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Instant KO: Difference between revisions

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(→‎Other: Not an instant KO by definition; Sonic is KO'd by the blast line. The glitch is that Sonic's position is set beyond the blast lines.)
 
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{{disambig2|KOs that occur instantly with no launching or crossing of blast lines|launching attacks powerful enough to KO in one hit|One-hit KO}}
{{disambig2|KOs that occur instantly with no launching or crossing of blast lines|launching attacks powerful enough to KO in one hit|One-hit KO}}
[[File:GreatCaveDangerZoneDeath.gif|thumb|270px|Two fighters are thrown into a [[Danger Zone]] and instantly KO'd.]]
[[File:GreatCaveDangerZoneDeath.gif|thumb|270px|Two fighters are thrown into a [[Danger Zone]] and instantly KO'd.]]
An '''instant KO''' is a type of [[KO]] which occurs instantaneously and in-place, without the fighter passing a [[blast line]] or being [[knockback|launched]] at all. A character suffering an instant KO will disappear into a colorful starburst explosion, then [[respawn]] as normal (or not respawn, if no [[stock|stocks]] remain). Instant KOs were introduced as [[stage hazard|stage hazards]] in ''[[Super Smash Bros. Brawl]]'', and a greater variety of attacks and conditions causing instant KOs were added in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]''. ''Ultimate'' also introduced instant variations of [[Screen KO]]s.
An '''instant KO''' is a type of [[KO]] which occurs instantaneously and in-place, without the fighter passing a [[blast line]] or being [[knockback|launched]] at all. A character suffering an instant KO will disappear into a colorful [[Obliviate|starburst explosion]] and then (if they have any [[stock|stocks]] left) [[respawn]] as normal. Instant KOs were introduced as [[stage hazard]]s in ''[[Super Smash Bros. Brawl]]'', and a greater variety of attacks and conditions causing instant KOs were added in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'', the latter game introducing instant variations of [[Screen KO]]s, [[Blast zone]] and [[Star KO]]s. Several instant KOs require the opponent to be at a certain [[damage]] threshold in order to be instantly KO'd; otherwise they will be launched as usual.
 
==Types of instant KO==
'''Stage hazards'''
 
* '''[[Crush]]''': If a fighter is caught between two moving solid platforms, they are instantly KO'd when the platforms collide.
* '''[[Danger Zone]]''': Appearing as glowing pools or spiky objects, these hazardous obstacles can instantly KO fighters who touch them. Some Danger Zones only cause an instant KO if the fighter has accumulated 100% or more [[damage]]; otherwise, this variant merely damages and launches the fighter similarly to [[lava]].
 
'''Final Smashes'''
 
Some fighters have [[Final Smash|Final Smashes]] that can cause instant KOs, usually when the opponent has reached a certain damage threshold.
 
'''Enemies and items'''
 
Certain [[enemy|enemies]] in various modes are capable of delivering instant KOs, sometimes with an attack, sometimes on contact. Starting in ''Ultimate'', some [[Poké Ball]] Pokémon have instant KO attacks, and some [[item|items]] can cause instant KOs.


==In ''Super Smash Bros. Brawl''==
==In ''Super Smash Bros. Brawl''==
===Stage hazards===
===Stage hazards===
* On the [[Pirate Ship]] stage, fighters can be crushed between the hull of the ship and the rock when the ship crashes into it.
*Several levels in [[The Subspace Emissary]] feature moving walls, blocks, elevators, and similar solid platforms. If they are caught between two of these objects as they collide together, the player will be [[crush]]ed and instantly KO'd.
* Several levels in [[The Subspace Emissary]] feature objects that can crush the player: moving walls, blocks, elevators, and more.
 
==In ''Super Smash Bros. 4''==
===Final Smashes===
* If {{SSB4|Bayonetta}}'s [[Infernal Climax]] completes, any opponent caught by Gomorrah with 100% or more damage at the end of the attack will be instantly KO'd.


All instant KOs in ''Brawl'' are the result of a crush.
===Enemies===
* [[Orne]], an enemy found in [[Smash Run]], instantly KOs fighters on contact with its [[Obliviate]] [[effect]].


