Super Smash Bros. series

Gravity: Difference between revisions

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(→‎Gravity values in SSB4: Source: Kurogane Hammer.)
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==Gravity values in ''[[SSB4]]''==
==Gravity values in ''[[SSB4]]''==
{{Technical data|Missing Cloud's, Corrin's and Bayonetta's gravity value.}}
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
!Rank!!Character!!Gravity
!Rank!!Character!!Gravity
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|'''n/a'''||[[Giga Mac]]||0.12
|'''n/a'''||[[Giga Mac]]||0.12
|-
|-
|'''5-7'''||{{SSB4|Captain Falcon}}||0.12
|'''5-8'''||{{SSB4|Zero Suit Samus}}, {{SSB4|Captain Falcon}}, {{SSB4|Ryu}} & {{SSB4|Bayonetta}}||0.12
|-
|-
|'''5-7'''||{{SSB4|Zero Suit Samus}}||0.12
|'''9'''||{{SSB4|Roy}}||0.114
|-
|-
|'''5-7'''||{{SSB4|Ryu}}||0.12
|'''10-12'''||{{SSB4|Bowser}}, {{SSB4|Meta Knight}} & {{SSB4|Charizard}}||0.11
|-
|-
|'''8'''||{{SSB4|Roy}}||0.114
|'''13'''||{{SSB4|Ganondorf}}||0.10784
|-
|'''9-11'''||{{SSB4|Bowser}}||0.11
|-
|'''9-11'''||{{SSB4|Meta Knight}}||0.11
|-
|'''9-11'''||{{SSB4|Charizard}}||0.11
|-
|'''12'''||{{SSB4|Ganondorf}}||0.10784
|-
|-
|'''n/a'''||[[Wario-Man]]||0.1071
|'''n/a'''||[[Wario-Man]]||0.1071
|-
|-
|'''13'''||{{SSB4|Mega Man}}||0.1071
|'''14'''||{{SSB4|Mega Man}}||0.1071
|-
|'''14-15'''||{{SSB4|Diddy Kong}}||0.105
|-
|'''14-15'''||{{SSB4|Palutena}}||0.105
|-
|-
|'''16'''||{{SSB4|Mii Brawler}}||0.1
|'''15-16'''||{{SSB4|Diddy Kong}} & {{SSB4|Palutena}}||0.105
|-
|-
|'''17-18'''||{{SSB4|Mii Swordfighter}}||0.096
|'''17'''||{{SSB4|Mii Brawler}}||0.1
|-
|-
|'''17-18'''||{{SSB4|Link}}||0.096
|'''18'''||{{SSB4|Cloud}}||0.098
|-
|-
|'''19'''||{{SSB4|Pikachu}}||0.095
|'''19-20'''||{{SSB4|Link}} & {{SSB4|Mii Swordfighter}}||0.096
|-
|-
|'''20-22'''||{{SSB4|Wario}}||0.092
|'''21'''||{{SSB4|Pikachu}}||0.095
|-
|-
|'''20-22'''||{{SSB4|Ike}}||0.092
|'''22-25'''||{{SSB4|Bowser Jr.}}, {{SSB4|Wario}}, {{SSB4|Ike}} & {{SSB4|Corrin}}||0.092
|-
|-
|'''20-22'''||{{SSB4|Bowser Jr.}}||0.092
|'''26-29'''||{{SSB4|Lucas}}, {{SSB4|R.O.B.}}, {{SSB4|Wii Fit Trainer}} & {{SSB4|Sonic}}||0.09
|-
|-
|'''23-26'''||{{SSB4|R.O.B.}}||0.09
|'''30'''||{{SSB4|Robin}}||0.089
|-
|-
|'''23-26'''||{{SSB4|Sonic}}||0.09
|'''31'''||{{SSB4|King Dedede}}||0.08788
|-
|-
|'''23-26'''||{{SSB4|Wii Fit Trainer}}||0.09
|'''32-34'''||{{SSB4|Mario}}, {{SSB4|Dr. Mario}} & {{SSB4|Mii Gunner}}||0.08715
|-
|-
|'''23-26'''||{{SSB4|Lucas}}||0.09
|'''35'''||{{SSB4|Donkey Kong}}||0.08505
|-
|-
|'''27'''||{{SSB4|Robin}}||0.089
|'''36'''||{{SSB4|Shulk}}||0.085
|-
|-
|'''28'''||{{SSB4|King Dedede}}||0.08788
|'''37'''||{{SSB4|Lucario}}||0.084
|-
|'''29-31'''||{{SSB4|Mii Gunner}}||0.08715
|-
|'''29-31'''||{{SSB4|Mario}}||0.08715
|-
|'''29-31'''||{{SSB4|Dr. Mario}}||0.08715
|-
|'''32'''||{{SSB4|Donkey Kong}}||0.08505
|-
|'''33'''||{{SSB4|Shulk}}||0.085
|-
|'''34'''||{{SSB4|Lucario}}||0.084
|-
|-
|'''n/a'''||[[Mega Lucario]]||0.084
|'''n/a'''||[[Mega Lucario]]||0.084
|-
|-
|'''35'''||{{SSB4|Mewtwo}}||0.082
|'''38'''||{{SSB4|Mewtwo}}||0.082
|-
|'''36-37'''||{{SSB4|Pit}}||0.081
|-
|'''36-37'''||{{SSB4|Dark Pit}}||0.081
|-
|'''38-40'''||{{SSB4|Yoshi}}||0.08
|-
|'''38-40'''||{{SSB4|Mr. Game & Watch}}||0.08
|-
|'''38-40'''||{{SSB4|Little Mac}}||0.08
|-
|'''41'''||{{SSB4|Toon Link}}||0.079
|-
|'''42'''||{{SSB4|Villager}}||0.078
|-
|-
|'''43'''||{{SSB4|Ness}}||0.077
|'''39-40'''||{{SSB4|Pit}} & {{SSB4|Dark Pit}}||0.081
|-
|-
|'''44'''||{{SSB4|Duck Hunt}}||0.076
|'''41-43'''||{{SSB4|Yoshi}}, {{SSB4|Mr. Game & Watch}} & {{SSB4|Little Mac}}||0.08
|-
|-
|'''45-48'''||{{SSB4|Samus}}||0.075
|'''44'''||{{SSB4|Toon Link}}||0.079
|-
|-
|'''45-48'''||{{SSB4|Luigi}}||0.075
|'''45'''||{{SSB4|Villager}}||0.078
|-
|-
|'''45-48'''||{{SSB4|Marth}}||0.075
|'''46'''||{{SSB4|Ness}}||0.077
|-
|-
|'''45-48'''||{{SSB4|Lucina}}||0.075
|'''47'''||{{SSB4|Duck Hunt}}||0.076
|-
|-
|'''49'''||{{SSB4|Pac-Man}}||0.072
|'''48-51'''||{{SSB4|Luigi}}, {{SSB4|Samus}}, {{SSB4|Marth}} & {{SSB4|Lucina}}||0.075
|-
|-
|'''50'''||{{SSB4|Zelda}}||0.071
|'''52'''||{{SSB4|Pac-Man}}||0.072
|-
|-
|'''51-52'''||{{SSB4|Peach}}||0.068
|'''53'''||{{SSB4|Zelda}}||0.071
|-
|-
|'''51-52'''||{{SSB4|Olimar}}||0.068
|'''54-55'''||{{SSB4|Peach}} & {{SSB4|Olimar}}||0.068
|-
|-
|'''53'''||{{SSB4|Kirby}}||0.06405
|'''56'''||{{SSB4|Kirby}}||0.06405
|-
|-
|'''54'''||{{SSB4|Rosalina}}||0.062
|'''57'''||{{SSB4|Rosalina}}||0.062
|-
|-
|'''55'''||{{SSB4|Jigglypuff}}||0.05309
|'''58'''||{{SSB4|Jigglypuff}}||0.05309
|}
|}
===Notes===
===Notes===

