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Kongo Falls: Difference between revisions

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(His house is a treehouse. Nintendo even states that. If I messed up anything, please fix it. :))
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|location    = [[DK Island]]
|location    = [[DK Island]]
|name        = Kongo Jungle
|name        = Kongo Jungle
|image        = [[Image:Kongojungle.jpg|250px|Kongo Jungle]]
|image        = [[File:Kongojungle.jpg|250px|Kongo Jungle]]
|caption      = [[Image:DKSymbol(preBrawl).png|50px]]
|caption      = [[File:DKSymbol(preBrawl).png|50px]]
|universe    = {{uv|Donkey Kong}}
|universe    = {{uv|Donkey Kong}}
|games        = ''[[Melee]]''
|games        = ''[[Super Smash Bros. Melee|Melee]]''
|hometo      = {{SSBM|Donkey Kong}}
|hometo      = {{SSBM|Donkey Kong}}
|availability = [[Starter stage|Starter]]
|availability = [[Starter stage|Starter]]
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}}
}}
{{for|the stage that originated in ''Super Smash Bros.''|Kongo Jungle (SSB)}}
{{for|the stage that originated in ''Super Smash Bros.''|Kongo Jungle (SSB)}}
'''Kongo Jungle''' ({{ja|コンゴジャングル|Kongojanguru}}, ''Kongo Jungle'') is one of three [[Donkey Kong (universe)|Donkey Kong]] stages in ''[[Super Smash Bros. Melee]]''.  
'''Kongo Jungle''' ({{ja|コンゴジャングル|Kongojanguru}}, ''Kongo Jungle'') is one of three [[Donkey Kong (universe)|Donkey Kong]] stages in ''[[Super Smash Bros. Melee]]''. This stage is played in [[All-Star Mode]] when the player faces {{SSBM|Donkey Kong}} and any of his teammates.
In [[All-Star Mode]], this stage is played on when the player faces {{SSBM|Donkey Kong}} and any of his teammates.


==Music==
==Music==
Kongo Jungle is notable for being the first stage in the [[Super Smash Bros. series|''Super Smash Bros.'' series]] to have fully vocalized music for its background music. Its music is a performance of the equally infamous and famous [[Music (SSBM)|"DK Rap"]] from the opening of ''Donkey Kong 64''. The ''Melee'' version of the song is performed by more vocalists and with more instruments than the original and the word "hell" is changed to "heck" in Chunky Kong's verse in order to avoid censor-related issues. [http://www.youtube.com/watch?v=3FFbvgmz_w4]
Kongo Jungle is notable for being the first stage in the [[Super Smash Bros. series|''Super Smash Bros.'' series]] to have fully vocalized music for its background music. Its music is a performance of the equally infamous and famous [[Music (SSBM)|"DK Rap"]] from the opening of ''Donkey Kong 64''. The ''Melee'' version of the song is performed by more vocalists and with more instruments than the original, and the word "hell" was changed to "heck" in Chunky Kong's verse to avoid swearing. [http://www.youtube.com/watch?v=3FFbvgmz_w4]


==Origin==
==Origin==
[[File:KongoJungle.png|thumb|The Kongo Jungle region, as seen in ''Donkey Kong Country''.  Note Donkey Kong's treehouse in the top-left.]]
[[File:KongoJungle.png|thumb|The Kongo Jungle region, as seen in ''Donkey Kong Country''.  Note Donkey Kong's treehouse in the top-left.]]
This stage is from ''[[Donkey Kong Country]]''. In the map of ''Donkey Kong Country'' can be seen Donkey Kong's house. The house is also part of the first level of ''Donkey Kong Country''. The cabin seen in the background of this stage looks similar to Donkey Kong's house. Also from Donkey Kong Country are barrels that the player could get shot out of. Certain barrels can move up and down, left and right, or move diagonally. There were also barrels that remained stationary, but they rotated around. In ''Donkey Kong Country 2'' there are arrow barrels that fire at whatever direction it is pointing. In this stage there is an arrow barrel, but the barrel also moves side to side and can rotate. A common enemy in ''Donkey Kong Country'' are Blue Klap Traps. There are also the less common Purple Klap Traps. Klap Traps generally crawl around on the ground while snapping their jaws. In this stage can be seen a Klap Trap going down the river. The Klap Trap is also a hazard by snapping its jaw at players. [http://www.youtube.com/watch?v=ApLNldxmNN0]
This stage originates from ''[[Donkey Kong Country]]''. Donkey Kong lives in a treehouse, which appears in one of the world maps and the first level. The cabin in this stage's foreground resembles Donkey Kong's treehouse.
 
