|“||Hey, why is the topic my post?||”|
|Melee mains||Marth, Sheik|
|Project M main||Marth|
|Other Project M
|Crew(s)||Tech skill crew|
|Skill|| Amateur |
Heyo. You might know me as that one guy who used to go around editing Smasher pages and rewriting whole sections of SSBM articles.
I'm not as active as I used to be around here, but I'll still be around browsing the wiki as a reader and fixing things if they need to be fixed. If you need to get a hold of me, hit me up on the SmashWiki Discord and I'll get to you ASAP.
Call me Yellow, Berlitz, or Timson. I don't really mind any of these.
I'm an average on-and-off editor who's been around since August 2013. You'll frequently be seeing me edit the Smasher space and competitive-related articles if I'm around. I know enough about Melee to where I can differentiate between whether something on a page is a beginner misunderstanding or legitimate, so I clean up those pages as needed.
My history with Smash
My first experience with Smash was Melee back when I was around 6 years old. I saw the game being played at a friend's house and was immediately drawn to the fact that there were so many characters to choose from and so many ways to play. Of course, all of these people picked Temple repeatedly and spammed Pikachu's down special in the cave of life, so we weren't exactly competitive. But even with that considered, it was an extremely fun experience. I picked up Brawl a few years later and basically played through all of the modes to my liking, but eventually dropped the game due to a lack of motivation as very few people were around who could play with me. Although I would occasionally revisit the game, it wouldn't be until around early 2013 when I discovered the competitive scene.
I stumbled upon the Melee, Brawl, and Project M scenes at around the same time, and watching videos of matches showed me how exciting the games could be. The first real character I invested time into was Lucas in Project M, and I was stunned by the movement and the amount of options that he had that I was never implementing into my gameplay before. From there, I slowly started learning the official games. Around this time, one of my closest friends in real life was starting to pick Smash back up again as well, and I remembered that we went very even several years ago, with him winning more often than I did. Using what I had learned, I dismantled his old habits and took nearly every game. Needless to say, at the time, I was excited that I was seeing actual progress in my development as a player and that my work was paying off.
I then played people on this wiki and got completely destroyed.
At the time, I dismissed some of the losses as just "they've just been playing a lot longer, so of course they'd win," without really thinking about what the cause was. I credited my losses to my opponents being better, not me being bad. But as I continued to lose to people who I thought I should've done better against, I started to lose confidence in myself, yet paradoxically was still hungry to improve. This is the beginning of what led to my bad mindset about the game. I set high expectations for myself, but did not know the root causes of my flaws as a player nor how to improve them. I just wanted to learn new tricks to overwhelm the opposition. This would only be solved much, much later.
Smash 4 was out and I was hungry to get better. From the demo, I had decided that I was going to main Mario, as his playstyle was simplistic yet fun. However, when the full game came out, I started playing more Sheik, even though I didn't have as much fun with her. My justification for this was that playing a top-tiered character would force me to stop blaming my losses on anything but my own flaws. Needless to say, this was a lesson in frustration and basically set me up for failure. Every loss stung horribly and I was getting nowhere fast. I wasn't having any fun except when I let loose and played with friends, where I didn't have to worry about winning or losing and could sometimes switch it up from competitive rules based on how they wanted to play. It eventually came to a point where I was asking to play others not because the game was fun for me, but because I wanted to prove to myself that I could still beat people, to which I often failed when it counted, losing often to many members of the Tech Skill Crew as well as higher-leveled players on Smash Wiki.
These experiences started to show me what I was severely lacking when it came to Smash: a brain. It wasn't enough to just know the basics of how a character operated. It wasn't enough to know more theory than someone else. The most important thing to do was to pay attention to the opponent and what their gameplan is, and how to adjust my own gameplay to fit that. I also had to keep my own mentality in check and be okay with any result of a game, rather than getting frustrated at the opponent's gameplay. After realizing this, I decided that I needed a break from the game, and stopped playing online Smash 4 for a long time.
After connecting with a different community, where some of the members occasionally played Smash, I decided to hop in one day and see where I stood after a long hiatus. I kept what I had learned in the past in mind and just sought out to have a good time while also doing my best. While the first few games were rocky, I eventually found my groove and started playing even better than I had before the long hiatus, despite the lack of consistent practice that I had in 2015. I also got my first dose of Melee and Project M netplay, which I was ecstatic about due to the low amount of experience I had playing others in these games, and managed to do reasonably well in them.
So where am I now?
I am exponentially better than I was in the past, although I'm still nowhere near a true competitive level. Many facets of my gameplay are lacking; since I seldom lab out punishes against computers, and only play against others, my punish game is very sloppy. Although my mental game is alright, I currently lack the consistency in execution needed to play a proper neutral, meaning that I very often whiff opening opportunities due to bad spacing or timing. My tech skill is very sloppy and I often get stuck in movement or fingerlocked randomly. The main cornerstone of my gameplay is my adaptation, and that's easily shut out by people who have more game knowledge than me, and can put me into situations that I don't understand as well as they do.
My current short-term goals are:
- to get consistent movement with my characters, Marth in particular;
- to actually develop a punish game to pressure opponents;
- and to improve my combo DI.
My long-term goal is to get up to a skill level where I can effectively teach beginners/casual-competitive players and help them truly improve up to a competitive level.
I'm definitely open to getting more experience, so feel free to hit me up for a match anytime. I have access to Melee and PM netplay (my preferred games, of course), and the 3DS version of Smash 4. I'm open to playing anyone- there's always something that you can learn about the game, regardless of skill level or character choice.
If you want to read more about my character choices, go to my competency charts in the navigation box below.
Feel free to put this on your userpage if you consider me a friendo.
|This user's cool with (and a friendo of) Yellow.|