Mario's forward tilt in Brawl.
Mario's forward tilt in Melee

A forward tilt, also known as an "f-tilt" or "side tilt" (the lattermost the official name as of Ultimate, known as strong side (横強攻撃, Side strong attack, prior to its release) is a tilt attack performed by holding the control stick forward and pressing the attack button while on the ground. This is distinct from a forward smash in that the control stick is only tilted, not tapped. Forward tilts are generally simple, quick, weak outwards strikes for close-quarters combat.

Some forward tilts can be angled up or down to some extent, pointing the hitbox in a diagonal direction instead of totally forward. Most attacks that are angled up are slightly more powerful than if they weren't angled, while some are weaker if angled downwards.

List of forward tilts

Character Games Description
Banjo & Kazooie   unknown
Bayonetta    Performs a straight back kick, an upwards-angled spinning kick, and then a high kick. A three-stage natural combo.
Bowser      Briefly draws his fist back before jabbing straight forwards.
Bowser Jr.    Deploys a pitchfork from the Koopa Clown Car and jabs forwards with it.
Captain Falcon       Throws a spinning side kick.
Charizard     Steps forward and sweeps its tail across the ground.
Chrom   Slashes straight downwards in front of himself.
Cloud    Performs a two-handed downward slash.
Corrin    Slashes outwards on a slight downwards angle.
Daisy   Kicks high into the air in front of herself.
Dark Pit    Jabs both of his blades in front of himself, parallel to the screen.
Dark Samus   Throws a reverse roundhouse kick.
Diddy Kong     Throws a leaning double punch.
Donkey Kong   Punches straight forwards.
     Swats forwards with the back of his hand.
Dr. Mario     Throws a quick side kick.
Duck Hunt    The dog bends down while the duck leans forwards and pecks with its beak.
Falco      Throws a quick side kick.
Fox       Throws a quick side kick.
Ganondorf   Throws a spinning side kick.
    Powerfully kicks straight forwards.
Greninja    Roundhouse kicks forwards.
Hero   unknown
Ice Climbers     Perform a backhanded hammer swing.
Ike     Briefly draws Ragnell inwards before performing a leaning outwards slash.
Incineroar   Throws a straight spearhand strike.
Inkling   Strikes with a downwards and inwards swing with the Splattershot.
Isabelle   Swings inwards with a Candy Umbrella.
Ivysaur    Leans forwards and spins its bulb's leaves in rotary fashion to slash multiple times in front of itself.
Jigglypuff       Throws a roundhouse kick.
Joker   Leans forwards and stabs twice with his knife. If active, Arsene simultaneously thrusts his arm forwards and then draws it back.
Ken   Tapped (far): Performs a forwards poking kick.
Tapped (close): Throws an inwards hook.
Held: Throws a straight jab with his following hand.
King Dedede     Thrusts his hammer forward head-first and twirls it to strike multiple times.
King K. Rool   Forcefully claps in front of himself.
Kirby       Throws a roundhouse kick.
Link       Holds the Master Sword behind himself and then slashes straight down to the ground with it.
Little Mac    Throws a snappy one-two punch combo.
Lucario     Performs two successive aura-powered palm thrusts in front of itself.
Lucas     Swipes his hand outwards alongside a flash of PSI.
Lucina    Slashes upwards and outwards with Parallel Falchion.
Luigi      Throws a quick side kick.
  Performs an inwards-angled poking side kick.
Mario       Throws a quick side kick.
Marth      Slashes upwards and outwards with Falchion.
Mega Man    Fires up to three Mega Buster shots while walking forwards. A three-stage natural combo.
Meta Knight     Slashes inwards and downwards, then outwards, and then upwards. A three-stage natural combo.
Mewtwo    Leans forward to sweep horizontally inwards with its tail.
  Spins to sweep horizontally outwards with its tail.
Mii Brawler    Throws a quick side kick.
Mii Gunner    Kneels slightly and fires a close-ranged laser blast from their cannon.
Mii Swordfighter    Slashes outwards horizontally.
Mr. Game & Watch      Swings a chair downwards in front of himself.
Ness       Performs a side kick.
Olimar   Dropkicks forwards.
   Leans far forwards into a straight punch.
Pac-Man    Throws a simple side kick.
Palutena    Releases her staff in front of herself and twirls it to hit twice.
Peach      Kicks high into the air in front of herself.
Pichu   Plants its front paws and kicks forwards with its hind legs.
  Plants its front paws and thrusts its hind legs forwards while releasing an electric spark from them.
Pikachu      Plants its front paws and kicks forwards with its hind legs.
  Plants its front paws and thrusts its hind legs forwards while releasing an electric spark from them.
Piranha Plant   Bites in front of itself twice. A two-stage natural combo.
Pit   Horizontally thrusts both of his blades forwards.
   Jabs both of his blades in front of himself, parallel to the screen.
R.O.B.     Throws an inwards leaning hook.
Richter   Quickly whips forwards with the Vampire Killer.
Ridley   Grabs his tail and stabs forwards with it like a spear.
Robin    Slashes downwards and outwards.
Rosalina & Luma    Rosalina: Performs a gravity-defying two-footed roundhouse kick.
Luma: Throws a roundhouse kick.
Roy   Slashes upwards and outwards with the Binding Blade.
   Slashes downwards and inwards in reverse grip with the Binding Blade.
Ryu   Tapped: Performs a forwards poking kick.
Held: Throws a downwards-angled, two-hitting punch with high shield damage.
  Tapped (far): Performs a forwards poking kick.
Tapped (close): Throws an inwards hook.
Held: Throws a downwards-angled, two-hitting punch with high shield damage.
Samus       Throws a reverse roundhouse kick.
Sheik      Throws a quick, wide, upwards spinning kick.
Shulk    Slashes inwards with the Monado.
Simon   Quickly whips forwards with the Vampire Killer.
Snake    Strikes forwards with his knee, then clubs downwards with a double hammerfist. A two-stage natural combo.
Sonic     Gets down on his hands and knees while turning around, then kicks forwards with both legs.
Squirtle    Spins while whipping forwards with its tail.
Toon Link     Holds the Master Sword behind himself and then slashes straight down to the ground with it.
Villager    Strikes horizontally with a Paw Umbrella.
Wario    Draws his fist back, then punches forwards.
  Throws a one-handed inwards slap.
Wii Fit Trainer    Assumes the Dancer yoga pose to simultaneously strike forwards with a knifehand and backwards with a modified scorpion kick.
Wolf    Jams his claws forwards, then separates them for a second hit.
Yoshi    Kicks straight forwards with one leg.
    Flicks his tail horizontally forward.
Young Link    Holds the Kokiri Sword behind himself and then slashes straight down to the ground with it.
Zelda      Performs a magic-powered outwards knifehand.
Zero Suit Samus     Throws a spinning side kick.

