing anyone it hits within the sweetspot.
Grab Reaches with his left hand to grab an opponent.
Pummel 1.3% Hits the opponent with the hilt of the Keyblade.
Forward throw Ragnarok
(ラグナロク, Ragnarok)
5% (Keyblade), 10% (Ragnarok) Knocks the opponent away with the Keyblade, before pointing it at them and firing off beams of energy that home in on the opponent. While a slow throw, it is also one of the most damaging. The opponent is also knocked away with the first hit in such a way that they will always be hit by the beams of energy; however, the throw can be interrupted by other players, which will cause the combo to drop.
Back throw Blow-off
(ブロウオフ, Blowoff)
11% (throw), 8% (collateral) With the opponent on the Keyblade, Sora quickly spins around in a circle and tosses the opponent behind him.
Up throw 7% Performs a flip kick. A reference to an attack seen in the combo string while in Blitz Form in Kingdom Hearts III.
Down throw Finishing Leap
(フィニッシュライズ, Finish Rise)
9% Thrusts the Keyblade downwards towards the ground and creates an explosion of energy, launching both him and the opponent into the air.
Floor attack (front) 7% Slashes in front of himself and then behind himself.
Floor attack (back) 7% Slashes in front of himself and then behind himself.
Floor attack (trip) 5% Slashes in front of himself and then behind himself.
Edge attack 9% Climbs up and swings the Keyblade forward.
Neutral special Magic
(まほう, Magic)
(see below) Opens up a menu, and is able to use a spell out of a set list. If the player holds the L button and presses the B button along with pressing the control stick up, left, right, or down, he will instead perform a specific spell, set on the character select screen.
Side special Strike Raid
(ストライクレイド, Strike Raid)
9% (initial), 7% (returning) Throws the Keyblade forward and out of his hand, like a boomerang. Has super armor during startup and while the Keyblade is moving forward, but not upon the return.
Up special Aerial Sweep
(エリアルスイープ, Aerial Sweep)
5% (first and second hits), 7% (final hit) Rises upwards and spins the Keyblade around him, hitting three times. It also does not leave Sora helpless should he hit an opponent, allowing him to transition into other attacks, though he is unable to use the move repeatedly.
Down special Flowmotion
(フリーフローアクション, Freeflow Action)
0% (boost), 3% (hits 1-4, Kick Dive), 9% (final hit, Kick Dive) Becomes covered in a pink glow, and shoots off in a direction (diagonally upwards if he is on the ground, diagonally downwards if he is in the air). If he touches a platform, wall, or ceiling, he will bounce off and will only boost if the player presses the button again shortly after. While boosting, he can slightly shift his direction. If the player presses the attack button during a boost, he will perform the Kick Dive (キックダイブ, Kick Dive), a multihitting spin that homes in on an opponent that leads into a strike downwards.
Final Smash Trinity Limit
(トリニティリミット, Trinity Limit)
3% (trapping hit), 20% (Donald), 15% (Goofy), 2% (per hit, Sora), 3% (per hit, final attack), 5% (launcher) Catching any opponents within range in a gleam of light, Sora calls out to Donald or Goofy, before the opponent is transported to an open area, and either Donald or Goofy (depending on who was called first) will appear first to attack. Donald will attack by shooting fireworks at the opponent, and Goofy will attack by charging up and unleashing a shield bash attack; regardless of who hits first, both attacks will be used, before Sora attacks multiple times, and the attack finishes with the three of them attacking in unison by creating a multihitting orb of light, before launching the opponents away.

Unique to this move is the use of reaction commands. The B button will flash on-screen when Donald, Goofy, Sora, and the three of them together each appear; if the button is not pressed during the limited amount of time it is present, the Final Smash will prematurely end, with the character(s) reacting poorly.

Spell MP Cost Damage Description
Fire (ファイア, Fire) 10 3% (first two hits), 5% (final hit) Creates a rotating ring of flames surrounding Sora, hitting opponents three times.
Blizzard (ブリザド, Blizzard) 12 8% Fires a crystal of ice from the Keyblade that has the potential to freeze opponents. After usage close to the ground, the crystal will leave a trail of ice; if the player aims Flowmotion at it, Sora will ride on the trail.
Thunder (サンダー, Thunder) 15 9% (bolt), 5% (outside range) A bolt of lightning comes down from above, and a small sphere of electricity appears around it. Can home in on the nearest opponent, but will appear in front of Sora if no one is in immediate range.
Cure (ケアル, Cure) All Heals Sora by a percentage halving how much MP he has left. It heals him gradually during the animation (which lasts for 90 frames), but if he is hit in the middle of it, the animation and healing will stop.
Aero (エアロ, Aero) 13 6% (initial blast), 9% (launch) Creates a tornado of wind in front of Sora that traps opponents and spins them around, dealing damage at the end to launch them. The opponents can attack in the tornado, however. A non-damaging vortex is left over temporarily for six seconds, which Sora (and anyone else) can use to leap into the air, though once it is used, it will disappear.
Magnet (マグネ, Magnet) 30 5% Creates an orb of energy that knocks and pulls opponents in and spins them around for three seconds. While the orb itself deals no damage, knocking opponents into the orb with attacks will cause them to be damaged as they get sucked in again.
Reflect (リフレク, Reflec) 10 2% (activation), 1.5× (reflected projectiles) Creates a temporary barrier around Sora that only appears for two seconds, and reflects any projectiles outside of it. Sora cannot move while the barrier is active, much like Falco's Reflector. A projectile fired inside the barrier will not be reflected.
Water (ウォータ, Water) 11 6% (barrier), 7% (projectile) Creates a barrier of water that briefly appears around Sora and protects him from attacks, before firing off a projectile of water that homes in on opponents. If an opponent is not within immediate range, the projectile will simply fire in an arc (about as high as Sora) before landing and splashing on the ground.

