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{{DISPLAYTITLE:''Golden Sun'' (universe)}}
{{Title|''Golden Sun'' (universe)}}
{{ArticleIcons|ssbb=y|ssb4-u=y}}
{{ArticleIcons|ssbb=y|ssb4-u=y|ultimate=y}}
{{Infobox Series
{{Infobox Series
|title            = Golden Sun (universe)
|title            = Golden Sun (universe)
|image            = [[File:Golden Sun logo.png|300px]]
|image            = [[File:Golden Sun logo.png|300px]]
|caption          =
|developer        = Camelot Software Planning
|developer        = Camelot Software Planning
|publisher        = [[Nintendo]]
|publisher        = [[Nintendo]]
|distributor      =  
|distributor      =
|designer          =  
|designer          =
|genres            = Role-Playing Game
|genres            = Role-playing
|originconsole    = Game Boy Advance
|originconsole    = Game Boy Advance
|firstinstallment  = ''{{s|goldensununiverse|Golden Sun|game}}'' (2001)
|firstinstallment  = ''{{iw|goldensununiverse|Golden Sun|game}}'' (2001)
|latestinstallment = ''{{s|goldensununiverse|Golden Sun: Dark Dawn}}'' (2010)
|latestinstallment = ''{{iw|goldensununiverse|Golden Sun: Dark Dawn}}'' (2010)
|interwiki        = goldensununiverse
|interwiki        = goldensununiverse
|interwikiname    = Golden Sun Universe
|interwikiname    = Golden Sun Universe
|interwikipage    = Golden Sun series
|interwikipage    = Golden Sun series
}}
}}
The '''''Golden Sun'' universe''' ({{ja|黄金の太陽|Kogane no Taiyō}}, ''Golden Sun'') is a series of fantasy RPGs developed by Camelot Software Planning and thematically based on the four classical elements. While it does not have any playable characters, it is represented in the ''{{b|Super Smash Bros.|series}}'' series by an [[Assist Trophy]], a [[trophy]] and two music tracks.
The '''''Golden Sun'' universe''' ({{ja|黄金の太陽|Kogane no Taiyō}}, ''Golden Sun'') is a series of fantasy RPGs developed by Camelot Software Planning and thematically based on the four classical elements. While it does not have any playable characters, it is represented in the ''{{b|Super Smash Bros.|series}}'' series by an [[Assist Trophy]], a [[trophy]], multiple [[spirit]]s, and two music tracks.
 
==Franchise Description==
The series was co-created by Hiroyuki and Shugo Takahashi, two brothers that worked for Camelot Software Planning. They were previously best known for designing ''{{iw|wikipedia|Shining Force III}}''. Nintendo approved their pitch because they wanted to bolster their first-party RPG roster, a genre that was dominated by Sony for the entire previous console generation with their PlayStation. The initial pitch consisted of an RPG for the [[Nintendo 64]] simply titled ''{{iw|goldensununiverse|Golden Sun|game}}'', but this version was scrapped due to the N64 being in its twilight years and development shifted to the newer Game Boy Advance. It became apparent that the GBA was not capable of fitting all the ideas the team had into a single cartridge, so the game was split in half. The first game kept the name ''Golden Sun'', while the second game released a few months later titled ''{{iw|goldensununiverse|Golden Sun: The Lost Age}}''. Connecting the two games would unlock exclusive content in both. These games stood out for being very deep and mechanical games with rich gameplay and storylines, especially in the handheld market. The games also used a pseudo 3D graphics engine similar to work done in ''{{iw|supermariowiki|Donkey Kong Country}}'', which helped it stand out even more. The game sold very well for a new IP and received universal praise upon release.
 
After being dormant for several years, the series suddenly reappeared at [[E3]] 2009 as ''Golden Sun DS'' for the [[Nintendo DS]]. The game later received its final title ''{{iw|goldensununiverse|Golden Sun: Dark Dawn}}'' and released in 2010. While still receiving good reviews, the game was not seen as on par with previous installments. The main complaints at the time were its general lack of difficulty and going overboard on cutscenes and dialogue. While the game was not a financial failure, it did not sell nearly as much as the first two entries.


