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Captain Falcon (PM): Difference between revisions

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!Grab
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!Pummel
!Pummel

Revision as of 03:49, March 14, 2015

Captain Falcon
in Project M and Project+
Captain Falcon SSBB.jpg
FZeroSymbol.svg
Universe F-Zero
Base game appearance Brawl
Moveset inspiration Captain Falcon (SSBM)
Alternate costume Retro Falcon
CaptainFalconHeadSSBB.png
Falcon's Retro Costume in Project M 3.5

Captain Falcon is a playable character in the Brawl mod Project M. He was remade to be nearly identical to his Melee counterpart in terms of attack hitboxes and animations.

Attributes

Changes from Melee to PM

Captain Falcon was slightly buffed from Melee to Project M mostly due to some Brawl-based retained changes which increase his options.

  • Buff Neutral attack's Gentleman hit is now always separated from the rapid punches (just like in the PAL version of Melee). While there is still a big window of time where pressing the attack button results in the punches, it can be avoided by jab canceling. On whiff, the jab combo has to be slightly delayed to avoid using the jabs.
  • Buff Captain Falcon overall sees more combo opportunities due to slight angle changes and knockback on moves like down tilt, up throw, and neutral aerial.
  • Buff Aerial Raptor Boost now spikes foes and propels Captain Falcon with forward momentum if it lands, and can now grab the ledge. When used towards an edge from the ground, Captain Falcon now goes into the ending animation instead of instantly becoming helpless, allowing him to still grab the edge and come back to the stage.
  • Buff Landing lag for a successfully connected aerial Raptor Boost has been lowered to match that of a missed aerial Raptor Boost.
  • Buff Falcon Dive retains its vertical distance from Brawl, and the move's ledge grab sweetspot is now located higher on Falcon's body.
  • Buff Retains ability to grab foes on the ledge with Falcon Dive, like in Brawl. It also retains its damage from Brawl, dealing 17% damage (up from Melee's 15%) as well as dealing slightly higher knockback.
  • Buff Falcon Kick is reversible, and has less endlag. Its lingering hitboxes also have much more favorable angles, making the move safer.
  • Change Falcon Punch can be turned around up to four times, though this is predictable and has no real practical use for competitive play. Additionally, each reversal after the first one resets the move's starting animation, and like in Brawl, a reversed Falcon Punch deals slightly more damage and knockback.
  • Change Up and down taunts have switched positions. When using down taunt, he now also utters a soft "Yes!"
  • Change Connecting with a sweetspotted Knee Smash when a taunt input is held results in Falcon exclaiming "Yes!" (like with his Falcon Dive).
  • Change Kneeling victory pose is now more similar to Melee's version; he will thrust his chest forward and shout while briefly emitting fire.

Revisions

v2.1

  • Buff Captain Falcon's Side-B has a ground to air transition animation similar to Ganondorf's to allow him to grab edges backwards.
  • Change Captain Falcon's Up-B Throw animations were touched up
  • Change Captain Falcon's dash attack can slip off edges like in Melee
  • Change Captain Falcon's Up-B received physics adjustments to match Melee

v2.5b

  • Buff Captain Falcon's Neutral-B is now reversible
  • Buff Captain Falcon's Neutral-B turn occurs slightly later and can be performed up to four times
  • Change Captain Falcon's hurtboxes adjusted
  • Change Captain Falcon's Dash animation cleaned up
  • Change Captain Falcon's Forward Roll animation adjusted to be like Melee
  • Change Captain Falcon's aerial attack animations cleaned up to match up with Melee timings
  • Change Captain Falcon's Up-B launch fire hit graphical effects restored

v2.6b

  • Buff Aerial Side-B trigger box adjusted so that the hit connects more reliably once triggered
  • Buff Aerial Side-B now spikes
  • Buff Initial Dash animation length increased by 1 frame to match Melee, improving moonwalk distance slightly
  • Nerf Turn Grab animation is longer to match other Turn Grabs
  • Change Fixed a bug on his Ledge Rolls that caused them to not free up the edge until the animations completely ended
  • Change Neutral-B additional turns can be prevented by holding B

v3.0

  • Buff Side-B landing lag slightly reduced if it connects with an opponent, now is the same for Side-B whiff or hit
  • Buff Falcon Kick is now B-reversible
  • Nerf Grounded Falcon Kick endlag is slightly longer

v3.01

  • Buff Forward-Throw and Up-Throw have had their hitlag decreased
  • Buff Falcon Punch hitlag decreased

v3.5

  • Buff Up smash's IASA frames decreased by one frame.
  • Buff Falcon Kick's recovery frames from ground to air reduced to special landing rather than hard landing.
  • Nerf Aerial Raptor Boost knockback reduced slightly.
  • Nerf Grounded Raptor Boost now requires the player to hold the reverse direction for Captain Falcon to grab the ledge after going offstage with it.
  • Change Falcon Kick knockback adjusted for its later hitboxes.
  • Change Falcon Dive knockback adjusted to use set character momentum instead of set knockback per character.
  • Change Up taunt has more IASA frames when facing right.
  • Change Air jump and Falcon Dive landing animations cleaned up.

