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A zoomed out shot of the Smash Run map.

Smash Run (フィールドスマッシュ, Field Smash) is a gameplay mode set to appear exclusively in Super Smash Bros. for Nintendo 3DS. The mode starts with a five minute adventure course involving exploration and battling enemies from both Brawl's The Subspace Emissary and other game series. Through defeating these enemies, as well as opening chests, breaking targets similar to those found in Break the Targets, and other methods, power-up markers can be found and picked up and are used for increasing various stats for the player's character. Players will also have to be careful while adventuring, as there are enemies that can steal their power-ups, as well as the risk of getting power-ups knocked out of them by other players that they might meet up with, (though Sakurai himself recommends to refrain from going at each other during the five minutes). Prior to starting, players can equip themselves with special items that they can use during the match. Upon the expiration of the five minutes, any power-ups collected are added to the characters stats, and the players fight each other in a match with a one minute time limit. This may be a normal battle, a battle with a modifier (similar to Special Melee or Special Brawl), or else a vertical or horizontal race.

In addition to being attacked normally, certain Smash Run enemies can be grabbed. They can then be pummeled and thrown as any other character can be. These enemies can also be inhaled, and swallowing them simply deals damage instead of instantly defeating them.

Other elements from the previous Smash games appear in the enemy course as well, including doors like those in The Subspace Emissary and targets that can be broken to yield power-ups.

After a match, players can acquire an award that they can use for character customization.

List of power-ups

The following items can be found by defeating enemies, opening chests, and completing miniature missions within the mode. Each item has its own use, and will help the player in some way during the coming fight. Additionally, every item can be found in different sizes, which presumably alters how much of each stat will be boosted. There appears to be a maximum of 1000 arbitrary points for each category.

  •   Speed (移動, Movement): A green item resembling a boot. Known to boost dashing speed; may also boost walking and air speed.
  •   Jump (ジャンプ, Jump): A yellow item resembling a wing. Increases jumping height, also appears to increase falling speed.
  •   Attack (通常ワザ, Normal Technique): An orange item resembling a boxing glove. Boosts power of all normal attacks.
  •   Special (必殺ワザ, Special Technique): A red item shaped like a starburst. Boosts power of all special moves.
  •   Arms (投げ・アイテム, Throw/Item): A purple item resembling a sledge-hammer. Increases strength of projectiles, item attacks, and throws. Is is unknown how this distinction operates on special moves that involve projectiles, items, or throws.
  •   Defense (防御, Defense): A blue item resembling a generic shield. Makes it more difficult to launch characters; it is currently unknown whether this is an increase in weight or a decrease in knockback taken (which may also result in flinch resistance).

Known enemies

Enemy Series
Banzai Bill   Mario
Bill Blaster   Mario
Blue Bubble   The Legend of Zelda
Bonkers   Kirby
Boom Stomper   Kid Icarus
Bronto Burt   Kirby
Bulborb   Pikmin
Bullet Bill   Mario
Bumpety Bomb   Kid Icarus
Chandelure   Pokémon
Clubberskull   Kid Icarus
Cryogonal   Pokémon
Cucco   The Legend of Zelda
Daphne   Kid Icarus
Darknut   The Legend of Zelda
Eggrobo   Sonic
Flage   Kid Icarus
Flame Chomp   Mario
Gastly   Pokémon
Giant Goomba   Mario
Glice   The Subspace Emissary
Glire   The Subspace Emissary
Glunder   The Subspace Emissary
Goomba   Mario
Gordo   Kirby
Hammer Bro.   Mario
Iridescent Glint Beetle   Pikmin
Kihunter   Metroid
Koffing   Pokémon
Koopa Paratroopa   Mario
Koopa Troopa   Mario
Kremling   Donkey Kong
Lakitu and Spinies   Mario
Magikoopa   Mario
Mahva   Kid Icarus
Megonta   Kid Icarus
Metroid   Metroid
Mettaur   Mega Man
Mimicutie   Kid Icarus
Mite   The Subspace Emissary
Monoeye   Kid Icarus
Nutski   Kid Icarus
Octorok   The Legend of Zelda
Orne   Kid Icarus
Parasol Waddle Dee   Kirby
Peahat   The Legend of Zelda
Petilil   Pokémon
Plasma Wisp   Kirby
Poe   The Legend of Zelda
Polar Bear   Ice Climber
Pooka   Pac-Man
Poppant   The Subspace Emissary
Reaper   Kid Icarus
ReDead   The Legend of Zelda
Reo   Metroid
Roturret   The Subspace Emissary
Shotzo   Kirby
Shy Guy    Mario/Yoshi
Skuttler   Kid Icarus
Sneaky Spirit   Rhythm Heaven
Souflee   Kid Icarus
Spike Top   Mario
Stalfos   The Legend of Zelda
Subspace Generator   The Subspace Emissary
Tac   Kirby
Tiki Buzz   Donkey Kong
Waddle Dee   Kirby
Waddle Doo   Kirby
Yellow Ghost   Find Mii
Zoomer   Metroid
Zuree   Kid Icarus

Origin

Smash Run is based in concept on City Trial from Kirby Air Ride, another game directed by Masahiro Sakurai, who explained that he wanted to recreate the mode in the game. In that mode, players would explore a large city to collect power-ups for their vehicles before proceeding to race with those power-ups active.

Gallery