==In ''[[Super Smash Bros. Brawl]]''==
==In ''[[Super Smash Bros. Brawl]]''==
===Assist Trophy===
===Assist Trophy===
[[Isaac]], the protagonist of ''{{s|goldensununiverse|Golden Sun}}'' and ''{{s|goldensununiverse|Golden Sun: The Lost Age}}'' appears as an [[Assist Trophy]] in ''Brawl''. When summoned, he uses the Psynergy aid 'Move', which will push opponents away powerfully without inflicting damage to them. This is reminiscent of how Isaac, {{s|goldensununiverse|Garet}} or {{s|goldensununiverse|Felix}} would use the Utility Psynergy 'Move' in their games' respective overworld to shift objects telekinetically.
*'''[[Isaac]]''': The protagonist of ''{{iw|goldensununiverse|Golden Sun}}'' appears as an [[Assist Trophy]] in ''Brawl''. When summoned, he uses the Psynergy aid "Move", which will push opponents away powerfully without inflicting damage to them. This is reminiscent of how Isaac, {{iw|goldensununiverse|Garet}} or {{iw|goldensununiverse|Felix}} would use the Utility Psynergy "Move" in their games' respective overworld to shift objects telekinetically. Isaac is unlocked as an Assist Trophy after 200 Vs. Matches have been played.
<center><gallery>
Isaac Brawl.png|thumb|Official artwork of Isaac in ''Brawl''.
</gallery></center>


===Music===
===Music===
''[[List of SSBB Music (Nintendo series)#Battle Scene / Final Boss (Golden Sun)|Battle Scene / Final Boss (Golden Sun)]]'': Based on two battle themes from the second game, ''{{s|goldensununiverse|Golden Sun: The Lost Age}}'', this can be unlocked for the [[My Music]] selection for [[Norfair]].
*"'''{{SSBBMusicLink|Nintendo|Battle Scene / Final Boss (Golden Sun)}}'''": A progressive rock remix of Felix and the Doom Dragon's battle themes respectively from the second game in the series, ''{{iw|goldensununiverse|Golden Sun: The Lost Age}}''. This can be unlocked for the [[My Music]] selection for [[Norfair]].


===Trophy===
===Trophy===
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''A strong-willed Psynergy adept of the bloodline of an ancient race thought to have been lost with the downfall of civilization. He can manipulate earth-based forces and is also a highly skilled swordsman. He sets out to protect a lighthouse that can release the sealed powers of alchemy. In Smash Bros., he uses "Move" energy, which creates an energy field that pushes foes away.''
''A strong-willed Psynergy adept of the bloodline of an ancient race thought to have been lost with the downfall of civilization. He can manipulate earth-based forces and is also a highly skilled swordsman. He sets out to protect a lighthouse that can release the sealed powers of alchemy. In Smash Bros., he uses "Move" energy, which creates an energy field that pushes foes away.''
{{Trophy games|console1=GBA|game1=Golden Sun|console2=GBA|game2=Golden Sun: The Lost Age}}
{{Trophy games|console1=GBA|game1=Golden Sun|console2=GBA|game2=Golden Sun: The Lost Age}}
<center><gallery>
Isaac - Brawl Trophy.png|Isaac trophy in ''Brawl''.
</gallery></center>