Taunts[edit]

  • Up taunt: Tosses his Keyblade into the air, letting it spin vertically, before catching it and posing. Resembles his giant chest opening animation.
  • Side taunt: Flips and stands on his Keyblade, spinning around, before posing. Based on Trinity Limit's animation in the original Kingdom Hearts.
  • Down taunt: Holds his hand to his chest and shouts, "Give me strength!" (俺に力を!, Give power to me!) Based on his recurring Summon animation.

On-screen appearance[edit]

Dives onto the stage at an angle, before rolling into position.

Idle Poses[edit]

  • Looks around him.
  • Stands up and puts his hands behind his head. The Keyblade disappears during this animation, and will reappear once the animation is complete or interrupted.

Crowd cheer[edit]

So - ra!

Victory Poses[edit]

  • The ground shows a crown outlined in light surrounding Sora, and a Smash Ball shoots a beam of light into the sky to reveal a keyhole, and Sora leaps back and points his Keyblade up to the keyhole to shoot a beam of light from the Keyblade into it, and the screen flashes (in tandem with Sora's name appearing on-screen), before the camera returns to Sora, holding the pose of his Keyblade pointed upwards.
  • Tosses his Keyblade up in the air, and then catches it and points it forward. Donald and Goofy appear alongside him, with Donald flipping before spinning and posing with his magic staff, and Goofy rolling his shield on his arms before grabbing it and posing. One of the three will speak during the victory pose, with whoever is speaking being chosen at random. Sora will say "That's the power of the Keyblade!" (キーブレードの力よ!, The power of the Keyblade!), Donald will say, "Take that!" (くらえ!, Take that!), and Goofy will say, "We did it!" (やった!, Hooray!).
  • A swarm of Heartless cover the area, with Sora quickly disposing of them by use of the Sonic Blade attack, and his name shows when the last one is defeated. After this, the Keyblade disappears and he puts his hands behind his head.

Victory Fanfare[edit]

An excerpt from Simple and Clean, the main theme to the original Kingdom Hearts and a recurring theme throughout the series. It more closely resembles the orchestral version of the theme.

Classic Mode: Darkness, Darkness, Darkness[edit]

All of Sora's opponents are villains in their respective universes, referencing how Sora travels to different Disney worlds to defeat either the Heartless or the villains in each world to save the characters; he fights alongside the main protagonist from each world, referencing the fact that he can gain a party member from each world while in said world. The name is in reference to the memes surrounding the Kingdom Hearts series and its repeated use of the word "darkness".

Round Opponent Stage Music Notes
1 BowserBowserHeadSSBU.png Luigi's Mansion Tough Guy Alert! Unlike other fights, this one uses non-Kingdom Hearts music, which references the fact that Kingdom Hearts series composer Yoko Shimomura also composed for the Mario & Luigi games.

MarioHeadSSBU.png Mario serves as a CPU ally.
2 GanondorfGanondorfHeadSSBU.png Bridge of Eldin The Encounter LinkHeadSSBU.png Link serves as a CPU ally.
3 RidleyRidleyHeadSSBU.png Norfair Shrouding Dark Cloud SamusHeadSSBU.png Samus serves as a CPU ally.
4 King K. RoolKingKRoolHeadSSBU.png Kongo Jungle Rowdy Rumble DonkeyKongHeadSSBU.png Donkey Kong serves as a CPU ally.
5 WolfWolfHeadSSBU.png Lylat Cruise The Deep End FoxHeadSSBU.png Fox serves as a CPU ally.
6 King DededeKingDededeHeadSSBU.png Halberd The Corrupted KirbyHeadSSBU.png Kirby serves as a CPU ally.
Bonus Stage
Final Master Hand and Crazy Hand Final Destination A Fight to the Death References the fact that several Kingdom Hearts battles have either multiple opponents, or one opponent with different health bars for different parts of their body.

DuckHuntHeadSSBU.png Duck Hunt serves as a CPU ally, simultaneously representing Goofy (a dog) and Donald (a duck), Sora's party members and allies throughout the Kingdom Hearts series.

Credits roll after completing Classic Mode. Completing it as Sora has Simple and Clean accompany the credits.

Alternate costumes[edit]

  • Default — Based on his appearance in Kingdom Hearts II.
  • Red — Based on his Valor Form from Kingdom Hearts II.
  • Blue — Based on his Wisdom Form from Kingdom Hearts II.
  • Yellow — Based on his Master Form from Kingdom Hearts II.
  • White — Based on his Final Form from Kingdom Hearts II.
  • Black — Based on his Antiform from Kingdom Hearts II.
  • Original — Based on his Limit Form from Kingdom Hearts II, which, in turn, is based on his appearance in the original Kingdom Hearts.
  • Gray — Based on Riku.

