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With Anyone: Difference between revisions

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m (Undid edit by 47.144.63.5: The mode won't be discontinued, the service to access them will)
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{{cleanup|Not written or structured very well in general.}}
[[File:With Anyone For Fun WiiU.png|thumb|300px|The "With Anyone" Menu in ''for Wii U''.]]
[[File:Wi-Fi Anyone.jpg|thumb|The ''With Anyone'' Menu for ''Brawl''.]]


[[File:WithAnyone-SSB4.png|thumb|The "With Anyone" Menu for ''Smash 4''.]]
'''With Anyone''' is one of two modes for online play in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]''. In this mode, anyone can play against any random players online. In ''Ultimate'', this feature was replaced with [[Quickplay]].  
'''With Anyone''' is one of two modes for online play. In ''[[Super Smash Bros. Brawl]]''{{'}}s version of this mode, the player could play with people they were not friends with. The opponent(s) did not know their name or receive any personal information about them. There were also be no battle records kept for this mode. With Anyone contained three different options. ''Brawl''{{'}}s online modes were shut down on May 20th, 2014.  


In ''[[Super Smash Bros. 4]]'', "With Anyone" has been split into two modes: "[[For Fun]]" and "[[For Glory]]".
==In ''[[Super Smash Bros. Brawl]]''==
[[File:Wi-Fi Anyone.jpg|thumb|300px|The ''With Anyone'' Menu for ''Brawl''.]]
Online play is introduced in ''Super Smash Bros. Brawl'' via [[Nintendo Wi-Fi Connection]]. In this mode, anyone could play against anyone online in 2-minute Timed matches using three different options. Players' names remained anonymous, and battle records were not kept. Players had 45 seconds to select a [[character]]. After that, they could spend a [[coin]] to cast a vote on what [[stage]] to play on and which [[item]]s to toggle on or off. If a player got disconnected in the middle of the match, their character would be swapped with a CPU player without the rest of the players being notified. If a player quit in the middle of a match, the entire match ended and all players would be sent back to the [[Wi-Fi]] selection screen. Upon launch, players experienced significant input lag, with their actions occurring onscreen far later than when they inputted, and slow connections frequently slowed down or halted matches. ''Brawl''{{'}}s online play was discontinued with Nintendo Wi-Fi Connection's shutdown on May 20th, 2014.


==In ''[[Super Smash Bros. Brawl]]''==
===[[Basic Brawl]]===
===[[Basic Brawl]]===
The player could battle online with players they were not friends with. Players had 45 seconds to select a [[character]]; this measure was in place to prevent stalling. The players could cast a vote on what [[stage]] to play on and what [[item]]s to turn on or off using [[coin]]s. If a player left in the middle of a match, the entire match ended and everyone taking part would be sent back to the [[Wi-Fi]] selection screen.
The player could battle online with any random players in 3- or 4-player matches.  
 
===[[Spectator]]===
In this mode, players could watch other people's battles. The player could bet up to 100 coins on a player or team that they thought would win the match. If the player or team the player bets on won, there was a jackpot and the player would receive roughly three times the amount of coins bet, or two times the amount bet if it was a team battle. Occasionally, there were be a bonus rounds in which the player could earn double the usual amount of coins received if the selected player was the victor. If the person the player bet coins on won, they would gain more coins. Also, the player could win some [[sticker]]s, even if they lost.


===[[Team Battle]]===
===[[Team Battle]]===
Team battle did not allow two players on the same [[Wii]] facing two other players, unlike in [[With Friends]] mode. Instead, the player was randomly matched with someone for their partner, and battled two other players on a team with [[Team Attack]] off. The player needed to have four players to start a With Anyone Team Brawl on Wi-Fi. A Team Battle player was unable to change their character's [[Palette swap (SSBB)|color]], and the team colors were randomly chosen as Red or Blue.  
Four players were randomly chosen and split into two-player teams, red or blue, with [[Team Attack]] turned off. Unlike in [[With Friends]], this did not allow two local players to face two other players. If players were working great together (such as getting many KOs), the game would let them stay on the same team for several matches.


