Star Rod

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Revision as of 04:18, March 27, 2008 by 60.241.242.226 (talk)
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For the trophy, see Star Rod (trophy).
Star Rod.

The Star Rod is known for breaking many of the standard rules about reflecting items in SSBM. If it is thrown at Fox/Falco's shine, Zelda's reflector, Mario/Dr. Mario's cape, or Mewtwo's confusion(forward+b), it will not be reflected. It originates from the Kirby series.

  • Fully charged star projectile hits for 6-12% damage.
  • Fully charged rod hits for 13-24% damage.
  • Tap A hits for 5-10% damage.
  • The rod holds 16-18 shots.
  • The shots can be reflected by Fox/Falco's Reflector, Zelda's Nayru's Love, Mario/Dr. Mario's Cape, and Ness's bat. It can also be reflected by Mewtwo's Confusion, but doesn't hurt the opponent.
  • The shots can be absorbed in Ness's PSI Magnet.
  • Using the Star Rod as an impromptu throwing item inflicts high lateral knockback on its target.
  • In Melee, Captain Falcon and Sheik can fire multiple stars with a single smash attack. A charged smash with Captain Falcon will fire 4 stars in a mass, with low knockback, while an uncharged smash fires a normal single star. Sheik's smash involves 2 swings, both of which unleash a star.

Damages in the original

  • A: 10%
  • Tilt: 15%+8% (23%)
  • Dash: 16%
  • Smash: 22%+12% (34%)
  • Tilt Star: 8%
  • Smash Star: 12%
  • Throws
    • Drop: 3%
    • Tilt: 11%
    • Tilt Up: 12%
    • Tilt Down: 9%
    • Dash: 15%
    • Smash: 15%
    • Smash Up: 15%
    • Smash Down: 9%
  • Air Throws
    • Drop: 5%
    • Tilt: 13%
    • Tilt Up: 15%
    • Tilt Down: 14%
    • Smash: 16%
    • Smash Up: 16%
    • Smash Down: 16%


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