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Ike (SSB4): Difference between revisions

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m (→‎Changes from Brawl: Just because they're not used in competitive play doesn't mean they don't count as nerfs.)
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==Changes from ''Brawl''==
==Changes from ''Brawl''==


*{{buff|[[Quick Draw]] no longer leaves Ike in a helpless state when used in the air.}}
*{{buff|[[Quick Draw]]'s mid-air slash no longer leaves Ike in a helpless state.}}
:*{{change|However, Ike is forced in a helpless state if a mid-air Quick Draw ends without attacking.}}
*{{buff|When using [[Eruption]], Ragnell will now shine when it has reached its full power before becoming completely charged, providing an indication of when to release it without suffering [[recoil damage]], and seems to charge very slighty faster.}}
*{{buff|When using [[Eruption]], Ragnell will now shine when it has reached its full power before becoming completely charged, providing an indication of when to release it without suffering [[recoil damage]], and seems to charge very slighty faster.}}
**{{nerf|It is also weaker.}}
**{{nerf|It is also weaker.}}

Revision as of 19:48, September 24, 2014

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
This article is about Ike's appearance in Super Smash Bros. 4. For the character in other contexts, see Ike.
Ike
in Super Smash Bros. 4
Ike
FireEmblemSymbol.svg
Universe Fire Emblem
Other playable appearance in Brawl


Availability Starter
Final Smash Great Aether
IkeHeadSSB4-U.png

Ike (アイク, Aiku) returns as a playable character in Super Smash Bros. 4. He was announced on May 23rd, 2014, in a Pic of the day post. Fire Emblem: The Sacred Stones was released the same day in North America in 2005. Rather than using his design from Fire Emblem: Path of Radiance as was the case in Brawl, his appearance here is based on his appearance in the game's sequel, Radiant Dawn, wearing the same outfit as that in his Hero class, and looking older and significantly more muscular.

Changes from Brawl

  • Buff Quick Draw's mid-air slash no longer leaves Ike in a helpless state.
  • Change However, Ike is forced in a helpless state if a mid-air Quick Draw ends without attacking.
  • Buff When using Eruption, Ragnell will now shine when it has reached its full power before becoming completely charged, providing an indication of when to release it without suffering recoil damage, and seems to charge very slighty faster.
    • Nerf It is also weaker.
  • Buff Dash attack is stronger.
  • Buff Neutral air is slightly sped up.
  • Buff Forward air has slightly less start up.
  • Buff All throws deal 1% more damage.
  • Buff Down smash is slightly stronger.
  • Nerf Foward tilt deals 1% less damage.
  • Nerf Quickdraw is weaker.
  • Nerf Jab combo deals lower damage.
  • Nerf Aether deals less damage.
  • Nerf Great Aether's power has been lowered from 78% to 60%.
  • Change Most of his moves that involve flames have changed to be a blue color, rather than a red color.

The following moves remain visually unchanged:

Special Moves

In Super Smash Bros. 4, special moves can be swapped out for different variants, but none of Ike's have been seen in action. He retains all of his original special moves. These are Ike's special moves:

Special Move Basic Custom 1 Custom 2
Neutral Special Eruption - -
Side Special Quick Draw - -
Up Special Aether - -
Down Special Counter - -
Final Smash Great Aether - -

Palette Swaps

Ike Palette (SSB4).png

Gallery