Kirby Hat[edit]

Kirby gains Sora's hair, and materializes a copy of the Kingdom Key upon using Magic.

Trivia[edit]

  • Sora carries a multitude of references to the Kingdom Hearts franchise even outside of his moveset:
    • Much like several other third-party characters, Sora's attacks utilize the same sounds from throughout the Kingdom Hearts series.
    • Sora carries barrels vertically instead of horizontally, unlike every other character, referencing how he does so in the original Kingdom Hearts.
      • He also carries both barrels and crates over his head, similar to Donkey Kong, referencing how he does the same in the original Kingdom Hearts as well.
    • Sora's tagline references a line shown after the first boss fight in the original Kingdom Hearts: "You are the one who will open the door."
    • Sora's forward rolling animation is a reference to his Dodge Roll technique, while his backwards rolling animation is a reference to Aqua's Cartwheel technique.
    • Sora's air dodge animation, fittingly, uses his Aerial Dodge animation from the original Kingdom Hearts and Kingdom Hearts II.
    • Sora's perfect shield animation replicates his blocking animation from Kingdom Hearts II.
    • Sora's regular jumping animation replicates his jump animation from the original Kingdom Hearts, his double jump animation replicates his jumping animation from Kingdom Hearts III, and his backwards jump animation replicates his jumping animation from Kingdom Hearts II.
    • If Sora techs on a wall or ceiling, the Aerial Recovery sound effect will accompany the action.
    • Sora's on-screen appearance is based on a mechanic in Kingdom Hearts III, where, when falling from high distances, Sora will change to a skydiving position.
    • Sora's first idle animation is his combat idle animation from throughout the series, while his second is his non-combat idle animation from Kingdom Hearts III.
    • Sora's Magic menu changes aesthetically depending on the universe from which the stage he is currently on hails, matching a similar design choice in both Kingdom Hearts II and III.
    • Sora's first victory pose is an abridged version of the keyhole unlocking animation from Kingdom Hearts II. It uses a Smash Ball to represent the Super Smash Bros. universe, much like each Disney world having its own item serving as its keyhole in disguise.
    • While Sora's second victory pose is based on his chest opening animation, his quote, along with Donald and Goofy's poses and quotes, come from the various victory animations during the Preliminary Tournament from the original Kingdom Hearts in the Olympus Coliseum, the recurring world based on Hercules.
    • If Sora is touching a wall and uses any Keyblade-based attack, the Keyblade will clink against the wall and knock Sora back, and the attack will fail, a trait unique to him that replicates a similar occurrence in the Kingdom Hearts series. This will not occur, however, if Sora is touching an opponent who is touching a wall.
      • Furthermore, if Sora clangs with an attack, the action will be accompanied by the Kingdom Hearts clang sound effect, regardless of what type of attack Sora clangs with.

General trivia[edit]

This is just some general trivia in regards to the page as a whole.

  • The characters on this page are listed in the order that I came up with their movesets. Wendy's moveset creation dates back to December of 2015.
  • All of these characters would definitely be used by me in an actual Smash game if they were put in. However, that doesn't necessarily mean that I want all of them in; if I had to seriously pick characters I would want to see, I'd choose Layton, Shovel Knight, Phoenix Wright, and Sora.
  • Each of the series symbols used (that aren't the Sonic the Hedgehog or Street Fighter ones) has its own origin:
    • The Fairy Tail symbol is, appropriately, the Fairy Tail guild's insignia, which appears somewhere on the body of a Fairy Tail guild member; Wendy has hers on her right shoulder, and Lucy has hers on her right hand.
    • The Ace Attorney symbol is the shine of light that appears in the Ace Attorney series logo.
    • The League of Legends symbol is based on the icon for League of Legends.
    • The Shovel Knight symbol is based on his trusty shovel, which is, obviously, his weapon of choice. I actually took this one from Smashified.
    • The Miraculous: Tales of Ladybug & Cat Noir symbol is based on the yo-yo that belongs to Ladybug.
    • The Skullgirls symbol is based on the heart with a skull inside that appears in the Skullgirls logo.
    • The Professor Layton symbol is based on the icon seen in both the loading screens for the game and in the Professor Layton series logo.
    • The Rurouni Kenshin symbol is based on Kenshin's famous battle scar.
    • The Ninja Sex Party symbol is based on the star symbol on Danny's current outfit.
    • The Celeste symbol is based on the design of Celeste Mountain, seen in the game as the loading icon and in the Celeste logo.
    • The Cuphead symbol is based on Cuphead's head, albeit without his facial features.
    • The Kingdom Hearts symbol is based on the heart and crown that appear in the Kingdom Hearts series logo.

Other cool stuff[edit]

Palutena's Guidance[edit]

I enjoy the Palutena's Guidances, so I figured I'd write some for the characters I made.