==In ''[[Super Smash Bros. for Wii U]]''==
==In ''[[Super Smash Bros. for Wii U]]''==
In {{forwiiu}}, Isaac does not make a return as an Assist Trophy; nevertheless, ''Golden Sun'' is still given a presence in the game in the form of two music tracks.
===Music===
====Returning Tracks====
*{{gameIcon|SSBB}} "'''{{SSB4MusicLink|Nintendo|Battle Scene / Final Boss (Golden Sun)}}'''": returns to the [[Norfair]] stage. Unlike in Brawl, this track is unlocked right from the beginning.
====Source Tracks====
*"'''{{SSB4MusicLink|Nintendo|Weyard}}'''": The theme for the overworld map in ''Golden Sun: Dark Dawn''. This track is an unlockable track in [[Palutena's Temple]].
==In ''[[Super Smash Bros. Ultimate]]''==
Golden Sun saw a minor increase in representation during the transition, with the return of Isaac as an Assist Trophy as well as a few spirits.
===Assist Trophy===
*'''[[Isaac]]''': After being absent from ''Smash 4'', Isaac returns and uses "Move" as he did in ''Brawl'', but also has the new abilities "Pound", "Lift", and "Teleport".
<center><gallery>
Isaac Assist Trophy (SSBU).png|Official artwork of Isaac in ''Ultimate''.
</gallery></center>
===[[Mii Costume]]===
====Outfit====
*{{Head|Mii Swordfighter|g=SSBU|s=24x24px}} '''[[Isaac|Isaac's Outfit]]'''
====Headgear====
*'''[[Isaac|Isaac Wig]]'''


===Music===
===Music===
''Battle Scene/Final Boss (Golden Sun)'' returns to the [[Norfair]] stage. Unlike in Brawl, this track is unlocked right from the beginning. In addition, ''Weyard'', which is the theme for the overworld map in ''Golden Sun: Dark Dawn'', is an unlockable track in [[Palutena's Temple]].
''Golden Sun'' received no new music tracks.
 
====Returning Tracks====
*{{gameIcon|SSBU}} "'''{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}'''"
 
====Source Tracks====
*"'''{{SSBUMusicLink|Other|Weyard}}'''": The theme that plays when ''Golden Sun: Dark Dawn'' protagonist Matthew is on the overworld.
 
===Spirits===
The following characters from the series are [[spirit]]s.
====Primary spirits====
{|class="wikitable sortable"
! No. !! Image !! Name !! Type !! Class !! Slots
! Base [[File:Equipment Icon Power Badge.png|20px|Power]]
! Max [[File:Equipment Icon Power Badge.png|20px|Power]]
! Base [[File:Equipment Icon Brawn Badge.png|20px|Attack]]
! Max [[File:Equipment Icon Brawn Badge.png|20px|Attack]]
! Base [[File:Equipment Icon Protection Badge.png|20px|Defense]]
! Max [[File:Equipment Icon Protection Badge.png|20px|Defense]]
! Ability
|-
| 1,168 || {{SpiritTableName|Isaac|link=y|iw=goldensununiverse|size=64}} || {{SpiritType|Grab}} || ★★★ || 3 || 2534 || 7622 || 1495 || 4497 || 1039 || 3125 || {{Rollover|Can Be Enhanced at Lv. 99|Isaac (Dark Dawn)|y}}
|-
| 1,169 || {{SpiritTableName|Isaac (Dark Dawn)|size=64}} || {{SpiritType|Grab}} || ★★★★ || 3 || 4667 || 11672 || 2544 || 6362 || 1661 || 4154 || Energy Shot Attack/Resistance ↑
|-
| 1,170 || {{SpiritTableName|Garet|link=y|iw=goldensununiverse|size=64}} || {{SpiritType|Attack}} || ★ || 1 || 1096 || 5486 || 593 || 2968 || 404 || 2020 || Fire Attack ↑
|-
| 1,172 || {{SpiritTableName|Mia|link=y|iw=goldensununiverse|size=64}} || {{SpiritType|Shield}} || ★ || 2 || 869 || 4353 || 326 || 1632 || 479 || 2399 || Water Attack ↑
|-
| 1,173 || {{SpiritTableName|Felix|link=y|iw=goldensununiverse|size=64}} || {{SpiritType|Neutral}} || ★★ || 2 || 1464 || 5878 || 747 || 2998 || 717 || 2880 || No Effect
|-
| 1,175 || {{SpiritTableName|Matthew|link=y|iw=goldensununiverse|size=64}} || {{SpiritType|Grab}} || ★★ || 2 || 1544 || 6198 || 903 || 3626 || 641 || 2572 || No Effect
|}
====Support spirits====
{|class="wikitable sortable"
! No. !! Image !! Name !! Class !! Cost !! Ability
|-
| 1,171 || {{SpiritTableName|Ivan|link=y|iw=goldensununiverse|size=64}} || ★ || 1 || Magic Attack ↑
|-
| 1,174 || {{SpiritTableName|Jenna|link=y|iw=goldensununiverse|size=64}} || ★★ || 1 || Shooting Items ↑
|}
 
