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List of spirits (ARMS series): Difference between revisions

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{{DISPLAYTITLE:List of spirits (''ARMS'' series)}}
{{Title|List of spirits (''ARMS'' series)}}
{{ArticleIcons|ultimate=y}}
{{ArticleIcons|ultimate=y}}
The following is the list of the [[spirit]]s from the {{uv|ARMS}} series in ''[[Super Smash Bros. Ultimate]]''. All of the spirits use their artwork from ''{{iw|wikipedia|ARMS|video game}}''. As part of [[Downloadable content (SSBU)#Fighters Pass Vol. 2 3|Challenger Pack 6]], additional spirits were added alongside the release of {{SSBU|Min Min}} as part of the [[List of updates (SSBU)#8.0.0|Version 8.0.0]] update.
The following is the list of the [[spirit]]s from the {{uv|ARMS}} series in ''[[Super Smash Bros. Ultimate]]''. All of the spirits use their artwork from ''{{iw|wikipedia|ARMS|video game}}''. As part of [[Downloadable content (SSBU)#Fighters Pass Vol. 2 3|Challenger Pack 6]], additional spirits were added alongside the release of {{SSBU|Min Min}} as part of the [[List of updates (SSBU)#8.0.0|Version 8.0.0]] update.
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|4,792
|4,792
|Strong Throw
|Strong Throw
|•Battle via DLC Spirit Board
|•Battle via DLC Spirit Board<br>•Purchase from the Vault Shop for 1000G (since v8.0.0)
|-
|-
|1,417
|1,417
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|2,569
|2,569
|Water Weakness
|Water Weakness
|•Battle via DLC Spirit Board
|•Battle via DLC Spirit Board<br>•Purchase from the Vault Shop for 500G (since v8.0.0)
|-
|-
|1,418
|1,418
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|3,370
|3,370
|Speed ↑
|Speed ↑
|•Battle via DLC Spirit Board
|•Battle via DLC Spirit Board<br>•Purchase from the Vault Shop for 6000G (since v8.0.0)
|}
|}


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|⬢⬢
|⬢⬢
|Weapon Resist ↑
|Weapon Resist ↑
|•Battle via DLC Spirit Board
|•Battle via DLC Spirit Board<br>•Purchase from the Vault Shop for 1000G (since v8.0.0)
|-
|-
|1,419
|1,419
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|⬢
|⬢
|Transformation Duration ↑
|Transformation Duration ↑
|•Battle via DLC Spirit Board<br/>•Purchase from the Vault Shop for 500G
|•Battle via DLC Spirit Board<br>•Purchase from the Vault Shop for 500G (since v8.0.0)
|-
|-
|1,420
|1,420
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|⬢⬢⬢
|⬢⬢⬢
|Critical Super Giant
|Critical Super Giant
|•Battle via DLC Spirit Board
|•Battle via DLC Spirit Board<br>•Purchase from the Vault Shop for 15,000G (since v8.0.0)
|}
|}


