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Marth (SSB4): Difference between revisions

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(It looks like Marth has one true follow-ups into his custom up b (2) from forward throw. Not sure. https://www.youtube.com/watch?t=63&v=HdI8jImNujA)
(LOL!)
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'''Marth''' ({{ja|マルス|Marusu}}, ''Marth'') is a playable character in ''[[Super Smash Bros. 4]]''. He was announced on the official website on November 7th, 2013; years before, four ''Fire Emblem'' games were released on November 3, November 4, and November 11.  
'''Marth''' ({{ja|マルス|Marusu}}, ''Marth'') is a playable character in ''[[Super Smash Bros. 4]]''. He was announced on the official website on November 7th, 2013; years before, four ''Fire Emblem'' games were released on November 3, November 4, and November 11.  


He has been significantly nerfed between ''[[Brawl]]'' and ''[[Smash 4]]'', having much less reliable finishing options and slower moves. Visually, Marth's appearance has been updated to closely match [[:File:MarthFE12.png|his attire]] from ''{{s|fireemblemwiki|Fire Emblem: New Mystery of the Emblem, Heroes of Light and Shadow}}''<ref>[https://miiverse.nintendo.net/posts/AYMHAAACAABnUgHsEEJTmg ''Super Smash Bros.'' Miiverse]</ref> as opposed to his design from ''[[Fire Emblem: Mystery of the Emblem]]'', which was used in ''Melee'' and ''Brawl''. Marth is voiced once again by Hikaru Midorikawa, albeit using clips from ''Melee'' and ''Brawl'', despite having appeared outside Japan.
He is nerfed so BAD between ''[[Brawl]]'' and ''[[Smash 4]]'', he can't KO and his moves is now booty. Visually, Marth's appearance has been updated to closely match [[:File:MarthFE12.png|his attire]] from ''{{s|fireemblemwiki|Fire Emblem: New Mystery of the Emblem, Heroes of Light and Shadow}}''<ref>[https://miiverse.nintendo.net/posts/AYMHAAACAABnUgHsEEJTmg ''Super Smash Bros.'' Miiverse]</ref> as opposed to his design from ''[[Fire Emblem: Mystery of the Emblem]]'', which was used in ''Melee'' and ''Brawl''. Marth is voiced once again by Hikaru Midorikawa, albeit using clips from ''Melee'' and ''Brawl'', despite having appeared outside Japan.
==Changes from ''Brawl''==
==Changes from ''Brawl''==
Marth was nerfed DOWN TO THE GROUND in his transition from ''Brawl'' to ''SSB4'' because bad players in ''Melee'' and ''Brawl'' died to his tipper at 40% and cried. He literally now fights with a stick, and all of his moves have ten million years of endlag, confirmed by copious testing performed by famous community leaders (citation needed). Because of this, his neutral game is now trash. Additionally, Marth now has literally no comboing and KOing potential because his throws suck and launch enemies way too far to do anything. Marth also gets outcamped by 170% of the cast and can't KO until that percent unless you gimmick the other guy into walking into one of your random tipper forward smashes that would probably be punished in most cases with a down throw to up air combo.
Marth was nerfed DOWN TO THE GROUND in his transition from ''Brawl'' to ''SSB4'' because bad players in ''Melee'' and ''Brawl'' died to his tipper at 40% and cried. He literally now fights with a stick, and all of his moves have ten million years of endlag, confirmed by copious testing performed by famous community leaders (citation needed). Because of this, his neutral game is now trash. Additionally, Marth now has literally no comboing and KOing potential because his throws suck and launch enemies way too far to do anything. Marth also gets outcamped by 170% of the cast and can't KO until that percent unless you gimmick the other guy into walking into one of your random tipper forward smashes that would probably be punished in most cases with a down throw to up air combo.

