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Pikachu (PM)

Revision as of 15:13, March 16, 2014 by Scr7 (talk | contribs) (→‎Changes from Melee and Brawl to PM: these notes aren't needed, it's obvious that it's project m, and it's already noted that the bair is taken from smash 64)
Pikachu
in Project M and Project+
Pikachu as seen in Brawl.
PokemonSymbol.svg
Universe Pokémon
Base game appearance Brawl
Moveset inspiration Pikachu (SSBM), Pikachu (SSBB), Pikachu (SSB)
PikachuHeadSSBB.png

Pikachu is a playable character in the Brawl mod Project M. It comes from the Pokémon series of games and shows, often appearing as the main Pokémon/sidekick of a centric trainer in the show, Ash Ketchum. For its appearance in Project M it was mostly reverted to its Melee version, while keeping a few techniques and moves from its Brawl and Smash 64 versions.

Attributes

Changes from Melee and Brawl to PM

 
Pikachu performing its back aerial while wearing its pirate hat alternate costume.

Pikachu was buffed in Project M overall, keeping most of its more favorable attributes from Brawl while gaining others from Melee, along with a few other options being strengthened, giving it additional leverage against top-tiered characters.

  •   Retains its crawl and wall jump techniques from Brawl, the latter one allowing for a slightly better situational recovery on stages such as Yoshi's Story.
  •   Forward and up smashes restored to their Melee power, with the former KOing opponents at lower percentages, and the latter acting as one of the best KO moves (and also the most powerful up smash) and out of shield options.
  •   Forward aerial and down smash use their formats from Brawl; the former has a late stronger hit that sends foes away, while the latter links into itself more adequately. Both attacks also possess their reduced hitlag from Melee, giving foes less time to react and SDI away from them.
  •   Back aerial is now its Smash 64 kick, which has combo potential and KO/edgeguarding strengths that its previous back aerial did not, greatly improving Pikachu's aerial game.
  •   Up aerial has its higher and more juggling-orientated knockback from Melee, while also sending foes at a semi-spike angle when connecting late and inflicting slightly more damage, overall bolstering its utility.
  •   Thunder Jolt uses its higher knockback scaling from Brawl, and also has slightly less ending lag, making it more consistently usable for camping.
  •   Skull Bash can sweetspot ledges as in Brawl, increasing its recovery potential.
  •   Pikachu retains its Quick Attack cancel from Brawl, greatly improving its approach and defensive options; especially with the new physics allowing for some new options, such as wavelanding out of a QAC. During a Quick Attack, Pikachu's tail now also becomes intangible.
  •   Thunder remains unchanged from Brawl, so that the bolt can still pass through platforms and solid surfaces very close to the thundercloud it's summoned from, and Pikachu bounces slightly upwards upon being hit by it in midair, allowing it to still create a "Thunder wall" offstage for edgeguarding.
  •   Forward aerial has less knockback scaling on the last hit.
  •   Down throw uses its higher knockback growth from Melee, thus shortening the length of Pikachu's chaingrabs with the move, depriving it of guaranteed damage racking and zero-to-death capacities it previously had with the move.
  •   Thunder Jolt has a slightly shorter duration.
  •   Forward and down aerials have additional sparkling graphics, which also better matches their hitboxes placements.

New and returning costumes

Pikachu has received an additional costume where it wears its blue party hat costume from Melee and Smash 64. It also received a special pirate hat costume, referencing a Japanese promotional card from the Pokémon Trading Card Game in which it appeared as Captain Pikachu (wearing the same hat).

Revisions

2.5b

  •   Quick Attack minimum and maximum distances increased to match Melee's.
  •   Up smash and neutral aerial's sound effects adjusted.
  •   Forward throw has some electric graphical hit effects restored.
  •   Up throw matched to Melee.

2.6b

  •   Forward aerial received slightly more horizontal range with new graphical effects to match that range.
  •   Quick Attack's startup was reduced slightly, and it can now sweetspot ledges. The move's ending animation stretch was tweaked so that it leaves Pikachu closer to walls.
  •   Quick Attack's delay between dashes is a little longer.
  •   Full jump sound effect doesn't occur right at the start of the jump.
  •   Neutral aerial weak hit knockback values have been fixed.
  •   Down aerial has an added burst graphic to the impact.
  •   Quick Attack goes maximum distance upward when stick input is below the amount needed to change direction.
  •   Quick Attack's aerial mobility and friction adjusted during the move and when in helpless state.
  •   Quick Attack preserves momentum at the end of the dashes.
  •   Fixed a bug where Quick Attack canceling into a platform and dropping through it could result in landing from a helpless state (similar to the landing lag glitch) after going into Fall.
  •   Using Quick Attack into the ground uses the grounded ending animation of the move instead of the special landing animation.