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|•The enemy's punches and elbow strikes have increased power<br>•The enemy has increased jump power
|•The enemy's punches and elbow strikes have increased power<br>•The enemy has increased jump power
|{{SSBUMusicLink|Other|Title Theme - Wii Sports Club}}
|{{SSBUMusicLink|Other|Title Theme - Wii Sports Club}}
|
|'''Spirit Battle inspiration:'''
*The Mii Brawler's costume represents Spring Man, the main protagonist of ''ARMS'', with the Mii Brawler's moveset referencing Spring Man's moveset in ''ARMS''.
*The Mii Brawler's costume represents Spring Man, the main playable character of ''ARMS''.
*The stage references how ''ARMS'' and ''Punch-Out!!'' are both boxing games. The ropes on the ring can be used as trampolines, similar to the springboards in Spring Stadium.
*The stage represents Spring Stadium, a boxing arena featuring a jumbotron and a crowded stadium, which serves as Spring Man's affiliated stage.
*The battle conditions and this spirit's Fist Attack ↑ ability reference the gameplay mechanics of ''ARMS'' which include punching and jumping.
*The stage features ropes which allows the players to perform high jumps, referencing the springboards featured in the Spring Stadium which allows the players to perform higher jumps.
*The music track represents the title theme of ''Wii Sports Club'', which features an upbeat marching band style, referencing the style of the ''ARMS'' title theme.
*The Mii Brawler's moveset and battle conditions reference Spring Man's usage of jumping, punches, and counterattacks in his moveset in ''ARMS''.
----'''Other trivia:'''
*This spirit's Neutral type references Spring Man's well-rounded stats in ''ARMS''.
*This spirit's Fist Attack ↑ ability references the boxing gameplay mechanic of ''ARMS'' and Spring Man's usage of powerful punching attacks.
|-
|-
|1,288
|1,288
|{{SpiritTableName|Ribbon Girl|link=y|size=64}}
|{{SpiritTableName|Ribbon Girl|link=y|size=64}}
|•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Flashing Mach Punch|2]][[Burning Dropkick|2]][[Helicopter Kick|2]][[Feint Jump|2]], Ribbon Girl Mask, Ribbon Girl Outfit)
|•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Flashing Mach Punch|2]][[Burning Dropkick|2]][[Helicopter Kick|2]][[Feint Jump|2]], Ribbon Girl Mask, Ribbon Girl Outfit, Normal Voice Type 4)
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
|3,600
|3,600
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|{{SSBUMusicLink|ARMS|Ribbon Ring}}
|{{SSBUMusicLink|ARMS|Ribbon Ring}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Mii Brawler's costume represents Ribbon Girl, with the Mii Brawler's moveset referencing Ribbon Girl's moveset in ''ARMS''.
*The Mii Brawler's costume represents Ribbon Girl, the main female playable character in ''ARMS''.
*The music references Ribbon Girl's affiliated stage, {{s|armsinstitute|Ribbon Ring}}.
*The stage and music track represent {{s|armsinstitute|Ribbon Ring}}, an arena featuring raised platforms and jumbotron screens, which serves as Ribbon Girl's affiliated stage.
*The Additional Midair Jump battle condition references Ribbon Girl's ability to perform multiple mid-air jumps.
*The Mii Brawler's moveset and battle condition reference Robbon Girl's usage of mid-air jumps, punches, and mid-air dash attacks in her moveset in ''ARMS''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type references Ribbon Girl's high grab damage stats.
*This spirit's Grab type references Ribbon Girl's high grab damage stats in ''ARMS''.
*This spirit's Fist Attack ↑ ability references how Ribbon Girl utilizes punching attacks.
*This spirit's Fist Attack ↑ ability references the boxing gameplay mechanic of ''ARMS'' and Ribbon Girl's usage of powerful punching attacks.
|-
|-
|1,289
|1,289
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|{{SSBUMusicLink|Mario Kart|Dragon Driftway}}
|{{SSBUMusicLink|Mario Kart|Dragon Driftway}}
|
|
*Corrin and Min Min both are both able to turn their arms into dragons and elongate them to attack from afar with them.
*The orange Corrin represents Min Mn, a blonde female fighter who wears an orange uniform and features a dragon theme.
*The stage features the paifang in the background, a Chinese architectural arch which references Min Min's Chinese heritage.
*The stage and music track represent {{s|armsinstitute|Ramen Bowl}}, a Chinese-themed arena featuring a single platform, which serves as Min Min's affiliated stage.
*The music references Dragon Driftway from ''Mario Kart 8'', a raceway which features a similar Chinese motif as Min Min's {{s|armsinstitute|Ramen Bowl}} stage in ''ARMS'', as well as an image of Gobblegut, a green serpentine dragon from ''Super Mario Galaxy'' which resembles Min Min's Dragon ARM. The music itself is also composed by Atsuko Asahi, who worked on the music for ''ARMS''.
*The music track represents the musical theme of {{iw|mariowiki|Dragon Driftway}}, a race course in ''Mario Kart 8'' featuring an image of {{s|mariowiki|Gobblegut}}, a green serpentine dragon which resembles Min Min's green Dragon ARM.
*Corrin's frequent [[Dragon Fang Shot]] references Min Min's {{s|armsinstitute|Dragon}} ARM, which can fire a laser from its mouth, and her left ARM's ability to transform into a Dragon ARM.
*Corrin's favored [[Dragon Fang Shot]] references Min Min's {{s|armsinstitute|Dragon}} ARM, a dragon-shaped ARM with the ability to fire a laser from its mouth and elongate it to attack from a range.
|-
|-
|1,290
|1,290
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|[[New Donk City Hall]]
|[[New Donk City Hall]]
|N/A
|N/A
|•The enemy's smash attacks have increased power<br>•The enemy favors smash attacks<br>•The enemy starts the battle with a {{b|Drill|item}}
|•The enemy's smash attacks have increased power<br>•The enemy favors smash attacks<br>•The enemy starts the battle with a [[Drill]]
|{{SSBUMusicLink|Super Mario Bros.|New Donk City}}
|{{SSBUMusicLink|Super Mario Bros.|New Donk City}}
|
|'''Spirit Battle inspiration:'''
*Bayonetta and Twintelle both share a very feminine figure, the ability to slow down their opponents' attacks, and a heavy European accent on their speech (French for Twintelle and British English for Bayonetta).
*The pink Bayonetta represents Twintelle, a European female fighter who wears a red-and-black suit and can slow down an opponent's attack.
*The stage references Twintelle's affiliated stage, {{s|armsinstitute|Cinema Deux}}, which features a metropolitan city setting.
*The stage and music track represents {{s|armsinstitute|Cinema Deux}}, a metropolitan city arena which serves as Twintelle's affiliated stage.
*Bayonetta starts off with a Drill, referencing the {{s|armsinstitute|Parasol}}, one of Twintelle's standard ARMS.
*Bayonetta's favored smash attacks references how Twintelle's ARMS manifest into her hair, which turns them into extra appendages used to attack from long range.
*Bayonetta's favored smash attacks reference how Bayonetta and Twintelle both use their hair as giant fists to attack their opponents.
*Bayonetta starting off with a Drill references the {{s|armsinstitute|Parasol}}, one of Twintelle's standard ARMS based on a closed parasol which resembles the Drill.
----'''Other trivia:'''
*This spirit's Grab type references Twintelle's high grab damage stats in ''ARMS''.
*This spirit's Air Defense ↑ ability references Twintelle's air-dash, which allows her to dodge her opponent's incoming attacks.
|-
|-
|rowspan="2"|1,291
|rowspan="2"|1,291
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|rowspan="2"|•The enemy has increased move speed
|rowspan="2"|•The enemy has increased move speed
|rowspan="2"|{{SSBUMusicLink|ARMS|Ninja College}}
|rowspan="2"|{{SSBUMusicLink|ARMS|Ninja College}}
|rowspan="2"|
|rowspan="2"|'''Spirit Battle inspiration:'''
*Greninja, without DLC, and Ninjara are both ninjas.
*The green Greninja/Mii Brawler's DLC costume represents Ninjara, a ninja fighter with a green color scheme.
*The Mii Brawler's costume, with DLC, represents Ninjara.
*The stage and music track represent {{s|armsinstitute|Ninja College}}, an arena taking place outside a Japanese-themed building which serves as Ninjara's affiliated stage.
*The stage and music reference Ninjara's affiliated stage, {{s|armsinstitute|Ninja College}}, which features a traditional Japanese setting.
*The Boomerang item references one of Ninjara's default ARMS {{s|armsinstitute|Chakram}}, a curvy, stunning weapon which behaves similarly to a boomerang.
*The battle condition and this spirit's Move Speed ↑ ability reference Ninjara's high speed stat.
*The "increased move speed" battle condition references Ninjara's high speed stat, having the fastest and longest dash in ''ARMS''.
*The Boomerang item references the {{s|armsinstitute|Chakram}}, one of Ninjara's default ARMS which behaves like a boomerang.
----'''Other trivia:'''
*This spirit's Move Speed ↑ ability references Ninjara's high speed stat and ability to vanish while evading.
|-
|-
|style="background-color:#EEE;"|•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Flashing Mach Punch|2]][[Suplex|3]][[Soaring Axe Kick|1]][[Counter Throw|3]], Ninjara Wig, Ninjara Outfit)<ref group="SB" name="DLC"/>
|style="background-color:#EEE;"|•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Flashing Mach Punch|2]][[Suplex|3]][[Soaring Axe Kick|1]][[Counter Throw|3]], Ninjara Wig, Ninjara Outfit, Normal Voice Type 5)<ref group="SB" name="DLC"/>
|-
|-
|1,415
|1,415
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|•The enemy has super armor but moves slower<br>•The enemy favors grabs and throws
|•The enemy has super armor but moves slower<br>•The enemy favors grabs and throws
|{{SSBUMusicLink|ARMS|Mausoleum}}
|{{SSBUMusicLink|ARMS|Mausoleum}}
|
|'''Spirit Battle inspiration:'''
*Donkey Kong and Master Mummy are both large, heavyweight fighters with powerful punches.
*The white Donkey Kong represents Master Mummy, a large, heavyweight fighter who uses powerful punch attacks and features a white color scheme.