The game also features barrels which the player can fire out of. They move either up and down, left and right, or diagonally. There are also stationary barrels which rotate around.
 
In ''Donkey Kong Country 2'' there are arrow barrels that fire at whichever direction it points at. This stage features an arrow barrel, but it moves horizontally while rotating.
 
[[Klaptrap|Klap Trap]]s are a common enemy in ''Donkey Kong Country'', oftentimes blue and sometimes purple; they crawl around and clamp their jaws. A few appear in this stage as a hazard, where they head down the river and snap their jaws at fighters. [http://www.youtube.com/watch?v=ApLNldxmNN0]


==Description==
==Description==


The main fighting area of the stage is a raft that is stuck on the edge of a waterfall. The raft's bottom is a fairly flat but has gentle curves that change as combatants run and jump on it. On either side of the raft is a vertical post with two platforms attached to the middle and top of each one. The posts themselves are always perpendicular to the raft, so when the raft moves a little, the post can change its position and thus change the angles of the platforms on the posts. There is also a rock on which a character can stand that protrudes from the waterfall's edge on the right side of the stage. It is fairly low on the level and small, so landing on it can be difficult.
The main fighting area of the stage is a raft stuck on the edge of a waterfall. The raft's bottom is fairly flat but has gentle curves that change as combatants run and jump on it. On either side is a vertical post with two platforms attached to the middle and top of each one. The posts themselves are always perpendicular to the raft, so when the raft moves a little, the post can change its position and thus change both platform angles on the posts. There is also a rock on which a character can stand on. It protrudes from the waterfall's edge on the right side. It is f
A similar stage, ''{{SSB|Kongo Jungle}}'', is available in ''[[Super Smash Bros.]]'' and later returned in ''[[Super Smash Bros. Melee]]'' as [[Kongo Jungle N64]].


The barrel on the bottom of the level floats back and forth while spinning. If one lands in it, they can push any button to get out, which launches the character in the direction the arrow is facing. The arrow will sometimes stop while pointing to the bottom; this is dangerous because the barrel will automatically eject characters who have been in it for too long. There are also [[Klap Trap]]s (a regular Donkey Kong enemy) on this stage. Touching one of them will result in the character being sent to his or her death at middle to high [[percentage]] (unless [[shield]]ed or [[air dodge]]d). The Klap Traps occasionally get caught in the barrel cannon. These stuck monsters will still [[KO]] the player if the player touches them. Finally, there are logs that occasionally roll down the waterfall and stop for a moment just before they fall. These logs allow characters a narrow platform which they can escape to for a few seconds before they plummet to the bottom of the waterfall.
When the player fights Donkey Kong in [[The Great Maze]], the stage resembles Kongo Jungle (except the colors and background are different).


==Tournament legality==
==King of the Rock==
'''''King of the Rock''''' is a gameplay method in ''Super Smash Bros. Melee'' which can be considered as a [[Special Melee]] but must be set up manually. This mode features no specific data within the game, but its gameplay is explained in the instruction booklet. It is only possible with human players, as there are no [[CPU]] commands to cooperate with this type of Melee.


Kongo Jungle is usually banned in tournaments, primarily because the rock at the right of the screen creates an overabundance of camping. The Klap Trap is also considered too dangerous and powerful of a stage hazard.
===How to play===
The suggested way to play ''King of the Rock'' is to first set up a 1-minute Melee on this stage and then position every player on the rock platform at the bottom-right. Every players' objective is to fend opponents away from the rock. Anybody who stands on the rock platform when the time limit runs out wins.


==Other appearances==
===Description in the instruction booklet===
''Play a MELEE on the KONGO JUNGLE stage and set the time to one minute. Position all players on the rock on the right side of the stage, then fight for control of the rock. The player in control when the time runs out wins the match.''
airly low and small, meaning it can be tricky to land on.