==In ''Super Smash Bros. 4''==
===Stage hazards===
===Stage hazards===
* After [[Midgar]] is cleaved apart by [[Odin]], the two halves of stage will eventually reconnect. Any fighter caught in the middle when this happens will be crushed.
* [[Danger Zone]]s in Smash Run instantly KO the player regardless of damage.
* Danger Zones in [[The Great Cave Offensive]] damage and launch players similarly to [[lava]]; if they have 100% or more damage, however, the player will be instantly KO'd.
* The interior of [[Master Fortress]] is lined with acid-like Danger Zones which cause an instant KO at or above 100% damage.
* On [[Midgar]], when the main platform is cleaved apart by [[Odin]], the two halves of the stage will eventually reconnect. Any fighter caught in the middle when this happens will be crushed.
* When Midgar is flooded by [[Leviathan]], opponents with 100% or more damage will be instantly KO'd if the current sweeps them into the right side of the stage.
* When Midgar is flooded by [[Leviathan]], opponents with 100% or more damage will be instantly KO'd if the current sweeps them into the right side of the stage.
* [[The Great Cave Offensive]] features numerous lava-like Danger Zones which instantly KO any fighter who touches them with 100% or more damage.
*In {{for3ds}}, two distinct types of Danger Zones appear in [[Smash Run]]:
**Some floors briefly become lava-like Danger Zones every few seconds, KOing fighters. These can be found in one area on the main map as well as some [[Smash Run#List of Challenges|challenge rooms]].
**Danger Zones in the form of lava-colored spiky orbs, which will instantly KO fighters regardless of accumulated damage, are dotted throughout the main map and also appear in some challenge rooms. The "Run!" and "Climb!" final battles also feature the spiky orbs, in addition to static pools which similarly KO regardless of damage.
* In {{forwiiu}}, the interior of [[Master Fortress]] is lined with acid-like Danger Zones which cause an instant KO at or above 100% damage.


Although [[Pirate Ship]] is a returning stage in ''for Wii U'', the crushing hazard was removed. Players caught between the rock and the ship's hull will instead be launched and ricochet off the rock.
==In ''Super Smash Bros. Ultimate''==
===Playable characters' standard moves===
* {{SSBU|Hero}}'s [[Command Selection|Kamikazee]] uniquely instantly KO's ''himself'', damaging foes caught in the blast.
* Hero's [[Command Selection|Metal Slash]] will instantly KO [[metal]] opponents and an opposing Hero under the effect of [[Command Selection|Kaclang]].
* Hero's [[Command Selection|Whack]] and [[Command Selection|Thwack]] have a chance to instantly KO an opponent, with a higher probability the higher both the user and opponent's percentages are.


===Final Smashes===
===Final Smashes===
* At the end of {{SSB4|Bayonetta}}'s [[Infernal Climax]], which can trap and damage multiple opponents, any opponent with 100% or more damage will be instantly KO'd.
* {{SSBU|Bayonetta}}'s [[Infernal Climax]] behaves as it did in ''Smash 4''.
* {{SSBU|Bowser}}'s [[Giga Bowser Punch]] can instantly [[Screen KO]], [[blast zone]], or [[Star KO]] fighters with 60% or more after being punched (80% when using the weaker version via [[Final Smash Meter|FS Meter]]).
* {{SSBU|Zelda}}'s [[Triforce of Wisdom]] can instantly KO fighters with 100% or more damage at the end of its animation.
* {{SSBU|Mr. Game & Watch}}'s [[Octopus]] instantly KOs fighters caught in its tentacles upon reaching the side blast zone, if the opponent has not died off the side already.<ref>[https://www.youtube.com/watch?v=hVAQvWiK6Zg]</ref>
* {{SSBU|Ridley}}'s [[Plasma Scream]] can instantly KO fighters with 100% or more damage at the end of its animation.
* {{SSBU|Joker}}'s [[All-Out Attack]] can instantly KO fighters with 100% or more damage at the end of its animation. If the last stock is taken with this attack, the game instantly ends and a unique victory screen is played.
* {{SSBU|Sora}}'s [[Sealing the Keyhole]] can instantly KO fighters with 100% or more damage at the end of its animation.


===Enemies and items===
===Items===
* [[Orne]], an enemy found in Smash Run in ''for 3DS'', instantly KOs fighters on contact with its [[Obliviate]] [[effect]].
* [[Poké Ball]] summon [[Mimikyu]] will instantly KO the fighter it grabs hold of if they reach 90% damage after its attack.
* [[Death's Scythe]] will instantly KO when striking a fighter at or above 70% damage with the tip of the scythe using a fully charged smash attack, 80% damage using an uncharged smash attack, and 120% using a tilt attack.


