Samus (SSB): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(moving things around and minor cleanup)
Line 14: Line 14:


'''Samus Aran''' (サムス・アラン, ''Samusu Aran'') is a [[starter character]] in ''[[Super Smash Bros.]]'', ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]''. Samus is a [[weight|heavy]], yet [[falling speed|floaty]], character with a quick [[dash]] and decent [[recovery]].  
'''Samus Aran''' (サムス・アラン, ''Samusu Aran'') is a [[starter character]] in ''[[Super Smash Bros.]]'', ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]''. Samus is a [[weight|heavy]], yet [[falling speed|floaty]], character with a quick [[dash]] and decent [[recovery]].  
==Normal Moves==
===A Attacks===
*[[A button|A]] Jab, 2-3%
*[[natural combo|AA]] Arm Thrust, 3-7%
===[[Tilt attack|Tilts]]===
*[[Forward tilt|Forward A]] Roundhouse Kick, 4-12% (depends on angle)
*[[Up tilt|Up A]] Leg drop, 3-8% (upwards), 5-13%(down)
*[[Down tilt|Down A]] Sweep Kick, 5-13%
===[[Smash attack|Smash Attacks]]===
*[[Forward smash]] Arm Smash, 6-20%
*[[Up smash]] Upwards Flame, 4-50% (1 hit to 5 hits)
A move out of down air (z Canceled) at low percentage), combos normally into forward aerial, depends on how many hits and percentage
*[[Down smash]] Doublesweep Kick, 6-16%
===[[Aerial attack]]s===
*[[Nair]] [[Sex Kick]], 5-16%
*[[Fair]] Aerial Flame, 2-20% (1-4 hits)
combos into other aerials at lower percentages
*[[Uair]] Spiral Kick, -10%
sometimes combos into down aerial
*[[Bair]] Back Kick, 4-14%
Great finisher.
*[[Dair]] Drop Kick [[spike]], 14%
This shot is also used for comboing into an up b, charge b (sometimes), forward air (sometimes), Down Air (sometimes), neutral air (rarely), or back air (sometimes)
===[[Throw]]s===
*[[Forward throw]], 12-16%
*[[Back throw]], 14-18%
===Other===
*[[Dash attack]] tackle (AKA as in the joke, the Whirlwind), 4-12%
*[[Taunt]], (honk sound, not taunt cancel-able (with sound), same motion as in getting items in some Metroid Games 0%
==Special Moves==
* [[Neutral B]]: [[Charge Shot]] 2-26%
* [[Up B]]: [[Screw Attack (move)|Screw Attack]] 1-14%
* [[Down B]]: [[Morph Ball Bomb|Bomb]] 4-9%


==Pros and Cons==
==Pros and Cons==
Line 59: Line 23:
*Has an extremely fast [[spike]]
*Has an extremely fast [[spike]]
*Decent range
*Decent range
*Floaty
*Heavy, thus hard to KO.
*Heavy, thus hard to KO.
*Excellent arial Combo-ability
*Excellent arial Combo-ability
*[[F-Tilt]] is fast and a great move for throwing an enemy off before they attack
*[[Forward Tilt]] is fast and a great move for throwing an enemy off before they attack


[[Image:Samus ssb.PNG|right]]
[[Image:Samus ssb.PNG|right]]
Line 73: Line 36:
*Arguably worst in the game at consistently comboing opponents
*Arguably worst in the game at consistently comboing opponents


==Techniques==
==Normal Moves==
===[[Weak attack|Weak Attacks]]===
*[[A button|A]]: Jab, 2-3%
*[[natural combo|A-A Combo]]: Arm Thrust, 3-7%
===[[Strong attack|Strong attacks]]===
*[[Forward Tilt]]: Roundhouse Kick, 4-12% (depends on angle)
*[[Strong up|Up Tilt]]: Leg drop, 3-8% (upwards), 5-13%(down)
*[[Down Tilt]]: Sweep Kick, 5-13%
===[[Smash attack|Smash Attacks]]===
*[[Forward Smash]]: Arm Smash, 6-20%
*[[Up Smash]]: Upwards Flame, 4-50% (1 hit to 5 hits)
*[[Down Smash]]: Doublesweep Kick, 6-16%
===[[Aerial attack]]s===
*[[Nair|Neutral Air]]: [[Sex Kick]], 5-16%
*[[Fair|Forward Air]]: Aerial Flame, 2-20% (1-4 hits)
*[[Uair|Up Air]]: Spiral Kick, -10%
*[[Bair|Back Air]]: Back Kick, 4-14%
*[[Dair|Down Air]]: Drop Kick [[spike]], 14%


