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Up smash: Difference between revisions

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*[[Lucario (SSBB)|Lucario]] -  Punches upwards with blue aura energy.
*[[Lucario (SSBB)|Lucario]] -  Punches upwards with blue aura energy.
*[[Jigglypuff (SSBB)|Jigglypuff]] -  Headbutts above itself. Can be used as a sliding DACUS. Does 15% damage when it hits in the back, and 13% damage when in front.
*[[Jigglypuff (SSBB)|Jigglypuff]] -  Headbutts above itself. Can be used as a sliding DACUS. Does 15% damage when it hits in the back, and 13% damage when in front.
*[[Marth (SSBB)|Marth]] -  Stabs his sword above his head.
*[[Marth (SSBB)|Marth]] -  Stabs his sword above his head. Very disjointed hitbox.  Able to hit opponents right next to Marth, and suck them in the main hitbox. Does 18% damage
*[[Ike (SSBB)|Ike]] -  Swings sword above his head. Covers great range and is powerful but incredibly laggy like almost all of other Ike's attacks. Does {{DamageWhenCharged|17}}.
*[[Ike (SSBB)|Ike]] -  Swings sword above his head. Covers great range and is powerful but incredibly laggy like almost all of other Ike's attacks. Does {{DamageWhenCharged|17}}.
*[[Ness (SSBB)|Ness]] -  Does an "Around the World" with his yo-yo, arcing it above him. Weaker than most Up Smashes. Yo-yo can also damage while charging up. Interestingly, when it's 'charging' it doesn't increase in damage or knockback.
*[[Ness (SSBB)|Ness]] -  Does an "Around the World" with his yo-yo, arcing it above him. Weaker than most Up Smashes. Yo-yo can also damage while charging up. Interestingly, when it's 'charging' it doesn't increase in damage or knockback.

Revision as of 14:11, December 13, 2012

Link's up smash in Brawl.

Up smash (abbreviated u-smash) is a smash attack performed by any character by tapping the control stick upward and pressing A, or, in Melee's versus mode, by pressing up on the C-stick. The up smash can be charged by holding down the A button for up to two seconds in conjunction with the C-stick, resulting in higher damage and knockback. If the enemy has heavy damage, it can be easy for the player to Star KO or Screen KO them using these moves.

List of up smashes in Super Smash Bros.

Character Description Damage
Mario Headbutts upwards. His whole head becomes a hitbox, which although laggy, a powerful finisher. Considered one of the strongest up smashes in the game. Does 19% damage.
Luigi Headbutts upwards. Lunges head upwards in an arc. Decent knockback Does 19% damage.
Donkey Kong Claps overhead with some start-up lag. Very large hitbox. Grounded enemies are occasionally affected. Best used under a platform where an opponent is standing or a well timed anti-air attack. 21% damage.
Yoshi Headbutts upwards. Has good horizontal knockback from behind to top, average upwards knockback when hit near the end. 18% damage.
Link Slashes overhead with his sword three times. The move is a good close up defensive move but also has a good KO-ing property. 22% damage if all hit connect.
Samus Shoots fire above her head in an arch. Multi-hiting, 10% per hit, 50% max.
Kirby Does a flip kick. A fast flip kick that is very similar to Fox's and Pikachu's, but with slower start-up and slightly less knockback. Does 16% damage.
Fox Does a flip kick. He does a fast quick flip, with much vertical KO power. 16% damage.
Captain Falcon Does an uppercut. This is Captain Falcon's main combo starter. The attack sends the opponent straight up, but with low knockback and high hitstun. It is also trifled with unusually short range, for an up smash. It is the weakest up smash in the game, but one of Falcon's most useful moves for its combo potential. The hitbox is Falcon's body and the small area above his raised fist. Does 17% damage.
Pikachu Flips over and hits with its tail similar to Falcon's but with more range, more power, and more lag. Can combo into itself when used against heavier characters. Overall, a versatile move. Also leads directly into a Thunder which allows it to KO 20 to 30% quicker than normal, commonly known as Thunder Spiking. High priority as well. Used in combos. Does 18% damage.
Jigglypuff Hits with its head. If the opponent is hit early, this attack sends the opponent straight up for quick, low-percent kills. At the last few frames of the attack, the hitbox exists only in front of Jigglypuff and sends the opponent forward with much less knockback. This attack is often used as a finisher. 18% damage.
Ness Does an "Around The World" with his yoyo which acts as a good anti-air move. Strange hitbox, does not hit short characters on ground. Above average speed. 17% damage.

