Paralyze: Difference between revisions
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[[File:Paralyzer.jpg|200px|thumb|Pit is paralyzed by Zero Suit Samus' Paralyzer.]] | [[File:Paralyzer.jpg|200px|thumb|Pit is paralyzed by Zero Suit Samus' Paralyzer.]] | ||
:''For the effect causing characters to be dazed for a period of time, see [[Stun]].'' | :''For the effect causing characters to be dazed for a period of time, see [[Stun]].'' | ||
{{technical data|duration formula, and paralysis multiplier for all the moves}} | |||
Debuting in ''[[Brawl]]'', there are a few attacks in the ''[[Super Smash Bros. (series)|Smash Bros.]]'' series that can cause the rare '''paralyze''' effect. Targets hit by these attacks will be frozen in place for | Debuting in ''[[Brawl]]'', there are a few attacks in the ''[[Super Smash Bros. (series)|Smash Bros.]]'' series that can cause the rare '''paralyze''' effect. Targets hit by these attacks will be frozen in place for a short period of time, shaking back and forth, before taking knockback. The duration that the paralysis lasts for depends on how much knockback the move will do, and a unique paralysis multiplier attached to each paralyzing move. As such, moves that have knockback scaling (rather than fixed knockback like [[Zero Suit Samus]]'s [[Paralyzer]]) will paralyze the opponent for longer as their percent increases. There is also a cap on how long a player can be paralyzed for. The user of the paralyzing effect can follow up with a smash attack or other powerful move during the paralysis, making the effect very strong. Repeatedly using a paralyzing attack will not increase the duration of the effect. This is often confused with the [[electric]] and [[stun]] effects. | ||
The vast majority of paralyzing attacks are either [[Final Smash]]es, [[custom moves]], or the effects of certain [[item]]s or [[Smash Run]] [[enemies]]. Extremely few standard characters' moves can paralyze. | The vast majority of paralyzing attacks are either [[Final Smash]]es, [[custom moves]], or the effects of certain [[item]]s or [[Smash Run]] [[enemies]]. Extremely few standard characters' moves can paralyze. |
Revision as of 11:35, May 1, 2017
- For the effect causing characters to be dazed for a period of time, see Stun.
Debuting in Brawl, there are a few attacks in the Smash Bros. series that can cause the rare paralyze effect. Targets hit by these attacks will be frozen in place for a short period of time, shaking back and forth, before taking knockback. The duration that the paralysis lasts for depends on how much knockback the move will do, and a unique paralysis multiplier attached to each paralyzing move. As such, moves that have knockback scaling (rather than fixed knockback like Zero Suit Samus's Paralyzer) will paralyze the opponent for longer as their percent increases. There is also a cap on how long a player can be paralyzed for. The user of the paralyzing effect can follow up with a smash attack or other powerful move during the paralysis, making the effect very strong. Repeatedly using a paralyzing attack will not increase the duration of the effect. This is often confused with the electric and stun effects.
The vast majority of paralyzing attacks are either Final Smashes, custom moves, or the effects of certain items or Smash Run enemies. Extremely few standard characters' moves can paralyze.
This is the only status that can affect other things besides characters, like items, causing them to shake.
List of paralyzing attacks
By characters
Character | Move(s) | Games |
---|---|---|
Captain Falcon | Lightning Falcon Kick (side hitboxes, landing) | |
Corrin | Dragon Fang Shot | |
Dark Pit | Dark Pit Staff (trapping hit) | |
Donkey Kong | Focused Slap (first of each pair) | |
Ganondorf | Beast Ganon (trapping hit) | |
Greninja | Secret Ninja Attack (trapping hit) | |
Ike | Paralyzing Counter | |
Kirby | Ultra Sword (first trapping hit) | |
Kirby (Copy Abilities) | Dragon Fang Shot | |
Bonus Fruit (bell) | ||
Paralyzer | ||
Link | Triforce Slash (trapping hit) | |
Little Mac | Stunning Straight Lunge | |
Lucario | Stunning Double Team | |
Pac-Man | Bonus Fruit (bell) | |
Lazy Fruit (bell) | ||
Pikachu | Thunder Wave | |
R.O.B. | Super Diffusion Beam (second-last hit) | |
Robin | Pair Up (Chrom's trapping dash) | |
Toon Link | Triforce Slash (trapping hit) | |
Sheik | Light Arrow (trapping hit) | |
Paralyzing Needle | ||
Zelda | Light Arrow (trapping hit) | |
Zero Suit Samus | Down smash | |
Paralyzer | ||
Electromagnetic Net |
By items
Item | Attack | Games |
---|---|---|
Assist Trophies | Starman: PK Beam γ and PK Beam Ω | |
Poké Ball Pokémon | Spewpa: Stun Spore |
By enemies and bosses
Enemy/Boss | Attack(s) | Games |
---|---|---|
Devil Car | Paralyzing fumes | |
Kihunter | Acid | |
Red Bubble | Ramming into the player | |
Starman | PK Beam γ and PK Beam Ω |
By stage hazards
Stage | Attack | Games |
---|---|---|
Orbital Gate Assault | Orbital Gate's Force Field | |
Gamer | 5-Volt | |
Midgar | Electricfied platforms |
List of attack effects | |
---|---|
Introduced in Super Smash Bros. | Normal • Coin • Electric • Flame • Slash • Sleep |
Introduced in Super Smash Bros. Melee | Bury • Darkness • Flower • Freezing • Grab • Inert • Reverse • Screw • Stun |
Introduced in Super Smash Bros. Brawl | Aura • Down • Flinchless • Grass • Paralyze • Plunge • Slip • Water |
Introduced in Super Smash Bros. 4 | Blaster • Magic • Obliviate • Stab • Solar |
Introduced in Super Smash Bros. Ultimate | Chain • Curse • Dedede • Grapple • Ink • Mushroom • Poison • Rapid • Sparks • Fist-Down • Scintilla |