Wendy[edit]

Pit: Why am I fighting a little girl...?
Warren: Oh, you must be Pit. I've heard about you.
Pit: Huh? Who are you?! And how are you able to contact me?!
Warren: I'm Warren, from Fairy Tail. My magic allows me to contact others using telepathy.
Pit: Oh, like Lady Palutena, right?
Warren: I...guess? That aside, that’s Wendy, the Sky Dragon Slayer. She may be young and cute, but she’s very powerful.
Pit: Huh? That little girl...slays dragons?!
Warren: Dragon Slayer Magic is magic taught to humans by actual dragons. In Wendy's case, her dragon was Grandeeney, the Sky Dragon.
Pit: That is so COOOOL!
Warren: However, the magic actually isn’t powerful enough to slay a dragon... But regardless, Wendy should not be underestimated. Her Sky Dragon Crushing Fang and Sky Dragon Talon are very powerful techniques on their own, but her Final Smash is her most devastating attack: her Sky Dragon Roar.
Pit: I’ll be sure to avoid that one...

Note: Warren's comment about Dragon Slayer Magic not being powerful enough to slay a dragon references how, in the Grand Magic Games arc of Fairy Tail, seven dragons were summoned in a portal from Eclipse, and the seven Dragon Slayers of the series came out to fight them; however, none of them were able to slay a dragon. Pit's surprise is similar to the initial reaction everyone gave when first seeing Wendy in the Oración Seis arc. Pit's statement after Warren explains Dragon Slayer Magic is also similar to the reaction the Fairy Tail guild gave when Wendy revealed her magic. Finally, Pit's statement itself is a reference to Jason, an eccentric reporter in Fairy Tail who often exclaims that things are "COOOOL!".

This is the only Guidance where neither Palutena nor Viridi appear. Warren himself is, as he says, a user of telepathy magic, which allows him to communicate with others, explaining why/how he appears in the Guidance.

Shadow[edit]

Pit: Is that a...black Sonic?
Palutena: That's Shadow. While he and Sonic are fairly similar, Shadow has access to the power of Chaos, which allows him to manipulate time and space.
Viridi: "Chaos", huh? What kind of unnatural, manmade power is that? Kinda fitting for someone manmade like Shadow.
Palutena: Actually, the Chaos Emeralds are natural, and not manmade. Though their power is sought after by mankind, it's usually Sonic and his friends that end up using it to save the world.
Pit: So what kinds of things should I be looking out for?
Palutena: Shadow can create spears and orbs of energy to shoot at you, and he can also use Chaos Control to warp around the stage. His Final Smash is his strongest Chaos technique: the Chaos Blast.
Viridi: Try not to get hit by that one!

Note: Pit's first line is a reference to Sonic Adventure 2, where Sonic is mistaken for Shadow because of their similar appearances.

Phoenix Wright[edit]

Pit: Wow, he's got a pretty fancy suit on.
Palutena: Well, of course. He is a defense attorney, after all.
Pit: What's a defense attorney doing fighting against an angel?! I have weapons that hurt!
Palutena: Phoenix Wright has had to deal with other weapons that hurt, like whips, fire extinguishers, tasers, a car, or sometimes piping hot coffee. But even if he does get hit, he always gets right back up, much like a phoenix rising from the ashes.
Viridi: So...what can he do? Does he actually fight, or no?
Palutena: Since Phoenix Wright is a defense attorney, his goal is to prove that his client is innocent. Who that client is, we don't know, but he will fight his case by using evidence and objections, and sometimes, he may even lock you in place to reveal your secrets. He also has his trusty assistant, Maya Fey, to help him out.
Pit: I hope I don't get a guilty verdict...

Note: Each of the items Palutena lists have, in fact, hit Phoenix Wright at one point or another in the Ace Attorney series: Franziska von Karma frequently lashes out (physically and verbally) at Wright, he was knocked on the head with a fire extinguisher and gained temporary amnesia in The Lost Turnabout, Manfred von Karma used a taser on him in Turnabout Goodbyes, he was hit by a car in Turnabout Corner, and Godot has thrown cups of coffee at Wright on more than one occasion.

Jinx[edit]

Pit: All those firearms sure seem unnecessary.
Palutena: To you, maybe, but to Jinx, they're her pride and joy. Pow-Pow and Fishbones may only be guns, but they're also her partners in crime.
Viridi: Who needs two guns, anyway? Aren't they all the same?
Palutena: Not necessarily. Pow-Pow fires smaller bullets, while Fishbones shoots rockets, sometimes even much bigger ones. She can also leave out chompers that will explode if you walk over them. Jinx has a very dangerous personality, one focused on as much destruction as possible, and Pow-Pow and Fishbones will easily help her with that if you're not careful.

Shovel Knight[edit]

Pit: It's not every day you get to see someone using something as simplistic as a shovel as a weapon.
Palutena: Well, that should come as no surprise. He is called Shovel Knight, after all. And he's a powerful warrior, who bravely fought through the Order of No Quarter to reach the dreaded Tower of Fate in order to save his beloved Shield Knight.
Pit: A powerful warrior, huh? What other gardening tools does he have?
Palutena: Well, if you consider relics from the Order of No Quarter "gardening tools", he has a whole collection.
Pit: Like what?
Palutena: His Flare Wand can send a ball of fire forward, and his Dust Knuckles can boost him forward if he hits someone. However, he can also use his shovel to dig the ground beneath the opponents, and also hop on them like a pogo stick. He's a tricky fighter.