Revision as of 23:58, March 31, 2015

This article is about Marth's appearance in Super Smash Bros. 4. For the character in other contexts, see Marth.
Marth
in Super Smash Bros. 4
Marth
FireEmblemSymbol.svg
Universe Fire Emblem
Other playable appearances in Melee
in Brawl

Availability Starter
Final Smash Critical Hit
Marth's stock icon in Super Smash Bros. for Wii U.

Marth (マルス, Marth) is a playable character in Super Smash Bros. 4. He was announced on the official website on November 7th, 2013; years before, four Fire Emblem games were released on November 3, November 4, and November 11.

He is nerfed so BAD between Brawl and Smash 4, he can't KO and his moves is now booty. Visually, Marth's appearance has been updated to closely match his attire from Fire Emblem: New Mystery of the Emblem, Heroes of Light and Shadow[1] as opposed to his design from Fire Emblem: Mystery of the Emblem, which was used in Melee and Brawl. Marth is voiced once again by Hikaru Midorikawa, albeit using clips from Melee and Brawl, despite having appeared outside Japan.

Changes from Brawl

Marth was nerfed DOWN TO THE GROUND in his transition from Brawl to SSB4 because bad players in Melee and Brawl died to his tipper at 40% and cried. He literally now fights with a stick, and all of his moves have ten million years of endlag, confirmed by copious testing performed by famous community leaders (citation needed). Because of this, his neutral game is now trash. Additionally, Marth now has literally no comboing and KOing potential because his throws suck and launch enemies way too far to do anything. Marth also gets outcamped by 170% of the cast and can't KO until that percent unless you gimmick the other guy into walking into one of your random tipper forward smashes that would probably be punished in most cases with a down throw to up air combo.

Due to his nerfs, there are now no more Marth players in large Smash 4 tournaments. All Marth mains switched to Shulk or went back to Melee or Brawl. Marth sucks.

Aesthetics

  • Change Marth's attack trails are much brighter at the tip. Too bad you won't be hitting with the tip.
  • Change Marth no longer talks when he uses Counter; instead he grunts. He grunts because he knows he sucks now.

Attributes

  • Change Marth is slightly heavier than in Brawl.
  • Nerf The change in units of distance grants Marth more disjoint relative to his hurtboxes but since the change affects the entire cast, Marth ends up having less reach overall relative to the reach of other characters. Additionally, the sizes of his hitboxes have been reduced. Overall, Marth's sword is now a stick.
  • Nerf Marth's air speed is slightly slower.

Ground attacks

  • Nerf Up tilt, down tilt (base hitbox), dash attack (except base hitbox), forward smash, down smash (except tipped back hit), and up smash (except tipped) all deal less damage than in Brawl.
  • Nerf Down tilt has more ending lag.
  • Buff Back hit of sweet-spotted down smash is stronger. It also deals slightly more damage.
  • Nerf Front hit of down smash is weaker, especially the sweetspot. Uncharged tipped down smash can no longer KOing until around 150%, while non-tipped can no longer KO reliably.

Aerial attacks

  • Nerf All aerials (except down aerial's meteor hitbox) deal less damage than in Brawl.
  • Nerf Neutral aerial now has seven million years of endlag instead of 8.
  • Nerf Forward aerial now hits 2 years slower and only lasts -1 frames instead of 4. Additionally it now has 1 billion years of landing lag instead of 9.
  • Buff Back aerial has slightly less ending lag.
  • Buff Down aerial has less landing lag.
  • Nerf Down aerial's sweetspot is so hard to land now that Marth may as well just not have a down aerial anymore.

Throws/other attacks

  • Nerf Marth's contract with Mewtwo has expired and his teleport grab no longer exists, meaning it is much harder to land grabs. Opponents can trade hits with his grab, resulting Marth getting down throw to up aired every time he tries to go for a grab.
  • Nerf All throws have significantly higher base knockback, which lessens Marth's follow-up options after a grab.
  • Change Down throw sends foes at an upwards trajectory, which can give some new follow-up options at low percents, but people can just air dodge out of it anyway so you shouldn't even bother trying to get a down throw setup.
  • Buff Up throw has more KO power.