Revision as of 19:54, March 15, 2016

Gravity is a measure of how fast a falling character reaches their maximum falling speed. A character with high gravity does not necessarily have a fast falling speed; they simply reach their top falling speed faster.

In Brawl and SSB4, the vertical knockback suffered by characters is based on both their weight and their gravity, with higher-gravity characters taking more knockback; horizontal knockback is unaffected. This reduces the natural effect of gravity on launch distance, keeping characters with low weight but high gravity (most notably Fox) from having disproportionally high vertical endurance. Depending on the character, it also takes effect on how difficult is the character to combo, with smaller and/or floatier characters being slightly harder to combo, while tall and/or fast-falling ones being easy combo targets.

Gravity also affects how high a character is able to jump; two characters with the same jump force will not jump the same height if they have different gravity.

Gravity values in SSB

Source: [1]

Rank Character Gravity (JPN) Gravity (NTSC/PAL)
1 Fox 4 4
2 (JPN)
2-3 (NTSC/PAL)
Captain Falcon 3.4 3.4
3 (JPN)
2-3 (NTSC/PAL)
Link 3.2 3.4
4-5 Donkey Kong 3 3
4-5 Pikachu 3 3
6-7 (JPN)
6 (NTSC/PAL)
Yoshi 2.7 2.8
6-7 (JPN)
7 (NTSC/PAL)
Ness 2.7 2.7
8-9 Mario 2.4 2.4
8-9 Kirby 2.4 2.4
10 Luigi 2.1 2.1
11 Jigglypuff 2 2
12 Samus 1.9 1.9