Ladybug[edit]

Normal[edit]

Pit: For supposedly being a famous superhero, I can't say I've heard much about Ladybug.
Palutena: Not a lot of people have, but that's mostly because she's more well known in France. She and Cat Noir help save Paris from supervillains created by Hawk Moth, and all three have the powers of a Miraculous, an item that houses a Kwami and gives its user special powers.
Viridi: Just a special item? No radioactive ladybugs? Because we all know how well something like that turns out.
Palutena: Kwamis have been around for thousands of years, actually. Tikki, the Kwami for Ladybug, is actually older than us gods, and saw the creation of the universe itself. It's the power of creation that gives Ladybug her main ability: the Lucky Charm. It gives her an item that she can use to her advantage. Not even she knows what she's going to get, though, so stay on your toes.

Note: Pit's comment on Ladybug's relative obscurity reflects the relative obscurity of the show. Viridi confirms that "no radioactive ladybugs" were used on Ladybug to gain her powers, as a nod to Spider-Man and his origin story of being bitten by a radioactive spider (with Viridi further commenting on how "we all know how something like that turns out", in reference to Spider-Man's famousness). This joke has also been made within the series itself, with a parody comic being drawn by series creator Thomas Astruc (in the style of Spider-Man creators Stan Lee and Steve Ditko).

Marinette alt[edit]

Pit: So this is Marinette, huh? Just a normal girl?
Palutena: Just a normal girl, with a normal life. She's also very clumsy.
Viridi: Then how's she even fighting? Shouldn't she be in school?
Palutena: She may be clumsy, but she's a smart one. She was elected class representative for a reason. With the help of her Kwami, Tikki, she's able to gain a special item and come up with the best way to use it. Be careful not to get outsmarted by her.
Viridi: Come on, Palutena! This is Pit we're talking about!
Pit: Marinette may be class representative, but I'm still captain of Palutena's army, I'll have you know!

Note: Palutena makes reference to the monologue heard in the show's theme song: "In the daytime, I'm Marinette. Just a normal girl, with a normal life." Palutena also makes mention of Marinette's role as class representative, a position she gained in the episode "Darkblade".

Cat Noir[edit]

Normal[edit]

Pit: A black cat?!
Palutena: That's not just any black cat, that's Cat Noir.
Pit: Isn't he the one that's always following Ladybug?
Palutena: It's been said that Cat Noir has strong feelings towards Ladybug, but she doesn't have those same feelings...
Viridi: Cat Noir isn't just a sidekick, though. He likes to have his time in the spotlight! And he has a dangerous ability called Cataclysm, which can destroy anything he touches!
Pit: ...That seems a little broken.
Palutena: Don't worry, it doesn't actually break anything here. If I were to fly you to Paris, though...that's a different story.

Adrien alt[edit]

Viridi: Oh, Adrien...
Pit: Ahem, Viridi? I don't think Adrien needs TWO blondes breathing down his neck!
Viridi: Pit, we've been over this before. No matter how gorgeous they are, the human race is despicable!
Palutena: I don't blame you, though, Viridi. Adrien is a famous model, known for primarily showing off his father's designs. Almost every girl in Paris has a crush on him, especially Marinette. But they'd better watch out for that nasty ability that Kwami of his, Plagg, has: Cataclysm.
Viridi: I heard that it's why the tower of Pisa leans, that it's why the city of Atlantis is lost forever, and that it also made the dinosaurs extinct!
Pit: Well, at least he didn't destroy the Immortal Phoenix! ...That one's on me, though.

Note: Pit makes reference to Chloé Bourgeois, a major, and similarly blonde-haired, character from the series who constantly flirts with Adrien. Viridi also comments on how Cataclysm caused the leaning of the tower of Pisa, the destruction of the lost city of Atlantis, and the extinction of the dinosaurs, all of which are revealed to be the doing of Plagg in the episode "Style Queen". Pit also comments on the defeat of the Immortal Phoenix, the boss from chapter 10 in Kid Icarus Uprising.

Valentine[edit]

Marie: ...an angel? Are you affiliated with the Trinity?
Pit: The...Trinity? Lady Palutena, do you know what they're talking about?
Palutena: The Trinity...is a group of very bad people.
Double: You have no right to offend the masters, peasant.
Palutena: Excuse you, I am the goddess of light!
Marie: ...you are of no concern to us. Valentine works for us; you do not stand a chance.
Palutena: Pit, no matter what, you have to win this! These people are very dangerous!
Double: Two servants of goddesses against each other...the Trinity will be pleased with this victory.

Note: The continuous mention of the Trinity refers to the trio of goddesses who are worshiped in the Skullgirls universe. Double works for the Trinity and helps them continue their plan to destroy the world through the Skull Heart, explaining her calling the Trinity "the masters". Palutena having knowledge of the Trinity makes sense, as the Trinity and Palutena are all goddesses; however, Double seems to be unaware of Palutena's existence altogether, as she refers to her as a "peasant", before Palutena angrily corrects her by exclaiming that she is the goddess of light. Marie mentioning how Valentine works for her is a reference to the beginning of Valentine's story mode, where Marie effortlessly wiped out the Last Hope, barring Valentine, leaving her no other option but to join forces. Double also refers to the battle as "two servants of goddesses against each other", referring to Pit's role as Palutena's servant and Valentine being forced to work under Double and Marie (and, consequently, the Trinity).