A similar stage, ''{{SSB|Kongo Jungle}}'', is available in ''[[SSB]]''. It returned in ''[[Melee]]'' as [[Kongo Jungle N64]].
Below the raft is a spinning barrel moving back and forth. If a player's fighter gets caught in it, the player can push any button to launch out his or her fighter, who gets launched in the direction the barrel's arrow faces. The barrel also fires out fighters who are in it for too long. The arrow sometimes stops while pointing to the bottom. Characters can get caught in it for too long, causing them to be eventually fired downward and [[KO]]ed.


In [[The Great Maze]], when the player fights Donkey Kong, the stage looks similar to Kongo Jungle (but the colors and background are different).
This stage also features a ''Donkey Kong'' series enemy, [[Klap Trap]]. If a character touches one, he or she flies off to death at middle to high [[percentage]] (unless [[shield]]ed or [[air dodge]]d). Klap Traps occasionally get caught in the barrel cannon. They still KO the player if he or she touches them. Finally, there are logs that occasionally roll down the waterfall and stop before collapsing momentarily. They give characters a narrow platform to escape to for a few seconds before plummeting to the bottom of the waterfall.


==King of the Rock==
==Tournament legality==
'''''King of the Rock''''' is a method of gameplay in ''[[Super Smash Bros. Melee]]'' that could be considered as a [[Special Melee]], though it must be set up through manual means. The mode features no specific data within ''Melee'', but gameplay of the mode is explained in the instruction booklet. The mode would only be possible with human players, as there are no [[CPU]] commands to co-operate with this type of Melee.
Kongo Jungle is usually banned in tournaments, primarily because the rock at the right of the screen creates an overabundance of camping. Klap Traps are also considered to be too dangerous and powerful for a stage hazard.


===How to Play===
==Other appearances==
The suggested way to play ''King of the Rock'' is to first set up a 1-minute Melee on the [[DK Island: Kongo Jungle|Kongo Jungle]] stage and then  to position all players on the bottom-right rock platform. The players must then try to fend opponents away from the rock. The winner of the match is any character standing on the rock platform when the time limit runs out.
A similar stage, ''{{SSB|Kongo Jungle}}'', is available in ''[[Super Smash Bros]]''. It returned in ''[[Super Smash Bros. Melee]]'' as [[Kongo Jungle N64]].
 
===Description in the Instruction Booklet===
''Play a MELEE on the KONGO JUNGLE stage and set the time to one minute. Position all players on the rock on the right side of the stage, then fight for control of the rock. The player in control when the time runs out wins the match.''


==Trivia==
==Trivia==
*The platforms in the level sway from side to side a tiny bit, the only effect it has on players is that it could be a little harder to land on them.
*The platforms sway from side to side a tiny bit. The only effect it has on players is that it could be slightly harder to land on them.
*Crates and logs float down the river. The logs get stuck in the water unlike the crates. The logs stick on either the left or right side of the stage. The crates also have no items in them if they are hit.
*Crates and logs float down the river. The latter gets stuck in the water unlike the former. Logs stick on either the left or right side of the stage. The stage's crates do not contain any items.
*Every once in a while, a Klap Trap that has become stuck in the barrel will be shot onto the stage, causing 30% damage and often KOing all of the fighters that happen to be fighting in the center of the stage. However, Klap Trap can be [[Counter]]ed. Since {{SSBM|Roy}}'s Counter deals 1.5 times the original attack's damage, this can be extremely devastating.
*Every once in a while, a Klap Trap which gets stuck in the barrel will be shot on to the stage, dealing 30% damage and often KOing every fighter in the center of the stage. However, it can be [[Counter]]ed.


{{SSBMStages}}
{{SSBMStages}}

Revision as of 15:22, January 4, 2015

Kongo Jungle
Kongo Jungle
File:DKSymbol(preBrawl).png
Universe Donkey Kong
Appears in Melee
Availability Starter
Tracks available Kongo Jungle
Tournament legality
Melee Singles: Banned
Doubles: Banned
Article on Donkey Kong Wiki Kongo Jungle
For the stage that originated in Super Smash Bros., see Kongo Jungle (SSB).

Kongo Jungle (コンゴジャングル, Kongo Jungle) is one of three Donkey Kong stages in Super Smash Bros. Melee. This stage is played in All-Star Mode when the player faces Donkey Kong and any of his teammates.