Special moves

  • Buff Shield Breaker deals more shield damage, making it more appealing to bad For Glory players against people who spam shield grabs.
  • Buff Downward Dancing Blade deals slightly more damage.
  • Nerf Dancing Blade has more ending lag.
  • Nerf Dolphin Slash is significantly weaker, especially the sweetspot, no longer reliably KOing until around 150%.
  • Buff Counter is strengthened, being able to KO reliably off of strong countered attacks at very low percentages. Why Marth had to give up a real sword for this is still a mystery.
  • Change Marth now grunts instead of talking while using Counter. Again, this is because he sucks.

Moveset

For simplicity, if, for example, Marth's blade does 4% damage while the tip does 6%, and the attack has no other hitboxes, it is written as 4%/6%.

  Name Damage Description
Neutral attack   4%/6% Does two slashes in front of himself.
4%/6%
Forward tilt   9%/12% A fast forward leaning sword swipe upward.
Up tilt   6% (blade), 5% (body), 9% (tip) Swings his sword in a large arc above his head, with a large hitbox that can hit enemies behind him.
Down tilt   7%/10% A quick crouching sword poke.
Dash attack   10% (blade), 9% (body), 12% (tip) A quick upward sweeping diagonal slash.
Forward smash   13%/18% Rotates body counter-clockwise with a strong arc-like one-handed swing from his head to the ground.
Up smash Justice Sword 3% (ground), 13% (blade), 18% (tip) A quick, direct upward thrust. The weak grounded hit can knock nearby opponents into the main attack.
Down smash   8%/12% (hit 1), 12%/17% (hit 2) Sweeps his sword on the ground toward the front outward then toward the back inward.
Neutral aerial   2%/3% (hit 1), 6%/8% (hit 2) Two horizontal slashes around himself via in inward slash followed into a full 360 outward spin.
Forward aerial   7%/10% Does a forward vertical slash (up to down).
Back aerial   9%/12% Slashes his sword from bottom to top behind him in an inward swipe. Has the interesting property of turning Marth around, changing facing direction.
Up aerial   9%/12% A forward to back upward sword slash in a delayed somersault.
Down aerial   11% (blade), 13% (non-meteor tip), 14% (meteor tip) A forward to back downward outward sword slash. If the tipper hits in the middle of the swinging arc, it sends opponents downwards, meteor smashing powerfully. Other hitboxes when tipped results in moderate knockback. High ending and landing lag.
Grab   Grabs the enemy with his left hand.
Pummel   2% Knees the enemy.
Forward throw   4% Grabs and pushes forward, tripping with his leg. Can be used to set-up a Crescent Slash at low percentage.
Back throw   4% Turns around and pulls the enemy over his outstretched leg, tripping them.
Up throw   4% Powerful upward throw with one arm. Can KO at very high percentages.
Down throw   5% Throws opponent to the ground with one arm, bouncing them upwards. Primary follow-up throw.
Floor attack (front)   7%
Floor attack (back)   7%
Floor attack (trip)   5%
Edge attack   7%
Neutral special Default Shield Breaker 8%/9% (uncharged), 22%/24% (fully charged) A sword stab that deals high amounts of shield damage.
Custom 1 Storm Thrust 4% (uncharged), 11% (fully charged) Produces a blast of wind from the tip, with pushing strength dependent on the charge level.
Custom 2 Dashing Assault 6%/5%/3% (ground uncharged early/mid/late), 7%/6%/4% (air uncharged early/mid/late), 16%/13%/9% (ground fully charged early/mid/late), 17%/14%/10% (air fully charged early/mid/late) Deals less damage, but propels Marth forwards.
Side special Default Dancing Blade 3%/4% (parts 1-2), 4%/5% (part 3 up/side), 3%/4% (part 3 down), 6%/8% (part 4 up), 5%/7% (part 4 side), 2% (part 4 down hits 1-4), 4%/6% (part 4 hit 5) A sequence of sword maneuvers with several variations based on control stick tilts; If it is tilted up on the final blow, Marth will perform an uppercut with good KO'ing potential. Tilted down: A flurry of sword stabs. Neutral: Produces a strong swing downwards.
Custom 1 Effortless Blade 2%/3% (parts 1-3), 4%/5% (part 4) Makes the hits easier to link, but can only use the side/neutral option. Since Marth swings with less vigor, the attack is also weaker.
Custom 2 Heavy Blade 7%/9% (part 1), 9%/11% (part 2), 10%/12% (part 3), 13%/15% (part 4 up), 14%/16% (part 4 side), 2.2% (part 4 down hits 1-4), 11%/13% (part 4 down hit 5) Marth slashes with more force, but the controller input time is stricter.
Up special Default Dolphin Slash 11% (clean), 7% (late blade), 6% (late body) Marth performs a rapid jumping slash that can be reversed. Has a powerful sweetspot located in the first few frames.
Custom 1 Crescent Slash 7% (clean), 12% (late blade), 6% (late body) Marth uses a lower Dolphin Slash that gains more horizontal distance, but less vertical distance.
Custom 2 Dolphin Jump 0% Jumps higher, deals no damage.
Down special Default Counter 1.2x (min 8%) Marth assumes a defensive stance and retaliates against incoming attacks. The power of the counterattack scales with the strength of the attack blocked.
Custom 1 Easy Counter 0.7x (min 4%) Deals less damage, but has a wider trigger window.
Custom 2 Iai Counter 1.3x (min 6%) Marth strikes the opponent while moving behind them at lightning speed. Inflicts more damage, knocks foes behind him, and is much quicker, but the trigger window is stricter.
Final Smash Critical Hit 60% Marth lunges in one direction, attacking the first opponent. Immense knockback, enough to one-hit KO any character.