Marie and Double would both reuse portraits from Skullgirls during the Guidance.

Professor Layton[edit]

Pit: That looks to be a pretty fancy top hat.
Palutena: That's Professor Layton for you. He always carries that thing around with him, it's practically a part of his body.
Viridi: He looks so much...not like a fighter, though. Almost like he couldn't hurt a fly, even if he wanted to.
Palutena: Well, he IS an English gentleman, after all. He never puts himself before others, and is always there to lend a helping hand, especially for a lady in need of help. Though, he's much more of a fighter than you might think. Learning fencing in college has translated well into his abilities with a sword. He can also pull out parrots, toy cars, a rabbit, a paintbrush, all sorts of cool little things.
Pit: It's almost like he's one big puzzle in and of himself... That reminds me, Lady Palutena, have you tried this puzzle out?
Palutena: Now's not the time for that, but maybe after this fight, I'll try your puzzle out, Pit.

Note: Pit offering Palutena a puzzle references the common occurrence of random in-game items reminding Professor Layton of a puzzle for Luke to solve.

Kenshin[edit]

Pit: I think a lot of people would benefit from meeting a guy like Kenshin.
Palutena: How do you mean, Pit?
Pit: He's always wandering around, going from place to place and helping those in need. He's even got that reverse sword that prevents him from actually killing anyone. He just seems like a really nice guy.
Viridi: Having the blade on the wrong side seems pretty useless to me, though. Not very practical to not be able to defeat your enemies.
Palutena: Kenshin still has extreme power with that blade, however. He can move at such speeds that he hits all nine possible defense forms, making it an unblockable attack. His sword is also powerful enough to break the ground beneath him and fire rocks at you. However, his most dangerous technique is the Amakakeru Ryū no Hirameki, an attack with the speed rivaling a god.
Pit: Do...you think you could avoid it?
Viridi: I'd rather not attempt it. But I'd love to see you try and avoid it, slowpoke!

Danny Sexbang[edit]

Pit: Lady Palutena...I feel uncomfortable.
Palutena: You think you feel uncomfortable? I'm just patiently waiting for him to inevitably come for me.
Pit: Why's that, Lady Palutena?
Palutena: Danny is a man with only women on the mind. He wants to...do things with them, things that some would say gives them pleasure.
Pit: ...Does it give you pleasure?
Palutena: I...would rather not answer that question. Ask me again when you're older. In any case, watch out for Danny: he may be inexperienced in fights, but he throws pizza and can create lasers just by rubbing his legs together. And watch out for Ninja Brian, he moves so fast that even I can't catch up with him.

Specter Knight[edit]

Pit: An undead warrior? Do you think he works for the Underworld Army?
Hades: Oh no, he's not one of mine. Although I must say, that Enchantress must have some pretty powerful stuff under her belt to keep him alive like this...
Palutena: Call upon the army, and their leader shall appear...
Hades: How lovely for you to join us, Pretty Palutena! I was just admiring this old fighter here.
Pit: You know him?
Hades: I can't say that I know him personally, but I do know a little about who he is. His name is Donovan, and he's a warrior who used to go on adventures with a friend of his named Luan.
Palutena: After going into the Tower of Fate, he ran into the Enchantress, who wanted to rule the land with eight powerful knights at her helm. She turned Donovan into an undead warrior, giving him the new name of Specter Knight.
Pit: That's...actually pretty sad. Sounds like he didn't really have a choice.
Palutena: It really is sad. The Enchantress originally wanted Luan's son, Reize, to be her eighth knight, but Donovan gave himself up to her in order to save Reize's life.
Hades: And now he's doomed to serve the Enchantress until the end of time, staying in the Lich Yard until anyone brave enough to fight him comes by. Like a knight with a shovel, perhaps.
Palutena: Specter Knight uses a scythe as his main weapon, but he can also summon skeletal troops or make a mirage duplicate of himself to increase his range. He's a skilled warrior with much experience, so be careful.

Chun-Li[edit]

Pit: Those are some pretty muscular legs she's got there.
Palutena: It only makes sense—Chun-Li started learning Chinese martial arts from her father at a very young age, so she has years of experience kept up in those "lightning legs" of hers.
Pit: I feel like I could get crushed by those if she had me in a chokehold with them...
Viridi: Luckily, her fighting style doesn't use those. She instead focuses on powerful, rapid kicks, like her Hyakuretsukyaku technique. She can also use qi—what the Chinese believe to be a type of energy flow—to hit you from afar.
Palutena: She also has three different Final Smashes, each being powerful in their own right—the Kikosho, a multihitting sphere of qi energy, the Hoyokusen, a powerful set of kicks, and the Shichisei Senku Kyaku, a powerful kick that she can only use in the air.
Pit: Will I be okay?!
Palutena: Don't worry, Pit. She's a cop, but she's only dangerous to criminals.