Gravity values in Melee

Rank Character Gravity
n/a Giga Bowser 0.25
1 Fox 0.23
2 Falco 0.17
3-5 Bowser 0.13
3-5 Ganondorf 0.13
3-5 Captain Falcon 0.13
6 Sheik 0.12
7 Roy 0.114
8-11 Link 0.11
8-11 Young Link 0.11
8-11 Pikachu 0.11
8-11 Pichu 0.11
12-13 Donkey Kong 0.1
12-13 Ice Climbers 0.1
14-16 Mario 0.095
14-16 Dr. Mario 0.095
14-16 Mr. Game & Watch 0.095
17 Yoshi 0.093
18 Ness 0.09
19 Marth 0.085
20 Mewtwo 0.082
21-22 Peach 0.08
21-22 Kirby 0.08
23 Zelda 0.073
24 Luigi 0.069
25 Samus 0.066
26 Jigglypuff 0.064

Notes

  • Wireframes have gravities of 0.09 (Male) and 0.073 (Female).
  • Sandbag has a gravity of 0.05.

Gravity values in Brawl

Rank Character Gravity
1 Fox 0.175
2 Sheik 0.1409
3 Wolf 0.13
4 Falco 0.112
5 Squirtle 0.1067
6-8 Bowser 0.1027
6-8 Ganondorf 0.1027
6-8 Captain Falcon 0.1027
9 Meta Knight 0.0956
10 Diddy Kong 0.092
11 Lucas 0.09
12 Link 0.089
13 Zero Suit Samus 0.0884
14 Pikachu 0.087
15-16 Charizard 0.085
15-16 Sonic 0.085
17 Wario 0.0842
18-19 King Dedede 0.0837
18-19 Ike 0.0837
20 Donkey Kong 0.081
21 Snake 0.08
22 Ice Climbers 0.077
23 Mr. Game & Watch 0.07505
24-25 Mario 0.075
24-25 Pit 0.075
26 Yoshi 0.07347
27 Ness 0.0711
28-29 Toon Link 0.07
28-29 Ivysaur 0.07
30 Marth 0.06715
31 Zelda 0.067
32-33 Luigi 0.065
32-33 R.O.B. 0.065
34 Peach 0.0632
35 Lucario 0.0625
36 Kirby 0.061
37 Olimar 0.06
38 Samus 0.058
39 Jigglypuff 0.05056

Notes

  • The Fighting Alloys all share Mario's gravity value of 0.075, just as they share his weight.
  • In Melee and Brawl, Captain Falcon, Ganondorf, and Bowser have all shared the same gravity values.
  • Sheik is the only veteran to have her gravity increased from Melee to Brawl.

Gravity values in SSB4

Rank Character Gravity
n/a Giga Bowser 0.198
1 Fox 0.19
2 Greninja 0.18
3 Sheik 0.15
4 Falco 0.13
n/a Giga Mac 0.12
5-8 Zero Suit Samus, Captain Falcon, Ryu & Bayonetta 0.12
9 Roy 0.114
10-12 Bowser, Meta Knight & Charizard 0.11
13 Ganondorf 0.10784
n/a Wario-Man 0.1071
14 Mega Man 0.1071
15-16 Diddy Kong & Palutena 0.105
17 Mii Brawler 0.1
18 Cloud 0.098
19-20 Link & Mii Swordfighter 0.096
21 Pikachu 0.095
22-25 Bowser Jr., Wario, Ike & Corrin 0.092
26-29 Lucas, R.O.B., Wii Fit Trainer & Sonic 0.09
30 Robin 0.089
31 King Dedede 0.08788
32-34 Mario, Dr. Mario & Mii Gunner 0.08715
35 Donkey Kong 0.08505
36 Shulk 0.085
37 Lucario 0.084
n/a Mega Lucario 0.084
38 Mewtwo 0.082
39-40 Pit & Dark Pit 0.081
41-43 Yoshi, Mr. Game & Watch & Little Mac 0.08
44 Toon Link 0.079
45 Villager 0.078
46 Ness 0.077
47 Duck Hunt 0.076
48-51 Luigi, Samus, Marth & Lucina 0.075
52 Pac-Man 0.072
53 Zelda 0.071
54-55 Peach & Olimar 0.068
56 Kirby 0.06405
57 Rosalina 0.062
58 Jigglypuff 0.05309

Notes

  • The Fighting Mii Team has gravity values of 0.09 (Brawler), 0.096 (Swordfighter), and 0.087 (Gunner).

Trivia

  • Not counting Giga Bowser, Fox holds the distinction of being the character with the highest gravity value in all games.
  • Lucas is the only character from the transition from Brawl to SSB4 to have his gravity value kept the same.
  • Sheik is the only character from Melee whose gravity has been increased in each of her appearances.

See also