*The stage and music reference Master Mummy's affiliated stage, the {{s|armsinstitute|Mausoleum}}, which takes place in a spooky setting.
*The stage and music track represent the {{s|armsinstitute|Mausoleum}}, a haunted building arena featuring a single platform, which serves as Master Mummy's affiliated stage.
*The Slow Super Armor battle condition and this spirit's Shield type references Master Mummy's low speed and high endurance stats.
*The first battle condition references how Master Mummy features the lowest speed and super armor stats in ''ARMS'', which allows him to take half the damage from most attacks.
*The second battle condition and this spirit's Strong Throw ability references Master Mummy's high grab and throw damages.
*Donkey Kong's favored grabs and throws references how Master Mummy features the strongest grab damage in ''ARMS''.
----'''Other trivia:'''
*This spirit's Shield type further references Master Mummy's super armor stats, which makes him resistant to most attacks in ''ARMS''.
*This spirit's Strong Throw ability further references how Master Mummy features the highest grab damage in ''ARMS''.
|-
|-
|1,416
|1,416
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|•The enemy has super armor but moves slower<br>•Stamina battle<br>•The enemy is giant
|•The enemy has super armor but moves slower<br>•Stamina battle<br>•The enemy is giant
|{{SSBUMusicLink|ARMS|Scrapyard}}
|{{SSBUMusicLink|ARMS|Scrapyard}}
|
|'''Spirit Battle inspiration:'''
*The Giant Wendy Mechanica are both young girls who pilot and primarily fight with giant mechs featuring mechanical fists and the ability to fly.
*The Giant Wendy represents Mechanica, a young female character who uses a giant mech to fight.
*The music references Mechanica's affiliated stage, {{s|armsinstitute|Scrapyard}}.
*The stage and music track represents {{s|armsinstitute|Scrapyard}}, a crowded arena with a yellow color scheme, which serves as Mechanica's affiliated stage.
*The Slow Super Armor battle condition and this spirit's Weapons Resist ↑ ability references Mechanica's suit making her a heavyweight with super armor.
*The first battle condition references how Mechanica's suit features super armor, which allows her to take half the damage from most attacks.
*Wendy starts off with a Rocket Belt, referencing how Mechanica's suit has jet propulsion that allows her to hover.
*Wendy starts off with a Rocket Belt, referencing how Mechanica's suit features jet propulsions, which allows it to hover in the air.
*The stamina battle condition represents how battles in ''ARMS'' use HP bars.
----'''Other trivia:'''
*This spirit's Grab type references Mechanica's high grab damage stats in ''ARMS''.
*This spirit's Weapons Resist ↑ ability references Mechanica's super armor suit, which allows her to take half the damage from most attacks in ''ARMS''.
|-
|-
|1,417
|1,417
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|{{SSBUMusicLink|ARMS|Buster Beach}}
|{{SSBUMusicLink|ARMS|Buster Beach}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Mega Man and Byte are both autonomous fighters who aim to defeat evil and have robotic dogs that they bounce on to gain height.
*The cyan Mega Man and the Metal Dog of Duck Hunt each represents the blue robotic fighters, Byte and his robotic canine partner, Barq.
*The Dog of the Metal Duck Hunt minion represents Barq, Byte's robotic canine partner.
*The stage and music track represent {{s|armsinstitute|Buster Beach}}, a crowded arena featuring a raised platform and  a yellow color scheme, which serves as Byte & Barq's affiliated stage.
*The music references Byte & Barq's affiliated stage, {{s|armsinstitute|Buster Beach}}.
*The first battle condition references Byte & Barq's specialty in redirecting focus, as their strategy revolves around Barq serving as Byte's support to make up for his mediocre stats.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Water Weakness ability references Byte & Barq's low water resistance stat and hobby of avoiding saltwater, as Byte & Barq are each robots, whose electronic circuitry is susceptible to being damaged from contact with moisture.
*This spirit's Neutral type references how Byte & Barq's gameplay and strategy revolves around Barq making up for Byte's mediocre stats.
*This spirit's Water Weakness ability references Byte & Barq's low water resistance stat and hobby of avoiding saltwater, as Byte & Barq are robots, whose electronic circuitry is susceptible to being damaged from moisture.
|-
|-
|1,418
|1,418
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|[[Fourside]] ([[Battlefield form]])
|[[Fourside]] ([[Battlefield form]])
|•Move Speed ↑<br>•Item: [[Bumper]]
|•Move Speed ↑<br>•Item: [[Bumper]]
|•The enemy has increased move speed when the enemy's at high damage<br>•The enemy starts the battle with a {{b|Drill|item}}
|•The enemy has increased move speed when the enemy's at high damage<br>•The enemy starts the battle with a [[Drill]]
|{{SSBUMusicLink|ARMS|Snake Park}}
|{{SSBUMusicLink|ARMS|Snake Park}}
|
|'''Spirit Battle inspiration:'''
*Min Min and Kid Cobra are both playable characters in ''ARMS''.
*The pink Min Min represents Kid Cobra, a playable character in ''ARMS'' with a purple color scheme.
*The stage and music reference Kid Cobra's affiliated stage, {{s|armsinstitute|Snake Park}}, which features a nighttime metropolitan city setting.
*The stage and music track represent {{s|armsinstitute|Snake Park}}, a nighttime metropolitan city arena which serves as Kid Cobra's affiliated stage.
*The battle condition and this spirit's Speed ↑ ability reference Kid Cobra's nickname, "The Speed Demon", and his high charged dash speed.
*The Bumper item references the "snakeboards", a circular bumper featured in the Snake Park stage which allows the players to ride on it and move around the stage.
*Min Min starts off with a Drill, referencing one of Kid Cobra's default ARMS, the {{s|armsinstitute|Hydra}}.
*The Move Speed ↑ rule references Kid Cobra's charged dash ability, where he can increase his speed and perform up to five consecutive dashes.
*The Bumper item resembles the {{s|armsinstitute|Clapback}}, a Shield-type ARMS weapon recommended for Kid Cobra, as well as snakeboards, an element of Kid Cobra's stage, Snake Park.
*Min Min starting off with a Drill references Kid Cobra's default ARM, the {{s|armsinstitute|Slamamander}}, which twists around before attacking, which resembles the Drill's attack.
----'''Other trivia:'''
*This spirit's Speed ↑ ability further references Kid Cobra's high charged dash speed, where he can perform up to five dashes.
|-
|-
|1,419
|1,419
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|•The enemy is giant after a little while<br>•Only certain Pokémon will emerge from Poké Balls ([[Ditto]])
|•The enemy is giant after a little while<br>•Only certain Pokémon will emerge from Poké Balls ([[Ditto]])
|{{SSBUMusicLink|ARMS|DNA Lab}}
|{{SSBUMusicLink|ARMS|DNA Lab}}
|
|'''Spirit Battle inspiration:'''
*Dark Samus and Helix are both artificial humanoids created from gelatinous substances.
*The green Dark Samus represents Helix, an artificial humanoid created from a gelatinous substance with a green color scheme.
*The stage and music reference Helix's affiliated stage, {{s|armsinstitute|DNA Lab}}, which features a laboratory setting with contained specimens in transparent tubes.
*The stage and music track represent the {{s|armsinstitute|DNA Lab}}, a laboratory arena featuring contained specimens in transparent tubes which serve as Helix's affiliated stage.
*The Tiny and Giant rules, the Ditto Poké Ball Pokémon, and this spirit's Transformation Duration ↑ ability, references Helix's gelatinous body, which gives him the ability to alter his size and shape at will.
*The Giant and Tiny rules references Helix's ability to alter his size, which allows him to evade attacks.
*The Ditto Poké Ball Pokémon references Helix's gelatinous body, which gives him the ability to alter his shape at will.
----'''Other trivia:'''
*This spirit's Shield type references Helix's defensive gameplay in ''ARMS''.
*This spirit's Transformation Duration ↑ ability references Helix's ability to alter his shape and size at will for an extended time.
|-
|-
|1,420
|1,420
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|•The enemy is giant when the enemy's at high damage<br>•Stamina battle<br>•The enemy has increased attack power when the enemy's at high damage
|•The enemy is giant when the enemy's at high damage<br>•Stamina battle<br>•The enemy has increased attack power when the enemy's at high damage
|{{SSBUMusicLink|ARMS|Sky Arena}}
|{{SSBUMusicLink|ARMS|Sky Arena}}
|
|'''Spirit Battle inspiration:'''
*King K. Rool and Max Brass are both heavyweight fighters with gold-plated super armor.
*The yellow King K. Rool represents Max Brass, a heavyweight fighter who wears gold-plated super armor.
*The stage and music reference Max Brass's affiliated stage, {{s|armsinstitute|Sky Arena}}, which takes place on a raised platform surrounded by torches.
*The stage and music track represent {{s|armsinstitute|Sky Arena}}, a raised platform arena surrounded by torches and a red gleam, which serves as Max Brass's affiliated stage.
*The Attack Power ↑ and Giant rules and this spirit's Attack type, Critical Super Giant ability reference Max Brass's ability to grow larger and stronger either by charging up or being low in health.
*The Giant and Attack Power ↑ rules reference Max Brass's ability to "pump up", where he grows larger and stronger by charging up, or when his HP drops to 25% or lower.
*The stamina battle condition references how battles in ''ARMS'' use HP bars.
*King K. Rool uses physical attacks, including smash attacks and tilt attacks, referencing Max Brass's usage of powerful physical attacks.
----'''Other trivia:'''
*This spirit's Attack type and Critical Super Giant ability further references Max Brass' ability to "pump up", where he grows larger and stronger when his HP drops to 25% or lower.
|}
|}