Madeline[edit]

Pit: ...Huh.
Palutena: What is it, Pit?
Pit: Think about it, Lady Palutena. I have the opportunity to fight a bunch of really weird opponents—superheroes, robots, animals, even people with supernatural powers. But fighting someone a bit more on the normal side is a nice change of pace.
Theo: What, and fighting an angel is supposed to be "normal" for her?
Pit: Woah!
Palutena: And hello to you too, Theo.
Pit: ...Who's he again?
Theo: Theo. Pleasure to meet you. I'm a friend Madeline made on her trip up Celeste Mountain, and believe me, calling her "normal" is far from the truth.
Pit: And why's that?
Theo: Madeline fought against her inner thoughts—the constant ringing of denial, the "you can't do this" kind of stuff—manifested into an evil version of herself, all while climbing an entire summit. And she did this all on her own. ...Well, and a little help from me.
Pit: An evil version of herself... I know a thing or two about that.
Theo: Madeline is an extraordinary young woman, and for her to be here alongside the likes of an angel and a goddess would definitely put her above normal.
Palutena: In that same sense, Pit, Madeline has a few tricks up her sleeve that you should watch out for. Like Theo said, she was able to climb an entire summit, so she's a bit better at recovering than most fighters here. She has a dash that she can use twice, as well as using clouds and feathers to her advantage.
Pit: If she's so good at climbing, maybe we should have her go through the Lightning Chariot Base...

Note: Pit compares Badeline to Dark Pit, as the two, though created by different means (and have different motives/personalities), are evil, antagonistic versions of Madeline and Pit. Pit's last line has him drop a mention of the Lightning Chariot Base, a notoriously lengthy location from Kid Icarus Uprising that he had to climb all the way, in order to face the Chariot Master at the top.

Theo would be unique amongst Palutena's Guidance guests in that he would not only have no specified voice actor (instead using the same muffled sound effects from Celeste), but also use the animated speech portrait he has in Celeste, though only for his lines.

Cuphead[edit]

Pit: This guy looks like he's right out of an old cartoon.
Palutena: That's Cuphead. He and his brother Mugman found themselves in a fair share of trouble when they gambled in the Devil's casino, and ended up losing their souls!
Pit: Well, it's like the old saying goes: don't mess with the Devil. But I didn't even know cups HAD souls!
Viridi: You do know he's not just a cup, right?
Palutena: The boys pleaded with the Devil, asking if there was another way to repay him, so he sent them out to gain the souls of his other debtors instead. When Elder Kettle heard this news, he quickly gave them a potion that gave them special abilities!
Viridi: By snapping his fingers, he can shoot a multitude of projectiles at you. They may not seem like much at first, but him landing the attacks only helps him out. If he gets to a certain point, he'll be able to unleash a more powerful version, which can really knock you far if you're not being careful!

Note: The old saying Pit refers to also doubles as the subtitle for Cuphead.

When using the Mugman alt, Palutena's first line will swap their names around, and other instances of "cup" are replaced with "mug".

Lucy[edit]

Pit: That's a lot of keys. How does she even know which is which?
Palutena: Look closer, Pit. You see the symbols on the keys?
Pit: Sure.
Palutena: That means they're Celestial Spirit keys, keys that are able to summon beings based on the constellations. The symbols on her keys identify which Spirit she's going to use. It's very hard to see in an actual battle, though...
Pit: The constellations, huh... I only ever really saw the stars when I fought the Space Pirates, but I sure would like to see them up close!
Viridi: Then just let Lucy get the Smash Ball and use her most powerful technique: Urano Metria! Then you'll really see them up close.
Pit: Not that up close!

Note: Pit recalls fighting the Space Pirates, an event occurring in chapter 8 in Kid Icarus Uprising, where Pit was tasked with gaining the Three Sacred Treasures from malicious space pirates, and had to visit the Galactic Sea.

Tails[edit]

Viridi: What kind of genetic mutation led to this?
Palutena: What do you mean?
Viridi: That fox has TWO tails!
Pit: He comes from a world where hedgehogs can break the sound barrier, cats can set things on fire, and a crocodile, a chameleon, and a bee run a detective agency, not to mention the fact that all of them can talk, and THAT'S what concerns you?
Palutena: Either way, it doesn't seem like Miles here is bothered by his two tails. He's even embraced it as a nickname!
Pit: Wait, so... Tails isn't even his real name?
Palutena: Nope. His full name is Miles Prower, but everyone calls him "Tails", since he has his two tails that he uses for just about everything. He can not only attack with them, but he can fly around with them too.
Viridi: He can FLY with them?! How do they not get all twisted?!
Pit: I heard it's not actually his tails that are spinning...

Note: When Pit comments on exactly what concerns Viridi the most, he references Sonic (a hedgehog who can run faster than the speed of sound), Blaze (a cat who has pyrokinetic abilities), and Team Chaotix (a group of detectives made up of Vector, a crocodile, Espio, a chameleon, and Charmy, a bee). Viridi asking how Tails's tails don't get twisted and Pit remarking how it's something else besides his tails spinning is a subtle reference to a Brawl in the Family comic, where Tails shows Sonic how it's not actually his tails that are spinning, but his buttcheeks (with one tail attached to each).