Music

Kongo Jungle is notable for being the first stage in the Super Smash Bros. series to have fully vocalized music for its background music. Its music is a performance of the equally infamous and famous "DK Rap" from the opening of Donkey Kong 64. The Melee version of the song is performed by more vocalists and with more instruments than the original, and the word "hell" was changed to "heck" in Chunky Kong's verse to avoid swearing. [1]

Origin

The Kongo Jungle area, featuring Cranky's cabin, in the first Donkey Kong Country.
The Kongo Jungle region, as seen in Donkey Kong Country. Note Donkey Kong's treehouse in the top-left.

This stage originates from Donkey Kong Country. Donkey Kong lives in a treehouse, which appears in one of the world maps and the first level. The cabin in this stage's foreground resembles Donkey Kong's treehouse.

The game also features barrels which the player can fire out of. They move either up and down, left and right, or diagonally. There are also stationary barrels which rotate around.

In Donkey Kong Country 2 there are arrow barrels that fire at whichever direction it points at. This stage features an arrow barrel, but it moves horizontally while rotating.

Klap Traps are a common enemy in Donkey Kong Country, oftentimes blue and sometimes purple; they crawl around and clamp their jaws. A few appear in this stage as a hazard, where they head down the river and snap their jaws at fighters. [2]

Description

The main fighting area of the stage is a raft stuck on the edge of a waterfall. The raft's bottom is fairly flat but has gentle curves that change as combatants run and jump on it. On either side is a vertical post with two platforms attached to the middle and top of each one. The posts themselves are always perpendicular to the raft, so when the raft moves a little, the post can change its position and thus change both platform angles on the posts. There is also a rock on which a character can stand on. It protrudes from the waterfall's edge on the right side. It is f A similar stage, Kongo Jungle, is available in Super Smash Bros. and later returned in Super Smash Bros. Melee as Kongo Jungle N64.

When the player fights Donkey Kong in The Great Maze, the stage resembles Kongo Jungle (except the colors and background are different).

King of the Rock

King of the Rock is a gameplay method in Super Smash Bros. Melee which can be considered as a Special Melee but must be set up manually. This mode features no specific data within the game, but its gameplay is explained in the instruction booklet. It is only possible with human players, as there are no CPU commands to cooperate with this type of Melee.

How to play

The suggested way to play King of the Rock is to first set up a 1-minute Melee on this stage and then position every player on the rock platform at the bottom-right. Every players' objective is to fend opponents away from the rock. Anybody who stands on the rock platform when the time limit runs out wins.

Description in the instruction booklet

Play a MELEE on the KONGO JUNGLE stage and set the time to one minute. Position all players on the rock on the right side of the stage, then fight for control of the rock. The player in control when the time runs out wins the match. airly low and small, meaning it can be tricky to land on.

Below the raft is a spinning barrel moving back and forth. If a player's fighter gets caught in it, the player can push any button to launch out his or her fighter, who gets launched in the direction the barrel's arrow faces. The barrel also fires out fighters who are in it for too long. The arrow sometimes stops while pointing to the bottom. Characters can get caught in it for too long, causing them to be eventually fired downward and KOed.

This stage also features a Donkey Kong series enemy, Klap Trap. If a character touches one, he or she flies off to death at middle to high percentage (unless shielded or air dodged). Klap Traps occasionally get caught in the barrel cannon. They still KO the player if he or she touches them. Finally, there are logs that occasionally roll down the waterfall and stop before collapsing momentarily. They give characters a narrow platform to escape to for a few seconds before plummeting to the bottom of the waterfall.

Tournament legality

Kongo Jungle is usually banned in tournaments, primarily because the rock at the right of the screen creates an overabundance of camping. Klap Traps are also considered to be too dangerous and powerful for a stage hazard.

Other appearances

A similar stage, Kongo Jungle, is available in Super Smash Bros. It returned in Super Smash Bros. Melee as Kongo Jungle N64.

Trivia

  • The platforms sway from side to side a tiny bit. The only effect it has on players is that it could be slightly harder to land on them.
  • Crates and logs float down the river. The latter gets stuck in the water unlike the former. Logs stick on either the left or right side of the stage. The stage's crates do not contain any items.
  • Every once in a while, a Klap Trap which gets stuck in the barrel will be shot on to the stage, dealing 30% damage and often KOing every fighter in the center of the stage. However, it can be Countered.