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Kirby (PM): Difference between revisions

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===Changes from ''Brawl'' to PM===
===Changes from ''Brawl'' to PM===
*{{buff|Increased air speed, giving Kirby an easier time with combos and recovery.}}
*{{buff|Increased air speed, giving Kirby an easier time with combos and recovery.}}
*{{buff|Dash attack from ''Melee'' has returned, with more versatility, less [[ending lag]] and can be canceled with a jump after dropping off an edge, possesing more combo ability.}}
*{{buff|Dash attack from ''Melee'' has returned, with more versatility, less [[ending lag]] and can be canceled with a jump after dropping off an edge, possessing more combo ability.}}
*{{buff|Neutral air initiates faster.}}
*{{buff|Neutral air initiates faster.}}
*{{buff|Back air has more range at Kirby's front, like the ''Smash 64'' version.}}
*{{buff|Back air has more range at Kirby's front, like the ''Smash 64'' version.}}

Revision as of 01:10, December 9, 2013

Stub.png
For the original version of Kirby which this mod's Kirby was based off of gameplay-wise, see Kirby (SSBM).
For the unmodded version of Kirby, see Kirby (SSBB).
Kirby
in Project M and Project+
Kirby SSBB.jpg
KirbySymbol.svg
Universe Kirby
Base game appearance Brawl
KirbyHeadSSBB.png

Kirby is a playable character in the Brawl mod Project M.

Attributes

Changes from Brawl to PM

  • Buff Increased air speed, giving Kirby an easier time with combos and recovery.
  • Buff Dash attack from Melee has returned, with more versatility, less ending lag and can be canceled with a jump after dropping off an edge, possessing more combo ability.
  • Buff Neutral air initiates faster.
  • Buff Back air has more range at Kirby's front, like the Smash 64 version.
  • Buff Can now aim Final Cutter horizontally, and can also be canceled with a jump or air dodge after a hit, extending recovery and combo options. The vertical version is otherwise the same.
  • Buff Stone now starts faster and gives Kirby gradually more powerful armor during its transformation.

Moveset

Up to date as of [version].

Name Damage Description
Neutral attack
Forward tilt
Up tilt
Down tilt
Dash attack
Forward smash
Up smash
Down smash
Neutral aerial
Forward aerial
Back aerial
Up aerial
Down aerial
Glide attack
Grab
Pummel
Forward throw
Back throw
Up throw
Down throw
Floor attack (front)
Floor attack (back)
Floor attack (trip)
Edge attack (fast)
Edge attack (slow)
Neutral special
Side special
Up special
Down special
Final Smash


External links