==In ''Super Smash Bros. Ultimate''==
===Stage hazards===
===Stage hazards===
* Returning stage [[Midgar]] features the same crushing and flood hazards it had in ''SSB4''.
* Returning stage [[Midgar]] features the same crushing and flood hazards it had in ''Smash 4''.
* Returning stage [[The Great Cave Offensive]] features the same Danger Zones it had in ''for Wii U''.
* Returning stage [[The Great Cave Offensive]] features the same Danger Zones it had in ''for Wii U''.
* [[New Pork City]] is a returning stage with a new hazard: the bite of the [[Ultimate Chimera]] now instantly KOs fighters, instead of imparting extreme knockback as it did in ''Brawl''.
* [[New Pork City]] is a returning stage with a new hazard: the bite of the [[Ultimate Chimera]] now instantly KOs fighters, instead of imparting extreme knockback as it did in ''Brawl''.
* The [[Red Bulborb]] on returning stage [[Distant Planet]] instantly KOs fighters with its bite, instead of carrying them off screen as in previous games.
* The [[Red Bulborb]] on returning stage [[Distant Planet]] instantly KOs fighters with its bite, instead of carrying them off screen as in previous games.
<!--Pirate Ship returns again, but presumably doesn't have the crushing hazard from Brawl-->
===Final Smashes===
* {{SSBU|Bayonetta}}'s [[Infernal Climax]] behaves as it did in ''SSB4''.
* {{SSBU|Bowser}}'s [[Giga Bowser Punch]] can instantly KO fighters with 60% or more after being punched (80% when using the weaker version via [[Final Smash Meter|FS Meter]]).
* {{SSBU|Joker}}'s [[All-Out Attack]] can instantly KO fighters with 115% or more damage at the end of its animation.
* {{SSBU|Ridley}}'s [[Plasma Scream]] can instantly KO fighters with 100% or more damage at the end of its animation.
* {{SSBU|Zelda}}'s [[Triforce of Wisdom]] can instantly KO fighters with 100% or more damage at the end of its animation.
===Enemies and items===
* [[Poké Ball]] summon [[Mimikyu]] will instantly KO the fighter it grabs hold of if they reach 90% damage after its attack.
* [[Death's Scythe]] will instantly KO when striking a fighter at or above 80% damage with the tip of the scythe during a smash attack.


===Other===
===Other===
*''Ultimate'' is the first game in the series where [[Stamina Mode]] can be played with multiple [[stock|stocks]]. Under these conditions, fighters who lose all [[hit points|HP]] will suffer an instant KO and [[revival platform|respawn]] as long as they are not out of stocks. When the last stock is lost, the standard Stamina Mode KO occurs with the fighter falling to the ground and lying there motionless, then exploding and disappearing for good after a short pause.
* ''Ultimate'' is the first game in the series where [[Stamina Mode]] can be played with multiple [[stock]]s. Under these conditions, fighters who lose all [[hit points|HP]] with more than one stock left suffer an instant KO and [[revival platform|respawn]], taking away one stock. When the last stock is lost, the standard Stamina Mode KO occurs with the fighter falling to the ground and lying there motionless, then exploding and disappearing for good (unless they can use [[Share stock]] in a team battle) after a short pause.
 
==Trivia==
* In ''[[Ultimate]]'', if {{SSBU|Inkling}} suffers an Instant KO, they do not have a standard explosion animation. Instead, as in the {{uv|Splatoon}} games, they burst into a puddle of ink and their spirit, in the form of a squid, flies upward briefly before disappearing.


==Gallery==
==Gallery==
<gallery>
<gallery>
File:Crush.gif|{{SSBB|Samus}} is crushed in [[The Research Facility (Part II)]].
Crush.gif|{{SSBB|Samus}} is crushed in [[The Research Facility (Part II)]].
File:Midgar Crush.gif|{{SSB4|Donkey Kong}} is crushed on [[Midgar]].
Midgar Crush.gif|{{SSB4|Donkey Kong}} is crushed on [[Midgar]].
File:Giga Bowser Ultimate KOs.gif|[[Giga Bowser (Final Smash)|Giga Bowser]] instantly [[screen KO|screen KOs]] [[Olimar (SSBU)|two]] [[Pit (SSBU)|fighters]] while [[knockback|launching]] a [[Jigglypuff (SSBU)|third.]]
Giga Bowser Ultimate KOs.gif|{{b|Giga Bowser|Final Smash}} instantly [[screen KO]]s [[Olimar (SSBU)|two]] [[Pit (SSBU)|fighters]] while [[knockback|launching]] a [[Jigglypuff (SSBU)|third.]]
File:Deaths Scythe KO.gif|{{SSBU|Ness}} instantly KOs two fighters with [[Death's Scythe]].
Deaths Scythe KO.gif|{{SSBU|Ness}} instantly KOs two fighters with [[Death's Scythe]].
File:Mimikyu Fox KO.gif|[[Mimikyu]] deals an instant KO to {{SSBU|Fox}}.
Mimikyu Fox KO.gif|[[Mimikyu]] deals an instant KO to {{SSBU|Fox}}.
File:Ultimate Stamina Stock KO.gif|{{SSBU|Ganondorf}} loses all [[hit points|HP]] in [[Stamina Mode]], causing an instant KO and [[revival platform|respawn]].
Ultimate Stamina Stock KO.gif|{{SSBU|Ganondorf}} loses all [[hit points|HP]] in [[Stamina Mode]], causing an instant KO and [[revival platform|respawn]].
</gallery>
</gallery>
==Trivia==
* In ''SSB4'' and ''Ultimate'', when he is instant KO'd, [[Mega Man]] has a unique animation where he explodes into orbs and makes the same sound as when he dies in his home series (this also occurs when he is [[blast KO]]'d). In ''Ultimate'', {{SSBU|Inkling}} also has a unique instant KO animation; they burst into a puddle of ink and their squid-shaped spirit flies upward briefly before disappearing, as in the {{uv|Splatoon}} games.
==References==
{{reflist}}
[[Category:Attacks]]