Sora[edit]

Pit: This little punk's stealing my hair! Everyone knows me for my brown spiky hair, and this kid comes along and takes it away!
Viridi: I think it might be the other way around, actually...
Palutena: Either way, this is Sora. He's a Keyblade wielder who's been to countless other worlds, ones even beyond where you've visited.
Pit: "Other worlds"? Like, other planets?
Viridi: You've got it all wrong. You know how Mario comes from the Mushroom Kingdom, Link comes from Hyrule, and Pikachu comes from the Kanto region? It's the same for Sora. He lived in a place called Destiny Islands, but when it was attacked by darkness, he got sucked into a place called Traverse Town. It was there that he met Donald Duck and Goofy, and the three of them set off to save other worlds from being overtaken by darkness.
Pit: Wait, Donald and Goofy are here too?! Can I meet Mickey?! Do I get to ride Space Mountain?!
Palutena: Now, now, Pit, focus on the battle. Sora has access to a lot of different abilities that can combo you left and right. He can also cast powerful magic, as well as zip across the stage with his Flowmotion. Be careful.

Note: Pit noting how Sora stole his hairstyle and Viridi commenting on the possibility of Pit stealing Sora's references the fact that, despite Kid Icarus debuting in 1986 and Kingdom Hearts debuting in 2002, the redesign of Pit, first seen in Super Smash Bros. Brawl, debuted in 2006, when Brawl was first shown off. Viridi saying that Pit's incorrect about other worlds being other planets is technically incorrect by itself, as the different worlds Sora and co. travel to within the Kingdom Hearts series are frequently portrayed as planets; however, it's never explicitly stated whether the worlds in Kingdom Hearts (or Smash Bros., for that matter) are on different planets (as, for example, a globe of Earth can clearly be seen within Deep Jungle, the world in the original Kingdom Hearts based on Tarzan, as well as Toy Box, the world in Kingdom Hearts III based on Toy Story). When excited about the possibility of meeting Disney characters, Pit not only drops a mention of the company's mascot, Mickey Mouse, but also asks about riding Space Mountain, a popular ride at Walt Disney World, referencing the fact that, at the various Disney theme parks, patrons have the opportunity to interact with and "meet" the various Disney characters, as well as ride the rides in the parks.

Boxing Ring titles[edit]

This is just something I thought would be cool to have, since I like all the Boxing Ring nicknames. That said, I'm only having English ones on here, because it'd be stupid and take up too much space to have other languages (especially ones that I don't speak).

Character Title Why?
Wendy Sky Dragon Slayer In the world of Fairy Tail, everyone can use magic, whether or not they have a lot of it. Wendy uses a special, old type of magic known as Dragon Slayer Magic, and she specifically uses the wind-based Sky Dragon Slayer magic.
Shadow The Ultimate Life Form I mean...he is.
Phoenix Wright Ace Attorney Not only is it the name of the series, but Phoenix does occasionally introduce himself to clients/partners as such.
Jinx The Loose Cannon Each champion in League of Legends has their own little nickname; it only seems fitting that Jinx's Boxing Ring title be her own nickname from League.
Shovel Knight Shovel of Hope Each story in Shovel Knight is given a subtitle; in Shovel Knight's case, it is "Shovel of Hope".
Ladybug The Normal Girl with a Secret This is a reference to the dialogue heard in the opening theme: "In the daytime, I'm Marinette. Just a normal girl, with a normal life. But there's something about me that no one knows yet, because I have a secret."
Cat Noir The Fashion Model with a Secret Similar to Ladybug's, but slightly different, because Adrien, in his normal life, is a fashion model who promotes his father's brand.
Valentine Bloody Valentine A neat little nod to the movie posters that each character in Skullgirls has, with Valentine's having such written on it.
Professor Layton Leaves No Puzzle Unsolved One of the professor's famous quotes is "A true gentleman leaves no puzzle unsolved."
Kenshin Hitokiri Battōsai Kenshin fought in the war that emerged during the Edo period, and earned this name due to his unmatched swordskills. In Japanese, the name 人斬り抜刀斎 translates to "sword-drawing manslayer".
Danny Sexbang Ninja Sex for Women Because apparently, that's what NSFW stands for.
Specter Knight Specter of Torment Much like Shovel Knight, Specter Knight's story's subtitle is "Specter of Torment".
Chun-Li China's Lightning Legs Chun-Li is from China, and she's very well known for those legs of hers.
Madeline Conquerer of Celeste Mountain Celeste Mountain is the name of the mountain that Madeline climbs throughout Celeste, based off of the real-world (and unofficially named) Mount Celeste in Vancouver Island, British Columbia.
Cuphead The Old-Timey Newcomer A reference to the fact that Cuphead came out in 2017, despite being based on cartoons from the 1930s.
Lucy Celestial Wizard Extraordinaire She's a Celestial Wizard, and a pretty damn good one too.
Tails The Tiny Two-Tailed Tinkerer Some fun alliteration for Tails.
Sora The Key to Our Survival When Mickey leaves near the beginning of the original Kingdom Hearts to find out why the stars are blinking out, he leaves a letter behind for Donald, asking him and Goofy to find "the key to our survival", in reference to the Keyblade itself, and the one who wields it (being Sora).