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*Min Min's primary spirit is the only ''ARMS'' spirit that does not appear on the ''ARMS'' DLC Spirit Board. This is likely due to {{SSBU|Min Min}} herself being a playable character.
*Min Min's primary spirit is the only ''ARMS'' spirit that does not appear on the ''ARMS'' DLC Spirit Board. This is likely due to {{SSBU|Min Min}} herself being a playable character.
*All ''ARMS'' Spirit Battles that use Mii Brawlers as puppet fighters use [[Flashing Mach Punch]], which references the {{s|armsinstitute|Rush}} attack that all ''ARMS'' characters can use.
*All ''ARMS'' Spirit Battles that use Mii Brawlers as puppet fighters use [[Flashing Mach Punch]], which references the {{s|armsinstitute|Rush}} attack that all ''ARMS'' characters can use.
*''ARMS'', ''Minecraft'', and {{uv|Final Fantasy}} are the only universes introduced as DLC to not have all of their spirit battles use songs from their own universe (not counting {{uv|Fatal Fury}}, whose songs from non-''Fatal Fury'' series are still grouped under ''Fatal Fury'' in the [[Sound Test]]).
*''ARMS'', ''Minecraft'', and {{uv|Final Fantasy}} are the only universes introduced as DLC to not have all of their spirit battles use songs from their own universe (not counting {{uv|Fatal Fury}}, whose songs from non-''Fatal Fury'' series are still grouped under ''Fatal Fury'' in the [[Sound Test]]). Unlike ''Minecraft'' and ''Final Fantasy'', this is due to said spirit battles already being featured in the base game, which had no songs from ''ARMS''.
*''ARMS'' and ''Final Fantasy'' are the only playable universes that had spirits in the base game to have more DLC spirits than base game spirits.
*''ARMS'' and ''Final Fantasy'' are the only playable universes that had spirits in the base game to have more DLC spirits than base game spirits.
 