===Criticisms===
===[[Spectator]]===
''Brawl''{{'}}s With Anyone modes received much criticism relating to their mechanics and the nature of gameplay:
In this mode, players could watch other matches. The player could bet up to 100 coins on a player or team. If that player or team the player betted on won, the player received three times the number of coins bet in a Basic Brawl, or two times the amount bet in a Team Battle. Occasionally, there were be bonus rounds in which the player could earn double the usual amount of coins received if the selected player was the victor. If the person the player bet coins on won, they would gain more coins. Players could win some [[sticker]]s, even if they lost.
*Matches could only be 2-minute Time matches, which was often too short and does not provide enough time for thorough gameplay. Coin matches and Stock matches could not be played.
*Players could only have their choice of items or stage one-fourth of the time, and were often forced to play with items and on stages they did not wish to play on.
*Online matches were commonly filled with players of low skill level, players who ran away from all combat, players who [[griefing|griefed]] and [[taunt match|fooled around during matches]], and players who did not input any controls.
*Basic Brawl matches could only have three or four players, and CPUs were randomly forced in when there were less than three players, sometimes making 1v1 matches impossible.
*Players had no way of being able to rematch certain opponents in the future, and could not prevent themselves from playing against certain opponents.
*Inputs had several frames of input lag, meaning that actions on screen occurred later than they normally would have offline, and slow connections frequently slowed down or halted gameplay.


== In ''[[Super Smash Bros. 4]]'' ==
== In ''[[Super Smash Bros. 4]]'' ==
[[File:With Anyone 3DSt.png|thumb|300px|The "With Anyone" Menu in ''for Nintendo 3DS'']]


Online play returns in ''[[Super Smash Bros. 4]]'', and addresses much of the problems in its previous incarnation from ''Brawl''. Two distinct game modes are available: [[For Fun]] and [[For Glory]]. In both modes, [[Mii Fighter]]s and [[character customization]] are disallowed. To use Miis or customizations online, the player must be in [[With Friends]], or in a {{b|Tourney|SSB4-Wii U}} that allows them.
Online play returns in ''[[Super Smash Bros. 4]]'' via [[Nintendo Network]]. Two distinct game modes are now available: [[For Fun]] and [[For Glory]]. In both modes, [[Mii Fighter]]s and [[character customization]] are disallowed. To use Miis or customizations online, the player must be in [[With Friends]], or in a {{b|Tourney|SSB4-Wii U}} that allows them.


=== For Fun ===
Online play in ''SSB4'' addresses much of the problems plaguing the online play featured ''Brawl'', such as its latency issues. A ranking system is now used to determine the opponents a player fights against, and a new ban system was implemented for more enjoyable battles - punishments and temporary bans are be given to players who are repeatedly idle, relentlessly target a single player, repeatedly [[self-destruct]], frequently drop out, cheat, or falsely report other players. A limit on the number of times a player can taunt was also added, in order to prevent "[[Taunt match|taunt parties]]", this limit is 2 + the number of KO's the player has gotten (therefore allowing a taunt after every KO).
{{Main|For Fun}}


This mode allows for battling more on the fun side instead of being competitive. In this mode, all items are enabled, as is every stage except for [[Final Destination]] and any stage's Omega forms. Only the player's number of wins are recorded. Two battle modes are present in For Fun: a free-for-all Smash and a 2-on-2 Team Smash, both 2-minute Time battles. This mode is for cunts who like targeting one player.
After selecting a character in either mode, players are taken to a unique waiting area which is an exact replica of the stage chosen, also containing a CPU that is a slightly darker clone of the player's character that remains idle (except to [[Recovery|recover]]) until damaged for any reason, at which point it begins attacking. If the match does not start after some time, a second appears.


=== For Glory ===
===For Fun===
{{Main|For Glory}}
{{main|For Fun}}
In this mode players can fight in 2-minute Timed matches. All items are enabled, as is every stage except for {{SSB4|Final Destination}} and all stage's [[Ω form]]s. There are two modes in For Fun: a free-for-all Smash and 2-on-2 Team Smash. Only the player's number of wins are recorded.


This mode on the other hand, allows for more competitive play catered to more experienced players. Items are disabled and the only stages available are Final Destination and Omega form stages. Wins, losses, and other stats are recorded. For Glory adds a third battle mode in addition to the two present in For Fun: a 1-on-1 Smash, which is a 2-stock battle instead of a Time battle, much like the settings of competitive tournaments.
===For Glory===
{{main|For Glory}}
This mode is catered towards competitive play. Items are disabled and only Final Destination and Ω form stages can be played on. This mode adds 1-on-1 Smash, which is a 2-stock battle with a 5-minute time limit. Like in For Fun, there are also standard free-for-all Smashes, and 2-on-2 Team Smashes. Wins, losses, and other stats are recorded.