===Teleport===
===[[Throw]]s===
:''See [[teleport (SSB)]]''
*[[Forward throw]]: Grabs opponent via Grapple Beam and tosses him/her forward 12-16%
*[[Back throw]]: Same as forward throw, but tosses him/her backwards  14-18%
===Other===
*[[Dash attack]]: Charges forward and rams opponent with shoulder, 4-12%


===Bomb Recovery===
==Special Moves==
In [[Melee]], Samus can bomb jump to greatly extend her horizontal [[recovery]]. In [[SSB]], Samus cannot bomb jump. However, using bombs and immediately [[DI]]ing towards the stage aids in her horizontal [[recovery]] to a degree, although not nearly as much as [[bomb recovery|bomb jump recovery]] does. Just remember that once you use a bomb, the [[double jump]] cannot be used until Samus lands.
* [[Neutral B]]: [[Charge Shot]] 2-26%
* [[Up B]]: [[Screw Attack (move)|Screw Attack]] 1-14%
* [[Down B]]: [[Morph Ball Bomb|Bomb]] 4-9%


==In Single-player==
==In Single-player==
Line 86: Line 71:
==Costume Gallery==
==Costume Gallery==
[[image:alt-samus.jpg|frame|center|Samus' changeable clothing in SSB]]
[[image:alt-samus.jpg|frame|center|Samus' changeable clothing in SSB]]
==Techniques==
===Teleport===
:''See [[Teleport (SSB)]]''
===Bomb Recovery===
In [[Melee]], Samus can bomb jump to greatly extend her horizontal [[recovery]]. In [[SSB]], Samus cannot bomb jump. However, using bombs and immediately [[DI]]ing towards the stage aids in her horizontal [[recovery]] to a degree, although not nearly as much as [[bomb recovery|bomb jump recovery]] does. Just remember that once you use a bomb, the [[double jump]] cannot be used until Samus lands.
{{Metroid Smash}}
{{Metroid Smash}}
{{SSBCharacters}}
{{SSBCharacters}}

Revision as of 23:34, January 2, 2009

This article is about Samus' appearance in Super Smash Bros. For other uses, see Samus Aran.
Samus Aran
Samus
MetroidSymbol.svg
Universe Metroid
Appears in SSB
SSBM
SSBB
Availability Starter
Tier Bottom (11)


Samus Aran (サムス・アラン, Samusu Aran) is a starter character in Super Smash Bros., Super Smash Bros. Melee and Super Smash Bros. Brawl. Samus is a heavy, yet floaty, character with a quick dash and decent recovery.

Pros and Cons

Pros

  • Fast dash
  • Has a projectile
  • Good horizontal recovery via Bomb Jumping
  • Ranged grab
  • Has an extremely fast spike
  • Decent range
  • Heavy, thus hard to KO.
  • Excellent arial Combo-ability
  • Forward Tilt is fast and a great move for throwing an enemy off before they attack

Cons

  • Large target
  • Slow grab and laggy if it misses
  • Very bad roll
  • Up-B is a poor recovery move in general
  • Arguably worst in the game at consistently comboing opponents

Normal Moves

Weak Attacks

Strong attacks

Smash Attacks

Aerial attacks

Throws

  • Forward throw: Grabs opponent via Grapple Beam and tosses him/her forward 12-16%
  • Back throw: Same as forward throw, but tosses him/her backwards 14-18%

Other

  • Dash attack: Charges forward and rams opponent with shoulder, 4-12%

Special Moves

In Single-player

In the game's Single-player mode, Samus is fought on the Planet Zebes stage.

Costume Gallery

File:Alt-samus.jpg
Samus' changeable clothing in SSB

Techniques

Teleport

See Teleport (SSB)

Bomb Recovery

In Melee, Samus can bomb jump to greatly extend her horizontal recovery. In SSB, Samus cannot bomb jump. However, using bombs and immediately DIing towards the stage aids in her horizontal recovery to a degree, although not nearly as much as bomb jump recovery does. Just remember that once you use a bomb, the double jump cannot be used until Samus lands.

Template:Metroid Smash