3.0

  •   Skull Bash can now sweetspot ledges, reinstated from Brawl.
  •   Pikachu's hurtboxes get less of a stretch during Quick Attack's animation, and its tail is now intangible during travel.
  •   Quick Attack cancel tweaked to compensate for the SCD bugfix.

Moveset

Up to date as of version 3.0.

Name Damage Description
Neutral attack Headbutt 2% A quick headbutt. The button can be mashed for quick headbutts.
Forward tilt Pika Kick 8%, 9% (angled up), 7% (angled down) Stands on its front paws and attacks with both feet in front of it. The attack can be angled up or down.
Up tilt Tail Smack 7%, 6% (tip) Swings its tail in an arc above itself, good for juggling fast fallers.
Down tilt Tail Sweep 7% Whips its tail in front of itself in a half circle. Can hit a couple of times if the button is mashed fast enough.
Dash attack Running Headbutt 8% Jumps forward with a headbutt, has a lot of ending lag and can be punished.
Forward smash Thundershock 21% (clean), 18% (late) Does a quick charge in its cheeks and releases it in front of itself with a small amount of ending lag.
Up smash Tail Somersault 19% (clean), 17% (middle), 13% (late) Does a quick backflip, attacking with its tail. Has very strong knockback and can ko as early as 80% on heavyweights.
Down smash Electric Flower 6 hits of 2%, then 3% (15% total) Spins repeatably on the ground, releasing electricity. Good for racking up damage.
Neutral aerial Pika Roll 12% clean, 9% late Quickly spins in the air. Has hardly any landing lag and is a good finisher.
Forward aerial Electric Drill 4 hits of 2%, then 3% (11% total) Drills forward in the air with electricity. Has a bit of landing lag but can set up for a grab.
Back aerial Back Kick 14% Pikachu does a back kick while airborne, doing great horizontal knockback.
Up aerial Tail Chop 7% Does a quick tail flip overhead while flipping forward. Can be used for juggling and if hit at the proper angle, can send the enemy downward at a semi spike angle.
Down aerial Electric Screw 12%, 4% (landing) An electric drill move downward. Has hitboxes when landing on the ground.
Grab
Pummel Electric Shock 3% Gives the enemy a quick shock.
Forward throw Electrocution 5 hits of 2% (10% total) Puts the enemy on its back and shocks them forward. Can set up for an up smash or another grab.
Back throw Submission 9% Rolls backwards a ways quickly before throwing the opponent.
Up throw Electric Skull 10% Lifts the enemy above itself and then headbutts them upward. Can combo with thunder.
Down throw Electric Slam 10% Throws the enemy below itself and the headbutts them downward. Can combo into itself on heavyweights.
Floor attack (front) 6% Quickly flips with its tail front and back.
Floor attack (back) 6% Quickly flips with its tail front and back.
Floor attack (trip) 5% Quickly gets up and then flicks its tail backwards and forward with a few visual sparks.
Edge attack (fast) 8% Quickly flips its tail overhead.
Edge attack (slow) 9% Slowly gets up and flicks its tail below itself.
Neutral special Thunder Jolt 10% (air), 7% (ground) Drops a sphere of electricity diagonally, dealing small knockback and damage, if it touches the ground it will leap across the stage for a short time before vanishing and will deal slightly less damage.
Side special Skull Bash 7%-25% Sits for a second while charging energy then leaping forward with a powerful headbutt.

The button can be held for a limited time for increased speed, damage, and knockback. Has slight ending lag. Great for horizontal recovery.

Up special Quick Attack 3% then 2% (5% total) Quickly moves in one direction then another depending on if the control stick is moved. Causes light damage and can be canceled into a jump or an attack upon landing.
Down special Thunder 17% (spark), 10% (bolt) Summons a thunder cloud while yelling "Pika!" which shoots a bolt of lightning to the ground. If the attack hits Pikachu it creates a shockwave dealing more damage and knockback. The thunderbolt can be interrupted by platforms but can go through terrain. Has slight ending lag.
Final Smash Volt Tackle 13-25% Turns into a gigantic ball of blue colored electricity that flies around the stage at high velocity. The attack button can be pressed to create a large discharge, increasing knockback. Can rack up damage quickly.

In competitive play

Notable players

Palette swaps

 
Pikachu's palette swaps in PM

External links