Alternate costumes

Marth Palette (SSB4).png
MarthHeadSSB4-3.png MarthHeadRedSSB4-3.png MarthHeadGreenSSB4-3.png MarthHeadBlackSSB4-3.png MarthHeadWhiteSSB4-3.png MarthHeadBlueSSB4-3.png MarthHeadYellowSSB4-3.png MarthHeadPurpleSSB4-3.png

Trophy

In Super Smash Bros. for Nintendo 3DS, Marth's regular trophy is obtained by using him to clear Classic Mode, and his alternate trophy is obtained by using him to clear All-Star mode. In Super Smash Bros. for Wii U, his regular trophy is obtained by using him to clear Classic Mode, his Final Smash trophy is obtained by using him to clear All-Star mode, and his alternate trophy can be purchased from the trophy shop after obtaining either of the other two.

Marth
NA: The first hero from the Fire Emblem series, Marth is the prince of Altea and descendant of the hero Anri. In Smash Bros., he's known as an exceptional swordfighter, swinging his blade with grace. Striking with the tip will maximize the damage dealt. Teach aggressive foes a lesson with his strong Counter move.
PAL: Marth, the prince of Altea, is the hero of the first ever Fire Emblem game and its remake, Fire Emblem: Shadow Dragon. In this game, his graceful sword skills are what set him apart. Strike with the tip of his blade to deal extra damage, and use his Counter skill to defend yourself, no matter which directions you're being attacked from.
Marth (Alt.)
Marth's side special Dancing Blade is a four-stage attack. Aim and time your strikes carefully! The tip of his sword does the most damage. For his up smash, Justice Sword, he thrusts his blade into the air. You can use it to block attacks from above and launch nearby foes.

Trivia

  • Despite now grunting instead of talking when doing his Counter, he still has his sound effects in his Sound Test.

Gallery

References