List of up smashes in Super Smash Bros. Melee

Character Description Damage
Mario Headbutts upwards. A fast move with more range at the back of his head than in the front. 15% damage.
Luigi Headbutts upwards. Identical to Mario and Dr. Mario's headbutt with an up-and-behind trajectory, ideal for setting up aerial combos with Luigi. The player can also buffer it in at the end of a wavedash which allows for an alternative vertical launcher to Luigi's common wavedash to down smash approach. 17% damage.
Dr. Mario Similar to Mario but with less knockback and slightly faster. Unusually, the attack has spike properties, though these only work on grounded opponents. 16% uncharged, 21% fully.
Peach Quick upwards slap. If sweetspotted (located her palm and her hand), the attack send opponent upward with high vertical knockback. If sourspotted (located her shoulders and her finger), the move has weak vertical knockback. When sweetspotted, this move can KO opponents at around 73% when fully charged. 8-25% .
Bowser Hops into the air hitting with his shell. 11%-27%.
Donkey Kong Claps overhead, good knockback. Somewhat slow, not to mention this will not hit a grounded foe at all. 18% uncharged, 24% fully charged.
Yoshi Headbutts upwards. 13% uncharged, 19% fully charged.
Link Slashes above him three times. Somewhat different from the move in SSB. All hits now have a noticeable arch above him with good range, instead of just the first hit being an arch and two smaller stabs upwards as in SSB. Good for racking up damage and setting up for air combos due to below average knockback for an up smash. Up to three separate hits. Uncharged inflicts 15%. Fully charged will do 20%.
Young Link Similar to Link but with less knockback. Up to 11% uncharged, 15% fully.
Zelda Waves her hand above her three times with magic. 14% uncharged, 20% fully.
Sheik Puts her arms above herself and violently separates them to her left and right. Incredibly powerful when sweetspotted, being among the most powerful in the game, but otherwise does moderate knockback when sourspotted. 13-19% arms, tip does 17-23% in the NTSC version, 16-22% in the PAL.
Ganondorf Kicks upwards twice. Similar to Captain Falcon. The most damaging up smash if both hits connect. Template:DamageWhenCharged damage on the first hit and Template:DamageWhenCharged on the second, for a combined total of Template:DamageWhenCharged.
Samus Shoots fire above her head in an arch. 21% uncharged, 29% fully charged.
Ice Climbers Hits their hammers above them. 21% total uncharged; 28% total fully charged.
Kirby Does a flip kick. Does Template:DamageWhenCharged damage.
Fox Does a flip kick. This move is very fast, and when used on the ground while facing the foe, it has very high vertical knockback. It is very reliable at mid-high damages. Shine into up smash is very useful for KOs. Does Template:DamageWhenCharged. damage.
Falco Similar to Fox but much weaker; although, it is a better juggler. This also hits behind Falco, albeit with significantly lower knockback. Does Template:DamageWhenCharged damage.
Captain Falcon Kicks upwards twice. The first kick deals Template:DamageWhenCharged damage if the leg connects and Template:DamageWhenCharged if the body connects, while the second kick does Template:DamageWhenCharged on the body and Template:DamageWhenCharged on the foot.
Pikachu Flips over and hits with its tail. It is the most powerful up smash in knockback. Template:DamageWhenCharged damage.
Pichu - Headbutts upwards. 16% uncharged, 20% fully.
Mewtwo Holds his hand above him and shoots darkness. 15% uncharged, 20% full (If all strikes connect).
Jigglypuff Hits with its head. Can lead into aerial combos and KO at high percentage. 14%.
Marth Stabs his sword upwards. While effective on aerial opponents, the move has very weak sourspots next to Marth if used on the ground.
Roy Similar to Marth. Hits multiple times, has Fire effects and spikes if sweetspotted. 17% uncharged, 22% fully.
Ness Does an "Around the World" with his yoyo. Has average range and speed, but sub-par knockback. Like his down smash, this attack is incapable of KOing unless his opponents is at extreme percentage. 22%.
Mr. Game & Watch Headbutts above him with a scuba helmet from Octopus. Has some start-up lag but also has high knockback, as well as a long duration. 24% damage fully charged.

