Samus (SSB): Difference between revisions

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'''Samus Aran''' (サムス・アラン, ''Samusu Aran'') is a [[starter character]] in ''[[Super Smash Bros.]]'', ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]''. Samus is a [[weight|heavy]], yet [[falling speed|floaty]], character with a quick [[dash]] and decent [[recovery]].  
'''Samus Aran''' (サムス・アラン, ''Samusu Aran'') is a [[starter character]] in ''[[Super Smash Bros.]]'', ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]''. Samus is a [[weight|heavy]], yet [[falling speed|floaty]], character with a quick [[dash]] and decent [[recovery]]. She has fairly high priority but she also has sluggish moves with a lot of ending lag, and lacks a quick and easy-to-land kill move.


==Pros and Cons==
==Pros and Cons==
===Pros===
===Pros===
*Fast [[dash]]
*Fast [[dash]]
*Has a [[projectile]]
*Has 2 [[projectile|projectiles]]
*Good horizontal [[recovery]] via Bomb Jumping
*Good horizontal [[recovery]] via Bomb Jumping
*Ranged [[grab]]
*Ranged [[grab]]
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*Decent range
*Decent range
*Heavy, thus hard to KO.
*Heavy, thus hard to KO.
*Excellent arial Combo-ability
*[[Forward Tilt]] is fast and a great move for throwing an enemy off before they attack
*[[Forward Tilt]] is fast and a great move for throwing an enemy off before they attack


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*Very bad [[roll]]
*Very bad [[roll]]
*Up-B is a poor recovery move in general
*Up-B is a poor recovery move in general
*Arguably worst in the game at consistently comboing opponents
*Arguably the worst in the game at consistently comboing opponents
*Very sluggish - moves have a lot of ending lag
*No quick, easy to land kill moves
*Abysmal vertical recovery
*Charge Shot takes a very long time to charge
*Up tilt does not launch opponents into the air. This is one of the only up tilts not to do so.


==Normal Moves==
==Normal Moves==
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{{SSBCharacters}}
{{SSBCharacters}}
{{Metroid universe}}
{{Metroid universe}}
[[Category:Characters (SSB)]]
[[Category:Characters (SSB)]]
[[Category:Metroid universe]]
[[Category:Metroid universe]]

Revision as of 17:00, April 7, 2009

This article is about Samus' appearance in Super Smash Bros. For other uses, see Samus Aran.
Samus Aran
Samus
MetroidSymbol.svg
Universe Metroid
Appears in SSB
SSBM
SSBB
Availability Starter
Tier Bottom (11)


Samus Aran (サムス・アラン, Samusu Aran) is a starter character in Super Smash Bros., Super Smash Bros. Melee and Super Smash Bros. Brawl. Samus is a heavy, yet floaty, character with a quick dash and decent recovery. She has fairly high priority but she also has sluggish moves with a lot of ending lag, and lacks a quick and easy-to-land kill move.

Pros and Cons

Pros

  • Fast dash
  • Has 2 projectiles
  • Good horizontal recovery via Bomb Jumping
  • Ranged grab
  • Has an extremely fast spike
  • Decent range
  • Heavy, thus hard to KO.
  • Forward Tilt is fast and a great move for throwing an enemy off before they attack

Cons

  • Large target
  • Slow grab and laggy if it misses
  • Very bad roll
  • Up-B is a poor recovery move in general
  • Arguably the worst in the game at consistently comboing opponents
  • Very sluggish - moves have a lot of ending lag
  • No quick, easy to land kill moves
  • Abysmal vertical recovery
  • Charge Shot takes a very long time to charge
  • Up tilt does not launch opponents into the air. This is one of the only up tilts not to do so.

Normal Moves

Weak Attacks

Strong attacks

Smash Attacks

Aerial attacks

Throws

  • Forward throw: Grabs opponent via Grapple Beam and tosses him/her forward 12-16%
  • Back throw: Same as forward throw, but tosses him/her backwards 14-18%

Other

  • Dash attack: Charges forward and rams opponent with shoulder, 4-12%

Special Moves

In Single-player

In the game's Single-player mode, Samus is fought on the Planet Zebes stage.

Costume Gallery

File:Alt-samus.jpg
Samus' changeable clothing in SSB

Techniques

Teleport

See Teleport (SSB)

Bomb Recovery

In Melee, Samus can bomb jump to greatly extend her horizontal recovery. In SSB, Samus cannot bomb jump. However, using bombs and immediately DIing towards the stage aids in her horizontal recovery to a degree, although not nearly as much as bomb jump recovery does. Just remember that once you use a bomb, the double jump cannot be used until Samus lands.

Template:Metroid Smash