==Games with elements appearing in the ''Super Smash Bros.'' series==
===''{{iw|goldensununiverse|Golden Sun}}''===
*Playable character:
**{{GameIcon|SSBU}} Isaac appears as a costume for the {{SSBU|Mii Swordfighter}}.
*Assist Trophy:
**{{GameIcon|SSBB}} {{iw|goldensununiverse|Isaac}} appears as an Assist Trophy in ''Brawl'' and ''Ultimate''.
*Spirits:
**{{GameIcon|SSBU}} Isaac, {{iw|goldensununiverse|Garet}}, {{iw|goldensununiverse|Mia}}, {{iw|goldensununiverse|Felix}}, {{iw|goldensununiverse|Ivan}} and {{iw|goldensununiverse|Jenna}} appear as spirits.
 
===''{{iw|goldensununiverse|Golden Sun: The Lost Age}}''===
*Music:
**{{GameIcon|SSBB}} "'''{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}'''": A progressive rock remix of Felix and the Doom Dragon's battle themes respectively from this game.
 
===''{{iw|goldensununiverse|Golden Sun: Dark Dawn}}''===
*Spirits:
**{{GameIcon|SSBU}} Isaac (Dark Dawn) and {{iw|goldensununiverse|Matthew}} appear as spirits.
*Music:
**{{GameIcon|SSB4}} "'''{{SSBUMusicLink|Other|Weyard}}'''": The theme for the overworld map, sourced from this game.


==Gallery==
==Trivia==
<gallery>
*''Golden Sun'' is the only universe without a playable character to have at least one Spirit of every class.
File:Isaac Brawl.png|Official artwork of Isaac in ''Brawl''.
File:Isaac - Brawl Trophy.png|Isaac trophy in ''Brawl''
</gallery>


==External links==
==External links==
Line 46: Line 135:


{{universe}}
{{universe}}
[[Category:Golden Sun universe]]
[[Category:Golden Sun universe| ]]
[[Category:Universes]]
[[es:Golden Sun (universo)]]

Latest revision as of 21:22, November 15, 2023

Golden Sun (universe)
Logo for the Golden Sun series.
Developer(s) Camelot Software Planning
Publisher(s) Nintendo
Genre(s) Role-playing
Console/platform of origin Game Boy Advance
First installment Golden Sun (2001)
Latest installment Golden Sun: Dark Dawn (2010)
Article on Golden Sun Universe Golden Sun (universe)

The Golden Sun universe (黄金の太陽, Golden Sun) is a series of fantasy RPGs developed by Camelot Software Planning and thematically based on the four classical elements. While it does not have any playable characters, it is represented in the Super Smash Bros. series by an Assist Trophy, a trophy, multiple spirits, and two music tracks.

Franchise Description[edit]

The series was co-created by Hiroyuki and Shugo Takahashi, two brothers that worked for Camelot Software Planning. They were previously best known for designing Shining Force III. Nintendo approved their pitch because they wanted to bolster their first-party RPG roster, a genre that was dominated by Sony for the entire previous console generation with their PlayStation. The initial pitch consisted of an RPG for the Nintendo 64 simply titled Golden Sun, but this version was scrapped due to the N64 being in its twilight years and development shifted to the newer Game Boy Advance. It became apparent that the GBA was not capable of fitting all the ideas the team had into a single cartridge, so the game was split in half. The first game kept the name Golden Sun, while the second game released a few months later titled Golden Sun: The Lost Age. Connecting the two games would unlock exclusive content in both. These games stood out for being very deep and mechanical games with rich gameplay and storylines, especially in the handheld market. The games also used a pseudo 3D graphics engine similar to work done in Donkey Kong Country, which helped it stand out even more. The game sold very well for a new IP and received universal praise upon release.

