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Ike (SSB4): Difference between revisions

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*{{buff|[[Counter]] comes out faster.}}
*{{buff|[[Counter]] comes out faster.}}
*{{nerf|Foward tilt, forward aerial, back aerial deal less damage.}}
*{{nerf|Foward tilt, forward aerial, back aerial deal less damage.}}
*{{nerf|Foward Smash deals less damage.}}
*{{nerf|Jab combo deals lower damage.}}
*{{nerf|Jab combo deals lower damage.}}
*{{nerf|Aether deals less damage.}}
*{{nerf|Aether deals less damage.}}

Revision as of 10:21, October 17, 2014

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
This article is about Ike's appearance in Super Smash Bros. 4. For the character in other contexts, see Ike.
Ike
in Super Smash Bros. 4
Ike
FireEmblemSymbol.svg
Universe Fire Emblem
Other playable appearance in Brawl


Availability Starter
Final Smash Great Aether
Ike's stock icon in Super Smash Bros. for Wii U.

Ike (アイク, Aiku) returns as a playable character in Super Smash Bros. 4. He was announced on May 23rd, 2014, in a Pic of the day post. Fire Emblem: The Sacred Stones was released the same day in North America in 2005. Rather than using his design from Fire Emblem: Path of Radiance as was the case in Brawl, his appearance here is based on his appearance in the game's sequel, Radiant Dawn, wearing the same outfit as that in his Hero class, and looking older and significantly more muscular.

Changes from Brawl

The speed of Ike's notably sluggish moves have been improved with some nerfs to damage.

  • Buff Ike is slightly heavier than in Brawl.
  • Buff Up tilt is stronger.
  • Buff Down tilt is faster and deals horizontal knockback at the tip.
  • Buff Quick Draw's mid-air slash no longer leaves Ike in a helpless state when it hits the foe, and has has less landing lag overall and covers more distance.
    • Nerf Quickdraw is weaker.
  • Buff When using Eruption, Ragnell will now shine when it has reached its full power before becoming completely charged, providing an indication of when to release it without suffering recoil damage, and seems to charge very slightly faster and has a bigger hitbox.
    • Nerf It is also weaker.
  • Buff Dash attack is stronger.
  • Buff Neutral air is slightly sped up.
  • Buff Forward air has slightly less start up.
  • Buff All throws are stronger.
  • Buff Down smash is slightly stronger.
  • Buff Counter comes out faster.
  • Nerf Foward tilt, forward aerial, back aerial deal less damage.
  • Nerf Foward Smash deals less damage.
  • Nerf Jab combo deals lower damage.
  • Nerf Aether deals less damage.
  • Nerf Great Aether's power has been lowered from 78% to 60%.
  • Change Most of his moves that involve flames have changed to be a blue color, rather than a red color.

The following moves remain visually unchanged:

Moveset

An icon for denoting incomplete things.
  Name Damage Description
Neutral attack - 3% Ike jabs, kicks, and then executes an overhead slash. The slash has moderate knockback.
3%
5%
Forward tilt rowspan="1" 14% Ike swings Ragnell horizontally. Can be angled.
Up tilt rowspan="1" 14% sweetspot, 10% sourspot An upward slash, which starts from the ground. Has good vertical range. Sourspot is on the very end of the attack.
Down tilt rowspan="1" 7% A low, sweeping slash.
Dash attack 8% Ike swings Ragnell upward after charging forward. This attack has some delay before coming out.
Forward smash rowspan="1" 22% Ike preforms a very powerful overhead swing. It has some delay before beginning to charge, and it has long ending lag. However, it has very high KO potential at low percentages.
Up smash 17% Ike swings Ragnell in an arc above his head.
Down smash 14% in front, 17% in back Ike slashes in front and then in back. Somewhat difficult to land, and both hits land on the same fighter only under certain circumstances. Can be good for surprising.
Neutral aerial rowspan="1" 9% sweetspot, 6% sourspot Ike swings in a circular motion around himself. The sourspot occurs at the very end of the attack.
Forward aerial rowspan="1" 12% A powerful, overhead swing. Somewhat long delay, and long ending lag.
Back aerial 13% Ike quickly swings Ragnell backward. Has a narrow hitbox, but comes out very fast.
Up aerial 11% Ike swings Ragnell in a helicopter motion above his head. Hitbox stays out for some time.
Down aerial 15% A downward swing. Unless the hit lands on near the hilt, this attack is a meteor smash.
Grab An average grab.
Pummel 3% Headbutts opponent.
Forward throw 7% Ike tosses his opponent forward.
Back throw 7% Kicks foe backward.
Up throw 7% Ike throws foe upward. Knockback is not very dependent on damage.
Down throw 4% After throwing foe on the ground, Ike jumps on victim. At low percentages, this can be followed by Aether.
Floor attack (front) ?%
Floor attack (back) ?%
Floor attack (trip) ?%
Edge attack
Neutral special Default Eruption 10% uncharged, 35% fully charged Ike charges Ragnell before thrusting it in the ground, creating a pillar of blue fire. If fully charged, Ike receives 10% recoil damage. Upon being fully charged, Ragnell flashes. If the button is released when the flash occurs, Eruption occurs slightly sooner, but has all the effects of a fully charged Eruption.
Custom 1 Tempest
Custom 2 Furious Eruption
Side special Default Quick Draw 6% uncharged, 13% charged Ike charges, and rushes forward upon releasing. If Ike comes into contact with another fighter, he slashes in a similar way to that of the forward tilt. Charge can be held indefinitely. If Ike does not hit, the move has long ending lag. Failing to hit while airborne causes Ike to become helpless.
Custom 1 Close Combat
Custom 2 Unyielding Blade
Up special Default Aether 20% total Ike throws Ragnell upward, launching nearby fighters in the air. Ragnell spins in place, dealing several hits and trapping foes. Then Ike jumps up and grabs Ragnell, followed by a downward slam. Ike has super armor for most of the move's duration. It offers poor horizontal recovery.
Custom 1 Aether Dive
Custom 2 Aether Wave
Down special Default Counter 10%? Ike holds up Ragnell. If Ike is hit shortly after the move begins, he strikes back.
Custom 1 Paralyzing Counter
Custom 2 Smash Counter
Final Smash Great Aether

Special Moves

In Super Smash Bros. 4, special moves can be swapped out for different variants, but Ike's have yet to be seen in action. He retains all of his original special moves. These are Ike's special moves:

Special Move Basic Custom 1 Custom 2
Neutral Special Eruption Tempest Furious Eruption
Side Special Quick Draw Close Combat Unyielding Blade
Up Special Aether Aether Dive Aether Wave
Down Special Counter Paralyzing Counter Smash Counter
Final Smash Great Aether

Palette Swaps

Ike Palette (SSB4).png

Trophy

Ike has two trophies in Super Smash Bros. for Nintendo 3DS. One is a trophy of his Official Artwork for the game, and the other is a trophy of his Brown and Gold alternate palette.


Gallery