*Despite sharing a name, the two Min Min spirits do not appear concurrently if spirits are arranged alphabetically. Min Min's base spirit will be listed first, but her fighter spirit will be listed after Minerva, Mini Mario, and Mini Mario & Hammers.
{{Spirit list}}
{{Spirit list}}
{{ARMS universe}}
{{ARMS universe}}

Latest revision as of 10:13, June 6, 2023

The following is the list of the spirits from the ARMS series in Super Smash Bros. Ultimate. All of the spirits use their artwork from ARMS. As part of Challenger Pack 6, additional spirits were added alongside the release of Min Min as part of the Version 8.0.0 update.

Primary Spirits[edit]

No. Image Name Type Class Slot Base Power Max Power Base Attack Max Attack Base Defense Max Defense Ability Acquisition
1,287
Spring man
Spring Man
Neutral
★★★ ⬡⬡⬡ 2,858 8,579 2,062 6,187 687 2,062 Fist Attack ↑ •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
•Battle via DLC Spirit Board
1,288
SSBU spirit Ribbon Girl.png
Ribbon Girl
Grab
★★ ⬡⬡ 1,485 5,944 614 2,458 814 3,258 Fist Attack ↑ Summon with cores from Elite Beat Divas and ChuChu
•Battle via DLC Spirit Board
1,289
minmin
Min Min
Attack
★★★ ⬡⬡ 2,838 8,558 1,561 4,707 1,277 3,851 No Effect •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
1,415
SSBU spirit Master Mummy.png
Master Mummy
Shield
★★ 1,902 7,638 601 2,414 1,194 4,792 Strong Throw •Battle via DLC Spirit Board
•Purchase from the Vault Shop for 1000G (since v8.0.0)
1,417
SSBU spirit Byte & Barq.png
Byte & Barq
Neutral
⬡⬡⬡ 1,075 5,387 483 2,419 513 2,569 Water Weakness •Battle via DLC Spirit Board
•Purchase from the Vault Shop for 500G (since v8.0.0)
1,418
SSBU spirit Kid Cobra.png
Kid Cobra
Attack
★★★ ⬡⬡ 3,065 9,223 1,828 5,499 1,120 3,370 Speed ↑ •Battle via DLC Spirit Board
•Purchase from the Vault Shop for 6000G (since v8.0.0)

Support Spirits[edit]