=== Fixes from ''[[Brawl]]'' ===
===Gallery===
<gallery>
With Anyone For Glory WiiU.png|"For Glory" highlighted in the "With Anyone" menu in ''for Wii U''.
For Fun desc 3DSb.png|"For Fun"'s description in ''for Nintendo 3DS''.
For Glory desc 3DSb.png|"For Glory"'s description in ''for Nintendo 3DS''.
</gallery>


[[Masahiro Sakurai]], the game's lead developer, announced plans to solve many of the problems found in ''Brawl''; the new game modes allow players to play with items off and on [[Final Destination (SSB4)#Ω Forms|Omega]] stages every time they play or with items on and on any non-Final Destination stage. Online Team battles return as well, functioning similarly to ''Brawl''. A ranking system is used to determine the opponents a player fights against. In addition, a new ban system was implemented for more enjoyable battles. Punishments and temporary bans are be given to players who:
==Trivia==
 
*In {{for3ds}}, a glitch could occur that banned a player from online play for up to 4,294,967,295 seconds (displayed in-game as 71,582,788 minutes and 15 seconds), or about 136 years; the glitch often occurred as a result of constantly pursuing a single player in free-for-alls. The cause of the glitch is thought to be due to an {{s|wikipedia|integer overflow}} from an unsigned {{s|wikipedia|long integer}}; the system in place erroneously banned players for a negative number of seconds, causing the time to wrap into an extremely large number.<ref>[http://kotaku.com/super-smash-bros-glitch-bans-players-for-136-years-1653934334]</ref> This glitch no longer exists due to updates.
* Join but do not fight (don't touch the Control stick for 30 seconds, even if holding a button for attacks like Inhale will count as being idle. Note that this only disconnects the current match without a ban)
* Relentlessly target a single player
* Repeatedly [[self-destruct]]
* Frequently drop out (for any reason)
* Cheat (stated as "other abuses of the system")
* Report another player falsely or without a good reason
 
Of note is that if one is banned from With Anyone, then they are also banned from With Friends.
 
=== 71582788-Minute Ban Glitch ===
 
In {{for3ds}}, a glitch could occur that banned a player from online play for 4,294,967,295 seconds (displayed in-game as 71,582,788 minutes and 15 seconds), or about 136 years; the glitch often occurred as a result of constantly pursuing a single player in free-for-alls. The cause of the glitch is thought to be due to an overflow error; the system in place erroneously banned players for -1 seconds, causing the time to rollover to an extremely large number<ref>[http://kotaku.com/super-smash-bros-glitch-bans-players-for-136-years-1653934334]</ref>.As of an update the glitch became unusable.


==See also==
==See also==
*[[With Friends]]
*[[With Friends]]
*[[Spectator]]
*[[Spectator]]
*[[Taunt match]]


==References==
==References==
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*[http://www.smashbros.com/wii/en_us/gamemode/wi-fi/wi-fi04.html With Anyone/Basic Brawl Update.]
*[http://www.smashbros.com/wii/en_us/gamemode/wi-fi/wi-fi04.html With Anyone/Basic Brawl Update.]
*[http://www.smashbros.com/wii/en_us/gamemode/wi-fi/wi-fi02.html Spectator Update.]
*[http://www.smashbros.com/wii/en_us/gamemode/wi-fi/wi-fi02.html Spectator Update.]


{{SSBBMenus}}
{{SSBBMenus}}
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{{SSB4-UMenus}}
{{SSB4-UMenus}}


[[Category:Wi-Fi]]
[[Category:Online play]]
[[Category:Multiplayer modes]]
[[Category:Multiplayer modes]]
[[Category:Modes (SSBB)]]
[[Category:Modes (SSBB)]]
[[Category:Modes (SSB4-3DS)]]
[[Category:Modes (SSB4-3DS)]]
[[Category:Modes (SSB4-Wii U)]]
[[Category:Modes (SSB4-Wii U)]]

Latest revision as of 06:18, October 11, 2023

The "With Anyone" Menu in for Wii U.