List of up smashes in Super Smash Bros. Brawl

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  • Mario - Mario headbutts upward. Does 14% uncharged, and 19% fully charged.
  • Luigi - Luigi headbutts upward. Does 15% uncharged, and 21% fully charged. The weaker hitbox will do Template:DamageWhenCharged.
  • Peach - Thrusts her arm up quickly. Very powerful when sweetspotted, but very weak when not sweetspotted. If Peach sweetspotted (Peach's body, as opposed to the arm) an opponent with fully charged up smash, it can KO at around 55% (and does 23% damage).
  • Bowser - Hops into the air, hitting with his shell.
  • Donkey Kong - Claps overhead. Small hitbox that usually only hits foes directly above him, but great power and fairly fast. Template:DamageWhenCharged damage.
  • Diddy Kong - Does a weird cartwheel in place, hitting three times. Not very powerful, but a decent combo move. Can be used as a sliding DACUS.
  • Yoshi - Headbutts above himself. Does 16% damage.
  • Wario - Spins in place and headbutts upward, hitting multiple times. Can be used as a sliding DACUS.
  • Link - Slashes over his head three times. Third hit has most knockback. Can be used as a sliding DACUS.
  • Zelda - Waves her hand above her head with magical energy. Comes out quickly, pulls opponents in and has a lot of hits, not to mention the great damage and knockback. Does 15% damage if all hits connect uncharged, 21% if all hits connect fully charged.
  • Sheik - Pulls with both hands to her sides in a downward way. Does a great deal of damage and knockback when sweetspotted. Can be used as a sliding DACUS.
  • Ganondorf - Kicks once but it hits all the way to the ground. Has a huge amount of IASA Frames in Brawl. Does 22% uncharged, and 30% fully charged if his foot hits the opponent.
  • Toon Link - Slashes above his head once with his sword. 15% uncharged, 21% fully charged.
  • Samus - Uses arm cannon and shoots fire above her head, hitting five times. Very weak knockback, perhaps the weakest of all up smashes, but does a lot of damage if all hits connect. Can be used as a sliding DACUS.
  • Zero Suit Samus - Twirls her whip above her head. Doesn't have much startup lag and has great vertical range. Great for racking up damage. Only the tip does a lot of knockback.
  • Pit - Slashes above him with both of his swords.
  • Ice Climbers - Slam hammers above their heads.
  • R.O.B. - Does a handstand, shooting a burst from his thrusters into the air. His most powerful finisher.
  • Kirby - Does a backflip, kicking. Hits all the way around Kirby. Does 15% uncharged, and 21% fully charged.
  • Meta Knight - Slashes above him a few times. Similar to Link's, only much faster and not as powerful. Does 9% damage.
  • King Dedede - Swings hammer over his head. Does 14% uncharged, and 19% fully charged.
  • Olimar - Throws a Pikmin into the air.
  • Fox - Does a flipping kick above his head. Very powerful and quick, critical for KOing foes. A great KO move. Best Space Animal upsmash. Does 17% damage, and 23% damage fully charged.
  • Falco - Just like Fox's, only weaker. Can be used as a sliding DACUS. Does 14% uncharged, and 19% fully charged.
  • Wolf - Does a flipping scissor kick above his head. Can be used as a sliding DACUS. Does 18% damage.
  • Captain Falcon - Kicks upwards twice. Does 21% uncharged, and 29% fully charged.
  • Pikachu - Flips over, hitting with its tail. Similar to Fox's, but with less range and less power, but it's faster. Does 14% uncharged, and 19% fully charged.
  • Squirtle - Slams hands onto the ground, sending twin geysers into the air.
  • Ivysaur - Powder erupts from his bulb. Arguably the best Up Smash in terms of power, being able to KO at percentages as low as 32%, but suffers from long startup lag.
  • Charizard - Slashes upward with both wings.
  • Lucario - Punches upwards with blue aura energy.
  • Jigglypuff - Headbutts above itself. Can be used as a sliding DACUS. Does 15% damage when it hits in the back, and 13% damage when in front.
  • Marth - Stabs his sword above his head. Very disjointed hitbox. Able to hit opponents right next to Marth, and suck them in the main hitbox. Does 18% damage
  • Ike - Swings sword above his head. Covers great range and is powerful but incredibly laggy like almost all of other Ike's attacks. Does Template:DamageWhenCharged.
  • Ness - Does an "Around the World" with his yo-yo, arcing it above him. Weaker than most Up Smashes. Yo-yo can also damage while charging up. Interestingly, when it's 'charging' it doesn't increase in damage or knockback.
  • Lucas - Releases an extremely powerful blast of PSI above him. Has a surprisingly far range above Lucas. Second strongest up smash in the game, but very high start-up and ending lag.
  • Mr. Game & Watch - Headbutt: Headbutts above him wearing a scuba helmet from Octopus. Has a fair amount of start-up lag.
  • Snake - Fires a mortar into the air; more charge, more distance. Can be used as a sliding DACUS, which is probably the most well-known DACUS of all characters.
  • Sonic - Jumps into the air, spinning in a ball. Has a few invincibility frames. Low knockback, though last hits can Meteor Smash. Can be used as a sliding DACUS. Does 14% if all hits connect uncharged, and 19% if all hits connect fully charged.

