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This article's title is unofficial.

Down tilt

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Revision as of 16:22, October 6, 2014 by 24.5.199.119 (talk) (fixed a sentence that sounds like it's interrupting itself)
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Captain Falcon's down tilt in Brawl.
Mario's down tilt in Melee

A down tilt (abbreviated "d-tilt,"), officially called a strong down, is a strong attack performed by any character by holding the control stick lightly down and pressing the attack button while on the ground, or crouching ahead of time and pressing the attack button. It will instantly hit all surrounding characters, making it useful for spacing. It is also useful for a foe rolling around the player. It can also be performed by pressing Z while crouching. Only in Super Smash Bros. Melee and in Super Smash Bros. Brawl do some of these down tilts meteor smash an opponent. In Brawl, many down tilts have the ability to make opponents prat fall/trip occasionally.

Characters' down tilts in Super Smash Bros.

Character Description Damage
Pikachu Spins his tail around once. It's a moderately high knockback move with surprising range (similar to most of Pikachu's moves in this way). Lower combo ability than Pikachu's other moves. Semi-spike. Can gimp opponents. 12%
Kirby Jabs his foot. It is a long range move that is quite good at gimping and breaking shields. 9%
Yoshi Spins his tail once. It is another set knockback tilt (the other one being up tilt) with good power, can infinite against a wall, usually used for gimps. Very good for edgeguarding Fox, Jigglypuff and Kirby. High power semi-spike by the ledge. 10%
Captain Falcon Jabs his foot. A good move that has IASA frames. Usually used as a shield stunner in order to throw after. Good knockback. Essentially Yoshi's up tilt but without set knockback, slightly less range, and more combo ability. 11%
Donkey Kong Does a slap-like move across the ground. One of the few low lag DK moves. Essentially a weaker version of Captain Falcon's. Very useful at close range to lead to a grab or down special move. 8%
Mario Jabs his foot. A low knockback move with a good amount of damage. A sweeping kick. Not overly useful due to poor range and poor combo ability. 12%
Luigi Similar to Mario but with slightly less range, slightly less lag, and slightly less knockback. Combos into up special move. 7%
Jigglypuff Jabs his foot. Similar to Pikachu but slightly less versatile, quicker, and has less range. Good combo ability and works great into rest. 10%
Samus A longer range version of Mario. Good knockback and a good spacing move. 13%
Link Swings his sword once. A different form of down tilt. Sends an opponent up. Combos into up special and other moves. However, the lag is too high for the move to be used often. 12%
Fox Quickly swings his tail. Similar to Link's but with more range and slightly more combo ability. If there wasn't Smash DI in this game, then this move could lead into an infinite with a down aerial after. 12%
Ness Quickly jabs his foot. Very quick with low damage. Usually used into a throw or against a wall for a shield break. Can be Smash DI'd out of to prevent a grab after. 3%

Characters' down tilts in Super Smash Bros. Melee

Character Description Damage
Mario Sweeps his leg low on the ground. Very weak. 8%
Luigi Similar to Mario. Weak knockback. 4-9%
Dr. Mario Similar to Mario. Sends foes backwards. 9%
Peach Sweeps the ground with her arm. Can meteor smash with her arm. Can KO under 150% if she hits the opponent with her hand. Strongest down tilt meteor smash in Melee. 6-12%
Bowser Slashes at the ground two times. 7% first hit, 15% second hit, up to 22%.
Donkey Kong Sweeps with his hand. Very fast. 7%
Yoshi Swipes at the ground with his tail. 9%
Link Slashes at the ground. Meteor smashes if hit on the sweetspot. 11%
Young Link Same as Link but stronger. Always meteor smashes. 10%
Zelda Thrusts her foot outwards. Meteor smashes if it is sweetspotted. 7%
Sheik Kicks while crouching 7%
Ganondorf Sweeps at the ground. Identical to Captain Falcon. 12%
Samus Shoots at the ground. High knockback. 14%
Ice Climbers Swings at the floor. Two hits. Leader, 4%, partner, 5%, up to 9%.
Kirby Kicks while crouching. 10%
Fox Sweeps with his tail. Fast and can KO. 10%
Falco Identical to Fox. Very powerful. 13%
Captain Falcon Sweeps at the ground. 12%
Pikachu Swings its tail at the ground. Weak but fast. 7%
Pichu Identical to Pikachu. 7%
Mewtwo Spins and sweeps tail on the ground. Can be used to combo fast-fallers. 9%
Jigglypuff Quickly extends its foot downwards. 10%
Marth A quick crouching sword poke. Good for edgeguarding as it is a semi-spike. 9% untipped, 10% tipped.
Roy Similar to Marth. Good for comboing. 12% base, 10% tip.
Ness Thrusts his leg downwards. Comboes into itself and can trap some fast-fallers indefinitely. 3%
Mr. Game & Watch Flips a manhole cover in front of him. Deals vertical knockback, and can KO at higher percentages. 12%