Moveset

Up to date as of version 3.5.

Name Damage Description
Neutral attack 2%, 3%, 8%/6% (early/late), 2%/1%(arm/hand) Captain Falcon goes into a rapid punch combo. Stopping at the Knee is called the Gentleman.
Forward tilt 12% (high), 11% (mid), 10% (low) Captain Falcon kicks the opponent. Can be angled.
Up tilt 13% Captain Falcon winds up his foot and slams it into the opponent.
Down tilt 12% Captain Falcon sweeps with a kick.
Dash attack 10% (clean), 7% (late) Captain Falcon tackles into his opponent.
Forward smash 21% (high), 20% (mid), 19% (low) Captain Falcon elbows his opponents with fire. Slow startup, but has decent reach. Can be angled.
Up smash 14%/8% (hit 1 foot/body), 12%/13% (hit 2 foot/body) Captain Falcon does a double spin kick high to the air.
Down smash 18% (front kick), 16% (back kick) Captain Falcon does a sweeping kick to both sides of him.
Neutral aerial 6% (hit 1), 7% (hit 2) Falcon kicks his opponent twice in mid-air via two spin kicks. A powerful combo tool.
Forward aerial Knee Smash 18% (clean), 6% (late) Often simply referred to as "The Knee", Captain Falcon performs a knee attack against his opponent. During the initial frames, the entire hitbox acts as a powerful Sex kick with electrical properties and great horizontal knockback. After the initial frames, it becomes a weak but sufficient semi-spike.
Back aerial 14% (clean), 8% (late) Captain Falcon does a strong back hand punch.
Up aerial 12%/13% (clean/knee), 10%/12 (late/knee) Captain Falcon does a bicycle kick to the opponent. A primary combo tool.
Down aerial 16% Captain Falcon does a small-delayed stomp downward. Does large hitstun and acts as a powerful meteor smash, or a spike if hit by his chest area.
Grab Grabs the opponent.
Pummel 3% Captain Falcon knees the opponent. Fairly quick.
Forward throw 5% (hit), 4% (throw) Captain Falcon hits the opponent with a hook punch that hits the opponent two times.
Back throw 5% (hit), 4% (throw) The opponent is kicked backwards, the move hits the opponent two times.
Up throw 4% (hit), 3% (throw) The opponent is punched/palmed upwards this move hits the opponent twice. This can be used to start a chain grab on fast fallers at mid-high percents.
Down throw 7% The opponent is slammed into the ground one-handed. This can be used to start a chain grab on most non-fast fallers.
Floor attack (front) 6% Captain Falcon does a spin on the ground to kick both sides.
Floor attack (back) 6% Captain Falcon spins around to do a double kick.
Floor attack (trip) 5% Captain Falcon punches both sides.
Edge attack (fast) 9% Captain Falcon does a flip-kick to the opponent.
Edge attack (slow) 10% Captain Falcon does a slow Uppercut.
Neutral special Falcon Punch Ground: 27% (close), 25% (mid), 23% (far) Air: 26% (close), 23% (mid), 22% (far), +1% damage when reversed The infamous Falcon Punch. Captain Falcon lunges forward with a flaming punch in the shape of a fiery falcon. Can be reversed up to four times.
Side special Raptor Boost 7% Captain Falcon dashes into his opponent and performs a fiery uppercut or slams them down with a fiery hook if used in the air. Can be used to edgehog, and works as a leapfrog recovery in midair as well as a spike.
Up special Falcon Dive 5% (grab), 12% (release) Captain Falcon grabs his opponent and releases them with an explosion. If it connects, Falcon will not go into Special-fall, allowing him to act afterwards.
Down special Falcon Kick 15%/12%/9% (ground), 15%/13%/11% (air), 6% (landing) Captain Falcon performs a horizontal flaming kick when on the ground, or performs a ground-pounding dive kick in the air. If used in the air after a double jump, the double jump will be restored.
Final Smash Blue Falcon 10% (car), 20% (ram), 10% (release) Captain Falcon calls in his F-Zero racer, the Blue Falcon. The opponent is hit by the vehicle as it zooms past, sending them to an unknown F-Zero track. Captain Falcon proceeds to run them down in the Blue Falcon, resulting in high knockback.

In competitive play

Notable players

Alternate costumes

Captain Falcon's set of alternate costumes now includes a purple outfit with a tucked in scarf based off of his appearance in the original Super Smash Bros. and his appearance from F-Zero X, and a retro version inspired by his initial F-Zero appearance seen in the original SNES F-Zero.

Captain Falcon's alternate costumes in PM
CaptainFalconHeadSSBB.png CaptainFalconHeadBlackSSBB.png CaptainFalconHeadRedSSBB.png CaptainFalconHeadGreenSSBB.png CaptainFalconHeadBlueSSBB.png CaptainFalconHeadWhiteSSBB.png CaptainFalconHeadPurplePM.png CaptainFalconHeadRetroPM.png

External links