Notable up smashes include:

  • Peach's up smash has the highest KO potential of all of Peach's attacks at 55%, if sweetspotted (Peach's body, as opposed to the arm) depending on the stage. Her Up smash is the fifth strongest in the game.
  • Olimar's up smash when fully charged with purple Pikmin is the fourth strongest up smash in the game.
  • Mr. Game & Watch's up smash possesses surprising KO potential for its low startup lag. His up smash is the third strongest in the game.
  • Ivysaur's up smash can KO at low percentage as 32% and is the strongest up smash in the game.
  • Ness's up smash has unique properties (similar to his down smash) by which it can be charged. Rather than at the beginning of the attack, the smash attack is charged up in the middle of the attack, but only if Ness' Yo-yo comes to rest on a flat surface. Charging the smash does not increase damage or knockback, but opponents can be damaged by the yoyo while it is charging.
  • Roy: Similar to Marth's, but has a fire effect. Can spike if enemy is hit on the sword's tip during the start of the attack.
  • Pit, Zelda, and Sonic: The only two up smashes in the entire series to Meteor Smash, though as mentioned above Roy's is a spike.
  • Dr. Mario's up smash is the only move in his arsenal that is weaker in knockback than Mario's
  • Ganondorf's up smash is the most damaging up smash in Melee if it is fully charged and both kicks hit. His up smash has been nerfed in Brawl, as it doesn't deal the most damage of all up smashes and only deals one kick.
  • Snake's up smash has the most vertical reach of any attack when fully charged. However, charging the smash does not increase damage or knockback.

Gallery

See also