Latest revision as of 14:49, June 19, 2023

This article is about KOs that occur instantly with no launching or crossing of blast lines. For launching attacks powerful enough to KO in one hit, see One-hit KO.
Two fighters are thrown into a Danger Zone and instantly KO'd.

An instant KO is a type of KO which occurs instantaneously and in-place, without the fighter passing a blast line or being launched at all. A character suffering an instant KO will disappear into a colorful starburst explosion and then (if they have any stocks left) respawn as normal. Instant KOs were introduced as stage hazards in Super Smash Bros. Brawl, and a greater variety of attacks and conditions causing instant KOs were added in Super Smash Bros. 4 and Super Smash Bros. Ultimate, the latter game introducing instant variations of Screen KOs, Blast zone and Star KOs. Several instant KOs require the opponent to be at a certain damage threshold in order to be instantly KO'd; otherwise they will be launched as usual.

In Super Smash Bros. Brawl[edit]

Stage hazards[edit]

  • Several levels in The Subspace Emissary feature moving walls, blocks, elevators, and similar solid platforms. If they are caught between two of these objects as they collide together, the player will be crushed and instantly KO'd.

In Super Smash Bros. 4[edit]

Final Smashes[edit]

  • If Bayonetta's Infernal Climax completes, any opponent caught by Gomorrah with 100% or more damage at the end of the attack will be instantly KO'd.

Enemies[edit]

Stage hazards[edit]

  • Danger Zones in Smash Run instantly KO the player regardless of damage.
  • Danger Zones in The Great Cave Offensive damage and launch players similarly to lava; if they have 100% or more damage, however, the player will be instantly KO'd.
  • The interior of Master Fortress is lined with acid-like Danger Zones which cause an instant KO at or above 100% damage.
  • On Midgar, when the main platform is cleaved apart by Odin, the two halves of the stage will eventually reconnect. Any fighter caught in the middle when this happens will be crushed.
  • When Midgar is flooded by Leviathan, opponents with 100% or more damage will be instantly KO'd if the current sweeps them into the right side of the stage.

In Super Smash Bros. Ultimate[edit]

Playable characters' standard moves[edit]

  • Hero's Kamikazee uniquely instantly KO's himself, damaging foes caught in the blast.
  • Hero's Metal Slash will instantly KO metal opponents and an opposing Hero under the effect of Kaclang.
  • Hero's Whack and Thwack have a chance to instantly KO an opponent, with a higher probability the higher both the user and opponent's percentages are.

Final Smashes[edit]

Items[edit]

  • Poké Ball summon Mimikyu will instantly KO the fighter it grabs hold of if they reach 90% damage after its attack.
  • Death's Scythe will instantly KO when striking a fighter at or above 70% damage with the tip of the scythe using a fully charged smash attack, 80% damage using an uncharged smash attack, and 120% using a tilt attack.

Stage hazards[edit]

  • Returning stage Midgar features the same crushing and flood hazards it had in Smash 4.
  • Returning stage The Great Cave Offensive features the same Danger Zones it had in for Wii U.
  • New Pork City is a returning stage with a new hazard: the bite of the Ultimate Chimera now instantly KOs fighters, instead of imparting extreme knockback as it did in Brawl.
  • The Red Bulborb on returning stage Distant Planet instantly KOs fighters with its bite, instead of carrying them off screen as in previous games.

Other[edit]

  • Ultimate is the first game in the series where Stamina Mode can be played with multiple stocks. Under these conditions, fighters who lose all HP with more than one stock left suffer an instant KO and respawn, taking away one stock. When the last stock is lost, the standard Stamina Mode KO occurs with the fighter falling to the ground and lying there motionless, then exploding and disappearing for good (unless they can use Share stock in a team battle) after a short pause.

Gallery[edit]

Trivia[edit]

  • In SSB4 and Ultimate, when he is instant KO'd, Mega Man has a unique animation where he explodes into orbs and makes the same sound as when he dies in his home series (this also occurs when he is blast KO'd). In Ultimate, Inkling also has a unique instant KO animation; they burst into a puddle of ink and their squid-shaped spirit flies upward briefly before disappearing, as in the Splatoon games.

References[edit]

  1. ^ [1]