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Ike (PM): Difference between revisions

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m (Fixed the Character Page link. I forgot to change it from the stub-article base.)
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*{{buff|Ike can now jump or [[wall jump]] out of a [[Quick Draw]]. He can only jump out of a Quick Draw begun from the ground, but he can wall jump out of it as long as he meets the normal wall jumping requirements.}}
*{{buff|Ike can now jump or [[wall jump]] out of a [[Quick Draw]]. He can only jump out of a Quick Draw begun from the ground, but he can wall jump out of it as long as he meets the normal wall jumping requirements.}}
*{{nerf|The [[super armor]] on the startup of [[Aether]] has been reduced to light armor..}}
*{{buff|Ike is no longer put into a helpless state if he connects with Quick Draw in midair.}}
*{{buff|[[Counter]] starts quicker and can be jump-canceled eighteen frames after (and only if) Ike counters an attack.}}
*{{buff|All Ike's [[tilt]]s have been sped up, notably his up tilt.}}
*{{buff|The gaps in the hitbox of [[Aether]] have been filled, allowing Aether to flow and combo better than before.}}
*{{buff|Both shield stun and shield damage have been greatly improved.}}
*{{buff|The amount of landing lag Ike experiences has been reduced.}}
*{{nerf|The [[super armor]] on the startup of Aether has been reduced to light armor.}}
*{{change|Ike's down smash is now a two part attack, with the second hit being optional and activated upon a button press.}}
*{{change|[[Eruption]] now has blue flame effects rather than red flame effects.}}
*{{change|Quick Draw now goes through an opponent by default and Ike will only attack upon a button press. Additionally, Quick Draw can no longer be held indefinitely.}}
*{{change|Ike's forwards tilt can now be angled upwards, downwards, or neutrally.}}


==Moveset==
==Moveset==
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<!--==In [[competitive play]]==-->
<!--==In [[competitive play]]==-->
<!--==Palette swaps==-->
<!--==Palette swaps==-->
==Trivia==
*Ike can only wall jump out of Quick Draw twice in a row.
*If Ike passes through an opponent with a fully charged Quick Draw, they will take a small amount of damage.
*If Ike hits with a fully charged Quick Draw, the victim will reel in spot for a second, then be hit with an extreme amount of knockback, almost always resulting in a KO. Ike will then automatically perform a down taunt.
*Holding A during Quick Draw will cause Ike to auto-attack an opponent if possible; pressing B will cause him to attack manually.
==External links==
==External links==
*[http://projectmgame.com/en/characters/ike Project M character page]
*[http://projectmgame.com/en/characters/ike Project M character page]

Revision as of 20:04, November 20, 2013

Stub.png
For the original version of Ike, see Ike (SSBB).
Ike
in Project M
Ike
FireEmblemSymbol.svg
Universe Fire Emblem
Base game appearance Brawl
IkeHeadSSBB.png

Ike is a playable character in the Brawl mod Project M. As Ike's first (and as of yet only) appearance in the series is as a fighter in Brawl, Ike's general speed has been significantly increased to fit Project M's mechanics.

Attributes

Changes from Brawl to PM

Ike has experienced buffs in general, in accordance with Project M's goal of creating a balanced cast of characters.


  • Buff Ike can now jump or wall jump out of a Quick Draw. He can only jump out of a Quick Draw begun from the ground, but he can wall jump out of it as long as he meets the normal wall jumping requirements.
  • Buff Ike is no longer put into a helpless state if he connects with Quick Draw in midair.
  • Buff Counter starts quicker and can be jump-canceled eighteen frames after (and only if) Ike counters an attack.
  • Buff All Ike's tilts have been sped up, notably his up tilt.
  • Buff The gaps in the hitbox of Aether have been filled, allowing Aether to flow and combo better than before.
  • Buff Both shield stun and shield damage have been greatly improved.
  • Buff The amount of landing lag Ike experiences has been reduced.
  • Nerf The super armor on the startup of Aether has been reduced to light armor.
  • Change Ike's down smash is now a two part attack, with the second hit being optional and activated upon a button press.
  • Change Eruption now has blue flame effects rather than red flame effects.
  • Change Quick Draw now goes through an opponent by default and Ike will only attack upon a button press. Additionally, Quick Draw can no longer be held indefinitely.
  • Change Ike's forwards tilt can now be angled upwards, downwards, or neutrally.

Moveset

Up to date as of [version].

Name Damage Description
Neutral attack
Forward tilt
Up tilt
Down tilt
Dash attack
Forward smash
Up smash
Down smash
Neutral aerial
Forward aerial
Back aerial
Up aerial
Down aerial
Grab
Pummel
Forward throw
Back throw
Up throw
Down throw
Floor attack (front)
Floor attack (back)
Floor attack (trip)
Edge attack (fast)
Edge attack (slow)
Neutral special
Side special
Up special
Down special
Final Smash


Trivia

  • Ike can only wall jump out of Quick Draw twice in a row.
  • If Ike passes through an opponent with a fully charged Quick Draw, they will take a small amount of damage.
  • If Ike hits with a fully charged Quick Draw, the victim will reel in spot for a second, then be hit with an extreme amount of knockback, almost always resulting in a KO. Ike will then automatically perform a down taunt.
  • Holding A during Quick Draw will cause Ike to auto-attack an opponent if possible; pressing B will cause him to attack manually.

External links