Samus (SSB): Difference between revisions

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*Good horizontal [[recovery]] via Bomb Jumping
*Good horizontal [[recovery]] via Bomb Jumping
*Ranged [[grab]]
*Ranged [[grab]]
*Has a [[spike]]
*Has an extremely fast [[spike]]
*Decent range
*Decent range
*Floaty
*Floaty
*Heavy, thus hard to KO.
*Heavy, thus hard to KO.
*Excellent arial Combo-ability
*[[F-Tilt]] is fast and a great move for throwing an enemy off before they attack


[[Image:Samus ssb.PNG|right]]
[[Image:Samus ssb.PNG|right]]

Revision as of 15:11, December 2, 2008

This article is about Samus' appearance in Super Smash Bros. For other uses, see Samus Aran.
Samus Aran
Samus
MetroidSymbol.svg
Universe Metroid
Appears in SSB
SSBM
SSBB
Availability Starter
Tier Bottom (11)


Samus Aran (サムス・アラン, Samusu Aran) is a starter character in Super Smash Bros., Super Smash Bros. Melee and Super Smash Bros. Brawl. Samus is a heavy, yet floaty, character with a quick dash and decent recovery.

Normal Moves

A Attacks

  • A Jab, 2-3%
  • AA Arm Thrust, 3-7%

Tilts

  • Forward A Roundhouse Kick, 4-12% (depends on angle)
  • Up A Leg drop, 3-8% (upwards), 5-13%(down)
  • Down A Sweep Kick, 5-13%

Smash Attacks

A move out of down air (z Canceled) at low percentage), combos normally into forward aerial, depends on how many hits and percentage

Aerial attacks

combos into other aerials at lower percentages

  • Uair Spiral Kick, -10%

sometimes combos into down aerial

  • Bair Back Kick, 4-14%

Great finisher.

This shot is also used for comboing into an up b, charge b (sometimes), forward air (sometimes), Down Air (sometimes), neutral air (rarely), or back air (sometimes)

Throws

Other

  • Dash attack tackle (AKA as in the joke, the Whirlwind), 4-12%
  • Taunt, (honk sound, not taunt cancel-able (with sound), same motion as in getting items in some Metroid Games 0%

Special Moves

Pros and Cons

Pros

  • Fast dash
  • Has a projectile
  • Good horizontal recovery via Bomb Jumping
  • Ranged grab
  • Has an extremely fast spike
  • Decent range
  • Floaty
  • Heavy, thus hard to KO.
  • Excellent arial Combo-ability
  • F-Tilt is fast and a great move for throwing an enemy off before they attack

Cons

  • Large target
  • Almost no comboing ability
  • Slow grab and laggy if it misses
  • Very bad roll
  • Up-B is a poor recovery move in general

Techniques

Teleport

See teleport (SSB)

Bomb Recovery

In Melee, Samus can bomb jump to greatly extend her horizontal recovery. In SSB, Samus cannot bomb jump. However, using bombs and immediately DIing towards the stage aids in her horizontal recovery to a degree, although not nearly as much as bomb jump recovery does. Just remember that once you use a bomb, the double jump cannot be used until Samus lands.

In Single-player

In the game's Single-player mode, Samus is fought on the Planet Zebes stage.

Template:Metroid Smash