Characters' down tilts in Super Smash Bros. Brawl

Character Description Damage
Mario Swivels his leg around himself in a circle. Poor knockback. 7% closer to Mario, 5% farther away.
Luigi Sticks his foot forward. Different from Mario's (in all 3 games). While crouching, slides foot farther from foe into them, usually causing them to trip. Can be a weak meteor smash if used on a foe on the ledge. 9%
Peach Bends forward and slaps at a slightly downward angle. If the opponent hits her forearm, it can meteor smash off the edge. Has a 30% chance of tripping if the opponent hits her hand. 10%
Bowser Swipes his claws along the ground twice, with high knockback for a down tilt. As Giga Bowser, both swipes are meteor smashes and they are imbued with darkness and the first hit can bury opponents. 14% first hit, 11% second hit, up to 25%.
Donkey Kong Slaps along the ground with good range. Great racking up damage at low percentages and a trip can be combined into a Hand Slap 8%
Diddy Kong Ducks and claps his hands together, hand has a colored "booming" effect. Horizontal knockback. It combo itself at low percentages 7%
Yoshi Swings tail along ground. Weaker at tip. 10% normally, 5% tip.
Wario Points finger at the ground. Quick, but weak. 7%
Link Swipes sword very close to the ground. Can meteor smash aerial opponents 12%
Zelda Curves foot forward. Weak but can combo into itself or pop enemy slightly above her. Meteor smashes foes on the ledge. It can also cause tripping. 7-8%
Sheik Spins around in a circle while crouching. Similar to Zero Suit Samus' and Sonic's. 8%
Ganondorf Sticks foot out. Can easily KO at high percents, but weak compared to Ganon's other moves. 12%
Toon Link Ground-shaving quick swipe. Good for edgeguarding; provides medium knockback. 9%
Samus Small explosion from her arm cannon is shot at the ground. Very strong, good finisher, no startup lag, and decent damage. 14%
Zero Suit Samus Spins around in a circle while crouching. Similar to Sheik's and Sonic's. Sends foe upwards. 6%
Pit Crosses bow blades on across the ground. Foe is hit upwards. If used off ledge, it can meteor smash. 11%
Ice Climbers Sweep hammers across the ground. Good for edgeguarding due to horizontal knockback. Knockback a bit higher than Diddy's. Leader, 6%, Partner, 5%, total, 5%-11%.
R.O.B. Shoots arms very quickly diagonally down at ground. No lag at all, can be spammed , and causes prat falls. Not much knockback, but good damage racker. Can infinite against walls. 5-6%
Kirby Kicks foot forward. Weak, but has a high chance of forcing a trip. 6% when close, 5% when farther out.
Meta Knight Pokes sword forward. Similar to Marth's, although faster, and moves him forward a bit. 4-6%
King Dedede While crouching, swings foot forward. Considerable ending lag, but strong attack. Good for edge-guarding. 10%
Olimar Pushes forward along the ground. (Comedically, if Pikmin are behind him, it looks like his Pikmin shoved him on the ground.) 8% body, 2% antenna, up to 10%.
Fox Swings tail along the ground. 9% close, 7% farther away.
Falco Same as Fox's, but stronger and has a slash effect. Less range than Fox's, but good for combo setups. 12% when close, 9% when farther out.
Wolf Kicks out with his foot, having decent range and can cause tripping. 6%
Captain Falcon Sweeps with his leg at the ground. 10%
Pikachu Spins around once, hitting with its tail. 7%
Squirtle Spins around and around forward. Multiple hits. Up to 13%
Ivysaur Whips its vines low and forward. 2% first hit, 5% second hit, up to 7%.
Charizard Reaches out and bites along the ground. Strongest at the tip of the move where its mouth is biting, weaker at its neck area. 8% sourspotted, 12% sweetspotted.
Lucario Pokes foot out and holds arms behind it. Very similar in appearance to Ness'. Aura imbued. 5% minimum power, 9% maximum.
Jigglypuff Jams foot forward and low. Low knockback. 10%
Marth Stabs sword forward. Same as Meta Knight's. Slightly less range and slower than Meta Knight's, but still moves Marth forward. 9% untipped, 10% tipped.
Ike Swings sword horizontally across the ground. Extremely powerful meteor smash to aerial opponents. 14% normally, 10% at tip.
Ness Sticks his foot forward. Very fast and can be used many times in succession. Causes prat falls. Good hitstun, but less knockback. Like Lucario's in appearance. This move is great setup for Ness' Up Smash if the enemy trips. 100% chance of tripping if sweetspotted. 4%
Lucas A non PSI-powered leg swivel. Can be indefinitely used like Ness', but is not as fast, and does not trap the opponent. Has a 100% chance of tripping if sweetspotted. 6%
Mr. Game & Watch Flips a 3D manhole in front of him. Can be held indefinitely. Excellent move with good knockback and speed. Good for combo setups and a good follow up to his down throw. 6% on grounded opponents, 9% on airborne opponents.
Snake Spins body around in a circle, very close to the ground. Has KO potential on most characters at 120% and up. 10%
Sonic Swings leg around and comes back in same position. Similar to Zero Suit Samus' and Sheik's. Moves him forward. 6%

Notable down tilts

In Melee

  • Mr. Game and Watch's and Falco's down tilts, well known for their speed and power. Each of their down tilts sends the enemy upwards and can KO as early as 100%.
  • Marth and Yoshi's down tilts, which are low trajectory "pokes", are useful for edge-guarding.
  • Ness's down tilt is an infinite on certain stages against fast fallers.
  • Peach, Young Link, Link, and Zelda can all meteor smash with their down tilts.

In Brawl

  • Meta Knight's down tilt comes out on frame 3 and has IASA frames on frame 15; this combined with its exceptional range makes it a potent frame trap.
  • Ness's down tilt is extremely fast, and can rack up damage extremely fast. It has a 100% chance of tripping if sweetspotted.
  • Marth's down tilt is fast, very easy to sweetspot compared to his other attacks, and can be used to easily reach over an edge. He can potentially perform a down tilt lock that can be combined with a forward throw against most characters on a wall until high percentage.
  • Peach's down tilt has a IASA frames at the end of the move that causes her to slide backwards (known as down tilt cancel glide), which is ideal for increasing range on reverse forward smash, spacing, and evasion with perfect timing.
  • Ike's down tilt is a meteor smash that has the highest knockback scaling out of all of the down tilt meteor smashes.