No. Image Name Class Cost Ability Acquisition
1,290
Twintelle
Twintelle ★★ Air Defense ↑ •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
•Battle via DLC Spirit Board
1,291
Ninjara
Ninjara ★★ Move Speed ↑ Summon with cores from Shinobu and Shadow Man
•Battle via DLC Spirit Board
1,416
SSBU spirit Mechanica.png
Mechanica ★★ ⬢⬢ Weapon Resist ↑ •Battle via DLC Spirit Board
•Purchase from the Vault Shop for 1000G (since v8.0.0)
1,419
SSBU spirit Helix.png
Helix Transformation Duration ↑ •Battle via DLC Spirit Board
•Purchase from the Vault Shop for 500G (since v8.0.0)
1,420
SSBU spirit Max Brass.png
Max Brass ★★★★ ⬢⬢⬢ Critical Super Giant •Battle via DLC Spirit Board
•Purchase from the Vault Shop for 15,000G (since v8.0.0)

Fighter Spirit[edit]

No. Image Alternate Artwork Name Acquisition
1,414
SSBU spirit Min Min (Fighter).png
Min Min SSBU.png
Min Min (Fighter) •Complete Classic Mode with Min Min
•Purchase from the Vault Shop for 300G (after downloading Min Min)

Spirit Battles[edit]

Note: The Spirit Battles for Ribbon Girl and Ninjara can only be accessed if Challenger Pack 9 has been purchased and downloaded
Spirit Battle parameters Inspiration
No. Image Name Enemy Fighter(s) Type Power Stage Rules Conditions Music
1,287
Spring man
Spring Man Mii Brawler MiiBrawlerHeadSSBU.png (Moveset 2333, Spring Man Mask, Spring Man Outfit, Normal Voice Type 3)
Neutral
9,300 Boxing Ring N/A •The enemy's punches and elbow strikes have increased power
•The enemy has increased jump power
Title Theme - Wii Sports Club Spirit Battle inspiration:
  • The Mii Brawler's costume represents Spring Man, the main playable character of ARMS.
  • The stage represents Spring Stadium, a boxing arena featuring a jumbotron and a crowded stadium, which serves as Spring Man's affiliated stage.
  • The stage features ropes which allows the players to perform high jumps, referencing the springboards featured in the Spring Stadium which allows the players to perform higher jumps.
  • The music track represents the title theme of Wii Sports Club, which features an upbeat marching band style, referencing the style of the ARMS title theme.
  • The Mii Brawler's moveset and battle conditions reference Spring Man's usage of jumping, punches, and counterattacks in his moveset in ARMS.

Other trivia:
  • This spirit's Neutral type references Spring Man's well-rounded stats in ARMS.
  • This spirit's Fist Attack ↑ ability references the boxing gameplay mechanic of ARMS and Spring Man's usage of powerful punching attacks.
1,288
SSBU spirit Ribbon Girl.png
Ribbon Girl Mii Brawler MiiBrawlerHeadSSBU.png (Moveset 2222, Ribbon Girl Mask, Ribbon Girl Outfit, Normal Voice Type 4)
Grab
3,600 Spring Stadium (Battlefield form) N/A •The enemy has an extra midair jump Ribbon Ring Spirit Battle inspiration:
  • The Mii Brawler's costume represents Ribbon Girl, the main female playable character in ARMS.
  • The stage and music track represent Ribbon Ring, an arena featuring raised platforms and jumbotron screens, which serves as Ribbon Girl's affiliated stage.
  • The Mii Brawler's moveset and battle condition reference Robbon Girl's usage of mid-air jumps, punches, and mid-air dash attacks in her moveset in ARMS.

Other trivia:
  • This spirit's Grab type references Ribbon Girl's high grab damage stats in ARMS.
  • This spirit's Fist Attack ↑ ability references the boxing gameplay mechanic of ARMS and Ribbon Girl's usage of powerful punching attacks.
1,289
minmin
Min Min Corrin CorrinHeadOrangeSSBU.png
Attack
9,300 New Pork City (Ω form) N/A •The enemy favors special moves
•The enemy has increased attack power when badly damaged
•The enemy has increased move speed
Dragon Driftway
  • The orange Corrin represents Min Mn, a blonde female fighter who wears an orange uniform and features a dragon theme.
  • The stage and music track represent Ramen Bowl, a Chinese-themed arena featuring a single platform, which serves as Min Min's affiliated stage.
  • The music track represents the musical theme of Dragon Driftway, a race course in Mario Kart 8 featuring an image of Gobblegut, a green serpentine dragon which resembles Min Min's green Dragon ARM.
  • Corrin's favored Dragon Fang Shot references Min Min's Dragon ARM, a dragon-shaped ARM with the ability to fire a laser from its mouth and elongate it to attack from a range.
1,290
Twintelle
Twintelle Bayonetta BayonettaHeadPinkSSBU.png
Grab
3,700 New Donk City Hall N/A •The enemy's smash attacks have increased power
•The enemy favors smash attacks
•The enemy starts the battle with a Drill
New Donk City Spirit Battle inspiration:
  • The pink Bayonetta represents Twintelle, a European female fighter who wears a red-and-black suit and can slow down an opponent's attack.
  • The stage and music track represents Cinema Deux, a metropolitan city arena which serves as Twintelle's affiliated stage.
  • Bayonetta's favored smash attacks references how Twintelle's ARMS manifest into her hair, which turns them into extra appendages used to attack from long range.
  • Bayonetta starting off with a Drill references the Parasol, one of Twintelle's standard ARMS based on a closed parasol which resembles the Drill.