Notable forward tilts

  • Five characters have forward tilts that are natural combos: Snake, Piranha Plant, Meta Knight, Mega Man, and Bayonetta. The former two have two-stage forward tilts, while the latter three have three-stage forward tilts.
  • Mega Man's forward tilt, in addition to being a natural combo, is the only forward tilt that is a projectile. It can naturally flow from or into his neutral attack and neutral aerial, effectively allowing him to fire his Mega Buster while standing still, walking, or jumping.
  • Ryu and Ken's forward tilts have multiple variations, just like their neutral attack and other tilts: a 'light' version achieved by tapping the attack button for a short time, and a 'heavy' version achieved by holding the attack button for longer. In Ultimate, a third variation is added depending on their proximity to their opponent – what was previously their tapped forward tilt (a poking kick) is now only used if far from an opponent. When closer up, a different attack is used (which, for both Ryu and Ken, is a hook).
    • Ryu's held forward tilt, Collarbone Breaker, is of further note. It deals high enough shield damage to break shields even near their maximum health.
  • Sheik's forward tilt possesses low lag, hits in a wide arc, and deals vertical knockback, allowing it to reliably combo multiple times into itself at low to mid percents, and into other attacks past those percents. Particularly in Brawl, it is infamous for being able to combo into itself for much longer than usual, due to the severe effect stale-move negation has on knockback, even to the point of being able to pull off guaranteed zero-to-death combos on fast fallers such as Fox and Wolf, while still racking up a noticeably large amount of damage on the rest of the cast.
  • Snake's forward tilt is one of his most reliable close range options, especially in Brawl, due to its fast startup (hitting on frame 4), very high damage for a tilt if both hits are used, long range, and the second hit's ability to KO at high percents. Along with his up tilt, it is one of his fastest KO options.
  • Ganondorf's forward tilt from Brawl onward deals powerful semi-spike knockback, while also having deceptively fast startup (hitting on frame 10), making it notoriously effective near edges especially against characters with poor recoveries.
  • Pichu's forward tilt in Ultimate, while having short range and causing recoil damage, is very quick and has a guaranteed chance of tripping opponents, making it excellent for starting combos until percents at which the opponents are lifted off the ground. Prior to 3.1.0, the move was infamous enough and presumably the most feared due to its KO power at high percentage along with its quick startup and less ending lag. The move has been weakened further where it KOs significantly later, but allowing for more trip follow ups.
  • Simon and Richter's forward tilt in Ultimate has moderate startup, but long disjointed range and notoriously low ending lag relative to it. As a result, it is one of the safest tilts in the game, and a staple of the Belmonts' neutral game.