Samus (SSB)
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- This article is about Samus' appearance in Super Smash Bros. For other uses, see Samus Aran.
Samus Aran | |
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Samus | |
Universe | Metroid |
Appears in | SSB SSBM SSBB |
Availability | Starter |
Tier | Bottom (11) |
Samus Aran (サムス・アラン, Samusu Aran) is a starter character in Super Smash Bros., Super Smash Bros. Melee and Super Smash Bros. Brawl. Samus is a heavy, yet floaty, character with a quick dash and decent recovery.
Pros and Cons
Pros
- Fast dash
- Has a projectile
- Good horizontal recovery via Bomb Jumping
- Ranged grab
- Has an extremely fast spike
- Decent range
- Heavy, thus hard to KO.
- Excellent arial Combo-ability
- Forward Tilt is fast and a great move for throwing an enemy off before they attack
Cons
- Large target
- Slow grab and laggy if it misses
- Very bad roll
- Up-B is a poor recovery move in general
- Arguably worst in the game at consistently comboing opponents
Normal Moves
Weak Attacks
Strong attacks
- Forward Tilt: Roundhouse Kick, 4-12% (depends on angle)
- Up Tilt: Leg drop, 3-8% (upwards), 5-13%(down)
- Down Tilt: Sweep Kick, 5-13%
Smash Attacks
- Forward Smash: Arm Smash, 6-20%
- Up Smash: Upwards Flame, 4-50% (1 hit to 5 hits)
- Down Smash: Doublesweep Kick, 6-16%
Aerial attacks
- Neutral Air: Sex Kick, 5-16%
- Forward Air: Aerial Flame, 2-20% (1-4 hits)
- Up Air: Spiral Kick, -10%
- Back Air: Back Kick, 4-14%
- Down Air: Drop Kick spike, 14%
Throws
- Forward throw: Grabs opponent via Grapple Beam and tosses him/her forward 12-16%
- Back throw: Same as forward throw, but tosses him/her backwards 14-18%
Other
- Dash attack: Charges forward and rams opponent with shoulder, 4-12%
Special Moves
- Neutral B: Charge Shot 2-26%
- Up B: Screw Attack 1-15%
- Down B: Bomb 4-9%
In Single-player
In the game's Single-player mode, Samus is fought on the Planet Zebes stage.
Costume Gallery
Techniques
Teleport
- See Teleport (SSB)
Bomb Recovery
In Melee, Samus can bomb jump to greatly extend her horizontal recovery. In SSB, Samus cannot bomb jump. However, using bombs and immediately DIing towards the stage aids in her horizontal recovery to a degree, although not nearly as much as bomb jump recovery does. Just remember that once you use a bomb, the double jump cannot be used until Samus lands.
Fighters in Super Smash Bros. | |
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Fighters | Captain Falcon · Donkey Kong · Fox · Jigglypuff · Kirby · Link · Luigi · Mario · Ness · Pikachu · Samus · Yoshi |
Metroid universe | |
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Fighters | Samus (SSB · SSBM · SSBB · SSB4 · SSBU) · Zero Suit Samus (SSBB · SSB4 · SSBU) · Ridley (SSBU) · Dark Samus (SSBU) |
Assist Trophies | Metroid · Dark Samus · Mother Brain |
Bosses | Ridley · Meta Ridley |
Stages | Planet Zebes · Brinstar · Brinstar Depths · Frigate Orpheon · Norfair · Pyrosphere Brinstar Escape Shaft (Adventure Mode) |
Item | Screw Attack · Power Suit Piece |
Enemies | Geemer · Kihunter · Metroid · Reo · FG II-Graham · Joulion · Zero |
Other | Gunship · Kraid |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Masterpieces | Metroid · Super Metroid |