Other trivia:
  • This spirit's Grab type references Twintelle's high grab damage stats in ARMS.
  • This spirit's Air Defense ↑ ability references Twintelle's air-dash, which allows her to dodge her opponent's incoming attacks.
1,291
Ninjara
Ninjara Greninja GreninjaHeadGreenSSBU.png
Grab
3,600 Suzaku Castle •Item: Boomerang •The enemy has increased move speed Ninja College Spirit Battle inspiration:
  • The green Greninja/Mii Brawler's DLC costume represents Ninjara, a ninja fighter with a green color scheme.
  • The stage and music track represent Ninja College, an arena taking place outside a Japanese-themed building which serves as Ninjara's affiliated stage.
  • The Boomerang item references one of Ninjara's default ARMS Chakram, a curvy, stunning weapon which behaves similarly to a boomerang.
  • The "increased move speed" battle condition references Ninjara's high speed stat, having the fastest and longest dash in ARMS.

Other trivia:
  • This spirit's Move Speed ↑ ability references Ninjara's high speed stat and ability to vanish while evading.
Mii Brawler MiiBrawlerHeadSSBU.png (Moveset 2313, Ninjara Wig, Ninjara Outfit, Normal Voice Type 5)[SB 1]
1,415
SSBU spirit Master Mummy.png
Master Mummy Donkey Kong DonkeyKongHeadWhiteSSBU.png
Shield
3,400 Dracula's Castle (Ω form) N/A •The enemy has super armor but moves slower
•The enemy favors grabs and throws
Mausoleum Spirit Battle inspiration:
  • The white Donkey Kong represents Master Mummy, a large, heavyweight fighter who uses powerful punch attacks and features a white color scheme.
  • The stage and music track represent the Mausoleum, a haunted building arena featuring a single platform, which serves as Master Mummy's affiliated stage.
  • The first battle condition references how Master Mummy features the lowest speed and super armor stats in ARMS, which allows him to take half the damage from most attacks.
  • Donkey Kong's favored grabs and throws references how Master Mummy features the strongest grab damage in ARMS.

Other trivia:
  • This spirit's Shield type further references Master Mummy's super armor stats, which makes him resistant to most attacks in ARMS.
  • This spirit's Strong Throw ability further references how Master Mummy features the highest grab damage in ARMS.
1,416
SSBU spirit Mechanica.png
Mechanica •Giant Wendy BowserJrHeadWendySSBU.png (100 HP)
Grab
3,400 Spring Stadium N/A •The enemy has super armor but moves slower
•Stamina battle
•The enemy is giant
Scrapyard Spirit Battle inspiration:
  • The Giant Wendy represents Mechanica, a young female character who uses a giant mech to fight.
  • The stage and music track represents Scrapyard, a crowded arena with a yellow color scheme, which serves as Mechanica's affiliated stage.
  • The first battle condition references how Mechanica's suit features super armor, which allows her to take half the damage from most attacks.
  • Wendy starts off with a Rocket Belt, referencing how Mechanica's suit features jet propulsions, which allows it to hover in the air.

Other trivia:
  • This spirit's Grab type references Mechanica's high grab damage stats in ARMS.
  • This spirit's Weapons Resist ↑ ability references Mechanica's super armor suit, which allows her to take half the damage from most attacks in ARMS.
1,417
SSBU spirit Byte & Barq.png
Byte & Barq Mega Man MegaManHeadCyanSSBU.png
•Metal Duck Hunt DuckHuntHeadWhiteSSBU.png
Neutral
1,600 Spring Stadium N/A •Defeat the main fighter to win
•The enemy is metal
Buster Beach Spirit Battle inspiration:
  • The cyan Mega Man and the Metal Dog of Duck Hunt each represents the blue robotic fighters, Byte and his robotic canine partner, Barq.
  • The stage and music track represent Buster Beach, a crowded arena featuring a raised platform and a yellow color scheme, which serves as Byte & Barq's affiliated stage.
  • The first battle condition references Byte & Barq's specialty in redirecting focus, as their strategy revolves around Barq serving as Byte's support to make up for his mediocre stats.

Other trivia:
  • This spirit's Neutral type references how Byte & Barq's gameplay and strategy revolves around Barq making up for Byte's mediocre stats.
  • This spirit's Water Weakness ability references Byte & Barq's low water resistance stat and hobby of avoiding saltwater, as Byte & Barq are robots, whose electronic circuitry is susceptible to being damaged from moisture.
1,418
SSBU spirit Kid Cobra.png
Kid Cobra Min Min MinMinHeadPinkSSBU.png
Attack
8,700 Fourside (Battlefield form) •Move Speed ↑
•Item: Bumper
•The enemy has increased move speed when the enemy's at high damage
•The enemy starts the battle with a Drill
Snake Park Spirit Battle inspiration:
  • The pink Min Min represents Kid Cobra, a playable character in ARMS with a purple color scheme.
  • The stage and music track represent Snake Park, a nighttime metropolitan city arena which serves as Kid Cobra's affiliated stage.
  • The Bumper item references the "snakeboards", a circular bumper featured in the Snake Park stage which allows the players to ride on it and move around the stage.
  • The Move Speed ↑ rule references Kid Cobra's charged dash ability, where he can increase his speed and perform up to five consecutive dashes.
  • Min Min starting off with a Drill references Kid Cobra's default ARM, the Slamamander, which twists around before attacking, which resembles the Drill's attack.