After being dormant for several years, the series suddenly reappeared at E3 2009 as Golden Sun DS for the Nintendo DS. The game later received its final title Golden Sun: Dark Dawn and released in 2010. While still receiving good reviews, the game was not seen as on par with previous installments. The main complaints at the time were its general lack of difficulty and going overboard on cutscenes and dialogue. While the game was not a financial failure, it did not sell nearly as much as the first two entries.

In Super Smash Bros. Brawl[edit]

Assist Trophy[edit]

  • Isaac: The protagonist of Golden Sun appears as an Assist Trophy in Brawl. When summoned, he uses the Psynergy aid "Move", which will push opponents away powerfully without inflicting damage to them. This is reminiscent of how Isaac, Garet or Felix would use the Utility Psynergy "Move" in their games' respective overworld to shift objects telekinetically. Isaac is unlocked as an Assist Trophy after 200 Vs. Matches have been played.

Music[edit]

Trophy[edit]

Isaac A strong-willed Psynergy adept of the bloodline of an ancient race thought to have been lost with the downfall of civilization. He can manipulate earth-based forces and is also a highly skilled swordsman. He sets out to protect a lighthouse that can release the sealed powers of alchemy. In Smash Bros., he uses "Move" energy, which creates an energy field that pushes foes away.

GB Advance: Golden Sun
GB Advance: Golden Sun: The Lost Age

In Super Smash Bros. for Wii U[edit]

In Super Smash Bros. for Wii U, Isaac does not make a return as an Assist Trophy; nevertheless, Golden Sun is still given a presence in the game in the form of two music tracks.

Music[edit]

Returning Tracks[edit]

Source Tracks[edit]

  • "Weyard": The theme for the overworld map in Golden Sun: Dark Dawn. This track is an unlockable track in Palutena's Temple.

In Super Smash Bros. Ultimate[edit]

Golden Sun saw a minor increase in representation during the transition, with the return of Isaac as an Assist Trophy as well as a few spirits.

Assist Trophy[edit]

  • Isaac: After being absent from Smash 4, Isaac returns and uses "Move" as he did in Brawl, but also has the new abilities "Pound", "Lift", and "Teleport".

Mii Costume[edit]

Outfit[edit]

Headgear[edit]

Music[edit]

Golden Sun received no new music tracks.

Returning Tracks[edit]

Source Tracks[edit]

  • "Weyard": The theme that plays when Golden Sun: Dark Dawn protagonist Matthew is on the overworld.

Spirits[edit]

The following characters from the series are spirits.

Primary spirits[edit]

No. Image Name Type Class Slots Base Power Max Power Base Attack Max Attack Base Defense Max Defense Ability
1,168
from the game files
Isaac
Grab
★★★ 3 2534 7622 1495 4497 1039 3125 Can Be Enhanced at Lv. 99
1,169
from the game files
Isaac (Dark Dawn)
Grab
★★★★ 3 4667 11672 2544 6362 1661 4154 Energy Shot Attack/Resistance ↑
1,170
from the game's files
Garet
Attack
1 1096 5486 593 2968 404 2020 Fire Attack ↑
1,172
from the game's files
Mia
Shield
2 869 4353 326 1632 479 2399 Water Attack ↑
1,173
Felix
Felix
Neutral
★★ 2 1464 5878 747 2998 717 2880 No Effect
1,175
Matthew
Matthew
Grab
★★ 2 1544 6198 903 3626 641 2572 No Effect

Support spirits[edit]

No. Image Name Class Cost Ability
1,171
from the game's files
Ivan 1 Magic Attack ↑
1,174
Source: https://youtu.be/9HtomHkLa3Q?t=72
Jenna ★★ 1 Shooting Items ↑

Games with elements appearing in the Super Smash Bros. series[edit]

Golden Sun[edit]

Golden Sun: The Lost Age[edit]

Golden Sun: Dark Dawn[edit]

  • Spirits:
    • Super Smash Bros. Ultimate Isaac (Dark Dawn) and Matthew appear as spirits.
  • Music:
    • Super Smash Bros. 4 "Weyard": The theme for the overworld map, sourced from this game.

Trivia[edit]

  • Golden Sun is the only universe without a playable character to have at least one Spirit of every class.

External links[edit]