With Anyone is one of two modes for online play in Super Smash Bros. Brawl and Super Smash Bros. 4. In this mode, anyone can play against any random players online. In Ultimate, this feature was replaced with Quickplay.

In Super Smash Bros. Brawl[edit]

The With Anyone Menu for Brawl.

Online play is introduced in Super Smash Bros. Brawl via Nintendo Wi-Fi Connection. In this mode, anyone could play against anyone online in 2-minute Timed matches using three different options. Players' names remained anonymous, and battle records were not kept. Players had 45 seconds to select a character. After that, they could spend a coin to cast a vote on what stage to play on and which items to toggle on or off. If a player got disconnected in the middle of the match, their character would be swapped with a CPU player without the rest of the players being notified. If a player quit in the middle of a match, the entire match ended and all players would be sent back to the Wi-Fi selection screen. Upon launch, players experienced significant input lag, with their actions occurring onscreen far later than when they inputted, and slow connections frequently slowed down or halted matches. Brawl's online play was discontinued with Nintendo Wi-Fi Connection's shutdown on May 20th, 2014.

Basic Brawl[edit]

The player could battle online with any random players in 3- or 4-player matches.

Team Battle[edit]

Four players were randomly chosen and split into two-player teams, red or blue, with Team Attack turned off. Unlike in With Friends, this did not allow two local players to face two other players. If players were working great together (such as getting many KOs), the game would let them stay on the same team for several matches.

Spectator[edit]

In this mode, players could watch other matches. The player could bet up to 100 coins on a player or team. If that player or team the player betted on won, the player received three times the number of coins bet in a Basic Brawl, or two times the amount bet in a Team Battle. Occasionally, there were be bonus rounds in which the player could earn double the usual amount of coins received if the selected player was the victor. If the person the player bet coins on won, they would gain more coins. Players could win some stickers, even if they lost.

In Super Smash Bros. 4[edit]

The "With Anyone" Menu in for Nintendo 3DS

Online play returns in Super Smash Bros. 4 via Nintendo Network. Two distinct game modes are now available: For Fun and For Glory. In both modes, Mii Fighters and character customization are disallowed. To use Miis or customizations online, the player must be in With Friends, or in a Tourney that allows them.

Online play in SSB4 addresses much of the problems plaguing the online play featured Brawl, such as its latency issues. A ranking system is now used to determine the opponents a player fights against, and a new ban system was implemented for more enjoyable battles - punishments and temporary bans are be given to players who are repeatedly idle, relentlessly target a single player, repeatedly self-destruct, frequently drop out, cheat, or falsely report other players. A limit on the number of times a player can taunt was also added, in order to prevent "taunt parties", this limit is 2 + the number of KO's the player has gotten (therefore allowing a taunt after every KO).

After selecting a character in either mode, players are taken to a unique waiting area which is an exact replica of the stage chosen, also containing a CPU that is a slightly darker clone of the player's character that remains idle (except to recover) until damaged for any reason, at which point it begins attacking. If the match does not start after some time, a second appears.

For Fun[edit]

Main article: For Fun

In this mode players can fight in 2-minute Timed matches. All items are enabled, as is every stage except for Final Destination and all stage's Ω forms. There are two modes in For Fun: a free-for-all Smash and 2-on-2 Team Smash. Only the player's number of wins are recorded.

For Glory[edit]

Main article: For Glory

This mode is catered towards competitive play. Items are disabled and only Final Destination and Ω form stages can be played on. This mode adds 1-on-1 Smash, which is a 2-stock battle with a 5-minute time limit. Like in For Fun, there are also standard free-for-all Smashes, and 2-on-2 Team Smashes. Wins, losses, and other stats are recorded.

Gallery[edit]

Trivia[edit]

  • In Super Smash Bros. for Nintendo 3DS, a glitch could occur that banned a player from online play for up to 4,294,967,295 seconds (displayed in-game as 71,582,788 minutes and 15 seconds), or about 136 years; the glitch often occurred as a result of constantly pursuing a single player in free-for-alls. The cause of the glitch is thought to be due to an integer overflow from an unsigned long integer; the system in place erroneously banned players for a negative number of seconds, causing the time to wrap into an extremely large number.[1] This glitch no longer exists due to updates.

See also[edit]

References[edit]

  1. ^ [1]

External links[edit]