Other trivia:
  • This spirit's Speed ↑ ability further references Kid Cobra's high charged dash speed, where he can perform up to five dashes.
1,419
SSBU spirit Helix.png
Helix Dark Samus DarkSamusHeadGreenSSBU.png
Shield
1,600 Frigate Orpheon •Tiny
•Giant
•The enemy is giant after a little while
•Only certain Pokémon will emerge from Poké Balls (Ditto)
DNA Lab Spirit Battle inspiration:
  • The green Dark Samus represents Helix, an artificial humanoid created from a gelatinous substance with a green color scheme.
  • The stage and music track represent the DNA Lab, a laboratory arena featuring contained specimens in transparent tubes which serve as Helix's affiliated stage.
  • The Giant and Tiny rules references Helix's ability to alter his size, which allows him to evade attacks.
  • The Ditto Poké Ball Pokémon references Helix's gelatinous body, which gives him the ability to alter his shape at will.

Other trivia:
  • This spirit's Shield type references Helix's defensive gameplay in ARMS.
  • This spirit's Transformation Duration ↑ ability references Helix's ability to alter his shape and size at will for an extended time.
1,420
SSBU spirit Max Brass.png
Max Brass King K. Rool KingKRoolHeadYellowSSBU.png (180 HP)
Attack
12,600 Norfair (Ω form) •Attack Power ↑
•Giant
•The enemy is giant when the enemy's at high damage
•Stamina battle
•The enemy has increased attack power when the enemy's at high damage
Sky Arena Spirit Battle inspiration:
  • The yellow King K. Rool represents Max Brass, a heavyweight fighter who wears gold-plated super armor.
  • The stage and music track represent Sky Arena, a raised platform arena surrounded by torches and a red gleam, which serves as Max Brass's affiliated stage.
  • The Giant and Attack Power ↑ rules reference Max Brass's ability to "pump up", where he grows larger and stronger by charging up, or when his HP drops to 25% or lower.
  • King K. Rool uses physical attacks, including smash attacks and tilt attacks, referencing Max Brass's usage of powerful physical attacks.

Other trivia:
  • This spirit's Attack type and Critical Super Giant ability further references Max Brass' ability to "pump up", where he grows larger and stronger when his HP drops to 25% or lower.
  1. ^ This alternative occurs when the corresponding DLC has been purchased and downloaded.

Series Order[edit]

Number Name Series
1,287 Spring Man ARMS
1,288 Ribbon Girl
1,289 Min Min
1,290 Twintelle
1,291 Ninjara
1,414 Min Min (Fighter)
1,415 Master Mummy
1,416 Mechanica
1,417 Byte & Barq
1,418 Kid Cobra
1,419 Helix
1,420 Max Brass

Trivia[edit]

  • Min Min is the first spirit character to become a DLC fighter.
  • Interestingly, despite Min Min's challenger pack including the appropriate musical themes for Spring Man, Min Min and Twintelle, as well as the home stage for Spring Man in the form of Spring Stadium, their spirit battles do not change to accomdate them even after purchasing and downloading her pack, with Spring Man's spirit battle still utilizing the Boxing Ring stage while playing Title Theme - Wii Sports Club for the music instead of using Spring Stadium, Min Min's spirit battle still playing Dragon Driftway for the music instead of Ramen Bowl, and Twintelle's spirit battle still utilizing New Donk City for the music instead of Cinema Deux.
  • Despite appearing occasionally on the jumbotron in Spring Stadium, Misango, Lola Pop, Springtron, and Dr. Coyle do not appear as spirits. These characters were added post-launch in ARMS. Max Brass, however, does appear as a spirit despite also being added post-launch, though this may be due to him appearing in the base game as an NPC.
  • Spring Man and Twintelle are the first DLC Spirit Board spirits to appear in the World of Light and on the regular spirit board.
  • Ribbon Girl and Ninjara are the first spirits to gain spirit battles after being previously summon exclusive.
  • ARMS, Ice Climber, and Minecraft are the only series in Super Smash Bros. Ultimate with a playable character where all spirits originate from the same game.
    • ARMS, F-Zero, and Punch-Out!! are the only series in Super Smash Bros. Ultimate with a playable character where all spirits use artwork from the same game, respectively being ARMS, F-Zero GX, and the Wii version of Punch-Out!!. This is excluding Ice Climber, which uses sprites, and R.O.B., which uses real-life photographs.
  • Prior to Min Min's release, ARMS spirits were listed as "Others" spirits, and thus had no series symbol on the spirits list and a generic ellipsis on the party setup. This was changed after the 8.0.0 update.
  • Min Min's primary spirit is the only ARMS spirit that does not appear on the ARMS DLC Spirit Board. This is likely due to Min Min herself being a playable character.
  • All ARMS Spirit Battles that use Mii Brawlers as puppet fighters use Flashing Mach Punch, which references the Rush attack that all ARMS characters can use.
  • ARMS, Minecraft, and Final Fantasy are the only universes introduced as DLC to not have all of their spirit battles use songs from their own universe (not counting Fatal Fury, whose songs from non-Fatal Fury series are still grouped under Fatal Fury in the Sound Test). Unlike Minecraft and Final Fantasy, this is due to said spirit battles already being featured in the base game, which had no songs from ARMS.
  • ARMS and Final Fantasy are the only playable universes that had spirits in the base game to have more DLC spirits than base game spirits.
  • Despite sharing a name, the two Min Min spirits do not appear concurrently if spirits are arranged alphabetically. Min Min's base spirit will be listed first, but her fighter spirit will be listed after Minerva, Mini Mario, and Mini Mario & Hammers.